Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.16 @ 17:16:22

Player: HeartGrenade

Result: Destroyed by G-73 Enforcer with Heavy Laser

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (23)       4600
Robots Destroyed (223)     1115
Value Destroyed (12326)    12326
Prototype IDs (47)         940
Alien Tech Used (1)        200
Bonus (7397)               7397
              TOTAL SCORE: 31078

 Bonus
-------
High Alert Combat Kills    1488
Follower Combat Kills      1998
Entered Garrisons          1400
Used RIF Installer         3000
Aligned with FarCom        300
Friendly Fire              -789

 Cogmind 
---------
Core Integrity             0/1600
Matter                     270/300
Energy                     19/100
System Corruption          19%
Temperature                Cool (0)
Movement                   Flying (40)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
           Field Propulsion Array
>          --- UTILITY (12) -----
  Advanced Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Light Particle Reactor
     Light Particle Reactor
  Advanced Powered Armor

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
                Particle Reactor
>               --- PROPULSION -------
        Armored Huge Wheel
                Centrium Wheel
                Centrium Wheel
>               --- UTILITY ----------
       Advanced Cooling System
                Huge Storage Unit
       Advanced Terrain Scan Processor
       Advanced Targeting Computer
        Layered Heavy Armor Plating
       Advanced Force Field
                Relay Coupler [NC]
                Relay Coupler [Swarmer]
                Relay Coupler [Grunt]
                Relay Coupler [Duelist]
                Relay Coupler [Sentry]
>               --- WEAPON -----------
         Guided Plasma Cannon
          Light Antimatter Cannon
                Linear Accelerator
>               --- INVENTORY --------
         Cooled Fission Core
       Improved Quantum Reactor
  High-capacity Matter Pod
       Advanced Terrain Scanner
       Advanced Terrain Scanner
   Experimental Targeting Computer
   Experimental Core Analyzer
        Layered Heavy Armor Plating
       Advanced Powered Armor
       Advanced Shield Generator
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [Swarmer]
                Relay Coupler [Swarmer]
                Relay Coupler [Grunt]
                Relay Coupler [Sentry]
                Relay Coupler [Demolisher]
                Relay Coupler [Behemoth]
         Cooled Plasma Rifle
          Light Antimatter Cannon
          Heavy Linear Accelerator
                Gamma Bomb Array
                Longsword +1
[Rating: 123]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Cooled Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Huge Wheel
  Hover Unit               Gravmag Array
  Flight Unit              Cooled Impulse Thruster
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Relay Coupler [Swarmer]
  Protection               Hardened Medium Armor Plating
  Artifact                 Phase Armor
Weapon                     Remote Datajack
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Heavy Linear Accelerator
  Launcher                 Gamma Bomb Array
  Special Weapon           Remote Datajack
  Slashing Weapon          Longsword +1
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Qua Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   2   .   .   .   2   .   2   .   2   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   2   
  Utility                  10   | .   .   .   1   .   .   .   2   .   2   .   .   .   2   .   1   .   .   .   2   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             312  | 4   4   2   21  2   2   2   20  20  25  38  12  12  12  23  12  24  8   2   5   28  14  3   17  
  Power                    26   | .   1   .   4   .   .   .   .   1   2   2   2   1   1   1   1   .   1   .   .   4   2   1   2   
    Engine                 11   | .   1   .   4   .   .   .   .   1   1   1   2   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   
    Reactor                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   3   2   1   2   
  Propulsion               61   | 2   2   .   6   .   .   1   5   10  3   6   4   .   1   4   .   2   2   .   1   1   5   1   5   
    Treads                 35   | 2   2   .   6   .   .   1   5   7   .   3   3   .   1   2   .   1   .   .   .   .   .   .   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  20   | .   .   .   .   .   .   .   .   3   3   3   1   .   .   2   .   1   2   .   1   1   1   .   2   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Flight                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   
  Utility                  99   | .   .   1   5   .   2   1   5   3   10  12  2   2   5   9   8   11  4   1   2   7   3   1   5   
    Device                 26   | .   .   1   1   .   .   1   1   1   3   2   .   .   2   .   1   4   1   1   1   1   .   .   5   
    Storage                5    | .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
    Processor              7    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   .   .   .   1   1   1   .   .   
    Hackware               34   | .   .   .   .   .   .   .   .   .   3   7   1   2   2   5   2   5   2   .   .   3   2   .   .   
    Protection             26   | .   .   .   3   .   1   .   4   1   3   3   1   .   1   3   3   1   .   .   .   2   .   .   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   126  | 2   1   1   6   2   .   .   10  6   10  18  4   9   5   9   3   11  1   1   2   16  4   .   5   
    Energy Gun             18   | 1   .   .   3   1   .   .   4   2   1   .   .   1   .   1   .   1   1   .   .   2   .   .   .   
    Energy Cannon          9    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   1   1   .   3   
    Ballistic Gun          27   | 1   1   1   2   .   .   .   5   2   2   8   .   1   1   2   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       19   | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   2   1   .   1   1   8   3   .   .   
    Launcher               9    | .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   5   .   .   .   
    Special Weapon         15   | .   .   .   .   .   .   .   .   .   2   2   .   2   2   2   1   3   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        19   | .   .   .   .   .   .   .   1   1   2   5   1   3   1   2   .   3   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   10   | .   .   .   .   .   .   .   .   .   1   3   2   .   1   1   .   2   .   .   .   .   .   .   .   
  Unidentified Prototypes  17   | .   .   .   2   .   .   .   3   .   1   .   1   .   .   2   .   .   .   .   1   2   2   2   1   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    System Corruption      6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Parts Lost                 102  | .   .   1   4   .   .   2   7   12  1   14  1   1   3   2   .   2   1   .   1   23  4   1   22  
  Power                    11   | .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   5   1   .   1   
  Propulsion               27   | .   .   .   2   .   .   1   3   3   .   5   1   .   .   .   .   .   .   .   1   2   .   1   8   
  Utility                  39   | .   .   .   1   .   .   1   1   4   1   5   .   .   3   1   .   1   .   .   .   10  2   .   9   
  Weapon                   25   | .   .   1   .   .   .   .   3   4   .   2   .   1   .   1   .   1   1   .   .   6   1   .   4   
  Highest Loss Streak      16   | .   .   1   2   .   .   2   2   4   1   6   1   1   3   1   .   1   1   .   1   16  4   5   10  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     86   | .   57  58  89  100 99  94  88  84  93  98  95  90  91  91  83  81  79  84  89  82  49  52  38  
  Engine                   3    | .   .   .   5   11  11  11  9   8   6   6   7   6   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   5   4   1   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   6   2   .   2   5   4   6   4   1   1   
  Treads                   12   | .   28  28  31  33  33  32  24  23  16  14  14  7   6   6   5   2   .   .   .   .   .   .   1   
  Wheel                    5    | .   .   .   .   .   .   .   .   2   6   6   3   7   6   6   5   8   14  15  13  12  2   .   .   
