Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.18 @ 01:22:18

Player: Player

Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (78)      390
Value Destroyed (2391)     2391
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 6401

 Bonus
-------
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/700
Matter                     204/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (5) ------
                Huge Storage Unit
                Targeting Computer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (25) ---
          Light Nuclear Core
  High-capacity Matter Pod (200)
                Matter Compressor (70)
                Visual Processing Unit
       Advanced Visual Processing Unit
       Advanced Sensor Array
       Improved Terrain Scanner
                Terrain Scan Processor
       Improved Terrain Scan Processor
                Targeting Computer
       Improved Target Analyzer
                Armor Integrity Analyzer
       Improved Actuator Array
       Improved Weapon Shielding
         Medium Armor Plating
       Improved Light Armor Plating
       Improved Light Armor Plating
                Reflective Plating
                Reflective Plating
                Reflective Plating
          Heavy Assault Rifle
          Heavy Battle Rifle
       Advanced Assault Cannon

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Improved Treads
         Medium Treads
>               --- UTILITY ----------
                Huge Storage Unit
                Seismic Detector
                Targeting Computer
       Improved Light Armor Plating
                Hacking Suite
>               --- WEAPON -----------
       Advanced Assault Cannon
                Slug Cannon
          Heavy Flak Cannon
>               --- INVENTORY --------
          Light Nuclear Core
          Light Treads
  High-capacity Matter Pod
                Visual Processing Unit
       Advanced Visual Processing Unit
       Improved Sensor Array
       Improved Terrain Scanner
                Terrain Scan Processor
       Improved Terrain Scan Processor
                Targeting Computer
       Improved Target Analyzer
                Armor Integrity Analyzer
       Improved Actuator Array
       Improved Weapon Shielding
         Medium Armor Plating
       Improved Light Armor Plating
       Improved Light Armor Plating
                Reflective Plating
                Reflective Plating
                Reflective Plating
          Heavy Assault Rifle
          Heavy Battle Rifle
       Advanced Assault Cannon
                Magnetic Acceleration Cannon
[Rating: 41]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Flight Unit              VTOL Module
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   2   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   .   .   
  Utility                  3    | .   .   1   .   2   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   
Parts Attached             49   | 8   6   4   7   11  7   4   .   2   
  Power                    6    | 1   .   1   1   1   1   1   .   .   
    Engine                 4    | 1   .   1   1   .   .   1   .   .   
    Core                   2    | .   .   .   .   1   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   2   1   2   6   2   1   .   1   
    Treads                 14   | 2   2   1   2   5   1   1   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   1   .   .   1   
  Utility                  12   | 3   2   1   1   3   1   1   .   .   
    Device                 3    | 2   .   .   .   .   .   1   .   .   
    Storage                3    | 1   2   .   .   .   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   1   .   .   .   .   
    Protection             4    | .   .   .   1   2   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   14   | 2   2   1   3   1   3   1   .   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 2   .   1   3   .   1   .   .   .   
    Ballistic Cannon       6    | .   1   .   .   1   2   1   .   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 34   | .   1   .   4   10  4   1   .   14  
  Power                    5    | .   .   .   1   1   2   .   .   1   
  Propulsion               16   | .   .   .   2   6   1   1   .   6   
  Utility                  5    | .   .   .   .   1   1   .   .   3   
  Weapon                   8    | .   1   .   1   2   .   .   .   4   
  Highest Loss Streak      7    | .   1   .   2   7   3   1   .   5   
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   .   
Average Backups            22   | 4   17  24  24  23  21  24  24  23  
  Power                    1    | 1   4   1   1   1   2   1   1   1   
  Propulsion               2    | .   .   4   6   6   2   1   1   .   
  Utility                  14   | 2   9   11  12  13  15  18  18  18  
  Weapon                   3    | .   3   7   3   1   2   3   4   3   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   
Unused Backups             39   | .   4   2   8   1   .   2   .   22  
  Power                    6    | .   3   2   .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  29   | .   .   .   6   1   .   2   .   20  
  Weapon                   4    | .   1   .   2   .   .   .   .   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   99  99  97  96  97  99  100 76  
  Engine                   7    | .   14  11  9   3   .   6   7   6   
  Core                     1    | .   .   .   .   2   5   .   .   .   
