Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.03 @ 11:57:56 Player: Iry-bot Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (177) 885 Value Destroyed (5040) 5040 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1387) 1387 TOTAL SCORE: 12452 Bonus ------- High Alert Combat Kills 387 Entered DSFs 1000 Cogmind --------- Core Integrity 845/1150 Matter 245/300 Energy 50/100 System Corruption 8% Temperature Cool (32) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- Phase Gun > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Targeting Computer Hacking Suite System Shield > --- WEAPON ----------- Gatling Laser Gatling Laser Gatling Laser > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Advanced Sensor Array Advanced Signal Interpreter Cloaking Device Layered Light Armor Plating Layered Light Armor Plating Hacking Suite Hacking Suite Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Force Rifle Phase Cannon Remote Datajack [Rating: 70] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Remote Datajack Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Slots Evolved 12 | . . . 2 2 2 . 2 2 . 2 Power 2 | . . . . . 1 . . . . 1 Propulsion 3 | . . . 1 . . . 1 . . 1 Utility 6 | . . . 1 2 1 . . 2 . . Weapon 1 | . . . . . . . 1 . . . Parts Attached 170 | 6 19 4 32 47 4 8 25 5 11 9 Power 28 | 1 3 1 6 6 1 1 5 2 1 1 Engine 16 | 1 3 . 6 4 1 1 . . . . Core 11 | . . 1 . 2 . . 5 2 1 . Reactor 1 | . . . . . . . . . . 1 Propulsion 56 | 2 7 2 15 19 3 3 5 . . . Treads 56 | 2 7 2 15 19 3 3 5 . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 36 | 1 3 . 2 13 . 2 5 3 2 5 Device 17 | . 1 . 2 7 . 1 3 . . 3 Storage 2 | 1 1 . . . . . . . . . Processor 6 | . 1 . . 3 . 1 1 . . . Hackware 3 | . . . . . . . . 2 . 1 Protection 8 | . . . . 3 . . 1 1 2 1 Artifact . | . . . . . . . . . . . Weapon 50 | 2 6 1 9 9 . 2 10 . 8 3 Energy Gun 31 | . 6 1 3 1 . 2 10 . 7 1 Energy Cannon 4 | . . . 2 1 . . . . 1 . Ballistic Gun 4 | 2 . . 2 . . . . . . . Ballistic Cannon 8 | . . . 2 6 . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . 3 1 . . 3 . . . Corrupted Parts 2 | . 2 . . . . . . . . . System Corruption 7 | . 7 . . . . . . . . . Parts Lost 48 | . 2 2 1 4 . 1 6 . 23 9 Power 7 | . . 1 . . . . 2 . 3 1 Propulsion 9 | . . 1 . 2 . . 3 . 3 . Utility 20 | . . . 1 2 . 1 1 . 9 6 Weapon 12 | . 2 . . . . . . . 8 2 Highest Loss Streak 22 | . 1 1 1 1 . 1 2 . 22 9 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 98 98 98 99 88 96 98 94 55 30 Engine 6 | . 14 . 7 7 3 7 2 . . . Core 4 | . . 13 2 1 7 7 9 11 6 . Treads 26 | . 27 27 32 26 23 21 25 17 8 . Device 16 | . 11 14 21 18 15 15 15 17 10 11 Storage 9 | . 14 14 11 9 7 7 6 5 4 . Processor 7 | . 1 . . 10 7 12 13 11 5 5 Protection 3 | . . . . 6 7 7 3 . 1 4 Energy Gun 14 | . 27 27 11 4 . 14 19 17 9 . Energy Cannon 1 | . . . 1 3 . . . . . . Ballistic Cannon 3 | . . . 3 8 15 . . . . . Peak Build Rating 70 | 6 14 18 22 34 38 45 66 70 68 28 Average Rating 32 | 4 12 15 17 30 35 42 60 67 42 24 On Entrance 27 | . 6 13 18 17 28 38 45 61 68 7 Naked Turns . | . . . . . . . . . . . Heaviest Build 59 | 13 32 32 38 49 52 53 59 51 49 18 Greatest Support 110 | 40 46 43 66 84 68 70 110 90 90 3 Greatest Overweight (x) 10 | . 1 1 10 1 . 1 . . 9 5 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 13 5 Most Carried 15 | 4 15 15 15 15 15 15 15 15 15 5 Average Carried 13 | 2 9 14 14 14 13 14 13 14 9 . Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 4 15 15 15 13 13 15 15 15 5 . Class Distribution -------------------- 45% | Mutant 29% | Scavenger-Mutant 8% | Scavenger-Skirmisher 7% | Skirmisher 4% | Gunner 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Matter Collected 3095 | 218 237 111 569 1369 . 183 312 . 96 . Remotely . | . . . . . . . . . . . Salvage Created 6425 | . 918 192 1511 2124 . 328 1273 . 79 . Parts 317 | . 58 9 112 87 . 15 34 . 2 . Haulers Intercepted 14 | . 2 . 4 6 . . 2 . . . Recyclers Shooed 10 | . . . 3 4 . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Combat Hostiles Destroyed 124 | . 20 8 35 37 . 8 15 . 1 . Melee 3 | . . . . 3 . . . . . . Guns 77 | . 18 8 24 5 . 8 13 . 1 . Cannons 39 | . . . 11 28 . . . . . . AOE 2 | . 2 . . . . . . . . . Classes Destroyed 16 | . 7 . 4 1 . 2 2 . . . Worker 3 | . . . 1 2 . . . . . . Builder 7 | . 3 . 3 . . . 1 . . . Tunneler 3 | . 2 . 1 . . . . . . . Hauler 14 | . 2 . 4 6 . . 2 . . . Recycler 12 | . 1 . 3 5 . . 3 . . . Watcher 15 | . 3 . 4 5 . . 3 . . . Swarmer 32 | . 9 6 13 . . . 4 . . . Grunt 59 | . 11 2 14 23 . 5 4 . . . Brawler 5 | . . . 1 3 . . 1 . . . Duelist 5 | . . . 2 2 . 1 . . . . Sentry 12 | . . . 5 7 . . . . . . Specialist 3 | . . . . 2 . . . . 1 . Hunter 2 | . . . . . . 1 1 . . . Programmer 4 | . . . . . . . 4 . . . Heavy 1 | . . . . . . 1 . . . . Behemoth 1 | . . . . . . . 1 . . . Best Kill Streak 9 | . 6 3 9 6 . 3 6 . 1 . Combat Bots Only 5 | . 3 3 4 3 . 3 5 . 1 . Max Kills in Single Turn 2 | . 2 1 2 2 . 1 2 . 1 . Gunslinging 1 | . 1 . . . . . 1 . . . Exploded 1 | . 1 . . . . . . . . . Melee 1 | . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Hostile Shots Fired 892 | . 66 53 127 212 . 45 124 . 209 56 Missed 239 | . 19 11 38 57 . 12 26 . 61 15 Damage Taken 10566 | . 528 408 1024 2856 . 707 1559 . 2669 815 Core 1895 | . 75 55 152 387 . . 96 . 825 305 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 98 | . . . . . . . . . . 98 Regen/Repaired (Parts) 150 | . 58 . . 92 . . . . . . Core Remaining (%) 63 | 100 . 48 62 29 . 100 88 . 17 . Volleys Fired 428 | . 54 22 107 161 . 21 49 . 11 3 Largest 3 | . 2 2 2 2 . 2 3 . 3 1 Hottest 240 | . 112 112 140 138 . 160 240 . 240 88 Shots Fired 864 | . 104 44 206 302 . 42 136 . 26 4 Gun 541 | . 104 44 118 70 . 42 136 . 24 3 Cannon 322 | . . . 88 232 . . . . 2 . Launcher . | . . . . . . . . . . . Special 1 | . . . . . . . . . . 1 Kinetic 244 | . . . 110 134 . . . . . . Thermal 536 | . 27 44 96 162 . 42 136 . 26 3 Explosive . | . . . . . . . . . . . Electromagnetic 83 | . 77 . . 6 . . . . . . Robot Hit Streak 21 | . 13 7 8 14 . 15 21 . 8 3 Robot Miss Streak 11 | . 3 3 4 11 . 4 5 . 1 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 12 | . 2 2 1 . . 2 5 . . . Max Gunslinging Chain 2 | . 1 1 1 . . 1 2 . . . Shots Hit Robots 624 | . 80 26 112 243 . 39 102 . 19 3 Core Hits 377 | . 45 12 55 152 . 30 74 . 8 1 Critical Kills 1 | . . . . . . . 1 . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . Critical Strikes 20 | . 2 2 6 6 . . 4 . . . Burn 16 | . 2 2 4 6 . . 2 . . . Destroy 2 | . . . . . . . 2 . . . Blast 2 | . . . 2 . . . . . . . Melee Attacks 22 | . . . . 22 . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 22 | . . . . 22 . . . . . . Sneak Attacks 2 | . . . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12986 | . 1168 388 2241 5110 . 1016 2530 . 481 52 Guns 7653 | . 1109 388 1181 978 . 1016 2508 . 