  Device                   9    | .   .   1   15  11  11  11  15  18  21  4   7   7   12  6   5   4   2   9   14  7   .   .   2   
  Storage                  6    | .   .   .   6   11  11  11  9   9   7   7   7   7   6   6   5   5   5   5   4   4   .   .   .   
  Processor                3    | .   .   .   .   .   .   .   .   .   .   7   7   .   .   .   4   5   5   5   9   9   15  13  11  
  Hackware                 17   | .   .   .   .   .   .   .   .   .   12  25  23  29  31  31  28  29  28  21  19  19  17  17  13  
  Protection               6    | .   .   .   9   11  10  6   12  5   4   6   6   7   6   13  8   5   5   5   4   3   .   .   .   
  Energy Gun               4    | .   14  11  3   21  22  22  10  8   2   .   .   .   .   .   .   .   .   5   4   3   .   .   .   
  Ballistic Gun            3    | .   14  16  18  .   .   .   7   7   .   8   7   4   .   4   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   .   .   .   2   4   6   1   5   4   5   5   8   7   3   4   1   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   3   5   3   4   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             179  | 3   3   3   28  28  38  38  43  103 113 110 113 115 115 118 144 149 164 179 175 178 47  20  21  
  Greatest Support         62   | 40  40  40  60  60  60  60  62  62  60  60  60  28  28  28  28  40  60  60  60  60  30  30  21  
  Greatest Overweight (x)  10   | .   .   .   .   .   .   .   1   8   10  10  4   4   4   4   5   5   3   2   5   4   6   .   4   
  Average Overweight (x)   2    | .   .   .   .   .   .   .   .   1   1   5   2   3   3   3   4   3   2   2   2   2   .   .   .   
Largest Inventory Capacity 25   | 5   5   5   10  10  15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  5   5   5   
  Average Capacity         21   | 5   5   5   7   10  10  15  15  24  25  25  25  25  25  25  25  25  25  25  25  24  5   5   5   
  Most Carried             25   | 1   5   5   10  10  11  11  15  24  25  25  25  25  25  25  25  25  25  25  25  25  5   5   5   
  Average Carried          20   | .   4   4   5   10  9   10  14  19  24  23  24  24  24  24  24  24  24  24  24  23  4   4   4   
  Final Capacity           25   | 5   5   5   10  10  15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  5   5   5   5   
  Final Carried            25   | 1   5   4   10  10  10  11  15  24  25  25  24  25  23  25  25  25  24  25  23  5   4   5   3   

 Class Distribution 
--------------------
 34% | Bothacker-Mutant
 22% | Scavenger-Mutant
 13% | Botlord-Tank
 12% | Mutant
  7% | Tank
  3% | Botlord-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -6/Factory
 Bothacker-Mutant | -6/Garrison
     Botlord-Tank | -5/Factory
     Botlord-Tank | -5/Garrison
   Botlord-Gunner | -4/Factory
           Mutant | -4/Garrison
             Tank | -3/Research
             Tank | -3/Garrison
           Mutant | -2/Research
         Sprinter | -2/Quarantine
           Mutant | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -3   -3   -2   -2   -1   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Qua  Acc  
Matter Collected           8291 | 240  43   47   414  124  .    67   421  545  270  720  143  422  292  872  107  1266 322  444  95   919  186  .    332  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9524 | .    540  47   550  70   .    382  1179 1146 598  600  221  286  93   569  167  712  197  110  431  1349 198  .    79   
  Parts                    483  | .    39   2    42   9    .    15   67   55   26   32   17   16   3    23   6    31   7    4    21   53   9    .    6    
Haulers Intercepted        6    | .    1    .    2    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Recyclers Shooed           7    | .    .    .    3    .    .    .    2    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Qua Acc 
Combat Hostiles Destroyed  194  | .   16  2   14  3   .   7   20  27  8   14  2   7   2   11  2   16  2   7   6   24  2   .   2   
  Melee                    11   | .   .   .   .   .   .   .   .   2   2   4   .   1   .   2   .   .   .   .   .   .   .   .   .   
  Guns                     101  | .   16  2   11  3   .   5   17  21  2   10  1   2   1   6   .   1   .   2   1   .   .   .   .   
  Cannons                  56   | .   .   .   .   .   .   .   .   .   4   .   1   4   1   3   1   14  2   4   5   13  2   .   2   
  AOE                      17   | .   .   .   3   .   .   1   2   4   .   .   .   .   .   .   1   1   .   .   .   5   .   .   .   
Classes Destroyed          20   | .   3   1   2   1   .   2   4   1   .   .   .   .   .   2   .   1   1   1   .   .   1   .   .   
  Worker                   3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Builder                  4    | .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 6    | .   .   .   .   1   .   1   1   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   6    | .   1   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycler                 6    | .   .   .   .   .   .   .   1   .   2   .   1   .   .   .   1   .   1   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Swarmer                  38   | .   6   .   6   3   .   1   4   5   2   4   .   .   .   1   .   2   .   1   .   2   .   .   1   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Grunt                    76   | .   10  1   5   .   .   5   7   18  2   2   .   2   2   5   .   2   .   2   4   9   .   .   .   
  Brawler                  3    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  7    | .   .   .   .   .   .   .   1   .   1   .   .   2   .   .   .   .   .   .   .   3   .   .   .   
  Sentry                   31   | .   .   .   3   .   .   .   6   3   2   4   1   2   .   .   .   8   .   .   .   2   .   .   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Hunter                   9    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   2   4   .   .   .   
  Programmer               18   | .   .   .   .   .   .   .   .   1   1   3   1   1   .   3   2   1   1   .   1   .   2   .   1   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   
  Executioner              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   
Best Kill Streak           8    | .   6   1   5   3   .   8   7   5   3   4   2   2   1   2   4   2   1   2   3   6   2   .   2   
  Combat Bots Only         6    | .   6   1   4   3   .   6   6   5   3   4   1   2   1   2   2   2   1   2   3   6   2   .   1   
Max Kills in Single Turn   4    | .   1   1   2   1   .   1   3   4   1   1   1   1   1   1   3   1   1   2   2   3   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   2   .   .   1   1   4   .   .   .   .   .   .   1   1   .   .   .   3   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   1   1   .   1   .   1   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -3   -3   -2   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Qua  Acc  
Hostile Shots Fired        1989  | .    45   16   101  9    .    40   86   164  92   332  30   91   20   118  14   68   14   39   27   306  99   2    276  
  Missed                   651   | .    13   3    35   3    .    16   24   40   34   115  11   23   7    36   6    19   6    11   3    77   54   1    114  
Damage Taken               21421 | .    336  281  799  56   .    424  848  1814 797  1934 324  562  454  801  125  1319 281  368  211  5133 972  25   3557 
  Core                     4325  | .    106  36   97   .    .    36   121  176  140  224  3    28   36   167  14   118  19   17   14   1173 200  .    1600 
  Absorbed by Shields      2863  | .    .    .    .    .    .    .    .    167  .    266  123  226  97   297  41   190  16   324  219  834  .    .    63   
  Ignored by Resistances   169   | .    .    .    .    .    .    .    26   110  .    .    .    .    .    33   .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   582   | .    .    .    .    .    .    .    .    .    81   .    206  .    .    .    .    .    .    .    295  .    .    .    .    
