Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.03 @ 11:57:56

Player: Iry-bot

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (10)       2000
Robots Destroyed (177)     885
Value Destroyed (5040)     5040
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (1387)               1387
              TOTAL SCORE: 12452

 Bonus
-------
High Alert Combat Kills    387
Entered DSFs               1000

 Cogmind 
---------
Core Integrity             845/1150
Matter                     245/300
Energy                     50/100
System Corruption          8%
Temperature                Cool (32)
Movement                   Core (100) Ox1
Location                   -4/Factory

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (5) ---
        (None)
>   --- UTILITY (8) ------
        (None)
>   --- WEAPON (3) -------
    Phase Gun
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
     Light Fission Core
     Micro Fission Core
>          --- PROPULSION -------
  Improved Medium Treads
  Improved Medium Treads
  Improved Medium Treads
>          --- UTILITY ----------
  Improved Heat Sink
  Advanced Heat Sink
     Large Storage Unit
  Advanced Sensor Array
  Advanced Signal Interpreter
           Targeting Computer
           Hacking Suite
           System Shield
>          --- WEAPON -----------
           Gatling Laser
           Gatling Laser
           Gatling Laser
>          --- INVENTORY --------
     Light Nuclear Core
  Improved Heat Sink
  Advanced Sensor Array
  Advanced Signal Interpreter
           Cloaking Device
   Layered Light Armor Plating
   Layered Light Armor Plating
           Hacking Suite
           Hacking Suite
    Cooled Pulse Rifle
    Cooled Pulse Rifle
    Cooled Pulse Rifle
           Force Rifle
           Phase Cannon
           Remote Datajack
[Rating: 70]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Flak Cannon
  Special Weapon           Remote Datajack
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Fac DSF Fac 
Slots Evolved              12   | .   .   .   2   2   2   .   2   2   .   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   1   
  Propulsion               3    | .   .   .   1   .   .   .   1   .   .   1   
  Utility                  6    | .   .   .   1   2   1   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             170  | 6   19  4   32  47  4   8   25  5   11  9   
  Power                    28   | 1   3   1   6   6   1   1   5   2   1   1   
    Engine                 16   | 1   3   .   6   4   1   1   .   .   .   .   
    Core                   11   | .   .   1   .   2   .   .   5   2   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               56   | 2   7   2   15  19  3   3   5   .   .   .   
    Treads                 56   | 2   7   2   15  19  3   3   5   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  36   | 1   3   .   2   13  .   2   5   3   2   5   
    Device                 17   | .   1   .   2   7   .   1   3   .   .   3   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   
    Processor              6    | .   1   .   .   3   .   1   1   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   2   .   1   
    Protection             8    | .   .   .   .   3   .   .   1   1   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   50   | 2   6   1   9   9   .   2   10  .   8   3   
    Energy Gun             31   | .   6   1   3   1   .   2   10  .   7   1   
    Energy Cannon          4    | .   .   .   2   1   .   .   .   .   1   .   
    Ballistic Gun          4    | 2   .   .   2   .   .   .   .   .   .   .   
    Ballistic Cannon       8    | .   .   .   2   6   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   1   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   3   1   .   .   3   .   .   .   
  Corrupted Parts          2    | .   2   .   .   .   .   .   .   .   .   .   
    System Corruption      7    | .   7   .   .   .   .   .   .   .   .   .   
Parts Lost                 48   | .   2   2   1   4   .   1   6   .   23  9   
  Power                    7    | .   .   1   .   .   .   .   2   .   3   1   
  Propulsion               9    | .   .   1   .   2   .   .   3   .   3   .   
  Utility                  20   | .   .   .   1   2   .   1   1   .   9   6   
  Weapon                   12   | .   2   .   .   .   .   .   .   .   8   2   
  Highest Loss Streak      22   | .   1   1   1   1   .   1   2   .   22  9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   98  98  98  99  88  96  98  94  55  30  
  Engine                   6    | .   14  .   7   7   3   7   2   .   .   .   
  Core                     4    | .   .   13  2   1   7   7   9   11  6   .   
  Treads                   26   | .   27  27  32  26  23  21  25  17  8   .   
  Device                   16   | .   11  14  21  18  15  15  15  17  10  11  
  Storage                  9    | .   14  14  11  9   7   7   6   5   4   .   
