Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.07 @ 19:14:10 // Winter2019/RPGLIKE Player: Hermelin Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (31) 6200 Robots Destroyed (425) 2125 Value Destroyed (15853) 15853 Prototype IDs (112) 2240 Alien Tech Used (13) 2600 Bonus (16070) 16070 TOTAL SCORE: 48588 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 2342 Follower Combat Kills 570 Aligned with FarCom 300 Met Data Miner 300 Destroyed Z-Imprinter 1000 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Met Sigix 2000 Activated Exoskeleton 3000 Friendly Fire -242 Cogmind --------- Core Integrity 0/1500 Matter 157/300 Energy 2064/2200 System Corruption 2% Temperature Cool (5) Movement Hovering (31) Location -3/Section 7 Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (4) --- Combat Gravmag System Zionite Glidesys II Combat Antigrav System Combat Antigrav System > --- UTILITY (12) ----- Assembled Biocell Array Zionite Metafield Generator Terrain Scan Processor Advanced Armor Integrity Analyzer Advanced Transmission Jammer Propulsion Shielding Insulated Plating Insulated Plating Assembled Alloy Armor Heavy Regenerative Plating Advanced Force Field > --- WEAPON (5) ------- Sigix Quantum Sheargun Greatsword > --- INVENTORY (8) ---- Protomatter-74 Dimensional Node Initializer Matter Drive Enhanced Force Lance Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Zionite Glidesys II Zionite Glidesys II Combat Antigrav System Combat Antigrav System > --- UTILITY ---------- Assembled Biocell Array Zionite Metafield Generator Experimental Signal Interpreter Advanced Core Analyzer Advanced Armor Integrity Analyzer Experimental Phase Shifter Assembled Alloy Armor Heavy Regenerative Plating Advanced Force Field Matter Drive > --- WEAPON ----------- Sigix Quantum Sheargun Sigix Quantum Sheargun Greatsword Enhanced Force Lance > --- INVENTORY -------- Advanced Transmission Jammer Dimensional Node Initializer High-powered Transdimensional Reconstructor Core Regenerator Integrity Redistributor Integrated Singularity Reactor Sigix Containment Pod [Rating: 209] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Combat Antigrav System Treads Light Treads Wheel High-density Centrium Wheel Hover Unit Combat Antigrav System Utility Advanced Core Analyzer Device Improved Terrain Scanner Storage Superbattery Processor Advanced Core Analyzer Hackware Hacking Suite Protection Light Armor Plating Artifact Matter Drive Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Improved Proton Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Greatsword Piercing Weapon Enhanced Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Slots Evolved 19 | 3 3 1 4 . . . 1 2 1 . . . . 1 . . . . . . . . . 1 1 . . 1 . . . Power 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Utility 11 | 1 2 1 2 . . . 1 2 . . . . . 1 . . . . . . . . . 1 . . . . . . . Weapon 4 | 1 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Parts Attached 298 | 9 7 12 37 3 5 6 23 17 2 . . 2 25 4 2 5 35 . 2 1 . 7 . 16 2 . 14 . 1 22 39 Power 24 | 2 . 1 3 . . 1 2 . . . . 2 2 . . . 4 . . . . 2 . . . . 1 . . 2 2 Engine 14 | 2 . 1 2 . . . 1 . . . . 2 2 . . . 3 . . . . 1 . . . . . . . . . Core 3 | . . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 2 2 Propulsion 35 | 3 . 2 5 1 2 . 4 4 . . . . . . . . 4 . . . . 2 . . 1 . 2 . . . 5 Treads 7 | 2 . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hover 27 | 1 . . 3 . 2 . 4 4 . . . . . . . . 4 . . . . 2 . . 1 . 2 . . . 4 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 147 | 2 5 4 12 . 3 3 11 11 . . . . 11 1 2 5 17 . 2 . . 3 . 15 1 . 7 . . 9 23 Device 84 | 1 1 1 3 . . 2 4 6 . . . . 7 . 1 5 13 . 2 . . 2 . 11 1 . 6 . . 7 11 Storage 11 | . 2 1 1 . 1 . . . . . . . . . 1 . 2 . . . . 1 . 1 . . . . . . 1 Processor 12 | 1 . . . . 2 1 1 1 . . . . 1 . . . . . . . . . . 1 . . 1 . . . 3 Hackware 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Protection 32 | . 2 2 7 . . . 5 4 . . . . 3 1 . . 2 . . . . . . 1 . . . . . 1 4 Artifact 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 Weapon 92 | 2 2 5 17 2 . 2 6 2 2 . . . 12 3 . . 10 . . 1 . . . 1 . . 4 . 1 11 9 Energy Gun 52 | 1 2 . 6 . . 1 5 1 2 . . . 9 2 . . 8 . . 1 . . . . . . 2 . 1 4 7 Energy Cannon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Ballistic Gun 15 | 1 . 4 7 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Launcher 11 | . . 1 2 1 . . . 1 . . . . 3 1 . . 