Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 16:18:33 Player: Atyone Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (197) 985 Value Destroyed (6524) 6524 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (555) 555 TOTAL SCORE: 11924 Bonus ------- High Alert Combat Kills 555 Cogmind --------- Core Integrity 0/700 Matter 393/400 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (5) ------ Medium Matter Pod 0b10 Decoder Chip [Generic] Advanced Targeting Computer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Matter Filter Peak State ------------ > --- POWER ------------ Heavy Ion Engine Reinforced Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Core Analyzer Recoil Stabilizer Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Nuclear Core Enhanced Nuclear Core Light Treads Light Treads Matter Filter Advanced ECM Suite Autogun Autogun Autogun High-powered Shotgun [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Advanced Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Reactive Plating Weapon Precision Assault Rifle Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . . . 2 2 . . . . Power 1 | . . . . . . 1 . . . . . Propulsion 1 | . . 1 . . . . . . . . . Utility 3 | . . 1 . . . 1 1 . . . . Weapon 1 | . . . . . . . 1 . . . . Parts Attached 199 | 7 26 56 . . 3 43 34 7 13 1 9 Power 34 | 2 6 7 . . 1 8 5 1 2 . 2 Engine 26 | 2 4 7 . . . 6 4 1 1 . 1 Core 8 | . 2 . . . 1 2 1 . 1 . 1 Reactor . | . . . . . . . . . . . . Propulsion 57 | 2 9 16 . . . 12 14 1 1 . 2 Treads 25 | . 1 . . . . 8 14 1 1 . . Leg 30 | . 8 16 . . . 4 . . . . 2 Wheel 2 | 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 42 | 1 4 14 . . 1 10 6 1 3 1 1 Device 15 | . 2 5 . . . 4 1 1 1 . 1 Storage 4 | 1 1 1 . . . . . . 1 . . Processor 5 | . 1 . . . . 2 1 . . 1 . Hackware 1 | . . . . . . . 1 . . . . Protection 17 | . . 8 . . 1 4 3 . 1 . . Artifact . | . . . . . . . . . . . . Weapon 66 | 2 7 19 . . 1 13 9 4 7 . 4 Energy Gun 8 | . 2 4 . . . 1 . . . . 1 Energy Cannon 9 | . . 8 . . 1 . . . . . . Ballistic Gun 25 | 2 4 4 . . . 8 4 1 2 . . Ballistic Cannon 24 | . 1 3 . . . 4 5 3 5 . 3 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Corrupted Parts 4 | . . 1 . . . . . . . . 3 System Corruption 24 | . . 1 . . . . . . . . 23 Parts Lost 38 | . 2 9 . . . 3 2 1 9 . 12 Power 8 | . . 2 . . . 1 . . 2 . 3 Propulsion 14 | . 1 5 . . . 2 1 1 3 . 1 Utility 6 | . . 1 . . . . 1 . 2 . 2 Weapon 10 | . 1 1 . . . . . . 2 . 6 Highest Loss Streak 7 | . 1 2 . . . 1 1 1 7 . 6 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 89 | . 98 98 100 100 98 97 99 98 88 69 59 Engine 6 | . 6 9 11 11 5 14 10 7 4 . 3 Core 4 | . 7 . . . 5 3 3 7 6 7 2 Treads 10 | . . . . . . 19 22 21 14 . . Leg 7 | . 16 32 33 33 33 6 . . . . 4 Device 6 | . 12 11 11 11 11 11 4 5 4 . 3 Storage 8 | . 14 11 11 11 11 9 7 7 6 7 7 Processor 11 | . . . . . . 6 14 15 15 18 23 Hackware 3 | . . . . . . . 3 7 7 4 . Protection 6 | . . 10 11 11 11 8 6 1 2 7 . Energy Gun 1 | . 5 6 . . . . . . . . . Energy Cannon 2 | . . 9 22 22 20 1 . . . . . Ballistic Gun 9 | . 20 3 . . . 10 16 5 8 7 . Ballistic Cannon 9 | . 1 2 . . . 5 6 17 13 15 10 Naked Turns . | . . . . . . . . . . . . Heaviest Build 55 | 13 17 38 28 28 32 47 55 47 45 28 40 Greatest Support 68 | 26 26 39 36 36 36 65 66 68 68 3 15 Greatest Overweight (x) 11 | . 1 2 . . . 1 . 1 11 9 9 Average Overweight (x) 1 | . . . . . . . . . . 