Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.24 @ 10:47:31 Player: DDRAGON Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (95) 475 Value Destroyed (4066) 4066 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (644) 644 TOTAL SCORE: 9565 Bonus ------- High Alert Combat Kills 444 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 129/300 Energy 127/240 System Corruption 8% Temperature Cool (42) Movement Hovering (220) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (4) --- Improved Treads Improved Treads Antigrav System > --- UTILITY (7) ------ Advanced Heat Sink Advanced Cooling System Enhanced Optical Array Targeting Computer Advanced Targeting Computer Improved Focal Shield > --- WEAPON (4) ------- Improved Arc Projector Wave Gun Advanced Plasma Cannon Improved Heavy Machine Gun > --- INVENTORY (4) ---- Coil Gun Mass Driver Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Melee Analysis Suite Melee Analysis Suite Microactuators Microactuators Microactuators Improved Medium Armor Plating > --- WEAPON ----------- Phase Cannon Heavy Plasma Cannon Katana Katana > --- INVENTORY -------- Light Fission Core Advanced Heat Sink Heavy Laser [Rating: 73] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Melee Analysis Suite Device Advanced Heat Sink Storage Large Storage Unit Processor Melee Analysis Suite Protection Improved Medium Armor Plating Weapon Katana Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Gar Fac Slots Evolved 10 | . . 2 2 . 2 2 2 . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . 2 . . . . . . . Utility 5 | . . . 1 . 1 2 1 . . Weapon 2 | . . . 1 . . . 1 . . Parts Attached 186 | 5 3 12 21 9 26 21 3 61 25 Power 27 | 1 . 2 2 1 3 7 . 7 4 Engine 14 | 1 . 2 2 1 2 5 . 1 . Core 12 | . . . . . 1 2 . 5 4 Reactor 1 | . . . . . . . . 1 . Propulsion 63 | 2 . 3 11 5 6 8 . 23 5 Treads 16 | . . . 2 . 3 5 . 4 2 Leg 37 | 2 . 2 6 5 3 3 . 15 1 Wheel . | . . . . . . . . . . Hover 6 | . . 1 3 . . . . . 2 Flight 4 | . . . . . . . . 4 . Utility 41 | . 1 2 2 2 6 5 3 12 8 Device 27 | . . 1 1 . 3 4 3 9 6 Storage 3 | . 1 1 . . 1 . . . . Processor 8 | . . . 1 1 2 1 . 1 2 Hackware . | . . . . . . . . . . Protection 3 | . . . . 1 . . . 2 . Artifact . | . . . . . . . . . . Weapon 55 | 2 2 5 6 1 11 1 . 19 8 Energy Gun 15 | 1 . 2 1 . . . . 7 4 Energy Cannon 10 | . . 2 4 . . . . 3 1 Ballistic Gun 13 | 1 1 . . . . . . 9 2 Ballistic Cannon 3 | . . . . . 2 . . . 1 Launcher 9 | . 1 1 1 1 5 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 5 | . . . . . 4 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . . . . 1 Parts Lost 79 | . . 2 10 12 1 3 1 39 11 Power 8 | . . . 1 2 . . . 3 2 Propulsion 26 | . . 1 4 5 1 1 . 11 3 Utility 17 | . . 1 1 1 . 1 1 9 3 Weapon 28 | . . . 4 4 . 1 . 16 3 Highest Loss Streak 12 | . . 2 6 12 1 3 1 6 8 Average Slot Usage (%) 79 | . 84 81 80 88 76 97 84 74 65 Engine 5 | . 14 11 9 8 2 6 11 1 1 Core 3 | . . . . . 1 5 . 8 6 Treads 5 | . . . 1 . 10 13 . 3 2 Leg 14 | . 28 23 16 32 9 11 17 11 6 Hover 1 | . . 4 6 . . . . . 2 Device 11 | . . 4 7 . 5 22 25 17 14 Storage 6 | . 13 17 9 9 10 2 . . . Processor 9 | . . . 8 10 13 13 11 8 14 Energy Gun 2 | . . 6 5 7 . . . 2 1 Energy Cannon 3 | . . 4 14 14 . . . 3 2 Ballistic Gun 4 | . 21 8 . . . . . 5 8 Launcher 2 | . 6 2 1 . 8 1 . . . Slashing Weapon 5 | . . . . . 9 18 17 4 . Naked Turns . | . . . . . . . . . . Heaviest Build 51 | 7 13 34 39 42 48 48 33 51 38 Greatest Support 75 | 20 20 30 60 60 50 60 50 75 70 Greatest Overweight (x) 12 | . . 3 12 1 2 2 . 9 6 Average Overweight (x) . | . . 1 1 . . . . . . Largest Inventory Capacity 10 | 4 4 10 10 10 10 10 4 4 4 Average Capacity 6 | 4 4 9 10 10 10 6 4 4 4 Most Carried 10 | 2 4 10 7 8 10 10 4 4 4 Average Carried 3 | . 