Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.02.07 @ 22:27:55

Player: Pitter

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (99)      495
Value Destroyed (3621)     3621
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (131)                131
              TOTAL SCORE: 8607

 Bonus
-------
High Alert Combat Kills    131

 Cogmind 
---------
Core Integrity             745/1000
Matter                     295/300
Energy                     475/475
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (122)
Location                   -5/Factory

 Parts 
-------
>            --- POWER (3) --------
  Reinforced Ion Engine
             Fission Core
>            --- PROPULSION (5) ---
             Carbon-fiber Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
    Improved Titanium Leg
>            --- UTILITY (5) ------
    Advanced Heat Sink
       Large Storage Unit
>            --- WEAPON (5) -------
                 (None)
>            --- INVENTORY (10) ---
       Light Angular Momentum Engine
             Antigrav System
             Nuclear Pulse Array

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
          Micro Fission Core
          Micro Fission Core
>               --- PROPULSION -------
       Improved Titanium Leg
                Flexi-carbon Leg
                Antigrav System
                Nuclear Pulse Array
>               --- UTILITY ----------
       Advanced Heat Sink
          Large Storage Unit
       Advanced Sensor Array
        Layered Heavy Armor Plating
>               --- WEAPON -----------
                Neutron Cannon
                Barrage Gun
  Hypervelocity Gauss Rifle
       Improved Proton Missile Launcher
>               --- INVENTORY --------
     Reinforced Ion Engine
                Fission Core
                Carbon-fiber Leg
                Titanium Leg
       Advanced Shield Generator
[Rating: 85]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Micro Fission Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Antigrav System
  Flight Unit              Nuclear Pulse Array
Utility                    Large Storage Unit
  Device                   Energy Filter
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Makeshift Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Shotgun
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Fac 
Slots Evolved              11   | .   1   2   .   2   2   2   .   .   2   
  Power                    2    | .   .   .   .   .   .   1   .   .   1   
  Propulsion               3    | .   .   .   .   1   1   1   .   .   .   
  Utility                  3    | .   .   1   .   1   1   .   .   .   .   
  Weapon                   3    | .   1   1   .   .   .   .   .   .   1   
Parts Attached             80   | 6   7   3   10  8   6   2   7   .   31  
  Power                    13   | .   1   .   2   .   2   .   2   .   6   
    Engine                 9    | .   1   .   2   .   2   .   2   .   2   
    Core                   4    | .   .   .   .   .   .   .   .   .   4   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   2   .   4   3   1   1   2   .   10  
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   
    Leg                    20   | .   2   .   4   2   1   1   2   .   8   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   1   
    Flight                 2    | .   .   .   .   1   .   .   .   .   1   
  Utility                  15   | 2   1   2   .   1   1   .   1   .   7   
    Device                 7    | .   .   .   .   .   1   .   1   .   5   
    Storage                3    | 1   .   2   .   .   .   .   .   .   .   
    Processor              2    | 1   1   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   
    Protection             2    | .   .   .   .   1   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   3   1   4   4   2   1   2   .   8   
    Energy Gun             4    | 2   1   .   .   .   1   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   2   .   .   .   .   1   
    Ballistic Gun          14   | .   2   .   4   2   1   .   2   .   3   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   2   
    Launcher               4    | .   .   1   .   .   .   1   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   2   .   .   .   .   1   
Parts Lost                 16   | .   .   .   3   .   .   .   .   .   13  
  Power                    3    | .   .   .   1   .   .   .   .   .   2   
  Propulsion               3    | .   .   .   .   .   .   .   .   .   3   
  Utility                  4    | .   .   .   .   .   .   .   .   .   4   
  Weapon                   6    | .   .   .   2   .   .   .   .   .   4   
  Highest Loss Streak      5    | .   .   .   1   .   .   .   .   .   5   
Average Slot Usage (%)     91   | .   95  95  96  85  87  87  94  100 84  
  Engine                   8    | .   9   10  9   8   7   6   9   12  7   
  Core                     2    | .   .   .   .   .   .   .   .   .   7   
  Treads                   2    | .   20  .   .   .   .   .   .   .   .   
  Leg                      21   | .   3   20  19  20  22  25  28  31  20  
  Device                   6    | .   .   .   .   .   1   6   10  12  10  
  Storage                  10   | .   12  15  20  16  14  12  7   6   5   
  Processor                6    | .   12  10  10  8   7   6   6   6   2   
  Protection               3    | .   .   .   .   5   7   6   6   6   4   
  Energy Gun               4    | .   13  10  2   .   7   6   6   6   2   
  Energy Cannon            1    | .   .   .   .   10  .   .   .   .   1   
  Ballistic Gun            17   | .   22  20  27  14  19  14  11  12  13  
  Launcher                 4    | .   .   10  7   .   .   3   6   6   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             83   | 12  18  46  50  58  57  61  61  61  83  
  Greatest Support         72   | 40  40  26  26  30  50  57  67  67  72  
  Greatest Overweight (x)  9    | .   1   1   4   9   1   1   1   .   4   
  Average Overweight (x)   .    | .   .   .   1   1   1   .   .   .   1   
Largest Inventory Capacity 16   | 8   8   16  16  16  16  16  16  10  10  
  Average Capacity         12   | 7   8   11  16  16  16  16  11  10  10  
  Most Carried             10   | 5   8   7   8   9   9   10  10  9   10  
  Average Carried          6    | 4   6   5   6   7   7   8   8   9   5   
  Final Capacity           16   | 8   8   16  16  16  16  16  10  10  10  
  Final Carried            9    | 5   7   6   8   9   8   9   9   9   4   