9 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 5 5 Average Capacity 8 | 7 8 9 10 10 10 10 10 10 9 5 5 Most Carried 10 | 3 8 10 10 10 10 10 10 10 10 5 4 Average Carried 7 | 1 5 8 9 10 9 8 8 9 7 4 2 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 5 5 5 Final Carried 10 | 1 8 10 10 10 10 4 10 10 4 4 1 Class Distribution -------------------- 49% | Gunner 23% | Mutant 17% | Scavenger-Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 5844 | 210 460 1184 . . 43 889 1545 516 547 150 300 Remotely . | . . . . . . . . . . . . Salvage Created 7041 | . 574 2542 . . 193 1159 1585 231 488 . 269 Parts 398 | . 37 156 . . 9 61 90 10 30 . 5 Haulers Intercepted 8 | . . 6 . . . 1 1 . . . . Recyclers Shooed 6 | . . 2 . . 2 . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . . 9 31 1 5 Prevented 2 | . . . . . . . . . . . 2 Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 153 | . 14 46 . . 3 30 28 8 18 . 6 Guns 71 | . 13 18 . . . 8 22 . 7 . 3 Cannons 80 | . 1 27 . . 3 21 6 8 11 . 3 AOE 1 | . . 1 . . . . . . . . . Classes Destroyed 17 | . 4 8 . . . 2 3 . . . . Worker 10 | . 1 4 . . . 2 3 . . . . Builder 3 | . . 2 . . . 1 . . . . . Tunneler 1 | . . . . . . . 1 . . . . Hauler 8 | . . 6 . . . 1 1 . . . . Recycler 3 | . . 1 . . 1 . 1 . . . . Mechanic 1 | . . 1 . . . . . . . . . Operator 3 | . . 1 . . . 1 1 . . . . Watcher 16 | . 3 5 . . . 3 5 . . . . Swarmer 31 | . 3 4 . . . 7 3 3 11 . . Cutter 2 | . . . . . . 2 . . . . . Grunt 76 | . 11 26 . . 3 13 12 3 4 . 4 Brawler 6 | . . 3 . . . 1 . . 1 . 1 Duelist 5 | . . 3 . . . . 1 . 1 . . Sentry 26 | . . 10 . . . 6 7 1 1 . 1 Hunter 1 | . . . . . . . 1 . . . . Programmer 5 | . . . . . . . 4 1 . . . Heavy 1 | . . . . . . 1 . . . . . Best Kill Streak 7 | . 4 6 . . 3 4 5 5 7 . 3 Combat Bots Only 7 | . 3 5 . . 2 4 3 5 7 . 3 Max Kills in Single Turn 3 | . 2 3 . . 1 2 2 1 2 . 1 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Hostile Shots Fired 1183 | . 111 279 . . 17 140 323 52 163 . 98 Missed 347 | . 31 77 . . 4 35 115 21 34 . 30 Damage Taken 10329 | . 880 2542 . . 216 1802 2019 371 1435 . 1064 Core 1494 | . 141 346 . . 43 245 145 38 298 . 238 Absorbed by Shields 310 | . . . . . . . . 21 289 . . Redirected to Shielding 107 | . . 26 . . 9 . 18 54 . . . Ignored by Resistances 236 | . . 159 . . . . . . 77 . . Regen/Repaired (Parts) 94 | . 14 . . . . 80 . . . . . Core Remaining (%) 50 | 100 43 . . . 2 55 . . . . . Volleys Fired 522 | . 74 173 . . 19 88 94 16 32 . 26 Largest 3 | . 2 2 . . 2 2 3 3 3 . 3 Hottest 150 | . 100 150 . . 136 136 126 126 131 . 117 Shots Fired 1125 | . 139 317 1 . 29 173 282 48 92 . 44 Gun 611 | . 137 146 . . . 91 193 4 28 . 12 Cannon 514 | . 2 171 1 . 29 82 89 44 64 . 32 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 821 | . 100 120 . . . 139 282 48 92 . 40 Thermal 250 | . 39 143 1 . 29 34 . . . . 4 Explosive . | . . . . . . . . . . . . Electromagnetic 54 | . . 54 . . . . . . . . . Robot Hit Streak 17 | . 8 17 . . 8 10 16 8 12 . 15 Robot Miss Streak 7 | . 7 7 1 . 4 7 4 2 3 . 1 Penetration Max 1 | . . . . . . . 1 . . . . Secondary Targets 7 | . 2 4 . . . . 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . . . Shots Hit Robots 687 | . 83 183 . . 18 123 170 23 50 . 37 Core Hits 365 | . 35 85 . . 8 100 80 13 27 . 17 Critical Kills 4 | . . . . . . 1 1 . 2 . . Critical Parts Destroyed 5 | . 1 . . . . 1 1 . 2 . . Critical Strikes 25 | . 6 3 . . . 2 4 2 5 . 3 Burn 6 | . 