Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.04 @ 01:50:42 Player: 277 Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (22) 4400 Robots Destroyed (278) 1390 Value Destroyed (9558) 9558 Prototype IDs (42) 840 Alien Tech Used (1) 200 Bonus (2605) 2605 TOTAL SCORE: 21493 Bonus ------- High Alert Combat Kills 1020 Follower Combat Kills 335 Entered Garrisons 200 Entered DSFs 500 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -50 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 111/300 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg (fused) Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (8) ------ Advanced Heat Sink Compact Battery Enhanced Optical Array Improved Terrain Scan Processor Improved Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Encrypted Comm Array Heavy Phase Cannon Heavy Phase Cannon Heavy Phase Cannon Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Cooled Airjet Improved Gravmag System Improved Gravmag System Cooled Aerolev Unit > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Light Regenerative Plating Improved System Shield > --- WEAPON ----------- Force Rifle Force Rifle XL Autogun Subcomponent XL Autogun Subcomponent > --- INVENTORY -------- Cooling System Makeshift Cloaking Device Force Rifle Improved EM Pulse Cannon Powered Hammer [Rating: 80] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Reactor Reinforced Quantum Reactor Propulsion Aerolev Unit Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Flight Unit Surge Thruster Utility Advanced Targeting Computer Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Regenerative Plating Weapon XL Autogun Subcomponent Energy Gun Lightning Gun Energy Cannon Heavy Phase Cannon Ballistic Gun XL Autogun Subcomponent Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Great Maul Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Gar Fac DSF Fac Was Fac Upp Upp Slots Evolved 10 | . . . 2 . . . 2 . 2 . . . . 2 . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . Utility 6 | . . . 2 . . . . . 1 . . . . 1 . . . 2 . . . . Weapon 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Parts Attached 202 | 7 18 5 35 . 2 1 11 11 12 2 . . 2 33 24 2 5 6 2 3 15 6 Power 21 | 1 3 . 7 . . . 3 1 . . . . . 2 2 . . . 2 . . . Engine 15 | 1 3 . 7 . . . 2 1 . . . . . 1 . . . . . . . . Core 4 | . . . . . . . 1 . . . . . . 1 2 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Propulsion 53 | 2 7 1 7 . . . 3 2 7 . . . . 3 12 . 2 . . 1 5 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Leg 21 | 2 7 1 2 . . . . . . . . . . . 4 . . . . . 4 1 Wheel 5 | . . . 2 . . . . . . . . . . . . . 2 . . 1 . . Hover 21 | . . . 3 . . . 2 2 7 . . . . 3 3 . . . . . 1 . Flight 6 | . . . . . . . 1 . . . . . . . 5 . . . . . . . Utility 62 | 2 3 3 9 . 2 . 4 4 1 . . . . 15 3 1 3 4 . . 5 3 Device 29 | 1 2 2 5 . 1 . . 3 . . . . . 9 . . . 1 . . 4 1 Storage 4 | 1 . . . . . . . . . . . . . 1 . . . . . . . 2 Processor 13 | . 1 1 2 . . . 2 . 1 . . . . 3 2 . 1 . . . . . Hackware 8 | . . . . . . . 1 . . . . . . 1 . 1 2 3 . . . . Protection 8 | . . . 2 . 1 . 1 1 . . . . . 1 1 . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 66 | 2 5 1 12 . . 1 1 4 4 2 . . 2 13 7 1 . 2 . 2 5 2 Energy Gun 26 | . 1 . 4 . . . . . 1 2 . . 1 8 5 . . . . . 3 1 Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Ballistic Gun 22 | 2 3 1 4 . . . 1 4 2 . . . 1 1 2 . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . 1 . 4 . . 1 . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Impact Weapon 8 | . . . . . . . . . . . . . . 4 . 1 . 1 . 2 . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 3 . 1 . 2 3 1 1 . . . 3 . . . 1 . . . 1 Parts Lost 50 | . 2 . 3 . . . 2 . . . . . . 4 15 . 1 . 1 . 18 4 Power 7 | . 1 . 1 . . . 1 . . . . . . . 3 . . . . . 1 . Propulsion 16 | . 1 . 2 . . . 1 . . . . . . 2 4 . . . 1 . 4 1 Utility 12 | . . . . . . . . . . . . . . . 3 . 1 . . . 7 1 Weapon 15 | . . . . . . . . . . . . . . 2 5 . . . . . 6 2 Highest Loss Streak 13 | . 1 . 2 . . . 1 . . . . . . 3 4 . 1 . 1 . 13 2 To Critical Strikes 3 | . . . . . . . . . . . . . . . 2 . . . 1 . . . Average Slot Usage (%) 89 | . 98 100 98 100 99 100 68 95 97 100 100 100 100 93 83 56 58 62 74 83 68 57 Engine 6 | . 14 14 10 11 11 11 4 5 7 7 7 7 7 4 1 . . . . . . . Leg 6 | . 27 28 10 . . . . . . . . . . . 8 6 . . . . 3 18 Hover 12 | . . . 9 22 22 22 18 17 20 23 23 23 23 19 13 6 . . . . 2 . Device 6 | . 13 14 21 22 18 11 1 5 . . . . . 4 2 . . . . . 3 5 Processor 18 | . 7 14 15 22 22 22 17 18 23 23 23 23 23 22 22 26 24 17 17 17 11 11 Hackware 6 | . . . . . . . 7 9 7 7 7 7 7 6 1 3 9 26 29 29 20 5 Protection 4 | . . . 6 . 2 11 9 3 7 7 7 7 7 5 5 6 2 . . . . . Energy Gun 5 | . . . 7 11 11 11 . . 1 3 15 15 11 10 14 . . . . . 1 6 Ballistic Gun 13 | . 27 19 13 . . . 8 31 28 26 15 15 18 13 5 . . . . . . . Launcher 1 | . . 8 1 11 11 11 . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 . 6 6 3 5 16 11 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 44 | 15 17 13 23 11 13 14 25 29 29 28 28 28 29 34 34 7 7 6 36 44 44 28 Greatest Support 60 | 20 20 20 20 16 16 16 16 15 27 26 26 26 26 37 60 9 56 56 56 38 45 60 Greatest Overweight (x) 9 | 2 . . 