 Class Distribution 
--------------------
 61% | Hacker-Gunner
 23% | Hacker-Mutant
  6% | Scavenger-Tank
  3% | Hacker-Tank

 Dominant Class 
----------------
    Hacker-Gunner | -10/Materials
    Hacker-Gunner | -9/Materials
    Hacker-Gunner | -9/Storage
    Hacker-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
    Hacker-Gunner | -6/Factory
    Hacker-Gunner | -6/Lower Caves
    Hacker-Gunner | -6/Lower Caves
    Hacker-Gunner | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  Fac  
Matter Collected           2643 | 191  245  .    684  214  147  .    131  .    1031 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            4283 | .    364  .    1168 410  229  .    58   .    2054 
  Parts                    244  | .    21   .    68   24   13   .    4    .    114  
Haulers Intercepted        1    | .    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           10   | .    .    .    1    .    1    .    .    .    8    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Fac 
Combat Hostiles Destroyed  73   | .   8   .   23  7   4   .   5   .   26  
  Guns                     48   | .   8   .   21  1   4   .   1   .   13  
  Cannons                  9    | .   .   .   .   6   .   .   .   .   3   
  AOE                      14   | .   .   .   2   .   .   .   3   .   9   
Classes Destroyed          13   | .   5   .   3   2   1   .   1   .   1   
  Worker                   6    | .   1   .   2   .   .   .   .   .   3   
  Builder                  8    | .   .   .   1   .   .   .   .   .   7   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   
  Recycler                 4    | .   1   .   2   .   .   .   .   .   1   
  Watcher                  7    | .   1   .   2   1   .   .   .   .   3   
  Swarmer                  8    | .   2   .   3   .   .   .   3   .   .   
  Grunt                    38   | .   6   .   11  4   2   .   .   .   15  
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   1   .   .   .   .   1   
  Sentry                   12   | .   .   .   9   1   1   .   .   .   1   
  Hunter                   6    | .   .   .   .   .   .   .   .   .   6   
  Programmer               4    | .   .   .   .   .   1   .   .   .   3   
  Thief                    2    | .   .   .   .   .   .   .   2   .   .   
Best Kill Streak           10   | .   3   .   7   4   2   .   3   .   10  
  Combat Bots Only         4    | .   2   .   4   3   2   .   3   .   4   
Max Kills in Single Turn   3    | .   2   .   2   1   1   .   1   .   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   
  Exploded                 2    | .   .   .   2   .   .   .   1   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  Fac  
Damage Taken               3546 | .    174  .    734  128  250  .    86   .    2174 
  Core                     449  | .    17   .    87   30   25   .    35   .    255  
  Absorbed by Shields      100  | .    .    .    .    .    .    .    .    .    100  
Core Remaining (%)         92   | 100  93   .    78   94   96   .    .    95   .    
Volleys Fired              187  | .    21   .    64   20   10   .    10   .    62   
  Largest                  5    | .    3    .    4    4    4    .    3    .    5    
  Hottest                  186  | .    105  .    105  182  116  .    93   .    186  
Shots Fired                549  | .    63   .    184  61   40   .    14   .    187  
  Gun                      468  | .    63   .    178  39   40   .    12   .    136  
  Cannon                   45   | .    .    .    .    22   .    .    .    .    23   
  Launcher                 36   | .    .    .    6    .    .    .    2    .    28   
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  412  | .    42   .    163  39   30   .    5    .    133  
  Thermal                  77   | .    21   .    15   22   .    .    .    .    19   
  Explosive                16   | .    .    .    6    .    .    .    2    .    8    
  Electromagnetic          44   | .    .    .    .    .    10   .    7    .    27   
  Robot Hit Streak         64   | .    19   .    64   18   54   .    15   .    34   
  Robot Miss Streak        4    | .    2    .    1    3    1    .    1    .    4    
  Penetration Max          2    | .    .    .    .    .    .    .    .    .    2    
  Secondary Targets        5    | .    2    .    2    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    .    1    
Shots Hit Robots           438  | .    48   .    152  41   31   .    14   .    152  
