Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.30 @ 14:04:31 // Halloween2020/ForbiddenLore

Player: Palikka

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (16)      80
Value Destroyed (237)      237
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1677

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     292/300
Energy                     85/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (180) Ox1
Location                   -10/Exiles

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (2) ------
          Large Storage Unit
          Large Storage Unit
>               --- WEAPON (2) -------
          Light Assault Rifle
>               --- INVENTORY (16) ---
          Light Ion Engine
          Large Storage Unit
          Large Battery (300)
  High-capacity Matter Pod (200)
          Light Assault Rifle
          Light Assault Rifle
                AWS/Gauss

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
>               --- WEAPON -----------
                AWS/Gauss
>               --- INVENTORY --------
          Light Ion Engine
                Nuclear Core
     Reinforced Deuterium Engine
                Fission Core
          Light Treads
          Large Storage Unit
          Large Battery
  High-capacity Matter Pod
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Weapon Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             30   | 5   18  .   7   
  Power                    2    | 1   1   .   .   
    Engine                 2    | 1   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   6   .   1   
    Treads                 3    | .   2   .   1   
    Leg                    6    | 2   4   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   4   .   2   
    Device                 2    | .   1   .   1   
    Storage                3    | 1   1   .   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   2   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 1   7   .   4   
    Energy Gun             3    | .   3   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          8    | 1   4   .   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   2   .   4   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   2   .   1   
  Highest Loss Streak      3    | .   1   .   3   
Average Slot Usage (%)     92   | .   99  100 85  
  Engine                   13   | .   14  14  13  
  Treads                   20   | .   10  28  27  
  Leg                      7    | .   17  .   .   
  Device                   6    | .   6   14  3   
  Storage                  17   | .   14  14  21  
  Protection               2    | .   7   .   .   
  Energy Gun               2    | .   6   .   .   
  Ballistic Gun            20   | .   21  28  17  
Naked Turns                .    | .   .   .   .   
Heaviest Build             47   | 8   25  24  47  
  Greatest Support         40   | 20  40  40  40  
  Greatest Overweight (x)  1    | 1   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 16   | 6   10  10  16  
  Average Capacity         10   | 5   8   10  13  
  Most Carried             14   | 6   10  10  14  
  Average Carried          9    | 3   7   10  10  
  Final Capacity           16   | 6   10  10  16  
  Final Carried            10   | 6   10  10  8   