2 . . . . . . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 5 1 Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unidentified Prototypes 44 | . . . 5 . . . 3 2 . . . . 2 . . 2 9 . . . . 4 . 2 . . 8 . 1 3 3 Parts Lost 14 | . . . 2 . 4 1 . . . . . . 1 . . . . . . . . . . . . . . . . . 6 Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 7 | . . . . . 2 1 . . . . . . 1 . . . . . . . . . . . . . . . . . 3 Weapon 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Highest Loss Streak 4 | . . . 1 . 3 1 . . . . . . 1 . . . . . . . . . . . . . . . . . 4 Average Slot Usage (%) 95 | . 98 99 96 100 98 96 99 99 93 94 94 94 99 94 100 100 98 100 99 95 95 94 95 91 90 90 87 82 73 75 80 Engine 8 | . 13 9 7 6 6 6 9 11 10 10 10 10 10 10 10 10 9 10 10 10 10 9 10 9 9 9 4 . . . . Treads 2 | . 13 9 11 6 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 14 | . 13 9 7 13 13 20 17 16 15 15 15 15 15 15 15 15 14 15 15 15 15 15 15 14 18 18 18 17 17 17 16 Device 19 | . 17 11 16 20 15 13 17 18 21 21 21 21 21 20 25 22 25 25 24 20 20 19 20 17 18 18 21 26 26 24 13 Storage 4 | . 1 7 3 . 3 6 6 5 5 5 5 5 5 4 . 5 4 5 5 5 5 5 5 5 4 4 4 4 4 4 4 Processor 10 | . . . . . 1 17 12 16 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 13 13 13 13 13 13 12 Hackware 2 | . . . . 6 6 6 6 5 5 5 5 5 5 5 5 2 . . . . . . . 4 4 4 2 . . . . Protection 10 | . 9 22 24 20 17 1 5 4 5 5 5 5 5 10 10 10 9 10 10 10 10 10 10 9 9 9 7 4 4 5 8 Energy Gun 12 | . 14 10 6 6 6 12 13 16 14 15 15 15 18 14 15 15 16 15 15 15 15 15 15 7 4 4 3 4 4 3 4 Energy Cannon 1 | . . . . . . . . . . . . . . . . . 2 5 5 5 5 5 5 7 9 9 7 4 . . . Ballistic Gun 4 | . 13 17 15 12 13 6 4 . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 120 | 9 19 25 34 34 37 30 46 52 58 58 58 62 69 75 78 79 100 82 83 84 84 84 84 102 102 102 115 101 101 102 120 Greatest Support 121 | 40 27 27 45 35 65 65 66 95 95 95 95 95 95 95 95 95 95 91 91 91 91 91 91 91 121 121 121 121 121 121 121 Greatest Overweight (x) 1 | 1 . . 1 . 1 . 1 . . . . . . . . . 1 . . . . 1 . 1 . . 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 2 2 2 4 4 4 4 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 8 8 Average Capacity 4 | 1 2 2 3 4 4 4 4 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 8 Most Carried 8 | 2 2 2 4 4 4 4 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 8 8 Average Carried 4 | . 1 1 3 4 3 4 4 4 3 4 5 5 5 5 4 5 5 6 5 6 6 5 6 5 5 6 5 6 5 6 7 Final Capacity 8 | 2 2 2 4 4 4 4 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 8 8 Final Carried 6 | 1 1 2 4 4 4 4 5 5 4 5 5 5 6 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 5 Class Distribution -------------------- 20% | Scavenger-Gunner 18% | Scavenger-Mutant 15% | Scavenger-Tank 10% | Hacker-Scout 9% | Scavenger-Sprinter 7% | Machinist-Scout 4% | Alien-Sprinter 4% | Mutant 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Data Miner Scavenger-Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Machinist-Scout | -6/Lower Caves Machinist-Scout | -6/Lower Caves Machinist-Scout | -6/Zion Scavenger-Mutant | -6/Deep Caves Scavenger-Sprinter | -5/Proximity Caves Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Zhirov Scavenger-Sprinter | -4/Proximity Caves Scavenger-Sprinter | -4/Factory Machinist-Mutant | -4/Upper Caves Machinist-Sprinter | -4/Upper Caves Machinist-Sprinter | -4/Warlord Scavenger-Sprinter | -3/Proximity Caves Scavenger-Sprinter | -3/Research Scavenger-Sprinter | -3/Quarantine Alien-Sprinter | -3/Section 7 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Matter Collected 5172 | 314 125 211 1378 126 104 141 496 185 20 . . 20 336 54 35 36 544 . 20 10 . 80 . 160 20 . . . 150 141 466 Remotely 44 | . 44 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17205 | 184 687 154 2511 216 61 266 1960 2405 374 82 . 742 2355 42 . . 1395 . 219 . . 242 . 1151 116 . . . 583 600 860 Parts 1015 | 12 63 23 180 18 14 13 119 133 10 4 . 40 156 1 3 1 52 . 13 . . 3 . 53 5 . . . 21 24 54 Haulers Intercepted 14 | . . . 4 . . . 2 2 . . . . 3 . . . . . 1 . . . . 1 . . . . . . 1 Recyclers Shooed 3 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . . . . 6 . . 29 . . 1 . . . . . . . . . . . 14 . . . . Prevented 38 | . . . . . . . . . 7 4 . 18 . . 3 . . . . . . . . . 5 . 1 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Combat Hostiles Destroyed 328 | 3 20 9 61 6 . 5 42 40 3 2 . 23 46 1 1 1 25 . 3 . . . . 13 2 . . . 