Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.11 @ 00:44:20 Player: Exp. Geonium Core Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (9) 1800 Robots Destroyed (27) 135 Value Destroyed (539) 539 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (218) 218 TOTAL SCORE: 6812 Bonus ------- Pacifist 200 High Alert Combat Kills 18 Cogmind --------- Core Integrity 1426/1450 Matter 154/300 Energy 148/150 System Corruption 0% Temperature Cool (6) Movement Flying (30) Location -2/Research Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (8) --- Improved Antigrav System VTOL Module Improved Flight Unit Improved VTOL Module > --- UTILITY (11) ----- Machine Analyzer Improved Terrain Scanner Advanced Terrain Scan Processor Improved Hacking Suite Improved Hacking Suite System Shield System Shield Advanced System Shield > --- WEAPON (2) ------- Spear > --- INVENTORY (5) ---- Fission Core Improved Transmission Jammer Plasma Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Antigrav System VTOL Module VTOL Module Improved Flight Unit Improved VTOL Module Improved VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Machine Analyzer Improved Terrain Scanner Advanced Terrain Scan Processor Improved Hacking Suite Improved Hacking Suite System Shield System Shield Advanced System Shield > --- WEAPON ----------- Spear > --- INVENTORY -------- Fission Core Improved Transmission Jammer Plasma Cannon [Rating: 71] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Treads Light Treads Hover Unit Improved Antigrav System Flight Unit Flight Unit Utility System Shield Device Improved Terrain Scanner Processor Machine Analyzer Hackware System Shield Protection Improved Light Armor Plating Weapon Powered Hammer Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Precision Grenade Launcher Impact Weapon Powered Hammer Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . . Propulsion 6 | . . 1 . 1 2 1 . 1 . Utility 9 | . . 1 2 1 . . 2 1 2 Weapon . | . . . . . . . . . . Parts Attached 46 | 3 2 5 9 9 11 3 1 3 . Power 3 | . . . 1 . . 2 . . . Engine 1 | . . . 1 . . . . . . Core 2 | . . . . . . 2 . . . Reactor . | . . . . . . . . . . Propulsion 15 | 1 . 3 1 4 3 1 . 2 . Treads 1 | 1 . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . 1 . Flight 13 | . . 3 1 4 3 1 . 1 . Utility 15 | . 2 1 5 1 4 . 1 1 . Device 1 | . . . . . 1 . . . . Storage . | . . . . . . . . . . Processor 4 | . 2 . 1 . 1 . . . . Hackware 8 | . . . 4 . 2 . 1 1 . Protection 2 | . . 1 . 1 . . . . . Artifact . | . . . . . . . . . . Weapon 13 | 2 . 1 2 4 4 . . . . Energy Gun 1 | 1 . . . . . . . . . Energy Cannon 2 | . . . . 2 . . . . . Ballistic Gun 1 | 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . . 1 1 2 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . . 1 1 1 1 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 2 3 . . . . Parts Lost 11 | . . . 2 3 . . 2 2 2 Power . | . . . . . . . . . . Propulsion 7 | . . . 1 1 . . 1 2 2 Utility 3 | . . . 1 2 . . . . . Weapon 1 | . . . . . . . 1 . . Highest Loss Streak 6 | . . . 2 2 . . 2 4 6 Average Slot Usage (%) 80 | . 56 62 70 86 99 95 88 78 64 Engine 3 | . . . 3 7 6 4 . . . Treads 1 | . 14 6 . . . . . . . Flight 27 | . . 12 25 30 40 41 36 29 17 Device 1 | . . . . . 5 5 5 4 4 Processor 11 | . 14 22 6 7 12 11 10 9 8 Hackware 18 | . . . 21 28 20 17 21 21 21 Protection 2 | . . 3 3 3 . . . . . Energy Gun 1 | . 14 6 . . . . . . . Energy Cannon 1 | . . . . 1 4 . . . . Ballistic Gun 1 | . 14 6 . . . . . . . Launcher 1 | . . . 1 . 2 5 4 . . Impact Weapon 3 | . . 4 9 5 3 . . . . Piercing Weapon 1 | . . . . . 1 5 5 4 4 Naked Turns . | . . . . . . . . . . Heaviest Build 27 | 2 2 6 11 18 19 27 15 9 9 Greatest Support 35 | 3 3 8 12 19 29 35 35 35 23 Greatest Overweight (x) . | . