Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.28 @ 23:58:07 Player: Yallen Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (111) 555 Value Destroyed (2128) 2128 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6183 Bonus ------- None Cogmind --------- Core Integrity 654/850 Matter 53/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Shield Generator Improved System Restoration Module Gauss Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Titanium Leg Improved Titanium Leg Armored Leg Improved Particle Charger Advanced ECM Suite Improved Shield Generator Improved System Restoration Module Gauss Cannon Gauss Cannon [Rating: 55] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Visual Processing Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Protection Reactive Plating Weapon Improved Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Was Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . . . . 1 . . Propulsion 1 | . . 1 . . . . . Utility 5 | . . 1 . 2 1 1 . Weapon 1 | . . . . . . 1 . Parts Attached 91 | 7 5 13 . 27 29 7 3 Power 16 | 1 1 . . 3 8 1 2 Engine 10 | 1 1 . . 2 4 1 1 Core 6 | . . . . 1 4 . 1 Reactor . | . . . . . . . . Propulsion 20 | 2 . 5 . 5 5 2 1 Treads 12 | 2 . 5 . 5 . . . Leg 8 | . . . . . 5 2 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 32 | 2 1 3 . 13 10 3 . Device 10 | 1 . . . 2 5 2 . Storage 3 | 1 . 1 . 1 . . . Processor 6 | . 1 1 . 2 2 . . Hackware . | . . . . . . . . Protection 13 | . . 1 . 8 3 1 . Artifact . | . . . . . . . . Weapon 23 | 2 3 5 . 6 6 1 . Energy Gun 1 | . . . . 1 . . . Energy Cannon 2 | . . 1 . . 1 . . Ballistic Gun 14 | 2 3 4 . 4 1 . . Ballistic Cannon 5 | . . . . 1 3 1 . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . . . Parts Lost 33 | . . . . 11 13 1 8 Power 9 | . . . . 1 5 1 2 Propulsion 8 | . . . . 3 2 . 3 Utility 10 | . . . . 6 2 . 2 Weapon 6 | . . . . 1 4 . 1 Highest Loss Streak 10 | . . . . 10 9 1 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 99 94 100 90 92 100 62 Engine 9 | . 14 11 11 4 9 13 9 Core 2 | . . . . 4 4 . . Treads 15 | . 28 27 33 20 3 . . Leg 6 | . . . . . 15 20 10 Device 5 | . 2 . . 4 9 13 8 Storage 8 | . 14 11 11 9 7 6 3 Processor 18 | . 11 21 22 17 20 20 18 Protection 5 | . . . . 11 6 6 2 Energy Gun 1 | . . . . 3 1 . . Ballistic Gun 11 | . 27 18 22 13 3 . . Ballistic Cannon 4 | . . . . 1 5 20 8 Naked Turns 5 | . . . . . . . 5 Heaviest Build 59 | 12 18 24 23 35 48 59 59 Greatest Support 60 | 40 40 60 60 60 60 60 60 Greatest Overweight (x) 9 | . . . . 9 1 . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 7 Most Carried 10 | 5 8 10 10 10 10 10 10 Average Carried 7 | 3 6 7 9 8 7 9 7 Final Capacity 10 | 8 8 10 10 10 10 10 5 Final Carried 10 | 4 7 9 10 9 9 10 4 Class Distribution -------------------- 48% | Scavenger-Skirmisher 28% | Scavenger-Mutant 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -6/Waste Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Jun Mat Mat Min Mat Fac Fac Was Matter Collected 2843 | 258 156 515 120 819 701 208 66 Remotely . | . . . . . . . . Salvage Created 3656 | 126 165 977 370 1027 767 224 . Parts 217 | 9 13 68 24 64 24 15 . Haulers Intercepted 8 | . 1 4 . 3 . . . Recyclers Shooed 11 | 1 . 4 1 1 3 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Was Combat Hostiles Destroyed 56 | . 4 14 10 14 12 2 . Guns 42 | . 4 11 10 13 4 . . Cannons 14 | . . 3 . 1 8 2 . Classes Destroyed 13 | 3 4 3 . 1 2 . . Worker 15 | 2 . 2 1 6 3 1 . Builder 6 | . . 2 . 1 1 2 . Tunneler 3 | 2 . . 1 . . . . Hauler 8 | . 1 4 . 3 . . . Recycler 13 | 1 . 2 2 2 5 1 . Watcher 10 | . 2 1 . 4 1 2 . Swarmer 25 | . 3 3 10 6 3 . . Grunt 18 | . 1 7 . 5 5 . . Brawler 2 | . . 1 . 1 . . . Duelist 1 | . . . . 1 . . . Sentry 6 | . . 3 . 