Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.05 @ 12:31:20 // Winter2019/RPGLIKE Player: Jaegerpls Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (2529) 2529 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (846) 846 TOTAL SCORE: 7530 Bonus ------- High Alert Combat Kills 46 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 572/700 Matter 243/300 Energy 310/310 System Corruption 8% Temperature Cool (61) Movement Treading (160) Location -6/Waste Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (3) --- Light Treads > --- UTILITY (7) ------ Experimental Terrain Scanner Advanced Targeting Computer Target Analyzer Matter Filter Improved Hacking Suite A0-MCA's Component Scanner Tractor Beam > --- WEAPON (4) ------- (None) > --- INVENTORY (2) ---- Surveybot 17 Chip Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Experimental Terrain Scanner Advanced Targeting Computer Target Analyzer Matter Filter Improved Hacking Suite A0-MCA's Component Scanner Tractor Beam > --- WEAPON ----------- Improved Heavy Laser Battle Rifle Minigun Barrage Gun > --- INVENTORY -------- Surveybot 17 Chip [Rating: 62] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Utility Tractor Beam Device Tractor Beam Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Scrap Shield Weapon Battle Rifle Energy Gun Medium Laser Ballistic Gun Battle Rifle Special Weapon Plasma Cutter Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Slots Evolved 12 | 4 4 . 3 1 . . Power 1 | . . . 1 . . . Propulsion 2 | 1 . . 1 . . . Utility 6 | 1 3 . 1 1 . . Weapon 3 | 2 1 . . . . . Parts Attached 52 | 7 12 10 13 9 1 . Power 6 | 1 . . 3 2 . . Engine 5 | 1 . . 3 1 . . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 7 | 2 1 . 3 1 . . Treads 7 | 2 1 . 3 1 . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 1 6 4 6 6 . . Device 9 | 1 4 . 1 3 . . Storage . | . . . . . . . Processor 8 | . 1 . 5 2 . . Hackware 1 | . . . . 1 . . Protection 5 | . 1 4 . . . . Artifact . | . . . . . . . Weapon 16 | 3 5 6 1 . 1 . Energy Gun 7 | 1 4 1 . . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 6 | 2 . 3 1 . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . 1 . . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon 1 | . . 1 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . Parts Lost 5 | . . 2 . . . 3 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . 2 . . . . Weapon 3 | . . . . . . 3 Highest Loss Streak 3 | . . 1 . . . 3 To Critical Strikes . | . . . . . . . Average Backups 1 | . . . 1 1 1 1 Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . 1 1 1 1 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Unused Backups 2 | . . . . 1 . 1 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . . 1 . 1 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 90 | . 93 84 87 98 100 100 Engine 7 | . 9 7 10 6 6 6 Core 1 | . . . . 5 6 6 Treads 17 | . 19 14 16 19 18 18 Device 17 | . 16 24 7 12 18 18 Processor 9 | . 3 . 18 21 18 18 Protection 5 | . 8 6 6 . . . Energy Gun 10 | . 22 15 1 . . 6 Ballistic Gun 16 | . 7 10 24 25 24 18 Special Weapon 1 | . 5 . . . . . Peak Build Rating 62 | 9 15 37 33 58 62 62 Average Rating 28 | 6 12 22 29 47 58 58 On Entrance 28 | . 9 14 21 33 58 62 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 56 | 11 20 56 41 44 37 37 Greatest Support 63 | 40 40 40 60 63 63 63 Greatest Overweight (x) 1 | . . 1 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 2 | 1 1 1 2 2 2 2 Average Capacity 1 | 1 1 1 1 2 2 2 Most Carried 2 | . 1 1 2 2 1 1 Average Carried 1 | . . . 1 1 1 1 Final Capacity 2 | 1 1 1 2 2 2 2 Final Carried 2 | . 