Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.03 @ 06:18:07

Player: Espresso

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (87)      435
Value Destroyed (2896)     2896
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (1019)               1019
              TOTAL SCORE: 7390

 Bonus
-------
High Alert Combat Kills    113
Follower Combat Kills      206
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/700
Matter                     111/300
Energy                     236/240
System Corruption          2%
Temperature                Cool (116)
Movement                   Flying (37)
Location                   -7/Lower Caves

 Parts 
-------
>   --- POWER (3) --------
    Nuclear Core
>   --- PROPULSION (2) ---
    VTOL Module
    Xenon Bombardment Thruster
>   --- UTILITY (4) ------
    Targeting Computer
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (4) ----
    VTOL Module

 Peak State 
------------
>          --- POWER ------------
  Enhanced Nuclear Core
  Enhanced Nuclear Core
  Enhanced Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Kinecellerator
           Kinecellerator
>          --- WEAPON -----------
           Gatling Laser
           Gatling Laser
           EM Pulse Cannon
           Great Maul
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
[Rating: 39]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Drone Bay
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Guided EMP Blaster
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Sto Gar Mat Fac Low 
Slots Evolved              6    | .   .   2   .   .   2   2   .   
  Power                    2    | .   .   .   .   .   1   1   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   1   .   .   1   .   .   
  Weapon                   2    | .   .   1   .   .   .   1   .   
Parts Attached             122  | 7   2   5   33  4   21  48  2   
  Power                    31   | 1   .   1   6   .   8   15  .   
    Engine                 16   | 1   .   1   6   .   7   1   .   
    Core                   15   | .   .   .   .   .   1   14  .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   .   1   9   .   3   13  .   
    Treads                 14   | 2   .   1   7   .   3   1   .   
    Leg                    6    | .   .   .   .   .   .   6   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 8    | .   .   .   2   .   .   6   .   
  Utility                  24   | 2   .   1   8   3   2   8   .   
    Device                 13   | 1   .   .   2   3   1   6   .   
    Storage                2    | 1   .   .   .   .   .   1   .   
    Processor              3    | .   .   .   1   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             6    | .   .   1   5   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   2   2   10  1   8   12  2   
    Energy Gun             9    | .   1   .   1   .   .   6   1   
    Energy Cannon          4    | .   1   .   .   .   .   2   1   
    Ballistic Gun          22   | 2   .   2   8   1   7   2   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   
    Launcher               1    | .   .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   1   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   6   .   .   1   .   
Parts Lost                 41   | .   1   1   5   3   8   21  2   
  Power                    9    | .   .   .   1   .   3   5   .   
  Propulsion               6    | .   .   .   .   1   2   3   .   
  Utility                  10   | .   1   .   1   2   1   5   .   
  Weapon                   16   | .   .   1   3   .   2   8   2   
  Highest Loss Streak      7    | .   1   1   2   2   7   7   2   
Average Slot Usage (%)     80   | .   91  71  90  95  74  61  32  
  Engine                   10   | .   14  11  10  11  14  6   .   
  Core                     2    | .   .   .   .   .   .   10  7   
  Treads                   16   | .   28  22  21  21  14  2   .   
  Leg                      1    | .   .   .   .   .   .   5   .   
  Flight                   1    | .   .   .   .   .   .   2   15  
  Device                   4    | .   6   .   5   3   2   5   .   
  Storage                  9    | .   14  11  11  11  9   3   .   
  Processor                2    | .   .   .   .   .   8   4   7   
  Protection               6    | .   .   1   11  14  .   .   .   
  Energy Gun               2    | .   5   7   .   .   .   6   .   
  Energy Cannon            1    | .   5   11  1   .   .   2   1   
  Ballistic Gun            20   | .   16  7   23  33  25  5   .   
  Launcher                 1    | .   .   .   3   .   .   .   .   
Naked Turns                11   | .   .   .   .   .   .   11  .   
Heaviest Build             54   | 13  14  20  29  28  32  54  18  
  Greatest Support         52   | 40  40  40  52  46  46  28  12  
  Greatest Overweight (x)  11   | .   .   .   3   1   1   11  1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   
Largest Inventory Capacity 6    | 6   6   6   6   6   6   6   4   
  Average Capacity         5    | 5   6   6   6   6   6   5   4   
  Most Carried             6    | .   2   3   6   6   6   6   3   
  Average Carried          4    | .   .   1   5   5   4   2   2   
  Final Capacity           6    | 6   6   6   6   6   6   4   4   
  Final Carried            6    | .   2   2   6   4   3   3   1   