  Core Hits                214  | .    22   .    54   16   12   .    8    .    102  
  Critical Hits            13   | .    .    .    1    1    .    .    .    .    11   
  Critical Kills           5    | .    .    .    .    .    .    .    .    .    5    
  Critical Parts Destroyed 7    | .    .    .    1    1    .    .    .    .    5    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9442 | .    638  .    2253 620  508  .    592  .    4831 
  Guns                     5017 | .    638  .    1761 311  484  .    164  .    1659 
  Cannons                  971  | .    .    .    .    309  .    .    .    .    662  
  Explosions               3416 | .    .    .    492  .    .    .    428  .    2496 
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  38   | .    .    .    .    .    24   .    .    .    14   
  Kinetic                  4282 | .    420  .    1559 311  358  .    51   .    1583 
  Thermal                  1943 | .    218  .    202  309  .    .    98   .    1116 
  Explosive                1638 | .    .    .    492  .    .    .    330  .    816  
  Electromagnetic          1541 | .    .    .    .    .    126  .    113  .    1302 
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    1    .    .    .    .    .    .    .    .    
  Average Corruption       1    | .    1    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    1    .    .    .    .    .    .    .    .    
    Message Errors         1    | .    1    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            134  | .    .    .    .    .    .    .    15   .    119  
  Projectiles              29   | .    .    .    .    .    .    .    .    .    29   
  Explosions               105  | .    .    .    .    .    .    .    15   .    90   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      375  | .    .    .    22   .    12   .    24   .    317  
  Shots                    15   | .    .    .    1    .    .    .    1    .    13   
  Rammed                   1    | .    .    .    .    .    1    .    .    .    .    
Targets Rammed             3    | .    .    .    .    .    2    .    .    .    1    
  Kicked                   2    | .    .    .    .    .    1    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        603  | .    181  .    325  337  268  .    247  .    603  
  Average Temperature      166  | .    57   .    91   122  104  .    113  .    220  
  Received Heat Transfer   1406 | .    150  .    456  99   111  .    .    .    590  
  Effects                  62   | .    .    .    1    4    .    .    .    .    57   
    Shutdowns              25   | .    .    .    1    .    .    .    .    .    24   
    Energy Bleed           9    | .    .    .    .    1    .    .    .    .    8    
    Interference           12   | .    .    .    .    2    .    .    .    .    10   
    Matter Decay           3    | .    .    .    .    .    .    .    .    .    3    
    Short Circuit          8    | .    .    .    .    .    .    .    .    .    8    
    Damage (minor)         2    | .    .    .    .    1    .    .    .    .    1    
    Damage (major)         2    | .    .    .    .    .    .    .    .    .    2    
    Damage (core)          1    | .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    1    .    1    
  Combat Hostiles          2    | .    .    .    .    .    .    .    1    .    1    
  Parts Fried              2    | .    .    .    .    .    .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    .    .    1    
  Heat Transferred         2665 | .    629  .    481  555  .    .    100  .    900  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               2    | .    .    .    .    .    .    .    2    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    .    .    .    .    1    .    4    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Fac 
Peak Influence             530  | .   132 23  462 314 236 84  .   .   530 
  Average Influence        167  | .   54  23  152 190 155 84  .   .   254 
Maximum Alert Level        2    | .   .   .   2   1   1   .   .   .   2   
  Low Security (%)         61   | 100 100 100 59  42  83  100 .   .   37  
  Level 1                  24   | .   .   .   36  57  16  .   .   .   27  
  Level 2                  13   | .   .   .   4   .   .   .   .   .   34  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   1   .   3   1   1   1   .   .   8   
  Investigation            2    | .   1   .   .   .   .   1   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   2   
