Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.29 @ 11:56:30 Player: Tuja Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (106) 530 Value Destroyed (4433) 4433 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (4714) 4714 TOTAL SCORE: 18097 Bonus ------- High Alert Combat Kills 220 Follower Combat Kills 1149 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -255 Cogmind --------- Core Integrity 1600/1600 Matter 196/300 Energy 226/230 System Corruption 0% Temperature Cool (10) Movement Flying (28) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION (6) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Field Propulsion Array > --- UTILITY (13) ----- Advanced Weight Redist. System Machine Analyzer Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Salvage Targeting Computer Advanced Targeting Computer ECM Suite Reaction Control System Improved Core Shielding Improved Force Field > --- WEAPON (4) ------- Powered Hammer Centrium Greatsword > --- INVENTORY (5) ---- Light Antimatter Reactor Heavy Shield Leg Cooled Q-thruster Null Cannon Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Field Propulsion Array > --- UTILITY ---------- Advanced Weight Redist. System Machine Analyzer Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Salvage Targeting Computer Advanced Targeting Computer ECM Suite Reaction Control System Improved Core Shielding Improved Force Field > --- WEAPON ----------- Null Cannon Powered Hammer Centrium Greatsword > --- INVENTORY -------- Light Antimatter Reactor Heavy Shield Leg Cooled Q-thruster [Rating: 134] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Experimental Optical Array Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Storm Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Centrium Greatsword Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Ext Fac Upp Upp Res Res Tes Acc Slots Evolved 18 | . . 2 . . . 6 . . 2 . 2 . . 2 2 . 2 Power 1 | . . . . . . 1 . . . . . . . . . . . Propulsion 4 | . . . . . . 2 . . 1 . 1 . . . . . . Utility 11 | . . 2 . . . 1 . . 1 . 1 . . 2 2 . 2 Weapon 2 | . . . . . . 2 . . . . . . . . . . . Parts Attached 155 | 8 4 5 . 3 10 3 . 14 8 4 38 11 . 26 12 8 1 Power 16 | 1 . 1 . . 1 . . 2 1 . 2 2 . 5 . 1 . Engine 6 | 1 . 1 . . 1 . . 1 1 . . . . 1 . . . Core 4 | . . . . . . . . 1 . . 1 1 . 1 . . . Reactor 6 | . . . . . . . . . . . 1 1 . 3 . 1 . Propulsion 45 | 3 . . . 2 2 1 . 6 1 1 15 1 . 6 6 1 . Treads 3 | 1 . . . . 2 . . . . . . . . . . . . Leg 12 | 2 . . . 2 . 1 . . . . 5 . . . 2 . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 22 | . . . . . . . . 6 1 1 9 . . 5 . . . Flight 8 | . . . . . . . . . . . 1 1 . 1 4 1 . Utility 61 | 2 1 2 . . 5 1 . 5 5 3 13 3 . 12 4 4 1 Device 32 | 1 . . . . . 1 . 2 5 1 5 3 . 7 3 3 1 Storage 7 | 1 1 . . . 1 . . 2 . . 2 . . . . . . Processor 9 | . . . . . . . . 1 . . 3 . . 3 1 1 . Hackware 3 | . . 1 . . . . . . . 2 . . . . . . . Protection 10 | . . 1 . . 4 . . . . . 3 . . 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 33 | 2 3 2 . 1 2 1 . 1 1 . 8 5 . 3 2 2 . Energy Gun 8 | 2 1 . . . . . . 1 1 . . 1 . 2 . . . Energy Cannon 3 | . . . . . . . . . . . 1 . . 1 . 1 . Ballistic Gun 13 | . . 2 . 1 1 1 . . . . 4 2 . . 2 . . Ballistic Cannon 3 | . . . . . . . . . . . 1 2 . . . . . Launcher 4 | . 2 . . . 1 . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . . . . . 5 . 1 4 1 . 2 1 3 . Parts Lost 75 | . . 1 1 . 5 . 7 . 3 . 20 19 1 13 5 . . Power 11 | . . 1 . . . . 1 . . . 3 3 . 3 . . . Propulsion 19 | . . . . . 1 . 2 . 1 . 6 5 . 3 1 . . Utility 28 | . . . . . 3 . 3 . 2 . 8 4 1 3 4 . . Weapon 17 | . . . 1 . 1 . 1 . . . 3 7 . 4 . . . Highest Loss Streak 19 | . . 1 1 . 1 . 7 . 2 . 7 19 1 9 4 . . To Critical Strikes 3 | . . . . . 1 . . . . . 1 1 . . . . . Average Backups 7 | 2 7 9 9 8 9 9 8 2 4 7 8 6 9 6 4 4 4 Power 1 | . 1 . 1 1 1 2 1 . . 1 . 1 1 . . 1 1 Propulsion 1 | . 1 1 2 2 2 1 . 1 1 1 1 . . . 1 2 2 Utility 2 | . . 1 2 1 2 3 2 . 1 3 2 1 3 3 1 . . Weapon 3 | . 4 5 4 3 3 3 3 1 1 2 2 3 4 2 . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 26 | . 1 2 . 4 3 . 6 . 1 . 2 . 1 4 . . 2 Power 5 | . . . . . 1 . 2 . . . . . . 1 . . 1 Propulsion 7 | . 1 1 . . 2 . . . . . 1 . . 1 . . 1 Utility 7 | . . . . 2 . . 2 . 1 . . . . 2 . . . Weapon 6 | . . 1 . 2 . . 2 . . . . . 1 . . . . Tool/Special 1 | . . . . . . . . . . . 1 . . . . . . Average Slot Usage (%) 78 | . 100 95 100 100 97 82 64 34 68 76 79 54 22 38 76 86 83 Engine 6 | . 