Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.02.07 @ 22:27:55 Player: Pitter Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (99) 495 Value Destroyed (3621) 3621 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (131) 131 TOTAL SCORE: 8607 Bonus ------- High Alert Combat Kills 131 Cogmind --------- Core Integrity 745/1000 Matter 295/300 Energy 475/475 System Corruption 0% Temperature Cool (0) Movement Walking (122) Location -5/Factory Parts ------- > --- POWER (3) -------- Reinforced Ion Engine Fission Core > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (10) --- Light Angular Momentum Engine Antigrav System Nuclear Pulse Array Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Antigrav System Nuclear Pulse Array > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Sensor Array Layered Heavy Armor Plating > --- WEAPON ----------- Neutron Cannon Barrage Gun Hypervelocity Gauss Rifle Improved Proton Missile Launcher > --- INVENTORY -------- Reinforced Ion Engine Fission Core Carbon-fiber Leg Titanium Leg Advanced Shield Generator [Rating: 85] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Energy Filter Storage Large Storage Unit Processor Targeting Computer Hackware Makeshift Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Shotgun Energy Cannon Neutron Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Slots Evolved 11 | . 1 2 . 2 2 2 . . 2 Power 2 | . . . . . . 1 . . 1 Propulsion 3 | . . . . 1 1 1 . . . Utility 3 | . . 1 . 1 1 . . . . Weapon 3 | . 1 1 . . . . . . 1 Parts Attached 80 | 6 7 3 10 8 6 2 7 . 31 Power 13 | . 1 . 2 . 2 . 2 . 6 Engine 9 | . 1 . 2 . 2 . 2 . 2 Core 4 | . . . . . . . . . 4 Reactor . | . . . . . . . . . . Propulsion 25 | 2 2 . 4 3 1 1 2 . 10 Treads 2 | 2 . . . . . . . . . Leg 20 | . 2 . 4 2 1 1 2 . 8 Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight 2 | . . . . 1 . . . . 1 Utility 15 | 2 1 2 . 1 1 . 1 . 7 Device 7 | . . . . . 1 . 1 . 5 Storage 3 | 1 . 2 . . . . . . . Processor 2 | 1 1 . . . . . . . . Hackware 1 | . . . . . . . . . 1 Protection 2 | . . . . 1 . . . . 1 Artifact . | . . . . . . . . . . Weapon 27 | 2 3 1 4 4 2 1 2 . 8 Energy Gun 4 | 2 1 . . . 1 . . . . Energy Cannon 3 | . . . . 2 . . . . 1 Ballistic Gun 14 | . 2 . 4 2 1 . 2 . 3 Ballistic Cannon 2 | . . . . . . . . . 2 Launcher 4 | . . 1 . . . 1 . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . . . . 1 Parts Lost 16 | . . . 3 . . . . . 13 Power 3 | . . . 1 . . . . . 2 Propulsion 3 | . . . . . . . . . 3 Utility 4 | . . . . . . . . . 4 Weapon 6 | . . . 2 . . . . . 4 Highest Loss Streak 5 | . . . 1 . . . . . 5 Average Slot Usage (%) 91 | . 95 95 96 85 87 87 94 100 84 Engine 8 | . 9 10 9 8 7 6 9 12 7 Core 2 | . . . . . . . . . 7 Treads 2 | . 20 . . . . . . . . Leg 21 | . 3 20 19 20 22 25 28 31 20 Device 6 | . . . . . 1 6 10 12 10 Storage 10 | . 12 15 20 16 14 12 7 6 5 Processor 6 | . 12 10 10 8 7 6 6 6 2 Protection 3 | . . . . 5 7 6 6 6 4 Energy Gun 4 | . 13 10 2 . 7 6 6 6 2 Energy Cannon 1 | . . . . 10 . . . . 1 Ballistic Gun 17 | . 22 20 27 14 19 14 11 12 13 Launcher 4 | . . 10 7 . . 3 6 6 3 Naked Turns . | . . . . . . . . . . Heaviest Build 83 | 12 18 46 50 58 57 61 61 61 83 Greatest Support 72 | 40 40 26 26 30 50 57 67 67 72 Greatest Overweight (x) 9 | . 1 1 4 9 1 1 1 . 4 Average Overweight (x) . | . . . 1 1 1 . . . 