2 6 3 5 5 5 3 2 1 Final Capacity 10 | 4 4 10 10 10 10 4 4 4 4 Final Carried 6 | . 3 5 4 1 6 3 4 1 2 Class Distribution -------------------- 38% | Scavenger-Mutant 34% | Mutant 12% | Scavenger-Gunner 5% | Skirmisher 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Tank | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Garrison Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Gar Fac Matter Collected 2660 | 178 243 307 249 44 306 225 . 837 271 Remotely . | . . . . . . . . . . Salvage Created 4423 | . 139 626 504 414 600 461 87 1213 379 Parts 191 | . 4 29 25 13 30 21 2 48 19 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 8 | . 1 1 1 . 1 1 . . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Gar Fac Combat Hostiles Destroyed 82 | . 3 12 10 10 9 8 1 23 6 Melee 32 | . . . . . 7 8 1 16 . Guns 15 | . 1 5 . . . . . 6 3 Cannons 21 | . . 4 8 3 2 . . 1 3 AOE 14 | . 2 3 2 7 . . . . . Classes Destroyed 12 | . 3 2 3 1 2 . . 1 . Worker 3 | . . 1 1 . 1 . . . . Builder 1 | . . . 1 . . . . . . Recycler 4 | . 1 2 . . 1 . . . . Operator 1 | . . . . 1 . . . . . Watcher 4 | . 1 1 1 . . . . . 1 Swarmer 9 | . . . 3 . . . . 6 . Grunt 38 | . 3 8 2 8 2 4 . 8 3 Brawler 1 | . . . . . . . . 1 . Duelist 2 | . . . . . 1 . . 1 . Sentry 20 | . . 4 2 2 3 2 1 5 1 Hunter 6 | . . . 3 . 1 . . 2 . Programmer 6 | . . . . . 2 2 . . 2 Best Kill Streak 8 | . 3 8 4 7 5 3 1 6 3 Combat Bots Only 7 | . 2 5 4 7 3 3 1 6 3 Max Kills in Single Turn 3 | . 1 2 2 3 1 1 1 2 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . 1 1 1 3 . . . . . Melee 1 | . . . . . 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Gar Fac Damage Taken 10981 | . 88 615 1096 1472 676 652 53 5118 1211 Core 1909 | . . 144 162 364 95 139 . 775 230 Absorbed by Shields 362 | . . . . . 6 236 18 102 . Core Remaining (%) 72 | 100 100 64 . 4 86 83 . . . Volleys Fired 184 | . 10 39 33 12 5 . . 50 35 Largest 4 | . 2 2 3 3 3 . . 4 4 Hottest 259 | . 50 101 179 179 116 . . 184 259 Shots Fired 340 | . 13 57 71 25 9 . . 102 63 Gun 210 | . 8 37 13 6 . . . 94 52 Cannon 102 | . . 10 54 14 5 . . 8 11 Launcher 28 | . 5 10 4 5 4 . . . . Special . | . . . . . . . . . . Kinetic 163 | . 8 26 . . 5 . . 76 48 Thermal 67 | . . . 14 14 . . . 26 13 Explosive 24 | . 5 10 4 5 . . . . . Electromagnetic 86 | . . 21 53 6 4 . . . 2 Robot Hit Streak 15 | . 3 15 12 6 6 . . 12 14 Robot Miss Streak 4 | . 1 2 4 2 . . . 2 2 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 361 | . 6 39 49 15 32 32 6 139 43 Core Hits 194 | . 8 34 22 29 16 12 2 52 19 Critical Hits 3 | . . . . . . . . 3 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . Melee Attacks 159 | . . . . . 33 41 7 78 . Impact . | . . . . . . . . . . Slashing 159 | . . . . . 33 41 7 78 . Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . . . 4 1 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 26 | . . . . . 5 10 1 10 . Damage Inflicted 11149 | . 345 1223 1055 812 1358 1165 210 3773 1208 Guns 2993 | . 32 389 169 58 . . . 1546 799 Cannons 1786 | . . 159 731 199 97 . . 201 399 Explosions 1672 | . 313 659 140 521 39 . . . . Melee 4623 | . . . . . 1222 1165 210 2026 . Ramming 75 | . . 16 15 34 . . . . 10 Kinetic 2271 | . 32 151 . . 97 . . 1217 774 Thermal 1409 | . . 186 118 151 . . . 530 424 Explosive 1447 | . 313 473 140 521 . . . . . Electromagnetic 1324 | . . 397 782 106 39 . . . . Impact . | . . . . . . . . . . Slashing 4623 | . . . . . 1222 1165 210 2026 . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . 1 6 9 . 1 . 3 8 Average Corruption 3 | . . 1 5 6 . 1 . 2 4 Corruption Purged . | . . . . . . . . . . Effects 75 | . . . 13 18 . 3 . 24 17 Message Errors 12 | . . . 1 2 . . . 5 4 Matter Fused 14 | . . . 4 2 . . . 6 2 Heat Flow Errors 4 | . . . 1 . . . . 1 2 Energy Discharges 8 | . . . 1 2 . 1 . 2 2 Parts Rejected 2 | . . . . 