14 11 11 11 11 6 4 1 5 8 6 . . . . . . Reactor 1 | . . . . . . . . . . . 1 2 . 2 8 8 8 Leg 10 | . 28 22 22 22 15 20 14 . . . 4 10 . . 1 . . Hover 6 | . . . . . . . . 14 19 23 21 . . 3 8 . . Flight 1 | . . . . . . . . . . . . 2 4 3 8 21 20 Device 11 | . 14 11 11 11 8 4 4 1 16 15 17 6 . 6 14 19 23 Storage 7 | . 14 11 11 11 11 6 5 6 9 5 5 5 5 1 . . . Processor 6 | . . . . . . . . 4 5 5 6 15 10 14 21 21 20 Hackware 3 | . . 7 11 11 6 . . . . 6 . . . . . . . Protection 6 | . . 10 11 11 15 20 15 . . . 4 . . 1 4 4 4 Energy Gun 2 | . 26 2 . . . . . . 3 5 3 . . . . . . Ballistic Gun 9 | . . 18 20 22 21 18 14 . . . 3 2 . . 3 5 . Peak Build Rating 134 | 7 7 14 14 24 39 53 53 45 87 91 115 111 30 99 122 127 134 Average Rating 53 | 5 6 12 13 16 31 51 41 29 73 87 103 60 25 49 109 110 122 On Entrance 48 | . 7 7 14 14 24 39 53 3 45 87 91 104 28 24 99 112 119 Avg Prop Armor Cover (%) 10 | . . . . . . . . . . . 9 . 10 7 15 . . Naked Turns 21 | . . . . . . . 7 14 . . . . . . . . . Heaviest Build 65 | 13 19 23 23 23 55 65 65 28 54 55 65 60 22 33 44 55 49 Greatest Support 131 | 20 20 20 20 40 40 60 60 41 53 53 131 131 7 46 65 54 54 Greatest Overweight (x) 8 | . . 1 1 1 2 1 1 . 1 1 1 8 3 4 1 1 . Average Overweight (x) . | . . . 1 . . . . . . . . . 1 . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 8 8 8 10 10 10 10 5 5 5 Average Capacity 9 | 7 8 10 10 10 13 15 14 6 8 8 9 10 10 7 5 5 5 Most Carried 15 | 4 9 10 10 10 15 13 13 8 8 8 10 10 10 10 5 5 5 Average Carried 8 | 2 7 9 9 9 12 12 11 6 5 7 8 7 9 6 4 4 4 Final Capacity 15 | 8 10 10 10 10 15 15 5 8 8 8 10 10 10 5 5 5 5 Final Carried 14 | 4 8 10 9 10 14 12 5 8 8 8 7 8 10 5 5 5 5 Class Distribution -------------------- 40% | Mutant 17% | Scavenger-Mutant 8% | Tank 6% | Scavenger-Gunner 4% | Commander-Gunner 4% | Scavenger-Ninja 4% | Scavenger-Tank 3% | Scavenger-Scout 3% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Derelict-Tank | -6/Factory Scavenger-Tank | -6/Waste Mutant | -6/Factory Tank | -5/Factory Commander-Gunner | -5/Extension Tank | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Skirmisher | -2/Research Scavenger-Ninja | -2/Testing Scavenger-Ninja | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Ext Fac Upp Upp Res Res Tes Acc Matter Collected 3915 | 280 130 145 67 30 488 . . 172 343 70 989 408 115 327 304 . 47 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5525 | 111 323 141 24 . 595 24 . . 515 563 2027 248 306 259 342 . 47 Parts 197 | 4 14 11 5 . 24 3 . . 20 15 68 8 6 5 14 . . Haulers Intercepted 2 | . 1 . . . . . . . . . 1 . . . . . . Recyclers Shooed 4 | . 1 . . . . . . . 1 . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . 28 . . . . . . 5 6 . . . . Prevented 6 | . . . . . 6 . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Ext Fac Upp Upp Res Res Tes Acc Combat Hostiles Destroyed 81 | . 4 4 3 . 9 3 . . 9 8 25 7 1 3 5 . . Melee 1 | . . . . . . . . . . . . 1 . . . . . Guns 54 | . . 4 2 . 8 . . . 7 6 19 2 . 1 5 . . Cannons 5 | . . . . . . . . . . . 4 . 1 . . . . AOE 14 | . 4 . 1 . 1 3 . . . . 1 4 . . . . . Classes Destroyed 18 | 2 3 2 . . 3 . . . 1 2 5 . . . . . . Worker 5 | . 1 1 . . . . . . . . 1 . . 1 1 . . Builder 2 | . . . . . . . . . . . 2 . . . . . . Tunneler 3 | 1 . . . . . . . . . . 1 . . 1 . . . Hauler 2 | . 1 . . . . . . . . . 1 . . . . . . Recycler 8 | 1 3 . . . . . . . . . 3 . . . 1 . . Operator 2 | . . 1 . . . . . . . . 1 . . . . . . Watcher 2 | . . . . . . . . . . 1 . . . . . . 1 Swarmer 26 | . . 2 3 . 1 3 . . 3 . 5 4 . . 5 . . Grunt 23 | . 4 2 . . 3 . . . 1 5 5 . . 3 . . . Brawler 3 | . . . . . 3 . . . . . . . . . . . . Duelist 1 | . . . . . . . . . . 1 . . . . . . . Protector 1 | . . . . . 1 . . . . . . . . . . . . Sentry 8 | . . . . . 1 . . . 4 1 1 1 . . . . . Specialist 4 | . . . . . . . . . . . 4 . . . . . . Hunter 7 | . . . . . . . . . . . 4 2 1 . . . . Programmer 5 | . . . . . . . . . . . 5 . . . . . . Heavy 1 | . . . . . . . . . . . 1 . . . . . . Behemoth 2 | . . . . . . . . . 1 1 . . . . . . . Enhanced Grunt 1 | . . . . . . . . . . . 1 . . . . . . Best Kill Streak 6 | 1 6 2 3 . 2 3 . . 4 3 6 5 1 3 6 . 1 Combat Bots Only 5 | . 4 2 3 . 2 3 . . 4 3 5 5 1 3 5 . . Max Kills in Single Turn 4 | 1 2 1 1 . 1 2 . . 1 1 2 4 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 . 1 . 1 2 . . . . 1 4 . . . . . Melee 1 | . . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Ext Fac Upp Upp Res Res Tes Acc Hostile Shots Fired 866 | . 