 Class Distribution 
--------------------
 73% | Mutant
 26% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Scr Mat Min Exi 
Matter Collected           778  | 204 354 37  183 
  Remotely                 .    | .   .   .   .   
Salvage Created            438  | .   397 .   41  
  Parts                    27   | .   27  .   .   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Combat Hostiles Destroyed  14   | .   10  .   4   
  Guns                     14   | .   10  .   4   
Classes Destroyed          4    | .   3   .   1   
  Hauler                   2    | .   2   .   .   
  Swarmer                  5    | .   5   .   .   
  Grunt                    5    | .   5   .   .   
  Assembled                4    | .   .   .   4   
Best Kill Streak           3    | .   3   .   2   
  Combat Bots Only         3    | .   3   .   2   
Max Kills in Single Turn   1    | .   1   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Damage Taken               1530 | .   826 .   704 
  Core                     257  | .   150 .   107 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              64   | .   63  .   1   
  Largest                  2    | .   2   .   1   
  Hottest                  70   | .   70  .   30  
Shots Fired                152  | .   123 .   29  
  Gun                      151  | .   123 .   28  
  Cannon                   .    | .   .   .   .   
  Launcher                 1    | .   .   .   1   
  Special                  .    | .   .   .   .   
  Kinetic                  131  | .   103 .   28  
  Thermal                  20   | .   20  .   .   
  Explosive                1    | .   .   .   1   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         11   | .   9   .   11  
  Robot Miss Streak        7    | .   7   .   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
  Autonomous               29   | .   .   .   29  
Shots Hit Robots           107  | .   82  .   25  
  Core Hits                37   | .   25  .   12  
  Critical Hits            1    | .   1   .   .   
  Critical Kills           1    | .   1   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1452 | .   697 3   752 
  Guns                     1433 | .   697 .   736 
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  19   | .   .   3   16  
  Kinetic                  1308 | .   572 .   736 
  Thermal                  125  | .   125 .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   8    | .   .   1   7   
Targets Rammed             8    | .   .   1   7   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        156  | .   156 .   .   
  Average Temperature      25   | .   25  .   .   
  Received Heat Transfer   360  | .   360 .   .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             2    | .   2   .   .   
  Heat Transferred         370  | .   370 .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Peak Influence             327  | .   327 75  .   
  Initial                  75   | .   .   75  .   
  Average                  103  | .   119 75  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         85   | 100 80  100 .   
  Level 1                  14   | .   19  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              36   | .   28  .   8   
  Peak Tracking Total      11   | .   6   .   11  
  Tactical Retreats        7    | .   6   .   1   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Exploded                 3    | .   .   .   3   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Scr Mat Min Exi 
Machines Disabled          5    | .   .   .   5   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Machines Accessed          9    | .   7   .   2   
  Terminals                7    | .   7   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                44   | .   20  .   24  
  Successful               35   | .   11  .   24  
  Failed                   9    | .   9   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   17   | .   16  .   1   
  Terminals                20   | .   20  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             28   | .   4   .   24  
  Record                   23   | .   .   .   23  
  Unreport Threat          1    | .   1   .   .   
  Locate Traps             2    | .   2   .   .   
  Zone Layout              1    | .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         7    | .   7   .   .   
  Terminals                7    | .   7   .   .   
    Track                  3    | .   3   .   .   
    Assimilate             1    | .   1   .   .   
    Botnet                 3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   6   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Scr Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   1   
  Highest-Rated Group      31   | .   .   31  31  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Scr  Mat  Min  Exi  
Turns Passed               2570 | 58   1013 336  1163 
Spaces Moved               1414 | 38   529  197  650  
  Core                     7    | 7    .    .    .    
  Treads                   1061 | .    214  197  650  
  Legs                     346  | 31   315  .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  
  Average Speed            155  | 113  140  160  168  
  Slowest Speed            180  | 120  160  160  180  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       52   | 4    75   57   72   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    1    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          15   | .    .    .    15   
  Melee                    .    | .    .    .    .    
  Projectile               10   | .    .    .    10   
  AOE                      5    | .    .    .    5    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Total                      1685 | 51  702 218 714 
  Wait                     111  | .   66  17  28  