1 1 2 1 1 1 Class Distribution -------------------- 49% | Skirmisher 25% | Derelict-Gunner 20% | Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Skirmisher | -10/Materials Skirmisher | -10/Subcaves Gunner | -8/Recycling Derelict-Gunner | -8/Scraptown Derelict-Gunner | -6/Factory Derelict-Gunner | -6/Waste Resources | -11 -10 -10 -8 -8 -6 -6 ----------- Run | Yrd Mat Sub Rec Scr Fac Was Matter Collected 2181 | 252 441 464 744 90 190 . Remotely 968 | . 177 464 67 70 190 . Salvage Created 3432 | 151 946 552 1346 . 437 . Parts 169 | 6 61 32 50 . 20 . Haulers Intercepted 5 | . 2 . 2 . 1 . Recyclers Shooed 2 | . . . 1 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . 10 . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Combat Hostiles Destroyed 52 | . 24 11 13 . 4 . Guns 50 | . 22 11 13 . 4 . AOE 2 | . 2 . . . . . Classes Destroyed 17 | 2 7 3 3 . 2 . Worker 1 | . 1 . . . . . Builder 1 | . 1 . . . . . Tunneler 5 | 2 1 . 2 . . . Hauler 5 | . 2 . 2 . 1 . Recycler 10 | 1 1 . 7 . 1 . Operator 1 | . 1 . . . . . Turret 1 | . . 1 . . . . Watcher 3 | . 2 . . . 1 . Swarmer 10 | . 9 . 1 . . . Grunt 18 | . 15 . 3 . . . Duelist 1 | . . . 1 . . . Protector 2 | . . . 2 . . . Sentry 8 | . . 1 5 . 2 . Demolisher 1 | . . . 1 . . . Hunter 1 | . . . . . 1 . Programmer 1 | . . . . . 1 . Subdweller 10 | . . 10 . . . . Best Kill Streak 10 | 2 10 2 6 . 3 . Combat Bots Only 9 | . 9 2 5 . 2 . Max Kills in Single Turn 2 | 1 2 1 2 . 1 . Gunslinging . | . . . . . . . Exploded 2 | . 2 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -8 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Was Hostile Shots Fired 205 | . 87 70 11 . 34 3 Missed 65 | . 34 13 2 . 16 . Hits 140 | . 53 57 9 . 18 3 Melee 3 | . . . . . . 3 Projectile 137 | . 53 57 9 . 18 . Critical Strikes 5 | . . 2 . . 1 2 Damage Taken 2482 | . 699 1322 119 . 201 141 Core 1642 | . 528 783 52 . 167 112 Absorbed by Shields . | . . . . . . . Redirected to Core 1371 | . 460 637 52 . 110 112 Core Remaining (%) 100 | 100 . . . 100 . . Volleys Fired 243 | 6 69 68 51 . 43 6 Largest 4 | 3 4 4 4 . 4 4 Hottest 200 | 90 200 181 134 . 143 143 Shots Fired 743 | 18 204 227 180 . 94 20 Gun 741 | 18 202 227 180 . 94 20 Cannon . | . . . . . . . Launcher . | . . . . . . . Special 2 | . 2 . . . . . Kinetic 493 | 12 97 100 175 . 93 16 Thermal 246 | 6 103 127 5 . 1 4 Explosive . | . . . . . . . Electromagnetic 4 | . 4 . . . . . Robot Hit Streak 28 | 4 11 21 17 . 28 21 Robot Miss Streak 4 | 1 4 1 2 . 2 . Penetration Max . | . . . . . . . Secondary Targets 6 | . 5 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 374 | 9 121 102 71 . 51 20 Core Hits 140 | 5 54 24 34 . 21 2 Critical Kills 4 | . 1 . 3 . . . Critical Parts Destroyed 8 | . . . 4 . 4 . Critical Strikes 22 | . 3 7 7 . 4 1 Burn 9 | . 2 6 . . . 1 Destroy 13 | . 1 1 7 . 4 . Melee Attacks 20 | . . 20 . . . . Impact 11 | . . 11 . . . . Slashing 9 | . . 9 . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6149 | 100 1803 1644 1409 . 837 356 Guns 5412 | 100 1458 1252 1409 . 837 356 Cannons . | . . . . . . . Explosions 345 | . 345 . . . . . Melee 389 | . . 389 . . . . Ramming 3 | . . 3 . . . . Kinetic 3731 | 38 643 573 1409 . 813 255 Thermal 1606 | 62 740 679 . . 24 101 Explosive 345 | . 345 . . . . . Electromagnetic 75 | . 75 . . . . . Impact 61 | . . 61 . . . . Slashing 328 | . . 328 . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . . . 8 Average Corruption 8 | . . . . . . 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Matter Fused 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 147 | . 111 36 . . . . Projectiles . | . . . . . . . Explosions 111 | . 111 . . . . . Melee 36 | . . 36 . . . . Knockbacks 1 | . . 1 . . . . Impact 1 | . . 1 . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 190 | . 187 3 . . . . Shots 2 | . 2 . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 415 | . 415 280 54 . 48 163 Average Temperature 49 | . 