11 31 20 . 62 13 5 . 71 29 301 151 12 95 63 2 . Missed 307 | . 5 6 7 . 16 3 . . 20 10 137 47 4 24 27 1 . Hits 559 | . 6 25 13 . 46 10 5 . 51 19 164 104 8 71 36 1 . Melee 20 | . . . . . 15 . 5 . . . . . . . . . . Projectile 539 | . 6 25 13 . 31 10 . . 51 19 164 104 8 71 36 1 . Critical Strikes 30 | . . . . . 3 . 3 . . 2 9 6 . 7 . . . Part Disruptions 1 | . . . . . . . . . . . . . 1 . . . . Damage Taken 10566 | . 121 223 125 . 1096 206 208 . 683 360 2783 1950 208 1772 812 19 . Core 1721 | . 12 30 5 . 146 35 34 . 21 70 134 330 149 656 99 . . Absorbed by Shields 361 | . . . . . . . . . 210 98 . 53 . . . . . Redirected to Shielding 85 | . . 5 1 . 2 . . . . . . . . 38 39 . . Ignored by Resistances 26 | . . . . . . . . . . . 26 . . . . . . Regen/Repaired (Parts) 127 | . . . . . . 127 . . . . . . . . . . . Core Remaining (%) 79 | 100 95 . . . 54 . . 91 . 90 . . 46 49 . 93 100 Volleys Fired 277 | 8 17 15 8 . 40 2 . . 17 15 60 30 19 25 20 . 1 Largest 4 | 2 2 2 2 . 2 3 . . 1 1 4 4 1 2 2 . 1 Hottest 251 | 80 80 46 53 . 59 92 . . 250 250 250 251 51 120 70 . 130 Shots Fired 487 | 16 34 30 15 . 81 6 . . 17 15 141 52 19 30 30 . 1 Gun 420 | 16 26 30 14 . 79 4 . . 17 15 113 36 16 24 30 . . Cannon 48 | . . . . . . . . . . . 25 13 3 6 . . 1 Launcher 19 | . 8 . 1 . 2 2 . . . . 3 3 . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 342 | . . 30 14 . 79 4 . . . . 116 38 19 12 30 . . Thermal 100 | 16 15 . . . . . . . 17 15 22 11 . 3 . . 1 Explosive 19 | . 8 . 1 . 2 2 . . . . 3 3 . . . . . Electromagnetic 26 | . 11 . . . . . . . . . . . . 15 . . . Robot Hit Streak 22 | 10 4 5 6 . 12 5 . . 12 9 16 14 22 9 6 . . Robot Miss Streak 9 | 1 3 2 2 . 1 1 . . 9 4 9 1 1 3 3 . . Penetration Max 3 | . . . . . . . . . . . 3 . 1 1 1 . . Secondary Targets 5 | . . 1 1 . 1 . . . . . 1 . . . 1 . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . . 1 . . . 1 . . Shots Hit Robots 361 | 13 16 16 10 . 62 5 . . 17 13 91 48 18 31 19 . 2 Core Hits 253 | 3 18 7 3 . 28 4 . . 28 31 84 16 5 11 15 . . Critical Kills 13 | . . . . . 3 . . . . . 5 2 . . 3 . . Critical Parts Destroyed 19 | . . . . . 7 1 . . . . 7 1 . . 2 . 1 Critical Strikes 37 | . . . . . 10 1 . . . . 15 4 1 . 5 . 1 Destroy 29 | . . . . . 10 1 . . . . 11 2 . . 5 . . Blast 5 | . . . . . . . . . . . 3 1 1 . . . . Smash 3 | . . . . . . . . . . . 1 1 . . . . 1 Melee Attacks 49 | . . . . . . . . . . . 4 6 . 16 4 12 7 Impact 43 | . . . . . . . . . . . 4 6 . 16 4 11 2 Slashing 6 | . . . . . . . . . . . . . . . . 1 5 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . 1 . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . 1 Damage Inflicted 13090 | 143 732 230 271 . 713 468 . . 1483 1382 3807 1703 459 1231 338 . 130 Guns 9364 | 143 193 230 138 . 651 42 . . 1483 1382 3161 587 400 616 338 . . Cannons 1142 | . . . . . . . . . . . 429 376 59 278 . . . Explosions 1890 | . 538 . 133 . 62 426 . . . . 97 580 . 54 . . . Melee 690 | . . . . . . . . . . . 117 160 . 283 . . 130 Ramming 4 | . 1 . . . . . . . . . 3 . . . . . . Kinetic 4567 | . . 230 138 . 651 42 . . . . 1492 709 459 508 338 . . Thermal 5679 | 143 129 . . . . . . . 1483 1382 2098 254 . 190 . . . Explosive 1797 | . 499 . 133 . 62 426 . . . . 97 580 . . . . . Electromagnetic 353 | . 103 . . . . . . . . . . . . 250 . . . Impact 590 | . . . . . . . . . . . 117 160 . 283 . . 30 Slashing 100 | . . . . . . . . . . . . . . . . . 100 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . 6 . 7 7 . . 5 5 . 12 . . . Average Corruption 4 | . . . . . 4 . 7 7 . . 2 4 . 10 . . . Corruption Purged 9 | . . . . . . . . . . . . 5 . 4 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 65 | . . . . . 16 . 3 4 . . 19 4 . 19 . . . Message Errors 13 | . . . . . 4 . 1 1 . . 3 1 . 3 . . . Matter Fused 16 | . . . . . 2 . 1 1 . . 7 1 . 4 . . . Heat Flow Errors 11 | . . . . . 2 . . 1 . . 2 2 . 4 . . . Energy Discharges 7 | . . . . . 3 . . . . . 2 . . 2 . . . Parts Rejected 1 | . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 8 | . . . . . 2 . 1 . . . 3 . . 2 . . . Data Loss (major) 2 | . . . . . 1 . . 1 . . . . . . . . . Misfires 1 | . . . . . 1 . . . . . . . . . . . . Alerts 3 | . . . . . 1 . . . . . 1 . . 1 . . . Misdirections 1 | . . . . . . . . . . . . . . 1 . . . Weapon Failures 2 | . . . . . . . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 549 | . . . 25 . . 26 . . . . 30 110 . 283 . . 75 Projectiles 6 | . . . . . . . . . . . . 