 Class Distribution 
--------------------
 35% | Mutant
 15% | Tank
 15% | Skirmisher
 10% | Commander-Tank
  6% | Scavenger-Gunner
  6% | Scavenger-Mutant
  4% | Scavenger-Tank

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
     Mutant | -9/Storage
       Tank | -9/Garrison
 Skirmisher | -8/Materials
     Mutant | -7/Factory
     Mutant | -7/Lower Caves

 Resources                      | -11  -10  -9   -9   -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Mat  Sto  Gar  Mat  Fac  Low  
Matter Collected           2765 | 274  51   48   841  172  524  855  .    
  Remotely                 503  | 157  .    .    .    .    219  127  .    
Salvage Created            3448 | 75   92   106  1381 288  579  927  .    
  Parts                    192  | 5    4    10   80   28   28   37   .    
Haulers Intercepted        4    | .    .    .    4    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    3    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Sto Gar Mat Fac Low 
Combat Hostiles Destroyed  67   | .   2   2   24  13  12  14  .   
  Guns                     58   | .   2   2   17  13  12  12  .   
  Cannons                  7    | .   .   .   5   .   .   2   .   
  AOE                      2    | .   .   .   2   .   .   .   .   
Classes Destroyed          12   | 1   2   1   5   .   .   3   .   
  Worker                   6    | .   .   .   4   .   .   2   .   
  Builder                  1    | .   .   .   .   .   .   1   .   
  Hauler                   4    | .   .   .   4   .   .   .   .   
  Recycler                 7    | 1   .   .   1   .   1   4   .   
  Operator                 1    | .   1   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   
  Swarmer                  16   | .   .   .   4   9   .   3   .   
  Grunt                    34   | .   2   .   11  4   11  6   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   
  Sentry                   13   | .   .   2   8   .   1   2   .   
  Hunter                   2    | .   .   .   .   .   .   2   .   
Best Kill Streak           6    | 1   2   2   6   3   4   3   .   
  Combat Bots Only         5    | .   2   2   5   3   4   3   .   
Max Kills in Single Turn   2    | 1   1   1   1   1   2   2   .   
  Gunslinging              1    | .   .   .   .   .   1   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Sto  Gar  Mat  Fac  Low  
Damage Taken               6124 | .    89   127  1318 613  1269 2603 105  
  Core                     1116 | .    12   18   111  42   233  665  35   
  Absorbed by Shields      40   | .    .    .    .    .    .    40   .    
Core Remaining (%)         77   | 100  95   .    .    57   57   .    .    
Volleys Fired              221  | 1    9    3    91   23   41   50   3    
  Largest                  4    | 2    2    3    3    3    3    4    2    
  Hottest                  243  | 40   40   110  102  66   69   243  134  
Shots Fired                542  | 2    18   8    199  69   119  123  4    
  Gun                      479  | 2    18   5    168  69   119  97   1    
  Cannon                   56   | .    .    3    24   .    .    26   3    
  Launcher                 7    | .    .    .    7    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  438  | 2    18   4    162  69   119  64   .    
  Thermal                  93   | .    .    4    30   .    .    55   4    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          11   | .    .    .    7    .    .    4    .    
  Robot Hit Streak         12   | 2    5    6    12   9    10   10   6    
  Robot Miss Streak        6    | .    2    1    3    4    5    6    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        11   | .    .    .    2    2    6    1    .    
    Max Gunslinging Chain  2    | .    .    .    1    1    2    1    .    
Shots Hit Robots           383  | 2    13   7    144  26   98   89   4    
  Core Hits                178  | 2    5    4    53   15   49   49   1    
  Critical Hits            3    | .    .    .    2    .    1    .    .    
  Critical Kills           1    | .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    1    .    1    .    .    
Melee Attacks              4    | .    .    .    .    .    .    4    .    
  Impact                   4    | .    .    .    .    .    .    4    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5377 | 22   140  88   2031 324  1151 1521 100  
  Guns                     4335 | 22   140  54   1472 324  1151 1152 20   
  Cannons                  811  | .    .    34   387  .    .    310  80   
  Explosions               172  | .    .    .    172  .    .    .    .    
  Melee                    53   | .    .    .    .    .    .    53   .    
  Ramming                  6    | .    .    .    .    .    .    6    .    
  Kinetic                  3797 | 22   140  41   1444 324  1151 675  .    
  Thermal                  1241 | .    .    47   415  .    .    679  100  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          280  | .    .    .    172  .    .    108  .    