7 . . . 3 3 1 1 1 1 1 1 9 . . . 1 1 1 . Average Overweight (x) . | . . . . . . . . 1 1 . 1 1 1 . . . . . . 1 . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 5 8 5 5 4 5 5 5 5 5 5 5 5 5 5 5 4 5 5 5 5 5 5 Average Carried 4 | 2 5 4 4 4 4 5 4 4 4 4 5 5 5 4 4 3 4 4 5 5 3 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 4 4 5 5 5 5 5 5 5 5 5 5 4 4 5 5 5 5 5 4 Class Distribution -------------------- 35% | Gunner 29% | Mutant 14% | Scavenger-Mutant 10% | Hacker-Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Hacker-Mutant | -6/DSF Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Gar Fac DSF Fac Was Fac Upp Upp Matter Collected 6944 | 333 432 594 749 146 20 43 1283 739 268 382 111 . 143 795 443 . 7 . . 113 241 102 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12542 | 201 703 588 1349 127 . 55 1794 1159 518 640 359 . 240 3230 713 . . . . 113 672 81 Parts 661 | 18 44 44 96 8 . 9 100 71 31 24 14 . 10 131 34 . . . . 6 16 5 Haulers Intercepted 13 | . . . 2 . . . 2 3 1 . . . . 4 . . . . . 1 . . Recyclers Shooed 8 | . . . 3 . . . . . . 1 . . . 4 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 63 | . . . . . . . . . . 16 9 . 13 . . . . . . . 17 8 Prevented 9 | . . . . . . . . . . . 5 . 1 . . . . . . . . 3 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Gar Fac DSF Fac Was Fac Upp Upp Combat Hostiles Destroyed 199 | . 17 2 31 3 . 6 29 17 7 10 6 . 4 25 27 . . . . . 12 3 Melee 5 | . . . . . . . . . . . . . . . . . . . . . 5 . Guns 175 | . 17 2 25 1 . . 29 17 7 10 6 . 4 24 27 . . . . . 4 2 Cannons 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 AOE 15 | . . . 6 2 . 6 . . . . . . . 1 . . . . . . . . Classes Destroyed 21 | 3 4 1 4 . . . 1 . 1 2 1 . . 2 2 . . . . . . . Worker 26 | 2 1 8 2 . . 1 1 3 2 . . . . 4 . . . . . 2 . . Builder 9 | . . 3 . 1 . . 3 . 1 . . . . 1 . . . . . . . . Tunneler 11 | 5 . 5 . . . . 1 . . . . . . . . . . . . . . . Hauler 13 | . . . 2 . . . 2 3 1 . . . . 4 . . . . . 1 . . Recycler 14 | 1 . 2 1 . . . 1 1 1 . . . . 7 . . . . . . . . Minesweeper 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Operator 4 | . 1 . 2 . . . . . . . . . . 1 . . . . . . . . Watcher 16 | . 2 . 3 . . . 4 2 1 . . . . 4 . . . . . . . . Swarmer 33 | . 3 . 7 . . 6 4 3 . . . . . . 6 . . . . . 1 3 Cutter 3 | . . . . . . . . . . . . . . . 3 . . . . . . . Grunt 92 | . 14 2 13 2 . . 16 5 4 6 6 . 3 12 . . . . . . 9 . Brawler 5 | . . . 1 1 . . 1 1 . 1 . . . . . . . . . . . . Duelist 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . Sentry 29 | . . . 9 . . . 5 8 1 . . . . 4 . . . . . . 2 . Specialist 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Hunter 7 | . . . . . . . . . . . . . . 4 3 . . . . . . . Programmer 7 | . . . . . . . . . 2 . . . 1 4 . . . . . . . . Heavy 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Thief 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Assembled 15 | . . . . . . . . . . . . . . . 15 . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 10 | 8 5 3 10 4 . 3 8 5 5 4 3 . 1 10 7 . . . . 2 3 3 Combat Bots Only 7 | . 4 2 4 3 . 3 6 3 4 4 3 . 1 7 7 . . . . . 3 3 Max Kills in Single Turn 3 | 1 2 2 2 1 . 3 2 2 2 1 2 . 1 2 2 . . . . 1 1 2 Gunslinging 1 | . 1 . . . . . . 1 . . 1 . . . 1 . . . . . . . Exploded 3 | . . . 2 1 . 3 . . . . . . . 1 . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Gar Fac DSF Fac Was Fac Upp Upp Damage Taken 10581 | . 833 228 1299 46 . 71 636 186 254 91 93 . 333 1064 1887 . 360 . 115 86 2251 748 Core 2247 | . 126 48 301 13 . . 43 9 11 . 32 . 79 254 267 . 61 . . . 731 272 Absorbed by Shields 77 | . 77 . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 761 | . . . 18 . . . . 44 153 36 3 . 103 151 225 6 22 . . . . . Core Remaining (%) 59 | 100 . 30 . . . 21 . 90 . . . . 82 . . . 31 . . . . . Volleys Fired 701 | 15 70 58 118 9 . 11 81 43 21 24 15 . 19 80 93 . . . . . 35 9 Largest 4 | 2 2 2 2 1 . 1 1 4 4 4 4 . 4 4 4 . . . . . 2 2 Hottest 280 | 40 46 46 110 55 . 55 60 80 115 156 156 . 156 280 200 . . . . . 159 171 Shots Fired 1591 | 30 139 89 224 9 . 11 81 157 84 96 52 . 60 300 207 . . . . . 37 15 Gun 1554 | 30 139 88 212 4 . 3 79 157 84 96 52 . 60 300 207 . . . . . 34 9 Cannon 9 | . . . . . . . . . . . . . . . . . . . . . 3 6 Launcher 28 | . . 1 12 5 . 8 2 . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1115 | 30 139 88 130 . . . 79 157 83 94 30 . 41 162 71 . . . . . 11 . Thermal 386 | . . . 82 4 . 3 . . . 1 11 . 9 99 136 . . . . . 26 15 Explosive 28 | . . 1 12 5 . 8 2 . . . . . . . . . . . . . . . Electromagnetic 62 | . . . . . . . . . 1 1 11 . 10 39 . . . . . . . . Robot Hit Streak 26 | 6 8 15 16 10 . 6 22 11 9 9 10 . 18 26 19 . . . . . 13 3 Robot Miss Streak 5 | 4 5 5 2 1 . . 5 5 5 2 5 . 3 3 2 . . . . . 3 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Secondary Targets 27 | . 1 . . . . . . 4 2 3 2 . 1 6 8 . . . . . . . Max Gunslinging Chain 2 | . 1 . . . . . . 2 1 1 2 . 1 1 1 . . . . . . . Shots Hit Robots 1028 | 18 83 57 154 3 . 4 62 60 51 61 32 . 40 216 123 . 1 . . 3 54 6 Core Hits 479 | 9 32 23 59 4 . 7 62 34 23 27 15 . 14 103 41 . . . . 