Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.27 @ 23:33:07 Player: skkpq Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (152) 760 Value Destroyed (6064) 6064 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 13204 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 265/300 Energy 21/100 System Corruption 15% Temperature Warning (315) Movement Rolling (100) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Compact Wheel Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY (8) ------ Improved Coolant Injector Machine Analyzer > --- WEAPON (5) ------- Plasma Rifle Dispersion Rifle KE Penetrator > --- INVENTORY (5) ---- Light Antimatter Reactor Wheel Improved Linear Gravjet Improved Linear Gravjet Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Improved Coolant Injector Machine Analyzer Energy Filter Stasis Canceller Improved Heavy Armor Plating > --- WEAPON ----------- Field Laser Plasma Rifle Wave Gun Dispersion Rifle KE Penetrator > --- INVENTORY -------- Light Antimatter Reactor Wheel Improved Linear Gravjet Field Laser Enhanced Gauss Cannon [Rating: 105] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Linear Gravjet Flight Unit Nuclear Pulse Thruster Utility Huge Storage Unit Device Microactuators Storage Huge Storage Unit Processor Corruption Screen Protection Hardened Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Enhanced Flamer Impact Weapon Impact Mace Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Fac Slots Evolved 12 | . . 2 2 2 . . 2 . . . . 2 . 2 Power 1 | . . . . . . . 1 . . . . . . . Propulsion 2 | . . 1 . . . . . . . . . 1 . . Utility 6 | . . 1 1 1 . . . . . . . 1 . 2 Weapon 3 | . . . 1 1 . . 1 . . . . . . . Parts Attached 223 | 7 9 10 17 21 2 34 19 23 8 5 10 2 21 35 Power 21 | 1 1 1 2 2 . 2 4 2 . 1 1 . 1 3 Engine 8 | 1 1 1 1 . . . 2 1 . . . . 1 . Core 11 | . . . 1 2 . 2 2 1 . . 1 . . 2 Reactor 2 | . . . . . . . . . . 1 . . . 1 Propulsion 70 | 2 4 3 6 6 1 14 4 8 3 . 4 1 4 10 Treads 19 | . . . 3 5 . 4 1 . 3 . . 1 . 2 Leg 24 | 2 4 3 2 . . 3 . 5 . . 4 . . 1 Wheel 18 | . . . 1 1 1 7 3 3 . . . . . 2 Hover 8 | . . . . . . . . . . . . . 4 4 Flight 1 | . . . . . . . . . . . . . . 1 Utility 54 | 1 2 3 5 3 1 7 4 5 1 4 2 1 5 10 Device 26 | . . . 2 1 . 3 3 3 . 3 1 . 3 7 Storage 5 | 1 1 1 1 . . 1 . . . . . . . . Processor 8 | . 1 . . 1 . 2 . 1 . 1 . 1 . 1 Hackware . | . . . . . . . . . . . . . . . Protection 15 | . . 2 2 1 1 1 1 1 1 . 1 . 2 2 Artifact . | . . . . . . . . . . . . . . . Weapon 78 | 3 2 3 4 10 . 11 7 8 4 . 3 . 11 12 Energy Gun 21 | 1 . 1 . 1 . 1 3 4 2 . . . 2 6 Energy Cannon 9 | . 1 1 1 1 . . 1 . 1 . . . 3 . Ballistic Gun 25 | 2 1 1 2 5 . 6 1 1 1 . . . 2 3 Ballistic Cannon 12 | . . . . 1 . 2 2 1 . . 2 . 2 2 Launcher 4 | . . . . 1 . 2 . 1 . . . . . . Special Weapon 1 | . . . . . . . . . . . . . 1 . Impact Weapon 5 | . . . 1 . . . . 1 . . 1 . 1 1 Slashing Weapon 1 | . . . . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 . . 1 1 . . . . . . Corrupted Parts 5 | . . . 3 . . . . . 2 . . . . . System Corruption 40 | . . . 17 . . . . . 23 . . . . . Parts Lost 121 | . 1 2 6 2 . 18 4 15 12 1 5 . 21 34 Power 13 | . . 1 1 . . 1 . 2 2 . . . 2 4 Propulsion 29 | . 1 . 2 . . 7 2 3 3 . 2 . 4 5 Utility 33 | . . . 2 1 . 3 . 4 3 1 . . 6 13 Weapon 46 | . . 1 1 1 . 7 2 6 4 . 3 . 9 12 Highest Loss Streak 20 | . 1 2 6 2 . 7 4 12 12 1 2 . 20 19 To Critical Strikes 2 | . . . . . . . . . 