Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.04.06 @ 00:33:18

Player: Dhoby_Ghaut

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (10)       2000
Robots Destroyed (296)     1480
Value Destroyed (13606)    13606
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (2380)               2380
              TOTAL SCORE: 24146

 Bonus
-------
High Alert Combat Kills    2360
Follower Combat Kills      20

 Cogmind 
---------
Core Integrity             0/1600
Matter                     295/300
Energy                     100/100
System Corruption          81%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (16) -----
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
  Advanced Heavy Treads
  Advanced Heavy Treads

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Centrium Heavy Treads
                Biometal Heavy Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Spectral Analyzer
       Advanced Sensor Array
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Advanced Transmission Jammer
       Advanced Phase Shifter
       Improved Light Armor Plating
       Improved Medium Armor Plating
         Medium Reactive Plating
                Powered Armor
       Advanced Shield Generator
>               --- WEAPON -----------
                KE Penetrator
                KE Penetrator
                Point Singularity Launcher
>               --- INVENTORY --------
     Reinforced Antimatter Reactor
          Light Quantum Reactor
          Light Quantum Reactor
        Armored Medium Treads
       Improved Heavy Treads
          Heavy Siege Treads
          Heavy Siege Treads
       Improved Heat Sink
       Advanced Heat Sink
  High-capacity Matter Pod
        Compact Matter Pod
                Matter Compressor
       Advanced Sensor Array
       Improved Hardlight Generator
  Hypervelocity Gauss Rifle
          Heavy Machine Gun
                KE Penetrator
                KE Penetrator
       Advanced Assault Cannon
       Enhanced Gauss Cannon
          Heavy Gauss Cannon
           Mini Smartbomb Launcher
                Centrium Greatsword
                Force Lance
[Rating: 160]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Antigrav System
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Advanced Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     KE Penetrator
  Energy Gun               Gamma Rifle
  Energy Cannon            Disruptor Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Smartbomb Launcher
  Slashing Weapon          Axe
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   1   .   1   .   .   .   .   
  Utility                  14   | .   .   1   2   1   2   1   2   1   2   2   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             314  | 6   5   8   16  15  18  13  36  11  34  152 
  Power                    35   | 1   .   2   .   2   2   .   3   1   7   17  
    Engine                 6    | 1   .   2   .   .   2   .   1   .   .   .   
    Core                   6    | .   .   .   .   2   .   .   2   1   .   1   
    Reactor                23   | .   .   .   .   .   .   .   .   .   7   16  
  Propulsion               49   | 2   .   2   3   3   3   4   6   4   2   20  
    Treads                 40   | .   .   .   2   3   3   4   6   4   2   16  
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  6    | 2   .   2   1   .   .   .   .   .   .   1   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  123  | 1   3   2   9   7   8   7   10  4   14  58  
    Device                 57   | .   .   .   .   2   3   2   5   4   6   35  
    Storage                20   | 1   2   1   3   2   3   .   .   .   1   7   
    Processor              14   | .   .   .   2   .   .   1   1   .   1   9   
    Hackware               2    | .   .   .   .   .   .   1   .   .   .   1   
    Protection             30   | .   1   1   4   3   2   3   4   .   6   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   107  | 2   2   2   4   3   5   2   17  2   11  57  
    Energy Gun             20   | .   .   .   .   .   .   .   .   .   .   20  
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          57   | 2   2   2   2   3   5   2   12  1   6   20  
    Ballistic Cannon       9    | .   .   .   2   .   .   .   .   .   2   5   
    Launcher               6    | .   .   .   .   .   .   .   1   .   .   5   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   .   .   .   4   .   1   3   
    Piercing Weapon        6    | .   .   .   .   .   .   .   .   1   2   3   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   1   .   .   .   1   1   1   5   
Parts Lost                 126  | .   .   .   2   5   2   3   5   .   4   105 
  Power                    14   | .   .   .   .   .   .   .   1   .   .   13  
  Propulsion               24   | .   .   .   .   2   2   2   2   .   .   16  
  Utility                  59   | .   .   .   1   1   .   1   1   .   4   51  
  Weapon                   29   | .   .   .   1   2   .   .   1   .   .   25  
  Highest Loss Streak      16   | .   .   .   1   1   2   1   1   .   2   16  
Average Slot Usage (%)     91   | .   99  100 100 99  99  95  92  91  92  82  
  Engine                   2    | .   14  11  9   .   2   5   2   .   .   .   
  Core                     2    | .   .   .   .   6   3   .   2   9   2   1   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   5   6   
  Treads                   13   | .   .   .   4   22  19  18  18  15  12  8   
  Wheel                    2    | .   28  22  13  .   .   .   .   .   .   .   
  Device                   14   | .   .   .   .   6   13  13  10  18  20  19  
  Storage                  17   | .   24  32  27  23  20  17  15  14  13  14  
  Processor                10   | .   .   .   9   7   6   5   10  9   9   15  
  Hackware                 1    | .   .   .   .   .   .   2   5   4   2   .   
  Protection               7    | .   3   .   9   7   13  11  9   4   11  4   
  Ballistic Gun            11   | .   28  33  14  13  20  17  13  12  7   5   
  Ballistic Cannon         2    | .   .   .   12  8   .   .   .   .   3   2   
Naked Turns                42   | .   .   .   .   .   .   .   .   .   .   42  
Heaviest Build             202  | 10  39  52  72  124 144 145 165 175 196 202 
  Greatest Support         155  | 26  26  32  40  60  60  120 127 134 155 155 
  Greatest Overweight (x)  14   | 1   1   1   2   6   2   2   1   1   1   14  
  Average Overweight (x)   1    | .   .   1   1   1   2   1   1   1   1   1   
Largest Inventory Capacity 28   | 6   16  20  22  26  28  28  28  28  28  28  
  Average Capacity         26   | 5   13  19  21  24  27  28  28  28  28  26  
  Most Carried             28   | 6   12  20  22  26  28  28  28  28  28  28  
  Average Carried          23   | 3   9   18  19  21  26  27  27  27  27  21  
  Final Capacity           28   | 6   16  20  22  26  28  28  28  28  28  4   
  Final Carried            28   | 6   12  20  19  26  28  27  28  28  28  4   