1 1 1 . Hunter 1 | . . . . . 1 . . Programmer 3 | . . . . . 2 1 . Best Kill Streak 7 | 3 2 5 7 6 3 3 . Combat Bots Only 4 | . 2 3 4 4 3 1 . Max Kills in Single Turn 2 | 1 1 2 2 2 2 1 . Gunslinging 1 | . . 1 1 1 . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Jun Mat Mat Min Mat Fac Fac Was Damage Taken 4759 | . 91 643 119 1367 1900 220 419 Core 749 | . 17 50 7 135 344 11 185 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 144 | . . . . 42 102 . . Core Remaining (%) 80 | 100 93 . 85 75 50 . . Volleys Fired 290 | 11 15 71 20 83 72 12 6 Largest 3 | 2 2 2 2 2 2 3 3 Hottest 144 | 40 46 91 46 78 96 144 144 Shots Fired 593 | 22 30 141 40 166 139 36 19 Gun 430 | 22 30 119 40 141 78 . . Cannon 163 | . . 22 . 25 61 36 19 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 548 | 22 30 119 40 165 117 36 19 Thermal 45 | . . 22 . 1 22 . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 22 | 4 9 16 18 22 9 7 8 Robot Miss Streak 7 | 1 4 3 2 6 7 2 2 Penetration Max . | . . . . . . . . Secondary Targets 8 | . . 1 3 2 2 . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . Shots Hit Robots 399 | 11 16 98 31 128 83 18 14 Core Hits 194 | 6 10 38 15 59 56 8 2 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 5 | . . . . 2 . 3 . Destroy 2 | . . . . 2 . . . Blast 3 | . . . . . . 3 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7221 | 118 197 1561 455 2098 1698 608 486 Guns 4510 | 118 197 1315 455 1624 801 . . Cannons 2709 | . . 246 . 474 897 608 484 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 2 | . . . . . . . 2 Kinetic 6661 | 118 197 1315 455 2077 1407 608 484 Thermal 558 | . . 246 . 21 291 . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 17 | . 1 . . 11 2 . 17 Average Corruption 7 | . 1 . . 10 1 . 12 Corruption Purged 3 | . . . . . 3 . . Corruption Blocked . | . . . . . . . . Effects 44 | . 2 . . 30 4 . 8 Message Errors 12 | . . . . 6 2 . 4 Matter Fused 7 | . 1 . . 6 . . . Heat Flow Errors 3 | . 1 . . 1 . . 1 Energy Discharges 7 | . . . . 6 1 . . Data Loss (minor) 6 | . . . . 4 1 . 1 Data Loss (major) 2 | . . . . 2 . . . Misfires 2 | . . . . 1 . . 1 Alerts 3 | . . . . 3 . . . Misdirections 1 | . . . . . . . 1 Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 71 | . . 20 . . 16 35 . Projectiles 71 | . . 20 . . 16 35 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 33 | . . . . 11 17 5 . Impact . | . . . . . . . . Kinetic 32 | . . . . 10 17 5 . Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 1 | . . . . . . . 1 Shots . | . . . . . . . . Rammed 2 | . . . . . . . 2 Targets Rammed 2 | . . . . . . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 361 | . 166 177 . 162 361 172 144 Average Temperature 86 | . 74 46 . 27 127 51 63 Received Heat Transfer 1056 | . 12 285 . 342 387 30 . Effects 7 | . . . . . 7 . . Shutdowns 1 | . . . . . 1 . . Energy Bleed 2 | . . . . . 2 . . Interference 3 | . . . . . 3 . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 2 . . . . . Heat Transferred 962 | . . 444 . 37 481 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Was Peak Influence 340 | 25 152 292 340 209 190 71 25 Initial 80 | . 16 12 80 56 . . 24 Average 81 | 9 99 112 208 88 48 20 6 Maximum Alert Level 1 | . . 1 1 1 . . . Low Security (%) 93 | 100 100 79 60 98 100 100 100 Level 1 6 | . . 20 39 1 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 2 . . . 5 2 . Investigation 1 | . . . . . 1 . . Extermination 3 | . . . . . 2 1 . Reinforcement 5 | . 2 . . . 2 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Was Distress Signals 6 | . 1 2 . 1 1 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 88 | . 9 21 11 22 14 5 6 Peak Tracking Total 7 | . 4 4 4 7 4 2 6 Tactical Retreats 2 | . . 1 1 . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Was Traps Triggered 7 | . 1 . . 3 2 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Jun Mat Mat Min Mat Fac Fac Was Machines Disabled 3 | . . 2 . . 1 . . Max in Single Turn 1 | . . 1 . . 1 . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Was Machines Accessed 11 | . 1 1 . 7 . 2 . Terminals 9 | . 1 . . 6 . 2 . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 22 | . 4 1 . 15 . 2 . Successful 12 | . 3 . . 9 . . . Failed 10 | . 1 1 . 6 . 2 . Catastrophic 2 | . . . . 1 . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 18 | . 4 . . 12 . 2 . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 3 . . . Terminal Hacks 12 | . 3 . . 9 . . . Record 5 | . 3 . . 2 . . . Prototype ID Bank 1 | . . . . 1 . . . Alert Level 1 | . . . . 1 . . . Dispatch Records 1 | . . . . 1 . . . Surveillance Status 1 | . . . . 1 . . . Transport Status 1 | . . . . 1 . . . Zone Layout 2 | . . . . 2 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 1 . 4 . 2 . Full Trace Events 1 | . 1 . . . . . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Jun Mat Mat Min Mat Fac Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Jun Mat Mat Min Mat Fac Fac Was Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 12 | . . . . . . . 12 Total Damage 126 | . . . . . . . 126 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Jun Mat Mat Min Mat Fac Fac Was Turns Passed 5971 | 177 475 842 492 1639 1655 527 164 Spaces Moved 3246 | 98 256 366 270 817 970 359 110 Core 73 | 25 . . . 3 . . 45 Treads 1972 | 73 256 366 270 814 193 . . Legs 1201 | . . . . . 777 359 65 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 130 130 50 Average Speed 150 | 131 160 160 160 162 142 130 125 Slowest Speed 500 | 160 160 160 160 500 200 130 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 5 36 27 69 49 23 13 71 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 3 | . . . 3 . . . . Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 3 | . . . 3 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 16 | . . . . . 3 12 1 Melee . | . . . . . . . . Projectile 16 | . . . . . 3 12 1 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Was Total 3790 | 126 299 485 290 964 1109 396 121 Wait . | . . . . . . . . Move 3240 | 97 255 365 269 816 969 359 110 Hop . | . . . . . . . . Pick Up 112 | 11 14 20 1 27 28 11 . Fast Attach . | . . . . . . . . Attach 49 | 7 1 2 . 17 16 3 3 Detach . | . . . . . . . . Swap 42 | . 4 11 . 10 13 4 . Drop 55 | . 10 16 . 11 11 7 . Fire 290 | 11 15 71 20 83 72 12 6 Melee . | . . . . . . . . Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 16) 178 | -11/Junkyard | Entered Materials 318 | -10/Materials | Build established: Mutant 605 | -10/Materials | Discovered new exit (range 11) 653 | -10/Materials | Entered another Materials area 653 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1005 | -9/Materials | Discovered new exit (range 16) 1495 | -9/Materials | Entered Mines 1585 | -9/Mines | Build established: Scavenger-Mutant 1728 | -9/Mines | Learned location of Zion (-7) 1980 | -9/Mines | Learned location of Storage (-7) 1980 | -9/Mines | Discovered new exit (range 3) 1987 | -9/Mines | Entered Materials 1987 | -8/Materials | Evolved 2 slots: Utility x2 2717 | -8/Materials | System corruption reached 10% 2767 | -8/Materials | Lost 10 parts (1p3n5u1w) 3167 | -8/Materials | Build established: Scavenger-Skirmisher 3598 | -8/Materials | Discovered new exit (range 4) 3624 | -8/Materials | Identified exit to Factory 3626 | -8/Materials | Entered Factory 3626 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4052 | -7/Factory | Lost 9 parts (4p2n1u2w) 5259 | -7/Factory | Discovered new exit (range 16) 5280 | -7/Factory | Identified exit to Factory 