3 . 3 . . . Explosions 185 | . . . 25 . . 26 . . . . . 67 . 67 . . . Melee 358 | . . . . . . . . . . . 30 40 . 213 . . 75 Knockbacks 9 | . . . . . . . . . . . 4 2 . 3 . . . Impact 1 | . . . . . . . . . . . . . . 1 . . . Kinetic 8 | . . . . . . . . . . . 4 2 . 2 . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 441 | . 56 . 27 . 78 54 . . . . . 140 . 86 . . . Shots 11 | . 2 . 1 . 2 2 . . . . . 3 . 1 . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . 2 . . . . . . . . . 1 . . . . . . Kicked 3 | . 2 . . . . . . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 459 | 72 108 . . . 149 21 . 195 456 . 432 459 217 298 31 296 84 Average Temperature 120 | 28 36 . . . 57 12 . 98 198 . 116 221 109 144 8 153 50 Received Heat Transfer 866 | . 36 30 . . 201 . . . 54 119 223 27 . 158 9 9 . Effects 16 | . . . . . . . . . 8 . . 7 . . . 1 . Shutdowns 5 | . . . . . . . . . 4 . . 1 . . . . . Energy Bleed 4 | . . . . . . . . . 2 . . 1 . . . 1 . Matter Decay 3 | . . . . . . . . . 2 . . 1 . . . . . Damage (major) 4 | . . . . . . . . . . . . 4 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . 1 . . 3 . . 1 Combat Hostiles 3 | . . . . . . . . . . . 1 . . 2 . . . Parts Fried 7 | . . . . . . . . . . . 2 . . 5 . . . Impact Corruptions 10 | . . . . . . . . . . . 1 1 . 6 . . 2 Robots Melted 5 | . . . . . . . . . 2 2 1 . . . . . . Combat Hostiles 4 | . . . . . . . . . 2 2 . . . . . . . Parts Melted 31 | . . . . . . . . . 7 6 17 . . . 1 . . Heat Transferred 8219 | 325 300 . . . . . . . 2187 2000 2950 296 . 161 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . . . . . . 1 . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Ext Fac Upp Upp Res Res Tes Acc Maximum Alert Level 3 | . . . . . . . . . . 1 3 . . . . . . Low Security (%) 82 | 100 100 100 100 . . 100 100 100 100 75 50 . . 100 100 100 100 Level 1 9 | . . . . . . . . . . 24 23 . . . . . . Level 2 3 | . . . . . . . . . . . 11 . . . . . . Level 3 4 | . . . . . . . . . . . 15 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 947 | 5 140 61 68 . . 95 . . 96 249 947 . . 105 73 35 64 Initial 110 | . 3 33 12 . . 18 . . . 34 110 . . 31 38 29 9 Average 120 | 1 71 19 52 . . 47 . . 50 148 285 . . 32 38 12 35 Influence Increases 4510 | 10 186 102 76 . 526 122 . . 315 522 1724 245 25 333 162 68 94 Destroy 0b10 Robot/C 2160 | . 80 80 60 . 340 60 . . 180 320 680 140 20 100 100 . . Destroy 0b10 Robot/NC 150 | 10 25 10 . . 5 . . . . 5 55 10 5 10 10 . 5 Destroy Leader 358 | . 22 10 10 . 20 10 . . 60 22 162 20 . 10 10 . 2 Allied During Kill 336 | . . . . . 86 . . . . 134 98 . . 18 . . . Successful Hack 98 | . 14 . . . . . . . 39 7 . . . 36 . 2 . Disable Machine 165 | . 15 . . . . . . . . . 75 . . 15 . 30 30 Destroy Structure 388 | . 30 2 6 . . 7 . . 6 4 204 . . 54 12 21 42 Partial Spotted 210 | . . . . . . . . . 30 30 90 . . 15 15 15 15 Lose Combat Pursuer 645 | . . . . . 75 45 . . . . 360 75 . 75 15 . . Influence Decreases 4477 | 5 110 152 59 48 497 151 . . 244 367 1007 937 229 312 177 105 77 Entered New Map 756 | . 2 48 19 48 . 11 . . . 37 116 349 49 16 30 24 7 Time Decay 2592 | 5 108 94 30 . 287 140 . . 194 310 449 398 170 169 97 81 60 Search Patrol Dispatched 100 | . . . . . . . . . . . 100 . . . . . . Lost Part 597 | . . 10 10 . 50 . . . 30 . 200 190 10 47 50 . . Lost Ally 432 | . . . . . 160 . . . 20 20 142 . . 80 . . 10 Squads Dispatched 23 | . 1 1 . . 1 1 . . 3 3 9 . . 3 . . 1 Investigation 6 | . . . . . . 1 . . . 3 2 . . . . . . Extermination 8 | . . . . . . . . . . . 4 . . 3 . . 1 Reinforcement 3 | . 1 1 . . . . . . . . 1 . . . . . . Assault 3 | . . . . . 1 . . . . . 2 . . . . . . Garrison 3 | . . . . . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Ext Fac Upp Upp Res Res Tes Acc Distress Signals 10 | . . . . . . . . . 1 2 6 . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 205 | . 6 7 3 . 23 6 6 . 13 18 78 9 2 15 12 5 2 Peak Tracking Total 9 | . 4 3 3 . 7 4 6 . 4 5 9 3 2 4 5 3 1 Tactical Retreats 24 | . . . . . 2 3 . . . . 10 3 . 3 2 1 . ECM-based Alert Blocks 4 | . . . . . . . . . . . . . . . 1 3 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Ext Fac Upp Upp Res Res Tes Acc Traps Triggered 6 | . . . . . . 1 . . . 1 2 . 1 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Ext Fac Upp Upp Res Res Tes Acc Machines Disabled 11 | . 1 . . . . . . . . . 5 . . 1 . 2 2 Max in Single Turn 3 | . 1 . . . . . . . . . 3 . . 1 . 