1 . . . . 1 Data Loss (minor) 10 | . . . . 4 . 2 . 3 1 Data Loss (major) 4 | . . . 3 1 . . . . . Misfires 2 | . . . . 1 . . . . 1 Targeting Errors 14 | . . . 3 3 . . . 5 3 Weapon Failures 5 | . . . . 2 . . . 2 1 Overload Shots . | . . . . . . . . . . Overflow Damage 391 | . 9 18 33 26 154 83 . 63 5 Projectiles 69 | . . . 33 . . . . 31 5 Explosions 53 | . 9 18 . 26 . . . . . Melee 269 | . . . . . 154 83 . 32 . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 169 | . . 74 6 87 . . . . 2 Shots 6 | . . 3 . 3 . . . . . Rammed 9 | . . 1 3 3 . . . . 2 Targets Rammed 13 | . . 1 4 5 . . . . 3 Kicked 4 | . . . 1 2 . . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 506 | . 16 33 506 172 30 6 . 57 177 Average Temperature 74 | . 8 10 125 73 15 6 . 13 60 Received Heat Transfer 3036 | . 48 189 243 621 171 204 6 1113 441 Effects 6 | . . . 6 . . . . . . Shutdowns 1 | . . . 1 . . . . . . Interference 3 | . . . 3 . . . . . . Matter Decay 1 | . . . 1 . . . . . . Damage (minor) 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 6 | . . 1 5 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . 1 . 1 . . . . 1 Heat Transferred 2427 | . . 300 259 296 . . . 985 587 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . 3 . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Gar Fac Peak Influence 940 | . 117 224 472 557 358 573 315 940 528 Initial 472 | . . 49 93 161 244 123 280 220 472 Average 345 | . 92 137 300 325 227 249 295 624 449 Maximum Alert Level 3 | . . 1 2 2 1 2 1 3 2 Low Security (%) 28 | 100 100 77 16 21 27 46 . . . Level 1 38 | . . 22 64 55 72 34 100 21 25 Level 2 20 | . . . 18 22 . 19 . 27 75 Level 3 12 | . . . . . . . . 50 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . 1 2 2 4 2 4 . . 2 Investigation 2 | . . 2 . . . . . . . Extermination 4 | . . . . . 1 2 . . 1 Reinforcement 10 | . 1 . 2 4 . 2 . . 1 Assault . | . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . 2 . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Gar Fac Distress Signals 7 | . 1 1 . 3 1 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 155 | . 8 14 24 30 13 11 1 40 14 Peak Tracking Total 11 | . 4 4 6 11 6 3 1 11 4 Tactical Retreats 28 | . . 2 6 4 . 1 . 13 2 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Gar Fac Traps Triggered 9 | . . . . 1 2 3 . 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Gar Fac Machines Disabled 6 | . . . 2 3 1 . . . . Max in Single Turn 1 | . . . 1 1 1 . . . . Phase Generator 1 | . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Gar Fac Machines Accessed 14 | . 3 3 . 1 2 2 1 . 2 Terminals 6 | . 2 1 . 1 1 . . . 1 Fabricators 2 | . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . 1 Total Hacks 30 | . 7 8 . 4 3 3 1 . 4 Successful 17 | . 5 1 . 2 2 3 1 . 3 Failed 13 | . 2 7 . 2 1 . . . 1 Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 17 | . 5 3 . 4 2 . . . 3 Fabricators 3 | . . . . . . 3 . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 2 2 . . . . . . . Scanalyzers 3 | . . 3 . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . 1 Terminal Hacks 10 | . 3 . . 2 2 . . . 3 Record 3 | . 1 . . . 2 . . . . Part Schematic 1 | . . . . . . . . . 1 Prototype ID Bank 1 | . . . . 1 . . . . . Locate Traps 2 | . . . . 1 . . . . 1 Dispatch Records 1 | . . . . . . . . . 1 Maintenance Status 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . Network Status 1 | . . . . . . 1 . . . Build 2 | . . . . . . 2 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . Process 1 | . 1 . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . Scanalyzer 1 | . . 1 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used 1 | . . . . 1 . . . . . Hacking Detections 9 | . 2 3 . 1 2 1 . . . Full Trace Events 2 | . . 2 . . . . . . . Feedback Events 1 | . . 