Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.18 @ 01:22:18 Player: Player Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (78) 390 Value Destroyed (2391) 2391 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6401 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 204/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Nuclear Core High-capacity Matter Pod (200) Matter Compressor (70) Visual Processing Unit Advanced Visual Processing Unit Advanced Sensor Array Improved Terrain Scanner Terrain Scan Processor Improved Terrain Scan Processor Targeting Computer Improved Target Analyzer Armor Integrity Analyzer Improved Actuator Array Improved Weapon Shielding Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Reflective Plating Reflective Plating Reflective Plating Heavy Assault Rifle Heavy Battle Rifle Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Seismic Detector Targeting Computer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Advanced Assault Cannon Slug Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads High-capacity Matter Pod Visual Processing Unit Advanced Visual Processing Unit Improved Sensor Array Improved Terrain Scanner Terrain Scan Processor Improved Terrain Scan Processor Targeting Computer Improved Target Analyzer Armor Integrity Analyzer Improved Actuator Array Improved Weapon Shielding Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Reflective Plating Reflective Plating Reflective Plating Heavy Assault Rifle Heavy Battle Rifle Advanced Assault Cannon Magnetic Acceleration Cannon [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Flight Unit VTOL Module Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . Utility 3 | . . 1 . 2 . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 49 | 8 6 4 7 11 7 4 . 2 Power 6 | 1 . 1 1 1 1 1 . . Engine 4 | 1 . 1 1 . . 1 . . Core 2 | . . . . 1 1 . . . Reactor . | . . . . . . . . . Propulsion 17 | 2 2 1 2 6 2 1 . 1 Treads 14 | 2 2 1 2 5 1 1 . . Leg . | . . . . . . . . . Wheel 1 | . . . . 1 . . . . Hover . | . . . . . . . . . Flight 2 | . . . . . 1 . . 1 Utility 12 | 3 2 1 1 3 1 1 . . Device 3 | 2 . . . . . 1 . . Storage 3 | 1 2 . . . . . . . Processor 1 | . . 1 . . . . . . Hackware 1 | . . . . 1 . . . . Protection 4 | . . . 1 2 1 . . . Artifact . | . . . . . . . . . Weapon 14 | 2 2 1 3 1 3 1 . 1 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | 2 . 1 3 . 1 . . . Ballistic Cannon 6 | . 1 . . 1 2 1 . 1 Launcher . | . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 34 | . 1 . 4 10 4 1 . 14 Power 5 | . . . 1 1 2 . . 1 Propulsion 16 | . . . 2 6 1 1 . 6 Utility 5 | . . . . 1 1 . . 3 Weapon 8 | . 1 . 1 2 . . . 4 Highest Loss Streak 7 | . 1 . 2 7 3 1 . 5 To Critical Strikes 1 | . . . . . . 1 . . Average Backups 22 | 4 17 24 24 23 21 24 24 23 Power 1 | 1 4 1 1 1 2 1 1 1 Propulsion 2 | . . 4 6 6 2 1 1 . Utility 14 | 2 9 11 12 13 15 18 18 18 Weapon 3 | . 3 7 3 1 2 3 4 3 Tool/Special . | . . . . . . . . . Unused Backups 39 | . 4 2 8 1 . 2 . 22 Power 6 | . 3 2 . . . . . 1 Propulsion . | . . . . . . . . . Utility 29 | . . . 6 1 . 2 . 20 Weapon 4 | . 1 . 2 . . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 93 | . 99 99 97 96 97 99 100 76 Engine 7 | . 14 11 9 3 . 6 7 6 Core 1 | . . . . 2 5 . . . Treads 24 | . 27 33 35 23 28 25 30 10 Flight 2 | . . . . . 1 4 . 5 Device 8 | . 14 11 1 7 7 7 7 6 Storage 8 | . 14 11 9 7 7 7 7 7 Processor 6 | . . 10 9 7 7 7 7 7 Hackware 4 | . . . . 6 7 7 7 6 Protection 4 | . . . 7 6 6 7 7 4 Ballistic Gun 10 | . 14 11 21 21 13 3 . . Ballistic Cannon 11 | . 9 11 3 . 8 19 23 16 Peak Build Rating 41 | 10 12 16 23 28 33 41 41 41 Average Rating 24 | 5 9 15 21 24 29 38 41 31 On Entrance 21 | . 