Cogmind - Beta 14 *** ADVENTURER MODE // 2024.12.16 @ 22:46:50 Player: BRiNK Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (91) 455 Value Destroyed (3169) 3169 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-32) -32 TOTAL SCORE: 6372 Bonus ------- Friendly Fire -32 Cogmind --------- Core Integrity 0/700 Matter 259/300 Energy 284/290 System Corruption 4% Temperature Cool (15) Movement Walking (260) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink (fused) Huge Storage Unit Targeting Computer Improved Target Analyzer System Shield > --- WEAPON (3) ------- Pulse Rifle Plasma Cannon Gauss Rifle > --- INVENTORY (25) --- Improved Treads Armored Treads Armored Treads Gravmag System Gravmag System Gravmag System Large Storage Unit Target Analyzer Particle Charger Kinecellerator ECM Suite Layered Light Armor Plating Hacking Suite Field Laser Heavy Assault Cannon Heavy Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Huge Storage Unit Improved Target Analyzer Hardened Medium Armor Plating Hardened Medium Armor Plating Recalibrator > --- WEAPON ----------- Gauss Rifle Flak Cannon Heavy Flail > --- INVENTORY -------- Armored Treads Armored Treads Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Large Storage Unit Target Analyzer Kinecellerator ECM Suite Hacking Suite System Shield Improved Spread Laser Heavy Assault Cannon [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Large Storage Unit Device Reaction Control System Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware System Shield Protection Heavy Armor Plating Weapon Heavy Flail Energy Gun Lightning Gun Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Assault Cannon Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Ripper Build | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Slots Evolved 6 | . . . 4 2 . . Power 1 | . . . 1 . . . Propulsion 1 | . . . . 1 . . Utility 3 | . . . 2 1 . . Weapon 1 | . . . 1 . . . Parts Attached 94 | 9 9 7 33 27 8 1 Power 19 | 2 1 1 9 5 1 . Engine 13 | 2 1 1 7 1 1 . Core 6 | . . . 2 4 . . Reactor . | . . . . . . . Propulsion 27 | 2 5 3 8 6 3 . Treads 7 | . . . 5 2 . . Leg 12 | 2 2 3 2 . 3 . Wheel . | . . . . . . . Hover 3 | . . . . 3 . . Flight 5 | . 3 . 1 1 . . Utility 23 | 2 2 1 6 10 2 . Device 7 | 1 1 . 1 3 1 . Storage 3 | 1 1 . . 1 . . Processor 5 | . . 1 1 3 . . Hackware 1 | . . . . . 1 . Protection 7 | . . . 4 3 . . Artifact . | . . . . . . . Weapon 25 | 3 1 2 10 6 2 1 Energy Gun 6 | 1 . . 1 3 . 1 Energy Cannon 3 | . . . 2 . 1 . Ballistic Gun 8 | 2 . 1 3 1 1 . Ballistic Cannon 3 | . . 1 1 1 . . Launcher . | . . . . . . . Special Weapon 1 | . 1 . . . . . Impact Weapon 2 | . . . 1 1 . . Slashing Weapon 2 | . . . 2 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 2 2 . . Parts Lost 22 | . . 4 3 9 4 2 Power 6 | . . . 1 3 1 1 Propulsion 2 | . . 2 . . . . Utility 9 | . . 1 2 4 2 . Weapon 5 | . . 1 . 2 1 1 Highest Loss Streak 6 | . . 3 2 6 2 1 To Critical Strikes 1 | . . . . 1 . . Average Slot Usage (%) 87 | . 98 85 82 85 98 98 Engine 10 | . 14 14 16 2 4 7 Core 4 | . . . . 11 9 6 Treads 7 | . . . 11 19 . . Leg 10 | . 5 15 6 . 22 23 Device 5 | . 12 1 6 6 4 7 Storage 9 | . 14 14 9 7 7 7 Processor 8 | . . 12 2 7 15 15 Hackware 1 | . . . . . 6 7 Protection 4 | . . . 8 7 1 . Energy Gun 2 | . 13 . . 1 7 6 Energy Cannon 1 | . . . . . 6 7 Ballistic Gun 6 | . 14 14 2 1 6 7 Ballistic Cannon 6 | . . 12 7 6 . . Impact Weapon 3 | . . . 7 6 . . Peak Build Rating 49 | 9 9 21 35 49 49 46 Average Rating 32 | 5 8 19 30 43 44 45 On Entrance 24 | . 9 9 21 35 49 46 Naked Turns . | . . . . . . . Heaviest Build 127 | 12 28 36 64 127 113 111 Greatest Support 60 | 20 20 25 40 60 45 45 Greatest Overweight (x) 9 | 1 3 9 2 4 4 2 Average Overweight (x) 1 | . 1 1 1 2 2 2 Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 Average Capacity 18 | 7 11 15 15 22 25 25 Most Carried 21 | 7 8 11 15 21 18 18 Average Carried 12 | 4 7 7 10 16 16 17 Final Capacity 25 | 8 15 15 15 25 25 25 Final Carried 18 | 7 8 8 15 17 18 17 Class Distribution -------------------- 50% | Mutant 26% | Scavenger-Mutant 23% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -10 -8 -7 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac Low Low Matter Collected 2512 | 299 92 167 957 615 382 . Remotely . | . . . . . . . Salvage Created 2918 | 112 155 132 1349 734 273 163 Parts 183 | 12 14 14 70 55 14 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 40 | . . 