  Processor                7    | .   1   .   .   10  7   12  13  11  5   5   
  Protection               3    | .   .   .   .   6   7   7   3   .   1   4   
  Energy Gun               14   | .   27  27  11  4   .   14  19  17  9   .   
  Energy Cannon            1    | .   .   .   1   3   .   .   .   .   .   .   
  Ballistic Cannon         3    | .   .   .   3   8   15  .   .   .   .   .   
Peak Build Rating          70   | 6   14  18  22  34  38  45  66  70  68  28  
  Average Rating           32   | 4   12  15  17  30  35  42  60  67  42  24  
  On Entrance              27   | .   6   13  18  17  28  38  45  61  68  7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             59   | 13  32  32  38  49  52  53  59  51  49  18  
  Greatest Support         110  | 40  46  43  66  84  68  70  110 90  90  3   
  Greatest Overweight (x)  10   | .   1   1   10  1   .   1   .   .   9   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  5   
  Average Capacity         14   | 7   11  15  15  15  15  15  15  15  13  5   
  Most Carried             15   | 4   15  15  15  15  15  15  15  15  15  5   
  Average Carried          13   | 2   9   14  14  14  13  14  13  14  9   .   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  5   5   
  Final Carried            15   | 4   15  15  15  13  13  15  15  15  5   .   

 Class Distribution 
--------------------
 45% | Mutant
 29% | Scavenger-Mutant
  8% | Scavenger-Skirmisher
  7% | Skirmisher
  4% | Gunner
  3% | Hacker-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
               Mutant | -7/Factory
     Scavenger-Mutant | -7/DSF
 Scavenger-Skirmisher | -6/Factory
    Hacker-Skirmisher | -5/Factory
               Mutant | -5/DSF
               Mutant | -4/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -6   -5   -5   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  DSF  Fac  Fac  DSF  Fac  
Matter Collected           3095 | 218  237  111  569  1369 .    183  312  .    96   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6425 | .    918  192  1511 2124 .    328  1273 .    79   .    
  Parts                    317  | .    58   9    112  87   .    15   34   .    2    .    
Haulers Intercepted        14   | .    2    .    4    6    .    .    2    .    .    .    
Recyclers Shooed           10   | .    .    .    3    4    .    .    3    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Fac DSF Fac 
Combat Hostiles Destroyed  124  | .   20  8   35  37  .   8   15  .   1   .   
  Melee                    3    | .   .   .   .   3   .   .   .   .   .   .   
  Guns                     77   | .   18  8   24  5   .   8   13  .   1   .   
  Cannons                  39   | .   .   .   11  28  .   .   .   .   .   .   
  AOE                      2    | .   2   .   .   .   .   .   .   .   .   .   
Classes Destroyed          16   | .   7   .   4   1   .   2   2   .   .   .   
  Worker                   3    | .   .   .   1   2   .   .   .   .   .   .   
  Builder                  7    | .   3   .   3   .   .   .   1   .   .   .   
  Tunneler                 3    | .   2   .   1   .   .   .   .   .   .   .   
  Hauler                   14   | .   2   .   4   6   .   .   2   .   .   .   
  Recycler                 12   | .   1   .   3   5   .   .   3   .   .   .   
  Watcher                  15   | .   3   .   4   5   .   .   3   .   .   .   
  Swarmer                  32   | .   9   6   13  .   .   .   4   .   .   .   
  Grunt                    59   | .   11  2   14  23  .   5   4   .   .   .   
  Brawler                  5    | .   .   .   1   3   .   .   1   .   .   .   
  Duelist                  5    | .   .   .   2   2   .   1   .   .   .   .   
  Sentry                   12   | .   .   .   5   7   .   .   .   .   .   .   
  Specialist               3    | .   .   .   .   2   .   .   .   .   1   .   
  Hunter                   2    | .   .   .   .   .   .   1   1   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   4   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           9    | .   6   3   9   6   .   3   6   .   1   .   
  Combat Bots Only         5    | .   3   3   4   3   .   3   5   .   1   .   
Max Kills in Single Turn   2    | .   2   1   2   2   .   1   2   .   1   .   
