Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.20 @ 00:46:12 Player: r0t0x Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (55) 275 Value Destroyed (1222) 1222 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (262) 262 TOTAL SCORE: 5299 Bonus ------- Met Data Miner 300 Friendly Fire -38 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (12) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Advanced Visual Processing Unit Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Improved Cooling System Transmission Jammer Makeshift ECM Suite Layered Light Armor Plating Hacking Suite Assault Cannon Rocket Launcher Enhanced Flamer Makeshift Sword Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module Cesium-ion Thruster Improved VTOL Module Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Sensor Array Hacking Suite > --- WEAPON ----------- Powered Hammer > --- INVENTORY -------- Light Nuclear Core Flight Unit Flight Unit Light Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite Light Cannon Assault Cannon Rocket Launcher [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Light Armor Plating Device Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Light Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 4 | . . . 1 2 1 . . . . Utility 2 | . . . 1 . 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 69 | . 17 6 14 10 8 12 2 . . Power 6 | . 1 . . 1 3 1 . . . Engine 2 | . 1 . . . 1 . . . . Core 4 | . . . . 1 2 1 . . . Reactor . | . . . . . . . . . . Propulsion 26 | . 7 1 5 4 2 7 . . . Treads 8 | . 6 1 1 . . . . . . Leg 1 | . 1 . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 17 | . . . 4 4 2 7 . . . Utility 14 | . 4 . 5 2 2 1 . . . Device 1 | . . . . . 1 . . . . Storage 5 | . 2 . 3 . . . . . . Processor 2 | . . . . . 1 1 . . . Hackware 1 | . . . 1 . . . . . . Protection 5 | . 2 . 1 2 . . . . . Artifact . | . . . . . . . . . . Weapon 23 | . 5 5 4 3 1 3 2 . . Energy Gun 2 | . 2 . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 1 | . 1 . . . . . . . . Ballistic Cannon 9 | . 2 2 3 . . 2 . . . Launcher 5 | . . 2 1 1 . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon 5 | . . 1 . 2 1 1 . . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . . . Parts Lost 16 | . 1 . . 1 5 4 5 . . Power 4 | . 1 . . 1 1 1 . . . Propulsion 10 | . . . . . 3 2 5 . . Utility 1 | . . . . . 1 . . . . Weapon 1 | . . . . . . 1 . . . Highest Loss Streak 5 | . 1 . . 1 3 5 3 . . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 89 | . 97 100 97 87 86 59 66 23 23 Engine 9 | . 14 14 11 2 . . . . . Core 1 | . . . . 6 6 5 5 . . Treads 18 | . 26 28 28 . . . . . . Flight 10 | . . . 4 45 44 24 30 . . Storage 11 | . 14 14 11 9 7 7 7 7 7 Processor 1 | . . . . . 7 7 7 7 7 Hackware 3 | . . . 11 9 7 7 7 7 7 Protection 8 | . 12 14 10 7 . . . . . Energy Gun 2 | . 7 . . . . . . . . Ballistic Gun 2 | . 7 . . . . . . . . Ballistic Cannon 11 | . 13 20 20 . . 4 5 . . Launcher 1 | . . 7 . . . . . . . Peak Build Rating 35 | 6 8 11 17 27 35 29 29 10 10 Average Rating 14 | 6 7 10 15 23 32 20 23 10 10 On Entrance 14 | 6 6 8 11 16 27 21 26 10 10 Naked Turns . | . . . . . . . . . . Heaviest Build 34 | 11 34 34 34 21 20 20 24 10 10 Greatest Support 62 | 20 40 42 62 22 28 25 25 3 3 Greatest Overweight (x) 8 | . . . 8 . 1 6 3 3 3 Average Overweight (x) . | . . . . . . . . 3 3 Largest Inventory Capacity 15 | 8 15 15 15 10 10 10 10 10 10 Average Capacity 11 | 8 10 15 14 10 10 10 10 10 10 Most Carried 15 | 6 15 15 15 10 10 10 10 10 10 Average Carried 11 | 6 10 14 13 9 9 6 7 10 10 Final Capacity 15 | 8 15 15 10 10 10 10 10 10 10 Final Carried 15 | 6 15 15 10 10 10 6 10 10 10 Class Distribution -------------------- 75% | Mutant 15% | Sprinter 8% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Matter Collected 1425 | 200 301 141 198 17 . 425 143 . . Remotely . | . . . . . . . . . . Salvage Created 1540 | . 671 179 182 67 . 50 391 . . Parts 90 | . 41 10 12 11 . 2 14 . . Haulers Intercepted 2 | . 2 . . . . . . . . Recyclers Shooed 2 | . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . 3 3 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 44 | . 14 7 11 5 . 3 4 . . Melee 1 | . . . . . . 1 . . . Guns 14 | . 14 . . . . . . . . Cannons 14 | . . 4 8 . . 2 . . . AOE 15 | . . 3 3 5 . . 4 . . Classes Destroyed 8 | . 