Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.03 @ 03:21:10 Player: Ghosty Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (67) 335 Value Destroyed (2537) 2537 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (359) 359 TOTAL SCORE: 6911 Bonus ------- High Alert Combat Kills 97 Entered Garrisons 200 Acquired ECA 300 Friendly Fire -238 Cogmind --------- Core Integrity 0/700 Matter 220/300 Energy 238/238 System Corruption 9% Temperature Critical (534) Movement Walking (98) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Nuclear-Deuterium Core > --- PROPULSION (2) --- Carbon-VTOL Exoskeleton > --- UTILITY (6) ------ Armored Scrap Engine Advanced Visual Processing Unit Field Recycling Unit > --- WEAPON (3) ------- Hvy. Accelerated Gauss Construct/C Chainsword > --- INVENTORY (5) ---- Improved Sensor Array Tractor Beam Remote Datajack Makeshift Hammer Peak State ------------ > --- POWER ------------ Nuclear-Deuterium Core > --- PROPULSION ------- Carbon-VTOL Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Visual Processing Unit Advanced Terrain Scan Processor Encrypted Comm Array Makeshift Salvage Targeting Computer > --- WEAPON ----------- Hvy. Accelerated Gauss Construct/C Makeshift Hammer > --- INVENTORY -------- Improved Sensor Array Tractor Beam Remote Datajack Chainsword [Rating: 61] Favorites ----------- Power Constructs Engine Heavy Ion Engine Power Core Constructs Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Armored Scrap Engine Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Light Assault Rifle Ballistic Cannon Constructs Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Fac Low Low Slots Evolved 6 | . . . 2 . . 4 . . . . Power 1 | . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . Utility 4 | . . . 2 . . 2 . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 35 | 5 3 2 1 5 2 2 1 8 1 5 Power 2 | 1 . . . 1 . . . . . . Engine 2 | 1 . . . 1 . . . . . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 2 | 1 1 . . . . . . . . . Treads . | . . . . . . . . . . . Leg 2 | 1 1 . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 18 | 1 1 1 1 . 2 2 . 6 1 3 Device 11 | . . . 1 . 2 2 . 4 1 1 Storage 1 | 1 . . . . . . . . . . Processor 5 | . . 1 . . . . . 2 . 2 Hackware . | . . . . . . . . . . . Protection 1 | . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 13 | 2 1 1 . 4 . . 1 2 . 2 Energy Gun 1 | . . . . 1 . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 5 | 2 1 . . 2 . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . . 1 . . 1 . . . Special Weapon 2 | . . 1 . . . . . 1 . . Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon 2 | . . . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 2 . . . . . . Parts Lost 14 | . . . 1 . . . 4 2 1 6 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 7 | . . . . . . . 1 1 1 4 Weapon 7 | . . . 1 . . . 3 1 . 2 Highest Loss Streak 3 | . . . 1 . . . 2 1 1 3 To Critical Strikes 1 | . . . . . . . . . 1 . Average Slot Usage (%) 76 | . 92 95 82 87 80 61 65 67 75 62 Engine 8 | . 14 14 11 11 11 7 10 5 . . Core 1 | . . . . . . . . 1 6 7 Leg 11 | . 24 28 22 22 14 7 4 1 2 3 Flight 1 | . . . . . . . 1 4 3 3 Device 17 | . . . 11 11 10 12 23 27 30 20 Storage 6 | . 14 14 11 11 11 7 7 . . . Processor 6 | . . 1 11 11 11 7 2 6 7 13 Protection 1 | . 10 8 . . . . . . . . Energy Gun 2 | . . . . . . . . 5 7 1 Energy Cannon 1 | . . . . . . . . 3 6 . Ballistic Gun 10 | . 28 21 11 10 11 9 10 2 6 1 Launcher 3 | . . . . 10 11 7 2 . . . Special Weapon 1 | . . 7 5 . . . . 3 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 31 | 11 14 13 18 28 26 24 29 31 31 31 Greatest Support 43 | 10 20 20 20 20 20 19 32 29 43 22 Greatest Overweight (x) 2 | 2 1 . . 1 1 2 1 2 1 1 Average Overweight (x) . | 1 . . . . . 1 . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 6 | 7 8 8 8 8 8 8 8 5 5 5 Most Carried 8 | 7 8 8 6 8 8 6 8 8 5 5 Average Carried 5 | 6 7 6 6 7 7 6 7 3 2 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 7 6 8 6 8 6 6 8 2 5 4 Scrap Engine Consumption 103 | . . . . . 5 3 28 45 14 8 Constructs Created 7 | . . . . . . 1 3 2 1 . Constructs Modified 36 | . . . . . . 1 9 13 11 2 Class Distribution -------------------- 50% | Mutant 43% | Construct 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Skirmisher | -7/Factory Construct | -7/Garrison Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Fac Low Low Matter Collected 1620 | 207 133 20 5 58 100 . 361 294 280 162 Remotely . | . . . . . . . . . . . Salvage Created 2276 | . 169 . . . 150 . 738 532 388 299 Parts 123 | . 11 . . . 1 . 37 37 24 13 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled 2 | . . . . . . . . . . 2 Retrieved Matter 7 | . . . . . . . . . . 7 Parts Self-Destructed 18 | . . . . . . . . . 12 6 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Fac Low Low Combat Hostiles Destroyed 55 | . 3 . . . 1 . 25 6 12 8 Guns 33 | . 3 . . . 1 . 10 4 11 4 Cannons 7 | . . . . . . . . 2 1 4 AOE 15 | . . . . . . . 15 . . . Classes Destroyed 13 | . 3 . . . 1 . 3 4 2 . Worker 4 | . . . . . . . . 4 . . Builder 2 | . 1 . . . . . . 1 . . Recycler 2 | . . . . . . . . 2 . . Minesweeper 1 | . . . . . . . . . 1 . Mechanic 1 | . . . . . . . . 1 . . Watcher 2 | . 1 . . . . . . 1 . . Swarmer 21 | . . . . . . . 10 . 8 3 Grunt 25 | . 3 . . . . . 12 5 2 3 Brawler 3 | . . . . . . . 2 . . 1 Duelist 2 | . . . . . . . 1 . . 1 Sentry 1 | . . . . . 1 . . . . . Hunter 2 | . . . . . . . . . 2 . Programmer 1 | . . . . . . . . 1 . . Best Kill Streak 16 | . 4 . . . 1 . 16 5 8 3 Combat Bots Only 16 | . 3 . . . 1 . 16 3 5 3 Max Kills in Single Turn 2 | . 1 . . . 1 . 2 1 2 1 Gunslinging 1 | . . . . . . . . . 1 . Exploded 2 | . . . . . . . 2 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Fac Low Low Hostile Shots Fired 262 | . 15 . 9 . 3 . 92 30 64 49 Missed 74 | . 5 . 5 . 1 . 20 6 21 16 Damage Taken 2940 | . 113 . 155 105 38 . 930 313 468 818 Core 831 | . 21 . 11 12 4 . 198 68 48 469 Absorbed by Shields 55 | . . . . . . . . . 55 . Ignored by Resistances 748 | . 33 . 41 29 12 . 269 87 155 122 Regen/Repaired (Parts) 626 | . . . . . . . 149 148 283 46 Core Remaining (%) 94 | 100 . 91 . . 93 . . . . . Volleys Fired 195 | . 15 . . 7 8 . 66 46 25 28 Largest 3 | . 2 . . 2 1 . 3 2 3 3 Hottest 139 | . 40 . . 53 20 . 92 101 139 139 Shots Fired 325 | . 30 . . 10 8 . 105 70 63 39 Gun 250 | . 30 . . 3 8 . 87 50 46 26 Cannon 50 | . . . . . . . . 20 17 13 Launcher 25 | . . . . 7 . . 18 . . . Special . | . . . . . . . . . . . Kinetic 170 | . 30 . . 3 8 . 47 33 21 28 Thermal 130 | . . . . . . . 40 37 42 11 Explosive 25 | . . . . 7 . . 18 . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 30 | . 22 . . . 30 . 15 20 14 8 Robot Miss Streak 4 | . 1 . . . . . 3 2 4 3 Penetration Max 1 | . . . . . . . 1 . . 1 Secondary Targets 3 | . 1 . . . . . . . 2 . Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . Shots Hit Robots 204 | . 25 . . . 8 . 57 48 39 27 Core Hits 161 | . 9 . . 31 4 . 65 24 17 11 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . Critical Strikes 3 | . . . . . . . . 2 1 . Destroy 1 | . . . . . . . . 1 . . Blast 2 | . . . . . . . . 1 1 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5897 | . 268 . . 270 53 . 2613 942 920 831 Guns 2884 | . 268 . . . 53 . 848 620 675 420 Cannons 978 | . . . . . . . . 322 245 411 Explosions 2035 | . . . . 270 . . 1765 . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 2279 | . 268 . . . 53 . 431 534 276 717 Thermal 1583 | . . . . . . . 417 408 644 114 Explosive 2035 | . . . . 270 . . 1765 . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . . . . 4 7 7 9 Average Corruption 5 | . . . . . . . 4 4 7 7 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 77 | . . . . . . . 