1 Largest Inventory Capacity 16 | 8 8 16 16 16 16 16 16 10 10 Average Capacity 12 | 7 8 11 16 16 16 16 11 10 10 Most Carried 10 | 5 8 7 8 9 9 10 10 9 10 Average Carried 6 | 4 6 5 6 7 7 8 8 9 5 Final Capacity 16 | 8 8 16 16 16 16 16 10 10 10 Final Carried 9 | 5 7 6 8 9 8 9 9 9 4 Class Distribution -------------------- 61% | Hacker-Gunner 23% | Hacker-Mutant 6% | Scavenger-Tank 3% | Hacker-Tank Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Storage Hacker-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Matter Collected 2643 | 191 245 . 684 214 147 . 131 . 1031 Remotely . | . . . . . . . . . . Salvage Created 4283 | . 364 . 1168 410 229 . 58 . 2054 Parts 244 | . 21 . 68 24 13 . 4 . 114 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 10 | . . . 1 . 1 . . . 8 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 73 | . 8 . 23 7 4 . 5 . 26 Guns 48 | . 8 . 21 1 4 . 1 . 13 Cannons 9 | . . . . 6 . . . . 3 AOE 14 | . . . 2 . . . 3 . 9 Classes Destroyed 13 | . 5 . 3 2 1 . 1 . 1 Worker 6 | . 1 . 2 . . . . . 3 Builder 8 | . . . 1 . . . . . 7 Hauler 1 | . . . 1 . . . . . . Recycler 4 | . 1 . 2 . . . . . 1 Watcher 7 | . 1 . 2 1 . . . . 3 Swarmer 8 | . 2 . 3 . . . 3 . . Grunt 38 | . 6 . 11 4 2 . . . 15 Brawler 1 | . . . . 1 . . . . . Duelist 2 | . . . . 1 . . . . 1 Sentry 12 | . . . 9 1 1 . . . 1 Hunter 6 | . . . . . . . . . 6 Programmer 4 | . . . . . 1 . . . 3 Thief 2 | . . . . . . . 2 . . Best Kill Streak 10 | . 3 . 7 4 2 . 3 . 10 Combat Bots Only 4 | . 2 . 4 3 2 . 3 . 4 Max Kills in Single Turn 3 | . 2 . 2 1 1 . 1 . 3 Gunslinging 1 | . . . . . . . . . 1 Exploded 2 | . . . 2 . . . 1 . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Damage Taken 3546 | . 174 . 734 128 250 . 86 . 2174 Core 449 | . 17 . 87 30 25 . 35 . 255 Absorbed by Shields 100 | . . . . . . . . . 100 Core Remaining (%) 92 | 100 93 . 78 94 96 . . 95 . Volleys Fired 187 | . 21 . 64 20 10 . 10 . 62 Largest 5 | . 3 . 4 4 4 . 3 . 5 Hottest 186 | . 105 . 105 182 116 . 93 . 186 Shots Fired 549 | . 63 . 184 61 40 . 14 . 187 Gun 468 | . 63 . 178 39 40 . 12 . 136 Cannon 45 | . . . . 22 . . . . 23 Launcher 36 | . . . 6 . . . 2 . 28 Special . | . . . . . . . . . . Kinetic 412 | . 42 . 163 39 30 . 5 . 133 Thermal 77 | . 21 . 15 22 . . . . 19 Explosive 16 | . . . 6 . . . 2 . 8 Electromagnetic 44 | . . . . . 10 . 7 . 27 Robot Hit Streak 64 | . 19 . 64 18 54 . 15 . 34 Robot Miss Streak 4 | . 2 . 1 3 1 . 1 . 4 Penetration Max 2 | . . . . . . . . . 2 Secondary Targets 5 | . 2 . 2 . . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . . . . 1 Shots Hit Robots 438 | . 48 . 152 41 31 . 14 . 152 Core Hits 214 | . 22 . 54 16 12 . 8 . 102 Critical Hits 13 | . . . 1 1 . . . . 11 Critical Kills 5 | . . . . . . . . . 5 Critical Parts Destroyed 7 | . . . 1 1 . . . . 5 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9442 | . 638 . 2253 620 508 . 592 . 4831 Guns 5017 | . 638 . 1761 311 484 . 164 . 1659 Cannons 971 | . . . . 309 . . . . 662 Explosions 3416 | . . . 492 . . . 428 . 2496 Melee . | . . . . . . . . . . Ramming 38 | . . . . . 24 . . . 14 Kinetic 4282 | . 420 . 1559 311 358 . 51 . 1583 Thermal 1943 | . 218 . 202 309 . . 98 . 1116 Explosive 1638 | . . . 492 . . . 330 . 816 Electromagnetic 1541 | . . . . . 126 . 113 . 1302 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . 1 . . . . . . . . Average Corruption 1 | . 1 . . . . . . . . Corruption Purged . | . . . . . . . . . . Effects 1 | . 1 . . . . . . . . Message Errors 1 | . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 134 | . . . . . . . 15 . 