 Class Distribution 
--------------------
 27% | Scavenger-Tank
 20% | Hauler-Tank
 18% | Scavenger-Gunner
  8% | Hauler-Gunner
  6% | Hauler-Assassin
  4% | Mutant
  4% | Hauler-Skirmisher
  4% | Scavenger-Mutant
  3% | Hauler-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
     Hauler-Gunner | -9/Materials
       Hauler-Tank | -8/Materials
     Hauler-Gunner | -7/Factory
    Scavenger-Tank | -6/Factory
    Scavenger-Tank | -5/Factory
       Hauler-Tank | -4/Factory
 Hauler-Skirmisher | -3/Research
   Hauler-Assassin | -2/Research
  Scavenger-Gunner | -1/Access

 Resources                       | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Matter Collected           12597 | 276  116  402  592  897  1016 571  1518 591  1788 4830 
  Remotely                 1462  | .    .    .    .    .    .    .    .    .    926  536  
Salvage Created            16620 | 93   155  517  556  1154 1119 580  2732 646  2127 6941 
  Parts                    815   | 1    9    37   36   65   56   36   106  53   91   325  
Haulers Intercepted        8     | .    1    .    .    1    1    .    2    .    1    2    
Recyclers Shooed           13    | .    .    .    .    .    1    .    5    .    .    7    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  197  | .   3   8   14  15  10  7   29  5   15  91  
  Melee                    7    | .   .   .   .   .   .   .   .   .   .   7   
  Guns                     141  | .   3   8   6   11  10  7   29  5   10  52  
  Cannons                  34   | .   .   .   8   4   .   .   .   .   5   17  
  AOE                      6    | .   .   .   .   .   .   .   .   .   .   6   
Classes Destroyed          16   | 1   2   5   3   2   1   .   .   .   .   2   
  Worker                   25   | .   .   .   .   2   1   2   6   1   5   8   
  Builder                  15   | .   .   1   1   2   .   .   5   .   3   3   
  Tunneler                 3    | .   .   .   .   .   1   1   .   .   .   1   
  Hauler                   8    | .   1   .   .   1   1   .   2   .   1   2   
  Recycler                 30   | 1   1   2   .   6   4   .   4   2   6   4   
  Operator                 4    | .   .   .   1   .   .   1   .   2   .   .   
  Watcher                  14   | .   .   1   1   1   1   2   3   .   1   4   
  Swarmer                  34   | .   3   2   4   4   3   1   8   .   .   9   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    46   | .   .   4   2   6   .   .   4   .   4   26  
  Brawler                  2    | .   .   1   .   .   .   .   .   .   .   1   
  Duelist                  4    | .   .   .   1   .   .   .   .   .   .   3   
  Sentry                   24   | .   .   1   5   1   2   3   8   .   1   3   
  Hunter                   29   | .   .   .   2   3   2   1   4   .   3   14  
  Programmer               56   | .   .   .   .   1   3   2   5   5   7   33  
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           12   | 1   3   3   9   5   3   3   12  3   11  7   
  Combat Bots Only         8    | .   2   2   8   4   3   3   8   2   7   5   
Max Kills in Single Turn   3    | 1   1   1   2   2   1   2   3   1   2   2   
  Gunslinging              2    | .   .   .   .   1   .   .   2   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -6    -5    -4    -3    -2    -1    
--------                   Run   | Scr   Mat   Mat   Mat   Fac   Fac   Fac   Fac   Res   Res   Acc   
Damage Taken               29706 | .     75    226   767   1240  971   1172  3275  785   1399  19796 
  Core                     2156  | .     18    36    23    117   83    98    130   18    21    1612  
  Absorbed by Shields      1849  | .     .     .     .     .     .     .     .     278   509   1062  
  Reduced by Siege Mode    1188  | .     .     .     .     .     .     12    .     14    11    1151  
Core Remaining (%)         92    | 100   92    91    95    83    90    90    88    98    98    .     
Volleys Fired              743   | 4     12    37    49    56    53    36    94    28    70    304   
  Largest                  3     | 2     2     3     3     3     3     3     3     3     3     3     
  Hottest                  231   | 40    40    60    111   111   79    89    96    99    138   231   
Shots Fired                2071  | 8     24    111   147   167   159   108   269   82    194   802   
  Gun                      1733  | 8     24    111   95    121   159   108   269   82    160   596   
  Cannon                   326   | .     .     .     52    46    .     .     .     .     34    194   