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Ext Fac Upp Upp Res Res Tes Acc Machines Accessed 30 | . 2 1 . . . 1 . 1 3 4 6 1 . 5 2 2 2 Terminals 7 | . 2 1 . . . . . . . 4 . . . . . . . Fabricators 9 | . . . . . . . . . 2 . 2 . . 1 2 1 1 Repair Stations 2 | . . . . . . 1 . . . . . . . . . . 1 Recycling Units 2 | . . . . . . . . 1 . . 1 . . . . . . Scanalyzers 8 | . . . . . . . . . 1 . 2 . . 4 . 1 . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . Total Hacks 56 | . 7 2 . . . 1 . 1 5 11 9 1 . 6 5 5 3 Successful 17 | . 3 . . . . 1 . . 2 1 1 1 . 2 1 5 . Failed 39 | . 4 2 . . . . . 1 3 10 8 . . 4 4 . 3 Catastrophic 13 | . . . . . . . . 1 2 1 3 . . 3 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 93 | . 3 2 . 1 . 1 . 4 2 6 20 . . 19 3 10 22 Terminals 20 | . 7 2 . . . . . . . 11 . . . . . . . Fabricators 13 | . . . . . . . . . 2 . 3 . . 1 5 1 1 Repair Stations 3 | . . . . . . 1 . . . . . . . . . . 2 Recycling Units 2 | . . . . . . . . 1 . . 1 . . . . . . Scanalyzers 16 | . . . . . . . . . 3 . 4 . . 5 . 4 . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . Terminal Hacks 3 | . 1 . . . . . . . . 1 . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . 1 . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . 1 1 . Network Status 2 | . . . . . . . . . . . . . . . 1 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . . . . Scanalyzer 7 | . . . . . . . . . 1 . . . . 2 . 4 . Retrieve Study 7 | . . . . . . . . . 1 . . . . 2 . 4 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 2 . . . . 1 . . 1 . . . . . . . . Terminals 2 | . 2 . . . . . . . . . . . . . . . . Botnet 2 | . 2 . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . Fabnet 1 | . . . . . . . . . 1 . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . Patch 1 | . . . . . . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 2 1 . . . . . 1 2 4 5 . . 5 2 . 2 Full Trace Events 5 | . 1 . . . . . . . . 3 1 . . . . . . Feedback Events 1 | . . . . . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . . . . . . . . 8 Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired 7 | . . . . . . . . . 1 . . . . 2 . 4 . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Ext Fac Upp Upp Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . 3 3 3 1 . . . Autooverrided 1 | . . . . . . . . . . . 1 . . . . . . Robots Rewired 10 | . . . . . 2 . . . 1 7 . . . . . . . Allies Hacked 5 | . . . . . . . . . . . . . . 5 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Ext Fac Upp Upp Res Res Tes Acc Total Allies 32 | . . . . 8 2 . . 1 1 9 5 . . 5 . . 1 Largest Group 8 | . . . . 8 8 . . 1 1 8 8 . . 3 . . 1 Highest-Rated Group 274 | . . . . 249 249 . . 31 29 274 274 . . 243 . . 34 Highest-Rated Ally 103 | . . . . 42 42 . . 31 29 85 103 . . 81 . . 34 Zionite Dispatches 6 | . . . . . . . . 1 . 1 1 . . 2 . . 1 Heavy 2 | . . . . . . . . . . 1 1 . . . . . . Hacker 1 | . . . . . . . . . . . . . . 1 . . . Infowar Resupply 1 | . . . . . . . . . . . . . . 1 . . . Hover Resupply 2 | . . . . . . . . 1 . . . . . . . . 1 Total Orders 4 | . . . . . . . . 1 . . . . . 1 . . 2 DROP 3 | . . . . . . . . 1 . . . . . 1 . . 1 COLLECT 1 | . . . . . . . . . . . . . . . . . 1 Ally Attacks 223 | . . . . . 62 . . . 3 51 73 . . 34 . . . Total Damage 6104 | . . . . . 1270 . . . 58 1549 2503 . . 724 . . . Kills 31 | . . . . . 9 . . . . 8 12 . . 2 . . . Allies Corrupted 3 | . . . . . 1 . . . . . 1 . . 1 . . . Allies Melted 1 | . . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Ext Fac Upp Upp Res Res Tes Acc Active Infowar (turns) 7642 | 47 317 295 75 1585 1218 . . . . . 1492 941 342 751 219 221 139 Optics 4105 | . . . . . . . . . . . 1492 941 342 751 219 221 139 Sensors 1022 | . . . . . . . . . . . . . . 443 219 221 139 Terrain 1044 | . . . . . . . . . . . . 357 . 283 49 216 139 Seismic 3537 | 47 317 295 75 1585 1218 . . . . . . . . . . . . Machine Analysis 820 | . . . . . . . . . . . . . . 241 219 221 139 Jamming 1 | . . . . . . . . . . . . . . 1 . . . ECM 402 | . . . . . . . . . . . . . . . 42 221 139 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 2 2 . . . . . . 1 1 . . . . Drone Launches 1 | . . . . . . . . 1 . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 10 | . . . . . . . . . . . 3 . . 2 . 2 3 Main Access 1 | . . . . . . . . . . . . . . 1 . . . Branch Access 1 | . . . . . . . . . . . . . . . . 1 . Emergency Access 2 | . . . . . . . . . . . 1 . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . 1 . . . . . . Prototype Stockpiles 2 | . . . . . . . . . . . 1 . . 1 . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Ext Fac Upp Upp Res Res Tes Acc Turns Passed 9725 | 138 317 295 75 1585 1499 310 82 152 450 694 1515 941 342 751 219 221 139 Spaces Moved 7842 | 81 191 128 27 986 673 161 62 188 393 699 1384 724 244 676 326 501 398 Core 284 | 2 . . . . . . 15 31 . . . 1 12 223 . . . Treads 122 | 4 . . . . 116 . 2 . . . . . . . . . . Legs 2572 | 75 191 128 27 986 557 161 45 . . . 106 292 . . 4 . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 2746 | . . . . . . . . 157 393 699 1278 . . 188 31 . . Flight 2118 | . . . . . . . . . . . . 431 232 265 291 501 398 Fastest Speed 26 | 50 120 120 190 120 130 126 50 45 50 45 40 105 105 40 26 26 28 Average Speed 90 | 120 120 179 190 151 178 186 130 53 72 50 50 111 117 78 33 29 28 Slowest Speed 450 | 160 120 190 190 190 330 196 250 58 115 100 190 450 235 250 140 101 28 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . . . 3 . 2 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 6 27 13 7 83 66 5 63 3 8 54 32 86 23 19 11 43 14 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 4 | . . . . 2 1 . . . . . . 1 . . . . . Known Exits Taken 3 | . . . . . . . . . . . . . . 1 1 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 . . 1 1 1 1 1 1 . . . . Scrap Searched 8 | . . . . 3 1 . . . . . . 3 1 . . . . Spaces Dug 24 | . . . . . . . . . . . 2 . . 7 4 7 4 Terrain Destroyed 278 | . 35 . 6 . 22 7 . . . . 113 53 2 16 4 7 13 Melee 24 | . . . . . . . . . . . 2 . . 7 4 7 4 Projectile 18 | . . . . . . . . . . . 7 6 2 3 . . . AOE 233 | . 35 . 6 . 21 7 . . . . 102 47 . 6 . . 9 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Ext Fac Upp Upp Res Res Tes Acc Total 9799 | 102 244 164 36 1081 889 167 63 235 510 992 2048 800 283 829 394 553 409 Wait 1160 | 1 22 5 . 80 120 . . 22 71 207 514 5 11 56 22 20 4 Move 7817 | 80 190 127 26 985 672 161 61 187 392 698 1383 723 243 675 321 500 393 Hop 3 | . . . . . . . . . . . . . . . 1 . 2 Pick Up 89 | 4 5 6 . 4 9 . . 5 8 3 20 10 3 7 3 2 . Fast Attach 94 | 8 . 4 . . 7 2 . 11 5 . 18 2 . 20 10 6 1 Attach 78 | . 1 1 1 . 2 2 1 4 7 2 21 14 3 12 5 1 1 Detach 32 | . 1 . . . 1 . 1 2 4 . 4 6 3 6 2 1 1 Swap 33 | . 4 1 1 3 5 . . . 1 5 6 2 . 1 1 3 . Drop 75 | 1 2 5 . 9 8 . . 4 3 4 17 2 1 6 5 8 . Fire 277 | 8 17 15 8 . 40 2 . . 17 15 60 30 19 25 20 . 1 Melee 48 | . . . . . . . . . . . 4 6 . 16 4 12 6 Ram . | . . . . . . . . . . . . . . . . . . Kick 3 | . 2 . . . . . . . . . 1 . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . 10 . . . 5 . . . Rewire 75 | . . . . . 25 . . . 2 48 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory -5/Extension -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: *Res x3) -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 139 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 11) 456 | -10/Materials | Entered another Materials area 456 | -9/Materials | Evolved 2 slots: Utility x2 717 | -9/Materials | Discovered new exit (range 12) 751 | -9/Materials | Entered Mines 814 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 826 | -9/Mines | Entered Zion 1007 | -7/Zion | Received a visual enhancement algorithm 1013 | -7/Zion | Ran a visual enhancement algorithm 1055 | -7/Zion | Given A8's code to call for help 1167 | -7/Zion | Learned Factory fabricator intel 1275 | -7/Zion | Found CR-A16's Pointy Stick 1510 | -7/Zion | Gained Derelict followers 1767 | -7/Zion | Given the Hacking Drone Bay 1768 | -7/Zion | Found Prototype Device 1842 | -7/Zion | Found Prototype Energy Gun 1945 | -7/Zion | Learned location of Extension (-5) 2087 | -7/Zion | Met Imprinter 2109 | -7/Zion | Imprinted 2111 | -7/Zion | Declared Zion's savior 2357 | -7/Zion | Discovered new exit (range 14) 2411 | -7/Zion | Entered Proximity Caves 2411 | -6/Proximity Caves | Accompanied by 8 allies 2429 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2606 | -6/Proximity Caves | Build established: Scavenger-Mutant 2841 | -6/Proximity Caves | Found DCF Scrap (14 items) 3238 | -6/Proximity Caves | Lost 3 allies 3239 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3313 | -6/Proximity Caves | Lost 4 allies 3391 | -6/Proximity Caves | Learned Factory stockpile data 3906 | -6/Proximity Caves | Discovered new exit (range 3) 3910 | -6/Proximity Caves | Entered Factory 3910 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 