8 12 16 21 20 33 41 41 Naked Turns . | . . . . . . . . . Heaviest Build 115 | 14 91 92 99 100 104 115 115 115 Greatest Support 92 | 40 46 69 92 86 80 91 91 91 Greatest Overweight (x) 32 | . 2 1 1 8 1 1 1 32 Average Overweight (x) 1 | . 1 1 . 5 1 1 1 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 22 25 25 25 25 25 25 25 Most Carried 25 | 8 25 25 25 25 25 25 24 25 Average Carried 22 | 4 17 24 24 23 21 24 24 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 Final Carried 25 | 8 25 25 23 22 25 24 24 23 Class Distribution -------------------- 46% | Scavenger-Gunner 33% | Mutant 11% | Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Matter Collected 2942 | 281 502 216 915 315 338 101 . 274 Remotely . | . . . . . . . . . Salvage Created 2605 | 177 325 249 1112 405 167 36 . 134 Parts 142 | 13 22 17 44 16 17 6 . 7 Haulers Intercepted 4 | . . 2 2 . . . . . Recyclers Shooed 3 | . 1 . 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 27 | . . . . . 15 6 . 6 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 56 | . 8 4 17 10 8 3 . 6 Guns 30 | . 3 1 15 7 4 . . . Cannons 24 | . 5 3 2 1 4 3 . 6 AOE 2 | . . . . 2 . . . . Classes Destroyed 12 | 2 3 1 3 3 . . . . Builder 1 | . . . 1 . . . . . Tunneler 4 | 4 . . . . . . . . Hauler 4 | . . 2 2 . . . . . Recycler 6 | 1 2 . 3 . . . . . Mechanic 1 | . . . . 1 . . . . Operator 1 | . . . 1 . . . . . Watcher 5 | . 1 2 2 . . . . . Swarmer 22 | . 2 . 3 3 8 3 . 3 Grunt 28 | . 6 4 13 3 . . . 2 Brawler 3 | . . . 1 1 . . . 1 Sentry 2 | . . . . 2 . . . . Hunter 1 | . . . . 1 . . . . Best Kill Streak 9 | 1 2 3 9 5 4 3 . 3 Combat Bots Only 9 | . 2 2 9 5 4 3 . 3 Max Kills in Single Turn 2 | 1 1 1 2 2 2 1 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 2 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 558 | . 52 7 114 192 45 20 . 128 Missed 150 | . 13 3 24 57 14 5 . 34 Hits 408 | . 39 4 90 135 31 15 . 94 Melee 4 | . . . 2 2 . . . . Projectile 404 | . 39 4 88 133 31 15 . 94 Critical Strikes 9 | . . . 1 5 . 1 . 2 Damage Taken 5832 | . 456 42 1267 1809 467 235 . 1556 Core 862 | . 84 . 73 111 30 . . 564 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 175 | . 121 . 54 . . . . . Core Remaining (%) 88 | 100 66 100 86 . . . . . Volleys Fired 222 | 20 42 20 67 39 8 5 . 21 Largest 3 | 2 2 2 3 3 3 3 . 3 Hottest 124 | 40 120 53 76 83 92 124 . 124 Shots Fired 543 | 40 79 40 184 115 24 15 . 46 Gun 362 | 40 37 20 152 97 16 . . . Cannon 175 | . 36 20 32 18 8 15 . 46 Launcher . | . . . . . . . . . Special 6 | . 6 . . . . . . . Kinetic 537 | 40 73 40 184 115 24 15 . 46 Thermal 6 | . 6 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 15 | 5 9 6 15 8 4 5 . 4 Robot Miss Streak 7 | 5 4 3 7 4 7 6 . 5 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . 2 2 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . Shots Hit Robots 309 | 24 40 25 109 70 17 6 . 18 Core Hits 149 | 7 14 11 46 28 22 6 . 15 Critical Kills 3 | 1 . . 2 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 7 | 1 . 1 3 1 . . . 1 Destroy 3 | 1 . . 2 . . . . . Blast 4 | . . 1 1 1 . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4968 | 242 641 394 1758 1050 257 159 . 467 Guns 2960 | 242 264 204 1454 636 160 . . . Cannons 1881 | . 377 190 304 287 97 159 . 467 Explosions 127 | . . . . 127 . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 4841 | 242 641 394 1758 923 257 159 . 467 Thermal 127 | . . . . 127 . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . 2 1 1 1 1 1 Average Corruption 1 | . . . 2 1 1 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 26 | . . . 3 . 9 1 . 