58 193 14 . 13 102 Received Heat Transfer 701 | . 189 455 45 . 12 . Effects 3 | . 3 . . . . . Energy Bleed 1 | . 1 . . . . . Interference 1 | . 1 . . . . . Short Circuit 1 | . 1 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | . 4 6 . . . . Heat Transferred 5069 | 185 2331 2294 . . 37 222 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Maximum Alert Level 2 | . 2 . 1 . . . Low Security (%) 54 | 100 7 . 93 . 100 100 Level 1 13 | . 23 . 6 . . . Level 2 32 | . 68 . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 687 | 10 687 . 213 . 79 15 Initial 15 | . . . 9 . . 15 Average 254 | . 475 . 79 . 17 9 Influence Increases 2045 | 15 1280 40 513 . 197 . Destroy 0b10 Robot/C 820 | . 480 40 220 . 80 . Destroy 0b10 Robot/NC 155 | 15 45 . 80 . 15 . Destroy Leader 142 | . 98 . . . 44 . Successful Hack 78 | . 19 . 46 . 13 . Disable Machine 720 | . 555 . 135 . 30 . Destroy Structure 55 | . 53 . 2 . . . Lose Combat Pursuer 75 | . 30 . 30 . 15 . Influence Decreases 2045 | 15 617 684 389 143 152 45 Entered New Map 502 | . . 319 10 143 . 30 Time Decay 1538 | 15 617 365 379 . 152 10 Lost Part 5 | . . . . . . 5 Squads Dispatched 8 | . 5 . . . 3 . Investigation 2 | . 1 . . . 1 . Extermination 1 | . . . . . 1 . Reinforcement 4 | . 4 . . . . . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Distress Signals 5 | . 4 . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 59 | . 34 11 6 . 6 2 Peak Tracking Total 7 | . 7 2 3 . 2 2 Tactical Retreats 4 | . 1 . 2 . 1 . Traps | -11 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Traps Triggered 2 | . . 1 . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -8 -6 -6 ---------- Run | Yrd Mat Sub Rec Scr Fac Was Machines Disabled 50 | . 38 1 9 . 2 . Max in Single Turn 2 | . 2 1 1 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled 33 | . 33 . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Machines Accessed 27 | . 5 2 11 6 3 . Terminals 9 | . 3 . 5 . 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 9 | . 2 . 6 . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 127 | . 11 13 41 53 9 . Successful 105 | . 6 13 27 53 6 . Failed 22 | . 5 . 14 . 3 . Catastrophic 4 | . 2 . 2 . . . Database Lockouts . | . . . . . . . Manual 41 | . 5 . 29 . 7 . Terminals 26 | . 5 . 17 . 4 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units 33 | . 6 . 24 . 3 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 69 | . . 13 2 53 1 . Record 65 | . . 12 . 53 . . Part Schematic 1 | . . . 1 . . . Alert Level 2 | . . . 1 . 1 . Proto ID Catalog 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 12 | . 4 . 7 . 1 . Report Inventory 9 | . 2 . 6 . 1 . Retrieve Components 3 | . 2 . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 24 | . 2 . 18 . 4 . Terminals 12 | . 2 . 8 . 2 . Botnet 4 | . 1 . 2 . 1 . Operators 1 | . . . 1 . . . Skim 7 | . 1 . 5 . 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Mechanics 1 | . . . . . 1 . Recycling Units 11 | . . . 10 . 1 . Monitor 1 | . . . 1 . . . Reject 4 | . . . 4 . . . Recyclers 1 | . . . 1 . . . Mask 4 | . . . 4 . . . Fedlink 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 4 . 10 . 3 . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 17 | . 12 . 5 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 -6 ------------ Run | Yrd Mat Sub Rec Scr Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -8 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Initial UFD Resources 34 | . . . . . 24 34 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Active Infowar (turns) 11067 | 39 2219 4222 1682 2198 674 33 Terrain 10552 | 39 1704 4222 1682 2198 674 33 T.N.C. 940 | . 