Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.22 @ 11:59:32 Player: WazdakkaGutsmek Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (90) 450 Value Destroyed (2742) 2742 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (260) 260 TOTAL SCORE: 7672 Bonus ------- High Alert Combat Kills 36 Follower Combat Kills 224 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 10/100 System Corruption 38% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (5) ---- Small Storage Unit Improved Sensor Array Kinecellerator Improved Weapon Cycler Peak State ------------ > --- POWER ------------ Momentum-Nuclear Engine > --- PROPULSION ------- FC Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Small Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Shield Generator > --- WEAPON ----------- Hpw. Electro Proton Construct/C Charged Proton Construct/C Rapid Kinetic Proton Construct/C > --- INVENTORY -------- Advanced Cooling System Makeshift Microdissipator Network Kinecellerator Improved Weapon Cycler Layered Heavy Armor Plating [Rating: 83] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Constructs Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Constructs Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Maul Build | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Slots Evolved 10 | . . 2 2 2 . . 4 Power 1 | . . . . . . . 1 Propulsion 3 | . . 1 1 1 . . . Utility 5 | . . 1 1 1 . . 2 Weapon 1 | . . . . . . . 1 Parts Attached 78 | . 9 12 22 8 7 8 12 Power 7 | . . 2 3 . 1 1 . Engine 4 | . . 2 2 . . . . Core 3 | . . . 1 . 1 1 . Reactor . | . . . . . . . . Propulsion 22 | . 4 4 4 4 3 2 1 Treads 9 | . 2 4 1 . . 2 . Leg 1 | . . . . . . . 1 Wheel 4 | . 2 . 2 . . . . Hover . | . . . . . . . . Flight 8 | . . . 1 4 3 . . Utility 22 | . 2 3 2 4 . 4 7 Device 7 | . 1 . . 1 . 1 4 Storage 4 | . 1 1 . . . 1 1 Processor 3 | . . . 1 1 . . 1 Hackware 2 | . . 1 . 1 . . . Protection 6 | . . 1 1 1 . 2 1 Artifact . | . . . . . . . . Weapon 27 | . 3 3 13 . 3 1 4 Energy Gun 5 | . . . 2 . . . 3 Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 13 | . 3 1 7 . 1 . 1 Ballistic Cannon 2 | . . . . . 1 1 . Launcher 3 | . . . 3 . . . . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . 1 1 . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . 4 . 3 1 . Corrupted Parts 4 | . . 1 . . . . 3 System Corruption 30 | . . 1 . . . . 29 Parts Lost 30 | . 3 1 12 . 1 3 10 Power 8 | . 1 . 2 . . 2 3 Propulsion 11 | . 1 . 6 . 1 1 2 Utility 3 | . . . . . . . 3 Weapon 8 | . 1 1 4 . . . 2 Highest Loss Streak 5 | . 3 1 5 . 1 2 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 76 | . 90 91 91 16 81 64 51 Engine 5 | . 12 11 7 . . . . Core 1 | . . . 1 . 5 2 3 Treads 13 | . 5 33 23 . . 7 2 Leg 1 | . 7 . . . . 2 1 Wheel 3 | . 12 . 5 . . . . Flight 2 | . . . . 6 36 4 . Device 9 | . 10 11 4 3 7 10 14 Storage 8 | . 14 11 8 . . 5 4 Processor 4 | . . . 4 3 7 7 8 Hackware 3 | . . . 8 3 7 4 . Protection 3 | . . 3 8 . 7 4 . Energy Gun 3 | . 17 . . . . . . Energy Cannon 1 | . . 3 . . . . 3 Ballistic Gun 7 | . 8 16 13 . . 1 . Ballistic Cannon 3 | . . . . . . 11 6 Impact Weapon 1 | . . 1 2 . 6 . . Peak Build Rating 83 | . 8 14 32 30 49 49 83 Average Rating 29 | . 6 10 25 8 36 37 60 On Entrance 18 | 6 6 4 14 1 30 49 40 Naked Turns 141 | . . . 11 72 . . 