Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.21 @ 21:09:32 Player: Shrewd Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (21) 105 Value Destroyed (483) 483 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4528 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 781/850 Matter 263/300 Energy 158/160 System Corruption 1% Temperature Cool (4) Movement Flying (29) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (6) --- Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY (6) ------ Visual Processing Unit Enhanced Optical Array Improved Signal Interpreter System Restoration Module Drone Bay (1/2) Drone Bay (1/2) > --- WEAPON (2) ------- Improved Datajack > --- INVENTORY (5) ---- Light Nuclear Core Drone Bay (2/2) Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Flight Unit Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Visual Processing Unit Enhanced Optical Array Improved Signal Interpreter Advanced Terrain Scanner EM Disruption Field Drone Bay > --- WEAPON ----------- Improved Grenade Launcher Improved Datajack > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Light Nuclear Core System Restoration Module [Rating: 50] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Improved Datajack Energy Gun Lightning Gun Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power . | . . . . . . . . Propulsion 4 | . . 1 . 1 1 . 1 Utility 4 | . . 1 . 1 1 . 1 Weapon . | . . . . . . . . Parts Attached 56 | 2 13 5 3 12 8 2 11 Power 8 | . 4 1 . 1 1 . 1 Engine 7 | . 4 1 . 1 1 . . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 23 | . 3 3 . 7 6 2 2 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 23 | . 3 3 . 7 6 2 2 Utility 17 | 1 3 1 1 2 1 . 8 Device 11 | 1 2 . 1 . 1 . 6 Storage . | . . . . . . . . Processor 5 | . 1 . . 2 . . 2 Hackware 1 | . . 1 . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 8 | 1 3 . 2 2 . . . Energy Gun 1 | . . . 1 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 4 | 1 3 . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . 1 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 14 | . 2 1 . 3 . 5 3 Power 2 | . 1 . . 1 . . . Propulsion 9 | . 1 1 . 2 . 3 2 Utility 2 | . . . . . . 2 . Weapon 1 | . . . . . . . 1 Highest Loss Streak 5 | . 1 1 . 2 . 5 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 99 91 100 96 99 96 88 Engine 9 | . 14 11 11 9 7 7 5 Leg 2 | . 9 . . . . . . Flight 29 | . 17 33 33 32 37 38 30 Device 16 | . 18 11 17 13 15 15 18 Storage 1 | . 5 . . . . . . Processor 11 | . 3 11 4 13 15 15 20 Hackware 4 | . . 3 11 9 7 3 . Energy Gun 1 | . . . 6 3 . . . Ballistic Gun 8 | . 28 22 4 . . . . Launcher 5 | . . . 11 9 7 7 4 Special Melee Weapon 3 | . . . . 5 7 7 6 Naked Turns . | . . . . . . . . Heaviest Build 25 | 15 15 6 10 11 19 19 25 Greatest Support 25 | 20 20 12 12 16 24 24 25 Greatest Overweight (x) 1 | . 1 . . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 Average Capacity 5 | 8 6 5 5 5 5 5 5 Most Carried 8 | 8 8 5 5 5 5 5 5 Average Carried 5 | 6 6 4 4 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 8 | 8 5 4 5 4 5 5 3 Class Distribution -------------------- 39% | Scavenger-Mutant 26% | Scavenger-Sprinter 24% | Sprinter 10% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/DSF Sprinter | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac DSF Fac Matter Collected 833 | 226 99 14 197 100 45 . 152 Remotely . | . . . . . . . . Salvage Created 448 | 21 109 14 198 67 . . 39 Parts 47 | 5 15 4 10 7 . . 6 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Combat Hostiles Destroyed 19 | . 6 . 5 4 . . 4 Guns 9 | . 6 . 2 1 . . . AOE 10 | . . . 3 3 . . 4 Classes Destroyed 5 | 1 2 1 . 1 . . . Tunneler 1 | 1 . . . . . . . Operator 1 | . . 1 . . . . . Swarmer 12 | . 5 . . 3 . . 4 Grunt 6 | . 1 . 5 . . . . Sentry 1 | . . . . 1 . . . Best Kill Streak 4 | 1 3 1 3 3 . . 4 Combat Bots Only 4 | . 3 . 3 3 . . 4 Max Kills in Single Turn 3 | 1 1 1 3 2 . . 3 Gunslinging . | . . . . . . . . Exploded 3 | . . . 3 2 . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac DSF Fac Damage Taken 1228 | . 356 72 28 273 . 