6 . 2 . . . . . . Worker 1 | . 1 . . . . . . . . Builder 2 | . . . 1 1 . . . . . Hauler 2 | . 2 . . . . . . . . Operator 2 | . 2 . . . . . . . . Watcher 4 | . 3 . . 1 . . . . . Swarmer 25 | . 3 3 8 4 . 3 4 . . Grunt 17 | . 11 4 1 1 . . . . . Sentry 2 | . . . 2 . . . . . . Best Kill Streak 7 | . 4 4 4 7 . 3 4 . . Combat Bots Only 5 | . 3 4 4 5 . 3 4 . . Max Kills in Single Turn 4 | . 1 1 1 4 . 1 3 . . Gunslinging . | . . . . . . . . . . Exploded 3 | . . 1 1 2 . . 3 . . Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 350 | . 59 20 38 25 54 62 91 . 1 Missed 125 | . 18 5 14 12 29 11 36 . . Damage Taken 2645 | . 448 185 229 270 188 750 553 . 22 Core 930 | . 75 48 53 53 48 315 316 . 22 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 445 | . 252 . 89 68 36 . . . . Core Remaining (%) 81 | 100 . 50 86 90 . . . . . Volleys Fired 116 | . 60 10 16 5 . 9 16 . . Largest 2 | . 2 2 2 1 . 1 1 . . Hottest 70 | . 70 70 70 33 . 44 44 . . Shots Fired 195 | . 120 16 29 5 . 9 16 . . Gun 94 | . 94 . . . . . . . . Cannon 81 | . 26 12 26 . . 9 8 . . Launcher 20 | . . 4 3 5 . . 8 . . Special . | . . . . . . . . . . Kinetic 128 | . 73 12 26 . . 9 8 . . Thermal 47 | . 47 . . . . . . . . Explosive 20 | . . 4 3 5 . . 8 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 8 | . 7 5 8 1 . 2 1 . . Robot Miss Streak 4 | . 4 2 3 2 . 3 3 . . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 110 | . 70 8 15 3 . 5 9 . . Core Hits 102 | . 45 10 16 16 . 3 12 . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 5 | . 4 . 1 . . . . . . Burn 4 | . 4 . . . . . . . . Blast 1 | . . . 1 . . . . . . Melee Attacks 47 | . . . . 17 20 3 7 . . Impact 40 | . . . . 17 20 3 . . . Slashing 7 | . . . . . . . 7 . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3685 | . 940 386 542 832 . 141 844 . . Guns 664 | . 664 . . . . . . . . Cannons 662 | . 196 101 269 . . 96 . . . Explosions 1564 | . . 264 257 695 . . 348 . . Melee 678 | . . . . 137 . 45 496 . . Ramming 117 | . 80 21 16 . . . . . . Kinetic 891 | . 425 101 269 . . 96 . . . Thermal 435 | . 435 . . . . . . . . Explosive 1564 | . . 264 257 695 . . 348 . . Electromagnetic . | . . . . . . . . . . Impact 182 | . . . . 137 . 45 . . . Slashing 496 | . . . . . . . 496 . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . 2 . 1 1 1 1 1 Average Corruption 1 | . . . 2 . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 9 | . . . 3 . 1 4 1 . . Message Errors 2 | . . . 1 . . . 1 . . Matter Fused 1 | . . . . . . 1 . . . Energy Discharges 2 | . . . 1 . 1 . . . . Data Loss (minor) 2 | . . . . . . 2 . . . Data Loss (major) 2 | . . . 1 . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 210 | . 15 . . 64 . 22 109 . . Projectiles 37 | . 15 . . . . 22 . . . Explosions . | . . . . . . . . . . Melee 173 | . . . . 64 . . 109 . . Knockbacks 9 | . 2 2 4 . . 1 . . . Impact 1 | . 1 . . . . . . . . Kinetic 8 | . 1 2 4 . . 1 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 32 | . . 32 . . . . . . . Shots 2 | . . 2 . . . . . . . Rammed 21 | . 13 6 2 . . . . . . Targets Rammed 22 | . 13 6 3 . . . . . . Kicked . | . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . Highest Temperature 463 | . 269 103 27 87 463 4 32 . . Average Temperature 55 | . 66 45 9 35 68 4 16 . . Received Heat Transfer 624 | . 192 51 36 54 72 . 207 . 12 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . 6 . . . . . . . . Heat Transferred 1591 | . 1591 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Peak Influence 379 | . 213 100 209 379 306 . . . . Initial 172 | . . 8 . 67 172 . . . . Average 96 | . 70 58 92 224 204 . . . . Maximum Alert Level 1 | . 1 . 1 1 1 . . . . Low Security (%) 84 | 100 97 100 85 29 31 . . . . Level 1 15 | . 2 . 14 70 68 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 3 1 1 3 2 . . . . Investigation 4 | . 1 1 . . 2 . . . . Extermination . | . . . . . . . . . . Reinforcement 6 | . 2 . 1 3 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Distress Signals 7 | . 2 . . 3 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 110 | . 30 7 18 26 10 5 11 . 3 Peak Tracking Total 15 | . 4 3 4 15 5 4 4 . 3 Tactical Retreats 9 | . . . 1 3 4 . 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Traps Triggered 4 | . 3 . 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Machines Accessed 18 | . 