58 Heaviest Build 96 | 13 89 96 95 5 18 24 52 Greatest Support 82 | 20 40 60 82 24 24 48 80 Greatest Overweight (x) 30 | . 5 1 30 . 1 4 4 Average Overweight (x) 1 | . 1 1 4 . . . . Largest Inventory Capacity 25 | . 25 25 25 5 5 8 10 Average Capacity 16 | . 20 25 24 5 5 7 7 Most Carried 16 | . 10 6 16 5 5 8 6 Average Carried 6 | . 6 4 11 4 1 5 3 Final Capacity 25 | 8 25 25 5 5 5 8 5 Final Carried 6 | 6 6 5 5 4 5 2 4 Scrap Engine Consumption 62 | . . . . . . 32 30 Constructs Created 8 | . . . . . . 3 5 Constructs Modified 11 | . . . . . . . 11 Class Distribution -------------------- 75% | Mutant 10% | Construct 9% | Scavenger-Mutant 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Sprinter | -7/Storage Scavenger-Mutant | -7/Recycling Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Matter Collected 2353 | 162 95 272 695 63 121 579 366 Remotely . | . . . . . . . . Salvage Created 3846 | . 286 409 1010 . 212 781 1148 Parts 177 | . 27 33 57 . 3 27 30 Haulers Intercepted 6 | . . 1 3 . . . 2 Recyclers Shooed 7 | . . . 1 . . 4 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Combat Hostiles Destroyed 59 | . 12 10 16 . 1 6 14 Melee 2 | . . . 1 . 1 . . Guns 32 | . 12 6 10 . . 1 3 Cannons 19 | . . 3 1 . . 5 10 AOE 2 | . . . 2 . . . . Classes Destroyed 15 | . 4 2 4 . 1 2 2 Worker 2 | . . . 2 . . . . Builder 7 | . . . 3 . . 2 2 Hauler 6 | . . 1 3 . . . 2 Recycler 10 | . . . . . 2 7 1 Operator 3 | . 1 1 . . 1 . . Watcher 3 | . 1 1 1 . . . . Swarmer 14 | . 9 5 . . . . . Grunt 25 | . 3 3 10 . . . 9 Brawler 2 | . . . 2 . . . . Sentry 9 | . . 2 3 . . 3 1 Specialist 2 | . . . . . . . 2 Hunter 2 | . . . 1 . 1 . . Programmer 2 | . . . . . . . 2 Scientist 1 | . . . . . . 1 . Scrapper 3 | . . . . . . 3 . Best Kill Streak 8 | . 3 3 4 . 2 5 8 Combat Bots Only 3 | . 3 3 3 . 1 1 3 Max Kills in Single Turn 3 | . 1 1 3 . 1 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 . . . . Melee 1 | . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Hostile Shots Fired 622 | . 67 47 128 19 41 129 191 Missed 196 | . 22 11 41 10 20 56 36 Damage Taken 7746 | . 607 415 1849 94 279 850 3652 Core 1882 | . 227 86 316 67 99 73 1014 Absorbed by Shields 138 | . . . . . . . 138 Redirected to Shielding 81 | . . . 81 . . . . Regen/Repaired (Parts) 76 | . . . . . . 10 66 Core Remaining (%) 58 | 100 9 78 42 . . 65 . Volleys Fired 305 | . 49 38 91 . . 45 82 Largest 2 | . 2 2 2 . . 2 2 Hottest 118 | . 90 79 92 . . 96 118 Shots Fired 543 | . 85 74 177 . . 90 117 Gun 357 | . 85 58 173 . . 12 29 Cannon 185 | . . 16 3 . . 78 88 Launcher 1 | . . . 1 . . . . Special . | . . . . . . . . Kinetic 345 | . 26 58 151 . . 90 20 Thermal 150 | . 59 . 22 . . . 69 Explosive . | . . . . . . . . Electromagnetic 48 | . . 16 4 . . . 28 Robot Hit Streak 14 | . 12 10 11 . . 10 14 Robot Miss Streak 6 | . 4 6 5 . . 2 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 7 | . 2 1 3 . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 Shots Hit Robots 390 | . 51 43 139 . 7 61 89 Core Hits 134 | . 21 13 44 . 2 20 34 Critical Kills 3 | . . . 1 . 2 . . Critical Parts Destroyed 5 | . . 1 3 . 1 . . Critical Strikes 15 | . 1 1 6 . 3 2 2 Burn 2 | . 1 . . . . . 1 Destroy 2 | . . 1 1 . . . . Blast 2 | . . . . . . 2 . Corrupt 2 | . . . 1 . . . 1 Smash 7 | . . . 4 . 3 . . Melee Attacks 29 | . . 1 15 . 13 . . Impact 29 | . . 1 15 . 