2 21 3 Critical Kills 6 | . . . . . . . . . . . . . . 3 2 . . . . . 1 . Critical Parts Destroyed 6 | . . . . . . . . . . . . . . 3 2 . . . . . 1 . Critical Strikes 23 | . . . 3 . . . . . . . 1 . . 6 7 . . . . . 6 . Burn 7 | . . . 3 . . . . . . . 1 . . . 3 . . . . . . . Destroy 8 | . . . . . . . . . . . . . . 4 4 . . . . . . . Smash 4 | . . . . . . . . . . . . . . 2 . . . . . . 2 . Impale 4 | . . . . . . . . . . . . . . . . . . . . . 4 . Melee Attacks 94 | . . . . . . . . . . . . . . 20 1 . 1 . . 25 47 . Impact 60 | . . . . . . . . . . . . . . 20 1 . 1 . . 13 25 . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 34 | . . . . . . . . . . . . . . . . . . . . 12 22 . Sneak Attacks 5 | . . . . . . . . . . . . . . 2 . . . . . 3 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 12 | . . . . . . . . . . . . . . . . . . . . . 12 . Damage Inflicted 26120 | 226 1135 890 3245 159 . 325 4064 1473 1331 1304 716 . 909 5438 2647 . 45 . . 211 1747 255 Guns 22669 | 226 1135 878 2582 58 . 62 3951 1473 1100 1304 716 . 909 4930 2647 . . . . . 553 145 Cannons 177 | . . . . . . . . . . . . . . . . . . . . . 67 110 Explosions 1654 | . . 12 663 101 . 263 113 . 231 . . . . 271 . . . . . . . . Melee 1606 | . . . . . . . . . . . . . . 223 . . 45 . . 211 1127 . Ramming 14 | . . . . . . . . . . . . . . 14 . . . . . . . . Kinetic 15768 | 226 1135 878 1346 . . . 3951 1473 1064 1257 398 . 649 2377 808 . . . . . 206 . Thermal 6505 | . . 12 1236 58 . 62 113 . . 20 166 . 175 2155 1839 . . . . . 414 255 Explosive 1258 | . . . 663 101 . 263 . . 231 . . . . . . . . . . . . . Electromagnetic 969 | . . . . . . . . . 36 27 152 . 85 669 . . . . . . . . Impact 980 | . . . . . . . . . . . . . . 223 . . 45 . . . 712 . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 626 | . . . . . . . . . . . . . . . . . . . . 211 415 . Highest Corruption 9 | . 3 3 . . . . 2 2 . . . . . 1 4 4 4 . . . 9 9 Average Corruption 3 | . 2 3 . . . . 1 2 . . . . . 1 3 4 4 . . . 9 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 104 | . 12 17 . . . . 4 12 . . . . . 2 22 . 3 . . . 11 21 Message Errors 17 | . 3 . . . . . . 2 . . . . . . 7 . . . . . 1 4 Matter Fused 35 | . 4 7 . . . . 2 5 . . . . . 1 5 . . . . . 6 5 Heat Flow Errors 14 | . 2 3 . . . . . 1 . . . . . 1 3 . . . . . . 4 Energy Discharges 16 | . 1 3 . . . . 1 1 . . . . . . 3 . 1 . . . 2 4 Parts Rejected 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Parts Fused 3 | . . . . . . . . 1 . . . . . . 1 . . . . . . 1 Data Loss (minor) 10 | . . 1 . . . . 1 1 . . . . . . 2 . 1 . . . 2 2 Data Loss (major) 3 | . . 1 . . . . . 1 . . . . . . . . 1 . . . . . Misfires 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Alerts 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 Weapon Failures 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Overload Shots 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Overflow Damage 469 | . . . 32 . . 2 115 . 6 . . . . 86 . . . . . 27 201 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 171 | . . . 32 . . 2 115 . 6 . . . . 16 . . . . . . . . Melee 298 | . . . . . . . . . . . . . . 70 . . . . . 27 201 . Knockbacks 4 | . . . . . . . . . . . . . . 1 . . . . . . 3 . Impact 4 | . . . . . . . . . . . . . . 1 . . . . . . 3 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 339 | . . . 26 13 . 36 98 . 142 . . . . 24 . . . . . . . . Shots 9 | . . . 2 1 . 1 2 . 2 . . . . 1 . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 396 | . 181 230 114 . . . 308 336 300 311 373 . 337 396 376 . . . . . 97 232 Average Temperature 97 | . 45 65 28 . . . 85 65 88 127 159 . 147 110 119 . . . . . 33 81 Received Heat Transfer 2567 | . 357 129 477 12 . . 198 54 21 29 54 . 87 234 150 . . . . . 765 . Effects 15 | . . . . . . . . . . 1 1 . 4 2 7 . . . . . . . Energy Bleed 3 | . . . . . . . . . . 1 1 . 1 . . . . . . . . . Interference 10 | . . . . . . . . . . . . . 3 2 5 . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . . 1 . . . . . . 3 . Impact Corruptions 8 | . . . . . . . . . . . . . . 1 . . . . . . 7 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 14 | . . . 4 . . . . . . . . . . 6 1 . . . . . 3 . Heat Transferred 10622 | . . 50 2516 111 . 111 100 . . 37 370 . 296 2628 3330 . . . . . 740 333 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Gar Fac DSF Fac Was Fac Upp Upp Peak Influence 1087 | 40 421 202 741 487 . 316 988 705 530 . . . . 823 1087 543 388 203 69 75 . . Initial 576 | . 26 111 1 288 . . 122 382 149 . . . . 14 576 543 383 203 24 41 . . Average 370 | 15 272 96 295 416 . 218 468 469 258 . . . . 449 857 543 384 64 44 39 . . Maximum Alert Level 3 | . 2 1 3 2 . 1 3 3 2 . . . . 3 3 2 1 1 . . . . Low Security (%) 32 | 100 26 96 26 . . 48 5 . 52 . . . . 21 . . . 93 100 100 . . Level 1 26 | . 51 3 53 32 . 51 30 40 27 . . . . 11 . . 100 6 . . . . Level 2 29 | . 22 . 19 67 . . 48 58 19 . . . . 53 25 100 . . . . . . Level 3 11 | . . . 1 . . . 15 . . . . . . 13 74 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 6 . 4 . . . 6 2 2 . . . . 11 . . 1 . . 1 . . Investigation 12 | . 5 . 1 . . . 2 1 . . . . . 2 . . . . . 