  Launcher                 12    | .     .     .     .     .     .     .     .     .     .     12    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1898  | 8     24    111   147   167   159   108   269   82    194   629   
  Thermal                  11    | .     .     .     .     .     .     .     .     .     .     11    
  Explosive                12    | .     .     .     .     .     .     .     .     .     .     12    
  Electromagnetic          150   | .     .     .     .     .     .     .     .     .     .     150   
  Robot Hit Streak         57    | 4     5     11    14    19    37    18    27    11    19    57    
  Robot Miss Streak        8     | 1     3     8     6     3     4     3     3     2     3     3     
  Penetration Max          2     | .     .     .     .     1     1     1     2     1     1     1     
  Secondary Targets        27    | .     1     2     .     2     2     .     8     .     2     10    
    Max Gunslinging Chain  2     | .     1     1     .     1     1     .     2     .     1     1     
Shots Hit Robots           1487  | 5     13    67    83    108   105   68    196   58    141   643   
  Core Hits                606   | 2     6     23    27    43    49    24    93    17    65    257   
  Critical Hits            133   | .     .     .     1     2     2     1     14    7     16    90    
  Critical Kills           51    | .     .     .     .     .     1     .     6     4     7     33    
  Critical Parts Destroyed 69    | .     .     .     1     2     1     1     7     3     9     45    
Melee Attacks              70    | .     .     .     .     .     .     .     12    13    11    34    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 42    | .     .     .     .     .     .     .     12    .     3     27    
  Piercing                 28    | .     .     .     .     .     .     .     .     13    8     7     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           37656 | 41    190   695   1121  2188  2188  1450  5044  1498  3820  19421 
  Guns                     27664 | 41    190   695   728   1646  2188  1450  5035  1498  2909  11284 
  Cannons                  6071  | .     .     .     393   542   .     .     .     .     799   4337  
  Explosions               2654  | .     .     .     .     .     .     .     .     .     112   2542  
  Melee                    1217  | .     .     .     .     .     .     .     .     .     .     1217  
  Ramming                  50    | .     .     .     .     .     .     .     9     .     .     41    
  Kinetic                  30593 | 41    190   695   1121  2188  2188  1450  5035  1498  3708  12479 
  Thermal                  514   | .     .     .     .     .     .     .     .     .     62    452   
  Explosive                2376  | .     .     .     .     .     .     .     .     .     .     2376  
  Electromagnetic          2906  | .     .     .     .     .     .     .     .     .     50    2856  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 1217  | .     .     .     .     .     .     .     .     .     .     1217  
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         81    | .     .     .     .     2     1     2     10    9     6     81    
  Average Corruption       16    | .     .     .     .     2     1     1     6     3     3     29    
  Corruption Purged        6     | .     .     .     .     .     .     .     .     .     .     6     
  Effects                  605   | .     .     .     .     10    2     2     51    5     30    505   
    Message Errors         73    | .     .     .     .     1     1     1     10    1     8     51    
    Matter Fused           80    | .     .     .     .     .     .     .     10    .     9     61    
    Heat Flow Errors       33    | .     .     .     .     1     .     .     9     .     4     19    
    Energy Discharges      36    | .     .     .     .     3     1     1     7     .     5     19    
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     .     3     
    Data Loss (minor)      33    | .     .     .     .     2     .     .     3     1     .     27    
    Data Loss (major)      14    | .     .     .     .     .     .     .     4     .     .     10    
    Misfires               15    | .     .     .     .     .     .     .     1     .     .     14    
    Alerts                 3     | .     .     .     .     .     .     .     .     .     .     3     
    Misdirections          48    | .     .     .     .     .     .     .     .     .     .     48    
    Targeting Errors       216   | .     .     .     .     3     .     .     7     3     3     200   