4 3 15 Melee 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Guns 245 | 3 19 6 53 2 . 5 40 37 3 2 . 23 30 . . 1 11 . 2 . . . . 5 . . . . 1 1 1 Cannons 4 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 1 . . . . . . AOE 55 | . 1 3 8 4 . . 2 2 . . . . 16 . 1 . 13 . . . . . . . . . . . 3 2 . Classes Destroyed 25 | 3 6 1 3 1 1 2 . 1 1 . . . . 1 . 1 2 . . . . . . . . . . . . 1 1 Worker 17 | . 2 . 4 . . . 1 6 . . . . 1 . . . . . . . . . . . . . . . 2 1 . Builder 14 | . 1 . 2 . . . 1 2 . . . . 7 . . . . . . . . . . . . . . . . 1 . Tunneler 6 | 3 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 14 | . . . 4 . . . 2 2 . . . . 3 . . . . . 1 . . . . 1 . . . . . . 1 Recycler 8 | 1 . . 1 1 . 1 . . . . . . 1 . . . . . . . . . . 1 . . . . . 1 1 Mechanic 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Operator 8 | . 1 . 2 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 3 . Turret 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 18 | . 3 . 4 . . . 2 2 . . . . 5 . . . . . . . . . . 2 . . . . . . . Swarmer 54 | . 6 3 10 3 . . . . . . . 11 21 . . . . . . . . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 139 | . 14 4 40 2 . 2 25 25 2 . . 6 13 . . . . . . . . . . 4 . . . . . . 2 Brawler 6 | . . . . . . 1 1 2 . . . 1 . . . . . . . . . . . . . . . . . . 1 Duelist 8 | . . . . 1 . . 2 3 . . . 1 1 . . . . . . . . . . . . . . . . . . Protector 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 49 | . . 2 9 . . . 12 7 . . . 2 4 . 1 . . . 2 . . . . 4 . . . . 4 . 2 Hunter 18 | . . . . . . 2 2 1 . 2 . . 5 . . . . . 1 . . . . 1 2 . . . . 2 . Programmer 15 | . . . . . . . . 2 . . . 1 2 . . . . . . . . . . 5 . . . . . . 5 Behemoth 2 | . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . S7 Guard 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Technician 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Z-Light 10 | . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Master Thief 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Assembled 9 | 3 . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Golem 8 | . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 12 | 4 7 5 8 3 1 3 9 12 2 1 . 11 6 1 1 1 5 . 1 . . . . 3 2 . . . 4 3 2 Combat Bots Only 11 | 2 6 5 6 3 . 3 9 11 2 1 . 11 4 1 1 1 5 . 1 . . . . 2 2 . . . 3 2 2 Max Kills in Single Turn 5 | 1 3 2 2 2 1 1 2 4 1 1 . 2 4 1 1 1 5 . 1 . . . . 1 1 . . . 2 2 1 Gunslinging 1 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 2 2 2 . . 1 1 . . . . 3 . 1 . 4 . . . . . . . . . . . 1 1 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . EX-DEC (-9/Exiles) Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Damage Taken 18579 | 263 746 354 2070 152 1438 109 1275 1410 200 16 . 696 2956 23 73 . 1582 . 211 15 . . 84 530 89 87 8 97 107 723 3265 Core 12624 | 212 581 241 1279 106 1000 80 946 964 119 12 . 444 1943 17 48 . 953 . 127 12 . . 46 366 53 41 3 69 88 542 2332 Absorbed by Shields 7392 | . . . . . . 41 480 531 72 6 . 258 1065 9 27 . 424 . 81 6 . . 32 219 21 94 9 104 114 426 3373 Redirected to Core 10964 | 183 377 195 1175 106 863 80 858 836 119 12 . 386 1669 17 43 . 927 . 103 12 . . 31 306 53 41 3 64 61 438 2006 Core Remaining (%) 83 | 64 . 92 . . . 27 100 . . . . 98 . . . . . 100 . . . . 96 . . . . 94 . . . Volleys Fired 889 | 24 57 17 153 8 17 13 94 70 15 1 . 24 117 3 3 2 73 . 18 . . 35 . 79 9 . . . 9 22 26 Largest 4 | 2 2 3 3 3 3 3 3 3 2 2 . 2 4 2 2 3 4 . 4 . . 1 . 1 1 . . . 1 1 2 Hottest 300 | 70 70 100 133 91 91 138 140 90 40 40 . 40 180 100 103 100 220 . 185 . . 70 . 110 110 . . . 300 300 200 Shots Fired 2086 | 48 114 47 423 18 38 29 269 201 35 7 . 88 337 18 4 6 180 . 42 . . 35 . 79 9 . . . 9 22 28 Gun 1954 | 48 114 45 418 15 38 29 269 201 35 7 . 88 321 16 3 6 144 . 36 . . 35 . 27 . . . . 9 22 28 Cannon 83 | . . . . . . . . . . . . . . . . . 16 . 6 . . . . 52 9 . . . . . . Launcher 49 | . . 2 5 3 . . . . . . . . 16 2 1 . 20 . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 526 | 24 57 29 289 10 33 12 72 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 825 | 24 18 1 60 . . 11 112 140 23 2 . 48 197 4 . 4 118 . 24 . . . . 8 . . . . 9 22 . Explosive 10 | . . 2 5 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 625 | . 39 15 69 5 5 6 85 61 12 5 . 40 140 14 4 2 28 . . . . 35 . 51 9 . . . . . . Slashing 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Phasic 79 | . . . . . . . . . . . . . . . . . 34 . 18 . . . . 20 . . . . . . 7 Robot Hit Streak 49 | 7 19 19 21 9 15 8 15 30 23 34 . 