13 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . 1 . 3 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9580 | . 571 797 3292 13 302 1597 3008 Guns 3839 | . 541 410 2189 . . 209 490 Cannons 4103 | . . 316 57 . . 1382 2348 Explosions 886 | . . 57 660 . . . 169 Melee 678 | . . . 376 . 302 . . Ramming 74 | . 30 14 10 13 . 6 1 Kinetic 4331 | . 151 410 1889 . . 1591 290 Thermal 3226 | . 390 57 874 . . . 1905 Explosive . | . . . . . . . . Electromagnetic 1271 | . . 316 143 . . . 812 Impact 678 | . . . 376 . 302 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 38 | . . 1 . . . . 38 Average Corruption 7 | . . 1 . . . . 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . . . . . . . 9 Message Errors 2 | . . . . . . . 2 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 297 | . 3 28 73 . 101 43 49 Projectiles 117 | . . 28 . . . 43 46 Explosions 24 | . . . 21 . . . 3 Melee 156 | . 3 . 52 . 101 . . Knockbacks 16 | . . . 1 . 1 12 2 Impact 3 | . . . 1 . 1 1 . Kinetic 12 | . . . . . . 10 2 Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 85 | . . . 12 6 . . 67 Shots 2 | . . . 1 . . . 1 Rammed 10 | . 1 3 2 1 . 2 1 Targets Rammed 13 | . 3 3 2 1 . 2 2 Kicked 2 | . 2 . . . . . . Crushed 1 | . . . . . . . 1 Highest Temperature 357 | . 240 81 334 . 2 357 255 Average Temperature 70 | . 64 24 51 . 2 97 87 Received Heat Transfer 2045 | . 102 135 531 . 12 373 892 Effects 2 | . 1 . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Interference 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted 5 | . . 1 1 . 2 . 1 Combat Hostiles 2 | . . 1 1 . . . . Parts Fried 7 | . . . 3 . 1 . 3 Impact Corruptions 8 | . 1 . 3 . 4 . . Robots Melted 2 | . . . 1 . . . 1 Combat Hostiles 2 | . . . 1 . . . 1 Parts Melted 9 | . 3 . 2 . . 2 2 Heat Transferred 5041 | . 1055 50 992 . . . 2944 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . 1 1 . . . 2 Alert | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Peak Influence 493 | . 273 241 224 125 350 144 493 Initial 200 | . . 26 77 80 56 114 200 Average 96 | . 103 78 96 107 256 37 113 Maximum Alert Level 2 | . 1 1 1 . 1 . 2 Low Security (%) 85 | . 91 98 96 100 11 100 61 Level 1 13 | . 8 1 3 . 88 . 31 Level 2 1 | . . . . . . . 7 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 2 2 2 . 3 . 8 Investigation 1 | . . . . . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 14 | . 2 2 2 . 2 . 6 Assault 1 | . . . . . 1 . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Distress Signals 3 | . 1 . . . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 125 | . 29 18 24 2 12 6 34 Peak Tracking Total 9 | . 5 3 4 2 6 4 9 Tactical Retreats 14 | . 1 4 1 1 2 . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Objects Rigged 3 | . . . 3 . . . . Exploded 1 | . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Machines Disabled 7 | . . 1 3 . 1 1 1 Max in Single Turn 2 | . . 1 2 . 1 1 1 Garrison Access 2 | . . . . . 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills 6 | . . . . . . . 6 Hacking | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Machines Accessed 43 | . 5 7 10 . 7 10 4 Terminals 34 | . 5 7 10 . 6 5 1 Fabricators 2 | . . . . . . . 2 Repair Stations 1 | . . . . . 1 . . Recycling Units 4 | . . . . . . 4 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 101 | . 20 20 23 . 15 18 5 Successful 60 | . 11 15 16 . 