940 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -8 -6 -6 ------------- Run | Yrd Mat Sub Rec Scr Fac Was Turns Passed 11148 | 116 2219 4222 1682 2202 674 33 Spaces Moved 4884 | 42 897 1500 823 1289 324 9 Core 7 | 7 . . . . . . Treads 4877 | 35 897 1500 823 1289 324 9 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 165 | 141 160 177 160 160 160 160 Slowest Speed 240 | 160 160 240 240 160 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 57 | 4 96 94 96 86 8 20 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . 2 1 . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 16 | . . 12 . 4 . . Spaces Dug . | . . . . . . . Terrain Destroyed 58 | . 58 . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 58 | . 58 . . . . . Terrain Rammed 1 | . . 1 . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Total 7202 | 83 1272 2890 1090 1429 423 15 Wait 1738 | 29 126 1249 173 121 40 . Move 4879 | 41 896 1499 822 1288 324 9 Hop . | . . . . . . . Pick Up 6 | . 1 1 1 3 . . Fast Attach 41 | 7 10 9 8 6 1 . Attach 4 | . 1 . . 3 . . Detach 4 | . 2 1 1 . . . Swap 21 | . 8 7 5 1 . . Drop 31 | . 5 10 8 7 1 . Fire 243 | 6 69 68 51 . 43 6 Melee 20 | . . 20 . . . . Ram 1 | . . 1 . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 214 | . 154 25 21 . 14 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 4 exits: [*Mat x2] / *Rec / *Scr) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: Low x2) -6/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x2) 13 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 12) 300 | -10/Materials | Core integrity fell below 50% 308 | -10/Materials | Build established: Skirmisher 313 | -10/Materials | Reached level 2 337 | -10/Materials | Destroyed 9 combat bots 391 | -10/Materials | Upgraded with Utility slot (x1) 671 | -10/Materials | Discovered new exit (range 15) 821 | -10/Materials | Reached level 3 824 | -10/Materials | Upgraded with Utility slot (x1) 824 | -10/Materials | Upgraded with Weapon slot (x1) 1295 | -10/Materials | Discovered new exit (range 13) 1295 | -10/Materials | Discovered new exit (range 9) 1557 | -10/Materials | Reached level 4 1916 | -10/Materials | Build established: Gunner 1975 | -10/Materials | Discovered new exit (range 16) 2244 | -10/Materials | Upgraded with Utility slot (x1) 2336 | -10/Materials | Entered Subcaves 2337 | -10/Subcaves | Approached by a straggling Scientist 2338 | -10/Subcaves | Reached level 5 2426 | -10/Subcaves | Build established: Skirmisher 3290 | -10/Subcaves | Shifting Twisted Machinery released Mak. Axe 3306 | -10/Subcaves | Shifting Twisted Machinery released Mak. Sword 3575 | -10/Subcaves | Visited 4L-MR0's lab 3597 | -10/Subcaves | Found Tower Shield 3598 | -10/Subcaves | Attached Tower Shield, gained temporary slots: Power, Propulsion x2, Utility x2, Weapon x2 3862 | -10/Subcaves | Discovered new exit (range 8) 4439 | -10/Subcaves | Learned location of Zion (-7) 4439 | -10/Subcaves | Met a Zionite searching for "candidates" 4553 | -10/Subcaves | Disturbed a concealed Subdweller 4571 | -10/Subcaves | Discovered new exit (range 15) 4699 | -10/Subcaves | Learned location of Storage (-8) 4877 | -10/Subcaves | Discovered new exit (range 8) 4954 | -10/Subcaves | Build established: Scavenger-Skirmisher 5156 | -10/Subcaves | Core integrity fell below 20% 5435 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 5436 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 5479 | -10/Subcaves | Build established: Skirmisher 5649 | -10/Subcaves | Visited Clippyterm 5654 | -10/Subcaves | Learned Factory fabricator intel 5654 | -10/Subcaves | Learned Research machine intel 5719 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 5721 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 6558 | -10/Subcaves | Entered Recycling 6560 | -8/Recycling | Reached level 6 6566 | -8/Recycling | Upgraded with Power slot (x1) 