Core Remaining (%)         65    | 100  .    43   .    .    .    66   .    46   .    .    .    43   .    76   .    86   .    96   .    8    .    86   .    
Volleys Fired              913   | .    43   13   66   8    .    16   65   102  39   58   7    41   32   104  27   81   27   48   24   68   11   10   23   
  Largest                  3     | .    2    2    2    2    .    2    2    2    2    2    2    2    2    1    1    1    1    2    3    3    2    1    1    
  Hottest                  186   | .    70   70   53   90   .    90   90   111  130  56   76   83   83   120  83   83   83   107  150  150  186  60   120  
Shots Fired                1340  | .    86   25   126  15   2    32   127  177  60   82   13   54   34   102  27   82   27   68   32   122  14   10   23   
  Gun                      862   | .    86   25   120  14   2    32   127  176  22   73   8    15   2    64   .    2    .    48   12   34   .    .    .    
  Cannon                   350   | .    .    .    .    .    .    .    .    .    35   .    5    27   27   23   10   52   16   20   20   76   14   10   15   
  Launcher                 22    | .    .    .    6    1    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    12   .    .    .    
  Special                  106   | .    .    .    .    .    .    .    .    .    3    9    .    12   5    15   17   26   11   .    .    .    .    .    8    
  Kinetic                  811   | .    43   15   120  .    .    .    74   118  9    73   13   42   29   74   10   52   16   20   8    66   12   10   7    
  Thermal                  300   | .    43   10   .    .    .    .    .    58   48   .    .    .    .    13   .    2    .    48   24   44   2    .    8    
  Explosive                10    | .    .    .    6    1    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Electromagnetic          113   | .    .    .    .    14   2    32   53   .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    
  Robot Hit Streak         38    | .    22   7    23   4    2    8    17   26   11   38   11   18   6    8    6    12   9    8    6    18   7    .    14   
  Robot Miss Streak        5     | .    3    2    3    3    1    4    5    2    3    1    1    4    1    4    3    2    2    2    3    4    1    .    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    
  Secondary Targets        11    | .    1    .    1    1    .    1    1    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           929   | .    57   15   80   9    2    28   96   129  46   87   16   44   17   59   16   70   15   37   7    77   12   .    10   
  Core Hits                415   | .    31   5    33   5    1    18   49   52   16   26   6    13   7    20   4    19   4    13   12   70   7    .    4    
  Critical Kills           1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    .    2    1    .    .    .    .    1    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Strikes         34    | .    1    5    1    .    .    .    1    6    2    .    1    2    .    1    .    5    .    2    1    5    .    .    1    
    Burn                   12    | .    1    2    .    .    .    .    .    4    1    .    .    .    .    .    .    .    .    1    1    2    .    .    .    
    Destroy                8     | .    .    3    1    .    .    .    1    1    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
    Blast                  11    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    5    .    1    .    3    .    .    1    
    Sever                  3     | .    .    .    .    .    .    .    .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              135   | .    .    .    .    .    .    .    2    10   13   31   11   26   7    13   .    22   .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 101   | .    .    .    .    .    .    .    2    10   11   25   2    26   6    7    .    12   .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            26    | .    .    .    .    .    .    .    1    .    3    4    3    .    2    4    .    9    .    .    .    .    .    .    .    
    Combat Hostiles        6     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    3    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           25950 | .    600  151  1086 125  35   805  2279 2496 1229 1637 324  946  434  1578 821  3369 658  1539 759  4279 528  .    272  
  Guns                     9893  | .    600  151  826  125  35   553  1531 2012 255  1170 154  269  56   1037 .    25   .    482  98   514  .    .    .    
  Cannons                  10146 | .    .    .    .    .    .    .    .    .    516  .    62   459  250  374  279  2908 658  1057 661  2140 528  .    254  
  Explosions               3791  | .    .    .    260  .    .    252  640  231  .    .    .    .    .    .    542  241  .    .    .    1625 .    .    .    
  Melee                    2101  | .    .    .    .    .    .    .    107  253  458  467  108  218  128  167  .    195  .    .    .    .    .    .    .    
  Ramming                  19    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Kinetic                  14794 | .    212  88   826  .    .    .    765  1425 137  1170 216  728  306  1183 279  2908 658  1057 256  1886 483  .    211  
  Thermal                  5333  | .    388  63   .    .    .    252  640  587  634  .    .    .    .    228  413  25   .    482  503  1030 45   .    43   
  Explosive                861   | .    .    .    260  .    .    .    .    231  .    .    .    .    .    .    129  241  .    .    .    .    .    .    .    
  Electromagnetic          2842  | .    .    .    .    125  35   553  766  .    .    .    .    .    .    .    .    .    .    .    .    1363 .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2101  | .    .    .    .    .    .    .    107  253  458  467  108  218  128  167  .    195  .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         21    | .    .    .    3    3    3    3    2    2    1    1    2    3    13   21   2    2    .    .    1    9    1    1    19   
  Average Corruption       3     | .    .    .    3    3    3    3    1    2    1    1    1    2    13   18   2    2    .    .    1    1    1    1    11   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  217   | .    .    .    1    13   5    2    16   20   13   18   12   12   2    65   7    19   .    .    .    5    .    .    7    
    Message Errors         50    | .    .    .    .    2    1    .    6    2    5    1    2    3    1    14   3    7    .    .    .    1    .    .    2    
    Matter Fused           53    | .    .    .    1    4    1    .    4    4    1    8    .    3    .    18   .    5    .    .    .    2    .    .    2    
    Heat Flow Errors       25    | .    .    .    .    4    .    .    4    1    2    3    1    .    .    6    1    1    .    .    .    1    .    .    1    
    Energy Discharges      26    | .    .    .    .    2    1    1    1    3    3    2    3    1    .    5    2    2    .    .    .    .    .    .    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Parts Fused            6     | .    .    .    .    .    .    .    .    1    1    .    1    .    .    1    .    2    .    .    .    .    .    .    .    
    Data Loss (minor)      25    | .    .    .    .    .    .    .    .    6    1    1    2    2    1    10   1    1    .    .    .    .    .    .    .    
    Data Loss (major)      13    | .    .    .    .    1    .    1    .    1    .    .    2    2    .    4    .    .    .    .    .    .    .    .    2    
    Misfires               6     | .    .    .    .    .    2    .    .    .    .    1    1    .    .    1    .    1    .    .    .    .    .    .    .    