27 . . 9 4 Prevented 5 | . . . . . 5 . Kills | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Combat Hostiles Destroyed 70 | . 6 4 30 20 7 3 Guns 24 | . 6 2 5 7 4 . Cannons 45 | . . 2 24 13 3 3 Classes Destroyed 14 | 3 2 2 4 3 . . Worker 7 | 2 . . 5 . . . Builder 3 | . . . . 3 . . Tunneler 1 | 1 . . . . . . Recycler 5 | 1 . . 3 1 . . Operator 1 | . . . 1 . . . Watcher 4 | . . . 4 . . . Swarmer 16 | . 3 . 7 3 3 . Grunt 27 | . 3 . 13 5 3 3 Brawler 1 | . . . 1 . . . Duelist 1 | . . . . 1 . . Sentry 11 | . . 1 7 3 . . Hunter 5 | . . . 2 3 . . Programmer 6 | . . . . 5 1 . Subdweller 3 | . . 3 . . . . Best Kill Streak 7 | 2 3 1 5 7 3 3 Combat Bots Only 5 | . 3 1 5 4 3 3 Max Kills in Single Turn 2 | 1 1 1 1 1 2 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Low Low Hostile Shots Fired 733 | . 24 35 191 360 40 83 Missed 213 | . 12 9 51 105 11 25 Damage Taken 5436 | . 90 414 1483 2304 674 471 Core 957 | . 26 95 134 177 352 173 Absorbed by Shields . | . . . . . . . Ignored by Resistances 1536 | . 28 117 435 723 101 132 Regen/Repaired (Parts) 288 | . . . . 288 . . Core Remaining (%) 75 | 100 . 51 75 . . . Volleys Fired 253 | 9 15 26 117 61 14 11 Largest 3 | 2 2 2 3 2 3 2 Hottest 163 | 60 120 120 137 103 163 143 Shots Fired 395 | 18 30 44 154 88 39 22 Gun 219 | 18 27 33 64 32 32 13 Cannon 170 | . . 8 90 56 7 9 Launcher . | . . . . . . . Special 6 | . 3 3 . . . . Kinetic 298 | 9 15 41 131 83 13 6 Thermal 81 | 9 15 3 23 5 12 14 Explosive . | . . . . . . . Electromagnetic 16 | . . . . . 14 2 Robot Hit Streak 32 | 12 20 23 32 15 23 20 Robot Miss Streak 6 | 2 1 1 6 4 2 . Penetration Max 1 | . . . 1 1 . 1 Secondary Targets 2 | . . . . . 2 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 293 | 12 21 33 115 67 26 19 Core Hits 147 | 5 10 10 45 51 19 7 Critical Kills 5 | . . 2 2 1 . . Critical Parts Destroyed 8 | 1 . . 5 . 1 1 Critical Strikes 23 | 1 . 2 11 5 2 2 Burn 1 | . . . . . . 1 Meltdown 1 | . . . 1 . . . Destroy 10 | 1 . 2 4 1 1 1 Blast 8 | . . . 4 4 . . Corrupt 1 | . . . . . 1 . Smash 2 | . . . 2 . . . Melee Attacks 8 | . . . 8 . . . Impact 6 | . . . 6 . . . Slashing 2 | . . . 2 . . . Piercing . | . . . . . . . Sneak Attacks 8 | . . . 8 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8491 | 139 212 510 4073 2511 630 416 Guns 2390 | 139 211 381 478 507 488 186 Cannons 5139 | . . 57 2850 1860 142 230 Explosions 144 | . . . . 144 . . Melee 745 | . . . 745 . . . Ramming 1 | . 1 . . . . . Kinetic 6029 | 50 76 438 2899 2280 184 102 Thermal 1409 | 89 135 72 429 87 283 314 Explosive 144 | . . . . 144 . . Electromagnetic 163 | . . . . . 163 . Impact 594 | . . . 594 . . . Slashing 151 | . . . 151 . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . 1 3 4 4 Average Corruption 3 | . . . 1 2 3 4 Corruption Purged 2 | . . . . 2 . . Corruption Blocked . | . . . . . . . Effects 52 | . . . . 9 36 7 Message Errors 12 | . . . . 1 11 . Matter Fused 12 | . . . . 3 7 2 Heat Flow Errors 5 | . . . . 2 1 2 Energy Discharges 8 | . . . . 1 7 . Parts Fused 1 | . . . . . 1 . Data Loss (minor) 3 | . . . . . 2 1 Data Loss (major) 3 | . . . . 1 2 . Misfires 4 | . . . . . 2 2 Alerts 2 | . . . . 1 1 . Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 742 | . . . 599 143 . . Projectiles 306 | . . . 180 126 . . Explosions 17 | . . . . 17 . . Melee 419 | . . . 419 . . . Knockbacks 30 | . . 1 11 18 . . Impact 1 | . . . 1 . . . Kinetic 27 | . . 1 10 16 . . Secondary 2 | . . . . 2 . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . 1 . . . . . Targets Rammed 1 | . 1 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 681 | 40 78 . 525 473 681 330 Average Temperature 150 | 22 31 . 153 138 241 212 Received Heat Transfer 1716 | . 39 108 792 381 180 216 Effects 49 | . . . 