16 25 27 9 Message Errors 21 | . . . . . . . 6 8 4 3 Matter Fused 18 | . . . . . . . 2 6 10 . Heat Flow Errors 11 | . . . . . . . 2 3 3 3 Energy Discharges 10 | . . . . . . . 2 2 5 1 Data Loss (minor) 5 | . . . . . . . 1 2 1 1 Data Loss (major) 5 | . . . . . . . 2 1 1 1 Alerts 2 | . . . . . . . . 1 1 . Weapon Failures 5 | . . . . . . . 1 2 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 16 | . . . . 7 . . 7 . 2 . Projectiles 2 | . . . . . . . . . 2 . Explosions 14 | . . . . 7 . . 7 . . . Melee . | . . . . . . . . . . . Knockbacks 2 | . . . . . . . . 2 . . Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . . . 2 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 145 | . . . . 109 . . 36 . . . Shots 6 | . . . . 4 . . 2 . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 695 | . 37 . . 8 . . 277 307 477 695 Average Temperature 153 | . 13 . . 6 . . 61 94 211 267 Received Heat Transfer 930 | . 84 . 9 . 9 . 441 180 36 171 Effects 38 | . . . . . . . 3 2 13 20 Shutdowns 7 | . . . . . . . . . 4 3 Energy Bleed 4 | . . . . . . . . . 2 2 Interference 9 | . . . . . . . 3 2 3 1 Matter Decay 1 | . . . . . . . . . . 1 Damage (minor) 7 | . . . . . . . . . 4 3 Damage (major) 6 | . . . . . . . . . . 6 Damage (core) 4 | . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . . . 1 . 1 . Heat Transferred 2405 | . . . . . . . 1036 999 333 37 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Fac Low Low Peak Influence 666 | . 120 39 . 35 23 10 666 379 . . Initial 302 | . . 39 . . 11 7 5 302 . . Average 146 | . 32 21 . 16 11 9 495 244 . . Maximum Alert Level 2 | . . . . . . . 2 1 . . Low Security (%) 71 | 100 100 100 100 100 100 100 11 37 . . Level 1 14 | . . . . . . . 3 62 . . Level 2 14 | . . . . . . . 85 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 4 | . . . 1 . . . . 3 . . Investigation 2 | . . . 1 . . . . 1 . . Extermination 1 | . . . . . . . . 1 . . Reinforcement 1 | . . . . . . . . 1 . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Fac Low Low Distress Signals . | . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 74 | . 5 . 8 . 1 . 26 11 12 11 Peak Tracking Total 7 | . 3 . 7 . 1 . 6 3 4 4 Tactical Retreats 2 | . . . . . . . 1 . . 1 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Fac Low Low Traps Triggered 5 | . . . . . . . 4 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Fac Low Low Machines Disabled 6 | . . . . 3 . . 1 2 . . Max in Single Turn 1 | . . . . 1 . . 1 1 . . Garrison Relay 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Fac Low Low Machines Accessed 13 | . 2 1 1 1 4 1 1 2 . . Terminals 9 | . 1 . 1 1 3 . 1 2 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 32 | . 10 1 2 1 11 1 2 4 . . Successful 21 | . 10 1 . 1 6 1 1 1 . . Failed 11 | . . . 2 . 5 . 1 3 . . Catastrophic 2 | . . . 1 . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 9 | . . 1 2 1 4 . 1 . . . Terminals 27 | . 8 . 2 1 10 . 2 4 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 2 . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 17 | . 8 1 . 1 5 . 1 1 . . Record 1 | . . . . . . . . 1 . . Part Schematic 1 | . . . . . 1 . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . Open Door 2 | . . 1 . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . Alert Level 4 | . 2 . . . 2 . . . . . Dispatch Records 2 | . 1 . . . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . 1 . . . . . Report Inventory 2 | . 1 . . . 1 . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Unlock Access 1 | . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 1 . 1 2 3 . 1 2 . . Full Trace Events 3 | . 1 . 1 . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Gar Fac Low Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . Machine Destruction 4 | . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Fac Low Low Total Allies 1 | . . . . . 1 . . . . . Largest Group 1 | . . . . . 