1 . . . . . . . Corruption 1 | . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 Parts Built 4 | . . . . . . 4 . . . Matter 490 | . . . . . . 490 . . . Time 167 | . . . . . . 167 . . . Total Part Build Rating 30 | . . . . . . 30 . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 1 | . 1 . . . . . . . . Retrieved Matter 1 | . 1 . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Gar Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Gar Fac Total Allies 3 | . . . . . . 3 . . . Largest Group 3 | . . . . . . 3 . . . Highest-Rated Group 93 | . . . . . . 93 . . . Highest-Rated Ally 31 | . . . . . . 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 34 | . . . . . . 34 . . . Total Damage 403 | . . . . . . 403 . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Gar Fac Turns Passed 5817 | 70 306 626 589 344 1015 750 89 1424 604 Spaces Moved 3172 | 54 227 327 267 235 550 381 62 706 363 Core 36 | 8 . . 3 . . . . 24 1 Treads 799 | . . . 23 . 352 201 . 165 58 Legs 2111 | 46 227 327 185 235 198 180 62 469 182 Wheels . | . . . . . . . . . . Hover 178 | . . . 56 . . . . . 122 Flight 48 | . . . . . . . . 48 . Fastest Speed 31 | 50 120 120 120 120 130 120 120 31 70 Average Speed 141 | 109 120 153 161 122 156 148 120 137 123 Slowest Speed 650 | 120 120 210 650 160 190 200 120 500 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 22 | 4 42 27 19 49 15 8 2 46 9 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 5 | . . . 5 . . . . . . Terrain Destroyed 136 | . 16 56 14 22 26 . . 2 . Melee . | . . . . . . . . . . Projectile 6 | . . . 3 1 . . . 2 . AOE 130 | . 16 56 11 21 26 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Gar Fac Total 4174 | 65 250 404 369 270 669 555 74 1035 483 Wait 168 | . 2 4 8 . 17 79 . 41 17 Move 3163 | 53 226 326 266 234 549 380 61 705 363 Hop . | . . . . . . . . . . Pick Up 183 | 6 6 11 20 6 28 24 4 54 24 Fast Attach . | . . . . . . . . . . Attach 171 | 5 3 10 20 9 26 17 3 55 23 Detach 59 | . 1 6 8 2 11 4 . 19 8 Swap 15 | . . 2 1 . . 4 . 6 2 Drop 74 | 1 2 5 9 2 7 20 1 19 8 Fire 184 | . 10 39 33 12 5 . . 50 35 Melee 125 | . . . . . 26 27 5 67 . Ram 1 | . . . . . . . . . 1 Kick 12 | . . 1 4 5 . . . . 2 Crush . | . . . . . . . . . . Escape Stasis 19 | . . . . . . . . 19 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory (discovered 2 exits: [*Upp] / Gar) -5/Garrison -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 13) 316 | -10/Materials | Build established: Mutant 377 | -10/Materials | Entered another Materials area 377 | -9/Materials | Evolved 2 slots: Propulsion x2 914 | -9/Materials | Discovered new exit (range 15) 1003 | -9/Materials | Entered another Materials area 1003 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1133 | -8/Materials | Discovered new exit (range 7) 1235 | -8/Materials | Lost 6 parts (1p3n2w) 1313 | -8/Materials | Lost 3 parts (1n2w) 1592 | -8/Materials | Entered Storage 1879 | -8/Storage | Core integrity fell below 50% 1899 | -8/Storage | Destroyed 7 combat bots 1921 | -8/Storage | Core integrity fell below 20% 1926 | -8/Storage | Discovered new exit (range 9) 1935 | -8/Storage | Identified exit to Factory 1936 | -8/Storage | Entered Factory 1936 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1948 | -7/Factory | Lost 12 parts (2p5n1u4w) 2658 | -7/Factory | Garrison activated, responded to threat 2921 | -7/Factory | Discovered new exit (range 7) 2951 | -7/Factory | Entered another Factory area 2951 | -6/Factory | Evolved 2 slots: Utility x2 3036 | -6/Factory | Fabricated Quantum Capacitor (x2) 3061 | -6/Factory | Build established: Scavenger-Mutant 3121 | -6/Factory | Lost 3 parts (1n1u1w) 3435 | -6/Factory | Discovered new exit (range 12) 3439 | -6/Factory | Fabricated Antimissile System? 