  Treads                   24   | .   27  33  35  23  28  25  30  10  
  Flight                   2    | .   .   .   .   .   1   4   .   5   
  Device                   8    | .   14  11  1   7   7   7   7   6   
  Storage                  8    | .   14  11  9   7   7   7   7   7   
  Processor                6    | .   .   10  9   7   7   7   7   7   
  Hackware                 4    | .   .   .   .   6   7   7   7   6   
  Protection               4    | .   .   .   7   6   6   7   7   4   
  Ballistic Gun            10   | .   14  11  21  21  13  3   .   .   
  Ballistic Cannon         11   | .   9   11  3   .   8   19  23  16  
Peak Build Rating          41   | 10  12  16  23  28  33  41  41  41  
  Average Rating           24   | 5   9   15  21  24  29  38  41  31  
  On Entrance              21   | .   8   12  16  21  20  33  41  41  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             115  | 14  91  92  99  100 104 115 115 115 
  Greatest Support         92   | 40  46  69  92  86  80  91  91  91  
  Greatest Overweight (x)  32   | .   2   1   1   8   1   1   1   32  
  Average Overweight (x)   1    | .   1   1   .   5   1   1   1   3   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  
  Average Capacity         24   | 7   22  25  25  25  25  25  25  25  
  Most Carried             25   | 8   25  25  25  25  25  25  24  25  
  Average Carried          22   | 4   17  24  24  23  21  24  24  23  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  
  Final Carried            25   | 8   25  25  23  22  25  24  24  23  

 Class Distribution 
--------------------
 46% | Scavenger-Gunner
 33% | Mutant
 11% | Gunner
  8% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Gunner | -8/Materials
           Gunner | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Data Miner
 Scavenger-Gunner | -6/Proximity Caves

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  
Matter Collected           2942 | 281  502  216  915  315  338  101  .    274  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            2605 | 177  325  249  1112 405  167  36   .    134  
  Parts                    142  | 13   22   17   44   16   17   6    .    7    
Haulers Intercepted        4    | .    .    2    2    .    .    .    .    .    
Recyclers Shooed           3    | .    1    .    2    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      27   | .    .    .    .    .    15   6    .    6    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  56   | .   8   4   17  10  8   3   .   6   
  Guns                     30   | .   3   1   15  7   4   .   .   .   
  Cannons                  24   | .   5   3   2   1   4   3   .   6   
  AOE                      2    | .   .   .   .   2   .   .   .   .   
Classes Destroyed          12   | 2   3   1   3   3   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   
  Tunneler                 4    | 4   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   2   2   .   .   .   .   .   
  Recycler                 6    | 1   2   .   3   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   
  Watcher                  5    | .   1   2   2   .   .   .   .   .   
  Swarmer                  22   | .   2   .   3   3   8   3   .   3   
  Grunt                    28   | .   6   4   13  3   .   .   .   2   
  Brawler                  3    | .   .   .   1   1   .   .   .   1   
  Sentry                   2    | .   .   .   .   2   .   .   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   .   
Best Kill Streak           9    | 1   2   3   9   5   4   3   .   3   
  Combat Bots Only         9    | .   2   2   9   5   4   3   .   3   
Max Kills in Single Turn   2    | 1   1   1   2   2   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        558  | .    52   7    114  192  45   20   .    128  
  Missed                   150  | .    13   3    24   57   14   5    .    34   
  Hits                     408  | .    39   4    90   135  31   15   .    94   
    Melee                  4    | .    .    .    2    2    .    .    .    .    
    Projectile             404  | .    39   4    88   133  31   15   .    94   
  Critical Strikes         9    | .    .    .    1    5    .    1    .    2    
Damage Taken               5832 | .    456  42   1267 1809 467  235  .    1556 
  Core                     862  | .    84   .    73   111  30   .    .    564  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   175  | .    121  .    54   .    .    .    .    .    
Core Remaining (%)         88   | 100  66   100  86   .    .    .    .    .    
Volleys Fired              222  | 20   42   20   67   39   8    5    .    21   
  Largest                  3    | 2    2    2    3    3    3    3    .    3    
  Hottest                  124  | 40   120  53   76   83   92   124  .    124  
Shots Fired                543  | 40   79   40   184  115  24   15   .    46   
  Gun                      362  | 40   37   20   152  97   16   .    .    .    
  Cannon                   175  | .    36   20   32   18   8    15   .    46   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  6    | .    6    .    .    .    .    .    .    .    
  Kinetic                  537  | 40   73   40   184  115  24   15   .    46   
  Thermal                  6    | .    6    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15   | 5    9    6    15   8    4    5    .    4    
  Robot Miss Streak        7    | 5    4    3    7    4    7    6    .    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    2    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    .    .    