28 31 3 2 3 16 . 9 . . 49 . 13 5 . . . 32 12 4 Robot Miss Streak 7 | 4 6 2 5 1 4 2 7 2 1 1 . 2 5 5 1 1 4 . 2 . . 1 . 4 2 . . . 3 4 1 Penetration Max 1 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 43 | . 6 2 8 1 1 . 10 12 . . . . 3 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . Capacitor 163 | . . . . . . . . . . . . . . . . . . . 9 . . 35 . 79 9 . . . 9 22 . Autonomous 70 | . . . . . . . . . 12 5 . 40 . 13 . . . . . . . . . . . . . . . . . Shots Hit Robots 1595 | 27 70 37 307 15 29 26 203 172 32 7 . 76 225 10 3 4 121 . 29 . . 35 . 54 5 . . . 9 24 75 Core Hits 1092 | 11 40 16 123 11 14 25 157 134 15 4 . 49 137 6 2 3 96 . 10 . . 81 . 36 1 . . . 30 42 49 Critical Hits 21 | . 1 . 1 . . . . 1 1 . . . 2 . . . 3 . . . . . . 3 . . . . . . 9 Critical Kills 6 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 4 Critical Parts Destroyed 10 | . 1 . 1 . . . . 1 1 . . . 1 . . . . . . . . . . 2 . . . . . . 3 Melee Attacks 111 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 101 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 16 Piercing 74 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 66 Entropic 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Sneak Attacks 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Follow-up Attacks 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 17 Damage Inflicted 44327 | 256 1081 644 5275 465 447 412 3831 4556 711 221 . 2076 5686 297 79 109 7072 . 817 . . 246 . 2325 224 . . . 950 2165 4382 Guns 27478 | 256 856 475 4350 196 388 412 3560 3520 711 221 . 1909 4304 245 49 109 3061 . 717 . . 246 . 616 . . . . 98 193 986 Cannons 2520 | . . . . . . . . . . . . . . . . . 487 . 100 . . . . 1709 224 . . . . . . Explosions 10427 | . 223 169 925 269 59 . 271 1036 . . . 167 1382 52 30 . 3524 . . . . . . . . . . . 818 1502 . Melee 3866 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 470 3396 Ramming 36 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . . Kinetic 4352 | 92 241 270 2499 101 321 182 646 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 18658 | 164 356 12 958 72 59 113 1551 2771 446 48 . 1004 2614 74 . 45 5075 . 345 . . . . 340 . . . . 916 1695 . Explosive 1122 | . . 169 756 197 . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 13380 | . 482 193 1062 95 67 117 1634 1785 265 173 . 1072 3072 223 79 64 1061 . . . . 246 . 1466 224 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1793 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141 1652 Piercing 2219 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 329 1890 Entropic 807 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 807 Phasic 1960 | . . . . . . . . . . . . . . . . . 936 . 472 . . . . 519 . . . . . . 33 Highest Corruption 4 | . . . 3 3 4 4 . 4 . . . 1 4 . . . 1 . . . . . . 2 . . . . . 1 2 Average Corruption 2 | . . . 3 3 3 4 . 2 . . . 1 1 . . . 1 . . . . . . 1 . . . . . 1 1 Corruption Purged 20 | . . . . . . . . 5 . . . . 11 . . . 2 . . . . . . 2 . . . . . . . Effects 117 | . . . 37 12 7 12 . 9 . . . 1 23 . . . 2 . . . . . . 2 . . . . . . 12 Message Errors 29 | . . . 7 6 . 3 . 3 . . . . 7 . . . . . . . . . . 1 . . . . . . 2 Matter Fused 20 | . . . 11 4 1 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . Heat Flow Errors 9 | . . . 3 . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . 3 Energy Discharges 20 | . . . 4 . 1 2 . 1 . . . 1 6 . . . . . . . . . . . . . . . . . 5 Data Loss (minor) 14 | . . . 1 2 1 2 . 1 . . . . 4 . . . 2 . . . . . . 1 . . . . . . . Targeting Errors 22 | . . . 11 . 2 2 . 2 . . . . 3 . . . . . . . . . . . . . . . . . 2 Weapon Failures 3 | . . . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Overload Shots 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Overflow Damage 1131 | . 17 . 42 . . . . 2 . . . . 97 . . . 599 . . . . . . 40 . . . . . 164 170 Projectiles 40 | . . . . . . . . . . . . . . . . . . . . . . . . 40 . . . . . . . Explosions 776 | . 17 . 42 . . . . 2 . . . . 97 . . . 599 . . . . . . . . . . . . 19 . Melee 315 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145 170 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1348 | . 138 . 68 74 . . 168 132 . . . . 196 27 . . 251 . . . . . . . . . . . 132 162 . Shots 45 | . 4 . 2 2 . . 4 4 . . . . 5 1 . . 9 . . . . . . . . . . . 6 8 . Rammed 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Targets Rammed 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 482 | 140 158 73 152 4 149 54 305 45 3 . . 