    Weapon Failures        51    | .     .     .     .     .     .     .     .     .     1     50    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            267   | .     .     .     13    6     .     .     .     .     33    215   
  Projectiles              138   | .     .     .     13    6     .     .     .     .     26    93    
  Explosions               118   | .     .     .     .     .     .     .     .     .     7     111   
  Melee                    11    | .     .     .     .     .     .     .     .     .     .     11    
Knockbacks                 44    | .     .     .     4     5     .     .     .     .     4     31    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  42    | .     .     .     4     4     .     .     .     .     4     30    
  Secondary                2     | .     .     .     .     1     .     .     .     .     .     1     
Self-Inflicted Damage      58    | .     .     .     .     .     .     .     .     .     .     58    
  Shots                    1     | .     .     .     .     .     .     .     .     .     .     1     
  Rammed                   7     | .     .     .     .     .     .     .     1     .     .     6     
Targets Rammed             7     | .     .     .     .     .     .     .     1     .     .     6     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        479   | .     .     6     293   479   7     24    247   .     211   237   
  Average Temperature      80    | .     .     3     88    131   4     10    64    .     32    83    
  Received Heat Transfer   2284  | .     .     66    198   441   108   90    333   .     54    994   
  Effects                  7     | .     .     .     .     6     .     .     1     .     .     .     
    Shutdowns              1     | .     .     .     .     1     .     .     .     .     .     .     
    Interference           3     | .     .     .     .     2     .     .     1     .     .     .     
    Short Circuit          1     | .     .     .     .     1     .     .     .     .     .     .     
    Damage (major)         2     | .     .     .     .     2     .     .     .     .     .     .     
Siege Activations          23    | .     .     .     .     .     .     1     .     2     4     16    
  Total Turns              558   | .     .     .     .     .     .     13    .     17    105   423   
  Longest Duration         99    | .     .     .     .     .     .     13    .     9     57    99    
Robots Corrupted           9     | .     .     .     .     .     .     .     .     .     .     9     
  Combat Hostiles          8     | .     .     .     .     .     .     .     .     .     .     8     
  Parts Fried              28    | .     .     .     .     .     .     .     .     .     1     27    
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     1     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             3     | .     .     .     .     .     .     .     2     .     .     1     
  Heat Transferred         433   | .     .     .     .     .     .     .     .     .     .     433   
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     .     .     2     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      3     | .     .     .     .     .     .     .     .     .     2     1     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Peak Influence             1414 | 5    148  329  320  697  462  223  686  410  404  1414 
  Average Influence        322  | 1    81   188  87   370  256  102  260  306  254  499  
Maximum Alert Level        4    | .    .    1    1    2    2    1    3    2    2    4    
  Low Security (%)         46   | 100  100  50   93   35   35   94   65   1    29   34   
  Level 1                  28   | .    .    49   6    2    57   5    7    89   67   19   
  Level 2                  15   | .    .    .    .    62   6    .    26   8    3    18   
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    10   
  Level 4                  5    | .    .    .    .    .    .    .    .    .    .    16   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          50   | .    1    1    3    3    3    4    6    2    5    22   
  Investigation            1    | .    .    .    1    .    .    .    .    .    .    .    
  Extermination            24   | .    .    .    .    1    3    1    2    2    4    11   
  Reinforcement            16   | .    1    1    2    2    .    1    2    .    1    6    
  Assault                  6    | .    .    .    .    .    .    1    .    .    .    5    
  Garrison                 3    | .    .    .    .    .    .    1    2    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    1    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    1    .    .    2    