  Reinforcement            10   | .   .   .   3   1   .   .   .   .   6   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   .   3   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   2   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Fac 
Distress Signals           5    | .   .   .   2   1   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              96   | .   11  .   30  12  5   .   4   .   34  
  Peak Tracking Total      5    | .   3   .   5   4   3   .   3   .   4   
  Tactical Retreats        3    | .   1   .   .   1   .   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Fac 
Traps Triggered            7    | .   3   .   3   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
----------                 Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Fac 
Machines Disabled          20   | .   .   .   7   .   .   .   .   .   13  
  Max in Single Turn       4    | .   .   .   2   .   .   .   .   .   4   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Fac 
Machines Accessed          16   | .   3   .   6   1   2   1   .   .   3   
  Terminals                12   | .   3   .   5   1   1   1   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   
  Repair Stations          3    | .   .   .   1   .   1   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                39   | .   9   .   10  3   5   3   .   .   9   
  Successful               31   | .   7   .   9   3   4   .   .   .   8   
  Failed                   8    | .   2   .   1   .   1   3   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                27   | .   9   .   8   3   1   3   .   .   3   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   
  Repair Stations          10   | .   .   .   2   .   4   .   .   .   4   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             21   | .   7   .   7   3   1   .   .   .   3   
  Record                   5    | .   1   .   .   .   1   .   .   .   3   
  Robot Schematic          1    | .   .   .   1   .   .   .   .   .   .   
  Open Door                3    | .   .   .   3   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   1   1   .   .   .   .   .   
  Unreport Threat          2    | .   1   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   1   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       9    | .   .   .   2   .   3   .   .   .   4   
  Scan Component           5    | .   .   .   1   .   2   .   .   .   2   
  Repair                   4    | .   .   .   1   .   1   .   .   .   2   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   3   .   2   .   1   1   .   .   2   
  Full Trace Events        2    | .   1   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   1   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   1   .   1   .   .   .   1   
  Time                     148  | .   .   .   26  .   25  .   .   .   97  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
------------               Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
--------                   Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  Fac  
Turns Passed               5362 | 159  571  28   976  342  245  229  1265 123  1424 
Spaces Moved               2966 | 96   312  16   447  150  124  148  931  100  642  
  Core                     9    | 9    .    .    .    .    .    .    .    .    .    
  Treads                   328  | 87   241  .    .    .    .    .    .    .    .    
  Legs                     2604 | .    71   16   447  149  124  148  931  100  618  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   25   | .    .    .    .    1    .    .    .    .    24   
  Fastest Speed            50   | 50   120  120  150  150  150  125  124  124  122  
  Average Speed            147  | 149  150  140  158  170  150  150  131  124  160  
  Slowest Speed            630  | 160  160  150  240  630  152  155  155  124  380  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 7    52   3    75   20   4    3    88   20   21   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9    | 1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    .    .    .    .    .    2    .    .    
Spaces Dug                 11   | .    .    .    .    .    .    .    .    .    11   
Terrain Destroyed          281  | .    .    .    54   .    .    .    23   .    204  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    .    .    .    2    
  AOE                      279  | .    .    .    54   .    .    .    23   .    202  