3 324 42 60 55 389 . 166 . . 118 . 230 240 . . . 482 301 112 Average Temperature 73 | 52 38 33 34 3 79 19 82 13 3 . . 1 82 13 28 28 125 . 68 . . 53 . 97 124 . . . 176 133 29 Received Heat Transfer 3524 | . 282 177 810 24 . 30 459 406 30 . . 86 462 . 9 . 354 . 30 6 . . . 84 . 23 5 4 8 62 173 Effects 6 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 2 . Energy Bleed 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Interference 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . 8 1 . . . . . . Combat Hostiles 10 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . 7 1 . . . . . . Parts Fried 72 | . 1 . 3 . . . 1 7 2 1 . 6 14 2 1 1 14 . . . . 1 . 18 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 37 | . 2 . 1 1 . . 2 6 . . . 4 3 . . . . . 2 . . . . 1 . . . . 5 8 2 Heat Transferred 25344 | 481 731 25 1818 100 50 140 2124 4076 703 74 . 1482 4322 111 . 74 2801 . 420 . . . . 175 . . . . 1714 3923 . Parts Sabotaged 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 37 | . 4 . 5 1 1 . 7 5 . . . 1 8 . . . 5 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Peak Influence 2049 | 20 426 306 923 411 . 170 626 1569 . . . . 1802 . . . . . 294 . . . . 410 . . . . 203 317 2049 Initial 256 | . 9 81 40 251 . . . 205 . . . . 256 . . . . . . . . . . . . . . . . 114 15 Average 354 | 3 240 147 403 294 . 102 323 602 . . . . 743 . . . . . 141 . . . . 135 . . . . 118 158 358 Maximum Alert Level 5 | . 2 1 3 2 . . 2 4 . . . . 5 . . . . . 1 . . . . 2 . . . . 1 1 5 Low Security (%) 42 | 100 33 73 11 . . 100 28 . . . . . 15 . . . . . 64 . . . . 62 . . . . 84 80 74 Level 1 29 | . 65 26 43 84 . . 30 42 . . . . 21 . . . . . 35 . . . . 37 . . . . 15 19 10 Level 2 15 | . 1 . 37 15 . . 41 34 . . . . 14 . . . . . . . . . . . . . . . . . . Level 3 5 | . . . 7 . . . . 11 . . . . 20 . . . . . . . . . . . . . . . . . . Level 4 5 | . . . . . . . . 12 . . . . 23 . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Squads Dispatched 93 | . 4 . 13 . . . 8 12 . . . 1 19 . . . . . 4 . 1 . . 4 . 1 . . . 7 19 Investigation 38 | . 3 . 7 . . . 4 5 . . . . 6 . . . . . 4 . 1 . . 2 . . . . . 4 2 Extermination 7 | . . . . . . . . 2 . . . . 2 . . . . . . . . . . 1 . . . . . . 2 Reinforcement 19 | . 1 . 3 . . . 2 2 . . . . 5 . . . . . . . . . . 1 . . . . . 3 2 Assault 25 | . . . 3 . . . . 3 . . . 1 5 . . . . . . . . . . . . 1 . . . . 12 Garrison 3 | . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . Intercept 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 6 | . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . 2 . Haulers Reinforced 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Distress Signals 18 | . 2 . 1 . . . 3 . . . . . 2 . . . . . 2 . . . . 5 . . . . . 1 2 Communications Jammed 123 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 120 Distress Signals 123 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 120 Times Spotted 671 | 3 30 9 86 6 64 5 55 46 3 2 . 29 66 2 4 1 26 . 11 5 3 . 9 35 2 8 3 13 5 21 119 Peak Tracking Total 57 | 1 6 2 6 3 15 2 6 12 2 1 . 10 6 2 2 1 6 . 7 5 5 . 7 5 2 7 5 7 3 9 57 Tactical Retreats 33 | . 1 . 3 . 4 . . . . . . . 5 . . . . . 2 1 1 . 2 1 . 2 . 3 . 3 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Traps Triggered 14 | . 1 . 3 . . . . 5 . . . . 4 . . . . . . . . . . 1 . . . . . . . Indirectly 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 12 | . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . Reused 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 19 | . . . . . . . . 6 1 . . 1 1 . . . . . . . . . . . . . 10 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Machines Disabled 56 | . 1 . . 1 1 . 2 18 . . . . 10 . . 1 4 . 1 . . . . . . . . . . 4 13 Max in Single Turn 6 | . 1 . . 1 1 . 1 6 . . . . 3 . . 1 1 . 1 . . . . . . . . . . 1 1 Garrison Access 6 | . . . . . . . 1 1 . . . . 3 . . . . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Machines Accessed 144 | . 10 . 13 . 2 . 16 14 . . 4 . 21 1 . 1 . . 7 1 1 5 . 10 1 1 8 . 4 15 9 Terminals 82 | . 7 . 7 . . . 10 8 . . . . 11 1 . . . . 4 . 1 . . 7 1 . . . 4 13 8 Fabricators 10 | . . . . . . . . 3 . . . . 3 . . . . . 2 . . . . 2 . . . . . . . Repair Stations 7 | . 1 . 2 . . . 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . 2 . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . 2 . . . 1 1 . . . . 2 . . . . . 1 . . . . . . . . . . 2 1 Garrison Access 6 | . . . . . . . 1 1 . . . . 3 . . . . . . . . . . 