    Alerts                 5     | .    .    .    .    .    .    .    1    1    .    .    .    1    .    1    .    .    .    .    .    1    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    .    .    .    .    .    .    .    .    .    
Overload Shots             6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    .    .    .    
Overflow Damage            735   | .    .    .    12   .    .    .    134  2    56   41   .    22   62   .    148  112  47   63   .    25   11   .    .    
  Projectiles              391   | .    .    .    .    .    .    .    .    .    12   .    .    22   .    .    123  112  47   63   .    1    11   .    .    
  Explosions               130   | .    .    .    12   .    .    .    67   2    .    .    .    .    .    .    25   .    .    .    .    24   .    .    .    
  Melee                    214   | .    .    .    .    .    .    .    67   .    44   41   .    .    62   .    .    .    .    .    .    .    .    .    .    
Knockbacks                 53    | .    .    .    .    .    .    .    .    .    .    .    1    5    8    4    2    3    4    6    1    13   3    .    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  49    | .    .    .    .    .    .    .    .    .    .    .    1    5    5    4    2    2    4    6    1    13   3    .    3    
  Secondary                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    .    .    .    .    .    .    .    
Self-Inflicted Damage      280   | .    .    .    37   .    .    24   57   .    .    .    .    .    .    .    .    58   .    .    .    96   .    .    8    
  Shots                    15    | .    .    .    1    .    .    1    1    .    .    .    .    .    .    .    .    1    .    .    .    11   .    .    .    
  Rammed                   5     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Targets Rammed             5     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        373   | .    188  76   1    257  .    147  255  144  137  230  118  20   24   365  171  196  106  .    96   373  186  .    294  
  Average Temperature      56    | .    45   25   1    107  .    78   72   37   48   92   43   8    15   94   29   40   34   .    38   80   64   .    90   
  Received Heat Transfer   4560  | .    123  87   237  18   .    243  351  1003 237  426  30   168  51   110  20   164  .    64   5    980  27   9    207  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
  Combat Hostiles          8     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
  Parts Fried              19    | .    .    .    .    .    .    1    7    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             17    | .    2    .    .    .    .    .    1    4    3    .    .    .    .    .    .    .    .    1    6    .    .    .    .    
  Heat Transferred         10102 | .    1221 333  .    .    .    350  550  1443 1073 .    .    .    .    474  300  50   .    969  1180 2085 37   .    37   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      11    | .    .    .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    2    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -3   -3   -2   -2   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Qua  Acc  
Peak Influence             1154 | .    462  195  413  407  .    204  362  1097 609  936  649  593  441  538  514  1154 601  717  556  853  543  378  424  
  Initial                  601  | .    .    115  76   160  .    .    79   144  575  171  491  319  310  35   282  125  601  175  402  291  417  276  226  
  Average                  430  | .    265  144  305  232  .    134  188  669  409  531  483  450  244  256  285  743  393  440  433  544  465  309  259  
Maximum Alert Level        4    | .    2    .    2    2    .    1    1    3    2    3    2    2    2    2    2    4    2    3    2    3    2    1    2    
  Low Security (%)         12   | 100  30   100  13   .    .    69   46   7    .    1    .    .    20   41   26   4    .    3    .    .    .    .    6    
  Level 1                  37   | .    51   .    82   94   .    30   53   5    46   20   .    22   76   39   68   9    47   36   33   25   .    100  90   
  Level 2                  37   | .    18   .    4    4    .    .    .    30   53   56   100  77   3    18   4    37   52   53   66   48   100  .    2    
  Level 3                  12   | .    .    .    .    .    .    .    .    55   .    20   .    .    .    .    .    37   .    5    .    25   .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          31   | .    5    .    1    1    .    .    3    .    3    .    4    .    2    .    3    .    3    .    1    .    1    1    3    
  Investigation            4    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Extermination            6    | .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    2    .    1    .    .    .    .    .    .    
  Reinforcement            13   | .    3    .    1    .    .    .    .    .    .    .    2    .    1    .    1    .    2    .    .    .    1    1    1    
  Assault                  2    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Garrison                 6    | .    .    .    .    .    .    .    3    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Qua Acc 
Distress Signals           21   | .   4   .   3   .   .   1   5   .   .   .   2   .   .   .   .   1   1   .   1   .   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              438  | .   27  3   23  8   .   10  30  27  10  32  10  12  8   32  8   46  15  16  12  34  26  6   43  
  Peak Tracking Total      24   | .   8   2   7   6   .   6   5   7   4   8   3   4   4   8   2   5   5   11  6   9   24  6   21  
  Tactical Retreats        31   | .   1   1   2   .   .   .   1   2   1   2   1   .   .   .   .   .   .   3   .   4   .   2   11  

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Qua Acc 
Traps Triggered            53   | .   2   .   1   .   .   .   2   9   1   5   .   5   1   3   .   5   .   11  .   6   .   .   2   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Trap Hack Attempts         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Qua Acc 
Machines Disabled          42   | .   .   .   2   .   .   .   2   3   .   3   3   3   .   2   10  4   2   4   1   1   1   1   .   
  Max in Single Turn       9    | .   .   .   1   .   .   .   1   1   .   1   1   1   .   1   9   1   .   1   1   1   1   1   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   1   
  Garrison Relay           13   | .   .   .   .   .   .   .   .   3   .   2   .   2   .   1   .   3   .   2   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Qua Acc 
Machines Accessed          75   | .   4   .   1   .   1   .   3   3   10  3   9   1   5   2   2   3   8   1   5   .   3   7   4   
  Terminals                46   | .   4   .   1   .   .   .   2   3   7   3   3   1   2   2   .   3   3   1   2   .   3   5   1   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   1   .   2   .   .   .   .   .   2   
  Repair Stations          7    | .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   2   .   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          12   | .   .   .   .   .   .   .   1   .   2   .   2   .   2   .   1   .   1   .   1   .   .   1   1   
Total Hacks                158  | .   11  .   3   .   1   .   12  3   30  7   17  3   6   3   3   6   14  3   10  .   6   13  7   
  Successful               58   | .   2   .   1   .   1   .   5   .   14  2   7   .   4   1   1   1   5   .   6   .   1   4   3   
  Failed                   99   | .   8   .   2   .   .   .   7   3   16  5   10  3   2   2   2   5   9   3   4   .   5   9   4   
    Catastrophic           25   | .   4   .   2   .   .   .   .   2   2   1   3   .   1   2   .   .   1   1   2   .   2   2   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   56   | .   7   .   2   .   1   .   2   2   10  3   3   .   2   1   .   2   3   .   5   .   3   6   4   
  Terminals                109  | .   11  .   3   .   .   .   10  3   24  7   5   3   2   3   .   6   5   3   5   .   6   11  2   
  Fabricators              19   | .   .   .   .   .   .   .   .   .   .   .   6   .   2   .   2   .   5   .   .   .   .   .   4   
  Repair Stations          14   | .   .   .   .   .   .   .   .   .   4   .   4   .   .   .   .   .   3   .   3   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          14   | .   .   .   .   .   .   .   2   .   2   .   2   .   2   .   1   .   1   .   2   .   .   1   1   
Terminal Hacks             26   | .   2   .   1   .   1   .   4   .   8   2   1   .   .   1   .   1   2   .   1   .   1   1   .   