2 . . . . . Average Slot Usage (%) 92 | . 90 98 94 98 100 96 99 97 91 90 93 100 59 70 Engine 3 | . 14 10 6 . . . 6 5 5 . . . . 1 Core 4 | . . . 1 6 7 6 6 5 4 . 2 5 1 4 Reactor 1 | . . . . . . . . . . 5 6 5 . 1 Treads 6 | . . . 5 21 7 8 4 . 1 20 9 5 1 3 Leg 8 | . 26 32 15 . . 1 . 14 10 . 9 17 5 1 Wheel 4 | . . . 4 . 15 10 14 3 4 . . . . 1 Device 11 | . . . 6 10 15 11 11 14 16 11 13 11 8 17 Storage 6 | . 14 11 9 7 7 7 6 6 6 6 6 5 2 . Processor 8 | . 6 11 9 11 7 12 13 6 4 5 6 11 4 2 Protection 4 | . . 11 10 6 7 4 1 4 . 6 5 5 3 4 Energy Gun 8 | . . 5 . . . 3 8 17 12 13 11 . 2 12 Energy Cannon 3 | . 8 5 9 6 7 2 1 . . 6 6 5 3 . Ballistic Gun 7 | . 19 11 8 14 15 8 8 1 5 6 6 5 1 6 Ballistic Cannon 2 | . . . . . . 4 5 5 5 . . 11 4 . Impact Weapon 3 | . . . 9 . . . . 5 6 6 6 5 4 2 Slashing Weapon 2 | . . . . 6 7 7 6 . . . . . . . Naked Turns 10 | . . . . . . . . . . . . . 10 . Heaviest Build 142 | 13 18 21 32 39 39 112 121 142 123 125 130 127 131 70 Greatest Support 76 | 20 20 30 60 60 26 64 42 45 76 76 76 49 49 46 Greatest Overweight (x) 41 | . 5 . 1 3 1 8 5 12 29 1 4 2 41 22 Average Overweight (x) 3 | . . . . . 1 1 4 6 11 1 1 2 2 3 Largest Inventory Capacity 25 | 8 10 10 10 10 10 25 25 25 25 25 25 25 25 5 Average Capacity 18 | 6 8 10 10 10 10 15 25 25 25 25 25 25 14 5 Most Carried 25 | 6 10 10 10 10 10 23 25 25 25 22 21 16 25 5 Average Carried 15 | 4 7 9 9 9 9 13 22 19 21 18 18 15 12 3 Final Capacity 25 | 8 10 10 10 10 10 25 25 25 25 25 25 25 5 5 Final Carried 25 | 6 10 10 10 10 10 19 25 21 22 19 17 15 5 5 Class Distribution -------------------- 42% | Scavenger-Tank 21% | Scavenger-Gunner 14% | Mutant 6% | Derelict-Gunner 6% | Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -7/Waste Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Derelict-Gunner | -5/Factory Mutant | -5/DSF Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Fac Matter Collected 4292 | 177 165 264 201 425 . 667 668 284 129 21 449 . 233 609 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6990 | . 239 492 997 407 . 855 751 725 225 105 525 . 137 1532 Parts 281 | . 21 26 29 16 . 53 32 20 3 . 27 . 3 51 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . 1 . . . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . . 18 . . 26 . . . Prevented 9 | . . . . . . . . 9 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Fac Combat Hostiles Destroyed 122 | . 7 10 15 12 . 16 10 13 4 1 15 . 2 17 Melee 21 | . . . 6 1 . 2 2 5 1 . 2 . . 2 Guns 40 | . 5 5 1 4 . 6 1 1 . . 5 . . 12 Cannons 39 | . 2 5 2 4 . 4 7 3 1 . 6 . 2 3 AOE 7 | . . . . 3 . 4 . . . . . . . . Classes Destroyed 17 | . 3 2 3 1 . 2 3 2 . . 1 . . . Worker 2 | . . . 1 1 . . . . . . . . . . Builder 6 | . . . . . . 4 1 . . . . . . 1 Recycler 13 | . . 1 5 . . 3 1 . . . . . . 3 Mechanic 2 | . . . . . . . 1 . . . . . . 1 Operator 1 | . . . . . . . 1 . . . . . . . Drone 2 | . . . . . . . . . . . 2 . . . Watcher 6 | . 1 2 1 . . 1 . . . . . . . 1 Swarmer 27 | . 3 4 5 4 . . . 3 . . 8 . . . Grunt 55 | . 4 3 5 4 . 9 6 8 . . 3 . . 13 Brawler 2 | . . . 1 . . . . . . . . . . 1 Duelist 2 | . . . . . . . . 1 . . 1 . . . Sentry 11 | . . 3 3 2 . 1 1 . . . . . . 1 Specialist 4 | . . . . . . 2 . . . . . . 2 . Hunter 2 | . . . 1 . . 1 . . . . . . . . Programmer 9 | . . . . 2 . 3 2 . . . . . . 2 Heavy 1 | . . . . . . . 1 . . . . . . . Behemoth 2 | . . . . . . . . 1 . . 1 . . . Thug 1 | . . . . . . . . . 1 . . . . . Savage 3 | . . . . . . . . . 