119 Projectiles 29 | . . . . . . . . . 29 Explosions 105 | . . . . . . . 15 . 90 Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 Impact . | . . . . . . . . . . Kinetic 1 | . . . . . . . . . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 375 | . . . 22 . 12 . 24 . 317 Shots 15 | . . . 1 . . . 1 . 13 Rammed 1 | . . . . . 1 . . . . Targets Rammed 3 | . . . . . 2 . . . 1 Kicked 2 | . . . . . 1 . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 603 | . 181 . 325 337 268 . 247 . 603 Average Temperature 166 | . 57 . 91 122 104 . 113 . 220 Received Heat Transfer 1406 | . 150 . 456 99 111 . . . 590 Effects 62 | . . . 1 4 . . . . 57 Shutdowns 25 | . . . 1 . . . . . 24 Energy Bleed 9 | . . . . 1 . . . . 8 Interference 12 | . . . . 2 . . . . 10 Matter Decay 3 | . . . . . . . . . 3 Short Circuit 8 | . . . . . . . . . 8 Damage (minor) 2 | . . . . 1 . . . . 1 Damage (major) 2 | . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . . 1 . 1 Parts Fried 2 | . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 Heat Transferred 2665 | . 629 . 481 555 . . 100 . 900 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 2 | . . . . . . . 2 . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . 1 . 4 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Peak Influence 530 | . 132 23 462 314 236 84 . . 530 Average Influence 167 | . 54 23 152 190 155 84 . . 254 Maximum Alert Level 2 | . . . 2 1 1 . . . 2 Low Security (%) 61 | 100 100 100 59 42 83 100 . . 37 Level 1 24 | . . . 36 57 16 . . . 27 Level 2 13 | . . . 4 . . . . . 34 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 1 . 3 1 1 1 . . 8 Investigation 2 | . 1 . . . . 1 . . . Extermination 2 | . . . . . . . . . 2 Reinforcement 10 | . . . 3 1 . . . . 6 Assault . | . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 3 Haulers Reinforced 2 | . . . . . . . . . 2 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Distress Signals 5 | . . . 2 1 . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 96 | . 11 . 30 12 5 . 4 . 34 Peak Tracking Total 5 | . 3 . 5 4 3 . 3 . 4 Tactical Retreats 3 | . 1 . . 1 . . . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Traps Triggered 7 | . 3 . 3 . . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Machines Disabled 20 | . . . 7 . . . . . 13 Max in Single Turn 4 | . . . 2 . . . . . 4 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Machines Accessed 16 | . 3 . 6 1 2 1 . . 3 Terminals 12 | . 3 . 5 1 1 1 . . 1 Fabricators 1 | . . . . . . . . . 1 Repair Stations 3 | . . . 1 . 1 . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 39 | . 9 . 10 3 5 3 . . 9 Successful 31 | . 7 . 9 3 4 . . . 8 Failed 8 | . 2 . 1 . 1 3 . . 1 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 27 | . 9 . 8 3 1 3 . . 3 Fabricators 2 | . . . . . . . . . 2 Repair Stations 10 | . . . 2 . 4 . . . 4 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 21 | . 7 . 7 3 1 . . . 3 Record 5 | . 1 . . . 1 . . . 3 Robot Schematic 1 | . . . 1 . . . . . . Open Door 3 | . . . 3 . . . . . . Level Access Points 1 | . . . 1 . . . . . . Alert Level 2 | . . . 1 1 . . . . . Unreport Threat 2 | . 1 . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . Transport Status 1 | . . . . 1 . . . . . Investigation Status 1 | . 1 . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . 1 Repair Station Hacks 9 | . . . 2 . 3 . . . 4 Scan Component 5 | . . . 1 . 2 . . . 2 Repair 4 | . . . 1 . 1 . . . 