  Part Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   
  Network Status           3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   2   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      11   | .   .   .   .   .   .   .   1   .   2   .   2   .   2   .   1   .   1   .   1   .   .   .   1   
  Unlock Access            7    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         12   | .   .   .   .   .   .   .   .   .   2   .   1   .   1   .   .   .   1   .   2   .   .   3   2   
  Terminals                6    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   1   .   .   2   .   
    Botnet                 6    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   1   .   .   2   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   2   
    Haulers                2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Overload               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         66   | .   4   .   1   .   .   .   3   3   8   3   6   1   3   2   2   3   8   1   5   .   3   7   3   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     57   | .   .   .   .   .   .   .   .   .   16  .   19  .   .   .   .   .   .   .   22  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Qua Acc 
Used RIF Installer         6    | .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   .   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Autoassimilate           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              76   | .   .   .   .   .   .   .   .   .   3   11  3   4   4   11  10  11  7   1   2   1   1   .   7   
  Non-combat               12   | .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   7   .   1   .   .   .   .   .   .   
  Combat                   64   | .   .   .   .   .   .   .   .   .   3   11  2   4   1   11  3   11  6   1   2   1   1   .   7   
  Autoassimilated          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   1   .   3   
Robot Hacks Applied        73   | .   .   .   .   .   .   .   .   .   4   11  5   4   4   12  11  11  7   .   .   .   .   .   4   
  parse_system             5    | .   .   .   .   .   .   .   .   .   2   .   1   .   .   1   1   .   .   .   .   .   .   .   .   
  no_distress              3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   
  map_walls                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  drop_inventory           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
  block_reporting          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  map_route                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  find_garrison            2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  spike_heat               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  overload_power           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  amplify_resonance        15   | .   .   .   .   .   .   .   .   .   .   5   .   .   .   2   .   4   2   .   .   .   .   .   2   
  disable_weapons          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  reboot_system            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  overwrite_iff            10   | .   .   .   .   .   .   .   .   .   .   1   1   2   .   3   .   1   1   .   .   .   .   .   1   
  streamctrl_high          3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  formatsys_low            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  formatsys_high           22   | .   .   .   .   .   .   .   .   .   .   3   1   2   1   4   3   5   3   .   .   .   .   .   .   
Relay Couplers Released    60   | .   .   .   .   .   .   .   .   16  .   8   .   8   .   4   .   17  .   7   .   .   .   .   .   
  Machine Destruction      53   | .   .   .   .   .   .   .   .   12  .   8   .   8   .   4   .   14  .   7   .   .   .   .   .   
  Programmers              7    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Attached                 32   | .   .   .   .   .   .   .   .   .   2   7   1   2   2   5   2   5   2   .   .   3   1   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             16   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   3   .   3   .   6   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -3   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Qua  Acc  
Total Allies               70   | .    .    .    .    7    .    .    .    .    1    7    2    4    4    9    4    10   4    4    2    7    1    .    4    
  Largest Group            6    | .    .    .    .    6    5    2    .    .    1    4    4    2    4    2    2    4    3    3    2    6    1    .    1    
  Highest-Rated Group      288  | .    .    .    .    114  106  32   .    .    29   161  161  44   124  119  78   189  229  150  105  288  64   .    58   
  Highest-Rated Ally       137  | .    .    .    .    31   31   16   .    .    29   43   43   32   32   119  49   51   137  50   58   64   64   .    58   
Total Orders               5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    1    .    .    .    .    .    .    
  STAY                     3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    
  FOLLOW                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
Ally Attacks               334  | .    .    .    .    24   .    18   .    .    .    17   24   6    24   37   3    92   8    23   3    47   3    .    5    
  Total Damage             9148 | .    .    .    .    338  .    217  .    .    .    385  544  117  511  956  44   2650 659  764  67   1802 27   .    67   
  Kills                    69   | .    .    .    .    6    .    3    .    .    .    6    7    2    4    6    1    21   3    2    .    8    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Qua Acc 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -3   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Qua  Acc  
Turns Passed               20335 | 37   480  159  744  758  388  210  924  2053 1277 1846 1190 732  1001 1475 1091 1654 761  1160 600  998  248  105  444  
Spaces Moved               11070 | 47   403  154  312  456  234  94   374  748  524  725  586  365  545  788  594  871  508  688  398  475  314  248  619  
  Core                     851   | 41   306  136  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   31   .    323  
  Treads                   2973  | 6    97   18   312  456  234  94   374  611  304  256  211  .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   6555  | .    .    .    .    .    .    .    .    137  220  469  375  365  545  788  594  871  508  688  398  461  122  .    14   
  Hover                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Flight                   690   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    161  247  282  
  Fastest Speed            20    | 50   50   50   160  160  160  160  152  145  116  116  145  145  145  145  160  140  125  129  129  50   20   20   29   
  Average Speed            146   | 64   76   62   160  160  160  160  163  223  190  209  185  150  158  148  167  153  128  129  134  136  62   30   45   
  Slowest Speed            460   | 160  160  160  160  160  160  160  240  320  240  320  320  160  160  160  175  175  140  129  190  170  460  60   250  
  Overloaded Moves         21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   6    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 3    73   39   37   96   59   14   37   74   17   79   19   40   16   85   16   89   11   72   10   42   12   29   17   
  Regions Visited          23
    Branch Regions         5
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    .    .    .    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 86    | .    .    .    .    .    .    .    1    3    5    .    1    7    17   .    1    20   8    .    5    1    1    8    8    
Terrain Destroyed          260   | .    .    .    51   12   .    12   37   3    5    .    2    7    18   1    9    48   9    4    6    18   1    8    9    
  Melee                    19    | .    .    .    .    .    .    .    1    3    3    .    1    7    4    .    .    .    .    .    .    .    .    .    .    