6566 | -8/Recycling | Upgraded with Propulsion slot (x1) 6566 | -8/Recycling | Upgraded with Utility slot (x1) 6866 | -8/Recycling | Build established: Gunner 6902 | -8/Recycling | Discovered new exit (range 16) 7355 | -8/Recycling | Identified exit to Scraptown 7409 | -8/Recycling | Learned Storage emergency access door positions 7452 | -8/Recycling | Learned Factory terminal intel 7503 | -8/Recycling | Learned Factory recycling unit intel 7533 | -8/Recycling | Reached level 7 7538 | -8/Recycling | Learned 2 Storage zone layouts 7569 | -8/Recycling | Learned Storage emergency access door positions 7883 | -8/Recycling | Scanned before Scraplab entrance 8224 | -8/Recycling | Entered Scraplab 8240 | -8/Recycling | Entered Scraptown 8459 | -8/Scraptown | Visited UFD Registry 8459 | -8/Scraptown | Registered with UFD as "Megasys" 8572 | -8/Scraptown | Delivered Scrap Shield to a Scientist 8595 | -8/Scraptown | Build established: Derelict-Gunner 8679 | -8/Scraptown | Visited Junk Repository 8717 | -8/Scraptown | Visited Curators Association 8749 | -8/Scraptown | Visited Infowarlord's Domain 8761 | -8/Scraptown | Found Exp. Terrain Scanner 8811 | -8/Scraptown | Discovered new exit (range 26) 8841 | -8/Scraptown | Visited A0-MCA Data Center 8850 | -8/Scraptown | Given an A+ rating by A0-MCA 8854 | -8/Scraptown | Found A0-MCA's Component Scanner 8884 | -8/Scraptown | Visited Scrap Suit Storage 8926 | -8/Scraptown | Visited Chapter 10 8953 | -8/Scraptown | Visited Cartography Club 9015 | -8/Scraptown | Found Surveybot 17 Chip 9635 | -8/Scraptown | Discovered new exit (range 30) 9811 | -8/Scraptown | Visited Awakened 9844 | -8/Scraptown | Visited Cyclists 9867 | -8/Scraptown | Entered Cyclist Reading Room 9928 | -8/Scraptown | Visited SPCMW 9960 | -8/Scraptown | Visited TADAMA 9977 | -8/Scraptown | Visited CPS Storage 9995 | -8/Scraptown | Visited IN-MT5's Study 10056 | -8/Scraptown | Visited Junk Repository 10336 | -8/Scraptown | Met Optimus 10336 | -8/Scraptown | Reached level 8 10336 | -8/Scraptown | Accepted into 0bPrime 10358 | -8/Scraptown | Upgraded with Utility slot (x1) 10442 | -8/Scraptown | Entered Factory 10443 | -6/Factory | Identified exit to Lower Caves 10444 | -6/Factory | Loaded intel: 28 terminal locations 10444 | -6/Factory | Reached level 9 10445 | -6/Factory | Loaded intel: 6 fabricator locations 10446 | -6/Factory | Loaded intel: 8 recycling unit locations 10878 | -6/Factory | Loaded intel: 8 recycling unit locations 11070 | -6/Factory | Garrison activated, responded to threat 11116 | -6/Factory | Sucked down chute 11116 | -6/Factory | Entered Waste 11128 | -6/Waste | Spotted C-40 Crusher 11129 | -6/Waste | Spotted C-40 Crusher 11131 | -6/Waste | EMP discharged 11142 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11145 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11148 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11149 | -6/Waste | Self-destructed Last Messages --------------- 11070_ ALERT: Activating Garrison Access F001. 11070_ W-25 Informer destroyed. 11081_ R-10 Processor collects Battle Rifle. 11116_ Triggered Chute Trap. 11116_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 11121_ ALERT: Foreign system detected. Charging EMP. 11131_ System corrupted (+8). 11131_ Micro-nuke Launcher fried beyond repair. 11134_ C-40 Crusher suffers critical hit (Burn). 11137_ System corrupted: Battle Rifle jammed. 11142_ Imp. Heavy Laser crushed. 11142_ Lgt. Angular Momentum Engine crushed. 11143_ System corrupted: Matter fused (-9). 11145_ Barrage Gun crushed. 11145_ Lgt. Treads crushed. 11148_ Battle Rifle crushed. 11148_ Minigun crushed. 11148_ Imp. Treads crushed. Map ----- +----------------------------------------------------+ | ????#?#??#####?