Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.02 @ 02:49:31 Player: Desos Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (120) 600 Value Destroyed (3907) 3907 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (294) 294 TOTAL SCORE: 7901 Bonus ------- High Alert Combat Kills 294 Cogmind --------- Core Integrity 0/700 Matter 229/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Heat Sink Small Storage Unit Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Target Analyzer Lightning Gun Lightning Gun Lightning Gun Cooled Particle Cannon Flak Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Titanium Leg Improved Airjet > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Small Storage Unit Experimental Sensor Array Advanced Targeting Computer Core Analyzer Corruption Screen > --- WEAPON ----------- Lightning Gun Lightning Gun > --- INVENTORY -------- Hardlight Generator Lightning Gun Flak Gun [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Airjet Flight Unit Cooled VTOL Module Utility Advanced Targeting Computer Device Experimental Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 5 | . . . 2 1 2 . . Weapon . | . . . . . . . . Parts Attached 123 | 7 4 6 23 18 16 4 45 Power 15 | 2 . . 2 4 2 1 4 Engine 9 | 2 . . 2 1 2 1 1 Core 6 | . . . . 3 . . 3 Reactor . | . . . . . . . . Propulsion 39 | 2 1 . 9 10 4 . 13 Treads . | . . . . . . . . Leg 26 | 2 1 . 7 8 4 . 4 Wheel 3 | . . . . . . . 3 Hover 8 | . . . 2 2 . . 4 Flight 2 | . . . . . . . 2 Utility 30 | 1 1 2 6 1 5 . 14 Device 12 | . . 1 1 1 1 . 8 Storage 2 | 1 . . . . . . 1 Processor 12 | . 1 1 4 . 4 . 2 Hackware . | . . . . . . . . Protection 4 | . . . 1 . . . 3 Artifact . | . . . . . . . . Weapon 39 | 2 2 4 6 3 5 3 14 Energy Gun 8 | 1 . . 2 . . . 5 Energy Cannon 5 | . . . . . . 1 4 Ballistic Gun 20 | 1 2 2 4 3 3 1 4 Ballistic Cannon 2 | . . . . . 2 . . Launcher 4 | . . 2 . . . 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . 1 3 . . 1 4 Parts Lost 39 | . . . 2 6 2 4 25 Power 6 | . . . 1 2 . . 3 Propulsion 9 | . . . . 2 . 1 6 Utility 16 | . . . . . 2 2 12 Weapon 8 | . . . 1 2 . 1 4 Highest Loss Streak 5 | . . . 1 4 1 3 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 98 100 99 97 94 69 68 Engine 8 | . 14 14 10 . 6 5 3 Core 1 | . . . . 7 . . 1 Leg 19 | . 28 28 18 21 19 7 5 Hover 2 | . . . 3 4 . . 6 Device 4 | . . . . 9 . 5 15 Storage 5 | . 14 14 . . . . 3 Processor 26 | . 13 13 42 36 52 40 10 Energy Gun 3 | . 5 . 2 8 . . 3 Ballistic Gun 11 | . 22 7 19 8 3 8 6 Ballistic Cannon 1 | . . . . . 11 . . Launcher 3 | . . 20 . . . . . Peak Build Rating 49 | 6 10 17 24 39 48 48 49 Average Rating 25 | 3 8 10 22 37 44 34 34 On Entrance 18 | . 6 10 12 24 25 48 22 Naked Turns . | . . . . . . . . Heaviest Build 36 | 14 16 18 20 14 22 21 36 Greatest Support 52 | 20 20 20 29 51 52 50 36 Greatest Overweight (x) 6 | . . . 1 . . 6 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 8 Average Capacity 6 | 6 8 8 5 5 5 5 6 Most Carried 8 | 5 8 8 8 5 5 5 7 Average Carried 5 | 3 7 7 4 4 2 3 4 Final Capacity 8 | 8 8 8 5 5 5 5 8 Final Carried 8 | 4 8 7 5 4 4 4 6 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Matter Collected 3214 | 186 190 145 775 522 437 . 959 Remotely . | . . . . . . . . Salvage Created 4135 | . 286 63 1210 1083 448 . 1045 Parts 255 | . 22 8 83 46 34 . 62 Haulers Intercepted 7 | . . . 3 . . . 4 Recyclers Shooed 3 | . . . 1 1 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 94 | . 8 6 29 20 12 . 19 Guns 77 | . 7 3 29 20 2 . 16 Cannons 10 | . . . . . 