Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.25 @ 23:49:45 Player: Amao Result: Destroyed by Gamma Bomb Trap Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (152) 760 Value Destroyed (5428) 5428 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 10856 Bonus ------- High Alert Combat Kills 48 Cogmind --------- Core Integrity 0/1150 Matter 276/300 Energy 45/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Advanced Melee Analysis Suite > --- WEAPON (3) ------- Backup Laser III Advanced Datajack > --- INVENTORY (5) ---- Backup Laser III Great Maul Power Sword Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Light Armor Plating Force Field > --- WEAPON ----------- Long-range Missile Launcher Great Maul Power Sword > --- INVENTORY -------- Micro Fission Core Compact Wheel Advanced Melee Analysis Suite Advanced ECM Suite Improved Hardlight Generator Advanced Drone Bay Heavy Flail [Rating: 69] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Flight Unit Nuclear Pulse Array Utility Advanced Melee Analysis Suite Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Protection Improved Medium Armor Plating Weapon Great Maul Energy Gun Small Laser Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Long-range Missile Launcher Impact Weapon Great Maul Slashing Weapon Power Sword Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 2 2 2 Power 3 | . . . . 1 . 1 . 1 Propulsion 1 | . . . . . 1 . . . Utility 7 | . . . 1 1 1 1 2 1 Weapon 1 | . . . 1 . . . . . Parts Attached 104 | 6 2 6 4 13 21 23 19 10 Power 16 | 1 . 1 . 3 2 5 3 1 Engine 8 | 1 . 1 . 2 1 2 . 1 Core 8 | . . . . 1 1 3 3 . Reactor . | . . . . . . . . . Propulsion 33 | 2 1 1 2 4 5 8 8 2 Treads 5 | . . . . 4 1 . . . Leg 14 | 1 1 1 2 . . 4 5 . Wheel 10 | 1 . . . . 4 4 1 . Hover 1 | . . . . . . . . 1 Flight 3 | . . . . . . . 2 1 Utility 34 | 1 1 1 1 4 7 7 6 6 Device 11 | . . 1 . 1 1 1 3 4 Storage 5 | 1 . . . 1 3 . . . Processor 10 | . . . 1 . 1 4 2 2 Hackware . | . . . . . . . . . Protection 8 | . 1 . . 2 2 2 1 . Artifact . | . . . . . . . . . Weapon 21 | 2 . 3 1 2 7 3 2 1 Energy Gun 2 | 1 . . . . 1 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 10 | 1 . 1 1 2 5 . . . Ballistic Cannon 1 | . . 1 . . . . . . Launcher 2 | . . 1 . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . . 1 1 1 . Slashing Weapon 2 | . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 1 | . . . . . 1 . . . Corrupted Parts 2 | . . . . . . 1 1 . System Corruption 5 | . . . . . . 1 4 . Parts Lost 61 | . 1 . . . 13 14 20 13 Power 13 | . . . . . 2 4 3 4 Propulsion 19 | . . . . . 3 5 6 5 Utility 21 | . 1 . . . 3 3 10 4 Weapon 8 | . . . . . 5 2 1 . Highest Loss Streak 8 | . 1 . . . 5 7 7 8 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 84 | . 88 93 98 93 87 89 75 22 Engine 8 | . 14 14 11 11 9 7 6 1 Core 4 | . . . . 5 . 7 5 . Treads 4 | . . . . 10 9 . . . Leg 8 | . 23 27 20 4 . 8 11 . Wheel 3 | . . . . . 6 10 . . Device 6 | . . 8 11 11 7 7 3 3 Storage 8 | . 14 14 11 9 12 6 4 . Processor 13 | . . . 11 9 9 19 19 4 Protection 4 | . 7 . . 5 7 4 3 . Ballistic Gun 9 | . 14 17 22 16 19 3 . . Ballistic Cannon 2 | . . 5 11 9 . . . . Impact Weapon 2 | . . . . . 2 5 4 . Slashing Weapon 2 | . . . . . . 4 6 2 Naked Turns . | . . . . . . . . . Heaviest Build 81 | 12 15 24 25 80 81 50 63 16 Greatest Support 60 | 3 20 20 20 40 60 48 45 27 Greatest Overweight (x) 23 | 3 3 1 2 23 9 2 8 3 Average Overweight (x) . | 1 . . 