5281 | -7/Factory | Entered another Factory area 5281 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5808 | -6/Factory | Sucked down chute 5808 | -6/Factory | Entered Waste 5809 | -6/Waste | Met a frightened Derelict 5823 | -6/Waste | EMP discharged 5823 | -6/Waste | System corruption reached 10% 5825 | -6/Waste | Spotted C-40 Crusher 5875 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5878 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5900 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5905 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5911 | -6/Waste | Spotted C-40 Crusher 5913 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5914 | -6/Waste | Spotted C-40 Crusher 5923 | -6/Waste | EMP discharged 5925 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5932 | -6/Waste | Spotted C-40 Crusher 5934 | -6/Waste | Spotted C-40 Crusher 5941 | -6/Waste | Spotted C-40 Crusher 5956 | -6/Waste | Lost 6 parts (1p3n1u1w) 5961 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5967 | -6/Waste | Crushed by Compactor (1 part destroyed) 5972 | -6/Waste | Self-destructed Last Messages --------------- 05910_ Adv. ECM Suite crushed. 05910_ Imp. Heat Sink crushed. 05910_ Carbon-fiber Leg crushed. 05911_ Acquired 9 matter. 05911_ 2 Matter crushed. 05913_ ALERT: Foreign system detected. Charging EMP. 05913_ Adv. Sensor Array crushed. 05913_ Fission Core crushed. 05922_ I:KRKXYYI3/FWI5NESRP=NVZ:DL2MHWXSASIH5R 05923_ 1 Matter fried beyond repair. 05923_ System corrupted (+7). 05925_ Arm. Leg crushed. 05925_ Deuterium Engine crushed. 05948_ EJZH%ZSVHEJTX R9ZLUSZ2JYJN=%Z, Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????######??????######??????######???????????????? | | ????# #??????# #??????# #???????????????? | | ????# / #??????# #??????# #???????????????? | | ????# #??????# #??????# #???????????#???? | | ????# #??????# #??????# #????????? #???? | | ??### #??????# ######## ######## #### | | ??# #??????# | | ??# #??????# | | ??? #??????# | | ???? #??????# | | ????# #??????# ######## ######## ####? | | ##??# #??????# #??????# #???????????#???? | | #??# #??????# #??????# #???????????????? | | #??# #??????# C #??????# #???????????????? | | #### ######## ######## #???????????????? | | % % * #???????????????? | | CC CCCC #???????????????? | | % CC @CCCC #???????????????? | | " #???????????????? | | ####! "####### ######## #???????????????? | | #??# ##?????# #??????# #???????????????? | | #??# #??????# #??????# #???????????????? | | ##??# #??????# #??????# #???????????????? | | ??### #??????# #??????# #???????????????? | | ??# #??????# ?????? #???????????????? | | ??# #??????# ????? #???????????????? | | ??# % #??????# ???? #???????????????? | | ??# #??????# ??? #???????????????? | | ??### #??????# #####??# #???????????????? | | ????# ]#??????# #??????# #???????????????? | | ????# =#??????# #??????# #???????????????? | | ????# #??????# #??????? #???????????????? | | ????# #??????# #??????? #???????????????? | | ????######?????? ???????#####???????????????? | | ???????????????? ???????????????????????????? | | ???????????????? ???????????????????????????? | | ???????????????? ????????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 27 Energy Capacity 485 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 11 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oops Challenges ------------ None Game ------ Seed ArmorLinearCorpse Manual? 0 Play Time 00:53:58 Cumulative 11.0 hours Start 2023.05.28 @ 23:05:51 End 2023.05.28 @ 23:58:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 4 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 18 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12fdd710-85fb-4646-b243-06cc9739b0db