Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.18 @ 23:02:50 Player: Red Box Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (177) 885 Value Destroyed (5984) 5984 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (449) 449 TOTAL SCORE: 10838 Bonus ------- High Alert Combat Kills 358 Follower Combat Kills 91 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 28/100 System Corruption 24% Temperature Cool (12) Movement Rolling (115) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (7) ------ Improved Cooling System High-capacity Storage Unit Makeshift Salvage Targeting Computer Makeshift Salvage Targeting Computer System Shield > --- WEAPON (3) ------- Cooled Pulse Rifle Makeshift Laser Beamcaster > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Improved Treads Armored Treads Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg High-capacity Storage Unit Compact Battery (200) Compact Battery (200) Compact Matter Pod (150) Reaction Control System Makeshift Laser Heavy Particle Cannon Heavy Ion Cannon Cooled Particle Cannon Gauss Rifle Enhanced Gauss Cannon Enhanced Gauss Cannon Flamer Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Core Analyzer Weapon Cycler Improved Medium Armor Plating Insulated Plating System Shield > --- WEAPON ----------- Gatling Laser Gatling Laser Enhanced Gauss Cannon > --- INVENTORY -------- Armored Treads Medium Treads Improved Titanium Leg Improved Cooling System High-capacity Storage Unit Compact Battery Compact Matter Pod Weapon Cycler Lightning Gun Lightning Gun Cooled Pulse Rifle Beamcaster Cooled Particle Cannon Gauss Rifle Gauss Rifle Gauss Rifle Precision Assault Rifle Advanced Assault Cannon Enhanced Gauss Cannon Heavy Rocket Launcher [Rating: 56] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Improved Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Protection Insulated Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Slots Evolved 6 | . . . 2 . 2 2 . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 5 | . . . 2 . 2 1 . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 209 | 8 13 . 48 4 31 11 7 66 21 Power 17 | 2 . . 6 . . 1 . 6 2 Engine 13 | 2 . . 4 . . 1 . 5 1 Core 4 | . . . 2 . . . . 1 1 Reactor . | . . . . . . . . . . Propulsion 28 | 2 2 . 7 . 4 1 1 9 2 Treads 4 | . . . 1 . 2 . . . 1 Leg 11 | 2 . . . . . . . 9 . Wheel 13 | . 2 . 6 . 2 1 1 . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 62 | 2 1 . 11 . 12 4 2 27 3 Device 24 | 1 . . 3 . 3 3 1 12 1 Storage 4 | 1 1 . 1 . . 1 . . . Processor 6 | . . . 1 . . . . 3 2 Hackware 3 | . . . . . 2 . . 1 . Protection 25 | . . . 6 . 7 . 1 11 . Artifact . | . . . . . . . . . . Weapon 102 | 2 10 . 24 4 15 5 4 24 14 Energy Gun 48 | . 5 . 13 1 7 4 1 11 6 Energy Cannon 3 | . . . . . . . . 1 2 Ballistic Gun 18 | 2 . . 5 1 1 . 1 5 3 Ballistic Cannon 4 | . . . . . . . . 4 . Launcher 8 | . . . 1 1 2 . 1 1 2 Special Weapon 5 | . 2 . 2 . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon 8 | . . . . 1 5 1 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 8 | . 3 . 3 . . . . 2 . Unidentified Prototypes 7 | . . . 3 . . . 1 3 . Corrupted Parts 2 | . . . . 2 . . . . . System Corruption 5 | . . . . 5 . . . . . Parts Lost 59 | . . . 13 . 2 2 1 31 10 Power 7 | . . . 1 . . . . 4 2 Propulsion 14 | . . . 6 . 