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Fac 
Total                      3553 | 110 367 22  581 196 158 156 956 99  908 
  Wait                     198  | .   8   .   43  8   10  .   .   .   129 
  Move                     2957 | 95  311 15  446 149 123 147 930 99  642 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  78   | 9   11  3   12  8   5   4   5   .   21  
  Fast Attach              6    | 2   2   1   .   .   .   .   1   .   .   
  Attach                   60   | 4   4   2   6   8   4   2   4   .   26  
  Detach                   5    | .   .   .   .   1   .   .   .   .   4   
  Swap                     14   | .   1   .   4   .   2   .   2   .   5   
  Drop                     43   | .   9   1   6   2   2   3   2   .   18  
  Fire                     187  | .   21  .   64  20  10  .   10  .   62  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     3    | .   .   .   .   .   2   .   .   .   1   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   2    | .   .   .   .   .   .   .   2   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves (discovered 2 exits: *Low / [*Zio])
-6/Lower Caves
-5/Factory (discovered 2 exits: *Fac / Upp)

 History 
---------
 Turn | Location       | Event
    7 | -11/Scrapyard  | Identified exit to Materials
    7 | -11/Scrapyard  | Discovered exit to Materials (range 16)
  160 | -11/Scrapyard  | Entered Materials
  160 | -10/Materials  | Evolved 1 slot: Weapon x1
  287 | -10/Materials  | Identified exit to Mines
  287 | -10/Materials  | Discovered exit to Mines (range 6)
  452 | -10/Materials  | Identified exit to Materials
  452 | -10/Materials  | Discovered exit to Materials (range 11)
  532 | -10/Materials  | Build established: Hacker-Gunner
  731 | -10/Materials  | Entered another Materials area
  731 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  732 | -9/Materials   | Identified exit to Storage
  732 | -9/Materials   | Discovered exit to Storage (range 9)
  759 | -9/Materials   | Entered Storage
  818 | -9/Storage     | Repaired Assault Rifle?
 1447 | -9/Storage     | Identified exit to Materials
 1735 | -9/Storage     | Entered Materials
 1735 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2047 | -8/Materials   | Identified exit to Factory
 2047 | -8/Materials   | Discovered exit to Factory (range 16)
 2077 | -8/Materials   | Entered Factory
 2077 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2123 | -7/Factory     | Repaired Adv. Beam Cannon?
 2234 | -7/Factory     | Garrison activated, responded to threat
 2302 | -7/Factory     | Identified exit to Factory
 2302 | -7/Factory     | Discovered exit to Factory (range 12)
 2322 | -7/Factory     | Entered another Factory area
 2322 | -6/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 2357 | -6/Factory     | Identified exit to Lower Caves
 2357 | -6/Factory     | Discovered exit to Lower Caves (range 8)
 2551 | -6/Factory     | Entered Lower Caves
 3210 | -6/Lower Caves | Build established: Hacker-Mutant
 3404 | -6/Lower Caves | Encountered a Warlord checkpoint
 3415 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place
 3485 | -6/Lower Caves | Minigun stolen by Master Thief
 3486 | -6/Lower Caves | Hvy. Assault Rifle stolen by Master Thief
 3799 | -6/Lower Caves | Identified exit to Lower Caves
 3799 | -6/Lower Caves | Discovered exit to Lower Caves (range 5)
 3815 | -6/Lower Caves | Build established: Hacker-Gunner
 3816 | -6/Lower Caves | Entered another Lower Caves area
 3898 | -6/Lower Caves | Identified exit to Factory
 3898 | -6/Lower Caves | Discovered exit to Factory (range 6)
 3939 | -6/Lower Caves | Entered Factory
 3939 | -5/Factory     | Evolved 2 slots: Power x1, Weapon x1
 3940 | -5/Factory     | Identified exit to Upper Caves
 4460 | -5/Factory     | Repaired Broken Lgt. Deuterium Engine
 4587 | -5/Factory     | Identified exit to Factory
 4587 | -5/Factory     | Discovered exit to Factory (range 14)
 5283 | -5/Factory     | Lost 5 parts (1p2u2w)
 5363 | -5/Factory     | Self-destructed