3 . . . . . Marauder 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 9 | . 5 9 7 5 . 5 3 4 3 1 4 . 1 5 Combat Bots Only 7 | . 5 7 5 5 . 5 3 4 3 1 4 . 1 4 Max Kills in Single Turn 5 | . 1 1 1 2 . 5 1 1 1 1 2 . 1 2 Gunslinging 1 | . . . . . . . . . . . . . . 1 Exploded 2 | . . . . 2 . 2 . . . . . . . . Melee 1 | . . . 1 1 . 1 1 1 1 . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Fac Hostile Shots Fired 1620 | . 61 58 96 150 . 282 123 104 42 35 75 . 233 361 Missed 518 | . 18 15 30 48 . 102 54 28 13 13 31 . 66 100 Damage Taken 18626 | . 473 532 889 1158 . 2953 1074 1466 741 375 722 . 3072 5171 Core 3393 | . 81 112 107 169 . 368 91 197 22 32 73 . 980 1161 Absorbed by Shields 40 | . . . . . . . . . 19 . . . 21 . Redirected to Shielding 269 | . . 57 46 . . 102 8 . . . 6 . 50 . Ignored by Resistances 225 | . . . . . . . . 82 . . . . . 143 Regen/Repaired (Parts) 508 | . . . . 508 . . . . . . . . . . Core Remaining (%) 56 | 100 67 72 80 . . 23 . . . . 51 . 2 . Volleys Fired 304 | . 27 34 15 26 2 52 25 14 6 3 24 1 12 63 Largest 5 | . 2 2 2 3 3 3 4 4 4 4 4 4 4 5 Hottest 340 | . 80 91 91 131 131 156 223 261 195 247 247 185 242 340 Shots Fired 829 | . 54 67 31 75 6 119 97 53 15 13 74 4 33 188 Gun 562 | . 43 39 16 44 4 76 69 40 9 9 46 1 . 166 Cannon 246 | . 11 28 15 26 2 35 28 9 6 4 28 3 33 18 Launcher 17 | . . . . 5 . 8 . 4 . . . . . . Special 4 | . . . . . . . . . . . . . . 4 Kinetic 428 | . 43 34 16 44 4 82 54 10 9 3 29 3 17 80 Thermal 340 | . 11 33 15 26 2 29 26 39 6 10 45 1 16 81 Explosive 13 | . . . . 5 . 8 . . . . . . . . Electromagnetic 48 | . . . . . . . 17 4 . . . . . 27 Robot Hit Streak 15 | . 5 10 9 9 7 12 6 13 3 15 13 . 6 14 Robot Miss Streak 11 | . 6 3 3 6 2 8 5 7 2 3 11 4 6 5 Penetration Max 1 | . . . . . . 1 1 . . . 1 . . 1 Secondary Targets 5 | . 1 . . . . . . . . . . . . 4 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . 1 Shots Hit Robots 576 | . 28 49 54 41 6 72 62 51 19 10 37 . 22 125 Core Hits 258 | . 13 16 14 27 2 52 30 17 3 3 22 . 8 51 Critical Kills 7 | . . . 1 . . 1 . . 1 . 1 . . 3 Critical Parts Destroyed 21 | . . . 6 1 . . . 2 2 . 5 . . 5 Critical Strikes 49 | . . . 7 1 . 2 5 7 5 1 8 . . 13 Burn 10 | . . . . . . . 1 1 1 1 1 . . 5 Destroy 12 | . . . . 1 . 1 . . . . 6 . . 4 Blast 6 | . . . . . . 1 2 2 1 . . . . . Smash 17 | . . . 7 . . . . 2 3 . 1 . . 4 Sever 4 | . . . . . . . 2 2 . . . . . . Melee Attacks 125 | . . . 55 4 . 7 9 20 12 . 4 . . 14 Impact 91 | . . . 55 . . . . 6 12 . 4 . . 14 Slashing 34 | . . . . 4 . 7 9 14 . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 16 | . . . 6 3 . 1 3 1 1 . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 17049 | . 345 748 1782 1567 145 2847 1776 1783 701 160 878 . 659 3658 Guns 6563 | . 198 342 180 459 94 1073 767 486 99 113 339 . . 2413 Cannons 3880 | . 141 406 163 328 51 471 543 163 131 47 372 . 659 405 Explosions 2232 | . . . . 500 . 1149 . 320 . . . . . 263 Melee 4348 | . . . 1439 280 . 154 466 814 471 . 167 . . 557 Ramming 16 | . 6 . . . . . . . . . . . . 10 Kinetic 5745 | . 198 283 180 459 94 1246 842 179 177 14 168 . 270 1635 Thermal 4870 | . 141 465 163 549 51 298 378 470 53 146 543 . 389 1224 Explosive 1428 | . . . . 279 . 1149 . . . . . . . . Electromagnetic 642 | . . . . . . . 90 320 . . . . . 232 Impact 2953 | . . . 1439 . . . . 319 471 . 167 . . 557 Slashing 1395 | . . . . 280 . 154 466 495 . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 48 | . . . 25 1 15 17 . . 48 48 48 . 1 15 Average Corruption 23 | . . . 13 1 7 14 . . 31 48 46 . 1 8 Corruption Purged 14 | . . . . . . 5 . . . . 9 . . . Corruption Blocked 8 | . . . . . . 1 2 . 5 . . . . . Effects 235 | . . . 15 2 3 73 . . 13 23 83 . 1 22 Message Errors 46 | . . . 4 . 1 10 . . 3 4 18 . . 6 Matter Fused 59 | . . . 4 2 1 14 . . 6 9 16 . . 7 Heat Flow Errors 33 | . . . 2 . 1 12 . . 1 4 10 . . 3 Energy Discharges 27 | . . . 3 . . 10 . . 2 1 8 . 1 2 Parts Rejected 1 | . . . . . . . . . . . 1 . . . Parts Fused 4 | . . . . . . 1 . . . . 2 . . 1 Data Loss (minor) 23 | . . . 1 . . 9 . . . 1 11 . . 1 Data Loss (major) 10 | . . . . . . 5 . . 1 . 4 . . . Misfires 10 | . . . 1 . . 3 . . . 2 3 . . 1 Alerts 6 | . . . . . . 3 . . . . 2 . . 1 Misdirections 2 | . . . . . . 1 . . . 1 . . . . Weapon Failures 14 | . . . . . . 5 . . . 1 8 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1374 | . . . 405 112 . 91 35 166 96 . 92 . . 377 Projectiles 148 | . . . . 2 . 41 9 25 . . 3 . . 68 Explosions 82 | . . . . 6 . . . . . . . . . 76 Melee 1144 | . . . 405 104 . 50 26 141 96 . 89 . . 233 Knockbacks 18 | . . . 3 . . 2 1 2 . . . . 4 6 Impact 5 | . . . 2 . . . . 2 . . . . . 1 Kinetic 11 | . . . . . . 2 1 . . . . . 4 4 Secondary 2 | . . . 1 . . . . . . . . . . 1 Self-Inflicted Damage 350 | . . . . 19 . 259 . 22 . . . . . 50 Shots 9 | . . . . 1 . 5 . 2 . . . . . 1 Rammed 2 | . . . . . . . . . . . . . . 2 Targets Rammed 4 | . 2 . . . . . . . . . . . . 2 Kicked 2 | . 2 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 1590 | . 196 182 186 199 152 235 513 441 227 367 396 54 1590 315 Average Temperature 130 | . 68 77 66 92 48 89 189 195 110 128 98 29 406 117 Received Heat Transfer 4629 | . 234 186 288 270 . 705 243 576 264 . 78 . 828 957 Effects 23 | . . . . . . . 12 2 . . 2 . 7 . Shutdowns 8 | . . . . . . . 6 1 . . 1 . . . Energy Bleed 4 | . . . . . . . 1 1 . . 1 . 1 . Interference 1 | . . . . . . . . . . . . . 1 . Short Circuit 3 | . . . . . . . 1 . . . . . 2 . Damage (minor) 1 | . . . . . . . 1 . . . . . . . Damage (major) 6 | . . . . . . . 3 . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 3 . . . . . . Combat Hostiles 3 | . . . . . . . . 3 . . . . . . Parts Fried 22 | . . . 8 . . . 1 7 3 . 2 . . 1 Impact Corruptions 36 | . . . 17 . . . . 5 3 . 3 . . 8 Robots Melted 2 | . . . . . . . . . . 1 1 . . . Combat Hostiles 2 | . . . . . . . . . . 1 1 . . . Parts Melted 27 | . 2 4 . . . . . 1 . 7 4 . . 9 Heat Transferred 9278 | . 296 999 296 696 100 559 666 1016 185 397 991 . 598 2479 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Fac Peak Influence 405 | . 197 318 385 343 35 228 250 . . . . 405 335 276 Initial 403 | . . 83 25 127 35 21 82 . . . . 403 283 175 Average 156 | . 119 159 236 176 29 94 164 . . . . 404 269 162 Maximum Alert Level 2 | . . 1 1 1 . 1 1 . . . . 2 1 1 Low Security (%) 70 | 100 100 77 30 75 100 89 80 . . . . . 24 52 Level 1 28 | . . 22 69 24 . 10 19 . . . . . 75 47 Level 2 . | . . . . . . . . . . . . 100 . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . 1 . Squads Dispatched 26 | . . 1 1 3 . 10 5 . . . . . 2 4 Investigation 4 | . . . . 2 . . 2 . . . . . . . Extermination 7 | . . . . 1 . 3 1 . . . . . . 2 Reinforcement 15 | . . 1 1 . . 7 2 . . . . . 2 2 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Fac Distress Signals 10 | . . 3 2 . . 3 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 198 | . 