10 . . AOE 4 | . 1 3 . . . . . Classes Destroyed 13 | . 3 . 4 2 2 . 2 Builder 2 | . . . . 1 . . 1 Tunneler 1 | . . . . . . . 1 Hauler 7 | . . . 3 . . . 4 Recycler 2 | . . . 1 . . . 1 Operator 3 | . . . 1 1 1 . . Watcher 11 | . 2 . 5 1 1 . 2 Swarmer 24 | . 4 6 11 . 1 . 2 Grunt 48 | . 4 . 10 16 5 . 13 Brawler 2 | . . . . . . . 2 Duelist 2 | . . . . 1 . . 1 Sentry 12 | . . . 8 3 1 . . Hunter 3 | . . . . . 3 . . Programmer 3 | . . . . . 2 . 1 Best Kill Streak 6 | . 2 3 6 5 4 . 6 Combat Bots Only 5 | . 2 3 5 5 4 . 4 Max Kills in Single Turn 3 | . 1 3 2 1 1 . 1 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . 1 3 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Hostile Shots Fired 624 | . 40 15 115 120 65 3 266 Missed 207 | . 14 3 35 48 19 . 88 Damage Taken 6543 | . 233 140 996 1205 683 159 3127 Core 1221 | . 39 6 172 294 95 59 556 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 34 | . . . . 34 . . . Core Remaining (%) 71 | 100 . 82 57 46 . . . Volleys Fired 324 | . 42 4 69 71 25 10 103 Largest 2 | . 2 2 2 2 2 2 2 Hottest 110 | . 60 63 79 79 96 56 110 Shots Fired 580 | . 84 8 133 136 50 11 158 Gun 525 | . 84 6 133 136 6 8 152 Cannon 49 | . . . . . 44 . 5 Launcher 6 | . . 2 . . . 3 1 Special . | . . . . . . . . Kinetic 432 | . 73 6 119 65 50 8 111 Thermal 85 | . . . 14 71 . . . Explosive 2 | . . 2 . . . . . Electromagnetic 61 | . 11 . . . . 3 47 Robot Hit Streak 36 | . 9 1 36 21 15 30 13 Robot Miss Streak 9 | . 4 3 3 2 3 . 9 Penetration Max 1 | . . . . . 1 1 . Secondary Targets 8 | . 1 . 4 2 . . 1 Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 Shots Hit Robots 447 | . 45 2 110 106 37 10 137 Core Hits 293 | . 17 7 56 50 25 6 132 Critical Kills 2 | . . . 1 . 1 . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 15 | . 1 . 2 10 2 . . Burn 11 | . . . 1 10 . . . Destroy 3 | . 1 . 1 . 1 . . Blast 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8167 | . 761 216 2080 1757 935 209 2209 Guns 6953 | . 726 44 2076 1747 145 197 2018 Cannons 850 | . . . . . 790 . 60 Explosions 346 | . 35 172 . . . 12 127 Melee . | . . . . . . . . Ramming 18 | . . . 4 10 . . 4 Kinetic 5952 | . 617 44 1840 700 935 197 1619 Thermal 1401 | . 35 . 236 1047 . . 83 Explosive 172 | . . 172 . . . . . Electromagnetic 624 | . 109 . . . . 12 503 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . 2 . . . 10 Average Corruption 5 | . . . 2 . . . 7 Corruption Purged 1 | . . . . . . . 1 Corruption Blocked 8 | . . . . . . . 8 Effects 44 | . . . 11 . . . 33 Message Errors 10 | . . . 5 . . . 5 Matter Fused 12 | . . . 3 . . . 9 Heat Flow Errors 7 | . . . 1 . . . 6 Energy Discharges 4 | . . . 1 . . . 3 Parts Fused 1 | . . . 1 . . . . Data Loss (minor) 4 | . . . . . . . 4 Data Loss (major) 2 | . . . . . . . 2 Misfires 1 | . . . . . . . 1 Alerts 2 | . . . . . . . 2 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 4 | . . . . . 4 . . Projectiles 4 | . . . . . 4 . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 8 | . . . 1 . 7 . . Impact 1 | . . . 1 . . . . Kinetic 7 | . . . . . 7 . . Secondary . | . . . . . . . . Self-Inflicted Damage 317 | . . 20 . 1 . . 296 Shots 4 | . . 1 . . . . 3 Rammed 1 | . . . . 1 . . . Targets Rammed 10 | . . . 1 8 . . 1 Kicked 9 | . . . 1 7 . . 1 Crushed . | . . . . . . . . Highest Temperature 251 | . 15 3 84 213 113 . 251 Average Temperature 42 | . 7 2 25 44 34 . 60 Received Heat Transfer 2163 | . 39 . 342 666 216 . 900 Effects 1 | . . . . . . . 1 Interference 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . . . . . 3 Combat Hostiles 3 | . . . . . . . 3 Parts Fried 6 | . . . . . . . 6 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . 4 . . . Heat Transferred 3676 | . . . 592 3034 . . 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Peak Influence 636 | . 190 103 636 615 398 131 458 Initial 268 | . . 33 . 268 204 116 49 Average 230 | . 75 60 310 427 312 97 275 Maximum Alert Level 2 | . . . 2 2 1 . 2 Low Security (%) 47 | 100 100 100 30 . 7 100 22 Level 1 36 | . . . 35 32 92 . 65 Level 2 16 | . . . 34 67 . . 11 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 24 | . 2 . 4 5 7 . 6 Investigation 9 | . . . 2 1 5 . 1 Extermination 4 | . . . . . 2 . 2 Reinforcement 9 | . 2 . 2 2 . . 3 Assault 2 | . . . . 2 . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 3 | . . . . . . . 3 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Distress Signals 6 | . . . 1 1 1 . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 172 | . 20 6 40 42 18 4 42 Peak Tracking Total 8 | . 3 3 6 8 8 5 8 Tactical Retreats 11 | . 2 . 2 1 2 . 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Traps Triggered 10 | . . 1 1 2 3 . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . . . 4 . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Disabled 11 | . 1 . 2 . 1 . 7 Max in Single Turn 5 | . 1 . 1 . 1 . 5 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Accessed 19 | . 4 1 4 4 5 . 1 Terminals 12 | . 4 . 3 2 2 . 1 Fabricators 2 | . . . . . 2 . . Repair Stations 1 | . . . . 1 . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers 2 | . . . . 1 1 . . Garrison Access . | . . . . . . . . Total Hacks 58 | . 13 1 13 12 18 . 1 Successful 28 | . 6 1 5 6 10 . . Failed 30 | . 7 . 8 6 8 . 1 Catastrophic 6 | . 2 . 2 . 1 . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 38 | . 13 . 11 5 8 . 1 Fabricators 7 | . . . . . 7 . . Repair Stations 5 | . . . . 5 . . . Recycling Units 2 | . . . 2 . . . . Scanalyzers 5 | . . . . 2 3 . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . 6 1 4 . 4 . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . 1 . . . . . Open DSF 1 | . . . . . 1 . . Locate Traps 3 | . 1 . 1 . 1 . . Disarm Traps 2 | . . . 2 . . . . Dispatch Records 2 | . 1 . 1 . . . . Hauler Manifests 2 | . 2 . . . . . . Registered Components 1 | . . . . . 1 . . Zone Layout 2 | . 1 . . . 1 . . Fabricator Hacks 3 | . . . . . 3 . . Load Schematic 2 | . . . . . 2 . . Build 1 | . . . . . 1 . . Repair Station Hacks 4 | . . . . 4 . . . Scan Component 2 | . . . . 2 . . . Repair 2 | . . . . 2 . . . Recycling Unit Hacks 1 | . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . Scanalyzer 5 | . . . . 2 3 . . Insert Component 2 | . . . . 1 1 . . Analyze 3 | . . . . 1 2 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 18 | . 4 . 4 4 5 . 1 Full Trace Events 8 | . . . 2 1 5 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . . Parts Built 2 | . . . . . 2 . . Authchips . | . . . . . . . . Time 36 | . . . . . 36 . . Total Part Build Rating 6 | . . . . . 6 . . Parts Repaired 2 | . . . . 2 . . . Time 76 | . . . . 76 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . 1 1 . . Part Schematics Acquired 2 | . . . . 1 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 7 | . . . . . . 7 . Total Damage 85 | . . . . . . 85 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Turns Passed 6757 | 67 1000 1241 1104 894 962 174 1315 Spaces Moved 4601 | 52 713 1006 787 567 676 122 678 Core 91 | 14 . . . 8 . 41 28 Treads . | . . . . . . . . Legs 3876 | 38 713 1006 595 404 676 81 363 Wheels 221 | . . . . . . . 