1 . . Extermination 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . Reinforcement 12 | . 1 . 3 . . . 2 . 1 . . . . 4 . . 1 . . . . . Assault 3 | . . . . . . . 2 . . . . . . 1 . . . . . . . . Garrison 4 | . . . . . . . . 1 . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . 1 . . . . 2 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Gar Fac DSF Fac Was Fac Upp Upp Distress Signals 11 | . 3 . 3 . . . 3 1 . . . . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 301 | . 28 2 45 2 . 3 37 23 12 9 7 . 8 48 34 . 4 2 6 2 20 9 Peak Tracking Total 10 | . 4 2 6 2 . 3 9 5 3 3 3 . 4 10 5 . 3 2 6 2 7 5 Tactical Retreats 18 | . 2 . . . . . 5 . . . 1 . . 1 4 . 1 . 1 . 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Gar Fac DSF Fac Was Fac Upp Upp Traps Triggered 19 | . 6 . 1 . . . 1 1 . . . . . . 6 . 1 2 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . . . . . . . . . . 6 . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Gar Fac DSF Fac Was Fac Upp Upp Machines Disabled 70 | . 1 3 5 6 . 9 14 8 16 1 . . . 2 3 . . . . . 1 1 Max in Single Turn 7 | . 1 3 3 2 . 4 3 1 7 1 . . . 1 1 . . . . . 1 1 Garrison Relay 3 | . . . . . . . . . . . . . . . 3 . . . . . . . Machines Repaired 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Gar Fac DSF Fac Was Fac Upp Upp Machines Accessed 83 | . 6 . 10 1 . . 10 13 5 . . 4 1 24 . 1 . 2 . 4 1 1 Terminals 51 | . 6 . 7 . . . 6 11 2 . . . 1 12 . 1 . 1 . 3 1 . Fabricators 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Repair Stations 6 | . . . 1 . . . . 1 2 . . . . 2 . . . . . . . . Recycling Units 6 | . . . 1 . . . 2 . . . . . . 3 . . . . . . . . Scanalyzers 7 | . . . 1 . . . 1 . 1 . . . . 3 . . . . . 1 . . Garrison Access 5 | . . . . . . . 1 1 . . . . . 2 . . . 1 . . . . Total Hacks 314 | . 21 . 31 1 . . 26 42 13 . . 32 1 84 . 2 . 11 . 46 3 1 Successful 210 | . 8 . 15 1 . . 14 29 9 . . 32 1 48 . 1 . 10 . 38 3 1 Failed 103 | . 13 . 16 . . . 12 13 4 . . . . 36 . 1 . 1 . 7 . . Catastrophic 5 | . . . 3 . . . . . 1 . . . . 1 . . . . . . . . Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Manual 137 | . 13 . 18 . 1 . 9 21 1 . . . . 34 . . . 10 . 30 . . Terminals 188 | . 21 . 23 . . . 14 31 5 . . . 1 39 . 2 . 8 . 41 3 . Fabricators 7 | . . . . . . . . . . . . . . 7 . . . . . . . . Repair Stations 19 | . . . 2 . . . . 5 6 . . . . 6 . . . . . . . . Recycling Units 16 | . . . 4 . . . 6 . . . . . . 6 . . . . . . . . Scanalyzers 31 | . . . 2 . . . 3 . 2 . . . . 19 . . . . . 5 . . Garrison Access 19 | . . . . . . . 3 6 . . . . . 7 . . . 3 . . . . Terminal Hacks 114 | . 4 . 5 1 . . 5 14 2 . . 32 1 18 . 1 . 4 . 23 3 1 Record 16 | . . . . . . . . . . . . 11 1 . . . . . . . 3 1 Part Schematic 13 | . . . . . . . . . . . . 12 . . . . . . . 1 . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . . . . Robot Analysis 13 | . 2 . 3 . . . 1 2 . . . . . 3 . . . 1 . 1 . . Prototype ID Bank 14 | . 1 . . . . . 1 2 . . . 3 . 4 . . . 1 . 2 . . Open Door 5 | . . . . 1 . . . 4 . . . . . . . . . . . . . . Open DSF 5 | . . . . . . . . . 1 . . . . 3 . 1 . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 3 | . . . 1 . . . 1 . . . . . . . . . . . . 1 . . Terminal Index 5 | . . . 1 . . . 1 1 . . . . . . . . . 1 . 1 . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Alert Level 3 | . 1 . . . . . . 1 . . . . . 1 . . . . . . . . Unreport Threat 7 | . . . . . . . 1 3 1 . . . . . . . . 1 . 1 . . Disarm Traps 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Dispatch Records 4 | . . . . . . . . . . . . . . 2 . . . . . 2 . . Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Surveillance Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Patrol Status 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . Transport Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Investigation Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Reinforcement Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Recall Investigation 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Registered Components 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . Zone Layout 3 | . . . . . . . . . . . . . . 1 . . . . . 2 . . Fabricator Hacks 3 | . . . . . . . . . . . . . . 3 . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 14 | . . . 2 . . . . 4 4 . . . . 4 . . . . . . . . Scan Component 7 | . . . 1 . . . . 2 2 . . . . 2 . . . . . . . . Repair 7 | . . . 1 . . . . 2 2 . . . . 2 . . . . . . . . Recycling Unit Hacks 7 | . . . 1 . . . 3 . . . . . . 3 . . . . . . . . Process 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Report Inventory 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Retrieve Components 3 | . . . . . . . . . . . . . . 3 . . . . . . . . Scanalyzer 20 | . . . 2 . . . 2 . 2 . . . . 10 . . . . . 4 . . Insert Component 10 | . . . 1 . . . 1 . 1 . . . . 5 . . . . . 2 . . Analyze 10 | . . . 1 . . . 1 . 1 . . . . 5 . . . . . 2 . . Garrison Access Hacks 3 | . . . . . . . . 1 . . . . . 2 . . . . . . . . Unlock Access 3 | . . . . . . . . 1 . . . . . 2 . . . . . . . . Unauthorized Hacks 49 | . 4 . 5 . . . 4 10 1 . . . . 8 . . . 6 . 11 . . Terminals 35 | . 4 . 5 . . . 3 7 . . . . . 3 . . . 3 . 10 . . Track 4 | . . . 1 . . . 