1 1 . . . . Largest Inventory Capacity 20 | 8 8 8 8 20 20 10 10 5 Average Capacity 11 | 6 8 8 8 16 15 10 9 5 Most Carried 20 | 5 8 8 8 20 20 10 10 5 Average Carried 9 | 3 6 7 7 14 12 9 6 3 Final Capacity 20 | 8 8 8 8 20 10 10 5 5 Final Carried 17 | 4 8 8 8 17 10 10 3 3 Class Distribution -------------------- 21% | Scavenger-Gunner 19% | Mutant 16% | Scavenger-Mutant 15% | Gladiator 13% | Scavenger-Gladiator 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -6/Factory Gladiator | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Matter Collected 3436 | 222 67 99 139 728 1043 635 487 16 Remotely . | . . . . . . . . . Salvage Created 6344 | . 147 134 206 1155 1310 1427 1949 16 Parts 260 | . 5 13 13 62 49 47 68 3 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . 1 . . 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 111 | . 3 5 5 25 18 23 32 . Melee 29 | . . . . . . 12 17 . Guns 40 | . 3 3 3 15 16 . . . Cannons 12 | . . . 2 10 . . . . AOE 7 | . . 2 . . . . 5 . Classes Destroyed 16 | . 1 2 2 5 1 3 2 . Worker 5 | . . . . 1 2 . 2 . Builder 8 | . . . . . . 1 6 1 Tunneler 3 | . . 1 . . 1 1 . . Recycler 14 | . . . . 1 8 1 4 . Mechanic 1 | . . . . . . . 1 . Operator 1 | . . . . . . . 1 . Watcher 9 | . . . 1 3 1 1 3 . Swarmer 26 | . . 3 . 5 . 3 15 . Grunt 46 | . 3 2 4 11 9 10 7 . Brawler 4 | . . . . 1 . 2 1 . Duelist 2 | . . . . 1 1 . . . Sentry 16 | . . . 1 6 4 1 4 . Specialist 4 | . . . . . . 4 . . Hunter 8 | . . . . 1 3 1 3 . Programmer 4 | . . . . . 1 1 2 . Heavy 1 | . . . . . . 1 . . Best Kill Streak 9 | . 2 6 3 5 4 4 9 1 Combat Bots Only 7 | . 2 5 3 5 3 4 7 . Max Kills in Single Turn 4 | . 1 2 1 2 2 1 4 1 Gunslinging 1 | . . 1 . . . . . . Exploded 4 | . . 1 . . . . 4 . Melee 1 | . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Hostile Shots Fired 954 | . 20 20 8 113 187 162 270 174 Missed 270 | . 2 3 5 30 53 46 72 59 Damage Taken 8762 | . 201 143 25 813 1573 1405 2877 1725 Core 2492 | . 35 34 . 120 166 245 722 1170 Absorbed by Shields 880 | . . . . . . . 846 34 Ignored by Resistances 2553 | . 59 42 9 240 465 399 842 497 Regen/Repaired (Parts) 396 | . . . 52 . . 259 85 . Core Remaining (%) 74 | 100 . 72 100 78 76 71 27 . Volleys Fired 141 | . 13 9 9 48 57 1 3 1 Largest 3 | . 2 2 3 3 3 1 1 2 Hottest 97 | . 60 60 89 97 97 28 43 80 Shots Fired 372 | . 26 18 27 144 150 1 4 2 Gun 302 | . 26 15 18 96 144 1 . 2 Cannon 63 | . . . 9 48 6 . . . Launcher 7 | . . 3 . . . . 4 . Special . | . . . . . . . . . Kinetic 344 | . 13 9 27 144 150 1 . . Thermal 21 | . 13 6 . . . . . 2 Explosive 7 | . . 3 . . . . 4 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 51 | . 13 23 25 29 51 19 2 2 Robot Miss Streak 5 | . 1 . 2 5 4 2 1 . Penetration Max 1 | . . . . 1 1 . . . Secondary Targets 3 | . . 1 . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . Shots Hit Robots 459 | . 22 16 22 100 137 65 88 9 Core Hits 297 | . 9 13 12 75 143 14 28 3 Critical Kills 12 | . 1 . . 3 1 4 3 . Critical Parts Destroyed 36 | . . . . 2 2 15 17 . Critical Strikes 55 | . 1 . . 5 3 20 25 1 Destroy 7 | . 1 . . 5 1 . . . Smash 42 | . . . . . 2 19 21 . Sever 6 | . . . . . . 1 4 1 Melee Attacks 185 | . . . . . 7 70 101 7 Impact 134 | . . . . . 7 54 73 . Slashing 48 | . . . . . . 16 28 4 Piercing . | . . . . . . . . . Sneak Attacks 24 | . . . . . 1 5 15 3 Combat Hostiles 1 | . . . . . . 1 . . Follow-up Attacks 16 | . . . . . . 5 11 . Damage Inflicted 15697 | . 222 259 302 1919 3452 3279 6004 260 Guns 4701 | . 222 128 216 1212 2877 22 . 24 Cannons 986 | . . . 86 707 193 . . . Explosions 1041 | . . 131 . . . . 910 . Melee 8969 | . . . . . 382 3257 5094 236 Ramming . | . . . . . . . . . Kinetic 5462 | . 87 62 302 1919 3070 22 . . Thermal 225 | . 135 66 . . . . . 24 Explosive 1041 | . . 131 . . . . 910 . Electromagnetic . | . . . . . . . . . Impact 7218 | . . . . . 382 2639 4197 . Slashing 1751 | . . . . . . 618 897 236 Piercing . | . . . . . . . . . Highest Corruption 16 | . . . . . 