2 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 3 . 2 . 1 1 . . 2 Full Trace Events 2 | . 1 . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . 1 . 1 . . . 1 Time 148 | . . . 26 . 25 . . . 97 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Turns Passed 5362 | 159 571 28 976 342 245 229 1265 123 1424 Spaces Moved 2966 | 96 312 16 447 150 124 148 931 100 642 Core 9 | 9 . . . . . . . . . Treads 328 | 87 241 . . . . . . . . Legs 2604 | . 71 16 447 149 124 148 931 100 618 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 25 | . . . . 1 . . . . 24 Fastest Speed 50 | 50 120 120 150 150 150 125 124 124 122 Average Speed 147 | 149 150 140 158 170 150 150 131 124 160 Slowest Speed 630 | 160 160 150 240 630 152 155 155 124 380 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 7 52 3 75 20 4 3 88 20 21 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 2 | . . . . . . . 2 . . Spaces Dug 11 | . . . . . . . . . 11 Terrain Destroyed 281 | . . . 54 . . . 23 . 204 Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . . . 2 AOE 279 | . . . 54 . . . 23 . 202 Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Total 3553 | 110 367 22 581 196 158 156 956 99 908 Wait 198 | . 8 . 43 8 10 . . . 129 Move 2957 | 95 311 15 446 149 123 147 930 99 642 Hop . | . . . . . . . . . . Pick Up 78 | 9 11 3 12 8 5 4 5 . 21 Fast Attach 6 | 2 2 1 . . . . 1 . . Attach 60 | 4 4 2 6 8 4 2 4 . 26 Detach 5 | . . . . 1 . . . . 4 Swap 14 | . 1 . 4 . 2 . 2 . 5 Drop 43 | . 9 1 6 2 2 3 2 . 18 Fire 187 | . 21 . 64 20 10 . 10 . 62 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 3 | . . . . . 2 . . . 1 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . . . 2 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves (discovered 2 exits: *Low / [*Zio]) -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / Upp) History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 16) 160 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Evolved 1 slot: Weapon x1 287 | -10/Materials | Identified exit to Mines 287 | -10/Materials | Discovered exit to Mines (range 6) 452 | -10/Materials | Identified exit to Materials 452 | -10/Materials | Discovered exit to Materials (range 11) 532 | -10/Materials | Build established: Hacker-Gunner 731 | -10/Materials | Entered another Materials area 731 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 732 | -9/Materials | Identified exit to Storage 732 | -9/Materials | Discovered exit to Storage (range 9) 759 | -9/Materials | Entered Storage 818 | -9/Storage | Repaired Assault Rifle? 1447 | -9/Storage | Identified exit to Materials 1735 | -9/Storage | Entered Materials 1735 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2047 | -8/Materials | Identified exit to Factory 2047 | -8/Materials | Discovered exit to Factory (range 16) 2077 | -8/Materials | Entered Factory 2077 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2123 | -7/Factory | Repaired Adv. Beam Cannon? 