5 1 . . . . . . . . . Meltdown 1 | . . . . . . 1 . . . . . Destroy 9 | . 1 . . . . 1 2 1 4 . . Blast 8 | . . 1 . . . . 2 1 1 . 3 Corrupt 1 | . . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13869 | . 1018 3955 . . 365 2672 3429 523 1066 . 841 Guns 6588 | . 1000 1611 . . . 1080 2246 60 375 . 216 Cannons 6999 | . 18 2113 . . 365 1591 1133 463 691 . 625 Explosions 281 | . . 231 . . . . 50 . . . . Melee . | . . . . . . . . . . . . Ramming 1 | . . . . . . 1 . . . . . Kinetic 9812 | . 637 1310 . . . 2131 3379 523 1066 . 766 Thermal 3206 | . 381 1845 . . 365 540 . . . . 75 Explosive 50 | . . . . . . . 50 . . . . Electromagnetic 800 | . . 800 . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 23 | . . 7 7 7 7 . 2 3 3 3 23 Average Corruption 4 | . . 5 7 7 7 . 1 2 3 3 21 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 179 | . . 57 8 . 8 . 12 28 34 9 23 Message Errors 53 | . . 14 4 . 2 . 3 9 9 4 8 Matter Fused 35 | . . 14 1 . 1 . . 5 7 1 6 Heat Flow Errors 25 | . . 7 1 . 1 . 4 4 4 1 3 Energy Discharges 18 | . . 6 1 . . . 3 3 3 . 2 Parts Rejected 2 | . . . . . 1 . . . . . 1 Parts Fused 3 | . . 1 . . . . . 2 . . . Data Loss (minor) 21 | . . 8 . . 1 . . 3 6 1 2 Data Loss (major) 4 | . . . . . . . . . 2 2 . Misfires 7 | . . 1 1 . . . 1 1 3 . . Alerts 3 | . . 3 . . . . . . . . . Weapon Failures 8 | . . 3 . . 2 . 1 1 . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 96 | . . 49 . . . . 20 1 26 . . Projectiles 47 | . . 10 . . . . 10 1 26 . . Explosions 49 | . . 39 . . . . 10 . . . . Melee . | . . . . . . . . . . . . Knockbacks 49 | . . 7 . . . 18 10 2 6 . 6 Impact . | . . . . . . . . . . . . Kinetic 45 | . . 5 . . . 16 10 2 6 . 6 Secondary 4 | . . 2 . . . 2 . . . . . Self-Inflicted Damage 9 | . . 9 . . . . . . . . . Shots 1 | . . 1 . . . . . . . . . Rammed 1 | . . . . . . 1 . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 462 | . 380 460 176 . 145 411 440 356 462 176 412 Average Temperature 127 | . 114 123 102 . 64 106 130 118 181 99 198 Received Heat Transfer 3383 | . 426 939 . . 135 648 600 39 155 . 441 Effects 50 | . 5 7 . . . 8 18 1 10 . 1 Shutdowns 17 | . 1 3 . . . . 9 . 4 . . Energy Bleed 7 | . 1 . . . . 1 2 1 1 . 1 Interference 12 | . 2 3 . . . 6 . . 1 . . Matter Decay 3 | . . 1 . . . . 1 . 1 . . Short Circuit 1 | . 1 . . . . . . . . . . Damage (minor) 3 | . . . . . . 1 2 . . . . Damage (major) 7 | . . . . . . . 4 . 3 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 6 | . . 6 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Melted 7 | . 2 5 . . . . . . . . . Heat Transferred 6331 | . 1480 3186 . . 666 851 . . . . 148 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . 5 . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 984 | . 202 984 383 . 75 457 681 . . . . Initial 383 | . . 25 383 . . 29 183 . . . . Average 321 | . 101 554 383 . 48 266 292 . . . . Maximum Alert Level 3 | . 1 3 1 . . 2 2 . . . . Low Security (%) 34 | 100 99 8 . . 100 26 31 . . . . Level 1 37 | . . 21 100 . . 64 42 . . . . Level 2 19 | . . 35 . . . 9 26 . . . . Level 3 8 | . . 34 . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 26 | . 3 9 . . . 5 8 . 1 . . Investigation 8 | . 1 3 . . . 1 2 . 1 . . Extermination 3 | . . . . . . . 3 . . . . Reinforcement 10 | . 2 3 . . . 4 1 . . . . Assault 3 | . . 3 . . . . . . . . . Garrison 2 | . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 7 | . 1 2 . . . 4 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 215 | . 