13 13 23 19 4 32 17 17 4 3 15 1 8 29 Peak Tracking Total 7 | . 5 5 6 4 5 5 4 4 4 4 4 1 5 7 Tactical Retreats 15 | . . 1 1 . 1 2 . 2 . 2 1 . 3 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Fac Traps Triggered 6 | . . . . 3 . 2 . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . 6 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Fac Machines Disabled 15 | . 1 . . 2 . 6 1 . . . . . 1 4 Max in Single Turn 4 | . 1 . . 2 . 4 1 . . . . . 1 4 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Fac Machines Accessed 28 | . 1 4 4 10 . 2 3 1 . . . 1 . 2 Terminals 18 | . 1 3 3 5 . 2 . 1 . . . 1 . 2 Fabricators 3 | . . . . 1 . . 2 . . . . . . . Repair Stations 3 | . . . . 3 . . . . . . . . . . Recycling Units 2 | . . . 1 1 . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . Total Hacks 81 | . 3 22 8 35 . 2 6 1 . . . 1 . 3 Successful 45 | . 1 16 3 19 . 1 3 1 . . . 1 . . Failed 36 | . 2 6 5 16 . 1 3 . . . . . . 3 Catastrophic 4 | . . . 1 2 . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 29 | . 3 6 4 10 . . . . . . . . . 6 Terminals 40 | . 3 10 7 13 . 2 . 1 . . . 1 . 3 Fabricators 7 | . . . . 2 . . 5 . . . . . . . Repair Stations 18 | . . . . 18 . . . . . . . . . . Recycling Units 3 | . . . 1 2 . . . . . . . . . . Scanalyzers 12 | . . 12 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . Terminal Hacks 15 | . 1 5 2 4 . 1 . 1 . . . 1 . . Record 2 | . . . . 1 . . . 1 . . . . . . Open DSF 4 | . . . . 2 . 1 . . . . . 1 . . Alert Level 2 | . . 2 . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . Locate Traps 6 | . 1 2 2 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 3 . . . . . . . Load Schematic 2 | . . . . . . . 2 . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks 15 | . . . . 15 . . . . . . . . . . Scan Component 8 | . . . . 8 . . . . . . . . . . Repair 7 | . . . . 7 . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . Scanalyzer 11 | . . 11 . . . . . . . . . . . . Insert Component 5 | . . 5 . . . . . . . . . . . . Analyze 6 | . . 6 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 20 | . . 4 3 7 . 1 3 . . . . . . 2 Full Trace Events 4 | . . . . 2 . . 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 5 . . . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 25 | . . . . . . . 25 . . . . . . . Total Part Build Rating 2 | . . . . . . . 2 . . . . . . . Parts Repaired 7 | . . . . 7 . . . . . . . . . . Time 200 | . . . . 200 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . . . . . Parts Scanalyzed 5 | . . 5 . . . . . . . . . . . . Part Schematics Acquired 5 | . . 5 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . . . . . Programmers 4 | . . . . . . . 4 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Fac Total Allies 1 | . . . . . 1 . . . . . . . . . Largest Group 1 | . . . . . 1 . . . . . . . . . Highest-Rated Group 31 | . . . . . 31 . . . . . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 12 | . . . . . 12 . . . . . . . . . Total Damage 232 | . . . . . 232 . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 2 2 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Fac Turns Passed 11848 | 59 329 481 633 1243 131 1696 682 2087 1341 367 1454 40 426 879 Spaces Moved 5207 | 41 170 284 306 565 115 1079 333 718 467 146 521 14 152 296 Core 139 | 9 2 . . . . 8 . . 1 . . . 95 24 Treads 1227 | . . . 84 535 . 128 . . 49 146 279 . . 