  Impact                   53   | .    .    .    .    .    .    53   .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    2    2    
  Average Corruption       1    | .    .    .    .    .    .    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    1    1    
    Message Errors         1    | .    .    .    .    .    .    1    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            21   | .    .    .    4    9    .    8    .    
  Projectiles              11   | .    .    .    3    .    .    8    .    
  Explosions               10   | .    .    .    1    9    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    .    2    .    
  Impact                   1    | .    .    .    .    .    .    1    .    
  Kinetic                  1    | .    .    .    .    .    .    1    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      146  | .    .    .    33   110  .    3    .    
  Shots                    4    | .    .    .    3    1    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        741  | .    12   48   519  60   167  741  110  
  Average Temperature      133  | .    7    20   103  17   56   232  80   
  Received Heat Transfer   1794 | .    48   27   411  48   693  537  30   
  Effects                  50   | .    .    .    3    .    .    47   .    
    Shutdowns              23   | .    .    .    .    .    .    23   .    
    Energy Bleed           2    | .    .    .    .    .    .    2    .    
    Interference           6    | .    .    .    1    .    .    5    .    
    Matter Decay           11   | .    .    .    1    .    .    10   .    
    Short Circuit          3    | .    .    .    1    .    .    2    .    
    Damage (minor)         3    | .    .    .    .    .    .    3    .    
    Damage (core)          2    | .    .    .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    .    2    .    .    4    .    
  Heat Transferred         2568 | .    .    111  888  .    .    1421 148  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Sto Gar Mat Fac Low 
Peak Influence             651  | 5   93  104 445 651 448 425 .   
  Initial                  307  | .   3   39  50  262 307 203 .   
  Average                  296  | 2   55  61  303 459 346 233 .   
Maximum Alert Level        2    | .   .   .   2   2   2   2   .   
  Low Security (%)         22   | 100 100 100 15  .   .   33  .   
  Level 1                  59   | .   .   .   75  42  69  61  .   
  Level 2                  18   | .   .   .   9   57  30  4   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   .   3   .   3   2   .   
  Investigation            1    | .   .   .   .   .   1   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   
  Reinforcement            6    | .   1   .   2   .   2   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Sto Gar Mat Fac Low 
Distress Signals           5    | .   .   .   3   .   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              110  | .   5   5   39  16  19  25  1   
  Peak Tracking Total      6    | .   2   3   5   5   6   4   1   
  Tactical Retreats        7    | .   .   .   2   1   1   3   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Sto Gar Mat Fac Low 
Traps Triggered            7    | .   .   .   5   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   1   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Sto Gar Mat Fac Low 
Machines Disabled          4    | .   .   .   1   3   .   .   .   
  Max in Single Turn       2    | .   .   .   1   2   .   .   .   
  Garrison Relay           1    | .   .   .   .   1   .   .   .   
  Phase Generator          1    | .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   1   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Sto Gar Mat Fac Low 
Machines Accessed          14   | .   .   .   10  .   3   1   .   
  Terminals                9    | .   .   .   8   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   
Total Hacks                36   | .   .   .   21  .   12  3   .   
  Successful               25   | .   .   .   15  .   9   1   .   
  Failed                   11   | .   .   .   6   .   3   2   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   2   .   .   .   .   
  Terminals                18   | .   .   .   13  .   5   .   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   
  Repair Stations          5    | .   .   .   .   .   5   .   .   
  Recycling Units          7    | .   .   .   7   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   
Terminal Hacks             13   | .   .   .   9   .   4   .   .   
  Record                   2    | .   .   .   .   .   2   .   .   
  Part Schematic           1    | .   .   .   1   .   .   .   .   
  Open Door                4    | .   .   .   4   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   
  Locate Traps             2    | .   .   .   2   .   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   1   .   