30 68 . . 3 43 36 8 18 . 9 Peak Tracking Total 8 | . 3 8 . . 3 4 4 3 7 . 4 Tactical Retreats 12 | . 6 2 . . . 3 . . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 6 | . 1 2 . . . 3 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . . 1 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 11 | . . 3 . . . . 8 . . . . Max in Single Turn 4 | . . 1 . . . . 4 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 25 | . 4 5 1 . . 8 5 . 2 . . Terminals 13 | . 3 3 . . . 5 1 . 1 . . Fabricators 2 | . . . . . . . 2 . . . . Repair Stations 2 | . 1 . . . . 1 . . . . . Recycling Units 1 | . . 1 . . . . . . . . . Scanalyzers 5 | . . 1 . . . 2 2 . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 49 | . 9 9 1 . . 15 11 . 4 . . Successful 32 | . 5 6 1 . . 11 5 . 4 . . Failed 17 | . 4 3 . . . 4 6 . . . . Catastrophic 1 | . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 22 | . 7 4 . . . 6 2 . 3 . . Fabricators 6 | . . . . . . . 6 . . . . Repair Stations 4 | . 2 . . . . 2 . . . . . Recycling Units 2 | . . 2 . . . . . . . . . Scanalyzers 13 | . . 3 . . . 7 3 . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 15 | . 3 3 1 . . 4 . . 4 . . Record 3 | . . . . . . . . . 3 . . Prototype ID Bank 2 | . 1 . . . . 1 . . . . . Open Door 2 | . . . 1 . . . . . 1 . . Alert Level 2 | . . 1 . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . Hauler Manifests 3 | . 1 1 . . . 1 . . . . . Zone Layout 1 | . . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 4 | . 2 . . . . 2 . . . . . Scan Component 2 | . 1 . . . . 1 . . . . . Repair 2 | . 1 . . . . 1 . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . Scanalyzer 10 | . . 2 . . . 5 3 . . . . Insert Component 9 | . . 1 . . . 5 3 . . . . Analyze 1 | . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 3 1 . . . 6 4 . 1 . . Full Trace Events 4 | . . . . . . 1 2 . 1 . . Feedback Events 1 | . . . . . . . 1 . . . . Corruption 1 | . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . Time 42 | . . . . . . . 42 . . . . Total Part Build Rating 8 | . . . . . . . 8 . . . . Parts Repaired 2 | . 1 . . . . 1 . . . . . Time 64 | . 38 . . . . 26 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 1 | . . . 1 . . . . . . . . Largest Group 1 | . . . 1 1 . . . . . . . Highest-Rated Group 31 | . . . 31 31 . . . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 2 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 16722 | 48 1213 2263 250 39 206 2197 2695 1729 1898 3598 586 Spaces Moved 7883 | 39 839 1178 194 33 119 1165 1486 984 880 720 246 Core 831 | 4 . . . . . . . . 58 720 49 Treads 4143 | . 7 . . . . 844 1486 984 822 . . Legs 2440 | . 398 1178 194 33 119 321 . . . . 197 Wheels 469 | 35 434 . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 120 120 120 120 120 145 160 160 500 120 Average Speed 183 | 85 105 126 120 120 120 155 153 168 200 500 202 Slowest Speed 600 | 90 190 260 120 120 120 240 160 240 600 500 500 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 56 | 3 98 87 43 8 15 84 41 86 97 78 34 Regions Visited 11 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 17 | . . . 2 . 1 . . 2 8 4 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 71 | . . 29 . . . 5 22 8 6 . 1 Melee . | . . . . . . . . . . . . Projectile 41 | . . 18 . . . 5 3 8 6 . 1 AOE 30 | . . 11 . . . . 19 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Total 9226 | 52 1044 1651 213 32 151 1391 1702 1021 955 721 293 Wait 328 | . 