Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.08 @ 03:30:00 Player: Oneirical Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (21) 105 Value Destroyed (658) 658 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2583 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 166/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Gatling Laser Ion Cannon Light Assault Rifle Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit High-capacity Storage Unit Improved Salvage Targeting Computer Armor Integrity Analyzer > --- WEAPON ----------- Gatling Laser Advanced Assault Cannon > --- INVENTORY -------- Ion Cannon Light Assault Rifle Rocket Launcher [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Small Storage Unit Storage Small Storage Unit Processor Improved Salvage Targeting Computer Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 22 | 6 1 2 2 11 Power 2 | 1 . . . 1 Engine 2 | 1 . . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 . 1 1 5 Treads 5 | 2 . 1 1 1 Leg 4 | . . . . 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | 1 1 . 1 1 Device . | . . . . . Storage 2 | 1 1 . . . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 7 | 2 . 1 . 4 Energy Gun 3 | 2 . . . 1 Energy Cannon . | . . . . . Ballistic Gun 2 | . . 1 . 1 Ballistic Cannon 1 | . . . . 1 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 14 | . 1 3 . 10 Power 2 | . . 1 . 1 Propulsion 5 | . . 1 . 4 Utility 2 | . . . . 2 Weapon 5 | . 1 1 . 3 Highest Loss Streak 8 | . 1 2 . 8 To Critical Strikes . | . . . . . Average Backups 1 | . . . 2 3 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . . . 2 2 Tool/Special . | . . . . . Unused Backups 1 | . . . . 1 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 70 | . 82 66 59 77 Engine 4 | . 14 7 . . Treads 21 | . 28 22 24 12 Leg 4 | . . . . 16 Storage 19 | . 15 22 22 17 Processor 4 | . . . 2 16 Energy Gun 9 | . 23 11 . 5 Ballistic Gun 4 | . . 3 11 3 Ballistic Cannon 1 | . . . . 4 Peak Build Rating 34 | 6 6 7 14 34 Average Rating 10 | 4 5 6 6 24 On Entrance 6 | . 6 6 5 14 Avg Prop Armor Cover (%) 15 | . . . . 15 Naked Turns 11 | . . . . 11 Heaviest Build 55 | 14 52 52 46 55 Greatest Support 80 | 40 40 60 68 80 Greatest Overweight (x) 2 | . 1 1 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 17 | 6 9 20 20 19 Most Carried 5 | . . 1 5 4 Average Carried 1 | . . . 2 2 Final Capacity 20 | 8 20 20 20 5 Final Carried 5 | . . 1 5 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 407 | 137 95 28 . 147 Remotely . | . . . . . Salvage Created 510 | . 124 57 . 329 Parts 39 | . 4 10 . 25 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 17 | . 3 4 . 10 Guns 7 | . 3 4 . . Cannons 3 | . . . . 3 AOE 7 | . . . . 7 Classes Destroyed 6 | . 1 1 . 4 Builder 2 | . . . . 2 Tunneler 1 | . . . . 1 Recycler 1 | . . . . 1 Swarmer 4 | . . 4 . . Grunt 12 | . 3 . . 9 Duelist 1 | . . . . 1 Best Kill Streak 14 | . 1 4 . 14 Combat Bots Only 10 | . 1 4 . 10 Max Kills in Single Turn 4 | . 1 1 . 4 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 212 | . 36 33 . 143 Missed 59 | . 6 7 . 46 Hits 153 | . 30 26 . 97 Melee 3 | . . . . 3 Projectile 150 | . 30 26 . 94 Critical Strikes 8 | . . 1 . 7 Damage Taken 2331 | . 361 225 . 1745 Core 683 | . 103 26 . 554 Absorbed by Shields . | . . . . . Core Remaining (%) 83 | 100 58 . 93 . Volleys Fired 59 | . 25 14 . 20 Largest 2 | . 2 2 . 2 Hottest 100 | . 90 70 . 100 Shots Fired 95 | . 42 22 . 31 Gun 70 | . 42 22 . 6 Cannon 18 | . . . . 18 Launcher 7 | . . . . 7 Special . | . . . . . Kinetic 30 | . . 8 . 22 Thermal 41 | . 25 14 . 2 Explosive 7 | . . . . 7 Electromagnetic 17 | . 17 . . . Robot Hit Streak 6 | . 5 4 . 6 Robot Miss Streak 5 | . 5 4 . 2 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 49 | . 20 9 . 20 Core Hits 41 | . 7 4 . 30 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . 3 1 . . Burn 3 | . 2 1 . . Corrupt 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1870 | . 286 104 . 1480 Guns 458 | . 273 104 . 81 Cannons 374 | . . . . 374 Explosions 1003 | . . . . 1003 Melee . | . . . . . Ramming 35 | . 13 . . 22 Kinetic 438 | . . 41 . 397 Thermal 292 | . 171 63 . 58 Explosive 1003 | . . . . 1003 Electromagnetic 102 | . 102 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 5 | . . . . 5 Projectiles . | . . . . . Explosions 5 | . . . . 5 Melee . | . . . . . Knockbacks 6 | . . . . 6 Impact . | . . . . . Kinetic 6 | . . . . 6 Secondary . | . . . . . Self-Inflicted Damage 150 | . . . . 150 Shots 5 | . . . . 5 Rammed 6 | . 6 . . . Targets Rammed 12 | . 6 . . 6 Kicked 6 | . . . . 6 Crushed . | . . . . . Highest Temperature 522 | . 522 28 . 61 Average Temperature 163 | . 254 13 . 25 Received Heat Transfer 1005 | . 180 24 . 801 Effects 14 | . 14 . . . Shutdowns 2 | . 2 . . . Energy Bleed 4 | . 4 . . . Interference 3 | . 3 . . . Damage (major) 4 | . 