  Projectile               76    | .    .    .    .    .    .    .    .    .    2    .    1    .    14   1    6    7    9    4    6    8    1    8    9    
  AOE                      165   | .    .    .    51   12   .    12   36   .    .    .    .    .    .    .    3    41   .    .    .    10   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -3   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Qua  Acc  
Total                      13727 | 51   500  194  444  469  249  121  563  939  734  946  671  469  643  992  670  1080 587  889  433  708  343  264  768  
  Wait                     710   | .    38   24   26   4    7    9    66   31   104  38   36   12   29   27   15   22   39   17   4    74   1    1    86   
  Move                     11038 | 46   402  153  311  455  233  93   374  747  523  724  586  364  544  787  594  870  507  687  397  474  301  247  619  
  Hop                      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    
  Pick Up                  142   | 1    7    1    9    .    2    1    18   14   13   20   6    3    6    9    7    5    1    4    3    6    2    1    3    
  Fast Attach              113   | 4    .    1    12   .    2    .    9    4    10   7    5    3    .    7    6    8    4    .    1    5    11   4    10   
  Attach                   86    | .    1    1    4    .    .    1    7    10   5    12   .    1    5    3    4    3    2    2    3    12   3    .    7    
  Detach                   39    | .    1    .    3    .    1    .    1    4    1    3    .    1    .    3    4    3    3    1    .    2    3    .    5    
  Swap                     115   | .    3    .    5    2    .    1    5    6    10   19   7    8    7    13   2    13   2    .    1    11   .    .    .    
  Drop                     131   | .    5    1    8    .    4    .    15   2    16   10   12   2    6    9    11   11   2    3    .    4    5    1    4    
  Fire                     913   | .    43   13   66   8    .    16   65   102  39   58   7    41   32   104  27   81   27   48   24   68   11   10   23   
  Melee                    135   | .    .    .    .    .    .    .    2    10   13   31   11   26   7    13   .    22   .    .    .    .    .    .    .    
  Ram                      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            184   | .    .    .    .    .    .    .    .    9    .    24   .    8    1    16   .    39   .    72   .    8    .    .    7    
  Rewire                   104   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    3    .    55   .    44   .    .    .    
  Trap                     6     | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines
-9/Materials
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles
-8/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac / [*Sto x2] / Gar)
-7/Garrison (discovered 4 exits: *Fac x4)
-7/Factory (discovered 3 exits: [*Sto] / [*Low] / Gar)
-7/Garrison
-6/Factory (discovered 4 exits: *Fac x2 / [Low] / Gar)
-6/Garrison (discovered 2 exits: *Fac x2)
-5/Factory (discovered 2 exits: [*Upp] / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory (discovered 2 exits: *Res / Gar)
-4/Garrison (discovered 3 exits: *Res x3)
-3/Research
-3/Garrison
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine
-1/Access

 History 
---------
  Turn | Location      | Event
     2 | -11/Scrapyard | Met Revision 17
    18 | -11/Scrapyard | Discovered new exit (range 14)
    38 | -11/Scrapyard | Entered Materials
   217 | -10/Materials | Discovered new exit (range 13)
   305 | -10/Materials | Build established: Mutant
   383 | -10/Materials | Discovered new exit (range 16)
   454 | -10/Materials | Discovered new exit (range 3)
   457 | -10/Materials | Discovered new exit (range 15)
   482 | -10/Materials | Central database locked down
   518 | -10/Materials | Entered Mines
   527 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
   536 | -10/Mines     | Met a Derelict bent on vengeance
   548 | -10/Mines     | Assembled infested the area
   553 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
   611 | -10/Mines     | Discovered new exit (range 10)
   642 | -10/Mines     | Core integrity fell below 50%
   677 | -10/Mines     | Entered Materials
   677 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  1172 | -9/Materials  | Build established: Scavenger-Mutant
  1186 | -9/Materials  | Discovered new exit (range 12)
  1421 | -9/Materials  | Entered Mines
  1490 | -9/Mines      | Discovered new exit (range 8)
  1552 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  1621 | -9/Mines      | Discovered new exit (range 2)
  1642 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  1851 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  1922 | -9/Mines      | Learned Materials interactive machine intel
  2150 | -9/Mines      | Met a Derelict testing a Signal Generator
  2165 | -9/Mines      | Learned Materials terminal intel
  2171 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  2173 | -9/Mines      | Discovered new exit (range 5)
  2179 | -9/Mines      | Entered Exiles
  2179 | -9/Exiles     | Accompanied by 5 allies
  2209 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
  2216 | -9/Exiles     | Met 8R-AWN
  2247 | -9/Exiles     | Met EX-HEX
  2291 | -9/Exiles     | Met EX-BIN
  2309 | -9/Exiles     | Aligned with FarCom system
  2311 | -9/Exiles     | Given EX-Vault access code
  2349 | -9/Exiles     | Opened EX-Vault
  2361 | -9/Exiles     | Found Gui. Plasma Cannon
  2372 | -9/Exiles     | Found Longsword +1
  2405 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  2451 | -9/Exiles     | Met EX-DEC
  2537 | -9/Exiles     | Discovered new exit (range 14)
  2567 | -9/Exiles     | Stole two prototypes: Gui. Plasma Cannon, Longsword +1
  2567 | -9/Exiles     | Entered Mines
  2567 | -8/Mines      | Accompanied by 3 allies
  2769 | -8/Mines      | Discovered new exit (range 6)
  2777 | -8/Mines      | Entered Materials
  2777 | -8/Materials  | Evolved 2 slots: Utility x2
  2778 | -8/Materials  | Loaded intel: 19 interactive machine locations
  2779 | -8/Materials  | Loaded intel: 12 terminal locations
  3365 | -8/Materials  | Garrison activated, responded to threat
  3701 | -8/Materials  | Identified exit to Garrison
  3701 | -8/Materials  | Entered Garrison
  3708 | -8/Garrison   | Triggered checkpoint
  3851 | -8/Garrison   | Triggered checkpoint
  3859 | -8/Garrison   | Garrison Relay disabled
  3915 | -8/Garrison   | Triggered checkpoint