68 143 13 . 8 36 32 7 15 . 6 Move 7872 | 38 838 1177 193 32 118 1164 1485 983 879 719 246 Hop . | . . . . . . . . . . . . Pick Up 165 | 7 23 54 3 . 1 31 30 3 6 1 6 Fast Attach 5 | . . 1 . . 1 1 . 2 . . . Attach 64 | 6 3 13 . . 1 17 7 . 8 . 9 Detach 2 | . . . . . . 1 . . 1 . . Swap 130 | 1 23 42 . . 1 25 27 5 5 1 . Drop 137 | . 15 48 4 . 2 27 27 5 9 . . Fire 522 | . 74 173 . . 19 88 94 16 32 . 26 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 1 | . . . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: [*Fac x2] / [*Sto] / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 6) 300 | -10/Materials | Discovered new exit (range 8) 307 | -10/Materials | Build established: Mutant 746 | -10/Materials | Discovered new exit (range 15) 935 | -10/Materials | Core integrity fell below 50% 986 | -10/Materials | Build established: Scavenger-Mutant 1030 | -10/Materials | Discovered new exit (range 6) 1117 | -10/Materials | Repaired Lgt. Nuclear Core? 1211 | -10/Materials | Discovered new exit (range 15) 1262 | -10/Materials | Entered another Materials area 1262 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1710 | -9/Materials | Build established: Mutant 1715 | -9/Materials | Discovered new exit (range 7) 1958 | -9/Materials | Discovered new exit (range 11) 2197 | -9/Materials | Build established: Scavenger-Mutant 2462 | -9/Materials | First assault squad dispatched 2527 | -9/Materials | Discovered new exit (range 15) 2924 | -9/Materials | Core integrity fell below 50% 3184 | -9/Materials | Discovered new exit (range 14) 3296 | -9/Materials | Core integrity fell below 20% 3525 | -9/Materials | Entered Mines 3528 | -9/Mines | Received a Mining Laser from a helpful Derelict 3674 | -9/Mines | Found the Drone Emporium 3680 | -9/Mines | Found Prototype Device 3764 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3764 | -9/Mines | Discovered new exit (range 5) 3775 | -9/Mines | Entered Exiles 3775 | -9/Exiles | Accompanied by 1 ally 3797 | -9/Exiles | Discovered new exit (range 15) 3814 | -9/Exiles | Entered Mines 3841 | -8/Mines | Discovered new exit (range 11) 4020 | -8/Mines | Entered Materials 4020 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4187 | -8/Materials | Identified Bomb Drone Bay 4434 | -8/Materials | Repaired Aluminum Leg? 4785 | -8/Materials | Discovered new exit (range 15) 5034 | -8/Materials | Build established: Mutant 5097 | -8/Materials | Discovered new exit (range 15) 6075 | -8/Materials | Discovered new exit (range 5) 6217 | -8/Materials | Entered Factory 6217 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6493 | -7/Factory | Discovered new exit (range 5) 6535 | -7/Factory | Build established: Gunner 6748 | -7/Factory | Fabricated Matter Filter? 7536 | -7/Factory | Found Powered Armor 8248 | -7/Factory | Discovered new exit (range 7) 8379 | -7/Factory | Discovered new exit (range 16) 8417 | -7/Factory | Discovered new exit (range 11) 8609 | -7/Factory | Build established: Scavenger-Gunner 8796 | -7/Factory | Garrison activated, responded to threat 8912 | -7/Factory | Entered Lower Caves 9259 | -7/Lower Caves | Identified exit to Lower Caves 9317 | -7/Lower Caves | Learned 8 Factory zone layouts 9381 | -7/Lower Caves | Build established: Gunner 9821 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10104 | -7/Lower Caves | Encountered a Warlord