Repair Station Hacks       3    | .   .   .   .   .   3   .   .   
  Scan Component           2    | .   .   .   .   .   2   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   
Recycling Unit Hacks       5    | .   .   .   5   .   .   .   .   
  Process                  2    | .   .   .   2   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   
  Retrieve Matter          2    | .   .   .   2   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   .   5   .   2   1   .   
  Full Trace Events        2    | .   .   .   1   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   
  Time                     16   | .   .   .   .   .   16  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          286  | .   .   .   286 .   .   .   .   
  Retrieved Matter         286  | .   .   .   286 .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Sto Gar Mat Fac Low 
Used RIF Installer         1    | .   .   .   .   1   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   3   .   .   .   
  Machine Destruction      3    | .   .   .   .   3   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Sto Gar Mat Fac Low 
Total Allies               10   | .   .   .   10  .   .   .   .   
  Largest Group            10   | .   .   .   10  7   .   .   .   
  Highest-Rated Group      88   | .   .   .   88  64  .   .   .   
  Highest-Rated Ally       16   | .   .   .   16  16  .   .   .   
Total Orders               8    | .   .   .   3   5   .   .   .   
  EXPLORE                  7    | .   .   .   2   5   .   .   .   
  RETURN                   1    | .   .   .   1   .   .   .   .   
Ally Attacks               45   | .   .   .   20  25  .   .   .   
  Total Damage             445  | .   .   .   170 275 .   .   .   
  Kills                    9    | .   .   .   3   6   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Sto Gar Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   1   
Drone Launches             14   | .   .   .   4   10  .   .   .   
  Drone Recoveries         12   | .   .   .   4   8   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Sto  Gar  Mat  Fac  Low  
Turns Passed               4825 | 75   237  125  1810 755  700  970  153  
Spaces Moved               2529 | 43   130  60   814  303  289  555  335  
  Core                     42   | 6    .    .    .    .    .    36   .    
  Treads                   1675 | 37   130  60   780  303  289  76   .    
  Legs                     173  | .    .    .    .    .    .    173  .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   639  | .    .    .    34   .    .    270  335  
  Fastest Speed            37   | 50   160  160  102  160  160  37   37   
  Average Speed            134  | 144  160  160  157  160  164  119  37   
  Slowest Speed            600  | 160  160  160  265  180  180  600  117  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            5    | .    .    .    .    .    .    1    4    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 3    29   9    82   42   34   21   46   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          84   | .    .    .    .    74   .    10   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               10   | .    .    .    .    .    .    10   .    
  AOE                      74   | .    .    .    .    74   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -7   -7   
---------                  Run  | Scr  Mat  Mat  Sto  Gar  Mat  Fac  Low  
Total                      3513 | 51   142  83   1189 527  426  741  354  
  Wait                     507  | 1    .    12   198  191  57   30   18   
  Move                     2511 | 42   129  59   813  301  288  552  327  
  Hop                      5    | .    .    .    .    .    .    1    4    
  Pick Up                  47   | .    2    2    21   1    8    13   .    
  Fast Attach              49   | 7    .    1    10   .    10   21   .    
  Attach                   29   | .    .    2    3    3    6    13   2    
  Detach                   2    | .    .    .    .    1    1    .    .    
  Swap                     44   | .    2    2    20   1    5    14   .    
  Drop                     65   | .    .    2    31   4    10   18   .    
  Fire                     221  | 1    9    3    91   23   41   50   3    
  Melee                    4    | .    .    .    .    .    .    4    .    
  Ram                      1    | .    .    .    .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            26   | .    .    .    .    2    .    24   .    
  Rewire                   2    | .    .    .    2    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage (discovered 2 exits: *Mat / Gar)
-9/Garrison
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   20 | -11/Scrapyard  | Discovered new exit (range 16)
   76 | -11/Scrapyard  | Entered Materials
  287 | -10/Materials  | Discovered new exit (range 10)
  300 | -10/Materials  | Build established: Mutant
  313 | -10/Materials  | Entered another Materials area