18 12 15 4 Shutdowns 16 | . . . 8 2 6 . Energy Bleed 5 | . . . 1 2 1 1 Interference 15 | . . . 8 4 . 3 Matter Decay 3 | . . . 1 . 2 . Short Circuit 2 | . . . . 1 1 . Damage (minor) 2 | . . . . 1 1 . Damage (major) 3 | . . . . 2 1 . Damage (core) 3 | . . . . . 3 . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . 2 . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 1 . 1 . Impact Corruptions 8 | . . . 8 . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 8 | . 1 . 5 . 1 1 Heat Transferred 2502 | 200 300 150 703 75 365 709 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Peak Influence 229 | 20 196 . 194 229 . . Initial 11 | . 11 . . . . . Average 79 | 5 126 . 71 86 . . Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 97 | 100 100 . 100 92 . . Level 1 2 | . . . . 7 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . . . 4 11 . . Investigation 2 | . . . 1 1 . . Extermination 5 | . . . . 5 . . Reinforcement 5 | . . . 3 2 . . Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Low Low Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 106 | . 12 14 44 24 7 5 Peak Tracking Total 5 | . 5 5 4 5 2 3 Tactical Retreats 2 | . 1 . . . . 1 Traps | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Traps Triggered 2 | . . . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac Low Low Machines Disabled 11 | . . . 1 10 . . Max in Single Turn 4 | . . . 1 4 . . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Low Low Machines Accessed 6 | . . . 3 3 . . Terminals 4 | . . . 2 2 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 16 | . . . 9 7 . . Successful 9 | . . . 6 3 . . Failed 7 | . . . 3 4 . . Catastrophic 2 | . . . 1 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 11 | . . . 8 3 . . Fabricators . | . . . . . . . Repair Stations 4 | . . . . 4 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 6 | . . . 5 1 . . Record 2 | . . . 2 . . . Open DSF 1 | . . . . 1 . . Dispatch Records 2 | . . . 2 . . . Patrol Status 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 4 | . . . 2 2 . . Full Trace Events 3 | . . . 2 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 38 | . . . . 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . 4 . . Programmers 4 | . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac Low Low Turns Passed 9325 | 112 323 2014 2845 2067 1731 233 Spaces Moved 3500 | 56 146 994 987 596 643 78 Core 16 | 14 . 2 . . . . Treads 1141 | . . . 646 495 . . Legs 2125 | 42 38 990 341 . 636 78 Wheels . | . . . . . . . Hover 108 | . . . . 101 7 . Flight 110 | . 108 2 . . . . Fastest Speed 50 | 50 117 190 120 232 232 260 Average Speed 236 | 114 175 190 245 297 260 260 Slowest Speed 500 | 120 277 500 260 330 292 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 4 22 40 70 12 77 13 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 3 . Spaces Dug 2 | . 1 . . 1 . . Terrain Destroyed 82 | . 1 1 22 58 . . Melee . | . . . . . . . Projectile 35 | . 1 1 22 11 . . AOE 47 | . . . . 47 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Low Low Total 4109 | 87 178 1066 1231 786 671 90 Wait 115 | . . 24 15 76 . . Move 3494 | 55 145 993 986 595 642 78 Hop . | . . . . . . . Pick Up 93 | 14 3 9 40 21 6 . Fast Attach . | . . . . . . . Attach 56 | 7 3 3 18 19 5 1 Detach 8 | . 3 . 4 1 . . Swap 38 | 2 6 4 15 8 3 . Drop 43 | . 2 7 28 5 1 . Fire 253 | 9 15 26 117 61 14 11 Melee 8 | . . . 8 . . . Ram 1 | . 1 . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 3) 436 | -10/Materials | Entered Subcaves 610 | -10/Subcaves | Ambushed by swarm of Subdwellers 659 | -10/Subcaves | Lost 3 parts (2n1u) 755 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 943 | -10/Subcaves | Build established: Scavenger-Mutant 2342 | -10/Subcaves | Learned location of Zion (-7) 2342 | -10/Subcaves | Met a Zionite searching for "candidates" 2348 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2348 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2423 | -10/Subcaves | Discovered new exit (range 3) 2450 | -10/Subcaves | Entered Materials 2450 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 