1 1 . 5 1 Utility 18 | . . . 2 . 1 1 1 11 2 Weapon 20 | . . . 4 . . . . 11 5 Highest Loss Streak 8 | . . . 3 . 2 2 1 8 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 100 100 96 100 99 98 96 97 75 Engine 7 | . 14 14 8 11 9 6 7 5 3 Core 1 | . . . 2 . . . . 1 3 Treads 1 | . . . 3 . 3 . . . . Leg 4 | . 1 . . . . . . 12 3 Wheel 12 | . 26 28 17 22 14 14 15 2 5 Device 17 | . 14 14 12 22 17 22 23 20 18 Storage 9 | . 14 14 11 11 9 7 7 7 7 Processor 2 | . . . 7 . . . . 2 1 Hackware 6 | . . . . . 16 7 7 9 7 Protection 8 | . . . 10 11 11 15 11 10 . Energy Gun 16 | . 17 28 13 21 16 22 16 15 15 Ballistic Gun 3 | . 7 . 4 . . . . 6 3 Naked Turns . | . . . . . . . . . . Heaviest Build 88 | 15 52 52 60 60 75 77 77 88 69 Greatest Support 40 | 20 20 20 28 28 28 28 24 40 35 Greatest Overweight (x) 6 | 3 2 2 5 2 4 6 3 4 3 Average Overweight (x) 2 | . 1 2 2 2 2 2 2 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 20 20 20 Most Carried 20 | 8 20 20 20 20 20 20 20 20 20 Average Carried 18 | 4 16 19 18 19 19 19 19 19 16 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Final Carried 20 | 8 20 20 20 20 20 20 19 17 20 Class Distribution -------------------- 47% | Mutant 16% | Hacker-Mutant 13% | Tank 9% | Gunner 5% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -8/Materials Tank | -7/Factory Mutant | -7/Waste Tank | -7/Factory Gunner | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Matter Collected 3985 | 308 338 . 613 52 581 105 . 1488 500 Remotely . | . . . . . . . . . . Salvage Created 6484 | 114 227 60 1631 53 912 401 . 2635 451 Parts 377 | 7 26 2 103 1 52 23 . 142 21 Haulers Intercepted 5 | . . . 2 . 1 . . 2 . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . 15 Prevented 1 | . . . . . . . . . 1 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Combat Hostiles Destroyed 134 | . 8 1 33 2 21 9 . 48 12 Melee 3 | . . . . . 3 . . . . Guns 106 | . 5 1 27 . 14 9 . 43 7 Cannons 1 | . . . . . . . . . 1 AOE 20 | . 3 . 5 2 4 . . 2 4 Classes Destroyed 15 | 2 3 . 3 . 3 1 . 3 . Worker 9 | . . . . . 1 . . 8 . Builder 7 | . . . . . 3 . . 4 . Tunneler 1 | 1 . . . . . . . . . Hauler 5 | . . . 2 . 1 . . 2 . Recycler 6 | 1 . . 1 . . . . 4 . Watcher 15 | . 2 . 4 . 4 2 . 3 . Swarmer 33 | . 6 . 7 . 8 2 . 5 5 Grunt 55 | . 2 1 17 1 8 4 . 19 3 Brawler 2 | . . . . . . . . 1 1 Duelist 3 | . . . 1 1 . . . . 1 Sentry 20 | . . . 8 . 4 1 . 6 1 Specialist 3 | . . . . . . . . 3 . Hunter 6 | . . . . . 1 . . 4 1 Programmer 11 | . . . . . . 2 . 9 . Heavy 1 | . . . . . . . . 1 . Best Kill Streak 9 | 1 3 1 6 2 6 5 . 9 5 Combat Bots Only 7 | . 3 1 5 2 5 4 . 7 5 Max Kills in Single Turn 8 | 1 2 1 1 2 3 1 . 8 2 Gunslinging 1 | . . . . . . . . . 1 Exploded 3 | . 2 . 1 2 3 . . 2 2 Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Damage Taken 7725 | . 141 . 1462 49 669 238 73 4038 1055 Core 1198 | . 8 . 326 27 130 20 . 530 157 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 441 | . 35 . 123 . 94 77 . 112 . Core Remaining (%) 70 | 100 . 96 . 11 76 . . . . Volleys Fired 329 | 5 16 3 95 2 52 19 5 112 20 Largest 3 | 2 2 2 2 2 2 3 3 3 3 Hottest 240 | 40 100 90 100 88 160 240 193 240 163 Shots Fired 737 | 10 28 4 173 4 96 53 15 302 52 Gun 691 | 10 24 4 160 2 90 53 10 292 46 Cannon 10 | . . . . . . . . 8 2 Launcher 21 | . . . 2 2 6 . 5 2 4 Special 15 | . 4 . 