Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.17 @ 17:26:20 Player: Az Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (20) 100 Value Destroyed (665) 665 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2385 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 192/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Signal Interpreter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Cooling System Improved Targeting Computer Hardened Medium Armor Plating Reflective Plating > --- WEAPON ----------- Arc Projector Arc Projector Arc Projector Beam Cannon > --- INVENTORY -------- Signal Interpreter Hardened Medium Armor Plating Minigun Minigun Rocket Launcher [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Backup Propulsion I Flight Unit Improved Flight Unit Utility Improved Targeting Computer Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon 2 | . . . 2 Parts Attached 25 | 5 2 7 11 Power 4 | 1 . 2 1 Engine 3 | 1 . 2 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 4 | 2 . 1 1 Treads . | . . . . Leg 3 | 2 . 1 . Wheel . | . . . . Hover . | . . . . Flight 1 | . . . 1 Utility 8 | . 2 2 4 Device 2 | . . 2 . Storage 1 | . . . 1 Processor 2 | . 2 . . Hackware . | . . . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 9 | 2 . 2 5 Energy Gun 5 | 2 . . 3 Energy Cannon 1 | . . . 1 Ballistic Gun 2 | . . 2 . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Corrupted Parts 1 | . . . 1 System Corruption 3 | . . . 3 Parts Lost 12 | . . . 12 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 3 | . . . 3 Weapon 7 | . . . 7 Highest Loss Streak 11 | . . . 11 To Critical Strikes . | . . . . Average Backups 3 | . . 4 4 Power . | . . 1 . Propulsion . | . . . . Utility 1 | . . 2 2 Weapon . | . . . 2 Tool/Special . | . . . . Unused Backups 3 | . . 2 1 Power 1 | . . 1 . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 90 | . 96 92 86 Engine 8 | . 14 11 3 Core 1 | . . . 4 Leg 20 | . 26 22 16 Device 10 | . . 14 12 Processor 17 | . 24 22 10 Protection 3 | . . . 8 Energy Gun 18 | . 28 14 17 Energy Cannon 2 | . . . 7 Ballistic Gun 4 | . . 7 4 Peak Build Rating 30 | 5 9 19 30 Average Rating 15 | 3 8 14 23 On Entrance 8 | . 5 9 19 Avg Prop Armor Cover (%) . | . . . . Naked Turns 38 | . . . 38 Heaviest Build 57 | 7 7 15 57 Greatest Support 23 | 20 20 23 23 Greatest Overweight (x) 2 | . 1 . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 5 5 5 20 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 1 2 5 5 Average Carried 3 | . . 4 4 Final Capacity 5 | 5 5 5 5 Final Carried 5 | . 2 5 1 Class Distribution -------------------- 64% | Mutant 26% | Gunner 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 549 | 250 40 118 141 Remotely . | . . . . Salvage Created 864 | 48 241 164 411 Parts 49 | 2 8 10 29 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 18 | 1 5 5 7 Guns 13 | 1 4 5 3 Cannons 4 | . . . 4 Classes Destroyed 6 | 1 1 2 2 Worker 1 | . 1 . . Tunneler 1 | . . . 1 Swarmer 3 | . . 3 . Grunt 10 | 1 5 . 4 Sentry 4 | . . 2 2 Hunter 1 | . . . 1 Best Kill Streak 4 | 1 3 3 4 Combat Bots Only 3 | 1 3 3 3 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 221 | 4 26 22 169 Missed 69 | 2 9 10 48 Hits 152 | 2 17 12 121 Projectile 152 | 2 17 12 121 Critical Strikes 5 | . . . 5 Damage Taken 2308 | 20 188 140 1960 Core 623 | . 44 28 551 Absorbed by Shields . | . . . . Ignored by Resistances 14 | . . . 14 Regen/Repaired (Parts) 43 | . 43 . . Core Remaining (%) 91 | 100 82 93 . Volleys Fired 67 | 3 15 20 29 Largest 4 | 2 2 2 4 Hottest 225 | 100 100 100 225 Shots Fired 152 | 6 30 40 76 Gun 135 | 6 30 40 59 Cannon 16 | . . . 16 Launcher 1 | . . . 1 Special . | . . . . Kinetic 35 | . . 12 23 Thermal 80 | 6 30 28 16 Explosive 1 | . . . 1 Electromagnetic 36 | . . . 36 Robot Hit Streak 21 | 5 21 7 21 Robot Miss Streak 3 | . 