5 2 1 1 6 . . 3 . Terminals 7 | . 4 . . . 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . 1 . 1 1 2 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 73 | . 26 2 4 2 16 . . 23 . Successful 57 | . 18 2 4 2 8 . . 23 . Failed 15 | . 7 . . . 8 . . . . Catastrophic 3 | . . . . . 3 . . . . Database Lockouts 1 | . 1 . . . . . . . . Manual 22 | . 16 . . . 6 . . . . Terminals 25 | . 16 . . . 9 . . . . Fabricators . | . . . . . . . . . . Repair Stations 19 | . 10 . 4 2 3 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . 4 . . . . Terminal Hacks 29 | . 1 2 . . 3 . . 23 . Record 2 | . . . . . . . . 2 . Part Schematic 13 | . . . . . . . . 13 . Robot Schematic 5 | . . . . . . . . 5 . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . Open Door 2 | . . 2 . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . Terminal Index 1 | . . . . . 1 . . . . Unreport Threat 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 16 | . 8 . 4 2 2 . . . . Scan Component 8 | . 4 . 2 1 1 . . . . Repair 8 | . 4 . 2 1 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 11 | . 9 . . . 2 . . . . Terminals 11 | . 9 . . . 2 . . . . Assimilate 1 | . 1 . . . . . . . . Botnet 6 | . 4 . . . 2 . . . . Operators 1 | . 1 . . . . . . . . Skim 3 | . 3 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 5 . 1 1 4 . . . . Full Trace Events 2 | . . . . . 2 . . . . Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . 13 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 8 | . 4 . 2 1 1 . . . . Time 220 | . 104 . 52 26 38 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . 1 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Turns Passed 4917 | 2 1788 963 601 229 503 310 336 154 31 Spaces Moved 4874 | 2 885 534 278 587 1077 591 826 78 16 Core 123 | . . . . . . 14 15 78 16 Treads 1583 | . 829 534 220 . . . . . . Legs 58 | 2 56 . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 3110 | . . . 58 587 1077 577 811 . . Fastest Speed 20 | 120 120 152 109 23 20 28 29 200 200 Average Speed 76 | 120 157 153 148 23 21 42 34 200 200 Slowest Speed 675 | 120 160 160 675 23 105 350 200 200 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 24 | . . . . 9 10 3 2 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 49 | 2 93 95 25 43 25 58 78 72 7 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . 1 . Known Exits Taken 2 | . . . . . 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . Scrap Searched 11 | . . 3 . . . 3 5 . . Spaces Dug 42 | . . 13 . 9 20 . . . . Terrain Destroyed 158 | . . 20 30 37 20 . 51 . . Melee 29 | . . . . 9 20 . . . . Projectile . | . . . . . . . . . . AOE 129 | . . 20 30 28 . . 51 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Total 5785 | 1 1166 657 436 639 1305 631 857 77 16 Wait 582 | . 157 93 105 16 198 13 . . . Move 4821 | 1 884 533 277 570 1058 584 821 77 16 Hop 20 | . . . . 7 8 3 2 . . Pick Up 47 | . 18 4 9 6 5 2 3 . . Fast Attach 22 | . 7 . 6 3 3 2 1 . . Attach 26 | . 5 . 2 6 2 10 1 . . Detach 17 | . 5 . . 3 . 5 4 . . Swap 22 | . 5 6 6 1 4 . . . . Drop 43 | . 12 5 12 5 7 . 2 . . Fire 116 | . 60 10 16 5 . 9 16 . . Melee 47 | . . . . 17 20 3 7 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 22 | . 13 6 3 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 14) 583 | -10/Materials | Discovered new exit (range 11) 761 | -10/Materials | Central database locked down 795 | -10/Materials | Repaired Lgt. Armor Plating 823 | -10/Materials | Repaired Lgt. Treads 850 | -10/Materials | Repaired Lgt. Treads 878 | -10/Materials | Repaired Lgt. Treads 925 | -10/Materials | Discovered new exit (range 16) 1129 | -10/Materials | Discovered new exit (range 7) 1791 | -10/Materials | Entered Mines 1856 | -10/Mines | Assembled infested the area 1861 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1997 | -10/Mines | Met a Derelict shopkeep closing up shop 2284 | -10/Mines | Learned location of Zion (-6) 2388 | -10/Mines | Learned Materials stockpile data 2458 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2610 | -10/Mines | Discovered new exit (range 10) 2647 | -10/Mines | Discovered new exit (range 15) 2754 | -10/Mines | Entered Materials 2754 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2796 | -9/Materials | Repaired Lgt. Armor Plating 2824 | -9/Materials | Repaired Lgt. Cannon 3233 | -9/Materials | Discovered new exit (range 5) 3355 | -9/Materials | Entered another Materials area 3355 | -8/Materials | Evolved 2 slots: Propulsion x2 3526 | -8/Materials | Repaired Lgt. Armor Plating? 