checkpoint 10641 | -7/Lower Caves | Entered another Lower Caves area 10851 | -7/Lower Caves | Discovered new exit (range 6) 10887 | -7/Lower Caves | Encountered a Warlord checkpoint 11067 | -7/Lower Caves | Learned Factory stockpile data 11068 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11139 | -7/Lower Caves | Build established: Scavenger-Gunner 11439 | -7/Lower Caves | Learned Factory emergency access door positions 11705 | -7/Lower Caves | Attracted the attention of an 0b10 base 11736 | -7/Lower Caves | Core integrity fell below 50% 11772 | -7/Lower Caves | Destroyed 7 combat bots 11778 | -7/Lower Caves | Lost 7 parts (2p2n1u2w) 11953 | -7/Lower Caves | Discovered new exit (range 9) 12056 | -7/Lower Caves | Build established: Gunner 12539 | -7/Lower Caves | Entered Zion 12894 | -7/Zion | Discovered new exit (range 9) 13059 | -7/Zion | System corruption cleaned by Quarantine Array 16137 | -7/Zion | Entered Proximity Caves 16228 | -6/Proximity Caves | Lost 5 parts (1p1u3w) 16290 | -6/Proximity Caves | System corruption reached 10% 16497 | -6/Proximity Caves | Build established: Mutant 16602 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16613 | -6/Proximity Caves | Core integrity fell below 20% 16658 | -6/Proximity Caves | Lost 6 parts (2p1n1u2w) 16723 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Imp. Deuterium Engine fries itself beyond repair. G-50 Soldier destroyed. Acquired 54 matter. Acquired 17 matter. 8SVPF/QWFXPBUYQ0JH6M YFBL DM 4Q-XQ6(k) breaks down the debris. Penetrated by Slug. System corrupted: Matter fused (-7). Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????######??????????##???????????????????? | | ???????????# #??????#### ##??????????????????? | | ???????????# " " #?????? ###????? ??????? | | ######?????# " " #?????? ???? ????? | | #" ##???## " #?????? #???# ????? | | " #???# "" ##????? ##?## ????? | | ###?# ##???? ### ????? | | # ### ###### p ?????? | | ## #?????? | | ## #?????? | | # ## #### @ #?????? | | ## ##### #### ##????? | | ## #???## % # #????? | | ### #????## %%% %% ## ##???? | | ## "#?# ##????##### ### ## ###?? | | ?## "#?## ##########h#??## # ## | | ??# ##### % #????# | | ### ###### ###?????# | | %% % #????# #???????#####% % ### | | ## ##????# #???######?## %%##???? | | ## #?????# #??## ### % ##??????? | | ## ####??#%#### #?????????? | | ##%### ## #### ###?????????? | | ####?#% ####### ## ! #?????????? | | #????# #????#######%! ##?###?????? | | #????#### ##??????##??#! ##?## ##????? | | #???### ##???????# ### ##??# #????? | | #???# #????##### ##???# #????? | | #???# ##????# #???## #?#### | | #???##### #####?## ##### ### # | | #?####### ##?### ## | | #?# ##??# | | ###?## #??## | | ##????# #???## | | ##????## ## ###????# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 32 Energy Capacity 490 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 400 Resistance: KI 20 Resistance: TH 10 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 7 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Matter Filter | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Close Call Leap Before You Look System Compromised Challenges ------------ None Game ------ Seed RegenerativeSurveybotCorpse Manual? 0 Play Time 03:29:43 Cumulative 15.9 hours Start 2024.04.01 @ 11:54:41 End 2024.04.03 @ 16:18:33 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: eaf1b747-6ded-4fdd-8aec-0a5789e965c3