1 . . . . . . . . . . . . 2 . . Assimilate 4 | . . . 1 . . . . 2 . . . . . . . . . . . 1 . . Botnet 14 | . 1 . 2 . . . 2 4 . . . . . 2 . . . 1 . 2 . . Detonate 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Disrupt 4 | . . . . . . . . . . . . . . . . . . 1 . 3 . . Operators 5 | . . . 1 . . . . 1 . . . . . 1 . . . 1 . 1 . . Sabotage 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Search 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Fabnet 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Repair Stations 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . Mechanics 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Mask 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Extract 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 8 | . . . . . . . . 2 . . . . . 3 . . . 3 . . . . Broadcast 3 | . . . . . . . . 1 . . . . . 1 . . . 1 . . . . Decoy 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Redirect 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Reprogram 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Watchers 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 72 | . 6 . 10 . . . 10 11 4 . . . . 23 . 1 . 2 . 4 1 . Full Trace Events 6 | . 1 . . . . . 2 . . . . . . 2 . . . . . . 1 . Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . 1 . . . . . 1 . . 12 . 3 . . . . . 4 . . Parts Built 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 50 | . . . . . . . . . . . . . . 50 . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . 5 . . . . . . . . Parts Repaired 7 | . . . 1 . . . . 2 2 . . . . 2 . . . . . . . . Time 256 | . . . 38 . . . . 70 76 . . . . 72 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 34 | . . . . . . . 34 . . . . . . . . . . . . . . . Retrieved Matter 34 | . . . . . . . 34 . . . . . . . . . . . . . . . Retrieved Components 11 | . . . . . . . . . . . . . . 11 . . . . . . . . Parts Scanalyzed 9 | . . . 1 . . . 1 . 1 . . . . 4 . . . . . 2 . . Part Schematics Acquired 7 | . . . 1 . . . . . 1 . . . . 3 . . . . . 2 . . Parts Damaged 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Gar Fac DSF Fac Was Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . . . . . . . 2 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . . . . . . . . 2 1 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 14 | . . . . . . . . . . . . . . 3 11 . . . . . . . Machine Destruction 11 | . . . . . . . . . . . . . . . 11 . . . . . . . Programmers 3 | . . . . . . . . . . . . . . 3 . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . . . . . . . . . . . 6 6 6 6 6 Autooverrided 3 | . . . . . . . . . . . . . . . . . . . . . 2 1 Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Gar Fac DSF Fac Was Fac Upp Upp Total Allies 7 | . . . . 2 . . . 1 . . . . 1 . . . . . . . 2 1 Largest Group 2 | . . . . 2 2 . . 1 1 1 1 1 2 2 . . . . . . 2 1 Highest-Rated Group 106 | . . . . 46 46 . . 10 10 10 10 10 106 106 . . . . . . 58 49 Highest-Rated Ally 96 | . . . . 31 31 . . 10 10 10 10 10 96 96 . . . . . . 29 49 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 39 | . . . . . . . . . . . . . 9 20 . . . . . . 5 5 Total Damage 1596 | . . . . . . . . . . . . . 524 831 . . . . . . 75 166 Kills 9 | . . . . . . . . . . . . . 4 5 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Gar Fac DSF Fac Was Fac Upp Upp Robot Analysis Total 13 | . 2 . 3 . . . 1 2 . . . . . 3 . . . 1 . 1 . . Derelict Logs Recovered 9 | . . 1 . 1 . . . . . 1 1 . 3 . . . . . . . 1 1 Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Gar Fac DSF Fac Was Fac Upp Upp Turns Passed 14068 | 122 956 951 1404 256 251 231 1225 1008 506 711 804 86 580 1490 1074 20 152 132 126 606 788 589 Spaces Moved 11042 | 52 543 656 1171 424 527 435 941 746 353 632 723 78 500 1381 408 28 108 110 116 274 473 363 Core 75 | 7 . . 2 . . . . . . . . . . . 5 . . . . . 6 55 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Legs 2100 | 45 543 656 323 . . . . . . . . . . . 110 . . . . . 115 308 Wheels 799 | . . . 106 . . . . . . . . . . . . . 100 110 116 274 93 . Hover 8056 | . . . 740 424 527 435 941 746 353 632 723 78 500 1381 281 28 8 . . . 259 . Flight 12 | . . . . . . . . . . . . . . . 12 . . . . . . . Fastest Speed 40 | 50 120 120 46 46 46 46 46 51 105 45 105 105 105 40 48 60 60 100 100 105 100 50 Average Speed 93 | 112 120 120 77 46 46 46 104 112 109 104 105 105 105 74 106 60 97 100 101 110 116 109 Slowest Speed 500 | 150 120 120 400 46 46 46 240 230 116 105 105 105 105 106 500 60 100 100 115 115 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 60 | 4 89 100 85 81 90 89 73 86 12 82 88 72 81 35 46 1 87 6 78 11 66 34 Regions Visited 22 Branch Regions 11 Pre-discovered Areas 3 | . . . . 1 . . . . . . . 1 . . . . . . . . 1 . Known Exits Taken 12 | . 1 1 1 1 1 1 1 1 . 1 . . . 1 . 1 . . . 1 . . Unknown Exits Taken 6 | 1 . . . . . . . . 1 . 1 1 1 . . . . . . . 1 . Scrap Searched 11 | . . 1 . 3 . 1 . . . 3 . . 2 . . . . . . . 1 . Spaces Dug 47 | . . . . . . 5 9 2 . . . . . 16 1 . . . . 13 . 1 Terrain Destroyed 370 | . . 11 105 11 . 37 121 4 39 . . . . 21 3 . . . . 13 3 2 Melee 30 | . . . . . . . . . . . . . . 16 1 . . . . 