  4061 | -8/Garrison   | Lost 4 parts (2n1u1w)
  4116 | -8/Garrison   | Discovered new exit (range 10)
  4154 | -8/Garrison   | Build established: Mutant
  4239 | -8/Garrison   | Triggered checkpoint
  4328 | -8/Garrison   | Garrison Relay disabled
  4586 | -8/Garrison   | Build established: Scavenger-Mutant
  4602 | -8/Garrison   | Triggered checkpoint
  4759 | -8/Garrison   | Discovered new exit (range 13)
  4814 | -8/Garrison   | Triggered checkpoint
  5342 | -8/Garrison   | Discovered new exit (range 11)
  5371 | -8/Garrison   | Triggered checkpoint
  5387 | -8/Garrison   | Core integrity fell below 50%
  5563 | -8/Garrison   | Installed Relay Interface Framework
  5658 | -8/Garrison   | Garrison Relay disabled
  5754 | -8/Garrison   | Entered Factory
  5754 | -7/Factory    | Evolved 2 slots: Utility x2
  5756 | -7/Factory    | FarCom data flow suspended
  5827 | -7/Factory    | Discovered new exit (range 13)
  5887 | -7/Factory    | Garrison activated, responded to threat
  6100 | -7/Factory    | Build established: Bothacker-Mutant
  6597 | -7/Factory    | Repaired Arm. Wheel
  6941 | -7/Factory    | Discovered new exit (range 14)
  6964 | -7/Factory    | Discovered new exit (range 15)
  7027 | -7/Factory    | Identified exit to Garrison
  7031 | -7/Factory    | Entered Garrison
  7038 | -7/Garrison   | Learned Factory security intel
  7101 | -7/Garrison   | Triggered checkpoint
  7167 | -7/Garrison   | Expanded RIF knowledge: Patrol Navigation
  7232 | -7/Garrison   | Garrison Relay disabled
  7303 | -7/Garrison   | Triggered checkpoint
  7424 | -7/Garrison   | Lost 6 parts (1p2n3u)
  7437 | -7/Garrison   | Triggered checkpoint
  7491 | -7/Garrison   | Triggered checkpoint
  7602 | -7/Garrison   | Garrison Relay disabled
  7712 | -7/Garrison   | Discovered new exit (range 8)
  7951 | -7/Garrison   | Discovered new exit (range 10)
  8175 | -7/Garrison   | Triggered checkpoint
  8209 | -7/Garrison   | Core integrity fell below 50%
  8218 | -7/Garrison   | Lost 4 parts (1n2u1w)
  8257 | -7/Garrison   | Discovered new exit (range 3)
  8483 | -7/Garrison   | Triggered checkpoint
  8711 | -7/Garrison   | Triggered checkpoint
  8858 | -7/Garrison   | Discovered new exit (range 8)
  8877 | -7/Garrison   | Entered Factory
  8877 | -7/Factory    | Accompanied by 4 allies
  9364 | -7/Factory    | Lost 3 allies
  9683 | -7/Factory    | Discovered new exit (range 6)
  9828 | -7/Factory    | Repaired Hrd. Medium Armor Plating
  9894 | -7/Factory    | Discovered new exit (range 6)
 10067 | -7/Factory    | Identified exit to Garrison
 10067 | -7/Factory    | Entered Garrison
 10165 | -7/Garrison   | Triggered checkpoint
 10229 | -7/Garrison   | Garrison Relay disabled
 10263 | -7/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 10441 | -7/Garrison   | Triggered checkpoint
 10476 | -7/Garrison   | P-60 Hacker assimilated allied G-47 Trooper
 10564 | -7/Garrison   | Discovered new exit (range 8)
 10630 | -7/Garrison   | Triggered checkpoint
 10729 | -7/Garrison   | Garrison Relay disabled
 10799 | -7/Garrison   | Entered Factory
 10799 | -6/Factory    | Evolved 2 slots: Utility x2
 10875 | -6/Factory    | Discovered new exit (range 15)
 11417 | -6/Factory    | Allied Derelicts emerged from ambush trap array
 11545 | -6/Factory    | Lost 3 allies
 11679 | -6/Factory    | Discovered new exit (range 67)
 11679 | -6/Factory    | Discovered new exit (range 71)
 11742 | -6/Factory    | Garrison activated, responded to threat
 11766 | -6/Factory    | Crushed by falling debris
 11767 | -6/Factory    | System corruption reached 10%
 11797 | -6/Factory    | Lost 3 parts (3u)
 11799 | -6/Factory    | Identified exit to Garrison
 11800 | -6/Factory    | Entered Garrison
 11926 | -6/Garrison   | Spotted Executioner
 11928 | -6/Garrison   | Spotted Striker
 11937 | -6/Garrison   | Rewired Executioner
 11946 | -6/Garrison   | Allies destroyed Striker
 11971 | -6/Garrison   | Destroyed Executioner
 11982 | -6/Garrison   | Found Prototype Processor
 11985 | -6/Garrison   | Found Prototype Processor
 12084 | -6/Garrison   | Triggered checkpoint
 12108 | -6/Garrison   | Spotted B-75 Beast
 12145 | -6/Garrison   | Destroyed B-75 Beast
 12223 | -6/Garrison   | Discovered new exit (range 3)
 12539 | -6/Garrison   | Triggered checkpoint
 12883 | -6/Garrison   | Expanded RIF knowledge: Robot Detection
 12933 | -6/Garrison   | Garrison Relay disabled
 12975 | -6/Garrison   | Discovered new exit (range 10)
 13114 | -6/Garrison   | Triggered checkpoint
 13177 | -6/Garrison   | Build established: Botlord-Mutant
 13275 | -6/Garrison   | Entered Factory
 13275 | -5/Factory    | Accompanied by 1 ally
 13275 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 13582 | -5/Factory    | Build established: Botlord-Tank
 13604 | -5/Factory    | Spotted B-75 Beast
 14354 | -5/Factory    | Discovered new exit (range 6)
 14366 | -5/Factory    | Identified exit to Garrison
 14366 | -5/Factory    | Entered Garrison
 14366 | -5/Garrison   | Accompanied by 2 allies
 14697 | -5/Garrison   | Expanded RIF knowledge: Threat Obfuscation
 14754 | -5/Garrison   | Triggered checkpoint
 14820 | -5/Garrison   | Discovered new exit (range 10)
 14873 | -5/Garrison   | Lost 3 allies
 15014 | -5/Garrison   | Garrison Relay disabled
 15075 | -5/Garrison   | Triggered checkpoint
 15170 | -5/Garrison   | Spotted B-75 Beast
 15297 | -5/Garrison   | Destroyed B-75 Beast
 15326 | -5/Garrison   | Discovered new exit (range 12)
 15431 | -5/Garrison   | Garrison Relay disabled
 15494 | -5/Garrison   | Triggered checkpoint
 15783 | -5/Garrison   | Discovered new exit (range 3)
 15820 | -5/Garrison   | Triggered checkpoint
 15847 | -5/Garrison   | Garrison Relay disabled
 16020 | -5/Garrison   | Entered Factory
 16020 | -4/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 16174 | -4/Factory    | Discovered new exit (range 44)
 16442 | -4/Factory    | Identified exit to Garrison
 16627 | -4/Factory    | Build established: Botlord-Gunner
 16781 | -4/Factory    | Entered Garrison
 16781 | -4/Garrison   | Warlord forces raided the area
 16789 | -4/Garrison   | Spotted B-86 Titan
 16827 | -4/Garrison   | Triggered checkpoint
 16830 | -4/Garrison   | Triggered checkpoint
 16849 | -4/Garrison   | Triggered checkpoint
 16900 | -4/Garrison   | Lost 12 allies
 16955 | -4/Garrison   | Triggered checkpoint
 17008 | -4/Garrison   | Lost 4 allies
 17017 | -4/Garrison   | Found Adv. Powered Armor
 17020 | -4/Garrison   | Spotted Executioner