116 383 Core 268 | . 91 . . 84 . 24 69 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 35 | . . . . 35 . . . Core Remaining (%) 88 | 100 63 . 100 84 . 96 . Volleys Fired 43 | 1 25 3 3 8 . . 3 Largest 2 | 2 2 2 2 1 . . 1 Hottest 55 | 40 40 40 55 55 . . 36 Shots Fired 73 | 2 50 6 4 8 . . 3 Gun 67 | 2 50 6 3 6 . . . Cannon . | . . . . . . . . Launcher 6 | . . . 1 2 . . 3 Special . | . . . . . . . . Kinetic 59 | 2 50 6 1 . . . . Thermal . | . . . . . . . . Explosive 6 | . . . 1 2 . . 3 Electromagnetic 8 | . . . 2 6 . . . Robot Hit Streak 6 | 1 4 1 3 4 . . 6 Robot Miss Streak 3 | . 3 1 1 3 . . 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 48 | 1 22 3 3 12 2 1 4 Core Hits 27 | 1 8 2 6 5 . . 5 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks 14 | . . . . 8 2 1 3 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 11 | . . . . 7 2 1 1 Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1135 | 26 243 26 181 320 . . 339 Guns 403 | 26 243 26 40 68 . . . Cannons . | . . . . . . . . Explosions 732 | . . . 141 252 . . 339 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 295 | 26 243 26 . . . . . Thermal . | . . . . . . . . Explosive 732 | . . . 141 252 . . 339 Electromagnetic 108 | . . . 40 68 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . 2 1 Average Corruption 1 | . . . . . . 2 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 13 | . . . . 13 . . . Shots 1 | . . . . 1 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 66 | . 17 6 14 66 . . 14 Average Temperature 12 | . 6 6 7 24 . . 6 Received Heat Transfer 213 | . 30 24 15 90 . . 54 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Peak Influence 323 | 5 245 323 293 245 100 70 238 Initial 131 | . 3 103 131 113 100 70 10 Average 159 | 3 160 181 251 140 100 56 154 Maximum Alert Level 1 | . 1 1 1 1 . . 1 Low Security (%) 59 | 100 52 73 1 74 100 100 62 Level 1 40 | . 47 26 98 25 . . 37 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 2 1 2 . 1 . Investigation 1 | . . . 1 . . . . Extermination . | . . . . . . . . Reinforcement 6 | . 1 2 . 2 . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Distress Signals 5 | . 2 2 . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 69 | . 14 14 5 20 . 4 12 Peak Tracking Total 14 | . 4 14 3 10 . 4 5 Tactical Retreats 8 | . 2 2 . 2 . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac DSF Fac Machines Disabled 1 | . . . . . . . 1 Max in Single Turn 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Machines Accessed 17 | . 3 4 1 3 2 . 4 Terminals 13 | . 2 4 . 2 2 . 3 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 2 | . 1 . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 28 | . 5 8 1 7 3 . 4 Successful 16 | . 2 4 1 6 1 . 2 Failed 12 | . 3 4 . 1 2 . 2 Catastrophic 3 | . 1 1 . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 21 | . 4 8 . 3 3 . 3 Fabricators . | . . . . . . . . Repair Stations 4 | . . . . 4 . . . Recycling Units 2 | . 1 . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 1 4 1 2 1 . 1 Prototype ID Bank 1 | . . . . 1 . . . Open Door 1 | . . . 1 . . . . Open DSF 2 | . . . . . 1 . 1 Level Access Points 1 | . . 1 . . . . . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . Unreport Threat 1 | . . . . 1 . . . Maintenance Status 1 | . . 1 . . . . . Transport Status 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . Scan Component 2 | . . . . 2 . . . Repair 2 | . . . . 2 . . . Recycling Unit Hacks 2 | . 1 . . . . . 1 Report Inventory 2 | . 1 . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 2 3 . 1 1 . 3 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . 2 . . . Time 52 | . . . . 52 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked 7 | . . . . 3 2 . 2 Non-combat 6 | . . . . 3 2 . 1 Combat 1 | . . . . . . . 1 Robot Hacks Applied 7 | . . . . 3 2 . 2 parse_system 3 | . . . . 2 . . 1 find_dsf 1 | . . . . . 1 . . find_recycling 2 | . . . . . 1 . 1 check_alert 1 | . . . . 1 . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches 16 | . . . . . . . 16 Drone Recoveries 4 | . . . . . . . 