221 Hover 411 | . . . 192 155 . . 64 Flight 2 | . . . . . . . 2 Fastest Speed 50 | 50 120 120 56 50 123 50 90 Average Speed 117 | 101 120 120 104 107 125 115 129 Slowest Speed 350 | 120 120 120 120 130 130 350 295 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 49 | 4 91 98 64 37 15 74 15 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 4 | 1 1 . 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 80 | . 2 19 . . 5 . 54 Melee . | . . . . . . . . Projectile 5 | . . . . . 5 . . AOE 75 | . 2 19 . . . . 54 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total 5361 | 65 778 1032 938 714 738 147 949 Wait 146 | . 1 6 26 23 . 9 81 Move 4595 | 51 712 1005 786 566 676 121 678 Hop . | . . . . . . . . Pick Up 94 | 6 11 5 14 17 14 . 27 Fast Attach 24 | 4 . . 4 3 . 2 11 Attach 44 | 2 1 1 3 7 9 2 19 Detach 3 | . . . . . . 2 1 Swap 55 | 1 3 5 16 8 7 . 15 Drop 64 | 1 8 6 19 11 5 1 13 Fire 324 | . 42 4 69 71 25 10 103 Melee . | . . . . . . . . Ram 1 | . . . . 1 . . . Kick 9 | . . . 1 7 . . 1 Crush . | . . . . . . . . Escape Stasis 2 | . . . . . 2 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x2 / [*Min x2] / [*Sto x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 6) 244 | -10/Materials | Discovered new exit (range 10) 311 | -10/Materials | Build established: Mutant 542 | -10/Materials | Discovered new exit (range 5) 999 | -10/Materials | Discovered new exit (range 14) 1068 | -10/Materials | Entered Mines 1071 | -10/Mines | Met a Derelict bent on vengeance 1074 | -10/Mines | Discovered new exit (range 10) 1098 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1305 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1313 | -10/Mines | Found Prototype Device 1367 | -10/Mines | Learned location of Mines (-9) 1378 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1514 | -10/Mines | Discovered new exit (range 13) 1710 | -10/Mines | Learned 2 Materials zone layouts 1718 | -10/Mines | Learned location of Storage (-9) 2051 | -10/Mines | Identified Exp. Sensor Array 2103 | -10/Mines | Identified exit to Materials 2309 | -10/Mines | Entered Materials 2309 | -9/Materials | Evolved 2 slots: Utility x2 2311 | -9/Materials | Discovered new exit (range 15) 2498 | -9/Materials | Discovered new exit (range 11) 2644 | -9/Materials | Discovered new exit (range 4) 2968 | -9/Materials | Discovered new exit (range 15) 3024 | -9/Materials | Discovered new exit (range 14) 3342 | -9/Materials | Discovered new exit (range 9) 3413 | -9/Materials | Entered another Materials area 3413 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3792 | -8/Materials | Discovered new exit (range 5) 3857 | -8/Materials | Repaired Titanium Leg 3895 | -8/Materials | Repaired Titanium Leg 4106 | -8/Materials | Discovered new exit (range 10) 4213 | -8/Materials | First assault squad dispatched 4307 | -8/Materials | Core integrity fell below 50% 4307 | -8/Materials | Entered Factory 4307 | -7/Factory | Evolved 2 slots: Utility x2 4320 | -7/Factory | Lost 4 parts (1p1n2w) 4374 | -7/Factory | Fabricated Titanium Leg? 5269 | -7/Factory | Sucked down chute 5269 | -7/Factory | Entered Waste 5270 | -7/Waste | Met a frightened Derelict 5292 | -7/Waste | Spotted C-40 Crusher 5294 | -7/Waste | Spotted C-40 Crusher 5298 | -7/Waste | Spotted C-40 Crusher 5298 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5324 | -7/Waste | Spotted C-40 Crusher 5393 | -7/Waste | Spotted C-40 Crusher 5395 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5406 