13 . . Projectile 65 | . . . . . . . 54 4 . . . . . . 2 . . . . . 3 2 AOE 275 | . . 11 105 11 . 37 67 . 39 . . . . 5 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Gar Fac DSF Fac Was Fac Upp Upp Total 13693 | 82 710 733 1442 475 536 454 1184 892 461 667 747 82 533 1685 903 30 153 132 123 536 592 541 Wait 1450 | 4 54 11 85 43 3 7 131 81 65 6 10 5 11 147 310 . 32 12 6 243 26 158 Move 11021 | 51 542 655 1170 423 526 434 940 745 352 631 722 77 499 1380 407 27 107 110 115 273 472 363 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 75 | 5 10 . 9 . 1 . 9 5 4 2 . . 1 12 3 1 2 3 . . 7 1 Fast Attach 79 | 7 2 1 10 . 1 1 5 8 4 . . . . 5 11 1 5 2 2 3 8 3 Attach 37 | . 3 1 3 . 1 . 2 . 1 1 . . . 3 7 1 . 4 . . 6 4 Detach 7 | . . . . . . . . . . . . . . 1 2 . . 1 . . 1 2 Swap 87 | . 13 3 22 . . . 4 3 7 1 . . 2 25 6 . . . . . 1 . Drop 105 | . 16 3 25 . 4 1 12 7 7 2 . . 1 11 7 . 5 . . . 3 1 Fire 701 | 15 70 58 118 9 . 11 81 43 21 24 15 . 19 80 93 . . . . . 35 9 Melee 72 | . . . . . . . . . . . . . . 20 1 . 1 . . 17 33 . Ram 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 57 | . . . . . . . . . . . . . . . 56 . 1 . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 2 exits: *Fac / Gar) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / [*Low] / *Ext / Gar / Gar) -6/Garrison -6/Factory -6/DSF -5/Factory -5/Waste -5/Factory (discovered 6 exits: Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 18 | -11/Junkyard | Discovered new exit (range 15) 123 | -11/Junkyard | Entered Materials 529 | -10/Materials | Discovered new exit (range 12) 571 | -10/Materials | Identified exit to Materials 732 | -10/Materials | Discovered exit to Materials (range 6) 805 | -10/Materials | Build established: Mutant 884 | -10/Materials | Discovered exit to Materials (range 3) 944 | -10/Materials | Core integrity fell below 50% 1067 | -10/Materials | Discovered new exit (range 9) 1075 | -10/Materials | Identified exit to Mines 1079 | -10/Materials | Entered Mines 1171 | -10/Mines | Learned location of 1 exit from Materials 1420 | -10/Mines | Discovered exit to Materials (range 6) 1564 | -10/Mines | Found a hidden stash of uninstalled traps 1652 | -10/Mines | Discovered exit to Materials (range 5) 2030 | -10/Mines | Entered Materials 2030 | -9/Materials | Evolved 2 slots: Utility x2 2031 | -9/Materials | Identified exit to Mines 2341 | -9/Materials | Build established: Scavenger-Mutant 2378 | -9/Materials | Discovered new exit (range 10) 2731 | -9/Materials | Discovered new exit (range 5) 2933 | -9/Materials | Repaired Imp. Terrain Scanner 3034 | -9/Materials | Discovered new exit (range 16) 3131 | -9/Materials | Build established: Mutant 3241 | -9/Materials | Core integrity fell below 50% 3434 | -9/Materials | Entered Mines 3441 | -9/Mines | Learned location of Storage (-8) 3510 | -9/Mines | Discovered new exit (range 13) 3537 | -9/Mines | Identified exit to Materials 3586 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3586 | -9/Mines | Discovered new exit (range 5) 3587 | -9/Mines | Identified exit to Exiles 3614 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3690 | -9/Mines | Entered Exiles 3690 | -9/Exiles | Accompanied by 2 allies 3698 | -9/Exiles | Discovered new exit (range 15) 3703 | -9/Exiles | Met 8R-AWN 3709 | -9/Exiles | Met EX-HEX 3720 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3725 | -9/Exiles | Met EX-BIN 3765 | -9/Exiles | Met EX-DEC 3792 | -9/Exiles | Visited The Gauntlet 3866 | -9/Exiles | Aligned with FarCom system 3866 | -9/Exiles | Given EX-Vault access code 3877 | -9/Exiles | Opened EX-Vault 3880 | -9/Exiles | Found Prototype Device 3880 | -9/Exiles | Identified Trap Reconfigurator 3885 | -9/Exiles | Found Prototype Ballistic Gun 3896 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3933 | -9/Exiles | Discovered new exit (range 12) 3938 | -9/Exiles | Identified exit to Mines 3941 | -9/Exiles | Left Exiles lab with XL Autogun Array 3941 | -9/Exiles | Entered Mines 3947 | -8/Mines | Discovered exit to Materials (range 15) 4057 | -8/Mines | Discovered exit to Materials (range 10) 4172 | -8/Mines | Entered Materials 4172 | -8/Materials | Evolved 2 slots: Weapon x2 4205 | -8/Materials | Identified XL Autogun Array 4267 | -8/Materials | Discovered new exit (range 12) 4517 | -8/Materials | Build established: Skirmisher 4722 | -8/Materials | Discovered new exit (range 14) 4735 | -8/Materials | Identified exit to Factory 5107 | -8/Materials | Identified exit to Storage 5339 | -8/Materials | Build established: Gunner 5372 | -8/Materials | First assault squad dispatched 5397 | -8/Materials | Entered Storage 5639 | -8/Storage | Identified exit to Garrison 5735 | -8/Storage | Garrison activated, responded to threat 5872 | -8/Storage | Discovered exit to Factory (range 15) 6031 | -8/Storage | Repaired Imp. Heat Sink 6064 | -8/Storage | Repaired Imp. Hover Unit 6170 | -8/Storage | Found Prototype Protection 6170 | -8/Storage | Identified Lgt. Regenerative Plating 6405 | -8/Storage | Entered Factory 6405 | -7/Factory | Accompanied by 1 ally 6405 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6409 | -7/Factory | Identified exit to DSF 6518 | -7/Factory | Repaired Rocket Launcher? 