13 Message Errors 12 | . . . 1 . 6 1 . 4 Matter Fused 3 | . . . . . 1 . . 2 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 4 | . . . . . 1 . . 3 Data Loss (minor) 2 | . . . . . . . . 2 Data Loss (major) 2 | . . . 1 . 1 . . . Misfires 2 | . . . 1 . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 39 | . 14 5 . 11 . 5 . 4 Projectiles 28 | . 14 5 . . . 5 . 4 Explosions 11 | . . . . 11 . . . . Melee . | . . . . . . . . . Knockbacks 29 | . 5 1 6 1 3 3 . 10 Impact . | . . . . . . . . . Kinetic 27 | . 5 1 5 1 2 3 . 10 Secondary 2 | . . . 1 . 1 . . . Self-Inflicted Damage 146 | . . . . 146 . . . . Shots 2 | . . . . 2 . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 448 | . 40 . 289 286 43 215 . 448 Average Temperature 87 | . 8 . 64 134 23 100 . 182 Received Heat Transfer 1731 | . 231 24 576 636 . . . 264 Effects 4 | . . . . 2 . . . 2 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Interference 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 100 | . . . . 100 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Maximum Alert Level 1 | . . . . 1 . . . . Low Security (%) 94 | 100 100 100 100 68 . . . . Level 1 5 | . . . . 31 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 332 | 5 50 51 167 332 . . . . Initial 26 | . . . . 26 . . . . Average 30 | . 9 5 51 96 . . . . Influence Increases 1792 | 25 206 152 495 509 180 70 . 155 Destroy 0b10 Robot/C 1120 | . 160 80 340 200 160 60 . 120 Destroy 0b10 Robot/NC 110 | 25 15 20 45 5 . . . . Destroy Leader 218 | . 22 28 58 60 20 10 . 20 Successful Hack 45 | . 3 21 21 . . . . . Disable Machine 90 | . . . 30 60 . . . . Anti-Garrison Action 150 | . . . . 150 . . . . Destroy Structure 44 | . 6 3 1 34 . . . . Lose Combat Pursuer 15 | . . . . . . . . 15 Influence Decreases 1792 | 25 206 152 436 284 464 70 . 155 Entered New Map 139 | . . . . 33 106 . . . Time Decay 1316 | 25 206 148 257 161 334 60 . 125 Lost Part 194 | . . . 40 90 24 10 . 30 Purge Threat 143 | . . 4 139 . . . . . Squads Dispatched 12 | . 1 2 3 6 . . . . Investigation 3 | . . 1 1 1 . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 4 | . 1 1 2 . . . . . Assault 2 | . . . . 2 . . . . Garrison 2 | . . . . 2 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Distress Signals 3 | . . 1 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 86 | . 12 9 23 23 8 3 . 8 Peak Tracking Total 8 | . 3 3 8 8 4 3 . 3 Tactical Retreats 1 | . . . . . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 2 | . . 1 . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 7 | . . . 2 5 . . . . Max in Single Turn 5 | . . . 1 5 . . . . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 14 | . 3 3 3 1 1 . 3 . Terminals 5 | . 1 2 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . Recycling Units 2 | . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 56 | . 9 12 11 2 1 . 21 . Successful 39 | . 6 6 5 . 1 . 21 . Failed 17 | . 3 6 6 2 . . . . Catastrophic 2 | . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . Manual 20 | . 3 10 7 . . . . . Terminals 21 | . 3 11 7 . . . . . Fabricators . | . . . . . . . . . Repair Stations 8 | . 4 . 4 . . . . . Recycling Units 3 | . 2 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 27 | . . 4 1 . 1 . 21 . Record 5 | . . 1 . . . . 4 . Part Schematic 10 | . . . . . . . 10 . Robot Schematic 4 | . . . . . . . 4 . Prototype ID Bank 3 | . . . . . . . 3 . Open Door 1 | . . . . . 1 . . . Terminal Index 1 | . . 1 . . . . . . Unreport Threat 3 | . . 2 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . 4 . 2 . . . . . Scan Component 3 | . 2 . 1 . . . . . Repair 3 | . 2 . 1 . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 4 | . . 