Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.27 @ 23:33:07

Player: skkpq

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (14)       2800
Robots Destroyed (152)     760
Value Destroyed (6064)     6064
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 13204

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1150
Matter                     265/300
Energy                     21/100
System Corruption          15%
Temperature                Warning (315)
Movement                   Rolling (100)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
   Compact Wheel
  Improved Linear Gravjet
  Improved Linear Gravjet
>          --- UTILITY (8) ------
  Improved Coolant Injector
           Machine Analyzer
>          --- WEAPON (5) -------
           Plasma Rifle
           Dispersion Rifle
           KE Penetrator
>          --- INVENTORY (5) ----
     Light Antimatter Reactor
           Wheel
  Improved Linear Gravjet
  Improved Linear Gravjet
  Enhanced Gauss Cannon

 Peak State 
------------
>          --- POWER ------------
           Neutrino Core
     Micro Fission Core
>          --- PROPULSION -------
  Improved Linear Gravjet
  Improved Linear Gravjet
  Improved Linear Gravjet
  Improved Linear Gravjet
>          --- UTILITY ----------
  Improved Heat Sink
  Advanced Heat Sink
  Improved Coolant Injector
           Machine Analyzer
           Energy Filter
           Stasis Canceller
  Improved Heavy Armor Plating
>          --- WEAPON -----------
           Field Laser
           Plasma Rifle
           Wave Gun
           Dispersion Rifle
           KE Penetrator
>          --- INVENTORY --------
     Light Antimatter Reactor
           Wheel
  Improved Linear Gravjet
           Field Laser
  Enhanced Gauss Cannon
[Rating: 105]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Linear Gravjet
  Flight Unit              Nuclear Pulse Thruster
Utility                    Huge Storage Unit
  Device                   Microactuators
  Storage                  Huge Storage Unit
  Processor                Corruption Screen
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Laser
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Enhanced Flamer
  Impact Weapon            Impact Mace
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Fac 
Slots Evolved              12   | .   .   2   2   2   .   .   2   .   .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  6    | .   .   1   1   1   .   .   .   .   .   .   .   1   .   2   
  Weapon                   3    | .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   
Parts Attached             223  | 7   9   10  17  21  2   34  19  23  8   5   10  2   21  35  
  Power                    21   | 1   1   1   2   2   .   2   4   2   .   1   1   .   1   3   
    Engine                 8    | 1   1   1   1   .   .   .   2   1   .   .   .   .   1   .   
    Core                   11   | .   .   .   1   2   .   2   2   1   .   .   1   .   .   2   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Propulsion               70   | 2   4   3   6   6   1   14  4   8   3   .   4   1   4   10  
    Treads                 19   | .   .   .   3   5   .   4   1   .   3   .   .   1   .   2   
    Leg                    24   | 2   4   3   2   .   .   3   .   5   .   .   4   .   .   1   
    Wheel                  18   | .   .   .   1   1   1   7   3   3   .   .   .   .   .   2   
    Hover                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  54   | 1   2   3   5   3   1   7   4   5   1   4   2   1   5   10  
    Device                 26   | .   .   .   2   1   .   3   3   3   .   3   1   .   3   7   
    Storage                5    | 1   1   1   1   .   .   1   .   .   .   .   .   .   .   .   
    Processor              8    | .   1   .   .   1   .   2   .   1   .   1   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             15   | .   .   2   2   1   1   1   1   1   1   .   1   .   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   78   | 3   2   3   4   10  .   11  7   8   4   .   3   .   11  12  
    Energy Gun             21   | 1   .   1   .   1   .   1   3   4   2   .   .   .   2   6   
    Energy Cannon          9    | .   1   1   1   1   .   .   1   .   1   .   .   .   3   .   
    Ballistic Gun          25   | 2   1   1   2   5   .   6   1   1   1   .   .   .   2   3   
    Ballistic Cannon       12   | .   .   .   .   1   .   2   2   1   .   .   2   .   2   2   
    Launcher               4    | .   .   .   .   1   .   2   .   1   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          5    | .   .   .   1   .   .   .   .   1   .   .   1   .   1   1   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   2   .   .   1   1   .   .   .   .   .   .   
  Corrupted Parts          5    | .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   
    System Corruption      40   | .   .   .   17  .   .   .   .   .   23  .   .   .   .   .   