11 . . . . . . Kinetic 164 | 10 2 . 37 . 9 . . 95 11 Thermal 369 | . 4 . 11 2 70 53 10 205 14 Explosive 21 | . . . 2 2 6 . 5 2 4 Electromagnetic 183 | . 22 4 123 . 11 . . . 23 Robot Hit Streak 26 | 4 6 7 21 1 10 26 11 19 14 Robot Miss Streak 8 | 1 4 1 5 1 6 2 3 8 3 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 9 | . . . 2 . 3 . . 2 2 Max Gunslinging Chain 1 | . . . 1 . 1 . . 1 1 Shots Hit Robots 568 | 7 19 4 128 2 80 46 13 239 30 Core Hits 387 | 2 15 2 67 4 61 33 8 169 26 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes . | . . . . . . . . . . Melee Attacks 38 | . . . 1 1 26 4 6 . . Impact . | . . . . . . . . . . Slashing 37 | . . . . 1 26 4 6 . . Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . 1 . 3 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15224 | 87 354 61 2502 186 2129 1085 1216 6440 1164 Guns 11115 | 87 234 61 2028 . 1355 1085 344 5323 598 Cannons 56 | . . . . . . . . . 56 Explosions 3628 | . 120 . 474 186 349 . 872 1117 510 Melee 425 | . . . . . 425 . . . . Ramming . | . . . . . . . . . . Kinetic 2145 | 87 14 . 438 . 134 . . 1310 162 Thermal 8045 | . 120 . 271 . 1095 1085 344 4841 289 Explosive 2409 | . . . 203 186 349 . 872 289 510 Electromagnetic 2200 | . 220 61 1590 . 126 . . . 203 Impact . | . . . . . . . . . . Slashing 425 | . . . . . 425 . . . . Piercing . | . . . . . . . . . . Highest Corruption 24 | . . . . 5 . 1 16 22 24 Average Corruption 18 | . . . . 3 . 1 8 20 22 Corruption Purged 5 | . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . Effects 257 | . . . . . . . 8 193 56 Message Errors 63 | . . . . . . . 3 51 9 Matter Fused 65 | . . . . . . . 1 47 17 Heat Flow Errors 27 | . . . . . . . 1 18 8 Energy Discharges 24 | . . . . . . . . 21 3 Parts Rejected 3 | . . . . . . . 1 1 1 Data Loss (minor) 38 | . . . . . . . 2 27 9 Data Loss (major) 12 | . . . . . . . . 9 3 Misfires 6 | . . . . . . . . 4 2 Alerts 4 | . . . . . . . . 4 . Misdirections 2 | . . . . . . . . 1 1 Weapon Failures 13 | . . . . . . . . 10 3 Overload Shots . | . . . . . . . . . . Overflow Damage 248 | . 2 . 12 . 54 . . 180 . Projectiles . | . . . . . . . . . . Explosions 194 | . 2 . 12 . . . . 180 . Melee 54 | . . . . . 54 . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 364 | . 24 . 157 . 29 . 24 130 . Shots 11 | . 1 . 4 . 1 . 1 4 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 471 | . 180 38 102 2 100 324 180 471 226 Average Temperature 73 | . 53 27 19 2 28 93 87 89 81 Received Heat Transfer 1803 | . 30 . 456 12 225 63 . 921 96 Effects 2 | . . . . . . 2 . . . Energy Bleed 1 | . . . . . . 1 . . . Interference 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Fried 10 | . . . 9 . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . . 3 . Parts Melted 31 | . . 1 . . 3 6 . 21 . Heat Transferred 15174 | . 150 . 400 . 2256 2109 725 8961 573 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 8 | . 2 . 6 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Peak Influence 1116 | 10 192 79 374 249 458 275 92 1116 . Initial 139 | . 6 46 . 139 20 107 81 53 . Average 263 | 4 110 31 262 119 218 184 79 419 . Maximum Alert Level 4 | . . . 1 1 2 1 . 4 . Low Security (%) 36 | 100 100 100 10 77 42 49 100 13 . Level 1 46 | . . . 89 22 53 50 . 36 . Level 2 14 | . . . . . 4 . . 42 . Level 3 2 | . . . . . . . . 