 Last Messages 
---------------
05274_ Dropped Broken Mic. Fission Core.
05274_ U-05 Engineer lays Concrete. <x2>
05275_ Acquired 51 matter.
05276_ K-01 Serf collects debris.
05276_ U-05 Engineer lays Concrete.
05276_ U-05 Engineer builds a Wall.
05277_ U-05 Engineer lays Concrete. <x2>
05278_ Acquired Lgt. Angular Momentum Engine.
05278_ U-05 Engineer builds a Wall.
05279_ U-05 Engineer lays Concrete.
05279_ U-05 Engineer builds a Wall.
05279_ K-01 Serf collects debris.
05280_ U-05 Engineer lays Concrete.
05280_ U-05 Engineer builds a Wall. <x2>
05357_ Fusion Modulator explodes.
05357_ P-70 Sage destroyed.
05357_ Fusion Modulator explodes.
05357_ Imp. Proton Missile Launcher destroyed.
05357_ Lgt. Angular Momentum Engine destroyed.
05359_ U-05 Engineer builds a Wall. <x2>

 Map 
-----
+----------------------------------------------------+
| +##+##+##??#  """ """        "      #  """ #?#     |
|        #???#               """      #      #?#   " |
|        #####         !              ########?### " |
|                                     #??????????# " |
|  #####+####################         #??????????#   |
|  #?#   !         #????????#         #??????????### |
| =#?#      !      #????????#####+#####????????????? |
| ]#?#             #?????????????  ????????????????? |
| =#?#             #?????????????   ???????????????? |
|  ###       =     #?????????????   ???????????????? |
|  *]#=            #?????????????   ????????######## |
| %! ########/######?????????????   ????????# """ "" |
| [!     ^             ?????????      ??????# """ "" |
| =  ## ########????????????????        ????# """ "" |
|    ## #???????????????????????        ????#        |
| =## # #???????????????????????       ?????#]       |
|  # !# #???????????????????????       ?????#        |
|  #!## #???????????????????####;;;;;###????#        |
|  #* # #???????????????????#         ;#????#        |
|  #  # #??????????????????##         ;##########+## |
| +####/#??????????????????#;         ;              |
|    ??? ?????????????????##;         ;              |
|    ???  ????????????????# ;         ;              |
|    ???? ????????????????##;         ;              |
|  = ?????#???????????????# ;         #              |
|    ?????????????????????#@;    *%   ;u    # """""# |
| "" ???????????????/#######;;    =  ;#    [#        |
| ?? ???????????????         A        *u    +=       |
| ?????????????????                       = #        |
| ?????????????????"                      %[#        |
| ?????????????????"                      ! #        |
| ????????????????""              p         #        |
| ????????????????   ""###########/##########        |
| ????????????????"" ""?????#            #           |
| ????????????????"?????????#            ###         |
| ??????????????????????????#  """" """" #?#"""""""" |
| ?????????????????  ""?????#  """" """" #?####  # # |
| ???????????????      ?????#  """" """" #?????##### |
| ???????????????      #????#! """" """" #?????????? |
| ???????????????#     #????#  """" """" #?????????? |
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| #??????????????#     #????#            #?????????? |
| ## ????????????#     #????#            #?????????? |
|  + ????????????#     #????#       [ ]  #?????????? |
| #??????????????#     #????#     %      #?????????? |
| #??????????????#     #????######+#######?????????? |
| #??????????????# !   ###???#         #???????????? |
| ############/### %=   ######         #???????????? |
|                  !                   #???????????? |
|                     =!               #???????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          44
Energy Capacity            525
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2
Energy Filtering           30
Particle Charging          15
Offensive Hacking          31

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 W-16 Scout | -9/Storage | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
Hey, That's Mine!
Loot Pinata
More Dakka Please
Novice Programmer
Serviceable Loadout
Tourist

 Challenges 
------------
None

 Game 
------
Seed              140
  Manual?         1
Play Time         01:24:31
  Cumulative      12.7 hours
  Start           2020.02.07 @ 18:41:27
  End             2020.02.07 @ 22:27:55
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          21
  Rogue           19
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             3
Gallery%          16
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5237b8ff-f28e-42da-b41a-69dcbc518853