Parts Lost                 121  | .   1   2   6   2   .   18  4   15  12  1   5   .   21  34  
  Power                    13   | .   .   1   1   .   .   1   .   2   2   .   .   .   2   4   
  Propulsion               29   | .   1   .   2   .   .   7   2   3   3   .   2   .   4   5   
  Utility                  33   | .   .   .   2   1   .   3   .   4   3   1   .   .   6   13  
  Weapon                   46   | .   .   1   1   1   .   7   2   6   4   .   3   .   9   12  
  Highest Loss Streak      20   | .   1   2   6   2   .   7   4   12  12  1   2   .   20  19  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Average Slot Usage (%)     92   | .   90  98  94  98  100 96  99  97  91  90  93  100 59  70  
  Engine                   3    | .   14  10  6   .   .   .   6   5   5   .   .   .   .   1   
  Core                     4    | .   .   .   1   6   7   6   6   5   4   .   2   5   1   4   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   5   6   5   .   1   
  Treads                   6    | .   .   .   5   21  7   8   4   .   1   20  9   5   1   3   
  Leg                      8    | .   26  32  15  .   .   1   .   14  10  .   9   17  5   1   
  Wheel                    4    | .   .   .   4   .   15  10  14  3   4   .   .   .   .   1   
  Device                   11   | .   .   .   6   10  15  11  11  14  16  11  13  11  8   17  
  Storage                  6    | .   14  11  9   7   7   7   6   6   6   6   6   5   2   .   
  Processor                8    | .   6   11  9   11  7   12  13  6   4   5   6   11  4   2   
  Protection               4    | .   .   11  10  6   7   4   1   4   .   6   5   5   3   4   
  Energy Gun               8    | .   .   5   .   .   .   3   8   17  12  13  11  .   2   12  
  Energy Cannon            3    | .   8   5   9   6   7   2   1   .   .   6   6   5   3   .   
  Ballistic Gun            7    | .   19  11  8   14  15  8   8   1   5   6   6   5   1   6   
  Ballistic Cannon         2    | .   .   .   .   .   .   4   5   5   5   .   .   11  4   .   
  Impact Weapon            3    | .   .   .   9   .   .   .   .   5   6   6   6   5   4   2   
  Slashing Weapon          2    | .   .   .   .   6   7   7   6   .   .   .   .   .   .   .   
Naked Turns                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   
Heaviest Build             142  | 13  18  21  32  39  39  112 121 142 123 125 130 127 131 70  
  Greatest Support         76   | 20  20  30  60  60  26  64  42  45  76  76  76  49  49  46  
  Greatest Overweight (x)  41   | .   5   .   1   3   1   8   5   12  29  1   4   2   41  22  
  Average Overweight (x)   3    | .   .   .   .   .   1   1   4   6   11  1   1   2   2   3   
Largest Inventory Capacity 25   | 8   10  10  10  10  10  25  25  25  25  25  25  25  25  5   
  Average Capacity         18   | 6   8   10  10  10  10  15  25  25  25  25  25  25  14  5   
  Most Carried             25   | 6   10  10  10  10  10  23  25  25  25  22  21  16  25  5   
  Average Carried          15   | 4   7   9   9   9   9   13  22  19  21  18  18  15  12  3   
  Final Capacity           25   | 8   10  10  10  10  10  25  25  25  25  25  25  25  5   5   
  Final Carried            25   | 6   10  10  10  10  10  19  25  21  22  19  17  15  5   5   

 Class Distribution 
--------------------
 42% | Scavenger-Tank
 21% | Scavenger-Gunner
 14% | Mutant
  6% | Derelict-Gunner
  6% | Tank
  4% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory
   Scavenger-Tank | -7/Waste
             Tank | -7/Factory
 Scavenger-Gunner | -6/Factory
   Scavenger-Tank | -6/Lower Caves
   Scavenger-Tank | -6/Lower Caves
 Scavenger-Gunner | -6/Zion
 Scavenger-Gunner | -5/Proximity Caves
  Derelict-Gunner | -5/Factory
           Mutant | -5/DSF
   Scavenger-Tank | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  
Matter Collected           4292 | 177  165  264  201  425  .    667  668  284  129  21   449  .    233  609  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6990 | .    239  492  997  407  .    855  751  725  225  105  525  .    137  1532 
  Parts                    281  | .    21   26   29   16   .    53   32   20   3    .    27   .    3    51   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      44   | .    .    .    .    .    .    .    .    18   .    .    26   .    .    .    