6 Legs 1246 | 32 168 284 114 . . 8 . 344 . . 242 14 39 1 Wheels 2448 | . . . 108 30 115 935 333 374 417 . . . . 136 Hover 147 | . . . . . . . . . . . . . 18 129 Flight . | . . . . . . . . . . . . . . . Fastest Speed 28 | 50 120 120 115 125 105 105 123 135 240 240 240 260 28 50 Average Speed 188 | 104 122 120 130 158 105 133 147 271 274 240 258 260 209 196 Slowest Speed 2100 | 120 300 120 240 160 105 465 155 470 1500 240 480 260 2100 1150 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 38 29 34 20 78 27 10 87 69 14 81 1 96 8 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . 2 . . . . . . Known Exits Taken 5 | . 1 1 1 . . . . . 1 . . 1 . . Unknown Exits Taken 6 | 1 . . . . . 1 1 1 . 1 1 . . . Scrap Searched 10 | . . . . . . . . 3 3 1 3 . . . Spaces Dug 46 | . . . . . . 46 . . . . . . . . Terrain Destroyed 199 | . . . . 24 . 123 8 2 2 . 4 1 1 34 Melee . | . . . . . . . . . . . . . . . Projectile 40 | . . . . . . 6 8 2 2 . 4 1 1 16 AOE 159 | . . . . 24 . 117 . . . . . . . 18 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Fac Total 6446 | 53 247 361 429 852 120 1226 467 791 497 155 567 16 232 433 Wait 301 | . 4 8 16 212 . 4 35 3 . . 3 . 15 1 Move 5194 | 40 169 283 305 565 114 1078 332 717 466 145 520 13 151 296 Hop . | . . . . . . . . . . . . . . . Pick Up 170 | 6 18 14 12 12 1 29 29 12 5 2 5 . 15 10 Fast Attach 100 | 6 6 2 5 11 . 17 1 3 4 . 2 . 16 27 Attach 104 | . 2 7 9 7 1 13 17 17 4 5 7 2 5 8 Detach 4 | . . . . . . 2 . . . . . . . 2 Swap 19 | 1 1 1 3 3 1 4 1 3 . . 1 . . . Drop 109 | . 18 12 9 12 1 20 18 2 . . 1 . 6 10 Fire 304 | . 27 34 15 26 2 52 25 14 6 3 24 1 12 63 Melee 125 | . . . 55 4 . 7 9 20 12 . 4 . . 14 Ram 2 | . . . . . . . . . . . . . . 2 Kick 2 | . 2 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . . . . . 12 . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / DSF) -5/DSF -4/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 341 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 16) 388 | -10/Materials | Identified exit to Materials 389 | -10/Materials | Entered another Materials area 389 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 541 | -9/Materials | Destroyed 7 combat bots 850 | -9/Materials | Discovered new exit (range 15) 867 | -9/Materials | Identified exit to Materials 870 | -9/Materials | Entered another Materials area 870 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1180 | -8/Materials | Lost 6 parts (1p2n2u1w) 1343 | -8/Materials | System corruption reached 10% 1484 | -8/Materials | Discovered new exit (range 11) 1502 | -8/Materials | Identified exit to Factory 1503 | -8/Materials | Entered Factory 1503 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1627 | -7/Factory | Discovered new exit (range 4) 1708 | -7/Factory | Repaired Lgt. Treads 1736 | -7/Factory | Repaired Lgt. Treads 1777 | -7/Factory | Build established: Scavenger-Gunner 1887 | -7/Factory | Repaired Lgt. Treads 1920 | -7/Factory | Repaired Hvy. Assault Rifle 1960 | -7/Factory | Repaired Lgt. Nuclear Core 2293 | -7/Factory | Repaired Lgt. Treads 2320 | -7/Factory | Repaired Lgt. Treads 2532 | -7/Factory | Build established: Scavenger-Tank 2746 | -7/Factory | Sucked down chute 2746 | -7/Factory | Entered Waste 2747 | -7/Waste | Met a frightened Derelict 2761 | -7/Waste | EMP discharged 2767 | -7/Waste | Spotted C-40 Crusher 2782 | -7/Waste | Spotted C-40 Crusher 2823 | -7/Waste | Spotted C-40 Crusher 