3912 | -6/Factory | Loaded intel: 6 fabricator locations 4220 | -6/Factory | Sucked down chute 4220 | -6/Factory | Entered Waste 4235 | -6/Waste | EMP discharged 4238 | -6/Waste | Spotted C-40 Crusher 4239 | -6/Waste | Build established: Derelict-Tank 4269 | -6/Waste | Spotted C-40 Crusher 4277 | -6/Waste | Spotted C-40 Crusher 4277 | -6/Waste | Spotted C-40 Crusher 4278 | -6/Waste | Spotted C-40 Crusher 4278 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4279 | -6/Waste | Spotted C-40 Crusher 4285 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4288 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4293 | -6/Waste | Discovered new exit (range 16) 4293 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4295 | -6/Waste | Crushed by Compactor (1 part destroyed) 4302 | -6/Waste | Entered Factory 4310 | -6/Factory | Identified Hacking Drone Bay 4326 | -6/Factory | Lost 7 parts (1p2n3u1w) 4332 | -6/Factory | Identified Storm Laser 4334 | -6/Factory | Zion Hover Resupply teleported in 4440 | -6/Factory | Discovered new exit (range 14) 4454 | -6/Factory | Entered another Factory area 4454 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4540 | -5/Factory | Garrison activated, responded to threat 4623 | -5/Factory | Spotted B-75 Beast 4824 | -5/Factory | Destroyed B-75 Beast 4874 | -5/Factory | Discovered new exit (range 8) 4904 | -5/Factory | Entered Extension 4983 | -5/Extension | Zion Heavy squad teleported in 5454 | -5/Extension | Build established: Commander-Gunner 5542 | -5/Extension | Spotted B-75 Beast 5559 | -5/Extension | Spotted B-75 Beast 5568 | -5/Extension | Destroyed B-75 Beast 5573 | -5/Extension | Allies destroyed B-75 Beast 5586 | -5/Extension | Discovered new exit (range 3) 5598 | -5/Extension | Entered Factory 5598 | -4/Factory | Accompanied by 8 allies 5598 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5650 | -4/Factory | Retrieved Zion intel report: Emergency Access 5682 | -4/Factory | Lost 3 allies 5700 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 5950 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 5951 | -4/Factory | Zion Heavy squad teleported in 5988 | -4/Factory | Build established: Tank 6348 | -4/Factory | Search patrols dispatched 6623 | -4/Factory | Lost 7 parts (1p4n1u1w) 6696 | -4/Factory | Lost 4 parts (1p1n2u) 6697 | -4/Factory | Enhanced Grunt warped into view, answering call for help 6698 | -4/Factory | Enhanced Grunt warped into view, answering call for help 6780 | -4/Factory | Cargo convoy interrupted 6787 | -4/Factory | Spotted Executioner 6892 | -4/Factory | Lost 4 parts (3u1w) 7026 | -4/Factory | Discovered new exit (range 12) 7074 | -4/Factory | Terminal network hard line cut 7098 | -4/Factory | First assault squad dispatched 7113 | -4/Factory | Entered Upper Caves 7139 | -4/Upper Caves | Build established: Scavenger-Gunner 7556 | -4/Upper Caves | Lost 19 parts (3p5n4u7w) 7619 | -4/Upper Caves | Spotted B-86 Titan 7759 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7776 | -4/Upper Caves | Build established: Mutant 7852 | -4/Upper Caves | Learned location of Armory (-3) 8041 | -4/Upper Caves | Discovered new exit (range 13) 8054 | -4/Upper Caves | Entered another Upper Caves area 8062 | -4/Upper Caves | Encountered a Warlord checkpoint 8075 | -4/Upper Caves | Learned Research machine intel 8206 | -4/Upper Caves | Core integrity fell below 50% 8346 | -4/Upper Caves | Discovered new exit (range 7) 8396 | -4/Upper Caves | Entered Research 8396 | -3/Research | Evolved 2 slots: Utility x2 8397 | -3/Research | Loaded intel: 117 machine locations 8411 | -3/Research | Found Prototype Device 8411 | -3/Research | Identified Exp. Thermal Shield 8602 | -3/Research | Zion Infowar Resupply teleported in 8731 | -3/Research | System corruption reached 10% 8766 | -3/Research | Lost 9 parts (2p1n3u3w) 8776 | -3/Research | Zion Hacker squad teleported in 8846 | -3/Research | Retrieved Zion intel report: Main Access 8846 | -3/Research | Identified exit to Research 8987 | -3/Research | Lost 4 allies 8999 | -3/Research | Core integrity fell below 50% 9025 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 9029 | -3/Research | Lost 4 parts (1p2n1w) 9147 | -3/Research | Entered another Research area 9147 | -2/Research | Evolved 2 slots: Utility x2 9323 | -2/Research | Lost 4 parts (1n3u) 9341 | -2/Research | Discovered new exit (range 