  Prevented                9    | .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Fac 
Combat Hostiles Destroyed  122  | .   7   10  15  12  .   16  10  13  4   1   15  .   2   17  
  Melee                    21   | .   .   .   6   1   .   2   2   5   1   .   2   .   .   2   
  Guns                     40   | .   5   5   1   4   .   6   1   1   .   .   5   .   .   12  
  Cannons                  39   | .   2   5   2   4   .   4   7   3   1   .   6   .   2   3   
  AOE                      7    | .   .   .   .   3   .   4   .   .   .   .   .   .   .   .   
Classes Destroyed          17   | .   3   2   3   1   .   2   3   2   .   .   1   .   .   .   
  Worker                   2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Builder                  6    | .   .   .   .   .   .   4   1   .   .   .   .   .   .   1   
  Recycler                 13   | .   .   1   5   .   .   3   1   .   .   .   .   .   .   3   
  Mechanic                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Watcher                  6    | .   1   2   1   .   .   1   .   .   .   .   .   .   .   1   
  Swarmer                  27   | .   3   4   5   4   .   .   .   3   .   .   8   .   .   .   
  Grunt                    55   | .   4   3   5   4   .   9   6   8   .   .   3   .   .   13  
  Brawler                  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Sentry                   11   | .   .   3   3   2   .   1   1   .   .   .   .   .   .   1   
  Specialist               4    | .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   
  Hunter                   2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Programmer               9    | .   .   .   .   2   .   3   2   .   .   .   .   .   .   2   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Savage                   3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Marauder                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           9    | .   5   9   7   5   .   5   3   4   3   1   4   .   1   5   
  Combat Bots Only         7    | .   5   7   5   5   .   5   3   4   3   1   4   .   1   4   
Max Kills in Single Turn   5    | .   1   1   1   2   .   5   1   1   1   1   2   .   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 2    | .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   1   .   1   1   1   1   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  
Hostile Shots Fired        1620  | .    61   58   96   150  .    282  123  104  42   35   75   .    233  361  
  Missed                   518   | .    18   15   30   48   .    102  54   28   13   13   31   .    66   100  
Damage Taken               18626 | .    473  532  889  1158 .    2953 1074 1466 741  375  722  .    3072 5171 
  Core                     3393  | .    81   112  107  169  .    368  91   197  22   32   73   .    980  1161 
  Absorbed by Shields      40    | .    .    .    .    .    .    .    .    .    19   .    .    .    21   .    
  Redirected to Shielding  269   | .    .    57   46   .    .    102  8    .    .    .    6    .    50   .    
  Ignored by Resistances   225   | .    .    .    .    .    .    .    .    82   .    .    .    .    .    143  
  Regen/Repaired (Parts)   508   | .    .    .    .    508  .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         56    | 100  67   72   80   .    .    23   .    .    .    .    51   .    2    .    
Volleys Fired              304   | .    27   34   15   26   2    52   25   14   6    3    24   1    12   63   
  Largest                  5     | .    2    2    2    3    3    3    4    4    4    4    4    4    4    5    
  Hottest                  340   | .    80   91   91   131  131  156  223  261  195  247  247  185  242  340  
Shots Fired                829   | .    54   67   31   75   6    119  97   53   15   13   74   4    33   188  
  Gun                      562   | .    43   39   16   44   4    76   69   40   9    9    46   1    .    166  
  Cannon                   246   | .    11   28   15   26   2    35   28   9    6    4    28   3    33   18   
  Launcher                 17    | .    .    .    .    5    .    8    .    4    .    .    .    .    .    .    
  Special                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kinetic                  428   | .    43   34   16   44   4    82   54   10   9    3    29   3    17   80   
  Thermal                  340   | .    11   33   15   26   2    29   26   39   6    10   45   1    16   81   
  Explosive                13    | .    .    .    .    5    .    8    .    .    .    .    .    .    .    .    
  Electromagnetic          48    | .    .    .    .    .    .    .    17   4    .    .    .    .    .    27   
  Robot Hit Streak         15    | .    5    10   9    9    7    12   6    13   3    15   13   .    6    14   
  Robot Miss Streak        11    | .    6    3    3    6    2    8    5    7    2    3    11   4    6    5    
  Penetration Max          1     | .    .    .    .    .    .    1    1    .    .    .    1    .    .    1    
  Secondary Targets        5     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           576   | .    28   49   54   41   6    72   62   51   19   10   37   .    22   125  
  Core Hits                258   | .    13   16   14   27   2    52   30   17   3    3    22   .    8    51   
  Critical Kills           7     | .    .    .    1    .    .    1    .    .    1    .    1    .    .    3    
  Critical Parts Destroyed 21    | .    .    .    6    1    .    .    .    2    2    .    5    .    .    5    
  Critical Strikes         49    | .    .    .    7    1    .    2    5    7    5    1    8    .    .    13   
    Burn                   10    | .    .    .    .    .    .    .    1    1    1    1    1    .    .    5    
    Destroy                12    | .    .    .    .    1    .    1    .    .    .    .    6    .    .    4    
    Blast                  6     | .    .    .    .    .    .    1    2    2    1    .    .    .    .    .    
