Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.04 @ 21:38:45 Player: delet0r Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (134) 670 Value Destroyed (4735) 4735 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (120) 120 TOTAL SCORE: 8965 Bonus ------- High Alert Combat Kills 95 Follower Combat Kills 25 Cogmind --------- Core Integrity 654/850 Matter 266/300 Energy 45/290 System Corruption 0% Temperature Critical (840) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Medium Treads Medium Treads > --- UTILITY (7) ------ Advanced Heat Sink High-capacity Storage Unit Improved Trap Scanner Improved Signal Interpreter Seismic Detector Weapon Cycler Light Regenerative Plating > --- WEAPON (3) ------- Beamcaster Heavy Plasma Cannon Precision Assault Rifle > --- INVENTORY (20) --- Improved Ion Engine Deuterium Engine Armored Wheel Disposable Heat Sink Large Storage Unit High-capacity Storage Unit Terrain Scan Processor Microactuators Microactuators Missile Launcher Heavy Rocket Launcher Rocket Array Remote Datajack Chainsword Great Axe Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Trap Scanner Improved Signal Interpreter Seismic Detector Weapon Cycler Light Regenerative Plating > --- WEAPON ----------- Beamcaster Heavy Plasma Cannon Precision Assault Rifle > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Armored Wheel Disposable Heat Sink Large Storage Unit High-capacity Storage Unit Terrain Scan Processor Microactuators Microactuators Missile Launcher Heavy Rocket Launcher Rocket Array Remote Datajack Chainsword Great Axe [Rating: 64] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Regenerative Plating Weapon Improved Assault Rifle Energy Gun Beamcaster Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Array Impact Weapon Mace Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . . 1 1 . Utility 5 | . . 2 . . 1 2 Weapon 1 | . . . . 1 . . Parts Attached 96 | 6 3 16 19 26 14 12 Power 14 | 1 . 3 4 2 2 2 Engine 14 | 1 . 3 4 2 2 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 27 | 2 . 2 4 13 5 1 Treads 20 | . . . 3 11 5 1 Leg 2 | . . . . 2 . . Wheel 5 | 2 . 2 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 1 2 5 4 5 2 4 Device 7 | . . . . 2 1 4 Storage 6 | 1 1 2 1 . 1 . Processor 4 | . . 1 1 2 . . Hackware . | . . . . . . . Protection 6 | . 1 2 2 1 . . Artifact . | . . . . . . . Weapon 32 | 2 1 6 7 6 5 5 Energy Gun 4 | 1 . 1 . . . 2 Energy Cannon 2 | . . 1 . . . 1 Ballistic Gun 21 | 1 1 4 4 6 4 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon 3 | . . . 3 . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 10 | . . 4 3 . 3 . Parts Lost 19 | . . 2 2 5 2 8 Power 1 | . . . . . . 1 Propulsion 7 | . . . 2 1 1 3 Utility 4 | . . 2 . 1 . 1 Weapon 7 | . . . . 3 1 3 Highest Loss Streak 2 | . . 2 2 1 1 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 95 87 96 96 99 96 Engine 9 | . 14 11 11 9 7 5 Treads 18 | . . . 9 24 29 25 Wheel 6 | . 28 21 10 . . . Device 3 | . . . . . 7 22 Storage 9 | . 14 11 11 9 7 6 Processor 13 | . . 4 20 16 15 7 Protection 9 | . 9 17 11 9 7 6 Ballistic Gun 22 | . 24 21 19 26 22 14 Naked Turns . | . . . . . . . Heaviest Build 84 | 11 19 51 61 68 70 84 Greatest Support 112 | 26 26 26 43 84 112 112 Greatest Overweight (x) 4 | 3 . 4 4 1 1 . Average Overweight (x) . | . . 2 2 . . . Largest Inventory Capacity 20 | 8 10 15 20 20 20 20 Average Capacity 18 | 7 8 13 18 20 20 20 Most Carried 20 | 3 9 13 20 20 20 18 Average Carried 16 | 1 5 10 17 17 18 16 Final Capacity 20 | 8 10 15 20 20 20 20 Final Carried 20 | 3 9 13 20 19 19 15 Class Distribution -------------------- 57% | Gunner 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Matter Collected 4322 | 254 95 824 792 1233 672 452 Remotely . | . . . . . . . Salvage Created 5772 | . 323 1067 870 1780 816 916 Parts 353 | . 24 91 47 112 49 30 Haulers Intercepted 6 | . 1 4 . 1 . . Recyclers Shooed 3 | . . 1 . 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 115 | . 