  Gunslinging              1    | .   1   .   .   .   .   .   1   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -6   -5   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  DSF  Fac  Fac  DSF  Fac  
Hostile Shots Fired        892   | .    66   53   127  212  .    45   124  .    209  56   
  Missed                   239   | .    19   11   38   57   .    12   26   .    61   15   
Damage Taken               10566 | .    528  408  1024 2856 .    707  1559 .    2669 815  
  Core                     1895  | .    75   55   152  387  .    .    96   .    825  305  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  98    | .    .    .    .    .    .    .    .    .    .    98   
  Regen/Repaired (Parts)   150   | .    58   .    .    92   .    .    .    .    .    .    
Core Remaining (%)         63    | 100  .    48   62   29   .    100  88   .    17   .    
Volleys Fired              428   | .    54   22   107  161  .    21   49   .    11   3    
  Largest                  3     | .    2    2    2    2    .    2    3    .    3    1    
  Hottest                  240   | .    112  112  140  138  .    160  240  .    240  88   
Shots Fired                864   | .    104  44   206  302  .    42   136  .    26   4    
  Gun                      541   | .    104  44   118  70   .    42   136  .    24   3    
  Cannon                   322   | .    .    .    88   232  .    .    .    .    2    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Special                  1     | .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  244   | .    .    .    110  134  .    .    .    .    .    .    
  Thermal                  536   | .    27   44   96   162  .    42   136  .    26   3    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          83    | .    77   .    .    6    .    .    .    .    .    .    
  Robot Hit Streak         21    | .    13   7    8    14   .    15   21   .    8    3    
  Robot Miss Streak        11    | .    3    3    4    11   .    4    5    .    1    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        12    | .    2    2    1    .    .    2    5    .    .    .    
    Max Gunslinging Chain  2     | .    1    1    1    .    .    1    2    .    .    .    
Shots Hit Robots           624   | .    80   26   112  243  .    39   102  .    19   3    
  Core Hits                377   | .    45   12   55   152  .    30   74   .    8    1    
  Critical Kills           1     | .    .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    1    .    .    .    
  Critical Strikes         20    | .    2    2    6    6    .    .    4    .    .    .    
    Burn                   16    | .    2    2    4    6    .    .    2    .    .    .    
    Destroy                2     | .    .    .    .    .    .    .    2    .    .    .    
    Blast                  2     | .    .    .    2    .    .    .    .    .    .    .    
Melee Attacks              22    | .    .    .    .    22   .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 22    | .    .    .    .    22   .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    2    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12986 | .    1168 388  2241 5110 .    1016 2530 .    481  52   
  Guns                     7653  | .    1109 388  1181 978  .    1016 2508 .    421  52   
  Cannons                  4738  | .    .    .    1027 3651 .    .    .    .    60   .    
  Explosions               59    | .    59   .    .    .    .    .    .    .    .    .    
  Melee                    463   | .    .    .    .    463  .    .    .    .    .    .    
  Ramming                  73    | .    .    .    33   18   .    .    22   .    .    .    
  Kinetic                  3362  | .    .    .    1191 2171 .    .    .    .    .    .    
  Thermal                  8119  | .    349  388  1017 2308 .    1016 2508 .    481  52   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          969   | .    819  .    .    150  .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 463   | .    .    .    .    463  .    .    .    .    .    .    
Highest Corruption         8     | .    7    7    1    .    .    .    4    .    .    8    
  Average Corruption       3     | .    6    7    1    .    .    .    1    .    .    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  73    | .    38   16   4    .    .    .    14   .    .    1    
    Message Errors         20    | .    11   3    .    .    .    .    6    .    .    .    
    Matter Fused           15    | .    8    3    2    .    .    .    2    .    .    .    
    Heat Flow Errors       10    | .    3    4    1    .    .    .    2    .    .    .    
    Energy Discharges      9     | .    4    2    1    .    .    .    2    .    .    .    
    Parts Rejected         1     | .    .    1    .    .    .    .    .    .    .    .    
    Data Loss (minor)      7     | .    6    1    .    .    .    .    .    .    .    .    
    Data Loss (major)      5     | .    3    1    .    .    .    .    1    .    .    .    
    Misfires               4     | .    1    1    .    .    .    .    1    .    .    1    
    Alerts                 2     | .    2    .    .    .    .    .    .    .    .    .    
Overload Shots             3     | .    .    .    .    .    .    .    .    .    3    .    