Shots Hit Robots           309  | 24   40   25   109  70   17   6    .    18   
  Core Hits                149  | 7    14   11   46   28   22   6    .    15   
  Critical Kills           3    | 1    .    .    2    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         7    | 1    .    1    3    1    .    .    .    1    
    Destroy                3    | 1    .    .    2    .    .    .    .    .    
    Blast                  4    | .    .    1    1    1    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4968 | 242  641  394  1758 1050 257  159  .    467  
  Guns                     2960 | 242  264  204  1454 636  160  .    .    .    
  Cannons                  1881 | .    377  190  304  287  97   159  .    467  
  Explosions               127  | .    .    .    .    127  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  4841 | 242  641  394  1758 923  257  159  .    467  
  Thermal                  127  | .    .    .    .    127  .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    1    1    1    1    1    
  Average Corruption       1    | .    .    .    2    1    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  26   | .    .    .    3    .    9    1    .    13   
    Message Errors         12   | .    .    .    1    .    6    1    .    4    
    Matter Fused           3    | .    .    .    .    .    1    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    1    
    Energy Discharges      4    | .    .    .    .    .    1    .    .    3    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    2    
    Data Loss (major)      2    | .    .    .    1    .    1    .    .    .    
    Misfires               2    | .    .    .    1    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            39   | .    14   5    .    11   .    5    .    4    
  Projectiles              28   | .    14   5    .    .    .    5    .    4    
  Explosions               11   | .    .    .    .    11   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 29   | .    5    1    6    1    3    3    .    10   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  27   | .    5    1    5    1    2    3    .    10   
  Secondary                2    | .    .    .    1    .    1    .    .    .    
Self-Inflicted Damage      146  | .    .    .    .    146  .    .    .    .    
  Shots                    2    | .    .    .    .    2    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        448  | .    40   .    289  286  43   215  .    448  
  Average Temperature      87   | .    8    .    64   134  23   100  .    182  
  Received Heat Transfer   1731 | .    231  24   576  636  .    .    .    264  
  Effects                  4    | .    .    .    .    2    .    .    .    2    
    Shutdowns              1    | .    .    .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    1    
    Interference           2    | .    .    .    .    2    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         100  | .    .    .    .    100  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Maximum Alert Level        1    | .   .   .   .   1   .   .   .   .   
  Low Security (%)         94   | 100 100 100 100 68  .   .   .   .   
  Level 1                  5    | .   .   .   .   31  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Peak Influence             332  | 5   50  51  167 332 .   .   .   .   
  Initial                  26   | .   .   .   .   26  .   .   .   .   
  Average                  30   | .   9   5   51  96  .   .   .   .   
Influence Increases        1792 | 25  206 152 495 509 180 70  .   155 
  Destroy 0b10 Robot/C     1120 | .   160 80  340 200 160 60  .   120 
  Destroy 0b10 Robot/NC    110  | 25  15  20  45  5   .   .   .   .   
  Destroy Leader           218  | .   22  28  58  60  20  10  .   20  
  Successful Hack          45   | .   3   21  21  .   .   .   .   .   
  Disable Machine          90   | .   .   .   30  60  .   .   .   .   
  Anti-Garrison Action     150  | .   .   .   .   150 .   .   .   .   
  Destroy Structure        44   | .   6   3   1   34  .   .   .   .   
  Lose Combat Pursuer      15   | .   .   .   .   .   .   .   .   15  
Influence Decreases        1792 | 25  206 152 436 284 464 70  .   155 
  Entered New Map          139  | .   .   .   .   33  106 .   .   .   
  Time Decay               1316 | 25  206 148 257 161 334 60  .   125 
  Lost Part                194  | .   .   .   40  90  24  10  .   30  
  Purge Threat             143  | .   .   4   139 .   .   .   .   .   
Squads Dispatched          12   | .   1   2   3   6   .   .   .   .   
  Investigation            3    | .   .   1   1   1   .   .   .   .   
  Extermination            1    | .   .   .   .   1   .   .   .   .   
  Reinforcement            4    | .   1   1   2   .   .   .   .   .   
  Assault                  2    | .   .   .   .   2   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Distress Signals           3    | .   .   1   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              86   | .   12  9   23  23  8   3   .   8   
  Peak Tracking Total      8    | .   3   3   8   8   4   3   .   3   
  Tactical Retreats        1    | .   .   .   .   .   .   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Traps Triggered            2    | .   .   1   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Machines Disabled          7    | .   .   .   2   5   .   .   .   .   