421 52 Cannons 4738 | . . . 1027 3651 . . . . 60 . Explosions 59 | . 59 . . . . . . . . . Melee 463 | . . . . 463 . . . . . . Ramming 73 | . . . 33 18 . . 22 . . . Kinetic 3362 | . . . 1191 2171 . . . . . . Thermal 8119 | . 349 388 1017 2308 . 1016 2508 . 481 52 Explosive . | . . . . . . . . . . . Electromagnetic 969 | . 819 . . 150 . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 463 | . . . . 463 . . . . . . Highest Corruption 8 | . 7 7 1 . . . 4 . . 8 Average Corruption 3 | . 6 7 1 . . . 1 . . 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 73 | . 38 16 4 . . . 14 . . 1 Message Errors 20 | . 11 3 . . . . 6 . . . Matter Fused 15 | . 8 3 2 . . . 2 . . . Heat Flow Errors 10 | . 3 4 1 . . . 2 . . . Energy Discharges 9 | . 4 2 1 . . . 2 . . . Parts Rejected 1 | . . 1 . . . . . . . . Data Loss (minor) 7 | . 6 1 . . . . . . . . Data Loss (major) 5 | . 3 1 . . . . 1 . . . Misfires 4 | . 1 1 . . . . 1 . . 1 Alerts 2 | . 2 . . . . . . . . . Overload Shots 3 | . . . . . . . . . 3 . Effects 1 | . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . 1 . Overflow Damage 93 | . 7 . 33 53 . . . . . . Projectiles 44 | . . . 33 11 . . . . . . Explosions 7 | . 7 . . . . . . . . . Melee 42 | . . . . 42 . . . . . . Knockbacks 74 | . . . 17 57 . . . . . . Impact . | . . . . . . . . . . . Kinetic 65 | . . . 16 49 . . . . . . Secondary 9 | . . . 1 8 . . . . . . Self-Inflicted Damage 56 | . 56 . . . . . . . . . Shots 2 | . 2 . . . . . . . . . Rammed 12 | . 1 . 5 4 . . 2 . . . Targets Rammed 14 | . 1 . 7 4 . . 2 . . . Kicked . | . . . . . . . . . . . Crushed 2 | . . . 2 . . . . . . . Highest Temperature 645 | . 239 242 402 468 . 469 645 . 54 32 Average Temperature 97 | . 58 62 80 106 . 81 145 . 23 7 Received Heat Transfer 3351 | . 135 123 351 1215 . 189 312 . 840 186 Effects 30 | . . . . 6 . 6 18 . . . Shutdowns 7 | . . . . 1 . 1 5 . . . Energy Bleed 3 | . . . . 2 . 1 . . . . Matter Decay 3 | . . . . 1 . 1 1 . . . Short Circuit 6 | . . . . 1 . . 5 . . . Damage (minor) 3 | . . . . 1 . . 2 . . . Damage (major) 8 | . . . . . . 3 5 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 9 | . 7 . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . . 1 . . 2 . . . Combat Hostiles 3 | . . . . 1 . . 2 . . . Parts Melted 40 | . 3 8 4 6 . . 19 . . . Heat Transferred 17335 | . 938 1147 2294 4477 . 2200 5374 . 831 74 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Peak Influence 837 | . 265 189 633 837 274 386 260 79 65 9 Initial 269 | . . 4 73 267 269 191 202 79 55 4 Average 231 | . 63 156 193 506 269 305 96 79 23 6 Maximum Alert Level 3 | . 1 . 2 3 1 1 1 . . . Low Security (%) 57 | 100 93 100 71 . . 19 83 100 100 100 Level 1 19 | . 6 . 10 30 100 80 16 . . . Level 2 17 | . . . 17 50 . . . . . . Level 3 5 | . . . . 18 . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . . Squads Dispatched 27 | . 3 1 5 5 . 2 7 1 2 1 Investigation 12 | . 2 1 2 3 . . 2 1 . 1 Extermination 4 | . . . . . . . 4 . . . Reinforcement 9 | . 1 . 2 1 . 2 1 . 2 . Assault 2 | . . . 1 1 . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Distress Signals 11 | . 3 . 5 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 205 | . 29 11 62 62 . 9 20 . 7 5 Peak Tracking Total 7 | . 5 3 6 7 . 3 5 . 5 6 Tactical Retreats 17 | . 2 1 6 5 . 1 1 . 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Traps Triggered 14 | . 2 . 7 3 . . . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Machines Disabled 4 | . 