  313 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  369 | -9/Materials   | Discovered new exit (range 16)
  438 | -9/Materials   | Entered Storage
 1959 | -9/Storage     | Found Prototype Processor
 1959 | -9/Storage     | Identified Exp. Targeting Computer
 1984 | -9/Storage     | Assisted by bots powering up and referring to "LRC-V3"
 2166 | -9/Storage     | Garrison activated, responded to threat
 2190 | -9/Storage     | Discovered new exit (range 16)
 2246 | -9/Storage     | Identified exit to Garrison
 2248 | -9/Storage     | Entered Garrison
 2248 | -9/Garrison    | Accompanied by 7 allies
 2256 | -9/Garrison    | Installed Relay Interface Framework
 2288 | -9/Garrison    | Build established: Commander-Tank
 2306 | -9/Garrison    | Triggered checkpoint
 2363 | -9/Garrison    | Garrison Relay disabled
 2470 | -9/Garrison    | Triggered checkpoint
 2478 | -9/Garrison    | Triggered checkpoint
 2750 | -9/Garrison    | Triggered checkpoint
 2779 | -9/Garrison    | Build established: Tank
 2802 | -9/Garrison    | Triggered checkpoint
 2937 | -9/Garrison    | Discovered new exit (range 15)
 2942 | -9/Garrison    | Triggered checkpoint
 2962 | -9/Garrison    | Phase Generator disabled
 3003 | -9/Garrison    | Entered Materials
 3003 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
 3175 | -8/Materials   | Repaired Hvy. Assault Rifle
 3599 | -8/Materials   | Build established: Skirmisher
 3633 | -8/Materials   | Lost 7 parts (3p2n1u1w)
 3698 | -8/Materials   | Discovered new exit (range 3)
 3703 | -8/Materials   | Entered Factory
 3703 | -7/Factory     | Evolved 2 slots: Power x1, Weapon x1
 3970 | -7/Factory     | Lost 3 parts (1u2w)
 4160 | -7/Factory     | Lost 5 parts (1p1n1u2w)
 4302 | -7/Factory     | Core integrity fell below 50%
 4332 | -7/Factory     | Released all parts (4)
 4336 | -7/Factory     | Lost 7 parts (1p1n1u4w)
 4565 | -7/Factory     | Core integrity fell below 20%
 4670 | -7/Factory     | Discovered new exit (range 10)
 4673 | -7/Factory     | Entered Lower Caves
 4679 | -7/Lower Caves | Learned Factory garrison access intel
 4794 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4826 | -7/Lower Caves | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
K-01 Serf collects debris.
R8T,2Z:FUW|Y LAAYGPQ A Z:J
ALERT: Infestation compromised Garrison Access F001, dispatching
  Demolisher response squad.
Connecting with Fabricator...
Current location identified: Factory
>>Network(Status)
Network status: Online
  Allocated matter: 564
Detecting nearby Garrison Access.
EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
Acquired derelict log, extracted data.
Data stored: Factory garrison access intel.
4O-KH6(k) breaks down the debris.
System corrupted: Energy discharge (-62).
Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."
Hvy. Laser destroyed.
Hvy. Ion Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????#       ##?????????????????????????? |
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| ????  ?????##  ?#  ###??????###??????????????????? |
| ????   #####   ?#  #?????????????????????????????? |
| ???? ?#        ##  #?????????????????????????????? |
| ??    #         #  #????????? ???????????????????? |
| ??              #  ####????  #???????????????????? |
| ??=                   ###   #????????????????????? |
| ??                          #????????????????????? |
| ??            #              #???????????????????? |
| ??    #       #     ##       #???????????????????? |
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| ??#                ##????????????????????????????? |
| ???#                #????????????????????????????? |
| ???##               #????????????????????????????? |
| ????##              ##???????????????????????????? |
| ?????##              ##??????????????????????????? |
| ??????####            ######?????????????????????? |
| ?????????##            ##@ ##????????????????????? |
| ??????????#             Y   #????????????????????? |
| ??????????#                 #????????????????????? |
| ??????????#                ##????????????????????? |
| ??????????##          ######?????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          41
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             300
Evasion (%)                62
Targeting Accuracy         12
Recoil Reduction           2
Kinecelleration            30

 Item Schematics 
-----------------
 Cesium-ion Thruster | -9/Storage   | Hacked
  Lgt. Assault Rifle | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Novice Programmer

 Challenges 
------------
None

 Game 
------
Seed              LinkedStorageSteel
  Manual?         0
Play Time         00:52:51
  Cumulative      5.8 hours
  Start           2021.01.03 @ 05:26:46
  End             2021.01.03 @ 06:18:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          17
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 48c41980-6123-4093-9ba3-d6f5e26e4ae3