6 . Level 4 . | . . . . . . . . 1 . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 31 | . 1 . 4 1 5 3 . 17 . Investigation 5 | . . . 1 . . 1 . 3 . Extermination 8 | . . . . . . 1 . 7 . Reinforcement 13 | . 1 . 3 . 4 1 . 4 . Assault 1 | . . . . 1 . . . . . Garrison 4 | . . . . . 1 . . 3 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Distress Signals 10 | . . . 5 . 3 . . 2 . Communications Jammed 31 | . . . . . . . . 31 . Distress Signals 29 | . . . . . . . . 29 . Times Spotted 208 | . 14 1 49 2 43 13 6 66 14 Peak Tracking Total 7 | . 4 1 5 2 5 4 6 6 7 Tactical Retreats 15 | . 1 . 6 . 1 1 2 4 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Traps Triggered 6 | . . . 1 1 . 1 . 2 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts 204 | . 49 . 110 . . . . 45 . Triggered . | . . . . . . . . . . Disarmed 4 | . 1 . 3 . . . . . . Reprogrammed 15 | . 5 . 8 . . . . 2 . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Machines Disabled 20 | . . . . . . . . 20 . Max in Single Turn 15 | . . . . . . . . 15 . Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Machines Accessed 53 | . 7 . 13 1 14 4 . 13 1 Terminals 28 | . 6 . 8 . 8 2 . 4 . Fabricators 4 | . . . . . . . . 4 . Repair Stations 8 | . 1 . 2 . 2 1 . 2 . Recycling Units 5 | . . . 2 . 2 . . 1 . Scanalyzers 2 | . . . 1 . 1 . . . . Garrison Access 4 | . . . . . 1 1 . 2 . Total Hacks 190 | . 29 . 42 1 59 12 . 46 1 Successful 110 | . 18 . 28 1 40 3 . 19 1 Failed 79 | . 11 . 14 . 18 9 . 27 . Catastrophic 9 | . . . 2 . . 1 . 6 . Database Lockouts 1 | . . . . . 1 . . . . Manual 92 | . 21 . 17 . 36 2 . 16 . Terminals 110 | . 27 . 28 . 38 4 . 13 . Fabricators 15 | . . . . . . . . 15 . Repair Stations 30 | . 2 . 7 . 5 5 . 11 . Recycling Units 16 | . . . 5 . 9 . . 2 . Scanalyzers 8 | . . . 2 . 6 . . . . Garrison Access 9 | . . . . . 1 3 . 5 . Terminal Hacks 44 | . 10 . 10 1 18 . . 4 1 Part Schematic 1 | . . . . . 1 . . . . Robot Analysis 14 | . 3 . 3 . 7 . . 1 . Prototype ID Bank 3 | . 3 . . . . . . . . Open Door 2 | . . . . 1 . . . . 1 Terminal Index 2 | . 1 . . . 1 . . . . Alert Level 4 | . . . 2 . 2 . . . . Unreport Threat 2 | . . . 1 . 1 . . . . Locate Traps 9 | . 2 . 2 . 3 . . 2 . Security Status 1 | . . . . . . . . 1 . Surveillance Status 1 | . . . . . 1 . . . . Reinforcement Status 1 | . . . 1 . . . . . . Recall Reinforcements 2 | . 1 . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks 4 | . . . . . . . . 4 . Network Status 2 | . . . . . . . . 2 . Build 2 | . . . . . . . . 2 . Repair Station Hacks 17 | . 2 . 6 . 3 3 . 3 . Scan Component 10 | . 1 . 3 . 2 2 . 2 . Repair 7 | . 1 . 3 . 1 1 . 1 . Recycling Unit Hacks 4 | . . . 1 . 2 . . 1 . Retrieve Components 4 | . . . 1 . 2 . . 1 . Scanalyzer 6 | . . . 2 . 4 . . . . Insert Component 3 | . . . 1 . 2 . . . . Analyze 3 | . . . 1 . 2 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 34 | . 6 . 9 . 12 . . 7 . Terminals 19 | . 6 . 5 . 6 . . 2 . Track 9 | . 3 . 3 . 2 . . 1 . Assimilate 1 | . . . . . 1 . . . . Botnet 6 | . 2 . 1 . 2 . . 1 . Operators 3 | . 1 . 1 . 1 . . . . Fabricators 5 | . . . . . . . . 5 . Report 2 | . . . . . . . . 2 . Liberate 3 | . . . . . . . . 3 . Repair Stations . | . . . . . . . . . . Recycling Units 10 | . . . 4 . 6 . . . . Monitor 2 | . . . 1 . 1 . . . . Reject 4 | . . . 2 . 