  Effects                  1     | .    .    .    .    .    .    .    .    .    1    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    .    
Overflow Damage            93    | .    7    .    33   53   .    .    .    .    .    .    
  Projectiles              44    | .    .    .    33   11   .    .    .    .    .    .    
  Explosions               7     | .    7    .    .    .    .    .    .    .    .    .    
  Melee                    42    | .    .    .    .    42   .    .    .    .    .    .    
Knockbacks                 74    | .    .    .    17   57   .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  65    | .    .    .    16   49   .    .    .    .    .    .    
  Secondary                9     | .    .    .    1    8    .    .    .    .    .    .    
Self-Inflicted Damage      56    | .    56   .    .    .    .    .    .    .    .    .    
  Shots                    2     | .    2    .    .    .    .    .    .    .    .    .    
  Rammed                   12    | .    1    .    5    4    .    .    2    .    .    .    
Targets Rammed             14    | .    1    .    7    4    .    .    2    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    2    .    .    .    .    .    .    .    
Highest Temperature        645   | .    239  242  402  468  .    469  645  .    54   32   
  Average Temperature      97    | .    58   62   80   106  .    81   145  .    23   7    
  Received Heat Transfer   3351  | .    135  123  351  1215 .    189  312  .    840  186  
  Effects                  30    | .    .    .    .    6    .    6    18   .    .    .    
    Shutdowns              7     | .    .    .    .    1    .    1    5    .    .    .    
    Energy Bleed           3     | .    .    .    .    2    .    1    .    .    .    .    
    Matter Decay           3     | .    .    .    .    1    .    1    1    .    .    .    
    Short Circuit          6     | .    .    .    .    1    .    .    5    .    .    .    
    Damage (minor)         3     | .    .    .    .    1    .    .    2    .    .    .    
    Damage (major)         8     | .    .    .    .    .    .    3    5    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              9     | .    7    .    .    2    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    1    .    .    2    .    .    .    
  Combat Hostiles          3     | .    .    .    .    1    .    .    2    .    .    .    
  Parts Melted             40    | .    3    8    4    6    .    .    19   .    .    .    
  Heat Transferred         17335 | .    938  1147 2294 4477 .    2200 5374 .    831  74   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    2    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Fac DSF Fac 
Peak Influence             837  | .   265 189 633 837 274 386 260 79  65  9   
  Initial                  269  | .   .   4   73  267 269 191 202 79  55  4   
  Average                  231  | .   63  156 193 506 269 305 96  79  23  6   
Maximum Alert Level        3    | .   1   .   2   3   1   1   1   .   .   .   
  Low Security (%)         57   | 100 93  100 71  .   .   19  83  100 100 100 
  Level 1                  19   | .   6   .   10  30  100 80  16  .   .   .   
  Level 2                  17   | .   .   .   17  50  .   .   .   .   .   .   
  Level 3                  5    | .   .   .   .   18  .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   1   .   .   .   .   
Squads Dispatched          27   | .   3   1   5   5   .   2   7   1   2   1   
  Investigation            12   | .   2   1   2   3   .   .   2   1   .   1   
  Extermination            4    | .   .   .   .   .   .   .   4   .   .   .   
  Reinforcement            9    | .   1   .   2   1   .   2   1   .   2   .   
  Assault                  2    | .   .   .   1   1   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF Fac Fac DSF Fac 
Distress Signals           11   | .   3   .   5   2   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              205  | .   29  11  62  62  .   9   20  .   7   5   
  Peak Tracking Total      7    | .   5   3   6   7   .   3   5   .   5   6   
  Tactical Retreats        17   | .   2   1   6   5   .   1   1   .   1   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Fac DSF Fac 
Traps Triggered            14   | .   2   .   7   3   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -4  
----------                 Run  | Yrd Mat Min Mat Mat Fac DSF Fac Fac DSF Fac 
Machines Disabled          4    | .   2   .   2   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF Fac Fac DSF Fac 
Machines Accessed          55   | .   10  1   12  18  2   .   8   2   .   2   
  Terminals                35   | .   7   .   10  11  2   .   2   1   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          4    | .   1   .   .   2   .   .   1   .   .   .   
  Recycling Units          7    | .   2   .   1   2   .   .   2   .   .   .   