2 2 . . . . . Terminals 4 | . . 2 2 . . . . . Botnet 4 | . . 2 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 3 3 3 1 . . . . Full Trace Events 2 | . . . 1 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . 10 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . 2 . 1 . . . . . Time 65 | . 52 . 13 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . Machine Destruction 3 | . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 13 | . . . . . . . . 13 Total Damage 501 | . . . . . . . . 501 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Active Infowar (turns) 5541 | 30 1133 879 112 591 347 640 180 1629 Terrain 3 | 3 . . . . . . . . Seismic 5538 | 27 1133 879 112 591 347 640 180 1629 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 1 . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Turns Passed 7367 | 241 1133 879 659 615 1332 640 180 1688 Spaces Moved 2392 | 107 357 320 180 208 536 256 76 352 Core 11 | 5 . . . . . . . 6 Treads 2242 | 102 357 320 180 69 536 256 76 346 Legs . | . . . . . . . . . Wheels 139 | . . . . 139 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 240 160 195 240 240 240 240 Average Speed 266 | 154 249 240 220 222 240 240 240 454 Slowest Speed 1650 | 160 320 240 240 480 240 240 240 1650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 6 59 34 19 5 71 50 68 37 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 1 Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 6 | . . . . . 3 2 . 1 Spaces Dug 13 | . 6 . . . . . . 7 Terrain Destroyed 68 | . 6 . . 40 . 5 . 17 Melee . | . . . . . . . . . Projectile 33 | . 6 . . 5 . 5 . 17 AOE 35 | . . . . 35 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total 2955 | 143 517 394 301 281 565 274 75 405 Wait 172 | . 76 41 22 5 2 . . 26 Move 2384 | 106 356 319 179 207 535 255 75 352 Hop . | . . . . . . . . . Pick Up 79 | 9 24 6 15 10 9 4 . 2 Fast Attach 13 | 6 2 . . . 2 2 . 1 Attach 32 | 1 2 2 7 10 6 2 . 2 Detach 1 | . 1 . . . . . . . Swap 17 | 1 5 2 1 5 2 1 . . Drop 35 | . 9 4 10 5 1 5 . 1 Fire 222 | 20 42 20 67 39 8 5 . 21 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 242 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 517 | -10/Materials | Discovered new exit (range 15) 781 | -10/Materials | Discovered new exit (range 12) 982 | -10/Materials | Repaired Assault Rifle 1010 | -10/Materials | Repaired Lgt. Treads 1083 | -10/Materials | Discovered new exit (range 11) 1375 | -10/Materials | Entered another Materials area 1375 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1377 | -9/Materials | Discovered new exit (range 14) 1923 | -9/Materials | Discovered new exit (range 16) 2254 | -9/Materials | Entered another Materials area 2254 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2298 | -8/Materials | Repaired Lgt. Treads 2696 | -8/Materials | Discovered new exit (range 16) 2724 | -8/Materials | Build established: Gunner 2813 | -8/Materials | Destroyed 9 combat bots 2913 | -8/Materials | Entered Factory 2913 | -7/Factory | Evolved 2 slots: Utility x2 3196 | -7/Factory | Garrison activated, responded to threat 3434 | -7/Factory | Discovered new exit (range 8) 3528 | -7/Factory | Entered Lower Caves 3555 | -7/Lower Caves | Lost 7 parts (4n1u2w) 3764 | -7/Lower Caves | Encountered a Warlord checkpoint 3839 | -7/Lower Caves | Build established: Scavenger-Gunner 3929 | -7/Lower Caves | Identified exit to Lower Caves 3931 | -7/Lower Caves | Learned 12 Factory zone layouts 4533 | -7/Lower Caves | Lost 3 parts (1p1n1u) 4860 | -7/Lower Caves | Entered another Lower Caves area 4895 | -7/Lower Caves | Learned 8 Factory zone layouts 