22) 9366 | -2/Research | Identified exit to Testing 9366 | -2/Research | Entered Testing 9386 | -2/Testing | Spotted PX-5VTTVHOU27 9446 | -2/Testing | Found Prototype Processor 9446 | -2/Testing | Identified Exp. Core Analyzer 9458 | -2/Testing | Retrieved Zion intel report: Emergency Access 9468 | -2/Testing | Spotted Superbehemoth 9491 | -2/Testing | Retrieved Zion intel report: Branch Access 9552 | -2/Testing | Discovered new exit (range 18) 9559 | -2/Testing | Identified exit to Access 9567 | -2/Testing | Found Prototype Energy Cannon 9567 | -2/Testing | Identified Null Cannon 9587 | -2/Testing | Entered Access 9587 | -1/Access | Evolved 2 slots: Utility x2 9617 | -1/Access | Build established: Scavenger-Ninja 9628 | -1/Access | Retrieved Zion intel report: Guard Positions 9630 | -1/Access | Retrieved Zion intel report: Active Garrisons 9631 | -1/Access | Zion Hover Resupply teleported in 9651 | -1/Access | Energy Cycler disabled 9710 | -1/Access | Retrieved Zion intel report: Prototype Schematics 9724 | -1/Access | Discovered new exit (range 7) 9726 | -1/Access | Identified exit to Surface 9726 | *** | Escaped! Last Messages --------------- [ Cld. Impulse Thruster ] [ Adv. Kinecellerator ] [ Helical Railgun ] [ Exp. Coolant Injector ] [ Graviton Reactor ] [ Exp. Thermal Shield ] [ Exp. Field Recycling Unit ] [ Exp. Matter Compressor ] >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Unaware Schematics ] [ 2 : Unaware Analyses ] >>\\ZION-SEEK-2 [ Targeting Unaware Analyses... ] 09724_ Connecting with Terminal... 09724_ The Access Shell folds into the floor. 09724_ EXIT=FOUND 09726_ EXIT=IDENTIFIED: SURFACE [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | """"" # #???????"""?????????????????????????? | | """"" # #???????""??????????????????????????? | | """"" # #? ?????????????????????????????????? | | # #???????????????????????????????????? | | + #??????#????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | ########### ##########??????????????????????????? | | ??????????# # #??????????????????????????? | | ??????????# # #??????????????????????????? | | ???????"??# # " #??????????????????????????? | | ??????"""?# # """ #??????????????????????????? | | ???????"""# # """ #??????????????????????????? | | ????????"?# # " #??????????????????????????? | | ??????? + + =#??????????????????????????? | | ??? # # #??????????????????????????? | | ?# ?# # #??????????????????????????? | | ?#######??# ##########??????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "????BB????????????? | | ??????????# "????BB????????????? | | ????????#?# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ??????????Y?????????????????????????? | | ??????????+ ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 39 Energy Capacity 360 Matter Stores 400 Matter Capacity 400 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Additional Mass Support 9 Armor Coverage 525 Resistance: EM 15 Core Shielding 30 Phase Shifting 10 Evasion (%) 72 Targeting Accuracy 14 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Salvage Targeting 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Cld. Impulse Thruster | -1/Access | Z-intel Adv. Kinecellerator | -1/Access | Z-intel Helical Railgun | -1/Access | Z-intel Exp. Coolant Injector | -1/Access | Z-intel Graviton Reactor | -1/Access | Z-intel Exp. Thermal Shield | -1/Access | Z-intel Exp. Field Recycling Unit | -1/Access | Z-intel Exp. Matter Compressor | -1/Access | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Gravmag Array | -5/Factory | Hacked Field Propulsion Array | -3/Research | Hacked Antigrav System | -3/Research | Hacked Xenon Bombardment Thruster | -2/Testing | Hacked Hyp. Railgun | -2/Testing | Hacked Biometal Leg | -2/Testing | Hacked Mic. Antimatter Reactor | -2/Testing | Hacked Alien Tech Used ----------------- None Achievements -------------- About That Survey... Deductive Reasoning Derelict Escape Ew, Corruption Explosive Keycard Hydra Infodabbler Jackpot Suspicious Challenges ------------ None Game ------ Seed LegRelayChip Manual? 0 Play Time 02:39:55 Cumulative 121.2 hours Start 2025.10.28 @ 18:24:17 End 2025.10.29 @ 11:56:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 58 Adventurer 5 Explorer 0 Win Type 0 Total 3 Types 2/0/1/0/0/0/0/0/0/0 Lore% 61 Gallery% 50 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1679d48-2ff2-43f4-b2b6-1a378d2bae21