3489 | -6/Factory | Allied Derelicts emerged from ambush trap array 3557 | -6/Factory | Local fabrication network quarantined 3701 | -6/Factory | Entered another Factory area 3701 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3742 | -5/Factory | Discovered new exit (range 4) 3789 | -5/Factory | Identified exit to Garrison 3790 | -5/Factory | Entered Garrison 3889 | -5/Garrison | Lost 3 parts (1p1u1w) 3994 | -5/Garrison | Triggered checkpoint 4093 | -5/Garrison | Phase Generator disabled 4108 | -5/Garrison | Lost 3 parts (3u) 4158 | -5/Garrison | Triggered checkpoint 4194 | -5/Garrison | Lost 6 parts (1p3n1u1w) 4262 | -5/Garrison | Spotted B-75 Beast 4364 | -5/Garrison | Lost 6 parts (3n3w) 4409 | -5/Garrison | Core integrity fell below 50% 4415 | -5/Garrison | Lost 4 parts (1n2u1w) 4723 | -5/Garrison | Build established: Scavenger-Gunner 4853 | -5/Garrison | Lost 5 parts (1n1u3w) 4968 | -5/Garrison | Lost 4 parts (1n3w) 5203 | -5/Garrison | Lost 4 parts (1p3w) 5205 | -5/Garrison | Discovered new exit (range 8) 5214 | -5/Garrison | Entered Factory 5364 | -5/Factory | Core integrity fell below 20% 5441 | -5/Factory | Lost 8 parts (1p3n2u2w) 5818 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Dropped Imp. Arc Projector. Acquired Imp. Arc Projector. BCTFQOYIMCJCFIIB,R /JGYEH:A Acquired Wave Gun. Acquired Antigrav System. Acquired 51 matter. Slug penetrates Wall. Acquired Mic. Fission Core. Slug penetrates Wall. %VMW|3ARKOHOPS36L|WHKSH33LZYL5#C#BBGSFVT Dropped Mic. Fission Core. Slug penetrates Wall. Slug penetrates Door. Penetrated by Slug. Slug penetrates U-05 Engineer. U-05 Engineer destroyed. Penetrated by Slug. System corrupted: Imp. Heavy Machine Gun targeting data glitched. Door malfunctions. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##########???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #?????############### | | ????????????????????# """" #?????# # | | ????????????????????# """ #?????# # "" | | ????????????????????# """ #?????# # "" | | ????????????????????# """ #?????# """ # "" | | ????????????????????# """! #?????# """ % # | | ????????????????????# """|[ #?????# """ + "" | | ????????????????????# !*! % #?????# "" # "" | | ????????????????????#####@####?????# "" # "" | | ?????????????????????# =![ #?????# # | | ?????????????????????# !%= ############+######## | | ?????????????????????# | | ?????????????????????# | | ?????????????????????# h | | ? ########u ############+######## | | ? #?????# #???? | | ? #########/#+########## = #???? | | ????????????????# # ##### | | ????????????????# # + | | ????????????????# # ##### | | ????????????????# # """ """ #???? | | ????????????????# # """ """ #???? | | ????????????????# # """ """ #???? | | ????????????????# ###########???? | | ????????????????# #?????????????? | | ????????????????####################?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 31 Energy Capacity 780 Matter Stores 491 Matter Capacity 500 Sight Range 22 Terrain Scan Density 10 Power Amplification 20 Corruption Prevention 12 Armor Coverage 225 Resistance: KI 25 Resistance: TH 10 Resistance: EM 25 Melee Speed Boost 50 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 13 Melee Accuracy 10 Recoil Reduction 3 Energy Filtering 30 Overload Amplification 50 Item Schematics ----------------- Phase Gun | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Quantum Capacitor | x2 | -6/Factory | Preloaded Antimissile System | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Just What I Needed Challenges ------------ None Game ------ Seed GyrokineticMeleeHumpback Manual? 0 Play Time 01:14:51 Cumulative 6.0 hours Start 2021.12.24 @ 09:33:09 End 2021.12.24 @ 10:47:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b6997ca1-e0de-402e-8a91-d394540a13a8