3 1 3 Penetration Max . | . . . . Secondary Targets 2 | . . . 2 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 103 | 5 24 17 57 Core Hits 45 | 2 10 7 26 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 3 . . Burn 3 | . 3 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1514 | 61 313 253 887 Guns 1273 | 61 313 253 646 Cannons 211 | . . . 211 Explosions 23 | . . . 23 Melee . | . . . . Ramming 7 | . . . 7 Kinetic 496 | . . 150 346 Thermal 688 | 61 313 103 211 Explosive 23 | . . . 23 Electromagnetic 300 | . . . 300 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . . 3 Average Corruption 3 | . . . 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 7 | . . . 7 Message Errors 1 | . . . 1 Matter Fused 3 | . . . 3 Heat Flow Errors 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Misfires 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 2 | . . . 2 Shots . | . . . . Rammed 1 | . . . 1 Targets Rammed 2 | . . . 2 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 352 | 129 352 270 240 Average Temperature 102 | 71 128 126 67 Received Heat Transfer 609 | 12 102 27 468 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted 5 | . 4 1 . Heat Transferred 2072 | 185 1147 296 444 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 85 | 20 71 85 85 Initial 22 | . 6 21 22 Average 21 | 1 23 23 21 Influence Increases 580 | 20 141 145 274 Destroy 0b10 Robot/C 360 | 20 100 100 140 Destroy 0b10 Robot/NC 10 | . 5 . 5 Destroy Leader 90 | . 30 30 30 Successful Hack 8 | . 5 . 3 Destroy Structure 7 | . 1 . 6 Lose Combat Pursuer 105 | . . 15 90 Influence Decreases 535 | 10 100 141 284 Entered New Map 67 | . 4 30 33 Time Decay 368 | 10 96 111 151 Lost Part 100 | . . . 100 Squads Dispatched 10 | . 3 . 7 Investigation 4 | . 3 . 1 Extermination . | . . . . Reinforcement 3 | . . . 3 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 1 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 42 | 1 6 8 27 Peak Tracking Total 15 | 1 3 4 15 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 3 1 1 Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . . 1 . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 16 | . 11 1 4 Successful 13 | . 8 1 4 Failed 3 | . 3 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 4 | . 3 . 1 Terminals 6 | . 6 . . Fabricators . | . . . . Repair Stations 5 | . 5 . . Recycling Units 1 | . . 1 . Scanalyzers 4 | . . . 4 Garrison Access . | . . . . Terminal Hacks 2 | . 2 . . Record 1 | . 1 . . Emergency Access Points 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 4 . . Scan Component 2 | . 2 . . Repair 1 | . 1 . . Refit 1 | . 1 . . Recycling Unit Hacks 1 | . . 1 . Recycle Component 1 | . . 1 . Scanalyzer 4 | . . . 4 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Retrieve Study 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 2 . . Terminals 2 | . 2 . . Botnet 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 3 . 1 Full Trace Events 3 | . 3 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 2 | . . . 2 Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled 1 | . . 1 . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1247 | 85 274 399 489 Spaces Moved 721 | 67 155 249 250 Core 88 | 17 . . 71 Treads . | . . . . Legs 631 | 50 153 249 179 Wheels . | . . . . Hover 2 | . 2 . . Flight . | . . . . Fastest Speed 50 | 50 120 120 50 Average Speed 124 | 102 120 120 136 Slowest Speed 260 | 120 170 120 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 5 29 24 29 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 6 | . . . 6 Melee . | . . . . Projectile . | . . . . AOE 6 | . . . 6 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 937 | 76 210 311 340 Wait 88 | . 36 22 30 Move 718 | 66 154 248 250 Hop . | . . . . Pick Up 14 | 2 1 7 4 Fast Attach 11 | 3 2 2 4 Attach 7 | 2 . . 