2830 | -7/Waste | Spotted C-40 Crusher 2847 | -7/Waste | Spotted C-40 Crusher 2861 | -7/Waste | EMP discharged 2861 | -7/Waste | System corruption reached 10% 2867 | -7/Waste | Discovered new exit (range 10) 2876 | -7/Waste | Identified exit to Factory 2877 | -7/Waste | Entered Factory 3480 | -7/Factory | Lost 7 parts (1p3n3w) 3831 | -7/Factory | Build established: Gunner 4203 | -7/Factory | Core integrity fell below 50% 4234 | -7/Factory | Build established: Tank 4482 | -7/Factory | Discovered new exit (range 16) 4573 | -7/Factory | Entered another Factory area 4573 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4589 | -6/Factory | Lost 6 parts (3n3w) 4819 | -6/Factory | Fabricated Core Shielding (x2) 4848 | -6/Factory | Build established: Scavenger-Gunner 5223 | -6/Factory | Discovered new exit (range 10) 5255 | -6/Factory | Entered Lower Caves 5327 | -6/Lower Caves | Lost 12 parts (2p4n2u4w) 5473 | -6/Lower Caves | Lost 3 parts (1u2w) 5580 | -6/Lower Caves | Build established: Scavenger-Tank 5606 | -6/Lower Caves | Learned location of Extension (-6) 6868 | -6/Lower Caves | Spotted B-75 Beast 6907 | -6/Lower Caves | Destroyed B-75 Beast 6933 | -6/Lower Caves | Lost 4 parts (1n1u2w) 6972 | -6/Lower Caves | Discovered new exit (range 15) 6975 | -6/Lower Caves | Learned location of Zion (-6) 7342 | -6/Lower Caves | Entered another Lower Caves area 7571 | -6/Lower Caves | Discovered new exit (range 13) 8165 | -6/Lower Caves | Encountered a Warlord checkpoint 8201 | -6/Lower Caves | Learned 8 Factory zone layouts 8263 | -6/Lower Caves | Identified exit to Zion 8433 | -6/Lower Caves | Ambushed by wild Derelicts 8452 | -6/Lower Caves | System corruption reached 10% 8524 | -6/Lower Caves | Lost 12 parts (2p3n3u4w) 8613 | -6/Lower Caves | System corruption reached 30% 8683 | -6/Lower Caves | Entered Zion 8764 | -6/Zion | Found GAL Module 8804 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8808 | -6/Zion | Attacked by Zionites 8832 | -6/Zion | Spotted K8-GGZ(B) 8832 | -6/Zion | Spotted 76-E2B(B) 8923 | -6/Zion | Destroyed 76-E2B(B) 9004 | -6/Zion | Build established: Scavenger-Gunner 9021 | -6/Zion | Discovered new exit (range 13) 9050 | -6/Zion | Entered Proximity Caves 9053 | -5/Proximity Caves | Spotter reported a threat 9145 | -5/Proximity Caves | Spotter reported a threat 9579 | -5/Proximity Caves | Learned Factory trap positions 9695 | -5/Proximity Caves | Spotted B-75 Beast 9706 | -5/Proximity Caves | Destroyed B-75 Beast 10090 | -5/Proximity Caves | Build established: Derelict-Gunner 10491 | -5/Proximity Caves | Discovered new exit (range 6) 10504 | -5/Proximity Caves | Entered Factory 10504 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10505 | -5/Factory | Identified exit to Factory 10506 | -5/Factory | Loaded intel: 85 trap records 10514 | -5/Factory | Identified exit to DSF 10544 | -5/Factory | Entered DSF 10582 | -5/DSF | Additional patrols routed to DSF 10674 | -5/DSF | Wild Derelicts raided the area 10726 | -5/DSF | Core integrity fell below 50% 10746 | -5/DSF | Core integrity fell below 20% 10776 | -5/DSF | Lost 20 parts (1p4n6u9w) 10824 | -5/DSF | Sterilization system engaged 10844 | -5/DSF | Ambient heat levels rising (+10) 10859 | -5/DSF | Ambient heat levels rising (+10) 10874 | -5/DSF | Ambient heat levels rising (+10) 10880 | -5/DSF | Discovered exit to Factory (range 15) 10889 | -5/DSF | Ambient