  Move                     1411 | 37  528 196 650 
  Hop                      .    | .   .   .   .   
  Pick Up                  26   | 8   10  2   6   
  Fast Attach              11   | 4   4   .   3   
  Attach                   9    | 1   4   .   4   
  Detach                   6    | .   2   .   4   
  Swap                     10   | .   10  .   .   
  Drop                     29   | 1   15  2   11  
  Fire                     64   | .   63  .   1   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    8    | .   .   1   7   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   28 | -11/Scrapyard | Discovered new exit (range 16)
   59 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Discovered new exit (range 3)
  310 | -10/Materials | Build established: Mutant
  662 | -10/Materials | Core integrity fell below 50%
  959 | -10/Materials | Discovered new exit (range 13)
 1072 | -10/Materials | Entered Mines
 1230 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1335 | -10/Mines     | Build established: Scavenger-Mutant
 1343 | -10/Mines     | Learned Materials stockpile data
 1399 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1399 | -10/Mines     | Discovered new exit (range 5)
 1408 | -10/Mines     | Entered Exiles
 1408 | -10/Exiles    | Accompanied by 1 ally
 1431 | -10/Exiles    | Discovered new exit (range 15)
 1455 | -10/Exiles    | Met 8R-AWN
 1477 | -10/Exiles    | Met EX-HEX
 1528 | -10/Exiles    | Met EX-BIN
 1549 | -10/Exiles    | Met EX-DEC
 1557 | -10/Exiles    | Learned location of Zion (-6)
 1621 | -10/Exiles    | Aligned with FarCom system
 1623 | -10/Exiles    | Given EX-Vault access code
 1701 | -10/Exiles    | Opened EX-Vault
 1713 | -10/Exiles    | Found Skeleton Box
 1727 | -10/Exiles    | Found AWS/Gauss
 1768 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2006 | -10/Exiles    | Build established: Mutant
 2040 | -10/Exiles    | Discovered new exit (range 10)
 2444 | -10/Exiles    | Attacked by the Exiles
 2563 | -10/Exiles    | Core integrity fell below 20%
 2571 | -10/Exiles    | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
02562_ HV Slug penetrates Earth.
02563_ Slammed into 8R-AWN.
02564_ Penetrated by HV Slug.
02564_ HV Slug penetrates Wall.
02564_ Penetrated by HV Slug.
02564_ HV Slug penetrates Wall.
02565_ Slammed into 8R-AWN.
02566_ Penetrated by HV Slug.
02566_ HV Slug penetrates Wall.
02566_ Penetrated by HV Slug.
02566_ HV Slug penetrates Wall.
02567_ Slammed into 8R-AWN. <x2>
02569_ Penetrated by HV Slug.
02569_ HV Slug penetrates Machine.
02569_ HV Slug penetrates Wall.
02569_ HV Slug penetrates Earth.
02571_ Acquired 2 matter.
02571_ Penetrated by HV Slug.
02571_ HV Slug penetrates Wall.
02571_ Penetrated by HV Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????#####???????????????????????????????????? |
| ????????##   ##??????????????????????????????????? |
| ????????#     #??????????????????????????????????? |
| ????????#  <  #??????????????????????????????????? |
| ????????# !   ###????????????????????????????????? |
| ????????#!!     #????????????????????????????????? |
| ????????#      ##????????????????????????????????? |
| ????????##     #???????????????????#?????????????? |
| ?????????#     ##????????????????? #?????????????? |
| ?????????##     #????????????#####;#?????????????? |
| ??????????#     #######??????#     #?????????????? |
| ??????????#        #""##?????#     #?????????????? |
| ??????????##           ####??# !  "#?????????????? |
| ???????????##"         ## #?##    "#????????????## |
| ???????????#""          #;###     "#????????????   |
| ???????????####            #;    ""#???????????""  |
| ??????????????##           #     ;;#??????????#""  |
| ???????????????#"##              ;#???????????#""  |
| ???????????????#######           ##???????????#""  |
| ?????????????????????##;  %      "#????????????    |
| ???????????????########  @%%      ###???????????"  |
| ???????????????#  !"""" g %%  %     ;#??????????#  |
| ???????????????#!        % #;; %     ;;####??##    |
| ???????????????#!          # ;; %    %  ""###   #  |
| ???????????????#!         #####                    |
| ???????????????# !      ###???#";                  |
| ???????????????####;###;#?????####                 |
| ?????????????????# #??# #????????###               |
| ?????????????????##???###??????????###             |
| ?????????????????????????????????????#"            |
| ??????????????????????????????????????##           |
| ???????????????????????????????????????##"         |
| ????????????????????????????????????????#"""       |
| ???????????????????????????????????????##"         |
| ???????????????????????????????????????#""         |
| ??????????????????????????????????????##"""        |
| ??????????????????????????????????????#"""         |
| ??????????????????????????????????????#"""         |
| ??????????????????????????????????????#""          |
| ??????????????????????????????????????#"""         |
| ??????????????????????????????????????#""          |
| ??????????????????????????????????????##""         |
| ???????????????????????????????????????#""""       |
| ???????????????????????????????????????##          |
| ????????????????????????????????????????#"         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardcellRelayShockpuncher
  Manual?         0
Play Time         00:21:00
  Cumulative      281.4 hours
  Start           2020.10.30 @ 13:41:19
  End             2020.10.30 @ 14:04:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          395
  Rogue           395
  Adventurer      0
  Explorer        0
Win Type          -
  Total           32
  Types           22/0/7/3/0/0/0/0/0
Lore%             86
Gallery%          82
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 777de860-7c0b-4e80-b2c7-754a8ca4bf11