  Scanalyzers              4    | .   .   .   1   2   .   .   1   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   1   1   .   .   
Total Hacks                175  | .   41  1   39  64  3   .   17  4   .   6   
  Successful               96   | .   24  1   24  37  1   .   4   1   .   4   
  Failed                   79   | .   17  .   15  27  2   .   13  3   .   2   
    Catastrophic           4    | .   .   .   1   1   .   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   91   | .   25  .   30  31  2   .   2   .   .   1   
  Terminals                119  | .   32  .   32  40  3   .   5   1   .   6   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          13   | .   4   .   .   7   .   .   2   .   .   .   
  Recycling Units          17   | .   5   .   3   5   .   .   4   .   .   .   
  Scanalyzers              16   | .   .   .   4   9   .   .   3   .   .   .   
  Garrison Access          8    | .   .   .   .   3   .   .   2   3   .   .   
Terminal Hacks             30   | .   7   1   9   8   1   .   .   1   .   3   
  Record                   5    | .   .   .   .   3   .   .   .   .   .   2   
  Robot Analysis           4    | .   .   .   2   2   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   1   .   .   1   .   1   
  Branch Access Points     3    | .   1   .   2   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   1   1   .   .   .   .   .   .   
  Alert Level              3    | .   1   .   2   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   1   .   1   2   .   .   .   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   1   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   3   .   .   4   .   .   .   .   .   .   
  Scan Component           4    | .   2   .   .   2   .   .   .   .   .   .   
  Repair                   3    | .   1   .   .   2   .   .   .   .   .   .   
Recycling Unit Hacks       8    | .   2   .   2   3   .   .   1   .   .   .   
  Report Inventory         6    | .   2   .   1   2   .   .   1   .   .   .   
  Retrieve Components      2    | .   .   .   1   1   .   .   .   .   .   .   
Scanalyzer                 16   | .   .   .   4   9   .   .   3   .   .   .   
  Insert Component         9    | .   .   .   2   5   .   .   2   .   .   .   
  Analyze                  7    | .   .   .   2   4   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         34   | .   11  .   9   13  .   .   .   .   .   1   
  Terminals                30   | .   9   .   8   12  .   .   .   .   .   1   
    Track                  6    | .   2   .   2   2   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   2   .   .   .   .   .   .   
    Botnet                 20   | .   7   .   5   7   .   .   .   .   .   1   
    Operators              2    | .   .   .   1   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   1   1   .   .   .   .   .   .   
    Recyclers              4    | .   2   .   1   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         48   | .   9   .   12  15  1   .   8   1   .   2   
  Full Trace Events        13   | .   4   .   1   4   .   .   2   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   2   4   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   .   2   .   .   .   .   .   .   
  Time                     120  | .   32  .   .   88  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     20   | .   .   .   10  10  .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   2   4   .   .   1   .   .   .   
  Part Schematics Acquired 7    | .   .   .   2   4   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -4  
------------               Run  | Yrd Mat Min Mat Mat Fac DSF Fac Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -4  
--------                   Run  | Yrd Mat Min Mat Mat Fac DSF Fac Fac DSF Fac 
Total Allies               1    | .   .   .   .   1   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   .   .   .   .   
  Highest-Rated Group      10   | .   .   .   .   10  .   .   .   .   .   .   
  Highest-Rated Ally       10   | .   .   .   .   10  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Fac DSF Fac 
Robot Analysis Total       4    | .   .   .   2   2   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -6   -5   -5   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Fac  DSF  Fac  Fac  DSF  Fac  
Turns Passed               11254 | 60   2109 389  1863 3216 174  359  2390 391  117  186  
Spaces Moved               4901  | 32   1000 192  824  1377 101  133  976  91   61   114  
  Core                     162   | 3    .    .    2    .    .    .    .    .    43   114  
  Treads                   4739  | 29   1000 192  822  1377 101  133  976  91   18   .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  165  160  160  50   50   
  Average Speed            161   | 149  166  160  162  160  165  166  162  160  114  122  
  Slowest Speed            550   | 160  240  240  550  240  166  250  165  160  500  300  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 3    99   51   76   84   3    88   24   2    56   5    
  Regions Visited          10
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    1    .    .    1    1    .    1    1    .    .    
  Unknown Exits Taken      3     | 1    .    1    1    .    .    .    .    .    .    .    