1 . . . . . . . Total Hacks 559 | . 36 . 66 . 2 . 89 54 . . 25 . 67 7 . 4 . . 27 1 5 17 . 39 4 1 9 . 11 64 31 Successful 381 | . 25 . 51 . 2 . 65 35 . . 25 . 46 4 . 4 . . 12 1 2 17 . 30 2 1 9 . 6 27 17 Failed 174 | . 10 . 15 . . . 23 18 . . . . 20 3 . . . . 15 . 3 . . 9 2 . . . 5 37 14 Catastrophic 29 | . . . 1 . . . 2 1 . . . . 2 . . . . . 3 . 1 . . 2 . . . . 2 10 5 Database Lockouts 4 | . 1 . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . Manual 270 | . 20 . 37 . 1 . 44 23 . . . . 28 6 . 4 . . 8 . 5 . . 17 2 . 1 . 9 44 21 Terminals 367 | . 29 . 42 . . . 67 32 . . . . 41 7 . . . . 13 . 5 . . 32 4 . . . 11 56 28 Fabricators 31 | . . . . . . . . 7 . . . . 11 . . . . . 7 . . . . 6 . . . . . . . Repair Stations 19 | . 2 . 6 . . . 6 3 . . . . 2 . . . . . . . . . . . . . . . . . . Recycling Units 16 | . 5 . 5 . . . 4 . . . . . 2 . . . . . . . . . . . . . . . . . . Scanalyzers 53 | . . . 13 . . . 9 7 . . . . 6 . . . . . 7 . . . . . . . . . . 8 3 Garrison Access 14 | . . . . . . . 3 5 . . . . 5 . . . . . . . . . . 1 . . . . . . . Terminal Hacks 194 | . 9 . 17 . 2 . 29 16 . . 25 . 15 3 . 4 . . 3 1 2 17 . 15 2 1 9 . 1 15 8 Record 32 | . . . . . 1 . . . . . 11 . . 1 . . . . . . 1 6 . . 2 . 7 . . 3 . Part Schematic 31 | . . . . . . . . 4 . . 4 . 7 2 . 4 . . 2 . 1 3 . 4 . . . . . . . Robot Schematic 8 | . . . . . . . . 1 . . 7 . . . . . . . . . . . . . . . . . . . . Robot Analysis 16 | . 1 . 4 . . . 3 2 . . . . 1 . . . . . . . . 4 . 1 . . . . . . . Prototype ID Bank 16 | . . . 2 . . . 1 2 . . 3 . 1 . . . . . . . . 4 . 3 . . . . . . . Open Door 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 2 . . 2 . Level Access Points 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Branch Access Points 5 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 . Machine Index 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Terminal Index 6 | . 1 . . . . . 1 . . . . . 1 . . . . . 1 . . . . . . . . . 1 1 . Fabricator Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 5 | . . . . . . . 2 . . . . . 1 . . . . . . . . . . 1 . . . . . . 1 Unreport Threat 20 | . 1 . 5 . . . 6 . . . . . 1 . . . . . . . . . . 2 . . . . . 2 3 Locate Traps 7 | . 1 . 1 . . . 1 1 . . . . 1 . . . . . . . . . . 1 . . . . . . 1 Reprogram Traps 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Surveillance Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . 2 . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 5 | . 1 . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . Registered Components 3 | . 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 12 | . 1 . 2 . . . 5 1 . . . . 1 . . . . . . . . . . . . . . . . 1 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 19 | . . . . . . . . 4 . . . . 9 . . . . . 2 . . . . 4 . . . . . . . Load Schematic 9 | . . . . . . . . 2 . . . . 4 . . . . . 1 . . . . 2 . . . . . . . Build 10 | . . . . . . . . 2 . . . . 5 . . . . . 1 . . . . 2 . . . . . . . Repair Station Hacks 16 | . 2 . 6 . . . 6 2 . . . . . . . . . . . . . . . . . . . . . . . Scan Component 8 | . 1 . 3 . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . Repair 8 | . 1 . 3 . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 8 | . 2 . 3 . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . Report Inventory 7 | . 2 . 2 . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 38 | . . . 11 . . . 9 3 . . . . 6 . . . . . 4 . . . . . . . . . . 3 2 Insert Component 20 | . . . 6 . . . 5 2 . . . . 3 . . . . . 2 . . . . . . . . . . 1 1 Analyze 18 | . . . 5 . . . 4 1 . . . . 3 . . . . . 2 . . . . . . . . . . 2 1 Garrison Access Hacks 4 | . . . . . . . 1 . . . . . 2 . . . . . . . . . . 1 . . . . . . . Seal Access 4 | . . . . . . . 1 . . . . . 2 . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 102 | . 12 . 14 . . . 18 10 . . . . 13 1 . . . . 3 . . . . 10 . . . . 5 9 7 Terminals 81 | . 10 . 10 . . . 16 6 . . . . 9 1 . . . . 2 . . . . 9 . . . . 5 7 6 Track 35 | . 5 . 5 . . . 8 3 . . . . 1 1 . . . . 1 . . . . 2 . . . . 2 4 3 Assimilate 9 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . 4 . . . . 1 1 . Botnet 29 | . 2 . 4 . . . 5 2 . . . . 7 . . . . . 1 . . . . 3 . . . . 1 2 2 Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operators 7 | . 1 . 1 . . . 2 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . Fabricators 7 | . . . . . . . . 3 . . . . 2 . . . . . 1 . . . . 1 . . . . . . . Report 6 | . . . . . . . . 2 . . . . 2 . . . . . 1 . . . . 