7 9 2 Failed 40 | . 8 5 7 . 8 9 3 Catastrophic 7 | . . 1 2 . 1 2 1 Database Lockouts 1 | . 1 . . . . . . Manual 62 | . 17 16 18 . 4 5 2 Terminals 85 | . 20 20 23 . 12 9 1 Fabricators 3 | . . . . . . . 3 Repair Stations 3 | . . . . . 3 . . Recycling Units 7 | . . . . . . 7 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 25 | . 4 5 6 . 6 4 . Robot Analysis 3 | . 1 1 1 . . . . Prototype ID Bank 1 | . . . . . . 1 . Open Door 4 | . . . . . 4 . . Branch Access Points 2 | . . 1 . . 1 . . Terminal Index 3 | . 1 1 1 . . . . Unreport Threat 3 | . . . 1 . 1 1 . Locate Traps 1 | . . . 1 . . . . Dispatch Records 1 | . . 1 . . . . . Maintenance Status 1 | . . 1 . . . . . Patrol Status 1 | . . . 1 . . . . Recall Reinforcements 1 | . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Release Object 2 | . . . . . . 2 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . Scan Component 1 | . . . . . 1 . . Recycling Unit Hacks 2 | . . . . . . 2 . Retrieve Components 2 | . . . . . . 2 . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 31 | . 7 10 10 . . 3 1 Terminals 27 | . 7 10 10 . . . . Assimilate 1 | . . 1 . . . . . Botnet 6 | . 2 2 2 . . . . Detonate 1 | . . . 1 . . . . Operators 1 | . . . 1 . . . . Skim 18 | . 5 7 6 . . . . Fabricators 1 | . . . . . . . 1 Overload 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . . 3 . Tunnel 3 | . . . . . . 3 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 30 | . 2 6 7 . 7 6 2 Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 6 | . . . . . . 6 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . Machine Destruction 3 | . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Total Allies 11 | . . 1 . . 10 . . Largest Group 10 | . . 1 1 . 10 3 . Highest-Rated Group 173 | . . 10 10 . 173 48 . Highest-Rated Ally 29 | . . 10 10 . 29 16 . Total Orders . | . . . . . . . . Ally Attacks 64 | . . . . . 57 7 . Total Damage 840 | . . . . . 731 109 . Kills 6 | . . . . . 6 . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Robot Analysis Total 3 | . 1 1 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Turns Passed 7664 | . 1222 1253 1902 133 335 1147 1672 Spaces Moved 3861 | 1 483 395 696 233 323 975 755 Core 367 | . . . 26 217 . 12 112 Treads 1360 | . 78 395 318 . . 293 276 Legs 773 | 1 238 . . . . 276 258 Wheels 519 | . 167 . 352 . . . . Hover 109 | . . . . . . . 109 Flight 733 | . . . . 16 323 394 . Fastest Speed 29 | 120 120 240 50 31 29 29 50 Average Speed 144 | 120 163 240 220 49 32 96 152 Slowest Speed 1550 | 120 320 240 1550 50 120 250 290 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 2 86 40 62 10 41 97 17 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 8 | . 2 2 1 . . 3 . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 9 | . . 1 5 . 1 2 . Terrain Destroyed 98 | . . 11 48 . 1 16 22 Melee 7 | . . 1 5 . 1 . . Projectile 23 | . . . . . . 16 7 AOE 68 | . . 10 43 . . . 15 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Total 5394 | . 836 625 901 250 529 1090 1163 Wait 1024 | . 282 165 53 2 181 37 304 Move 3852 | . 482 394 695 232 322 972 755 Hop 1 | . . . . . . 1 . Pick Up 38 | . 2 5 12 5 5 5 4 Fast Attach 29 | . 1 4 5 4 2 6 7 Attach 29 | . 5 5 8 4 3 1 3 Detach 9 | . 5 1 2 . . . 1 Swap 20 | . 3 3 9 . 2 1 2 Drop 44 | . 4 6 9 2 1 19 3 Fire 305 | . 49 38 91 . . 45 82 Melee 29 | . . 