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Distress Signals           14   | .   1   1   .   1   .   1   6   .   1   3   
Communications Jammed      58   | .   .   .   .   .   .   .   .   .   55  3   
  Distress Signals         58   | .   .   .   .   .   .   .   .   .   55  3   
Times Spotted              301  | .   6   12  22  23  13  14  48  8   22  133 
  Peak Tracking Total      7    | .   3   4   4   4   2   3   6   2   4   7   
  Tactical Retreats        18   | .   2   .   2   1   .   .   .   .   .   13  

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Traps Triggered            9    | .   .   .   1   1   2   .   1   1   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Machines Disabled          17   | .   .   .   1   3   3   1   4   .   2   3   
  Max in Single Turn       4    | .   .   .   1   1   1   1   4   .   1   1   
  Garrison Access          3    | .   .   .   .   1   .   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   1   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Machines Accessed          34   | .   2   3   8   2   2   .   7   3   4   3   
  Terminals                26   | .   2   2   8   .   2   .   4   2   3   3   
  Fabricators              3    | .   .   .   .   1   .   .   1   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   .   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   1   .   .   .   
Total Hacks                75   | .   4   7   24  6   4   .   14  4   7   5   
  Successful               43   | .   2   4   20  5   1   .   6   .   4   1   
  Failed                   32   | .   2   3   4   1   3   .   8   4   3   4   
    Catastrophic           8    | .   1   .   .   .   .   .   3   1   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   1   1   14  1   .   .   4   .   2   1   
  Terminals                56   | .   4   4   24  .   4   .   7   3   5   5   
  Fabricators              10   | .   .   .   .   5   .   .   3   .   2   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   3   .   .   .   .   .   1   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   2   .   .   .   
Terminal Hacks             20   | .   2   2   12  .   1   .   2   .   1   .   
  Part Schematic           1    | .   .   .   1   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              2    | .   .   1   .   .   .   .   1   .   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   .   .   .   .   .   
  Locate Traps             5    | .   1   .   3   .   .   .   1   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              6    | .   1   1   4   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   3   .   .   1   .   2   .   
  Load Schematic           2    | .   .   .   .   1   .   .   .   .   1   .   
  Build                    4    | .   .   .   .   2   .   .   1   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   1   .   .   .   
  Seal Access              2    | .   .   .   .   1   .   .   1   .   .   .   
Unauthorized Hacks         29   | .   .   .   17  2   .   .   5   .   3   2   
  Terminals                12   | .   .   .   8   .   .   .   2   .   1   1   
    Track                  6    | .   .   .   5   .   .   .   1   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 5    | .   .   .   3   .   .   .   1   .   .   1   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   .   1   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   
Hacking Detections         27   | .   2   1   8   .   2   .   5   2   4   3   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   3   .   .   .   
    Matter                 285  | .   .   .   .   .   .   .   285 .   .   .   
    Time                   76   | .   .   .   .   .   .   .   76  .   .   .   
  Total Robot Build Rating 15   | .   .   .   .   .   .   .   15  .   .   .   
Part Schematics Acquired   2    | .   .   1   1   .   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   2   .   .   .   .   1   .   
    Matter                 306  | .   .   .   .   204 .   .   .   .   102 .   
    Time                   93   | .   .   .   .   76  .   .   .   .   17  .   
  Total Part Build Rating  3    | .   .   .   .   2   .   .   .   .   1   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   3   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Total Allies               4    | .   .   .   .   .   .   .   3   .   1   .   
  Largest Group            3    | .   .   .   .   .   .   .   3   .   1   .   
  Highest-Rated Group      87   | .   .   .   .   .   .   .   87  .   26  .   
  Highest-Rated Ally       29   | .   .   .   .   .   .   .   29  .   26  .   
Total Orders               10   | .   .   .   .   .   .   .   4   .   2   4   
  STAY                     1    | .   .   .   .   .   .   .   1   .   .   .   
  GOTO                     1    | .   .   .   .   .   .   .   .   .   1   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   1   .   
  EXPLORE                  7    | .   .   .   .   .   .   .   3   .   .   4   
Ally Attacks               36   | .   .   .   .   .   .   .   36  .   .   .   
  Total Damage             471  | .   .   .   .   .   .   .   471 .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   1   .   .   .   
Allies Corrupted           2    | .   .   .   .   .   .   .   2   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             9    | .   .   .   .   .   .   .   4   .   3   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               14511 | 66   310  439  866  1065 1595 971  1976 848  1517 4858 
Spaces Moved               6279  | 46   234  266  529  407  684  442  835  359  579  1898 
  Core                     262   | 5    .    .    .    .    .    .    .    .    .    257  
  Treads                   4979  | .    .    .    101  407  684  442  835  359  579  1572 
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1016  | 41   234  266  428  .    .    .    .    .    .    47   
  Hover                    22    | .    .    .    .    .    .    .    .    .    .    22   
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   100  110  180  200  180  177  181  172  50   
  Average Speed            167   | 88   97   101  123  189  200  183  179  182  185  166  
  Slowest Speed            700   | 100  100  110  180  280  200  200  183  186  186  700  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       23    | 4    41   27   50   16   18   11   30   13   19   29   
  Regions Visited          10
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 31    | .    .    .    .    .    .    .    12   7    7    5    
Terrain Destroyed          279   | .    .    .    16   6    .    6    89   7    18   137  
  Melee                    31    | .    .    .    .    .    .    .    12   7    7    5    
  Projectile               81    | .    .    .    16   6    .    6    18   .    8    27   
  AOE                      167   | .    .    .    .    .    .    .    59   .    3    105  