  Max in Single Turn       5    | .   .   .   1   5   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Machines Accessed          14   | .   3   3   3   1   1   .   3   .   
  Terminals                5    | .   1   2   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Total Hacks                56   | .   9   12  11  2   1   .   21  .   
  Successful               39   | .   6   6   5   .   1   .   21  .   
  Failed                   17   | .   3   6   6   2   .   .   .   .   
    Catastrophic           2    | .   .   .   1   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   3   10  7   .   .   .   .   .   
  Terminals                21   | .   3   11  7   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   4   .   4   .   .   .   .   .   
  Recycling Units          3    | .   2   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   .   .   
Terminal Hacks             27   | .   .   4   1   .   1   .   21  .   
  Record                   5    | .   .   1   .   .   .   .   4   .   
  Part Schematic           10   | .   .   .   .   .   .   .   10  .   
  Robot Schematic          4    | .   .   .   .   .   .   .   4   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   3   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   2   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   4   .   2   .   .   .   .   .   
  Scan Component           3    | .   2   .   1   .   .   .   .   .   
  Repair                   3    | .   2   .   1   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   2   2   .   .   .   .   .   
  Terminals                4    | .   .   2   2   .   .   .   .   .   
    Botnet                 4    | .   .   2   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   3   3   3   1   .   .   .   .   
  Full Trace Events        2    | .   .   .   1   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   .   10  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   2   .   1   .   .   .   .   .   
  Time                     65   | .   52  .   13  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   3   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   3   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Total Allies               1    | .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   96  
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   96  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               13   | .   .   .   .   .   .   .   .   13  
  Total Damage             501  | .   .   .   .   .   .   .   .   501 
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  
Active Infowar (turns)     5541 | 30   1133 879  112  591  347  640  180  1629 
  Terrain                  3    | 3    .    .    .    .    .    .    .    .    
  Seismic                  5538 | 27   1133 879  112  591  347  640  180  1629 
Robot Analysis Total       .    | .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    5    | .    .    .    .    .    2    1    .    2    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  
Turns Passed               7367 | 241  1133 879  659  615  1332 640  180  1688 
Spaces Moved               2392 | 107  357  320  180  208  536  256  76   352  
  Core                     11   | 5    .    .    .    .    .    .    .    6    
  Treads                   2242 | 102  357  320  180  69   536  256  76   346  
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   139  | .    .    .    .    139  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  160  195  240  240  240  240  
  Average Speed            266  | 154  249  240  220  222  240  240  240  454  
  Slowest Speed            1650 | 160  320  240  240  480  240  240  240  1650 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 6    59   34   19   5    71   50   68   37   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    1    1    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    .    1    1    .    
Scrap Searched             6    | .    .    .    .    .    3    2    .    1    
Spaces Dug                 13   | .    6    .    .    .    .    .    .    7    
Terrain Destroyed          68   | .    6    .    .    40   .    5    .    17   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               33   | .    6    .    .    5    .    5    .    17   
  AOE                      35   | .    .    .    .    35   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Total                      2955 | 143 517 394 301 281 565 274 75  405 
  Wait                     172  | .   76  41  22  5   2   .   .   26  
  Move                     2384 | 106 356 319 179 207 535 255 75  352 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  79   | 9   24  6   15  10  9   4   .   2   
  Fast Attach              13   | 6   2   .   .   .   2   2   .   1   
  Attach                   32   | 1   2   2   7   10  6   2   .   2   
  Detach                   1    | .   1   .   .   .   .   .   .   .   
  Swap                     17   | 1   5   2   1   5   2   1   .   .   