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5411 | -7/Waste | Discovered new exit (range 16) 5437 | -7/Waste | Lost 3 parts (1n2u) 5443 | -7/Waste | Entered Factory 5571 | -7/Factory | Lost 4 parts (1p2u1w) 5790 | -7/Factory | Lost 4 parts (2n2u) 6071 | -7/Factory | Lost 3 parts (1p1u1w) 6126 | -7/Factory | Core integrity fell below 50% 6369 | -7/Factory | System corruption reached 10% 6414 | -7/Factory | Lost 4 parts (1p1n2u) 6742 | -7/Factory | Core integrity fell below 20% 6758 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- output for additional resource costs, and may damage the unit. See Burnout stat context help for more info. 06659_ Acquired Cld. VTOL Module. 06661_ Dropped Cld. VTOL Module. 06693_ ALERT: Rogue bot located, Programmers report to Factory Zone 4J. 06695_ Triggered Alarm Trap. 06695_ An alarm sounds. 06695_ ALERT: Alarm triggered, dispatching investigation squad. 06705_ Connecting with Terminal... 06705_ Current location identified: Factory 06708_ System corrupted: Matter fused (-6). 06721_ Critical hit (Burn: +37). 06723_ Exp. Sensor Array destroyed. 06733_ Critical hit (Burn: +37). 06735_ System Restoration Module destroyed. 06735_ Matter Filter destroyed. 06736_ PIU7FJ3:F/WQA&UIV4WWMXHC 06748_ Imp. Titanium Leg destroyed. 06749_ Cld. Particle Cannon destroyed. 06757_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????????????????????????## | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ???????????????????????????????########## | | ???????????????????????????????# # | | ???????????????????????????????# # | | ???????????????????????????????# # | | ???????????????????????????????# # | | ???????????????????????????????# # | | ???????????????????????????????# = [# | | ???????????????????????????????# |+% | | ???????????????????????????????# *# | | ???????????????????????????????# # | | ????###################+################# | | ????# # | | ????# # | | ????# # ^ | | ????# # ^ | | ????# # | | ????# # #####+#####+##### | | ????############;### # ! #??? | | ????????????# @ # #??? | | ????????????# # """" """" #??? | | #########???# s ""# """" """" #??? | | # ??# ""# """" """" #??? | | # ??# [%* ""# """" """" #??? | | # | ?# s T# #??? | | # ?# ""# """" """" #??? | | # # ""# """" """" #??? | | # # ""# """" ""?? #??? | | # + + """" ""?? #??? | | # # ggg # #??? | | # # ! !#############???? | | # ?# !=!#???????????????? | | # ""?# !=!#???????????????? | | # "F"??# = # ?????????????? | | # """??# + "?????????????? | | ############# #???????????????? | | ????? # #???????????????? | | ????""""""" # #???????????????? | | ??? # #???????????????? | | # """"""""" # #???????????????? | | # # #???????????????? | | # """"""""" # #???????????????? | | # + #???????????????? | | # """"""""" # #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Corruption Block 8 Armor Coverage 675 Evasion (%) 55 Targeting Accuracy 32 Target Analysis 5 Core Analysis 9 Matter Filtering 30 Energy Filtering 30 Item Schematics ----------------- Titanium Leg | -8/Materials | Scanalyzed Target Analyzer | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Titanium Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed More Dakka Please Party Time Challenges ------------ None Game ------ Seed GammaSmartbombClaw Manual? 0 Play Time 01:17:00 Cumulative 8.6 hours Start 2025.02.02 @ 01:31:59 End 2025.02.02 @ 02:49:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 9% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e9074137-5943-4109-9006-a4b0c0a5301e