2234 | -7/Factory | Garrison activated, responded to threat 2302 | -7/Factory | Identified exit to Factory 2302 | -7/Factory | Discovered exit to Factory (range 12) 2322 | -7/Factory | Entered another Factory area 2322 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2357 | -6/Factory | Identified exit to Lower Caves 2357 | -6/Factory | Discovered exit to Lower Caves (range 8) 2551 | -6/Factory | Entered Lower Caves 3210 | -6/Lower Caves | Build established: Hacker-Mutant 3404 | -6/Lower Caves | Encountered a Warlord checkpoint 3415 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3485 | -6/Lower Caves | Minigun stolen by Master Thief 3486 | -6/Lower Caves | Hvy. Assault Rifle stolen by Master Thief 3799 | -6/Lower Caves | Identified exit to Lower Caves 3799 | -6/Lower Caves | Discovered exit to Lower Caves (range 5) 3815 | -6/Lower Caves | Build established: Hacker-Gunner 3816 | -6/Lower Caves | Entered another Lower Caves area 3898 | -6/Lower Caves | Identified exit to Factory 3898 | -6/Lower Caves | Discovered exit to Factory (range 6) 3939 | -6/Lower Caves | Entered Factory 3939 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 3940 | -5/Factory | Identified exit to Upper Caves 4460 | -5/Factory | Repaired Broken Lgt. Deuterium Engine 4587 | -5/Factory | Identified exit to Factory 4587 | -5/Factory | Discovered exit to Factory (range 14) 5283 | -5/Factory | Lost 5 parts (1p2u2w) 5363 | -5/Factory | Self-destructed Last Messages --------------- 05274_ Dropped Broken Mic. Fission Core. 05274_ U-05 Engineer lays Concrete. 05275_ Acquired 51 matter. 05276_ K-01 Serf collects debris. 05276_ U-05 Engineer lays Concrete. 05276_ U-05 Engineer builds a Wall. 05277_ U-05 Engineer lays Concrete. 05278_ Acquired Lgt. Angular Momentum Engine. 05278_ U-05 Engineer builds a Wall. 05279_ U-05 Engineer lays Concrete. 05279_ U-05 Engineer builds a Wall. 05279_ K-01 Serf collects debris. 05280_ U-05 Engineer lays Concrete. 05280_ U-05 Engineer builds a Wall. 05357_ Fusion Modulator explodes. 05357_ P-70 Sage destroyed. 05357_ Fusion Modulator explodes. 05357_ Imp. Proton Missile Launcher destroyed. 05357_ Lgt. Angular Momentum Engine destroyed. 05359_ U-05 Engineer builds a Wall. 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A *u += | | ????????????????? = # | | ?????????????????" %[# | | ?????????????????" ! # | | ????????????????"" p # | | ???????????????? ""###########/########## | | ????????????????"" ""?????# # | | ????????????????"?????????# ### | | ??????????????????????????# """" """" #?#"""""""" | | ????????????????? ""?????# """" """" #?#### # # | | ??????????????? ?????# """" """" #?????##### | | ??????????????? #????#! """" """" #?????????? | | ???????????????# #????# """" """" #?????????? | | #??????????????# #????# """" """" #?????????? | | #??????????????# #????# #?????????? | | ## ????????????# #????# #?????????? | | + ????????????# #????# [ ] #?????????? | | #??????????????# #????# % #?????????? | | #??????????????# #????######+#######?????????? | | #??????????????# ! ###???# #???????????? | | ############/### %= ###### #???????????? | | ! #???????????? | | =! #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 44 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Energy Filtering 30 Particle Charging 15 Offensive Hacking 31 Item Schematics ----------------- None Robot Schematics ------------------ W-16 Scout | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Hey, That's Mine! Loot Pinata More Dakka Please Novice Programmer Serviceable Loadout Tourist Challenges ------------ None Game ------ Seed 140 Manual? 1 Play Time 01:24:31 Cumulative 12.7 hours Start 2020.02.07 @ 18:41:27 End 2020.02.07 @ 22:27:55 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 21 Rogue 19 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 16 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5237b8ff-f28e-42da-b41a-69dcbc518853