3577 | -8/Materials | Discovered new exit (range 16) 3584 | -8/Materials | Entered Factory 3584 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3649 | -7/Factory | Build established: Sprinter 3842 | -7/Factory | Repaired Lgt. Nuclear Core 4027 | -7/Factory | Identified exit to Storage 4027 | -7/Factory | Identified exit to Lower Caves 4087 | -7/Factory | Entered Lower Caves 4139 | -7/Lower Caves | Lost 5 parts (4n1u) 4151 | -7/Lower Caves | Core integrity fell below 50% 4330 | -7/Lower Caves | Identified exit to Lower Caves 4397 | -7/Lower Caves | Entered another Lower Caves area 4414 | -7/Lower Caves | Encountered a Warlord checkpoint 4453 | -7/Lower Caves | Discovered new exit (range 9) 4568 | -7/Lower Caves | Build established: Scavenger-Sprinter 4589 | -7/Lower Caves | Learned Factory stockpile data 4629 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4675 | -7/Lower Caves | Lost 3 parts (3n) 4714 | -7/Lower Caves | Core integrity fell below 20% 4717 | -7/Lower Caves | Discovered new exit (range 8) 4733 | -7/Lower Caves | Entered Data Miner 4733 | -7/Data Miner | Discovered new exit (range 6) 4763 | -7/Data Miner | Met Data Miner 4811 | -7/Data Miner | Learned location of Section 7 (-3) 4811 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4843 | -7/Data Miner | Received God Mode back door access code from Data Miner 4887 | -7/Data Miner | Entered Proximity Caves 4918 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Schematic downloaded. >>Prototype ID Bank Downloading prototype IDs... Cld. Deuterium Engine Hvy. Particle Gun >>Prototype ID Bank Downloading prototype IDs... Imp. VTOL Module Thermal Defense Suite >>Prototype ID Bank Downloading prototype IDs... Cld. Particle Cannon Enh. Nuclear Core Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\KMPR to gain control via the back door I've installed. Now off with you. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#####?????????###????????????????????? | | ??????????### ?????##?? ????????????????????? | | ??????????# ???## ?? #????????????????????? | | ???????????# ?## ?? #????????????????????? | | ????????????# ## ?? ##???????????????????? | | ???????????## g ?? ???????????????????? | | ???????????# g g ## ????????????????????? | | ????????????? ????????????????????? | | ??????????????? ?????????????????????? | | ????????????????? ?????????????????????? | | ??????????????????? #?????????????????????? | | ????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# ######?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #### #?????????????????? | | ????????????????????????# #??# #?????????????????? | | ????????????????????????# #### ##????????????????? | | ????????????????????????# g #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????###### ##???????????????? | | ????????????????????????????## ###?????????????? | | ???????????????????????????## ##????????????? | | ???????????????????????????# #????????????? | | ???????????????????????????# #???????????? | | ???????????????????????????# ????????? | | ??????????????????????????# #????? | | ??????????????????????????# # ### #????? | | ?????????????????????????# ## #??? ??? | | ????????????????????????# ##??#????? ? | | ??????????????????????? #?????????? ?? | | ?????????????????????? ??????????????? | | ????????????????????? ## ##??????????????? | | ???????????????????? #?# ##???????????????? | | ??????????????????? #??# ###????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 66 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Smartbomb Launcher | -7/Data Miner | Free Focal Shield | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Lgt. Antimatter Reactor | -7/Data Miner | Free Imp. Armor Integrity Analyzer | -7/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedImpactTearclaws Manual? 0 Play Time 00:38:16 Cumulative 45.2 hours Start 2025.02.19 @ 20:34:08 End 2025.02.20 @ 00:46:12 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 49 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 035765b5-16c3-4fd9-8601-ea4ce436fb3c