Scrap Searched             1     | .    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 2     | .    .    .    .    2    .    .    .    .    .    .    
Terrain Destroyed          12    | .    4    .    6    2    .    .    .    .    .    .    
  Melee                    2     | .    .    .    .    2    .    .    .    .    .    .    
  Projectile               6     | .    .    .    6    .    .    .    .    .    .    .    
  AOE                      4     | .    4    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -6   -5   -5   -4   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  DSF  Fac  Fac  DSF  Fac  
Total                      7387 | 41   1340 232  1141 2062 108  224  1662 337  84   156  
  Wait                     1653 | .    237  2    137  407  .    40   577  238  1    14   
  Move                     4891 | 31   999  191  823  1376 100  132  975  90   60   114  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  76   | 4    14   7    8    14   1    10   15   2    .    1    
  Fast Attach              63   | 6    9    1    20   11   .    5    6    1    1    3    
  Attach                   51   | .    2    2    4    11   1    1    14   2    8    6    
  Detach                   8    | .    .    .    2    2    .    2    2    .    .    .    
  Swap                     56   | .    8    1    8    25   3    2    5    2    2    .    
  Drop                     110  | .    16   6    25   29   3    11   17   2    1    .    
  Fire                     428  | .    54   22   107  161  .    21   49   .    11   3    
  Melee                    22   | .    .    .    .    22   .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    14   | .    1    .    7    4    .    .    2    .    .    .    
  Escape Stasis            15   | .    .    .    .    .    .    .    .    .    .    15   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-8/Materials (discovered 4 exits: *Fac x2 / [*Sto x2])
-7/Factory
-7/DSF
-6/Factory
-5/Factory
-5/DSF
-4/Factory

 History 
---------
  Turn | Location      | Event
    12 | -11/Scrapyard | Discovered new exit (range 15)
    61 | -11/Scrapyard | Entered Materials
   311 | -10/Materials | Build established: Mutant
   607 | -10/Materials | Discovered new exit (range 6)
   768 | -10/Materials | Discovered new exit (range 14)
  1105 | -10/Materials | Discovered new exit (range 5)
  1310 | -10/Materials | Discovered new exit (range 8)
  1634 | -10/Materials | Repaired Imp. Treads
  2081 | -10/Materials | Identified exit to Mines
  2170 | -10/Materials | Entered Mines
  2387 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  2460 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2501 | -10/Mines     | Discovered new exit (range 7)
  2522 | -10/Mines     | Met a Derelict shopkeep closing up shop
  2526 | -10/Mines     | Core integrity fell below 50%
  2559 | -10/Mines     | Entered Materials
  2559 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  2728 | -9/Materials  | Discovered new exit (range 14)
  3257 | -9/Materials  | Identified exit to Mines
  3646 | -9/Materials  | Discovered new exit (range 16)
  3749 | -9/Materials  | Build established: Scavenger-Mutant
  4159 | -9/Materials  | First assault squad dispatched
  4351 | -9/Materials  | Build established: Mutant
  4392 | -9/Materials  | Discovered new exit (range 13)
  4422 | -9/Materials  | Entered another Materials area
  4422 | -8/Materials  | Evolved 2 slots: Utility x2
  4823 | -8/Materials  | Repaired Beamcaster
  5281 | -8/Materials  | Discovered new exit (range 12)
  5345 | -8/Materials  | Discovered new exit (range 5)
  5539 | -8/Materials  | Build established: Scavenger-Mutant
  5651 | -8/Materials  | Repaired Imp. Heat Sink
  6316 | -8/Materials  | Core integrity fell below 50%
  6822 | -8/Materials  | First assault squad dispatched
  6917 | -8/Materials  | Discovered new exit (range 9)
  7472 | -8/Materials  | Discovered new exit (range 12)
  7636 | -8/Materials  | Identified exit to Factory
  7638 | -8/Materials  | Entered Factory
  7638 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
  7810 | -7/Factory    | Identified exit to DSF
  7812 | -7/Factory    | Entered DSF
  7860 | -7/DSF        | Additional patrols routed to DSF
  8065 | -7/DSF        | Sterilization system engaged
  8085 | -7/DSF        | Ambient heat levels rising (+10)