4982 | -7/Lower Caves | Encountered a Warlord checkpoint 5476 | -7/Lower Caves | Discovered new exit (range 9) 5500 | -7/Lower Caves | Entered Data Miner 5500 | -7/Data Miner | Discovered new exit (range 6) 5546 | -7/Data Miner | Met Data Miner 5589 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5589 | -7/Data Miner | Learned location of Section 7 (-3) 5625 | -7/Data Miner | Received God Mode back door access code from Data Miner 5680 | -7/Data Miner | Entered Proximity Caves 5743 | -6/Proximity Caves | Learned Factory emergency access door positions 6019 | -6/Proximity Caves | Lost 3 parts (3n) 6479 | -6/Proximity Caves | Spotted B-75 Beast 6789 | -6/Proximity Caves | Lost 3 parts (1u2w) 7014 | -6/Proximity Caves | Build established: Scavenger-Mutant 7288 | -6/Proximity Caves | Core integrity fell below 50% 7345 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 7348 | -6/Proximity Caves | Core integrity fell below 20% 7368 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 06742_ Imp. Light Armor Plating destroyed. 06758_ Adv. Assault Cannon destroyed. 06797_ Acquired 6 matter. 06801_ Slug Cannon destroyed. 06802_ Acquired 6 matter. 06836_ Acquired 1 matter. 06844_ System corrupted: Energy discharge (-81). 06864_ LCK9XXYFZZIEI>UUX/NX 06900_ System corrupted: Matter fused (-6). 07003_ Acquired 4 matter. <x2> 07032_ System corrupted: Heat flow error (+202). 07203_ NNVTQUR37,AWD,I3MZEQYU 07282_ Lgt. Treads destroyed. 07298_ Acquired 7 matter. 07309_ Magnetic Acceleration Cannon destroyed. 07309_ Seismic Detector destroyed. 07314_ Imp. Deuterium Engine destroyed. 07314_ VTOL Module destroyed. 07315_ Acquired 8 matter. 07352_ Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????####??????????????????????????????????? | | ?????????### ########???????????????????????????? | | ##???????# ##??????????????????????????? | | #######?## ##?????????????????????????? | | ##?# ##????????????????????????? | | ### ##???????????????????????? | | #### #???????????????????????? | | ##??## #???????????????????????? | | ##???# #???????????????????????? | | #???# ###???????????????????????? | | ## #???# #?????????????????????????? | | #### ### #???# #?????????????????????????? | | ##?#### #???# #?????????????????????????? | | #??# #???# #?????????????????????????? | | #??# ###???# #?????????????????????????? | | ##?# ###????# #?????????????????????????? | | " #### ??# ??##% ##???????##???????????????? | | " ### ??# ## #????? ##??????????????? | | " ######## ###???? #### ?????????? | | " #?# ;;#### ????????? | | "" ##?# %% % % ????????? | | " "#??# ;; = % @%% #???????????????? | | #"### ;; ;; #### #???????????????? | | #?#??? ;; ## ##????? #??????????????? | | ?????? ## ??####???????? #?????????????? | | ???????? ??# ???????????????? #????????????? | | ???????? ???? ??????????????????? $ ???????????? | | ????????? ???? ????????????????????? ??????????? | | ??????????????#??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Drone Bay | -7/Data Miner | Free Imp. Heavy Treads | -7/Data Miner | Free Robot Schematics ------------------ M-14 Sweeper | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 35% | -10/Materials Lgt. Treads | 60% | -10/Materials Lgt. Treads | 61% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeuteriumMobileHumpback Manual? 0 Play Time 00:49:20 Cumulative 203.3 hours Start 2025.05.18 @ 00:16:21 End 2025.05.18 @ 01:22:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 124 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 50 Achievement% 40 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7fc29362-b35e-4b20-bf3a-215bacca18d0