2 . 2 . . . . . . . Max in Single Turn 1 | . 1 . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Machines Accessed 55 | . 10 1 12 18 2 . 8 2 . 2 Terminals 35 | . 7 . 10 11 2 . 2 1 . 2 Fabricators 1 | . . . . . . . 1 . . . Repair Stations 4 | . 1 . . 2 . . 1 . . . Recycling Units 7 | . 2 . 1 2 . . 2 . . . Scanalyzers 4 | . . . 1 2 . . 1 . . . Garrison Access 3 | . . . . 1 . . 1 1 . . Total Hacks 175 | . 41 1 39 64 3 . 17 4 . 6 Successful 96 | . 24 1 24 37 1 . 4 1 . 4 Failed 79 | . 17 . 15 27 2 . 13 3 . 2 Catastrophic 4 | . . . 1 1 . . 2 . . . Database Lockouts . | . . . . . . . . . . . Manual 91 | . 25 . 30 31 2 . 2 . . 1 Terminals 119 | . 32 . 32 40 3 . 5 1 . 6 Fabricators 1 | . . . . . . . 1 . . . Repair Stations 13 | . 4 . . 7 . . 2 . . . Recycling Units 17 | . 5 . 3 5 . . 4 . . . Scanalyzers 16 | . . . 4 9 . . 3 . . . Garrison Access 8 | . . . . 3 . . 2 3 . . Terminal Hacks 30 | . 7 1 9 8 1 . . 1 . 3 Record 5 | . . . . 3 . . . . . 2 Robot Analysis 4 | . . . 2 2 . . . . . . Open Door 1 | . . 1 . . . . . . . . Open DSF 3 | . . . . . 1 . . 1 . 1 Branch Access Points 3 | . 1 . 2 . . . . . . . Terminal Index 2 | . . . 1 1 . . . . . . Alert Level 3 | . 1 . 2 . . . . . . . Unreport Threat 4 | . 1 . 1 2 . . . . . . Locate Traps 2 | . 2 . . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 7 | . 3 . . 4 . . . . . . Scan Component 4 | . 2 . . 2 . . . . . . Repair 3 | . 1 . . 2 . . . . . . Recycling Unit Hacks 8 | . 2 . 2 3 . . 1 . . . Report Inventory 6 | . 2 . 1 2 . . 1 . . . Retrieve Components 2 | . . . 1 1 . . . . . . Scanalyzer 16 | . . . 4 9 . . 3 . . . Insert Component 9 | . . . 2 5 . . 2 . . . Analyze 7 | . . . 2 4 . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 34 | . 11 . 9 13 . . . . . 1 Terminals 30 | . 9 . 8 12 . . . . . 1 Track 6 | . 2 . 2 2 . . . . . . Assimilate 2 | . . . . 2 . . . . . . Botnet 20 | . 7 . 5 7 . . . . . 1 Operators 2 | . . . 1 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . 2 . 1 1 . . . . . . Recyclers 4 | . 2 . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 48 | . 9 . 12 15 1 . 8 1 . 2 Full Trace Events 13 | . 4 . 1 4 . . 2 1 . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . . . 2 4 . . 1 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . 1 . . 2 . . . . . . Time 120 | . 32 . . 88 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 20 | . . . 10 10 . . . . . . Parts Scanalyzed 7 | . . . 2 4 . . 1 . . . Part Schematics Acquired 7 | . . . 2 4 . . 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Total Allies 1 | . . . . 1 . . . . . . Largest Group 1 | . . . . 1 . . . . . . Highest-Rated Group 10 | . . . . 10 . . . . . . Highest-Rated Ally 10 | . . . . 10 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Robot Analysis Total 4 | . . . 2 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Turns Passed 11254 | 60 2109 389 1863 3216 174 359 2390 391 117 186 Spaces Moved 4901 | 32 1000 192 824 1377 101 133 976 91 61 114 Core 162 | 3 . . 2 . . . . . 43 114 Treads 4739 | 29 1000 192 822 1377 101 133 976 91 18 . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 165 160 160 50 50 Average Speed 161 | 149 166 160 162 160 165 166 162 160 114 122 Slowest Speed 550 | 160 240 240 550 240 166 250 165 160 500 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 3 99 51 76 84 3 88 24 2 56 5 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . 1 . . 