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 2 5 4 5 5 5 4 3 3 Average Carried 3 | 1 1 2 2 4 4 4 4 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 2 5 3 5 5 5 4 3 3 Class Distribution -------------------- 42% | Hacker-Sprinter 37% | Hacker-Scout 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Matter Collected 578 | 200 . 61 104 121 46 16 . 30 . Remotely . | . . . . . . . . . . Salvage Created 459 | . . 196 7 68 108 50 . 30 . Parts 40 | . . 14 5 1 11 6 . 3 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 16 | . . 3 3 . 6 4 . . . Guns 3 | . . 3 . . . . . . . AOE 13 | . . . 3 . 6 4 . . . Classes Destroyed 6 | . . 4 . 1 1 . . . . Worker 1 | . . . . . 1 . . . . Builder 3 | . . 2 . . 1 . . . . Recycler 1 | . . 1 . . . . . . . Operator 5 | . . 1 . 2 1 . . 1 . Watcher 1 | . . . . 1 . . . . . Swarmer 16 | . . 3 3 . 6 4 . . . Best Kill Streak 7 | . . 6 3 1 5 7 . 1 . Combat Bots Only 7 | . . 3 3 . 3 7 . . . Max Kills in Single Turn 5 | . . 1 2 1 5 3 . 1 . Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 2 . 3 3 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Damage Taken 1398 | . . 250 51 352 199 24 118 294 110 Core 353 | . . 86 . 22 53 24 24 120 24 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 94 | 100 100 78 100 96 93 97 97 90 . Volleys Fired 26 | . . 11 3 4 7 1 . . . Largest 2 | . . 2 1 1 1 1 . . . Hottest 80 | . . 60 30 80 80 36 . . . Shots Fired 37 | . . 22 3 4 7 1 . . . Gun 22 | . . 22 . . . . . . . Cannon 6 | . . . . 4 2 . . . . Launcher 9 | . . . 3 . 5 1 . . . Special . | . . . . . . . . . . Kinetic 11 | . . 11 . . . . . . . Thermal 17 | . . 11 . 4 2 . . . . Explosive 9 | . . . 3 . 5 1 . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 10 | . . 9 . 10 2 . . . . Robot Miss Streak 3 | . . 2 . . 3 . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 25 | . . 17 . 3 4 . . 1 . Core Hits 28 | . . 8 4 1 10 4 . 1 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes . | . . . . . . . . . . Melee Attacks 26 | . . 1 . 9 5 5 2 2 2 Impact 14 | . . 1 . 9 4 . . . . Slashing . | . . . . . . . . . . Piercing 12 | . . . . . 1 5 2 2 2 Sneak Attacks 2 | . . 1 . . . . . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1408 | . . 252 141 89 472 356 . 98 . Guns 160 | . . 160 . . . . . . . Cannons 27 | . . . . 27 . . . . . Explosions 895 | . . . 141 . 398 356 . . . Melee 326 | . . 92 . 62 74 . . 98 . Ramming . | . . . . . . . . . . Kinetic 49 | . . 49 . . . . . . . Thermal 138 | . . 111 . 27 . . . . . Explosive 895 | . . . 141 . 398 356 . . . Electromagnetic . | . . . . . . . . . . Impact 228 | . . 92 . 62 74 . . . . Slashing . | . . . . . . . . . . Piercing 98 | . . . . . . . . 98 . Highest Corruption 1 | . . . . 1 . . . . . Average Corruption 1 | . . . . 1 . . . . . Corruption Purged . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 99 | . . 52 5 30 12 . . . . Projectiles . | . . . . . . . . . . Explosions 5 | . . . 5 . . . . . . Melee 94 | . . 52 . 30 12 . . . . Knockbacks 1 | . . 1 . . . . . . . Impact 1 | . . 1 . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 127 | . . . 35 . 92 . . . . Shots 4 | . . . 1 . 3 . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 122 | . . 8 . 122 66 115 46 81 . Average Temperature 32 | . . 3 . 41 21 60 28 39 . Received Heat Transfer 291 | . . 69 . 159 . 9 36 9 9 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 9 | . . 1 . 7 1 . . . . Impact Corruptions 6 | . . 3 . 2 1 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 300 | . . 250 . 50 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Peak Influence 504 | . . 240 196 472 504 470 310 295 187 Initial 246 | . . . 101 88 231 246 230 157 159 Average 199 | . . 113 159 195 291 396 276 189 173 Maximum Alert Level 2 | . . 1 . 2 2 2 1 1 . Low Security (%) 58 | 100 100 80 100 74 . . . 75 100 Level 1 33 | . . 19 . 