#######??#?#?#####???#???#????????? | | #??#??###??###???###?###?##?#####?####?#####?????? | | #?#?#?######?????####?#? ? ? ###?##?####?#????? | | ???######?######?#####?# ?#?####?##???#???? | | #?###?#?##?#?#???####### ? ? ????#?#####?#?#??? | | #?##?###?#??#?##?#?##### ?##?#?####?##?#?#?? | | ?#?##?##?##?#?###?#?###???? ? ?#???#?#?######??? | | ?#####?#####?##?##?#####? ? #??#??####?####??# | | ?#####?######?#?##???### ? ? #?########?#?##### | | ?#?#####?###?##????##### ? ? #####?####?####?## | | ########?#####?#??#?#?###??? ?#?###?? ?###??## | | ##?##?##?##?######?##?##?# ###??###?? ##??##?? | | #?#???##?###?##?#####?##?# ? #??##### ? ######## | | #####???#######?###??##??# #??###?# ? #?###?## | | ###?##?##?#?#####??#??####? ######## ? ####???? | | ##?##?#####?####?##?###? ???? ?? | | ######??####?########??? ? ? ? | | ##?#?##??#?###########?# ? ? ? ? | | #?#?#?##?##?############??? ? ? ? | | ?##?#############?##????##? #?#???## #?####?# | | ?#?#?##################### #####??#? #?##??#? | | ##?#??####?# #### ###?##?# ######## | | ############ #### ##??#### ####?### | | #########??# ####CC ########? ??##?#### | | #####?###### =CC ?##?##### | | ###?######## [@= #?##?#?# | | #?##??###### #?####?? | | ???#??###?## ?######## | | ####?##?#### #### ######## ???##### | | ####?#####?# ###? #?##??## ?##??### | | ###?##??#### #### #?##?##? ??#?#?### | | ##?#??#################### ###??### ######## | | #?###??###?###?#?######### #######? ?####?#? | | #######?#?#??#??#?#?#### ?? ?? ? #?##?##? | | ?????##?############?###? ? ? ? ??? #???#### | | ###?#?#?##?###?########? ? ? ? ??#?#?## | | #?#???###?#?##?####?#??# ? ?? ? ??#?##### | | #?######????##?#?#?####?#?? ####?### ????###?### | | #??###?###??##?##?####?##?? #?##???# ######## | | ###?##?###?####?######?#??? ####?##? ? #??#?### | | ###?#??#####??##?#??##?### ?##??#### ? ##?####? | | #?#?##?############???###? ??###?##?? ?#####?? | | ?###?##?##?#?#??######?# ? ? ? ?##?#####?####?###? | | ??########?##????##?##?# ? ?? ???####?###?#####? | | #?####??####?###?#?##### ? ?##???###?####?###? | | ???#?#?#?#############?# ? ?####?##?######?#?? | | ??#?#########?#?######?# ?? ? ###???##?######??? | | ?#?########??########### ?? ? ?#?#??#?#?###?#???? | | ??????####?####?##?##?## ? ? #######??##?#????? | | ?#?##?#?#####??####?#?#? ? ? #?###??###???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 31 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 30 Terrain Scan Density 410 Armor Coverage 2000 Resistance: KI 10 Evasion (%) 40 Targeting Accuracy 12 Target Analysis 5 Recoil Reduction 7 Matter Filtering 30 Offensive Hacking 12 Item Schematics ----------------- Autogun | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Levels Raised 8 | . 3 1 2 1 1 . XP Earned 16156 | 3000 5718 1138 2900 900 2300 200 XP Spent 14170 | 2940 4400 . 4160 2000 670 . Upgrades 26 | 10 4 . 9 1 2 . Power Slot 1 | . . . 1 . . . Propulsion Slot 2 | 1 . . 1 . . . Utility Slot 6 | 1 3 . 1 1 . . Weapon Slot 3 | 2 1 . . . . . Core Integrity 2 | . . . 2 . . . Heat Dissipation 4 | 2 . . 2 . . . Inventory Capacity 2 | 1 . . 1 . . . Terrain Scan Density 4 | 3 . . . . 1 . Ranged Accuracy 2 | . . . 1 . 1 . Protomatter Created 730 | . 238 191 200 . 101 . Integrity Restored 1824 | . 524 550 455 . 295 . Core 1514 | . 524 465 374 . 151 . Parts 310 | . . 85 81 . 144 . Protomatter Decayed 96 | . 63 33 . . . . Game ------ Seed AssaultActuatorSpoofer Manual? 0 Play Time 01:34:04 Cumulative 170.8 hours Start 2026.03.05 @ 11:42:12 End 2026.03.05 @ 12:31:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 108 Rogue 108 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0/0 Lore% 69 Gallery% 47 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ca1d355-6c2e-4526-9fda-9a51ce999078