Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.05 @ 20:20:04 Player: dumbaq Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (59) 295 Value Destroyed (1543) 1543 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 3509 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 33/550 Matter 169/300 Energy 100/100 System Corruption 0% Temperature Critical (812) Movement Treading (330) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Treads > --- UTILITY (6) ------ High-capacity Storage Unit Improved Targeting Computer Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON (2) ------- Heavy Particle Cannon > --- INVENTORY (20) --- Nuclear Core Light Treads Light Treads Light Treads Large Storage Unit High-capacity Battery (250) Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Core Shielding Weapon Shielding Hardened Medium Armor Plating Particle Gun Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Improved Targeting Computer Improved Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Light Treads Light Treads Light Treads Large Storage Unit High-capacity Battery Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Core Shielding Weapon Shielding Hardened Medium Armor Plating Particle Gun EM Pulse Cannon Beam Cannon Advanced Beam Cannon Heavy Particle Cannon [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Improved Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 62 | 7 5 16 34 Power 6 | 1 . 1 4 Engine 4 | 1 . 1 2 Core 2 | . . . 2 Reactor . | . . . . Propulsion 9 | 2 . 1 6 Treads 9 | 2 . 1 6 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 23 | 2 2 5 14 Device 5 | 1 1 . 3 Storage 4 | 1 1 1 1 Processor 4 | . . 4 . Hackware . | . . . . Protection 10 | . . . 10 Artifact . | . . . . Weapon 24 | 2 3 9 10 Energy Gun 9 | 2 1 4 2 Energy Cannon 10 | . 1 3 6 Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 5 | . 1 2 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 19 | . . . 19 Power 4 | . . . 4 Propulsion 4 | . . . 4 Utility 6 | . . . 6 Weapon 5 | . . . 5 Highest Loss Streak 10 | . . . 10 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 99 99 98 Engine 9 | . 14 11 5 Core 1 | . . . 3 Treads 21 | . 28 22 17 Device 11 | . 13 11 9 Storage 10 | . 14 11 9 Processor 15 | . . 21 18 Protection 6 | . . . 16 Energy Gun 11 | . 25 11 2 Energy Cannon 10 | . 1 10 15 Naked Turns . | . . . . Heaviest Build 75 | 15 31 36 75 Greatest Support 43 | 40 40 43 43 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 15 15 20 Average Capacity 14 | 7 9 15 19 Most Carried 20 | 5 13 15 20 Average Carried 11 | 1 4 13 16 Final Capacity 20 | 8 15 15 20 Final Carried 18 | 2 13 15 18 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 917 | 270 63 156 428 Remotely . | . . . . Salvage Created 1960 | 140 334 403 1083 Parts 102 | 5 18 26 53 Haulers Intercepted 3 | . . 1 2 Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 34 | . 7 10 17 Guns 11 | . 4 6 1 Cannons 14 | . 2 1 11 AOE 7 | . . 3 4 Classes Destroyed 12 | 3 2 4 3 Worker 6 | 1 1 1 3 Builder 6 | . . 2 4 Tunneler 2 | 2 . . . Hauler 3 | . . 1 2 Recycler 4 | 1 . . 3 Watcher 4 | . 2 1 1 Swarmer 4 | . . 4 . Grunt 21 | . 7 2 12 Brawler 2 | . . . 2 Sentry 4 | . . 4 . Specialist 2 | . . . 2 Heavy 1 | . . . 1 Best Kill Streak 8 | 2 2 4 8 Combat Bots Only 4 | . 2 4 4 Max Kills in Single Turn 3 | 1 1 3 3 Gunslinging 1 | . . 1 . Exploded 2 | . . 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3376 | . 267 343 2766 Core 644 | . 91 36 517 Absorbed by Shields 48 | . . . 48 Redirected to Shielding 99 | . . . 99 Core Remaining (%) 84 | 100 63 91 . Volleys Fired 140 | 8 39 24 69 Largest 2 | 2 2 2 2 Hottest 143 | 100 110 136 143 Shots Fired 250 | 16 54 48 132 Gun 98 | 16 47 18 17 Cannon 136 | . 5 24 107 Launcher 16 | . 2 6 8 Special . | . . . . Kinetic . | . . . . Thermal 193 | 16 52 39 86 Explosive 16 | . 2 6 8 Electromagnetic 41 | . . 3 38 Robot Hit Streak 14 | 4 10 13 14 Robot Miss Streak 4 | 2 2 2 4 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 177 | 10 39 37 91 Core Hits 105 | 5 18 23 59 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 6 | 1 4 1 . Burn 6 | 1 4 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4287 | 126 483 1001 2677 Guns 974 | 126 448 160 240 Cannons 1915 | . 35 354 1526 Explosions 1398 | . . 487 911 Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal 2329 | 126 483 531 1189 Explosive 1295 | . . 436 859 Electromagnetic 663 | . . 34 629 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 2 | . . 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 52 | . . 22 30 Projectiles 18 | . . . 18 Explosions 34 | . . 22 12 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 39 | . . 39 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 812 | 117 219 81 812 Average Temperature 113 | 39 44 31 160 Received Heat Transfer 1335 | . 150 120 1065 Effects 18 | . 2 . 16 Shutdowns 4 | . . . 