4 Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac DSF Fac Turns Passed 1251 | 30 261 104 185 233 123 19 296 Spaces Moved 2454 | 19 289 266 438 476 240 48 678 Core . | . . . . . . . . Treads . | . . . . . . . . Legs 69 | 19 50 . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 2385 | . 239 266 438 476 240 48 678 Fastest Speed 27 | 120 37 32 34 31 28 28 27 Average Speed 34 | 120 53 32 34 32 28 28 28 Slowest Speed 190 | 120 190 34 34 34 31 31 31 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 33 | . 4 8 5 15 . . 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 3 40 28 75 33 7 47 14 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 2 | . . . 2 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 49 | . . . 9 23 . . 17 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 49 | . . . 9 23 . . 17 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Total 2769 | 23 353 271 464 535 295 52 776 Wait 155 | . 6 1 23 29 39 . 57 Move 2382 | 18 280 250 427 445 239 47 676 Hop 32 | . 4 7 5 15 . . 1 Pick Up 34 | 2 6 2 1 10 2 2 9 Fast Attach 19 | 1 6 1 2 2 2 . 5 Attach 16 | . 2 2 . 6 2 2 2 Detach 3 | . 1 . 1 . . . 1 Swap 21 | 1 5 2 1 4 4 . 4 Drop 45 | . 18 3 1 8 5 . 10 Fire 43 | 1 25 3 3 8 . . 3 Melee 14 | . . . . 8 2 1 3 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 5 | . . . . . . . 5 Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials -7/Factory (discovered 2 exits: [*Sto] / DSF) -7/DSF -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 3) 31 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 14) 284 | -10/Materials | Identified exit to Materials 292 | -10/Materials | Entered another Materials area 292 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 296 | -9/Materials | Identified exit to Materials 323 | -9/Materials | Identified exit to Mines 396 | -9/Materials | Entered Mines 408 | -9/Mines | Discovered exit to Materials (range 14) 434 | -9/Mines | Learned Materials trap positions 438 | -9/Mines | Assembled infested the area 446 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 448 | -9/Mines | Identified exit to Zion 453 | -9/Mines | Met a Derelict shopkeep closing up shop 549 | -9/Mines | Learned location of Zion (-7) 552 | -9/Mines | Discovered exit to Materials (range 13) 581 | -9/Mines | Entered Materials 581 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 582 | -8/Materials | Loaded intel: 25 trap records 690 | -8/Materials | Repaired Flight Unit 718 | -8/Materials | Repaired Flight Unit 811 | -8/Materials | Discovered new exit (range 8) 813 | -8/Materials | Identified exit to Factory 814 | -8/Materials | Entered Factory 814 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 934 | -7/Factory | Discovered new exit (range 16) 935 | -7/Factory | Identified exit to DSF 937 | -7/Factory | Entered DSF 947 | -7/DSF | Discovered new exit (range 17) 955 | -7/DSF | Identified exit to Factory 956 | -7/DSF | Entered Factory 956 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 986 | -6/Factory | Lost 5 parts (3n2u) 1252 | -6/Factory | Self-destructed Last Messages --------------- 01244_ Fusion Modulator explodes. 01244_ Drone destroyed. 01244_ R-10 Processor destroyed. 01244_ Drone destroyed. 01244_ R-10 Processor destroyed. 01244_ W-25 Informer destroyed. 01244_ R-10 Processor collects Drone Bay. 01244_ Drone retrieved by Drone Bay. 01245_ U-05 Engineer builds a Wall. 01245_ U-05 Engineer lays Concrete. 01247_ R-10 Processor collects Drone Bay. 01247_ U-05 Engineer builds a Wall. 01247_ Drone released from Drone Bay. 01249_ U-05 Engineer builds a Wall. 01249_ Drone destroyed. 01250_ Drone retrieved by Drone Bay. 01251_ U-05 Engineer lays Concrete. 01251_ Drone destroyed. 01251_ Flight Unit destroyed. 01252_ U-05 Engineer lays Concrete. 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Challenges ------------ None Game ------ Seed MediumPhaseThrower Manual? 0 Play Time 00:40:06 Cumulative 13.4 hours Start 2022.03.21 @ 19:42:34 End 2022.03.21 @ 21:09:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e5d4004-d1c6-4e3e-a360-62ec3e781220