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Total                      8551 | 61   293  360  648  577  800  529  1099 468  850  2866 
  Wait                     818  | .    32   33   16   80   14   17   79   44   118  385  
  Move                     6269 | 45   233  265  528  406  683  441  834  358  578  1898 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  150  | 6    6    11   17   12   13   7    16   4    13   45   
  Fast Attach              86   | 6    4    .    2    3    2    5    6    3    8    47   
  Attach                   115  | .    .    2    9    6    4    3    8    3    10   70   
  Detach                   34   | .    1    .    3    2    .    1    3    2    2    20   
  Swap                     115  | .    1    6    5    6    12   5    22   5    16   37   
  Drop                     140  | .    4    6    19   6    19   14   22   8    23   19   
  Fire                     743  | 4    12   37   49   56   53   36   94   28   70   304  
  Melee                    70   | .    .    .    .    .    .    .    12   13   11   34   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    7    | .    .    .    .    .    .    .    1    .    .    6    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            4    | .    .    .    .    .    .    .    2    .    1    1    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory (discovered 2 exits: [*Fac x2])
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-4/Factory
-3/Research
-2/Research (discovered 4 exits: *Acc x3 / *Tes)
-1/Access

 History 
---------
  Turn | Location      | Event
    12 | -11/Scrapyard | Discovered new exit (range 16)
    67 | -11/Scrapyard | Entered Materials
   303 | -10/Materials | Build established: Mutant
   353 | -10/Materials | Discovered new exit (range 10)
   377 | -10/Materials | Entered another Materials area
   377 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
   733 | -9/Materials  | Build established: Hauler-Gunner
   779 | -9/Materials  | Discovered new exit (range 16)
   816 | -9/Materials  | Entered another Materials area
   816 | -8/Materials  | Evolved 2 slots: Utility x2
   989 | -8/Materials  | Discovered new exit (range 16)
  1126 | -8/Materials  | Build established: Hauler-Tank
  1509 | -8/Materials  | Discovered new exit (range 18)
  1609 | -8/Materials  | Destroyed 8 combat bots
  1682 | -8/Materials  | Entered Factory
  1682 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  1973 | -7/Factory    | Fabricated Hcp. Storage Unit (x1)
  1996 | -7/Factory    | Build established: Hauler-Gunner
  2002 | -7/Factory    | Fabricated Hcp. Storage Unit (x1)
  2084 | -7/Factory    | Local fabrication network quarantined
  2710 | -7/Factory    | Discovered new exit (range 7)
  2747 | -7/Factory    | Entered another Factory area
  2747 | -6/Factory    | Evolved 2 slots: Utility x2
  2981 | -6/Factory    | Found Hvy. Reactive Plating
  3006 | -6/Factory    | Discovered new exit (range 21)
  3193 | -6/Factory    | Build established: Scavenger-Tank
  4255 | -6/Factory    | Discovered new exit (range 21)
  4342 | -6/Factory    | Entered another Factory area
  4342 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  5034 | -5/Factory    | Discovered new exit (range 4)
  5081 | -5/Factory    | Discovered new exit (range 11)
  5135 | -5/Factory    | Garrison activated, responded to threat
  5313 | -5/Factory    | Entered another Factory area
  5313 | -4/Factory    | Evolved 2 slots: Utility x2
  5562 | -4/Factory    | Build established: Hauler-Tank
  6445 | -4/Factory    | Fabricated G-50 Soldier?
  6482 | -4/Factory    | Garrison activated, responded to threat
  6705 | -4/Factory    | Destroyed 8 combat bots
  6746 | -4/Factory    | Garrison activated, responded to threat
  6769 | -4/Factory    | System corruption reached 10%
  7095 | -4/Factory    | Build established: Scavenger-Tank