1 . . . . . . . Download 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . 2 . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . Tunnel 7 | . 2 . 2 . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Researchers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Extract 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Jam 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 2 . Used 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . Hacking Detections 107 | . 8 . 11 . . . 11 13 . . . . 17 1 . . . . 7 . 1 . . 9 1 . . . 4 15 9 Full Trace Events 25 | . 1 . 2 . . . 2 2 . . . . 3 1 . . . . 4 . 1 . . 2 1 . . . . 4 2 Feedback Events 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Corruption 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . 1 . . 7 . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 50 | . . . 7 . . . 4 5 . . 4 . 10 2 . 4 . . 4 . 1 3 . 4 . . . . . 1 1 Parts Built 15 | . . . . . . . . 4 . . . . 5 . . . . . 2 . . . . 4 . . . . . . . Matter 2094 | . . . . . . . . 424 . . . . 924 . . . . . 234 . . . . 512 . . . . . . . Time 686 | . . . . . . . . 148 . . . . 352 . . . . . 58 . . . . 128 . . . . . . . Total Part Build Rating 90 | . . . . . . . . 24 . . . . 20 . . . . . 14 . . . . 32 . . . . . . . Parts Repaired 8 | . 1 . 3 . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . Time 352 | . 26 . 160 . . . 144 22 . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 17 | . . . 5 . . . 4 1 . . . . 3 . . . . . 2 . . . . . . . . . . 1 1 Part Schematics Acquired 16 | . . . 5 . . . 4 . . . . . 3 . . . . . 2 . . . . . . . . . . 1 1 Parts Damaged 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . 2 . . . . . . . . . . . 4 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Total Allies 24 | . 1 . . . . . . . . . . 3 . . . . . . . . . . . 10 . . . . 1 1 8 Largest Group 8 | . 1 . . . . . . . . . . 2 . . . . . . . . . . . 5 2 1 . . 1 2 8 Highest-Rated Group 1177 | . 10 . . . . . . . . . . 94 . . . . . . . . . . . 226 85 46 . . 10 36 1177 Highest-Rated Ally 1075 | . 10 . . . . . . . . . . 94 . . . . . . . . . . . 49 46 46 . . 10 26 1075 Total Orders 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . RETURN 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Ally Attacks 147 | . . . . . 14 . . . . . . 24 . . . . . . . . . . . 33 7 3 . . . . 66 Total Damage 5680 | . . . . . 716 . . . . . . 793 . . . . . . . . . . . 791 171 74 . . . . 3135 Kills 23 | . . . . . 2 . . . . . . 3 . . . . . . . . . . . 3 . . . . . . 15 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Turrets Deployed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Robot Analysis Total 16 | . 1 . 4 . . . 3 2 . . . . 1 . . . . . . . . 4 . 1 . . . . . . . Derelict Logs Recovered 17 | . . 2 . 3 . . . . 1 . . . . 1 1 2 . 1 . 1 2 . 1 . 1 1 . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Turns Passed 22792 | 2226 1088 628 2354 594 497 420 1309 1545 189 191 62 400 2846 157 202 575 2976 41 269 75 56 277 102 910 198 104 372 153 234 429 1313 Spaces Moved 18876 | 130 735 483 1055 580 331 520 993 1276 202 260 86 386 2149 199 253 765 1228 142 454 238 192 194 299 1135 301 341 848 527 406 761 1407 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 719 | 125 . 2 587 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 18154 | 2 735 481 468 580 326 520 993 1276 202 260 86 386 2149 199 253 765 1228 142 454 238 192 194 299 1135 301 341 848 527 406 761 1407 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 29 | 50 100 100 86 86 65 65 65 62 72 72 72 72 72 72 72 72 29 29 29 29 29 29 29 29 29 29 29 29 29 29 29 Average Speed 61 | 156 100 100 139 86 97 65 65 66 72 72 72 72 72 72 72 72 60 29 31 29 29 29 29 34 29 29 29 29 29 29 31 Slowest Speed 190 | 160 100 160 190 86 180 65 131 76 72 72 72 72 72 72 72 72 126 29 58 29 29 103 29 128 58 29 102 29 58 58 102 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 59 | 18 96 99 78 97 70 86 85 36 40 46 72 65 60 45 54 82 87 35 16 47 39 60 51 35 59 57 90 76 12 62 63 Regions Visited 31 Branch Regions 23 Pre-discovered Areas 19 | . 2 . 2 1 1 . 2 . . . 1 . 1 . . 3 . 1 . 1 . 3 . . . 1 . . . . . Known Exits Taken 26 | . 1 1 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 23 | . . 1 . 2 . 1 . . . 1 . 1 . 2 1 2 . 1 . 1 1 . 2 . 2 4 . 1 . . . Spaces Dug 23 | . . 11 9 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Terrain Destroyed 328 | . 14 20 60 48 1 . 25 23 . . . 4 55 . . . 52 . 8 . . . . 8 . . . . . 