2 . . . . Recyclers 1 | . . . . . 1 . . . . Mask 3 | . . . 1 . 2 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 47 | . 7 . 13 . 11 4 . 12 . Full Trace Events 5 | . . . 1 . . 1 . 3 . Feedback Events 2 | . . . . . . 1 . 1 . Corruption 2 | . . . . . . 1 . 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . 3 . . . . Parts Built 4 | . . . . . . . . 4 . Authchips . | . . . . . . . . . . Time 137 | . . . . . . . . 137 . Total Part Build Rating 20 | . . . . . . . . 20 . Parts Repaired 7 | . 1 . 3 . 1 1 . 1 . Time 270 | . 32 . 140 . 44 32 . 22 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 30 | . . . 10 . 11 . . 9 . Parts Scanalyzed 3 | . . . 1 . 2 . . . . Part Schematics Acquired 3 | . . . 1 . 2 . . . . Parts Damaged 1 | . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . . Non-combat 1 | . . . 1 . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . 1 . . . . . . parse_system 1 | . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Total Allies 9 | . . 2 . 1 . . 1 3 2 Largest Group 3 | . . 2 1 1 1 . 1 3 2 Highest-Rated Group 90 | . . 45 31 31 31 . 31 90 32 Highest-Rated Ally 31 | . . 31 31 31 31 . 31 30 16 Total Orders . | . . . . . . . . . . Ally Attacks 55 | . . 10 3 . 15 . 5 13 9 Total Damage 790 | . . 125 22 . 168 . 41 328 106 Kills 7 | . . 1 . . 2 . . 4 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Robot Analysis Total 12 | . 3 . 3 . 5 . . 1 . Derelict Logs Recovered 5 | . . 2 . 2 . . . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Turns Passed 13909 | 115 1005 638 3113 782 2052 737 233 4105 1129 Spaces Moved 7346 | 65 709 521 1785 382 916 428 147 1696 697 Core 20 | 20 . . . . . . . . . Treads . | . . . . . . . . . . Legs 1583 | 45 32 . . . . . . 1373 133 Wheels 5743 | . 677 521 1785 382 916 428 147 323 564 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 110 110 125 120 125 120 120 115 Average Speed 143 | 122 109 110 126 125 137 134 127 197 142 Slowest Speed 340 | 200 120 110 155 125 160 180 135 265 340 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 64 | 4 95 95 92 76 78 9 77 48 75 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . Scrap Searched 4 | . . 1 . 1 . . . . 2 Spaces Dug 60 | . 4 . 11 1 27 4 6 7 . Terrain Destroyed 280 | . 11 . 40 24 73 4 36 51 41 Melee 25 | . . . . 1 14 4 6 . . Projectile 24 | . 4 . 11 . . . . 9 . AOE 231 | . 7 . 29 23 59 . 30 42 41 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Total 9927 | 87 901 583 2448 682 1553 532 166 2188 787 Wait 1553 | . 94 56 356 280 496 56 . 202 13 Move 7339 | 64 708 520 1784 381 915 428 146 1696 697 Hop . | . . . . . . . . . . Pick Up 140 | 9 17 2 30 7 16 8 1 35 15 Fast Attach 44 | 7 . . 9 . 2 1 2 20 3 Attach 64 | . 3 . 15 . 5 4 1 22 14 Detach 9 | . . . 3 . . . . 3 3 Swap 102 | 1 10 . 24 4 24 6 4 25 4 Drop 88 | 1 4 2 21 7 17 6 1 28 1 Fire 329 | 5 16 3 95 2 52 19 5 112 20 Melee 38 | . . . 1 1 26 4 6 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 17 | . . . . . . . . . 17 Trap 204 | . 49 . 110 . . . . 45 . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 9) 307 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 15) 685 | -10/Materials | Discovered new exit (range 5) 829 | -10/Materials | Discovered new exit (range 15) 887 | -10/Materials | Repaired EM Shotgun 963 | -10/Materials | Discovered new exit (range 14) 1121 | -10/Materials | Entered Mines 1206 | -10/Mines | Met a Derelict bent on vengeance 1261 | -10/Mines | Learned location of Zion (-6) 1507 | -10/Mines | Discovered new exit (range 15) 1524 | -10/Mines | Discovered new exit (range 9) 1759 | -10/Mines | Entered Materials 1759 | -9/Materials | Accompanied by 1 ally 1759 | -9/Materials | Evolved 2 slots: Utility x2 1764 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2104 | -9/Materials | Discovered new exit (range 16) 2536 | -9/Materials | Discovered new exit (range 9) 2662 | -9/Materials | Discovered new exit (range 16) 3001 | -9/Materials | Core integrity fell below 50% 3033 | -9/Materials | Lost 3 parts (1p1n1u) 3096 | -9/Materials | Repaired Imp. EM Shotgun 3131 | -9/Materials | Discovered new exit (range 16) 3849 | -9/Materials | Core integrity fell below 20% 3961 | -9/Materials | Repaired Imp. Heat Sink 4013 | -9/Materials | Repaired Imp. EM Shotgun 4872 | -9/Materials | Entered Mines 4894 | -9/Mines | Met a Derelict testing a Signal Generator 4898 | -9/Mines | Learned 2 Materials zone layouts 4967 | -9/Mines | Assembled infested the area 5017 | -9/Mines | Learned 4 Materials zone layouts 5233 | -9/Mines | Discovered new exit (range 5) 5240 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5654 | -9/Mines | Entered Materials 5654 | -8/Materials | Accompanied by 1 ally 5654 | -8/Materials | Evolved 2 slots: Utility x2 5929 | -8/Materials | Build established: Hacker-Mutant 5977 | -8/Materials | Discovered new exit (range 6) 6621 | -8/Materials | Garrison activated, responded to threat 6851 | -8/Materials | Discovered new exit (range 15) 6957 | -8/Materials | Repaired Broken Arm. Wheel 7269 | -8/Materials | Discovered new exit (range 15) 7395 | -8/Materials | Central database locked down 7706 | -8/Materials | Entered Factory 7706 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7872 | -7/Factory | Repaired Broken Hvy. Ion Engine 8007 | -7/Factory | Build established: Tank 8443 | -7/Factory | Sucked down chute 8443 | -7/Factory | Entered Waste 8444 | -7/Waste | Met a frightened Derelict 8458 | -7/Waste | EMP discharged 8488 | -7/Waste | Spotted C-40 Crusher 8489 | -7/Waste | Spotted C-40 Crusher 8494 | -7/Waste | Spotted C-40 Crusher 8494 | -7/Waste | Spotted C-40 Crusher 8501 | -7/Waste | Spotted C-40 Crusher 8501 | -7/Waste | Spotted C-40 Crusher 8558 | -7/Waste | EMP discharged 8558 | -7/Waste | System corruption reached 10% 8570 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8627 | -7/Waste | Discovered new exit (range 16) 8658 | -7/Waste | EMP discharged 8676 | -7/Waste | Entered Factory 8788 | -7/Factory | Fabricated Imp. Titanium Leg (x2) 8994 | -7/Factory | Fabricated Enh. Gauss Cannon (x2) 9137 | -7/Factory | Garrison activated, responded to threat 9210 | -7/Factory | Cargo convoy interrupted 9339 | -7/Factory | Lost 8 parts (1p2n2u3w) 9349 | -7/Factory | Destroyed 7 combat bots 10508 | -7/Factory | Lost 4 parts (1p1n1u1w) 11018 | -7/Factory | Build established: Hacker-Tank 11130 | -7/Factory | Discovered new exit (range 15) 11182 | -7/Factory | Lost 3 parts (1p2u) 11209 | -7/Factory | Identified exit to Factory 11368 | -7/Factory | Repaired Imp. Carbon-fiber Leg 11709 | -7/Factory | Build established: Gunner 12642 | -7/Factory | Core integrity