18 89 31 100 25 . Level 2 7 | . . . . 7 10 68 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . . 2 . 1 2 . 1 . . Investigation 2 | . . . . . 1 . 1 . . Extermination . | . . . . . . . . . . Reinforcement 4 | . . 2 . 1 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Distress Signals 4 | . . 1 . 2 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 83 | . . 16 6 18 14 5 4 17 3 Peak Tracking Total 17 | . . 8 4 17 7 4 5 12 3 Tactical Retreats 6 | . . 2 . 2 1 . . 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Traps Triggered 1 | . . . . . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Disabled 5 | . . 1 . . 1 3 . . . Max in Single Turn 2 | . . 1 . . 1 2 . . . Garrison Access 1 | . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Accessed 20 | . . 3 1 6 5 1 2 2 . Terminals 17 | . . 3 1 4 4 1 2 2 . Fabricators 1 | . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . Total Hacks 80 | . . 7 6 31 15 1 16 4 . Successful 27 | . . 2 2 10 5 1 6 1 . Failed 53 | . . 5 4 21 10 . 10 3 . Catastrophic 14 | . . . 1 8 2 . 1 2 . Database Lockouts . | . . . . . . . . . . Manual 67 | . . 7 6 23 13 1 13 4 . Terminals 71 | . . 7 6 24 13 1 16 4 . Fabricators 6 | . . . . 6 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 1 2 . . . . Terminal Hacks 14 | . . 1 1 5 1 1 4 1 . Part Schematic 1 | . . . . 1 . . . . . Level Access Points 7 | . . 1 1 1 1 1 1 1 . Branch Access Points 1 | . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . 1 . . Scanalyzer Index 1 | . . . . 1 . . . . . Recall Investigation 1 | . . . . . . . 1 . . Recall Reinforcements 1 | . . . . 1 . . . . . Registered Prototypes 1 | . . . . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . Load Schematic 1 | . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 11 | . . 1 1 3 4 . 2 . . Terminals 11 | . . 1 1 3 4 . 2 . . Track 1 | . . . . . . . 1 . . Assimilate 1 | . . . . . 1 . . . . Botnet 4 | . . . 1 1 2 . . . . Operators 5 | . . 1 . 2 1 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . 1 . Used 1 | . . . . . . . . 1 . Hacking Detections 16 | . . 3 1 3 5 . 2 2 . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total Allies 1 | . . . . . 1 . . . . Largest Group 1 | . . . . . 1 . . . . Highest-Rated Group 26 | . . . . . 26 . . . . Highest-Rated Ally 26 | . . . . . 26 . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Turns Passed 977 | 6 41 161 71 324 138 54 84 40 58 Spaces Moved 2366 | 3 72 259 129 877 348 118 288 130 142 Core 185 | 3 72 110 . . . . . . . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover 37 | . . . . . . . . . 37 Flight 2144 | . . 149 129 877 348 118 288 130 105 Fastest Speed 19 | 50 50 37 34 31 22 19 19 19 24 Average Speed 30 | 50 50 42 34 31 25 23 24 19 37 Slowest Speed 60 | 50 50 50 37 31 26 25 25 24 60 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 44 | . . . . 33 1 2 2 6 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 15 | 1 21 39 18 30 13 3 12 6 8 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 20 | . . . 5 7 2 2 2 1 1 Terrain Destroyed 122 | . . . 21 7 49 41 2 1 1 Melee 14 | . . . . 7 1 2 2 1 1 Projectile . | . . . . . . . . . . AOE 108 | . . . 21 . 48 39 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total 2488 | 8 75 288 151 879 380 134 296 133 144 Wait 30 | . . 3 5 3 1 5 8 5 . Move 2284 | 2 71 258 128 823 345 113 283 119 142 Hop 29 | . . . . 20 1 2 2 4 . Pick Up 22 | . 2 7 2 5 4 2 . . . Fast Attach 22 | 1 2 1 4 4 7 1 . 2 . Attach 20 | 2 . 4 5 2 3 2 1 1 . Detach 4 | . . . 1 2 . 1 . . . Swap 4 | . . . . 3 1 . . . . Drop 21 | 3 . 3 3 4 6 2 . . . Fire 26 | . . 11 3 4 7 1 . . . Melee 26 | . . 1 . 