4 3 16 . Average Corruption 4 | . . . . . 2 2 8 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 55 | . . . . . 6 20 29 . Message Errors 18 | . . . . . . 8 10 . Matter Fused 12 | . . . . . 3 4 5 . Heat Flow Errors 3 | . . . . . . . 3 . Energy Discharges 4 | . . . . . . 1 3 . Data Loss (minor) 8 | . . . . . . 5 3 . Data Loss (major) 5 | . . . . . 2 2 1 . Misfires 2 | . . . . . 1 . 1 . Alerts 2 | . . . . . . . 2 . Misdirections 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 3028 | . . . . . 60 904 2064 . Projectiles 1 | . . . . . . . 1 . Explosions 65 | . . . . . . . 65 . Melee 2962 | . . . . . 60 904 1998 . Knockbacks 56 | . . . 2 14 12 11 17 . Impact 31 | . . . . . 4 11 16 . Kinetic 24 | . . . 2 14 8 . . . Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 285 | . 184 118 22 83 113 18 285 37 Average Temperature 44 | . 81 62 12 19 46 8 92 19 Received Heat Transfer 2745 | . 150 78 18 432 636 408 531 492 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 42 | . . . . . 1 11 30 . Impact Corruptions 83 | . . . . . 3 26 54 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . Heat Transferred 524 | . 300 150 . . . . . 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Peak Influence 516 | . 100 224 272 380 244 280 516 240 Initial 217 | . . 33 73 97 97 25 54 217 Average 167 | . 27 186 129 198 109 131 241 202 Maximum Alert Level 2 | . . 1 1 1 1 1 2 1 Low Security (%) 64 | 100 100 86 80 38 85 79 46 37 Level 1 33 | . . 13 19 61 14 20 44 62 Level 2 2 | . . . . . . . 8 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 25 | . . 1 1 4 5 4 7 3 Investigation 2 | . . 1 . . 1 . . . Extermination 4 | . . . . . 1 1 2 . Reinforcement 10 | . . . 1 1 1 3 3 1 Assault 1 | . . . . . . . 1 . Garrison 8 | . . . . 3 2 . 1 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Distress Signals 11 | . 2 . . 2 1 . 6 . Communications Jammed 1 | . . . . . . 1 . . Distress Signals . | . . . . . . . . . Times Spotted 195 | . 5 6 6 32 25 34 66 21 Peak Tracking Total 15 | . 3 4 4 6 3 7 8 15 Tactical Retreats 20 | . 1 1 . . 1 4 10 3 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Traps Triggered 9 | . . . . 2 2 2 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Machines Disabled 6 | . . . . 3 . . 2 1 Max in Single Turn 1 | . . . . 1 . . 1 . Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Machines Accessed 16 | . . 1 1 . 2 3 7 2 Terminals 5 | . . . . . 1 1 3 . Fabricators 3 | . . . . . . . 2 1 Repair Stations 6 | . . . 1 . 1 2 1 1 Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 41 | . . 1 4 . 4 11 18 3 Successful 19 | . . 1 4 . . 6 6 2 Failed 22 | . . . . . 4 5 12 1 Catastrophic 2 | . . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 15 | . . . . . 3 3 9 . Fabricators 6 | . . . . . . . 4 2 Repair Stations 17 | . . . 4 . 1 8 3 1 Recycling Units 2 | . . . . . . . 2 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . . 1 . . . 1 4 . Record 1 | . . . . . . 1 . . Open Door 1 | . . 1 . . . . . . Locate Traps 2 | . . . . . . . 2 . Zone Layout 2 | . . . . . . . 2 . Fabricator Hacks 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 12 | . . . 4 . . 5 2 1 Scan Component 6 | . . . 2 . . 3 1 . Repair 5 | . . . 2 . . 2 1 . Refit 1 | . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . . . . . 1 3 5 . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time 139 | . . . . . . . . 139 Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . . . 2 . . 2 1 . Time 112 | . . . 52 . . 41 19 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . . . . 2 Non-combat 1 | . . . . . . . . 1 Combat 1 | . . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . . . 2 parse_system 1 | . . . . . . . . 1 find_recycling 1 | . . . . . . . . 1 Relay Couplers Released 3 | . . . . . . . 3 . Machine Destruction 3 | . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Total Allies 3 | . . . . . . . . 3 Largest Group 3 | . . . . . . . . 3 Highest-Rated Group 138 | . . . . . . . . 138 Highest-Rated Ally 46 | . . . . . . . . 46 Total Orders . | . . . . . . . . . Ally Attacks 9 | . . . . . . . . 9 Total Damage 129 | . . . . . . . . 129 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . 2 . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Turns Passed 7303 | 73 225 227 361 1428 1413 1503 1841 232 Spaces Moved 3694 | 48 124 113 142 479 627 942 874 345 Core 329 | 48 32 . . 20 5 . 8 216 Treads 583 | . . . . 302 281 . . . Legs 1420 | . 92 113 142 157 . 345 571 . Wheels 957 | . . . . . 341 597 19 . Hover 57 | . . . . . . . . 57 Flight 348 | . . . . . . . 276 72 Fastest Speed 34 | 50 120 120 190 160 100 90 39 34 Average Speed 153 | 122 140 149 191 252 182 128 141 55 Slowest Speed 1200 | 200 200 190 260 1200 500 260 450 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . 3 . Exploration Rate (%) 21 | 4 26 17 18 39 22 24 28 13 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 4 | . . . . . . . 4 . Terrain Destroyed 104 | . . 24 . 22 2 . 56 . Melee 4 | . . . . . . . 4 . Projectile 2 | . . . . . 2 . . . AOE 98 | . . 24 . 22 . . 52 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Total 4829 | 63 151 161 216 609 772 1154 1319 384 Wait 499 | . 7 13 52 24 11 78 311 3 Move 3683 | 47 123 112 141 478 626 941 870 345 Hop . | . . . . . . . . . Pick Up 155 | 9 6 10 7 31 33 33 16 10 Fast Attach . | . . . . . . . . . Attach 100 | 6 2 6 4 12 18 23 19 10 Detach 19 | 1 . 2 . . 2 4 6 4 Swap 4 | . . . . 1 3 . . . Drop 68 | . . 9 3 15 15 12 10 4 Fire 141 | . 13 9 9 48 57 1 3 1 Melee 157 | . . . . . 7 62 81 7 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 3 | . . . . . . . 3 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 7) 299 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 366 | -10/Mines | Assembled infested the area 375 | -10/Mines | Met a Derelict shopkeep closing up shop 514 | -10/Mines | Discovered new exit (range 8) 526 | -10/Mines | Entered Materials 526 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 579 | -9/Materials | Repaired Aluminum Leg 617 | -9/Materials | Repaired Aluminum Leg 818 | -9/Materials | Build established: Gunner 875 | -9/Materials | Discovered new exit (range 3) 887 | -9/Materials | Entered another Materials area 887 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1453 | -8/Materials | Garrison activated, responded to threat 1469 | -8/Materials | Build established: Scavenger-Gunner 2263 | -8/Materials | Discovered new exit (range 15) 2315 | -8/Materials | Entered Factory 2315 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2438 | -7/Factory | Lost 3 parts (1p2w) 3247 | -7/Factory | Build established: Gunner 3256 | -7/Factory | Lost 5 parts (3u2w) 3578 | -7/Factory | Garrison activated, responded to threat 3580 | -7/Factory | Build established: Scavenger-Mutant 3709 | -7/Factory | Discovered new exit (range 7) 3728 | -7/Factory | Entered another Factory area 3728 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3841 | -6/Factory | Spotted B-75 Beast 3977 | -6/Factory | Repaired Imp. Medium Armor Plating 4100 | -6/Factory | Repaired Great Maul 4198 | -6/Factory | Lost 3 parts (1p1n1w) 4430 | -6/Factory | Noticed a derelict Sapper rigging charges 4523 | -6/Factory | Lost 7 parts (2p3n2u) 4892 | -6/Factory | Build established: Scavenger-Gladiator 5223 | -6/Factory | Discovered new exit (range 4) 5231 | -6/Factory | Entered another Factory area 5231 | -5/Factory | Evolved 2 slots: Utility x2 5442 | -5/Factory | Build established: Gladiator 5851 | -5/Factory | Build established: Scavenger-Gladiator 6136 | -5/Factory | Repaired Great Maul 6459 | -5/Factory | Build established: Gladiator 6467 | -5/Factory | Lost 4 parts (1n3u) 6497 | -5/Factory | System corruption reached 10% 6504 | -5/Factory | Destroyed 7 combat bots 6568 | -5/Factory | Lost 7 parts (2p2n2u1w) 6573 | -5/Factory | Crushed by falling debris 6600 | -5/Factory | Crushed by falling debris 6618 | -5/Factory | Crushed by falling debris 6619 | -5/Factory | Core integrity fell below 50% 6649 | -5/Factory | Lost 5 parts (1n4u) 6914 | -5/Factory | Build established: Mutant 6944 | -5/Factory | Spotted B-75 Beast 7039 | -5/Factory | Discovered new exit (range 12) 7072 | -5/Factory | Entered another Factory area 7072 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7130 | -4/Factory | Core integrity fell below 50% 7148 | -4/Factory | Allied Derelicts emerged from ambush trap array 7150 | -4/Factory | Lost 4 parts (1p2n1u) 7150 | -4/Factory | Garrison activated, responded to threat 7270 | -4/Factory | Fabricated Cmb. Linear Gravjet? 7293 | -4/Factory | Core integrity fell below 20% 7304 | -4/Factory | Destroyed by Gamma Bomb Trap Last Messages --------------- Backup Propulsion III destroyed. Antigrav System destroyed. Adv. Shield Generator destroyed. Triggered Gamma Bomb Trap. A bubble of electromagnetic force engulfs the area. Gamma Bomb Trap short circuited. U-05 Engineer destroyed. A bubble of electromagnetic force engulfs the area. R-10 Processor destroyed. Gamma Bomb Trap short circuited. K-01 Serf destroyed. A bubble of electromagnetic force engulfs the area. Gamma Bomb Trap short circuited. S-27 Virus destroyed. Door malfunctions. A bubble of electromagnetic force engulfs the area. 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""" """ ##### +??????????????? | | ??????????? / #??????????????? | | ??????????? ### ##??????????????? | | ?????????????##############?# #???????????????? | | ????????????????????????????# #???????????????? | | ????????????????????????????# #???????????????? | | ?????????????????????????####s #???????????????? | | ?????????????????????????# %[ #???????????????? | | ?????????????????????????# = #???????????????? | | ?????????????????###/## ## #???????????????? | | ????????????+ @ ##+#???????????????? | | ?????????????????###### #? ???????????????? | | ??????????????????????# #? ???????????????? | | ??????????????????????# % #? ??????????????? | | ??????????????????????# * #? ??????????????? | | ??????????????????????# ## ## #? ??????????????? | | ?????????????????????? =?? ? #?? ??????????????? | | ??????????????????????! ?? ??#??????????????????? | | ????????????????????? ?? ?????????????????????? | | ????????????????????? ??? ????????????????????? | | ???????????????????? k??? ????????????????????? | | ???????????????????? ??? ????????????????????? | | ??????????????????? ????? ????????????????????? | | ???????????????????p ????? ???????????????????? | | ????????????????????? ????? ???????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 43 Energy Capacity 505 Matter Stores 450 Matter Capacity 450 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 32 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThunderLinkedAutohacker Manual? 0 Play Time 01:02:11 Cumulative 34.7 hours Start 2024.07.25 @ 22:34:59 End 2024.07.25 @ 23:49:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 49 Rogue 10 Adventurer 39 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 49809028-8a1c-4a81-82ef-cb3584c7db86