 17020 | -4/Garrison   | Spotted Executioner
 17035 | -4/Garrison   | Destroyed Executioner
 17046 | -4/Garrison   | Destroyed Executioner
 17046 | -4/Garrison   | Garrison Relay disabled
 17059 | -4/Garrison   | Lost 3 allies
 17121 | -4/Garrison   | Warlord forces retreated
 17169 | -4/Garrison   | Build established: Tank
 17188 | -4/Garrison   | Discovered new exit (range 15)
 17235 | -4/Garrison   | Triggered checkpoint
 17252 | -4/Garrison   | Garrison Relay disabled
 17324 | -4/Garrison   | Triggered checkpoint
 17399 | -4/Garrison   | Expanded RIF knowledge: Autoassimilate
 17408 | -4/Garrison   | Discovered new exit (range 12)
 17467 | -4/Garrison   | Triggered checkpoint
 17642 | -4/Garrison   | Build established: Mutant
 17688 | -4/Garrison   | Discovered new exit (range 8)
 17718 | -4/Garrison   | Triggered checkpoint
 17941 | -4/Garrison   | Entered Research
 17941 | -3/Research   | Accompanied by 1 ally
 17941 | -3/Research   | Evolved 2 slots: Utility x2
 18167 | -3/Research   | Repaired Hvy. Linear Accelerator
 18191 | -3/Research   | First assault squad dispatched
 18270 | -3/Research   | Build established: Tank
 18376 | -3/Research   | Identified exit to Garrison
 18541 | -3/Research   | Entered Garrison
 18808 | -3/Garrison   | Triggered checkpoint
 18813 | -3/Garrison   | Triggered checkpoint
 18855 | -3/Garrison   | Triggered checkpoint
 19008 | -3/Garrison   | Found Gamma Bomb Array
 19065 | -3/Garrison   | Triggered checkpoint
 19086 | -3/Garrison   | Build established: Commander-Tank
 19116 | -3/Garrison   | Spotted B-86 Titan
 19132 | -3/Garrison   | Destroyed B-86 Titan
 19147 | -3/Garrison   | Triggered checkpoint
 19182 | -3/Garrison   | Lost 6 allies
 19273 | -3/Garrison   | Lost 5 parts (1p1n3u)
 19421 | -3/Garrison   | Triggered checkpoint
 19478 | -3/Garrison   | Found Gamma Bomb Array
 19503 | -3/Garrison   | Spotted B-86 Titan
 19512 | -3/Garrison   | Identified Exp. Core Analyzer
 19528 | -3/Garrison   | Core integrity fell below 50%
 19534 | -3/Garrison   | Core integrity fell below 20%
 19535 | -3/Garrison   | Discovered new exit (range 10)
 19539 | -3/Garrison   | Entered Research
 19539 | -2/Research   | Evolved 2 slots: Propulsion x2
 19560 | -2/Research   | Lost 16 parts (4p1n5u6w)
 19596 | -2/Research   | Identified exit to Quarantine
 19623 | -2/Research   | Identified Exp. Targeting Computer
 19787 | -2/Research   | Entered Quarantine
 19835 | -2/Quarantine | Lost 5 parts (1p1n2u1w)
 19877 | -2/Quarantine | Found Alien Artifact
 19877 | -2/Quarantine | Identified Phase Armor
 19886 | -2/Quarantine | Discovered new exit (range 8)
 19892 | -2/Quarantine | Entered Access
 19892 | -1/Access     | Evolved 2 slots: Propulsion x2
 20133 | -1/Access     | Lost 10 parts (1p5n1u3w)
 20208 | -1/Access     | System corruption reached 10%
 20277 | -1/Access     | Core integrity fell below 50%
 20284 | -1/Access     | Core integrity fell below 20%
 20314 | -1/Access     | Lost 8 parts (2n6u)
 20336 | -1/Access     | Destroyed by G-73 Enforcer with Heavy Laser

 Last Messages 
---------------
20293_ Fabricator zaps H-88 Terminator with an
  electromagnetic arc.
20293_ Fabricator zaps S-43 Plague with an
  electromagnetic arc.
20293_ H-88 Terminator system terminally
  corrupted.
20294_ Slug penetrates Door. <x2>
20297_ Connecting with Terminal...
20300_ Acquired Field Propulsion Array.
20313_ System corrupted: Substantial component
  data lost.
20319_ Critical hit (Destroy).
20319_ Enh. Nova Cannon destroyed.
20324_ Slug penetrates Wall.
20327_ Slug penetrates G-73 Enforcer.
20327_ Slug penetrates Wall.
20328_ System corrupted: Matter fused (-10).
20330_ Slug penetrates Wall. <x2>
20334_ Slug penetrates G-73 Enforcer. <x2>
20334_ Adv. Shield Generator destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????##############?????????????????????????? |
| ??????????#            #?????????????????????????? |
| ??????????#            #?????????????????????????? |
| ??????????#            #?????????????????????????? |
| ??????????#      !     ####??????????????????????? |
| ??????????#           hgg ##?????????????????????? |
| ??????????# ""        H#sg #?????????????????????? |
| ??????????#"""      "  # @#??????????????????????? |
| ??????????#"T      """ ## #??????????????????????? |
| ??????????#"""      """####??????????????????????? |
| ??????????# ""       " #?????????????????????????? |
| ??????????#            #?????????????????????????? |
| ??????????#            #?????????????????????????? |
| ??    ##########/############""??????????????????? |
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| ??????????#     """""  #?????????????????????????? |
| ??????????#     "" F"  #?????????????????????????? |
| ??????????#            #?????????????????????????? |
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| ??????????#            #?????????????????????????? |
| ??????????#  [         #?????????????????????????? |
| ??????????# =%         #?????????????????????????? |
| ??????????#            #?????????????????????????? |
| ??????????#  =*        #?????????????????????????? |
| ??????????###/##########?????????????????????????? |
| #############=#??????????????????????????????????? |
|           *##%#??????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           77
Energy Generation          39
Energy Capacity            590
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       210
Armor Coverage             600
Resistance: TH             10
Propulsion Shielding       66
Evasion (%)                64
Targeting Accuracy         20
Core Analysis              8
Recoil Reduction           3
Offensive Hacking          10
Relay Coupler Types        6
Relay Coupler Value        174

 Item Schematics 
-----------------
 Seismic Detector | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Phase Armor

 Achievements 
--------------
Pwned

 Challenges 
------------
None

 Game 
------
Seed              WeaponsImpactFirepult
  Manual?         0
Play Time         04:14:56
  Cumulative      371.5 hours
  Start           2024.06.02 @ 21:11:28
  End             2024.06.16 @ 17:16:22
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          159
  Rogue           159
  Adventurer      0
  Explorer        0
Win Type          -
  Total           18
  Types           5/2/6/1/2/0/1/1/0
Lore%             85
Gallery%          85
Achievement%      73
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 57450b0d-9bac-4cac-b63d-a39f1dbc91a7