    Smash                  17    | .    .    .    7    .    .    .    .    2    3    .    1    .    .    4    
    Sever                  4     | .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    
Melee Attacks              125   | .    .    .    55   4    .    7    9    20   12   .    4    .    .    14   
  Impact                   91    | .    .    .    55   .    .    .    .    6    12   .    4    .    .    14   
  Slashing                 34    | .    .    .    .    4    .    7    9    14   .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            16    | .    .    .    6    3    .    1    3    1    1    .    .    .    .    1    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17049 | .    345  748  1782 1567 145  2847 1776 1783 701  160  878  .    659  3658 
  Guns                     6563  | .    198  342  180  459  94   1073 767  486  99   113  339  .    .    2413 
  Cannons                  3880  | .    141  406  163  328  51   471  543  163  131  47   372  .    659  405  
  Explosions               2232  | .    .    .    .    500  .    1149 .    320  .    .    .    .    .    263  
  Melee                    4348  | .    .    .    1439 280  .    154  466  814  471  .    167  .    .    557  
  Ramming                  16    | .    6    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Kinetic                  5745  | .    198  283  180  459  94   1246 842  179  177  14   168  .    270  1635 
  Thermal                  4870  | .    141  465  163  549  51   298  378  470  53   146  543  .    389  1224 
  Explosive                1428  | .    .    .    .    279  .    1149 .    .    .    .    .    .    .    .    
  Electromagnetic          642   | .    .    .    .    .    .    .    90   320  .    .    .    .    .    232  
  Impact                   2953  | .    .    .    1439 .    .    .    .    319  471  .    167  .    .    557  
  Slashing                 1395  | .    .    .    .    280  .    154  466  495  .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         48    | .    .    .    25   1    15   17   .    .    48   48   48   .    1    15   
  Average Corruption       23    | .    .    .    13   1    7    14   .    .    31   48   46   .    1    8    
  Corruption Purged        14    | .    .    .    .    .    .    5    .    .    .    .    9    .    .    .    
  Corruption Blocked       8     | .    .    .    .    .    .    1    2    .    5    .    .    .    .    .    
  Effects                  235   | .    .    .    15   2    3    73   .    .    13   23   83   .    1    22   
    Message Errors         46    | .    .    .    4    .    1    10   .    .    3    4    18   .    .    6    
    Matter Fused           59    | .    .    .    4    2    1    14   .    .    6    9    16   .    .    7    
    Heat Flow Errors       33    | .    .    .    2    .    1    12   .    .    1    4    10   .    .    3    
    Energy Discharges      27    | .    .    .    3    .    .    10   .    .    2    1    8    .    1    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Parts Fused            4     | .    .    .    .    .    .    1    .    .    .    .    2    .    .    1    
    Data Loss (minor)      23    | .    .    .    1    .    .    9    .    .    .    1    11   .    .    1    
    Data Loss (major)      10    | .    .    .    .    .    .    5    .    .    1    .    4    .    .    .    
    Misfires               10    | .    .    .    1    .    .    3    .    .    .    2    3    .    .    1    
    Alerts                 6     | .    .    .    .    .    .    3    .    .    .    .    2    .    .    1    
    Misdirections          2     | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
    Weapon Failures        14    | .    .    .    .    .    .    5    .    .    .    1    8    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1374  | .    .    .    405  112  .    91   35   166  96   .    92   .    .    377  
  Projectiles              148   | .    .    .    .    2    .    41   9    25   .    .    3    .    .    68   
  Explosions               82    | .    .    .    .    6    .    .    .    .    .    .    .    .    .    76   
  Melee                    1144  | .    .    .    405  104  .    50   26   141  96   .    89   .    .    233  
Knockbacks                 18    | .    .    .    3    .    .    2    1    2    .    .    .    .    4    6    
  Impact                   5     | .    .    .    2    .    .    .    .    2    .    .    .    .    .    1    
  Kinetic                  11    | .    .    .    .    .    .    2    1    .    .    .    .    .    4    4    
  Secondary                2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      350   | .    .    .    .    19   .    259  .    22   .    .    .    .    .    50   
  Shots                    9     | .    .    .    .    1    .    5    .    2    .    .    .    .    .    1    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             4     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        1590  | .    196  182  186  199  152  235  513  441  227  367  396  54   1590 315  
  Average Temperature      130   | .    68   77   66   92   48   89   189  195  110  128  98   29   406  117  
  Received Heat Transfer   4629  | .    234  186  288  270  .    705  243  576  264  .    78   .    828  957  
  Effects                  23    | .    .    .    .    .    .    .    12   2    .    .    2    .    7    .    