1 . . . . . Highest-Rated Group 13 | . . . . . 13 . . . . . Highest-Rated Ally 13 | . . . . . 13 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 15 | . . . 6 2 7 . . . . . Total Damage 27 | . . . . . 27 . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Fac Low Low Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . 3 . . . . . . 1 1 Drone Launches 16 | . . . 8 8 . . . . . . Drone Recoveries 2 | . . . . . 2 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Fac Low Low Turns Passed 6146 | 316 289 716 81 532 1003 110 849 1067 767 416 Spaces Moved 3676 | 60 163 506 67 263 517 51 438 821 440 350 Core 14 | 14 . . . . . . . . . . Treads 106 | . . . . . . . 106 . . . Legs 2508 | 46 163 506 67 263 517 51 259 136 273 227 Wheels 268 | . . . . . . . . 268 . . Hover . | . . . . . . . . . . . Flight 780 | . . . . . . . 73 417 167 123 Fastest Speed 38 | 50 120 120 120 120 120 190 87 38 38 47 Average Speed 119 | 172 137 120 120 183 189 211 148 72 60 82 Slowest Speed 260 | 190 190 120 120 190 190 260 190 220 98 98 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . 3 . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 7 23 85 11 20 71 1 41 14 54 45 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . Known Exits Taken 6 | . 1 1 1 1 1 1 . . . . Unknown Exits Taken 3 | 1 . . . . . . . 1 1 . Scrap Searched 6 | . . 1 . . . . . . 2 3 Spaces Dug 5 | . . . . 5 . . . . . . Terrain Destroyed 104 | . . . . 38 . . 52 1 2 11 Melee . | . . . . . . . . . . . Projectile 14 | . . . . . . . . 1 2 11 AOE 90 | . . . . 38 . . 52 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Fac Low Low Total 5157 | 270 203 617 67 305 540 52 551 1223 886 443 Wait 1153 | 199 13 102 . 25 . . . 338 418 58 Move 3656 | 59 162 505 66 262 516 50 433 814 439 350 Hop 3 | . . . . . . . . 3 . . Pick Up 25 | 7 5 3 . 2 2 . 1 3 2 . Fast Attach 22 | 5 1 1 . 2 1 2 1 5 1 3 Attach 15 | . 2 1 1 3 1 . 1 4 . 2 Detach 14 | . . 2 . 3 1 . 2 3 1 2 Swap . | . . . . . . . . . . . Drop 22 | . 5 3 . 1 6 . . 7 . . Fire 195 | . 15 . . 7 8 . 66 46 25 28 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 27 | . . . . . . . 27 . . . Rewire 25 | . . . . . 5 . 20 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -9/Recycling -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 317 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 331 | -10/Materials | Identified exit to Mines 606 | -10/Materials | Entered Mines 668 | -10/Mines | Learned Materials emergency access door positions 1002 | -10/Mines | Learned location of Zion (-7) 1015 | -10/Mines | Found the Drone Emporium 1021 | -10/Mines | Found Prototype Device 1278 | -10/Mines | Identified exit to Materials 1288 | -10/Mines | Discovered exit to Materials (range 11) 1295 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1322 | -10/Mines | Entered Materials 1322 | -9/Materials | Evolved 2 slots: Utility x2 1322 | -9/Materials | Identified Bomb Drone Bay 1359 | -9/Materials | Discovered new exit (range 13) 1389 | -9/Materials | Identified exit to Storage 1401 | -9/Materials | Lost 6 allies 1403 | -9/Materials | Entered Storage 1403 | -9/Storage | Accompanied by 2 allies 1929 | -9/Storage | Used back door to open Recycling access 1929 | -9/Storage | Discovered new exit (range 4) 1933 | -9/Storage | Identified exit to Recycling 1935 | -9/Storage | Entered Recycling 1935 | -9/Recycling | Accompanied by 8 allies 1948 | -9/Recycling | Found Scrap Engine 2201 | -9/Recycling | Lost 6 allies 2754 | -9/Recycling | Discovered new exit (range 5) 2881 | -9/Recycling | Identified exit to Factory 2938 | -9/Recycling | Entered Factory 2938 | -7/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 2959 | -7/Factory | Identified exit to Garrison 3048 | -7/Factory | Entered Garrison 3120 | -7/Garrison | Triggered checkpoint 3156 | -7/Garrison | Triggered checkpoint 3195 | -7/Garrison | Destroyed 16 combat bots 3276 | -7/Garrison | Build established: Skirmisher 3282 | -7/Garrison | Triggered checkpoint 3509 | -7/Garrison | Discovered new exit (range 12) 3526 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3588 | -7/Garrison | Triggered checkpoint 3649 | -7/Garrison | Garrison Relay disabled 3814 | -7/Garrison | Build established: Construct 3883 | -7/Garrison | Discovered new exit (range 10) 3897 | -7/Garrison | Entered Factory 4886 | -7/Factory | Discovered new exit (range 9) 4964 | -7/Factory | Entered Lower Caves 4995 | -7/Lower Caves | Met a Warlord Commander 4996 | -7/Lower Caves | Learned location of Warlord (-5) 4997 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 4999 | -7/Lower Caves | Found Encrypted Comm Array 5085 | -7/Lower Caves | Learned 12 Factory zone layouts 5699 | -7/Lower Caves | Discovered new exit (range 17) 5731 | -7/Lower Caves | Entered another Lower Caves area 5752 | -7/Lower Caves | Core integrity fell below 50% 5859 | -7/Lower Caves | Lost 3 parts (2u1w) 6057 | -7/Lower Caves | Learned 8 Factory zone layouts 6143 | -7/Lower Caves | Core integrity fell below 20% 6148 | -7/Lower Caves | Core destroyed Last Messages --------------- 06132_ G-47 Trooper destroyed. 06133_ Arm. Scrap Engine consumes Particle Gun. 06134_ System corrupted: Substantial component data lost. 06134_ Slug penetrates B-48 Gladiator. 06134_ Mak. Salvage Targeting Computer destroyed. 06134_ System corrupted by crushing effect (+2). 06136_ Slug penetrates B-48 Gladiator. 06137_ Unknown Device fries itself beyond repair. 06139_ Arm. Scrap Engine consumes Aluminum Leg. 06141_ Encrypted Comm Array destroyed. 06142_ Slug penetrates B-48 Gladiator. 06143_ Overheating: Core damaged (-77). 06144_ Slug penetrates B-48 Gladiator. 06144_ B-48 Gladiator destroyed. 06145_ Overheating: Carbon-VTOL Exoskeleton damaged (-40). 06145_ Overheating: Adv. Visual Processing Unit damaged (-10). 06145_ Overheating: Hvy. Accelerated Gauss Construct/C damaged (-7). 06145_ Overheating: Field Recycling Unit damaged (-12). 06146_ Overheating: Core damaged (-84). 06148_ Overheating: Core damaged (-105). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#######?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# """ #?????????? | | ?????????????????????????????????# """ #?????????? | | ?????????????????????????????????# """ #?????????? | | ?????????????????????????#####??## """ ####????### | | ???????????????????????### ##?# ###### | | ?????????????????????###; % ### | | ????????????????###### ;% # ### | | ????????????????# $ %%%#@ # #### #### | | ????????????????# ###!## # ### | | ????????????????# ?# #?## # # ### | | ????????????????# ?# #???## ### ##### | | ????????????????# ?##?????## ### #???## | | ????????????????#??????????### ## ##????# | | ?????????????????????????????## # #?????? | | ??????????????????????????????##### ##### #?????? | | ??????????????????????????????????###???## ????? | | ?????????????????????????????????????????## ??? | | ???????????????????????????????????????????## ##?? | | ????????????????????????????????????????????? #??? | | ??????????????????????????????????????????????#??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 67 Recoil Reduction 2 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- Med. Armor Plating | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Shopping List \\IAMDERELICT Challenges ------------ None Game ------ Seed AerolevResetClaymores Manual? 0 Play Time 00:58:01 Cumulative 15.8 hours Start 2024.05.03 @ 02:07:19 End 2024.05.03 @ 03:21:10 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 22 Rogue 9 Adventurer 12 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 22 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Cog Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92a9736a-297c-48fd-b436-87ae62668034