4 . . . Damage (core) 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 1 . . Heat Transferred 1050 | . 666 259 . 125 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 92 | 100 100 100 100 70 Level 1 7 | . . . . 29 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 277 | . 40 80 10 277 Initial 10 | . . 3 10 . Average 32 | . 16 18 . 90 Influence Increases 524 | . 80 127 . 317 Destroy 0b10 Robot/C 340 | . 60 80 . 200 Destroy 0b10 Robot/NC 20 | . . . . 20 Destroy Leader 50 | . 20 10 . 20 Successful Hack 7 | . . 7 . . Disable Machine 30 | . . . . 30 Destroy Structure 32 | . . . . 32 Lose Combat Pursuer 45 | . . 30 . 15 Influence Decreases 352 | . 70 108 29 145 Entered New Map 26 | . . 7 19 . Time Decay 206 | . 60 71 10 65 Lost Part 120 | . 10 30 . 80 Squads Dispatched 5 | . 2 2 . 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 5 | . 2 2 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 46 | . 4 12 . 30 Peak Tracking Total 12 | . 4 5 . 12 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 3 | . . 1 1 1 Terminals 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 6 | . . 1 1 4 Successful 4 | . . 1 1 2 Failed 2 | . . . . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 4 | . . . . 4 Garrison Access . | . . . . . Terminal Hacks 2 | . . 1 1 . Open Door 1 | . . . 1 . Branch Access Points 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . . 2 Retrieve Study 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . . 1 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1158 | 61 167 416 215 299 Spaces Moved 444 | 35 52 121 95 141 Core 27 | 3 . . . 24 Treads 371 | 32 52 121 95 71 Legs 46 | . . . . 46 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 50 Average Speed 189 | 150 175 231 218 148 Slowest Speed 270 | 160 240 240 240 270 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 4 15 17 35 34 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 32 | . . . . 32 Melee . | . . . . . Projectile 4 | . . . . 4 AOE 28 | . . . . 28 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 652 | 40 83 237 101 191 Wait 110 | . . 100 . 10 Move 440 | 34 51 120 94 141 Hop . | . . . . . Pick Up 6 | . . 1 4 1 Fast Attach 15 | 6 1 2 3 3 Attach 3 | . . . . 3 Detach . | . . . . . Swap 7 | . . . . 7 Drop . | . . . . . Fire 59 | . 25 14 . 20 Melee . | . . . . . Ram . | . . . . . Kick 6 | . . . . 6 Crush 6 | . 6 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 4) 229 | -10/Materials | Entered another Materials area 229 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 303 | -9/Materials | Build established: Mutant 602 | -9/Materials | Identified exit to Mines 602 | -9/Materials | Identified exit to Storage 645 | -9/Materials | Entered Mines 686 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 801 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 844 | -9/Mines | Discovered new exit (range 8) 860 | -9/Mines | Entered Materials 860 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1084 | -8/Materials | Destroyed 10 combat bots 1145 | -8/Materials | Core integrity fell below 50% 1148 | -8/Materials | Released all parts (3) 1149 | -8/Materials | Core integrity fell below 20% 1159 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01130_ Acquired Lgt. Deuterium Engine. 01133_ Kicked G-50 Soldier. 01134_ Kicked G-50 Soldier out of the way. 01137_ Imp. Titanium Leg destroyed. 01138_ Kicked G-47 Trooper out of the way. 01140_ Kicked C-30 ARC. 01140_ C-30 ARC bursts open, deploying its payload. 01140_ G-50 Soldier unfolds itself. 01140_ G-47 Trooper unfolds itself. 01142_ Sml. Storage Unit destroyed. 01142_ Critical hit (Burn: +37). 01142_ Lgt. Deuterium Engine destroyed. 01142_ Critical hit (Burn: +37). 01143_ Imp. Titanium Leg destroyed. 01146_ Kicked G-47 Trooper. 01148_ Released Hcp. Storage Unit. 01148_ Released Imp. Salvage Targeting Computer. 01148_ Released Imp. Titanium Leg. 01148_ Acquired 96 matter. Map ----- +----------------------------------------------------+ | ????????????????? ! ?# """" """" #???????? | | ?????????????????? # """" """" ####????? | | ???????????????????"" """ # #????? | | ???????????????????"" """ + = #????? | | ???????????????????"" 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""" #?????????????????? | | ?????????????????????## """ #?????????????????? | | ??????????????????????# """ #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????###???####?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Armor Integrity Analysis 30 Recoil Reduction 3 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakOpticalTriangulator Manual? 0 Play Time 00:09:21 Cumulative 60.7 hours Start 2026.01.08 @ 03:23:42 End 2026.01.08 @ 03:30:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 45 Adventurer 2 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0/0 Lore% 39 Gallery% 55 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 29e2cda2-97bd-4cdb-9cc3-ea3726f71656