    Shutdowns              8     | .    .    .    .    .    .    .    6    1    .    .    1    .    .    .    
    Energy Bleed           4     | .    .    .    .    .    .    .    1    1    .    .    1    .    1    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Short Circuit          3     | .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Damage (major)         6     | .    .    .    .    .    .    .    3    .    .    .    .    .    3    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Parts Fried              22    | .    .    .    8    .    .    .    1    7    3    .    2    .    .    1    
  Impact Corruptions       36    | .    .    .    17   .    .    .    .    5    3    .    3    .    .    8    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
  Parts Melted             27    | .    2    4    .    .    .    .    .    1    .    7    4    .    .    9    
  Heat Transferred         9278  | .    296  999  296  696  100  559  666  1016 185  397  991  .    598  2479 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Fac 
Peak Influence             405  | .   197 318 385 343 35  228 250 .   .   .   .   405 335 276 
  Initial                  403  | .   .   83  25  127 35  21  82  .   .   .   .   403 283 175 
  Average                  156  | .   119 159 236 176 29  94  164 .   .   .   .   404 269 162 
Maximum Alert Level        2    | .   .   1   1   1   .   1   1   .   .   .   .   2   1   1   
  Low Security (%)         70   | 100 100 77  30  75  100 89  80  .   .   .   .   .   24  52  
  Level 1                  28   | .   .   22  69  24  .   10  19  .   .   .   .   .   75  47  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   100 .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Squads Dispatched          26   | .   .   1   1   3   .   10  5   .   .   .   .   .   2   4   
  Investigation            4    | .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   
  Extermination            7    | .   .   .   .   1   .   3   1   .   .   .   .   .   .   2   
  Reinforcement            15   | .   .   1   1   .   .   7   2   .   .   .   .   .   2   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Fac 
Distress Signals           10   | .   .   3   2   .   .   3   .   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              198  | .   13  13  23  19  4   32  17  17  4   3   15  1   8   29  
  Peak Tracking Total      7    | .   5   5   6   4   5   5   4   4   4   4   4   1   5   7   
  Tactical Retreats        15   | .   .   1   1   .   1   2   .   2   .   2   1   .   3   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Fac 
Traps Triggered            6    | .   .   .   .   3   .   2   .   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   .   .   .   6   1   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Fac 
Machines Disabled          15   | .   1   .   .   2   .   6   1   .   .   .   .   .   1   4   
  Max in Single Turn       4    | .   1   .   .   2   .   4   1   .   .   .   .   .   1   4   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Fac 
Machines Accessed          28   | .   1   4   4   10  .   2   3   1   .   .   .   1   .   2   
  Terminals                18   | .   1   3   3   5   .   2   .   1   .   .   .   1   .   2   
  Fabricators              3    | .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                81   | .   3   22  8   35  .   2   6   1   .   .   .   1   .   3   
  Successful               45   | .   1   16  3   19  .   1   3   1   .   .   .   1   .   .   
  Failed                   36   | .   2   6   5   16  .   1   3   .   .   .   .   .   .   3   
    Catastrophic           4    | .   .   .   1   2   .   .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   29   | .   3   6   4   10  .   .   .   .   .   .   .   .   .   6   
  Terminals                40   | .   3   10  7   13  .   2   .   1   .   .   .   1   .   3   
  Fabricators              7    | .   .   .   .   2   .   .   5   .   .   .   .   .   .   .   
  Repair Stations          18   | .   .   .   .   18  .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              12   | .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Terminal Hacks             15   | .   1   5   2   4   .   1   .   1   .   .   .   1   .   .   
  Record                   2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Open DSF                 4    | .   .   .   .   2   .   1   .   .   .   .   .   1   .   .   
  Alert Level              2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             6    | .   1   2   2   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       15   | .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   
  Scan Component           8    | .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   
  Repair                   7    | .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 11   | .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   .   4   3   7   .   1   3   .   .   .   .   .   .   2   
  Full Trace Events        4    | .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   25   | .   .   .   .   .   .   .   25  .   .   .   .   .   .   .   