  7235 | -4/Factory    | Discovered new exit (range 15)
  7246 | -4/Factory    | Found Prototype Launcher
  7246 | -4/Factory    | Identified Mni. Smartbomb Launcher
  7274 | -4/Factory    | Identified exit to Research
  7289 | -4/Factory    | Entered Research
  7289 | -3/Research   | Evolved 2 slots: Power x1, Utility x1
  7555 | -3/Research   | Build established: Hauler-Skirmisher
  7936 | -3/Research   | Build established: Hauler-Assassin
  7969 | -3/Research   | Discovered new exit (range 20)
  8135 | -3/Research   | Identified exit to Research
  8137 | -3/Research   | Entered another Research area
  8137 | -2/Research   | Evolved 2 slots: Utility x2
  8662 | -2/Research   | Build established: Hauler-Tank
  8710 | -2/Research   | Found Prototype Slashing Weapon
  8713 | -2/Research   | Destroyed 7 combat bots
  8870 | -2/Research   | Identified exit to Access
  8906 | -2/Research   | Fabricated Hcp. Storage Unit (x1)
  8928 | -2/Research   | Identified Centrium Greatsword
  9164 | -2/Research   | Found Prototype Launcher
  9453 | -2/Research   | Build established: Hauler-Assassin
  9485 | -2/Research   | Discovered new exit (range 5)
  9492 | -2/Research   | Identified exit to Testing
  9500 | -2/Research   | Found Powered Armor
  9507 | -2/Research   | Found Prototype Device
  9654 | -2/Research   | Entered Access
  9654 | -1/Access     | Accompanied by 3 allies
  9654 | -1/Access     | Evolved 2 slots: Utility x2
  9828 | -1/Access     | Identified Beam Splitter
  9888 | -1/Access     | Build established: Scavenger-Tank
 10160 | -1/Access     | Found Prototype Processor
 10160 | -1/Access     | Identified Spectral Analyzer
 10474 | -1/Access     | Identified Point Singularity Launcher
 10475 | -1/Access     | System corruption reached 10%
 10494 | -1/Access     | Spotted B-99 Colossus
 10496 | -1/Access     | Spotted B-99 Colossus
 10572 | -1/Access     | Lost 4 parts (3u1w)
 10825 | -1/Access     | Lost 4 parts (3u1w)
 10909 | -1/Access     | Lost 10 parts (2p2n3u3w)
 11235 | -1/Access     | Build established: Scavenger-Gunner
 11624 | -1/Access     | Lost 4 parts (1p2n1w)
 11975 | -1/Access     | Spotted B-99 Colossus
 12333 | -1/Access     | Lost 3 parts (1p2u)
 12359 | -1/Access     | Destroyed B-99 Colossus
 12714 | -1/Access     | System corruption reached 30%
 12761 | -1/Access     | Lost 11 parts (2n6u3w)
 13032 | -1/Access     | Build established: Scavenger-Mutant
 13199 | -1/Access     | First assault squad dispatched
 13323 | -1/Access     | Lost 4 parts (1p1u2w)
 13419 | -1/Access     | Build established: Scavenger-Gunner
 13597 | -1/Access     | Crushed by falling debris
 13628 | -1/Access     | Lost 9 parts (9u)
 13790 | -1/Access     | Spotted B-99 Colossus
 13811 | -1/Access     | Core integrity fell below 50%
 13872 | -1/Access     | Lost 16 parts (4p4n5u3w)
 14102 | -1/Access     | Lost 4 parts (1p1n2w)
 14300 | -1/Access     | Core integrity fell below 20%
 14312 | -1/Access     | Lost 16 parts (2p4n7u3w)
 14423 | -1/Access     | Lost 3 parts (2u1w)
 14512 | -1/Access     | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
14404_ ALERT: Significant disruption in Zone 7K, assault forces
  dispatched.
14404_ Acquired Antigrav System.
14417_ System corrupted: Heat flow error (+278).
14419_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
14424_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  A013.
14435_ VAKWFZ,HND7QYO%OXU8O89| HD#RVHP6K,|PE
14450_ System corrupted: Heat flow error (+289).
14460_ Slug penetrates Door.
14460_ Slug penetrates Wall. <x8>
14479_ Penetrated by Slug.
14479_ Antigrav System destroyed.
14481_ 5%AXU=QOJPANO G&BSWC
14512_ C-30 ARC bursts open, deploying its payload.
14512_ G-73 Enforcer unfolds itself.
14512_ B-74 Champion unfolds itself.
14512_ G-73 Enforcer unfolds itself. <x2>
14512_ E-15 Imp unfolds itself.
[Achievement: Punisher]