fell below 50% 12739 | -7/Factory | Discovered new exit (range 16) 12781 | -7/Factory | Entered Lower Caves 12807 | -7/Lower Caves | Lost 8 parts (1p2n3u2w) 13051 | -7/Lower Caves | Core integrity fell below 20% 13177 | -7/Lower Caves | Encountered a Warlord checkpoint 13344 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 13366 | -7/Lower Caves | Lost 3 parts (1u2w) 13420 | -7/Lower Caves | Lost 4 parts (1p3w) 13721 | -7/Lower Caves | Learned 8 Factory zone layouts 13891 | -7/Lower Caves | Spotted B-75 Beast 13910 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 13843_ Acquired 1 matter. 13845_ Acquired 5 matter. 13853_ System corrupted: Matter fused (-9). 13855_ Acquired 5 matter. 13861_ Acquired 2 matter. 13868_ Acquired 1 matter. 13869_ JBBQJJDSDMJWH4#5DM/=28S 13871_ Acquired 3 matter. 13874_ Acquired 4 matter. 13875_ Acquired 1 matter. 13879_ Acquired 2 matter. 13884_ System corrupted: Matter fused (-9). 13888_ Acquired 1 matter. 13890_ Acquired 19 matter. 13891_ Acquired 12 matter. 13891_ Lgt. Nuclear Core destroyed. 13891_ Transmission Jammer destroyed. 13902_ System corrupted: Heat flow error (+167). 13904_ Trooper 4b destroyed. 13907_ Trooper 4a destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????????#!! | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????####??????????####??## # | | ??????????????????###????## ####??????# %#???# X | | ?????????????????##%###??# #?##### #?### | | ????????????????## #### ### % #?## ## | | ???????????????## ## ##?# ## | | ???????????????# ## ##??# | | ???????????????# ###### ##???### | | ???????????????# ##????# #####??## | | ???????????????## ####?????# #???## | | ????????????????# ##????????# % #????## | | ???????????????## ##????###### %## ####### | | ????????????#### ;##### ## ### | | ???????????## % ###?# | | ???????????# ##?##### | | ??????????# ! #?????# # | | ??????????# ### !%%* ### #????# # | | ??????????## ###### #?#@ [ #??????#????## ## | | ???????????###?????####?# %;; #????????????####? | | ????????????????????????####; #???????????????? | | ???????????????????????????? ????????????? | | ???????????????????????????? ###???????????? | | ???????????????????????????? ????????????? | | ????????????????????????????? BB ??????????? | | ????????????????????????????? # BB ?????????? | | ????????????????????????????? # ?????????? | | ?????????????????????????????### ? ?????????? | | ????????????????????????????????# ? ??????????? | | ????????????????????????????????? ?##??????????? | | ?????????????????????????????????? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Resistance: KI 20 Resistance: EM 15 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 1 Particle Charging 15 Salvage Targeting 8 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Hcp. Battery | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Titanium Leg | x2 | -7/Factory | Preloaded Enh. Gauss Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryAlertThermoblaster Manual? 0 Play Time 02:28:58 Cumulative 452.2 hours Start 2023.02.18 @ 20:03:43 End 2023.02.18 @ 23:02:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 344 Rogue 344 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 74 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cbe4cf55-05ee-4e1a-a5e6-97a7e38469e7