  Total Part Build Rating  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Parts Repaired             7    | .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   
  Time                     200  | .   .   .   .   200 .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
--------                   Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Fac 
Total Allies               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   .   31  .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   
  Total Damage             232  | .   .   .   .   .   232 .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   .   2   2   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  
Turns Passed               11848 | 59   329  481  633  1243 131  1696 682  2087 1341 367  1454 40   426  879  
Spaces Moved               5207  | 41   170  284  306  565  115  1079 333  718  467  146  521  14   152  296  
  Core                     139   | 9    2    .    .    .    .    8    .    .    1    .    .    .    95   24   
  Treads                   1227  | .    .    .    84   535  .    128  .    .    49   146  279  .    .    6    
  Legs                     1246  | 32   168  284  114  .    .    8    .    344  .    .    242  14   39   1    
  Wheels                   2448  | .    .    .    108  30   115  935  333  374  417  .    .    .    .    136  
  Hover                    147   | .    .    .    .    .    .    .    .    .    .    .    .    .    18   129  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            28    | 50   120  120  115  125  105  105  123  135  240  240  240  260  28   50   
  Average Speed            188   | 104  122  120  130  158  105  133  147  271  274  240  258  260  209  196  
  Slowest Speed            2100  | 120  300  120  240  160  105  465  155  470  1500 240  480  260  2100 1150 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39    | 3    38   29   34   20   78   27   10   87   69   14   81   1    96   8    
  Regions Visited          14
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Known Exits Taken        5     | .    1    1    1    .    .    .    .    .    1    .    .    1    .    .    
  Unknown Exits Taken      6     | 1    .    .    .    .    .    1    1    1    .    1    1    .    .    .    
Scrap Searched             10    | .    .    .    .    .    .    .    .    3    3    1    3    .    .    .    
Spaces Dug                 46    | .    .    .    .    .    .    46   .    .    .    .    .    .    .    .    
Terrain Destroyed          199   | .    .    .    .    24   .    123  8    2    2    .    4    1    1    34   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               40    | .    .    .    .    .    .    6    8    2    2    .    4    1    1    16   
  AOE                      159   | .    .    .    .    24   .    117  .    .    .    .    .    .    .    18   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  
Total                      6446 | 53   247  361  429  852  120  1226 467  791  497  155  567  16   232  433  
  Wait                     301  | .    4    8    16   212  .    4    35   3    .    .    3    .    15   1    
  Move                     5194 | 40   169  283  305  565  114  1078 332  717  466  145  520  13   151  296  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  170  | 6    18   14   12   12   1    29   29   12   5    2    5    .    15   10   
  Fast Attach              100  | 6    6    2    5    11   .    17   1    3    4    .    2    .    16   27   
  Attach                   104  | .    2    7    9    7    1    13   17   17   4    5    7    2    5    8    
  Detach                   4    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    2    
  Swap                     19   | 1    1    1    3    3    1    4    1    3    .    .    1    .    .    .    
  Drop                     109  | .    18   12   9    12   1    20   18   2    .    .    1    .    6    10   
  Fire                     304  | .    27   34   15   26   2    52   25   14   6    3    24   1    12   63   
  Melee                    125  | .    .    .    55   4    .    7    9    20   12   .    4    .    .    14   
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            12   | .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / DSF)
-5/DSF
-4/Factory

 History 
---------
  Turn | Location           | Event
    11 | -11/Scrapyard      | Discovered new exit (range 16)
    60 | -11/Scrapyard      | Entered Materials
   341 | -10/Materials      | Build established: Mutant
   351 | -10/Materials      | Discovered new exit (range 16)
   388 | -10/Materials      | Identified exit to Materials