6 26 18 35 16 14 Guns 114 | . 6 26 18 35 16 13 Cannons 1 | . . . . . . 1 Classes Destroyed 13 | . 2 3 3 3 2 . Worker 3 | . . . . 2 1 . Builder 1 | . . . . . 1 . Hauler 6 | . 1 4 . 1 . . Recycler 2 | . . . 1 1 . . Watcher 7 | . . 2 . 4 1 . Swarmer 24 | . . 11 . 9 4 . Grunt 55 | . 6 8 11 16 2 12 Brawler 2 | . . . 1 . . 1 Duelist 3 | . . . 2 . . 1 Sentry 23 | . . 7 4 8 4 . Hunter 2 | . . . . 1 1 . Programmer 5 | . . . . . 5 . Heavy 1 | . . . . 1 . . Best Kill Streak 7 | . 2 4 7 7 5 3 Combat Bots Only 7 | . 2 4 7 7 2 3 Max Kills in Single Turn 2 | . 1 2 2 2 1 1 Gunslinging 1 | . . 1 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Damage Taken 6394 | . 178 887 705 2028 1216 1380 Core 689 | . 37 89 74 238 55 196 Absorbed by Shields 50 | . . . . 50 . . Regen/Repaired (Parts) 1178 | . . . 142 696 221 119 Core Remaining (%) 78 | 100 85 . 59 56 92 . Volleys Fired 376 | . 20 94 59 103 52 48 Largest 3 | . 2 2 2 3 3 3 Hottest 193 | . 60 50 50 73 74 193 Shots Fired 926 | . 40 188 119 297 152 130 Gun 920 | . 40 188 119 297 152 124 Cannon 6 | . . . . . . 6 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 901 | . 33 188 119 297 152 112 Thermal 18 | . . . . . . 18 Explosive . | . . . . . . . Electromagnetic 7 | . 7 . . . . . Robot Hit Streak 33 | . 9 23 15 33 25 22 Robot Miss Streak 4 | . 1 3 3 4 2 2 Penetration Max . | . . . . . . . Secondary Targets 10 | . . 3 2 3 2 . Max Gunslinging Chain 1 | . . 1 1 1 1 . Shots Hit Robots 671 | . 29 124 92 213 116 97 Core Hits 249 | . 15 37 31 82 40 44 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 3 | . . . 1 1 1 . Critical Strikes 6 | . . . 1 2 2 1 Burn 1 | . . . . . . 1 Destroy 5 | . . . 1 2 2 . Melee Attacks 17 | . . . 17 . . . Impact 17 | . . . 17 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11238 | . 297 2088 1650 3454 1927 1822 Guns 10989 | . 297 2088 1529 3454 1927 1694 Cannons 128 | . . . . . . 128 Explosions . | . . . . . . . Melee 121 | . . . 121 . . . Ramming . | . . . . . . . Kinetic 10763 | . 233 2088 1529 3454 1927 1532 Thermal 290 | . . . . . . 290 Explosive . | . . . . . . . Electromagnetic 64 | . 64 . . . . . Impact 121 | . . . 121 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . 2 2 1 9 . Average Corruption 4 | . . 2 2 1 7 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 62 | . . 1 19 1 41 . Message Errors 16 | . . . 1 . 15 . Matter Fused 18 | . . 1 8 . 9 . Heat Flow Errors 9 | . . . 5 . 4 . Energy Discharges 5 | . . . 1 1 3 . Data Loss (minor) 5 | . . . 1 . 4 . Data Loss (major) 3 | . . . 1 . 2 . Misfires 2 | . . . 1 . 1 . Alerts 1 | . . . 1 . . . Weapon Failures 3 | . . . . . 3 . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 851 | . 77 204 422 269 223 851 Average Temperature 85 | . 21 59 136 74 63 144 Received Heat Transfer 2043 | . 102 282 264 702 144 549 Effects 8 | . . . . 1 . 7 Shutdowns 2 | . . . . . . 2 Energy Bleed 3 | . . . . 1 . 2 Short Circuit 2 | . . . . . . 2 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 570 | . . . . . . 570 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Peak Influence 585 | . 200 585 375 451 333 416 Initial 206 | . . 84 206 59 158 148 Average 234 | . 94 328 229 241 192 250 Maximum Alert Level 2 | . 1 2 1 2 1 2 Low Security (%) 39 | 100 85 28 38 29 58 29 Level 1 50 | . 14 31 61 61 41 62 Level 2 9 | . . 39 . 8 . 8 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . 1 3 3 5 5 3 Investigation 3 | . . . . 1 2 . Extermination 3 | . . . . . 3 . Reinforcement 11 | . 1 3 1 4 . 2 Assault 2 | . . . 2 . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Distress Signals 9 | . 1 2 . 2 3 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 175 | . 8 38 27 59 24 19 Peak Tracking Total 10 | . 3 4 10 6 5 5 Tactical Retreats 8 | . . 3 . 2 2 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Traps Triggered 11 | . . 2 . 5 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Disabled 9 | . . 2 4 2 . 1 Max in Single Turn 1 | . . 1 1 1 . 