3357 | -8/Materials | Discovered new exit (range 8) 3488 | -8/Materials | Build established: Mutant 4180 | -8/Materials | Discovered new exit (range 11) 5199 | -8/Materials | Discovered new exit (range 14) 5295 | -8/Materials | Entered Factory 5295 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6202 | -7/Factory | Repaired Hvy. Armor Plating 6914 | -7/Factory | Garrison activated, responded to threat 6993 | -7/Factory | Lost 6 parts (2p3u1w) 7162 | -7/Factory | Lost 3 parts (1p1u1w) 7322 | -7/Factory | Discovered new exit (range 7) 7362 | -7/Factory | Entered Lower Caves 7380 | -7/Lower Caves | Core integrity fell below 50% 7508 | -7/Lower Caves | Build established: Scavenger-Gunner 8493 | -7/Lower Caves | Spotted B-75 Beast 8618 | -7/Lower Caves | Learned Factory terminal intel 8927 | -7/Lower Caves | Discovered new exit (range 9) 9093 | -7/Lower Caves | Entered another Lower Caves area 9117 | -7/Lower Caves | Spotted B-75 Beast 9139 | -7/Lower Caves | Core integrity fell below 20% 9326 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 09274_ Slug penetrates G-50 Soldier. 09280_ G-50 Soldier destroyed. 09280_ Slug penetrates Wall. 09282_ Overheating: System interference. 09282_ Imp. Target Analyzer temporarily disabled. 09282_ Gauss Rifle temporarily disabled. 09282_ Plasma Cannon temporarily disabled. 09285_ Adv. Heat Sink fries itself beyond repair. 09288_ Overheating: Energy bleed (-38). 09288_ Lgt. Angular Momentum Engine fries itself beyond repair. 09291_ System corrupted: Matter fused (-9). 09295_ Lgt. Nuclear Core destroyed. 09297_ G-47 Trooper suffers critical hit (Burn). 09297_ G-47 Trooper destroyed. 09298_ Hvy. Laser fries itself beyond repair. 09314_ System corrupted: Heat flow error (+175). 09315_ Aluminum Leg fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????"""???????? | | ???????????????????????????????????????""""#?????? | | ????????????????#######????????????????""""#?????? | | ??????????????### ???????????????? #??????? | | ??????????????# ??????????????## ##?????? | | ??????????????# #??????????????# ##????? | | ??????????##### #?????????????## #????? | | ???????#### #????????????## #????? | | ???????# ############## #????? | | ??????? % #????? | | ?????????????# % #?????? | | ??????????????# ########### ##?????? | | ??????????????## ## #####??# ## ###????? | | ??????????????????# ##??????# ##???? | | ??????????????????# #???????# ##??? | | ?????????????##???# #???????### ###? | | ???????????## #### #????###### % #? | | ??????????## # #???## = ###? | | ??????????# # #### ;#### % ## #??? | | ??????????# # ### # ;;;; ## % #?# #??? | | ???????????# ; % #### ##### ##??# #??? | | ???????????# #; @##?####???## #???? #?? | | ???????????## ;;; ## ##?????# #????? #? | | ????????????## ;;;; #?????# ??????##? | | ?????????????# #;;; #????? #???????? | | ??????????#### #;; ##????? #???????? | | ??????????# ;; #??????# ???????? | | ??????????## % ##??????? ??????? | | ???????????## % ##???????? ??????? | | ????????????##### ##?????????# #?????? | | ????????????????## ##??????????? ?????? | | ?????????????????##; ###???????????? ?????? | | ??????????????????##;; "#????????????? ??????? | | ???????????????????#;; #???????? ????????? | | ??????????????????? ##??????????????????? | | ??????????????????? ###???????????????????? | | ???????????????????? ###?????????????????????? | | ???????????????????? #???????????????????????? | | ??????????????????? #???????????????????????? | | ??????????????????? #???????????????????????? | | ??????????????????########???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 26 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 800 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MassMatterObliterator Manual? 0 Play Time 01:41:15 Cumulative 37.0 hours Start 2024.12.14 @ 23:03:37 End 2024.12.16 @ 22:46:50 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 46 Rogue 43 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 32 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1be24d6-74e1-4959-915c-0a36665c7764