   389 | -10/Materials      | Entered another Materials area
   389 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   541 | -9/Materials       | Destroyed 7 combat bots
   850 | -9/Materials       | Discovered new exit (range 15)
   867 | -9/Materials       | Identified exit to Materials
   870 | -9/Materials       | Entered another Materials area
   870 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1180 | -8/Materials       | Lost 6 parts (1p2n2u1w)
  1343 | -8/Materials       | System corruption reached 10%
  1484 | -8/Materials       | Discovered new exit (range 11)
  1502 | -8/Materials       | Identified exit to Factory
  1503 | -8/Materials       | Entered Factory
  1503 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  1627 | -7/Factory         | Discovered new exit (range 4)
  1708 | -7/Factory         | Repaired Lgt. Treads
  1736 | -7/Factory         | Repaired Lgt. Treads
  1777 | -7/Factory         | Build established: Scavenger-Gunner
  1887 | -7/Factory         | Repaired Lgt. Treads
  1920 | -7/Factory         | Repaired Hvy. Assault Rifle
  1960 | -7/Factory         | Repaired Lgt. Nuclear Core
  2293 | -7/Factory         | Repaired Lgt. Treads
  2320 | -7/Factory         | Repaired Lgt. Treads
  2532 | -7/Factory         | Build established: Scavenger-Tank
  2746 | -7/Factory         | Sucked down chute
  2746 | -7/Factory         | Entered Waste
  2747 | -7/Waste           | Met a frightened Derelict
  2761 | -7/Waste           | EMP discharged
  2767 | -7/Waste           | Spotted C-40 Crusher
  2782 | -7/Waste           | Spotted C-40 Crusher
  2823 | -7/Waste           | Spotted C-40 Crusher
  2830 | -7/Waste           | Spotted C-40 Crusher
  2847 | -7/Waste           | Spotted C-40 Crusher
  2861 | -7/Waste           | EMP discharged
  2861 | -7/Waste           | System corruption reached 10%
  2867 | -7/Waste           | Discovered new exit (range 10)
  2876 | -7/Waste           | Identified exit to Factory
  2877 | -7/Waste           | Entered Factory
  3480 | -7/Factory         | Lost 7 parts (1p3n3w)
  3831 | -7/Factory         | Build established: Gunner
  4203 | -7/Factory         | Core integrity fell below 50%
  4234 | -7/Factory         | Build established: Tank
  4482 | -7/Factory         | Discovered new exit (range 16)
  4573 | -7/Factory         | Entered another Factory area
  4573 | -6/Factory         | Evolved 2 slots: Power x1, Weapon x1
  4589 | -6/Factory         | Lost 6 parts (3n3w)
  4819 | -6/Factory         | Fabricated Core Shielding (x2)
  4848 | -6/Factory         | Build established: Scavenger-Gunner
  5223 | -6/Factory         | Discovered new exit (range 10)
  5255 | -6/Factory         | Entered Lower Caves
  5327 | -6/Lower Caves     | Lost 12 parts (2p4n2u4w)
  5473 | -6/Lower Caves     | Lost 3 parts (1u2w)
  5580 | -6/Lower Caves     | Build established: Scavenger-Tank
  5606 | -6/Lower Caves     | Learned location of Extension (-6)
  6868 | -6/Lower Caves     | Spotted B-75 Beast
  6907 | -6/Lower Caves     | Destroyed B-75 Beast
  6933 | -6/Lower Caves     | Lost 4 parts (1n1u2w)
  6972 | -6/Lower Caves     | Discovered new exit (range 15)
  6975 | -6/Lower Caves     | Learned location of Zion (-6)
  7342 | -6/Lower Caves     | Entered another Lower Caves area
  7571 | -6/Lower Caves     | Discovered new exit (range 13)
  8165 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8201 | -6/Lower Caves     | Learned 8 Factory zone layouts
  8263 | -6/Lower Caves     | Identified exit to Zion
  8433 | -6/Lower Caves     | Ambushed by wild Derelicts
  8452 | -6/Lower Caves     | System corruption reached 10%
  8524 | -6/Lower Caves     | Lost 12 parts (2p3n3u4w)
  8613 | -6/Lower Caves     | System corruption reached 30%
  8683 | -6/Lower Caves     | Entered Zion
  8764 | -6/Zion            | Found GAL Module
  8804 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
  8808 | -6/Zion            | Attacked by Zionites
  8832 | -6/Zion            | Spotted K8-GGZ(B)
  8832 | -6/Zion            | Spotted 76-E2B(B)
  8923 | -6/Zion            | Destroyed 76-E2B(B)
  9004 | -6/Zion            | Build established: Scavenger-Gunner
  9021 | -6/Zion            | Discovered new exit (range 13)
  9050 | -6/Zion            | Entered Proximity Caves
  9053 | -5/Proximity Caves | Spotter reported a threat
  9145 | -5/Proximity Caves | Spotter reported a threat
  9579 | -5/Proximity Caves | Learned Factory trap positions
  9695 | -5/Proximity Caves | Spotted B-75 Beast
  9706 | -5/Proximity Caves | Destroyed B-75 Beast
 10090 | -5/Proximity Caves | Build established: Derelict-Gunner
 10491 | -5/Proximity Caves | Discovered new exit (range 6)