1 Garrison Access 2 | . . . . 1 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Accessed 37 | . 2 5 9 12 6 3 Terminals 30 | . 2 5 9 8 4 2 Fabricators . | . . . . . . . Repair Stations 4 | . . . . 2 2 . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 2 | . . . . 1 . 1 Total Hacks 83 | . 4 11 20 30 14 4 Successful 47 | . 1 7 12 20 4 3 Failed 36 | . 3 4 8 10 10 1 Catastrophic 4 | . 1 . . 1 1 1 Database Lockouts . | . . . . . . . Manual 47 | . 5 8 11 17 4 2 Terminals 73 | . 4 11 20 24 11 3 Fabricators . | . . . . . . . Repair Stations 7 | . . . . 4 3 . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 2 | . . . . 1 . 1 Terminal Hacks 20 | . . 2 8 8 1 1 Record 3 | . . . . 3 . . Part Schematic 1 | . . . 1 . . . Robot Schematic 1 | . . . . . 1 . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 1 | . . . . 1 . . Open Door 4 | . . . 4 . . . Open DSF 1 | . . . . . . 1 Branch Access Points 1 | . . 1 . . . . Alert Level 1 | . . . . 1 . . Unreport Threat 5 | . . 1 2 2 . . Recall Investigation 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . . 4 1 . Scan Component 3 | . . . . 2 1 . Repair 2 | . . . . 2 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 Seal Access 2 | . . . . 1 . 1 Unauthorized Hacks 20 | . 1 5 4 7 2 1 Terminals 20 | . 1 5 4 7 2 1 Botnet 20 | . 1 5 4 7 2 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 30 | . 2 5 5 10 6 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . 2 . . Time 48 | . . . . 48 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . 3 . Programmers 3 | . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Total Allies 2 | . . . 2 . . . Largest Group 2 | . . . 2 . . . Highest-Rated Group 62 | . . . 62 . . . Highest-Rated Ally 31 | . . . 31 . . . Total Orders . | . . . . . . . Ally Attacks 9 | . . . 9 . . . Total Damage 173 | . . . 173 . . . Kills 1 | . . . 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Turns Passed 7043 | 48 302 1078 1151 2385 1535 544 Spaces Moved 3294 | 34 206 598 516 927 808 205 Core 12 | 12 . . . . . . Treads 2094 | . . . 154 927 808 205 Legs . | . . . . . . . Wheels 1188 | 22 206 598 362 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 95 160 160 160 Average Speed 157 | 106 90 111 156 200 161 160 Slowest Speed 320 | 200 90 140 320 246 240 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 3 45 67 70 90 33 6 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 3 | . . . 3 . . . Terrain Destroyed 5 | . . . 3 . . 2 Melee 3 | . . . 3 . . . Projectile 2 | . . . . . . 2 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Total 4525 | 42 285 901 756 1253 947 341 Wait 655 | . 51 164 123 181 63 73 Move 3288 | 33 205 597 515 926 807 205 Hop . | . . . . . . . Pick Up 52 | 3 5 14 15 6 6 3 Fast Attach 32 | 6 2 6 1 13 3 1 Attach 27 | . . 4 4 7 5 7 Detach 2 | . . 1 . 1 . . Swap 37 | . 1 6 14 6 6 4 Drop 39 | . 1 15 8 10 5 . Fire 376 | . 20 94 59 103 52 48 Melee 17 | . . . 17 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 7) 305 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 16) 351 | -10/Materials | Entered another Materials area 351 | -9/Materials | Evolved 2 slots: Utility x2 393 | -9/Materials | Discovered new exit (range 11) 836 | -9/Materials | Discovered new exit (range 12) 984 | -9/Materials | Discovered new exit (range 14) 1055 | -9/Materials | Identified exit to Storage 1124 | -9/Materials | Discovered new exit (range 16) 1166 | -9/Materials | Identified exit to Materials 1295 | -9/Materials | Identified exit to Mines 1429 | -9/Materials | Entered Storage 1999 | -9/Storage | Met a pair of Derelict thieves 2018 | -9/Storage | Found Prototype Protection 2019 | -9/Storage | Identified Lgt. Regenerative Plating 2136 | -9/Storage | Destroyed 7 combat bots 2215 | -9/Storage | Discovered exit to Materials (range 12) 2580 | -9/Storage | Entered Materials 2580 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2886 | -8/Materials | Build established: Gunner 3193 | -8/Materials | Repaired Imp. Treads 3363 | -8/Materials | Destroyed 7 combat bots 3676 | -8/Materials | Repaired Imp. Treads 3818 | -8/Materials | Discovered new exit (range 16) 3840 | -8/Materials | Identified exit to Factory 4599 | -8/Materials | Discovered exit to Factory (range 3) 4932 | -8/Materials | Discovered exit to Factory (range 7) 4965 | -8/Materials | Entered Factory 4965 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5165 | -7/Factory | Discovered new exit (range 16) 5200 | -7/Factory | Identified exit to Factory 5720 | -7/Factory | Found Prototype Launcher 6033 | -7/Factory | Discovered exit to Factory (range 12) 6208 | -7/Factory | Identified Rocket Array 6255 | -7/Factory | Discovered exit to Factory (range 4) 6500 | -7/Factory | Entered another Factory area 6500 | -6/Factory | Evolved 2 slots: Utility x2 6845 | -6/Factory | Garrison activated, responded to threat 7044 | -6/Factory | Self-destructed Last Messages --------------- reinforcements to area. 07003_ W-25 Informer sends out distress signal. 07027_ Med. Treads destroyed. 07027_ Critical hit (Burn: +37). 07027_ G-50 Soldier suffers critical hit (Burn). 07027_ G-50 Soldier destroyed. 07028_ Overheating: Energy bleed (-38). 07032_ Power failure, Rnf. Deuterium Engine shutdown. 07032_ Critical hit (Burn: +37). 07033_ G-50 Soldier destroyed. 07035_ Overheating: Core damaged (-102). 07037_ Overheating: Energy bleed (-14). 07039_ U-05 Engineer builds a Wall. 07040_ Critical hit (Burn: +37). 07042_ Power failure, Rnf. Deuterium Engine shutdown. 07043_ Imp. Signal Interpreter broken. 07043_ Overheating: Short circuit. 07043_ Med. Treads destroyed. 07044_ Seismic Detector broken. 07044_ Overheating: Short circuit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ########?????????????????????????????????????????? | | #?????????????????????????????????????????? | | """" #?????????????????????????????????????????? | | """" #????????????###########??????????????????? | | """" #????????????# #??????????????????? | | """" #????????????# """ " #??????????????????? | | #????????????# """ "G" #??????????????????? | | """" #????????????# """ " " #??????????????????? | | """" #????????????# #??????????????????? | | """" #????????????# """ """ #??????????????????? | | ="""" #????????????# """ """ #??????????????????? | | #????????????+ """ """ #??????????????????? | | % "" #?? ??????# #??????????????????? | | = """" # ?????+ """ """ #??????????????????? | | """" # ?????# """ """ #??????????????????? | | """" # ?????# """ """ #???? ???????????? | | # #??????# #??? ??????????? | | ######## #??????# #??? ?????????? | | #??????# #?? #????????? | | ######+# @* #? #?????????? | | # #####!;##### #?????????? | | # !! #?# [%% #?????????? | | # !! #?# = #?????????? | | # # #?# g ##????????? | | # % # #?# ???????? | | # # #?# u ???????? | | # %#%=% ### ???????? | | + / + ???????? | | # # = ######Y##############????????? | | # *# # #???????????????? | | #### T######## ] # """ """ #???????????????? | | #??####??????# # """ """ #???????????????? | | #????????????# # """ """ #???????????????? | | #????????????# # #???????????????? | | #????????????######## """ """ #???????????????? | | #???????????????????# """ """ #???????????????? | | #???????????????????# ??? """ #???????????????? | | #???????????????????# ???? ???????????????????? | | #???????????????????# ????? ???????????????????? | | ????????????????????#???????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 42 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Adv. Treads | -9/Storage | Hacked Robot Schematics ------------------ I-36 Angel | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MeleeLauncherInterpreter Manual? 0 Play Time 02:26:38 Cumulative 42.0 hours Start 2022.03.26 @ 22:43:53 End 2022.04.04 @ 21:38:45 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 31 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d536e301-2f04-4d8c-a375-92ed8e9fc0c8