  8100 | -7/DSF        | Ambient heat levels rising (+10)
  8115 | -7/DSF        | Ambient heat levels rising (+10)
  8130 | -7/DSF        | Ambient heat levels rising (+10)
  8145 | -7/DSF        | Ambient heat levels rising (+10)
  8146 | -7/DSF        | Discovered new exit (range 16)
  8160 | -7/DSF        | Ambient heat levels rising (+10)
  8170 | -7/DSF        | Identified exit to Factory
  8171 | -7/DSF        | Entered Factory
  8171 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
  8466 | -6/Factory    | Build established: Scavenger-Skirmisher
  9448 | -6/Factory    | Build established: Gunner
  9901 | -6/Factory    | Build established: Skirmisher
 10179 | -6/Factory    | Spotted B-75 Beast
 10199 | -6/Factory    | Destroyed B-75 Beast
 10468 | -6/Factory    | Discovered new exit (range 16)
 10503 | -6/Factory    | Identified exit to Factory
 10561 | -6/Factory    | Entered another Factory area
 10561 | -5/Factory    | Evolved 2 slots: Utility x2
 10857 | -5/Factory    | Build established: Hacker-Skirmisher
 10917 | -5/Factory    | Identified exit to DSF
 10952 | -5/Factory    | Entered DSF
 10991 | -5/DSF        | Additional patrols routed to DSF
 11043 | -5/DSF        | Core integrity fell below 50%
 11055 | -5/DSF        | Core integrity fell below 20%
 11061 | -5/DSF        | Discovered new exit (range 16)
 11069 | -5/DSF        | Identified exit to Factory
 11069 | -5/DSF        | Entered Factory
 11069 | -4/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 11085 | -4/Factory    | Lost 22 parts (3p3n8u8w)
 11255 | -4/Factory    | Self-destructed

 Last Messages 
---------------
11227_ Slug penetrates G-67 Veteran.
11227_ Slug penetrates U-05 Engineer.
11237_ Slug penetrates Wall.
11242_ M-13 Machinist repairs G-67 Veteran.
11243_ Acquired Phase Gun.
11243_ Slug penetrates Wall.
11245_ Imp. Weapon Shielding destroyed.
11248_ Mining Laser destroyed.
11251_ Slug penetrates Wall.
11251_ Hacking Suite destroyed.
11251_ Remote Datajack destroyed.
11251_ B-60 Warrior suffers critical hit (Burn).
11252_ Adv. Signal Interpreter destroyed.
11252_ System corrupted by crushing effect (+3).
11253_ System corrupted: FCS attempts to trigger
  Phase Gun.
11253_ System corrupted: Phase Gun misfires.
11254_ Slug penetrates G-67 Veteran.
11254_ Slug penetrates Door.
11254_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????   ????????? |
| ??????????????????????????????????????     ??????? |
| ??????????????????????????????????????     #?????? |
| ??????????????????????????????????????     #?????? |
| ????????????????????????##############     #?????? |
| ????????????????????????#  !         #     #?????? |
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| ????????????????????????#@           #     #?????? |
| ????????????????????????#            #     #?????? |
| ????????????????????????;          g #     #?????? |
| ???????????????????????##           m#     #?????? |
| ????????????????????????#      w    gh     #?????? |
| ????????????????????????#            #     #?????? |
| ????????????????????????#            # =   #?????? |
| ????????????????????????##############!%=  #?????? |
| ??????????????????????????????#!        *  #?????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          29
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             300
Weapon Shielding           66
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           4
Salvage Targeting          1
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
               Flak Cannon | -9/Materials | Scanalyzed
                Mak. Spear | -9/Materials | Scanalyzed
                Beamcaster | -8/Materials | Scanalyzed
 Hrd. Medium Armor Plating | -8/Materials | Scanalyzed
            Imp. Heat Sink | -8/Materials | Scanalyzed
 Transport Network Coupler | -8/Materials | Scanalyzed
             Gatling Laser | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Spy
Prolific Hacker

 Challenges 
------------
None

 Game 
------
Seed              LightBoreBoomstick
  Manual?         0
Play Time         02:08:03
  Cumulative      22.6 hours
  Start           2025.01.03 @ 09:29:57
  End             2025.01.03 @ 11:57:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          20
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cc53681b-b95d-49b4-b0de-f7764cfdac94