1 15 . 13 . . Ram 4 | . . . 2 1 . 1 . Kick 2 | . 2 . . . . . . Crush 7 | . 1 3 . . . 1 2 Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage (discovered 2 exits: Fac / *Rec) -7/Recycling -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 12 | -10/Materials | Central database locked down 142 | -10/Materials | Discovered new exit (range 15) 275 | -10/Materials | Discovered new exit (range 13) 305 | -10/Materials | Build established: Mutant 687 | -10/Materials | Discovered new exit (range 15) 771 | -10/Materials | Learned Storage security intel 820 | -10/Materials | Learned location of 2 exits from Subcaves 910 | -10/Materials | Identified exit to Subcaves 910 | -10/Materials | Identified exit to Materials 942 | -10/Materials | Identified exit to Mines 975 | -10/Materials | Learned location of Mines (-8) 1077 | -10/Materials | Core integrity fell below 50% 1077 | -10/Materials | Core integrity fell below 20% 1107 | -10/Materials | Lost 3 parts (1p1n1w) 1223 | -10/Materials | Entered another Materials area 1223 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1645 | -9/Materials | Identified exit to Mines 2041 | -9/Materials | Identified exit to Materials 2097 | -9/Materials | Learned Storage emergency access door positions 2145 | -9/Materials | Loaded intel: 2 repair station locations 2215 | -9/Materials | Learned Storage interactive machine intel 2254 | -9/Materials | Learned location of Storage (-7) 2476 | -9/Materials | Entered another Materials area 2476 | -8/Materials | Accompanied by 1 ally 2476 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2855 | -8/Materials | Identified exit to Factory 2903 | -8/Materials | Learned Factory trap positions 2940 | -8/Materials | Learned 2 Lower Caves zone layouts 2968 | -8/Materials | Learned Factory trap positions 2993 | -8/Materials | Learned location of 1 exit from Storage 3043 | -8/Materials | Learned location of Lower Caves (-7) 4319 | -8/Materials | Core integrity fell below 50% 4333 | -8/Materials | Lost 4 parts (1p2n1w) 4367 | -8/Materials | Released all parts (4) 4378 | -8/Materials | Entered Factory 4378 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4379 | -7/Factory | Identified exit to Storage 4379 | -7/Factory | Identified exit to Lower Caves 4380 | -7/Factory | Loaded intel: 106 trap records 4396 | -7/Factory | Lost 5 parts (1p1n3w) 4476 | -7/Factory | Discovered exit to Storage (range 10) 4511 | -7/Factory | Entered Storage 4512 | -7/Storage | Identified exit to Factory 4515 | -7/Storage | Loaded intel: 20 interactive machine locations 4567 | -7/Storage | Identified exit to Recycling 4616 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 4713 | -7/Storage | Lost 5 allies 4839 | -7/Storage | Used back door to open Recycling access 4846 | -7/Storage | Entered Recycling 4846 | -7/Recycling | Accompanied by 3 allies 4932 | -7/Recycling | Scanned before Scraplab entrance 4955 | -7/Recycling | Discovered new exit (range 5) 4996 | -7/Recycling | Lost 3 allies 5275 | -7/Recycling | Build established: Scavenger-Mutant 5468 | -7/Recycling | Angered Scraplab inhabitants 5549 | -7/Recycling | Found Prototype Device 5549 | -7/Recycling | Identified Scrap Engine 5880 | -7/Recycling | Build established: Mutant 5991 | -7/Recycling | Identified exit to Factory 5993 | -7/Recycling | Entered Factory 5993 | -5/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 5994 | -5/Factory | Loaded intel: 93 trap records 6153 | -5/Factory | Discovered new exit (range 11) 6747 | -5/Factory | Build established: Construct 7239 | -5/Factory | Lost 4 parts (2p1n1u) 7509 | -5/Factory | Released all parts (7) 7521 | -5/Factory | Core integrity fell below 50% 7565 | -5/Factory | System corruption reached 10% 7578 | -5/Factory | System corruption reached 30% 7580 | -5/Factory | Core integrity fell below 20% 7651 | -5/Factory | Lost 3 parts (1n2w) 7665 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- dispatching reinforcements to local area. 07607_ Slug penetrates Wall. 07608_ Acquired 4 matter. 07608_ KE Penetrator destroyed. 07611_ Critical hit (Burn: +37). 07613_ NPC:/X#LJN3BUELNSHIYGA ,Z 07615_ Acquired Tesla Rifle. 07620_ Wave Gun destroyed. 07622_ G-50 Soldier misfires. 07630_ System corrupted: Tesla Rifle rejected. 07630_ Acquired 5 matter. 07633_ Acquired Hvy. Laser. 07642_ Destroyed Lgt. Angular Momentum Engine. 07642_ G-50 Soldier misfires. 07652_ System corrupted: IFF burst signal emitted. 07652_ Acquired 10 matter. 07652_ R-10 Processor collects Carbon-fiber Leg. 07663_ G-50 Soldier suffers critical hit (Burn). 07663_ R-10 Processor collects Tesla Rifle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????^?? | | ???????????????????????????????????????????????^?? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????^???^??? | | ????????????????????????????????????????????????^? | | ??????????????????????????????????????????^??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#######?????????????????????? | | ????? ?????????????# [g@%#?????????????????????? | | ??? ?????????????#Rm"" #?????????????????????? | | ??# ?????????????# """%#?????????????????????? | | ??# ?????????????# "F #?????????????????????? | | ??# ?????????????#% #?????????????????????? | | ??# ?#########???# % #?????????????????????? | | ??# ?# #???# %g #?????????????????????? | | ??# ## #???###g###?????????????????????? | | ??+ ## ###### % "#?????????????????????? | | ??# ## " % ##?????????????????????? | | ??# ## ###### ! #??????????????????????? | | ??# ## #????##R##??????????????????????? | | ??# ## #?????# #???^???????????????????? | | ??# ## % #????## #?????^?????????????????? | | ??# +^ +??? ???????????????????????? | | ??# ## #?? ????????????^??????????? | | ??# ## #? "" ??????????????????????? | | ??# ###"#"####? "" ??????????^???????????? | | ??# #" # """ ??????????????????????? | | ??# # """ ?????????????????????? | | ??# """ ?????????????????????? | | ??# % ?????????????????????? | | ??# % ##????????????????????? | | ??# #####?? ?#?????????????????????? | | ??######"# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 29 Energy Capacity 364 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Utility Shielding 66 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlastMasterActivator Manual? 0 Play Time 00:59:08 Cumulative 134.5 hours Start 2024.11.22 @ 08:35:55 End 2024.11.22 @ 11:59:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 90 Adventurer 16 Explorer 3 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 27 Gallery% 65 Achievement% 58 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: afc7d8a8-8dde-47f2-8128-e65c3190186c