 10504 | -5/Proximity Caves | Entered Factory
 10504 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10505 | -5/Factory         | Identified exit to Factory
 10506 | -5/Factory         | Loaded intel: 85 trap records
 10514 | -5/Factory         | Identified exit to DSF
 10544 | -5/Factory         | Entered DSF
 10582 | -5/DSF             | Additional patrols routed to DSF
 10674 | -5/DSF             | Wild Derelicts raided the area
 10726 | -5/DSF             | Core integrity fell below 50%
 10746 | -5/DSF             | Core integrity fell below 20%
 10776 | -5/DSF             | Lost 20 parts (1p4n6u9w)
 10824 | -5/DSF             | Sterilization system engaged
 10844 | -5/DSF             | Ambient heat levels rising (+10)
 10859 | -5/DSF             | Ambient heat levels rising (+10)
 10874 | -5/DSF             | Ambient heat levels rising (+10)
 10880 | -5/DSF             | Discovered exit to Factory (range 15)
 10889 | -5/DSF             | Ambient heat levels rising (+10)
 10904 | -5/DSF             | Ambient heat levels rising (+10)
 10919 | -5/DSF             | Ambient heat levels rising (+10)
 10934 | -5/DSF             | Ambient heat levels rising (+10)
 10949 | -5/DSF             | Ambient heat levels rising (+10)
 10964 | -5/DSF             | Ambient heat levels rising (+10)
 10970 | -5/DSF             | Entered Factory
 10970 | -4/Factory         | Evolved 2 slots: Utility x2
 11255 | -4/Factory         | Build established: Scavenger-Tank
 11337 | -4/Factory         | Core integrity fell below 50%
 11348 | -4/Factory         | System corruption reached 10%
 11368 | -4/Factory         | Core integrity fell below 20%
 11404 | -4/Factory         | Lost 19 parts (2p2n6u9w)
 11849 | -4/Factory         | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
Slug penetrates P-70 Sage.
Destroyed Imp. Remote Datajack.
K-01 Serf collects debris. <x2>
Adv. Heat Sink destroyed.
K-01 Serf collects debris.
Slug penetrates P-70 Sage. <x2>
P-70 Sage destroyed.
Field Laser destroyed.
K-01 Serf collects debris. <x2>
R-10 Processor collects Lgt. Nuclear Core.
Slug penetrates P-70 Sage.
Wave Gun destroyed.
Slug penetrates P-70 Sage.
Imp. Heavy Armor Plating destroyed.
K-01 Serf collects debris. <x2>
R-10 Processor collects VTOL Module.
Destroyed Antigrav System.
Slug penetrates P-70 Sage.
System corrupted: Heat flow error (+249).
K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ""??????????              #??     # ?????????????? |
| ""?????????               +?      +??????????????? |
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| "???????????            ! #    %  #?###??????????? |
| "???????????              #   R   #   ???????????? |
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| ??????????????#          %[*!     #  """""""""???? |
| ??????????????#           !       ;       ???????? |
| ??????????????#          @        ;      ????????? |
| ??????????????#=          k       ;######????????? |
| ??????????###?# ==                ;#############?? |
| ?????######"###                               ^ ?? |
| ?????#        %           [                      ? |
| ######         k          k!!    !               ? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           95
Coolant Potential          80
Energy Generation          34
Energy Capacity            370
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Cloak Strength             2
Base Temperature (-)       200
Corruption Block           8
Armor Coverage             825
Resistance: KI             30
Resistance: TH             15
Core Shielding             20
Weapon Shielding           66
Weapon Cycling             15
Melee Speed Boost          20
Evasion (%)                55
Targeting Accuracy         8
Melee Accuracy             6
Recoil Reduction           3
Energy Filtering           30
Salvage Targeting          4

 Item Schematics 
-----------------
   Aluminum Leg | -9/Materials | Scanalyzed
 Core Shielding | -9/Materials | Scanalyzed
          Flail | -9/Materials | Scanalyzed
    Lgt. Cannon | -9/Materials | Scanalyzed
      Heat Sink | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Core Shielding | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I'm Back, Baby!
Just What I Needed
Respectable Loadout

 Challenges 
------------
None

 Game 
------
Seed              SingularityPointCycler
  Manual?         0
Play Time         02:25:37
  Cumulative      18.2 hours
  Start           2024.05.24 @ 05:22:32
  End             2024.05.27 @ 23:33:07
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          23
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e2db851d-5edf-4776-be8b-b3f6cdc93e8d