 Map 
-----
+----------------------------------------------------+
|         ## #?#?##################+###    #         |
|         ## #?#?????#??????#         #    ######### |
|         ## ##??????????#?##         #    #    "    |
| """"    ## ####?##?#??????#         #    #   """   |
| ""R""   ## #?????###?#?#??#   " "   #    #  """    |
| "" ""   ## #?????#???#????#   " "   #    #   "     |
|         ## #???#?#?????#?##  ""G""  #    +         |
|         ## #???#####??#?###         #    #         |
|         ## #?#?????##??##?#         #    #    =    |
|    !!   ## ##???#???#??##############    #         |
|    !    ## #?#####???#??# # ???##???#    #         |
|         "# ###?#??#?#?#?# #?##?#?#??#    ######### |
|         "# ################+#########    #???????? |
|                        e            #    #???????? |
| ########################b           #    #???????? |
| ??#?#??#?#?#??#???#?#?##ggg         #    #???????? |
| ?????#?##???##???###???#            #    #???????? |
| ?#??#?##################            #    #?????### |
| ?#???##            ###?#            +    ####### # |
| ???#??#            #####            #    #         |
| ??????#            ##?##            +    #    !=   |
| ??????#            #####            #    #    ==   |
| ???#??#            #??##            #    #         |
| ??????#            #???#   =        #    # !!!     |
| ??????#            #??##  !         #    # !!!     |
| ??????#            ######@###########    # !!      |
| ??????#            ##?#?# ###########    #         |
| #####?#            ###### ##        #    #         |
|      ?#            ## # # ## !      #    #         |
|       #            ###  #p#      "  #    #      "" |
|       ###+###########   # #     """ #    #      "" |
|                         p        """#    #      S" |
|                                   " #    #!    """ |
|                                     #    #     """ |
|                                     #    +!    """ |
|       ###  % #######  #             #    #  !      |
|       # #   %#        #    # %* =   #    #         |
|       " #    #             #  #######    ######### |
| #########    #                           #    !    |
| ????????#    #        #                  #  !!     |
| ????????#    #        #                  #  !!     |
| ????????#    #        #                  #         |
| ????????#    #        ###"###########    #         |
| ????????#    #        #?# #         #    #         |
| #########    #        #?# #         #    #         |
|              #        #?# #         +    #         |
|             !#        #?###         #    #!        |
|              +        #  ?# =       #    " =       |
|             *#        #???#         # ^  # !=      |
| ###+#+########        #???#         # ^  # !!      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           185
Energy Generation          45
Energy Capacity            630
Matter Stores              500
Matter Capacity            900
Sight Range                24
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       85
Jamming Range              16
Armor Coverage             2000
Resistance: KI             40
Resistance: TH             10
Core Shielding             30
Weapon Shielding           33
Phase Shifting             15
Evasion (%)                55
Targeting Accuracy         24
Target Analysis            8
Recoil Reduction           10
Kinecelleration            40
Offensive Hacking          14
Defensive Hacking          14

 Item Schematics 
-----------------
  Grenade Launcher | -9/Materials | Scanalyzed
 Hcp. Storage Unit | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hcp. Storage Unit | x1 | -7/Factory  
 Hcp. Storage Unit | x1 | -7/Factory  
      G-50 Soldier | x3 | -4/Factory  | Preloaded
 Hcp. Storage Unit | x1 | -2/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Gunslinger
Punisher
Z1$+NX3F=JRE3_ZNQR

 Challenges 
------------
None

 Game 
------
Seed              AlloyCouplerDriver
  Manual?         0
Play Time         02:20:41
  Cumulative      76.8 hours
  Start           2020.04.05 @ 22:15:16
  End             2020.04.06 @ 00:33:18
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          67
  Rogue           67
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           9/0/0/0/0/0/0
Lore%             69
Gallery%          68
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: de65387e-c024-4369-a702-d8b943206f45