  Drop                     35   | .   9   4   10  5   1   5   .   1   
  Fire                     222  | 20  42  20  67  39  8   5   .   21  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   10 | -11/Scrapyard      | Discovered new exit (range 15)
  242 | -11/Scrapyard      | Entered Materials
  310 | -10/Materials      | Build established: Mutant
  517 | -10/Materials      | Discovered new exit (range 15)
  781 | -10/Materials      | Discovered new exit (range 12)
  982 | -10/Materials      | Repaired Assault Rifle
 1010 | -10/Materials      | Repaired Lgt. Treads
 1083 | -10/Materials      | Discovered new exit (range 11)
 1375 | -10/Materials      | Entered another Materials area
 1375 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1377 | -9/Materials       | Discovered new exit (range 14)
 1923 | -9/Materials       | Discovered new exit (range 16)
 2254 | -9/Materials       | Entered another Materials area
 2254 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
 2298 | -8/Materials       | Repaired Lgt. Treads
 2696 | -8/Materials       | Discovered new exit (range 16)
 2724 | -8/Materials       | Build established: Gunner
 2813 | -8/Materials       | Destroyed 9 combat bots
 2913 | -8/Materials       | Entered Factory
 2913 | -7/Factory         | Evolved 2 slots: Utility x2
 3196 | -7/Factory         | Garrison activated, responded to threat
 3434 | -7/Factory         | Discovered new exit (range 8)
 3528 | -7/Factory         | Entered Lower Caves
 3555 | -7/Lower Caves     | Lost 7 parts (4n1u2w)
 3764 | -7/Lower Caves     | Encountered a Warlord checkpoint
 3839 | -7/Lower Caves     | Build established: Scavenger-Gunner
 3929 | -7/Lower Caves     | Identified exit to Lower Caves
 3931 | -7/Lower Caves     | Learned 12 Factory zone layouts
 4533 | -7/Lower Caves     | Lost 3 parts (1p1n1u)
 4860 | -7/Lower Caves     | Entered another Lower Caves area
 4895 | -7/Lower Caves     | Learned 8 Factory zone layouts
 4982 | -7/Lower Caves     | Encountered a Warlord checkpoint
 5476 | -7/Lower Caves     | Discovered new exit (range 9)
 5500 | -7/Lower Caves     | Entered Data Miner
 5500 | -7/Data Miner      | Discovered new exit (range 6)
 5546 | -7/Data Miner      | Met Data Miner
 5589 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 5589 | -7/Data Miner      | Learned location of Section 7 (-3)
 5625 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 5680 | -7/Data Miner      | Entered Proximity Caves
 5743 | -6/Proximity Caves | Learned Factory emergency access door positions
 6019 | -6/Proximity Caves | Lost 3 parts (3n)
 6479 | -6/Proximity Caves | Spotted B-75 Beast
 6789 | -6/Proximity Caves | Lost 3 parts (1u2w)
 7014 | -6/Proximity Caves | Build established: Scavenger-Mutant
 7288 | -6/Proximity Caves | Core integrity fell below 50%
 7345 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w)
 7348 | -6/Proximity Caves | Core integrity fell below 20%
 7368 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Last Messages 
---------------
06742_ Imp. Light Armor Plating destroyed.
06758_ Adv. Assault Cannon destroyed.
06797_ Acquired 6 matter.
06801_ Slug Cannon destroyed.
06802_ Acquired 6 matter.
06836_ Acquired 1 matter.
06844_ System corrupted: Energy discharge (-81).
06864_ LCK9XXYFZZIEI>UUX/NX
06900_ System corrupted: Matter fused (-6).
07003_ Acquired 4 matter. <x2>
07032_ System corrupted: Heat flow error (+202).
07203_ NNVTQUR37,AWD,I3MZEQYU
07282_ Lgt. Treads destroyed.
07298_ Acquired 7 matter.
07309_ Magnetic Acceleration Cannon destroyed.
07309_ Seismic Detector destroyed.
07314_ Imp. Deuterium Engine destroyed.
07314_ VTOL Module destroyed.
07315_ Acquired 8 matter.
07352_ Hacking Suite destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
            Cld. Aerolev Unit | -7/Data Miner | Free
          Gravity Neutralizer | -7/Data Miner | Free
                  Force Rifle | -7/Data Miner | Free
              Antigrav System | -7/Data Miner | Free
 Imp. Shock Absorption System | -7/Data Miner | Free
                     Wave Gun | -7/Data Miner | Free
                    Drone Bay | -7/Data Miner | Free
            Imp. Heavy Treads | -7/Data Miner | Free

 Robot Schematics 
------------------
   M-14 Sweeper | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
       E-15 Imp | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Repaired
----------
 Assault Rifle | 35% | -10/Materials 
   Lgt. Treads | 60% | -10/Materials 
   Lgt. Treads | 61% | -8/Materials  

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeuteriumMobileHumpback
  Manual?         0
Play Time         00:49:20
  Cumulative      203.3 hours
  Start           2025.05.18 @ 00:16:21
  End             2025.05.18 @ 01:22:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          124
  Rogue           124
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          50
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7fc29362-b35e-4b20-bf3a-215bacca18d0