heat levels rising (+10) 10904 | -5/DSF | Ambient heat levels rising (+10) 10919 | -5/DSF | Ambient heat levels rising (+10) 10934 | -5/DSF | Ambient heat levels rising (+10) 10949 | -5/DSF | Ambient heat levels rising (+10) 10964 | -5/DSF | Ambient heat levels rising (+10) 10970 | -5/DSF | Entered Factory 10970 | -4/Factory | Evolved 2 slots: Utility x2 11255 | -4/Factory | Build established: Scavenger-Tank 11337 | -4/Factory | Core integrity fell below 50% 11348 | -4/Factory | System corruption reached 10% 11368 | -4/Factory | Core integrity fell below 20% 11404 | -4/Factory | Lost 19 parts (2p2n6u9w) 11849 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- Slug penetrates P-70 Sage. Destroyed Imp. Remote Datajack. K-01 Serf collects debris. Adv. Heat Sink destroyed. K-01 Serf collects debris. Slug penetrates P-70 Sage. P-70 Sage destroyed. Field Laser destroyed. K-01 Serf collects debris. R-10 Processor collects Lgt. Nuclear Core. Slug penetrates P-70 Sage. Wave Gun destroyed. Slug penetrates P-70 Sage. Imp. Heavy Armor Plating destroyed. K-01 Serf collects debris. R-10 Processor collects VTOL Module. Destroyed Antigrav System. Slug penetrates P-70 Sage. System corrupted: Heat flow error (+249). K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ??????????????????? | | "???????????????###########?? ???????????????? | | "????????????? #?? # ?????????????? | | ""?????????? #?? # ?????????????? | | ""????????? +? +??????????????? | | ""????????? # #??????????????? | | ??????????? # #??????????????? | | "??????????? ! # % #?###??????????? | | "??????????? # R # ???????????? | | ""??????????? # ; """""""""?""" | | ""????????????? # # ????????Y" | | ""??????????????? # ss # """""""""?""" | | ????????????????###;;; #;;#!s # ????????? | | ??????????????###;;;; #%p%[% ; """""""""???? | | ??????????????# =% %!= # ????????? | | ??????????????# %[*! # """""""""???? | | ??????????????# ! ; ???????? | | ??????????????# @ ; ????????? | | ??????????????#= k ;######????????? | | ??????????###?# == ;#############?? | | ?????######"### ^ ?? | | ?????# % [ ? | | ###### k k!! ! ? | | [ | | ###### ^ | | ?????# | | ?????##### T############### | | ?????????####?????????????## #####+#########?? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????+ #???????????????? | | ????????????????????"""????# #???????????????? | | ????????????????????"""????# #???????????????? | | ????????????????????"""????? ????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Coolant Potential 80 Energy Generation 34 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 2 Base Temperature (-) 200 Corruption Block 8 Armor Coverage 825 Resistance: KI 30 Resistance: TH 15 Core Shielding 20 Weapon Shielding 66 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 3 Energy Filtering 30 Salvage Targeting 4 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Core Shielding | -9/Materials | Scanalyzed Flail | -9/Materials | Scanalyzed Lgt. Cannon | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Core Shielding | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Just What I Needed Respectable Loadout Challenges ------------ None Game ------ Seed SingularityPointCycler Manual? 0 Play Time 02:25:37 Cumulative 18.2 hours Start 2024.05.24 @ 05:22:32 End 2024.05.27 @ 23:33:07 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e2db851d-5edf-4776-be8b-b3f6cdc93e8d