4 Interference 2 | . 2 . . Matter Decay 3 | . . . 3 Short Circuit 2 | . . . 2 Damage (minor) 1 | . . . 1 Damage (major) 5 | . . . 5 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted 13 | 2 6 2 3 Heat Transferred 5391 | 444 1702 1197 2048 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 1 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 440 | 20 244 307 440 Initial 66 | . 13 59 66 Average 164 | 10 103 184 209 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 67 | 100 92 54 57 Level 1 24 | . 7 45 22 Level 2 7 | . . . 20 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 2 . 4 Investigation . | . . . . Extermination . | . . . . Reinforcement 6 | . 2 . 4 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 2 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 76 | . 13 16 47 Peak Tracking Total 8 | . 4 4 8 Tactical Retreats 6 | . 1 1 4 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 6 | . . 6 . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . 1 1 2 Max in Single Turn 1 | . 1 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . 4 4 . Terminals 6 | . 2 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 21 | . 10 11 . Successful 15 | . 7 8 . Failed 6 | . 3 3 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 16 | . 5 11 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . 5 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 11 | . 3 8 . Record 2 | . 1 1 . Prototype ID Bank 1 | . . 1 . Branch Access Points 1 | . . 1 . Emergency Access Points 1 | . . 1 . Alert Level 1 | . . 1 . Locate Traps 1 | . . 1 . Reprogram Traps 1 | . . 1 . Registered Prototypes 1 | . 1 . . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 4 | . 4 . . Process 1 | . 1 . . Report Inventory 1 | . 1 . . Retrieve Matter 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 2 . Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter 5 | . 5 . . Retrieved Matter 5 | . 5 . . Retrieved Components 3 | . 3 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2488 | 166 548 809 965 Spaces Moved 999 | 85 256 404 254 Core 11 | 11 . . . Treads 988 | 74 256 404 254 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 178 | 145 160 160 238 Slowest Speed 245 | 160 160 160 245 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 6 48 40 29 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 15 | . 15 . . Terrain Destroyed 65 | . 15 19 31 Melee . | . . . . Projectile 3 | . . . 3 AOE 62 | . 15 19 28 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1448 | 111 342 520 475 Wait 167 | 3 26 48 90 Move 996 | 84 255 403 254 Hop . | . . . . Pick Up 61 | 9 13 16 23 Fast Attach . | . . . . Attach 35 | 7 3 5 20 Detach 5 | . 2 1 2 Swap 27 | . 2 11 14 Drop 17 | . 2 12 3 Fire 140 | 8 39 24 69 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / Min) -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 167 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 631 | -10/Materials | Discovered new exit (range 11) 715 | -10/Materials | Entered another Materials area 715 | -9/Materials | Evolved 2 slots: Utility x2 832 | -9/Materials | Identified exit to Mines 1483 | -9/Materials | Discovered new exit (range 16) 1524 | -9/Materials | Entered another Materials area 1524 | -8/Materials | Evolved 2 slots: Utility x2 2119 | -8/Materials | Core integrity fell below 50% 2129 | -8/Materials | Lost 10 parts (2p2n3u3w) 2480 | -8/Materials | Core integrity fell below 20% 2489 | -8/Materials | Self-destructed Last Messages --------------- 02477_ Overheating: Lgt. Treads damaged (-30). 02478_ Power failure, Deuterium Engine shutdown. 02478_ Overheating: Core damaged (-99). 02479_ Adv. Beam Cannon destroyed. 02479_ Slug penetrates Wall. 02482_ Overheating: Hrd. Medium Armor Plating damaged (-87). 02482_ Hrd. Medium Armor Plating destroyed. 02484_ Overheating: Matter decay (-48). 02484_ Lgt. Treads destroyed. 02485_ Power failure, Deuterium Engine shutdown. 02485_ Overheating: Hrd. Medium Armor Plating damaged (-65). 02485_ Overheating: Imp. Targeting Computer damaged (-1). 02485_ Overheating: Deuterium Engine damaged (-12). 02485_ Slug penetrates Wall. 02486_ Overheating: Matter decay (-53). 02487_ Matter Pump disabled. 02487_ Deuterium Engine destroyed. 02488_ EM Pulse Cannon destroyed. 02489_ Imp. Targeting Computer broken. 02489_ Overheating: Short circuit. 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""" ??????????### | | ??????????????????????? ?? ? ????????????? | | ???????????????????????? ?? ? ????????????? | | ???????????????????????????? ? ????????????? | | ???????????????????????????? ? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Challenges ------------ None Game ------ Seed LargeWarpCalibrator Manual? 0 Play Time 00:43:22 Cumulative 10.2 hours Start 2022.10.05 @ 19:02:13 End 2022.10.05 @ 20:20:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81c73470-f7f0-4570-82f1-8e11285248af