1 1 . 1 1 . . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 2 | . . . . 2 . . . . . . Terrain Destroyed 12 | . 4 . 6 2 . . . . . . Melee 2 | . . . . 2 . . . . . . Projectile 6 | . . . 6 . . . . . . . AOE 4 | . 4 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Total 7387 | 41 1340 232 1141 2062 108 224 1662 337 84 156 Wait 1653 | . 237 2 137 407 . 40 577 238 1 14 Move 4891 | 31 999 191 823 1376 100 132 975 90 60 114 Hop . | . . . . . . . . . . . Pick Up 76 | 4 14 7 8 14 1 10 15 2 . 1 Fast Attach 63 | 6 9 1 20 11 . 5 6 1 1 3 Attach 51 | . 2 2 4 11 1 1 14 2 8 6 Detach 8 | . . . 2 2 . 2 2 . . . Swap 56 | . 8 1 8 25 3 2 5 2 2 . Drop 110 | . 16 6 25 29 3 11 17 2 1 . Fire 428 | . 54 22 107 161 . 21 49 . 11 3 Melee 22 | . . . . 22 . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 14 | . 1 . 7 4 . . 2 . . . Escape Stasis 15 | . . . . . . . . . . 15 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 4 exits: *Fac x2 / [*Sto x2]) -7/Factory -7/DSF -6/Factory -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 607 | -10/Materials | Discovered new exit (range 6) 768 | -10/Materials | Discovered new exit (range 14) 1105 | -10/Materials | Discovered new exit (range 5) 1310 | -10/Materials | Discovered new exit (range 8) 1634 | -10/Materials | Repaired Imp. Treads 2081 | -10/Materials | Identified exit to Mines 2170 | -10/Materials | Entered Mines 2387 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2460 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2501 | -10/Mines | Discovered new exit (range 7) 2522 | -10/Mines | Met a Derelict shopkeep closing up shop 2526 | -10/Mines | Core integrity fell below 50% 2559 | -10/Mines | Entered Materials 2559 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2728 | -9/Materials | Discovered new exit (range 14) 3257 | -9/Materials | Identified exit to Mines 3646 | -9/Materials | Discovered new exit (range 16) 3749 | -9/Materials | Build established: Scavenger-Mutant 4159 | -9/Materials | First assault squad dispatched 4351 | -9/Materials | Build established: Mutant 4392 | -9/Materials | Discovered new exit (range 13) 4422 | -9/Materials | Entered another Materials area 4422 | -8/Materials | Evolved 2 slots: Utility x2 4823 | -8/Materials | Repaired Beamcaster 5281 | -8/Materials | Discovered new exit (range 12) 5345 | -8/Materials | Discovered new exit (range 5) 5539 | -8/Materials | Build established: Scavenger-Mutant 5651 | -8/Materials | Repaired Imp. Heat Sink 6316 | -8/Materials | Core integrity fell below 50% 6822 | -8/Materials | First assault squad dispatched 6917 | -8/Materials | Discovered new exit (range 9) 7472 | -8/Materials | Discovered new exit (range 12) 7636 | -8/Materials | Identified exit to Factory 7638 | -8/Materials | Entered Factory 7638 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7810 | -7/Factory | Identified exit to DSF 7812 | -7/Factory | Entered DSF 7860 | -7/DSF | Additional patrols routed to DSF 8065 | -7/DSF | Sterilization system engaged 8085 | -7/DSF | Ambient heat levels rising (+10) 8100 | -7/DSF | Ambient heat levels rising (+10) 8115 | -7/DSF | Ambient heat levels rising (+10) 8130 | -7/DSF | Ambient heat levels rising (+10) 8145 | -7/DSF | Ambient heat levels rising (+10) 8146 | -7/DSF | Discovered new exit (range 16) 8160 | -7/DSF | Ambient heat levels rising (+10) 8170 | -7/DSF | Identified exit to Factory 8171 | -7/DSF | Entered Factory 8171 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8466 | -6/Factory | Build established: Scavenger-Skirmisher 9448 | -6/Factory | Build established: Gunner 9901 | -6/Factory | Build established: Skirmisher 10179 | -6/Factory | Spotted B-75 Beast 10199 | -6/Factory | Destroyed B-75 Beast 10468 | -6/Factory | Discovered new exit (range 16) 10503 | -6/Factory | Identified exit to Factory 10561 | -6/Factory | Entered another Factory area 10561 | -5/Factory | Evolved 2 slots: Utility x2 10857 | -5/Factory | Build established: Hacker-Skirmisher 10917 | -5/Factory | Identified exit to DSF 10952 | -5/Factory | Entered DSF 10991 | -5/DSF | Additional patrols routed to DSF 11043 | -5/DSF | Core integrity fell below 50% 11055 | -5/DSF | Core integrity fell below 20% 11061 | -5/DSF | Discovered new exit (range 16) 11069 | -5/DSF | Identified exit to Factory 11069 | -5/DSF | Entered Factory 11069 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 11085 | -4/Factory | Lost 22 parts (3p3n8u8w) 11255 | -4/Factory | Self-destructed Last Messages --------------- 11227_ Slug penetrates G-67 Veteran. 11227_ Slug penetrates U-05 Engineer. 11237_ Slug penetrates Wall. 11242_ M-13 Machinist repairs G-67 Veteran. 11243_ Acquired Phase Gun. 11243_ Slug penetrates Wall. 11245_ Imp. Weapon Shielding destroyed. 11248_ Mining Laser destroyed. 11251_ Slug penetrates Wall. 11251_ Hacking Suite destroyed. 11251_ Remote Datajack destroyed. 11251_ B-60 Warrior suffers critical hit (Burn). 11252_ Adv. Signal Interpreter destroyed. 11252_ System corrupted by crushing effect (+3). 11253_ System corrupted: FCS attempts to trigger Phase Gun. 11253_ System corrupted: Phase Gun misfires. 11254_ Slug penetrates G-67 Veteran. 11254_ Slug penetrates Door. 11254_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? ??????? | | ?????????????????????????????????????? #?????? | | ?????????????????????????????????????? #?????? | | ????????????????????????############## #?????? | | ????????????????????????# ! # #?????? | | ????????????????????????# # #?????? | | ????????????????????????# b # #?????? | | ????????????????????????# # #?????? | | ????????????????????????# # #?????? | | ????????????????????????#@ # #?????? | | ????????????????????????# # #?????? | | ????????????????????????; g # #?????? | | ???????????????????????## m# #?????? | | ????????????????????????# w gh #?????? | | ????????????????????????# # #?????? | | ????????????????????????# # = #?????? | | ????????????????????????##############!%= #?????? | | ??????????????????????????????#! * #?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????# """ #?????? | | ??????????????????????????????# !*! 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"? ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Flak Cannon | -9/Materials | Scanalyzed Mak. Spear | -9/Materials | Scanalyzed Beamcaster | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Transport Network Coupler | -8/Materials | Scanalyzed Gatling Laser | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Prolific Hacker Challenges ------------ None Game ------ Seed LightBoreBoomstick Manual? 0 Play Time 02:08:03 Cumulative 22.6 hours Start 2025.01.03 @ 09:29:57 End 2025.01.03 @ 11:57:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 20 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc53681b-b95d-49b4-b0de-f7764cfdac94