9 5 5 2 2 2 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 7 exits: *Res x4 / *Upp x2 / Arm) -3/Research (discovered 3 exits: *Res x3) -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 5 | -11/Scrapyard | Discovered new exit (range 3) 7 | -11/Scrapyard | Entered Materials 39 | -10/Materials | Discovered new exit (range 16) 48 | -10/Materials | Entered another Materials area 48 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 123 | -9/Materials | Discovered new exit (range 6) 190 | -9/Materials | Identified exit to Materials 209 | -9/Materials | Entered another Materials area 209 | -8/Materials | Evolved 2 slots: Utility x2 262 | -8/Materials | Identified exit to Factory 280 | -8/Materials | Entered Factory 280 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 496 | -7/Factory | Build established: Hacker-Sprinter 535 | -7/Factory | Identified exit to Factory 604 | -7/Factory | Entered another Factory area 604 | -6/Factory | Evolved 2 slots: Propulsion x2 676 | -6/Factory | Identified exit to Factory 709 | -6/Factory | Found Prototype Launcher 709 | -6/Factory | Identified Scatter Rocket Array 742 | -6/Factory | Entered another Factory area 742 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 757 | -5/Factory | Identified exit to Factory 780 | -5/Factory | Destroyed 7 combat bots 796 | -5/Factory | Entered another Factory area 796 | -4/Factory | Evolved 2 slots: Utility x2 827 | -4/Factory | Identified exit to Upper Caves 827 | -4/Factory | Identified exit to Armory 842 | -4/Factory | Identified exit to Research 880 | -4/Factory | Entered Research 880 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 888 | -3/Research | Spotted B-86 Titan 903 | -3/Research | Identified exit to Research 920 | -3/Research | Entered another Research area 920 | -2/Research | Evolved 2 slots: Utility x2 922 | -2/Research | Build established: Hacker-Scout 940 | -2/Research | Spotted B-90 Cyclops 978 | -2/Research | Self-destructed Last Messages --------------- Map updated. 00904_ Xenon Bombardment Thruster destroyed. 00910_ Penetrated by Slug. 00919_ Xenon Bombardment Thruster destroyed. 00920_ >> Machine Analyzer network decryption results: 00920_ Repair Station x1 PARAMETERS=UTILITY+2 LOCATION=RESEARCH GOAL=ESCAPE 00943_ Imp. VTOL Module destroyed. 00945_ >> Machine Analyzer network decryption results: 00945_ Garrison Access x1 00947_ >> Machine Analyzer network decryption results: 00947_ Garrison Access x2 00949_ >> Machine Analyzer network decryption results: 00949_ Scanalyzer x1 00950_ Penetrated by Slug. 00950_ Slug penetrates Wall. 00950_ VTOL Module destroyed. 00972_ Slug penetrates Wall. 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"""S"""????#??????????????????????????????? | | #?#####??????????????????????????????????????? | | #? """"" ????????????????? ??????????????????? | | # """""??????#??????????????????????????????? | | # """"" #???#??????????????????????????????? | | + #??????????????????????????????????? | | # #??????????????????????????????????? | | # +??????????????????????????????????? | | #? #??????????????????????????????????? | | #? #??????????????????????????????????? | | #??########??????????????????????????????????? | | #?? ?????????????????????????????????????????? | | #?????? ?#???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 27 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 150 Evasion (%) 66 Targeting Accuracy 10 Recoil Reduction 1 Offensive Hacking 24 Defensive Hacking 40 Item Schematics ----------------- Hacking Suite | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HoverRiotCycler Manual? 0 Play Time 00:30:21 Cumulative 150.5 hours Start 2021.07.11 @ 00:15:11 End 2021.07.11 @ 00:44:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 222 Rogue 222 Adventurer 0 Explorer 0 Win Type - Total 8 Types 6/0/1/1/0/0/0/0/0 Lore% 51 Gallery% 76 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 464ee9e9-eb2d-4709-a84b-41c7e62ef519