6776 | -7/Factory | Repaired Aerolev Unit 6904 | -7/Factory | Discovered new exit (range 5) 6911 | -7/Factory | Entered Lower Caves 6911 | -7/Lower Caves | Accompanied by 1 ally 7335 | -7/Lower Caves | Spotted B-75 Beast 7385 | -7/Lower Caves | Encountered a Warlord checkpoint 7437 | -7/Lower Caves | Identified exit to Lower Caves 7451 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 7622 | -7/Lower Caves | Entered another Lower Caves area 7622 | -7/Lower Caves | Accompanied by 1 ally 7765 | -7/Lower Caves | Encountered a Warlord checkpoint 7806 | -7/Lower Caves | Spotted B-75 Beast 7945 | -7/Lower Caves | Discovered new exit (range 10) 8203 | -7/Lower Caves | Learned Factory trap positions 8252 | -7/Lower Caves | Discovered new exit (range 7) 8426 | -7/Lower Caves | Entered Data Miner 8426 | -7/Data Miner | Accompanied by 1 ally 8426 | -7/Data Miner | Discovered new exit (range 6) 8442 | -7/Data Miner | Met Data Miner 8466 | -7/Data Miner | Learned location of Section 7 (-2) 8466 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8483 | -7/Data Miner | Received God Mode back door access code from Data Miner 8512 | -7/Data Miner | Entered Proximity Caves 8512 | -6/Proximity Caves | Accompanied by 1 ally 8538 | -6/Proximity Caves | Escorted by Enhanced Grunt 8697 | -6/Proximity Caves | Learned Factory emergency access door positions 8780 | -6/Proximity Caves | Learned 4 Factory zone layouts 9017 | -6/Proximity Caves | Learned Factory interactive machine intel 9045 | -6/Proximity Caves | Discovered new exit (range 15) 9092 | -6/Proximity Caves | Entered Factory 9092 | -6/Factory | Accompanied by 2 allies 9092 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9094 | -6/Factory | Loaded intel: 114 trap records 9096 | -6/Factory | Loaded intel: 53 interactive machine locations 9416 | -6/Factory | Discovered new exit (range 20) 9456 | -6/Factory | Repaired Broken Cooling System 9462 | -6/Factory | Discovered new exit (range 14) 9530 | -6/Factory | Garrison activated, responded to threat 9614 | -6/Factory | Identified exit to Garrison 9622 | -6/Factory | Lost 3 parts (1n2w) 9904 | -6/Factory | Discovered new exit (range 19) 9955 | -6/Factory | Identified exit to Factory 10027 | -6/Factory | Repaired Broken F-cell Engine? 10038 | -6/Factory | Fabricated Cld. Aerolev Unit (x1) 10127 | -6/Factory | Identified exit to Garrison 10142 | -6/Factory | First assault squad dispatched 10159 | -6/Factory | Incoming assault squad redirected 10215 | -6/Factory | Spotted B-75 Beast 10272 | -6/Factory | Identified exit to Extension 10360 | -6/Factory | Cargo convoy interrupted 10449 | -6/Factory | Destroyed 7 combat bots 10582 | -6/Factory | Entered Garrison 10664 | -6/Garrison | Triggered checkpoint 10700 | -6/Garrison | Garrison Relay disabled 10930 | -6/Garrison | Lost 4 parts (1p1n2u) 11026 | -6/Garrison | Triggered checkpoint 11081 | -6/Garrison | Spotted B-90 Cyclops 11086 | -6/Garrison | Spotted B-86 Titan 11128 | -6/Garrison | Triggered checkpoint 11164 | -6/Garrison | Discovered new exit (range 3) 11180 | -6/Garrison | Assembled breached garrison interior 11217 | -6/Garrison | Garrison Relay disabled 11301 | -6/Garrison | Lost 3 parts (1p2w) 11330 | -6/Garrison | Core integrity fell below 50% 11392 | -6/Garrison | Destroyed 7 combat bots 11538 | -6/Garrison | Garrison Relay disabled 11575 | -6/Garrison | Build established: Scavenger-Mutant 11633 | -6/Garrison | Lost 4 parts (1p2n1w) 11656 | -6/Garrison | Entered Factory 11676 | -6/Factory | Identified exit to DSF 11676 | -6/Factory | Entered DSF 11755 | -6/DSF | Additional patrols routed to DSF 11800 | -6/DSF | Discovered exit to Factory (range 22) 11828 | -6/DSF | Entered Factory 11828 | -5/Factory | Evolved 2 slots: Utility x2 11957 | -5/Factory | Discovered new exit (range 8) 11960 | -5/Factory | Sucked down chute 11960 | -5/Factory | Entered Waste 11962 | -5/Waste | Spotted C-40 Crusher 11965 | -5/Waste | Spotted C-40 Crusher 12026 | -5/Waste | Spotted C-40 Crusher 12029 | -5/Waste | Spotted C-40 Crusher 12045 | -5/Waste | Spotted C-40 Crusher 12048 | -5/Waste | Spotted C-40 Crusher 12049 | -5/Waste | Build established: Hacker-Mutant 12052 | -5/Waste | Discovered new exit (range 22) 12056 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12086 | -5/Waste | Entered Factory 12505 | -5/Factory | Spotted B-75 Beast 12513 | -5/Factory | Identified exit to Upper Caves 12575 | -5/Factory | Identified exit to Factory 12575 | -5/Factory | Central database locked down 12692 | -5/Factory | Entered Upper Caves 12710 | -5/Upper Caves | Met a Warlord Commander 12711 | -5/Upper Caves | Learned location of Warlord (-4) 12715 | -5/Upper Caves | Found Encrypted Comm Array 12734 | -5/Upper Caves | Spotted B-75 Beast 13265 | -5/Upper Caves | Core integrity fell below 50% 13272 | -5/Upper Caves | Lost 13 parts (1p1n7u4w) 13301 | -5/Upper Caves | Attracted the attention of an 0b10 base 13336 | -5/Upper Caves | Learned Factory trap positions 13351 | -5/Upper Caves | Lost 3 parts (1n2w) 13417 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13442 | -5/Upper Caves | Learned Factory stockpile data 13468 | -5/Upper Caves | Discovered new exit (range 13) 13480 | -5/Upper Caves | Entered another Upper Caves area 13516 | -5/Upper Caves | Encountered a Warlord checkpoint 13549 | -5/Upper Caves | Learned Factory trap positions 13629 | -5/Upper Caves | Build established: Scavenger-Mutant 13700 | -5/Upper Caves | Core integrity fell below 20% 13725 | -5/Upper Caves | Discovered exit to Factory (range 7) 13769 | -5/Upper Caves | Found Alien Artifact 13770 | -5/Upper Caves | Identified Dimensional Node Initializer 13770 | -5/Upper Caves | Initialized slip node 14069 | -5/Upper Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 13913_ Acquired Com. Battery. 13914_ Acquired 10 matter. 13924_ QR9&N>B:FFDPY>Y3CX64=MKM7UDEIGE# 13942_ System corrupted: Carbon-fiber Leg fused. 13960_ System corrupted: Matter fused (-8). 13980_ Acquired 8 matter. 13982_ Acquired Com. Battery. 13983_ Acquired 10 matter. 14016_ System corrupted: Heat flow error (+135). 14030_ Slug penetrates Wall. 14033_ System corrupted: Energy discharge (-128). 14033_ Penetrated by Slug. 14033_ Com. Battery destroyed. 14035_ Penetrated by Slug. 14041_ Hvy. Phase Cannon destroyed. 14041_ Dropped Wave Gun. 14043_ Penetrated by Slug. 14043_ Slug penetrates Wall. 14067_ Penetrated by Slug. 14069_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????## | | ???????????????????????????????????????# | | ??????????????????????????????????????# ##### | | ?????????????????????????????????????# #??### | | ?????????????????????????????????????## #??## | | ??????????????????????????????????????###??## | | ???????????????????????????????????????????# | | ??????????????????????????????????####?????## | | ??????????????????????????????????# ##????## | | ?????????????????????????????????## #???## | | ???????????????????????????????### #??## | | ??????????????????????????????## #??# | | ??????????????????????????????# #??# ### | | ?????????????????????????????## #??# #?## | | ???????????????????????????### ##?## ##??# | | ?????????????????????###??## ##?# #?### | | ???????????????????## ##?# #?# ## # | | ???????????????????# ### ### #?# | | ???????????######### ## ##?## #?# | | ????????#### ## ## ##???# #?# | | ????????# #??# #???## #### ## | | ?????????# #??# #???# ### ##?? | | ??????????# ##?### #???# #??? | | ?????????## ##??# #???### #### | | ???##???## #### #?????## | | #### #?## ##### @ #??????### | | ## ##???##% #????????# ## ### | | ##?????## ##???????## ######?## | | #### ##??????## ##??????### #?#"""## | | ???## % ##??????## ##??????## #?#""" | | ????# ##??????# #???????# #?#""" | | ????###### #??????# #???????## #?#""" | | ?????????## ######## #????????### ##"""## | | ?????????## ###??????????## #### | | ???#?????# ######## #?????????????# #?# | | ?## ?????# #????## hh##???????????? #?#### | | ## ####### ##????# ##???????????#######????? | | ## ####????# ## #??????????????????????? | | # #??????# ?## #??????????????????????? | | ?# ## #??????## #??# #??????????????????????? | | ?# ##??????##?### ##??????????????????????? | | ## ####?????## #???????????????????????? | | # ## #####?# #???????????????????????? | | ###### ### ##???????????????????????? | | ##????## ##????????????????????????? | | ???????## ## ##?????????????????????????? | | ! ????????# #### #??????????????????????????? | | %$????????# [###??## #?????????????????????????? | | =?????????# "#????## #?????????????????????????? | | *???????? ##?????####?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 25 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Cloak Strength 3 Additional Mass Support 12 Armor Coverage 225 Resistance: TH 10 Resistance: EM 15 Phase Shifting 5 Evasion (%) 57 Targeting Accuracy 18 Recoil Reduction 4 Offensive Hacking 48 Defensive Hacking 22 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Cooling System | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Utility Shielding | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Nuclear Pulse Thruster | -7/Data Miner | Free Imp. Dynamic Insulation System | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Imp. Antigrav System | -7/Data Miner | Free F-cell Engine | -6/Factory | Scanalyzed Mak. Cloaking Device | -6/Factory | Scanalyzed Gatling Laser | -6/Factory | Scanalyzed Hyp. Gauss Cannon | -5/Factory | Hacked Antigrav System | -5/Factory | Scanalyzed Gravity Neutralizer | -5/Factory | Scanalyzed Gauss Rifle | -5/Factory | Extracted Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Cld. Aerolev Unit | x1 | -6/Factory Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Gun Specialist Challenges ------------ None Game ------ Seed DeuteriumLauncherAutogun Manual? 0 Play Time 04:10:06 Cumulative 313.8 hours Start 2024.02.03 @ 20:55:41 End 2024.02.04 @ 01:50:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 202 Rogue 202 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 75 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8b0e191-14fb-4a1d-bf20-c17851e4f57f