5 Detach 2 | . . . 2 Swap 17 | . 2 6 9 Drop 11 | . . 6 5 Fire 67 | 3 15 20 29 Melee . | . . . . Ram 1 | . . . 1 Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 65 | -11/Scrapyard | Discovered new exit (range 8) 86 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 14) 303 | -10/Materials | Repaired Aluminum Leg 303 | -10/Materials | Build established: Mutant 360 | -10/Materials | Entered another Materials area 360 | -9/Materials | Evolved 2 slots: Utility x2 699 | -9/Materials | Discovered new exit (range 16) 759 | -9/Materials | Entered another Materials area 759 | -8/Materials | Evolved 2 slots: Weapon x2 976 | -8/Materials | Garrison activated, responded to threat 1056 | -8/Materials | Build established: Gunner 1210 | -8/Materials | Released all parts (4) 1220 | -8/Materials | Core integrity fell below 50% 1229 | -8/Materials | Core integrity fell below 20% 1239 | -8/Materials | Lost 11 parts (1p1n2u7w) 1248 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01208_ Minigun+ destroyed. 01209_ Acquired 2 matter. 01209_ Kicked G-47 Trooper. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. 01210_ Released Cooling System. 01210_ Released Imp. Targeting Computer. 01210_ Released Aluminum Leg. 01210_ Released Hrd. Medium Armor Plating. 01219_ Acquired 16 matter. 01219_ K-01 Serf collects debris. 01220_ Acquired 1 matter. 01221_ The unstable cave ceiling collapses. 01221_ K-01 Serf crushed by falling debris. 01221_ K-01 Serf destroyed. 01221_ Wheel crushed. 01227_ Slammed into T-07 Excavator. 01243_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????##???????????????????????? | | ???????????????????????? ???????????????????????? | | ??????????????????????### ???????????????????????? | | ??????????????????????? #k???????????????????????? | | ????????????????????????/ ???????????????????????? | | ????????????????????????# ???????????????????????? | | ????????????????????????# ################/##????? | | ????????????????????????# aa ???? | | ????????????????????????# ??????? | | ????????????????######### ?????????? | | ????????????????# # s #????????????? | | ????????????????# * + w s #????????????? | | ????????????????# #r s#### #????????????? | | ????????????????????????# s #??# #????????????? | | ????????????????????????# #??# #????????????? | | ????????????????????????# #??# #????????????? | | ????????????????????????#@ #??# #????????????? | | ??????????????????????? k #??# #????????????? | | ????????????????????? #??# #????????????? | | ???????????????????! #??# #????????##### | | ??????????????????#! #??# ########## # | | ??????????????????##! #??# T | | ???????????????????#### #??############ # | | ??????????????????????# #?????????????## ## | | ??????????????????????# #??????????????# #? | | ??????????????????????# #??????????????# #? | | ??????????????????????# #??????????????# #? | | ??????????????????????# #??????????????# #? | | ??????????????????????# #?????????????? ? | | ??????????????????????# #?????????????? ? | | ??????????????????????# ???????????????? T ? | | ??????????????????????? ?????????????????? ? | | ?????????????????????????????????????????????? ? ? | | ?????????????????????????????????????????????##?## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 12 Item Schematics ----------------- Minigun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 52% | -10/Materials Studied --------- Minigun | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Fitting Room Challenges ------------ None Game ------ Seed MediumNuclearCalibrator Manual? 0 Play Time 00:29:34 Cumulative 0.4 hours Start 2026.05.17 @ 16:59:35 End 2026.05.17 @ 17:26:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 1 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e20c8ebe-0156-4120-8c3c-3ba7f18e06f0