6 4 Melee 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Projectile 39 | . . . . . . . 3 . . . . . 4 . . . 13 . 8 . . . . 8 . . . . . . 3 AOE 286 | . 14 20 60 48 1 . 22 23 . . . 4 51 . . . 39 . . . . . . . . . . . . 4 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Total 28501 | 2104 983 590 1609 659 470 574 1462 1818 228 261 85 472 3245 207 268 784 3349 141 564 243 191 414 313 1652 409 345 976 526 515 943 2101 Wait 7323 | 1939 129 51 240 57 105 20 229 371 1 . . 14 809 . . 3 1917 . 80 4 . 159 15 353 92 5 89 . 92 98 451 Move 18830 | 129 734 482 1054 579 330 519 992 1275 201 259 85 385 2148 198 252 764 1227 141 453 237 191 193 298 1134 300 340 847 526 405 760 1392 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 96 | 2 1 2 5 . 5 1 7 8 1 1 . 1 8 1 2 2 9 . 1 . . 3 . 6 1 . 3 . 4 11 11 Fast Attach 183 | 7 7 4 22 1 5 4 15 8 1 . . 2 12 . . . 19 . 1 1 . 8 . 7 . . 10 . . 11 38 Attach 48 | . . . 4 . . . 2 2 1 . . . 3 3 1 1 3 . . . . . . 1 1 . 3 . 1 9 13 Detach 22 | . . . 7 . . . 2 1 . . . . 1 . . . 1 . . . . . . . . . 1 . . 3 6 Swap 85 | 2 . 8 11 2 . 2 6 7 . . . . 10 1 1 4 13 . 1 . . . . 8 1 . 1 . . 3 4 Drop 236 | 1 4 8 22 1 8 3 21 14 2 . . 3 17 1 . 2 35 . 3 1 . 10 . 13 . . 18 . 3 18 28 Fire 889 | 24 57 17 153 8 17 13 94 70 15 1 . 24 117 3 3 2 73 . 18 . . 35 . 79 9 . . . 9 22 26 Melee 81 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 73 Ram 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 15 Rewire 65 | . 21 . . . . . . . . . . 6 18 . . . . . . . . . . 20 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 625 | . 29 18 91 11 . 12 94 62 6 . . 37 101 . 9 6 52 . 7 . . 6 . 31 5 . 4 . . . 44 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / *Sto x2 / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 (discovered 1 exit: *Res) History --------- Turn | Location | Event 6 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 6 | -11/Scrapyard | Upgraded with Utility slot (x1) 6 | -11/Scrapyard | Upgraded with Weapon slot (x1) 6 | -11/Scrapyard | Discovered new exit (range 17) 1767 | -11/Scrapyard | Assembled infested the area 2227 | -11/Scrapyard | Entered Materials 2246 | -10/Materials | Build established: Scavenger-Mutant 2289 | -10/Materials | Discovered new exit (range 16) 2440 | -10/Materials | Discovered new exit (range 8) 2546 | -10/Materials | Build established: Mutant 2587 | -10/Materials | Discovered new exit (range 14) 2654 | -10/Materials | Reached level 2 2742 | -10/Materials | Central database locked down 2745 | -10/Materials | Discovered new exit (range 17) 2794 | -10/Materials | Repaired Lgt. Armor Plating 2821 | -10/Materials | Discovered new exit (range 17) 3076 | -10/Materials | Identified exit to Mines 3076 | -10/Materials | Identified exit to Materials 3200 | -10/Materials | Reached level 3 3210 | -10/Materials | Upgraded with Utility slot (x2) 3210 | -10/Materials | Upgraded with Weapon slot (x1) 3315 | -10/Materials | Entered Mines 3361 | -10/Mines | Met a Derelict bent on vengeance 3391 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3462 | -10/Mines | Discovered exit to Materials (range 5) 3578 | -10/Mines | Discovered exit to Materials (range 5) 3641 | -10/Mines | Reached level 4 3659 | -10/Mines | Upgraded with Utility slot (x1) 3795 | -10/Mines | Build established: Scavenger-Tank 3799 | -10/Mines | Learned Materials emergency access door positions 3943 | -10/Mines | Entered Materials 3945 | -9/Materials | Reached level 5 4278 | -9/Materials | Repaired Lgt. Armor Plating 4294 | -9/Materials | Discovered new exit (range 10) 4395 | -9/Materials | Reached level 6 4408 | -9/Materials | Upgraded with Utility slot (x1) 4537 | -9/Materials | Repaired Broken Cmb. Airjet 4750 | -9/Materials | Discovered new exit (range 13) 4845 | -9/Materials | Reached level 7 4860 | -9/Materials | Upgraded with Propulsion slot (x1) 5083 | -9/Materials | Discovered new exit (range 17) 5143 | -9/Materials | First assault squad dispatched 5202 | -9/Materials | Identified exit to Mines 5240 | -9/Materials | Reached level 8 5367 | -9/Materials | Repaired Broken Imp. EM Shotgun 5621 | -9/Materials | Discovered new exit (range 17) 5925 | -9/Materials | Reached level 9 5925 | -9/Materials | Upgraded with Power slot (x1) 5925 | -9/Materials | Upgraded with Utility slot (x1) 6297 | -9/Materials | Entered Mines 6348 | -9/Mines | Learned Materials terminal intel 6384 | -9/Mines | Learned location of Storage (-7) 6386 | -9/Mines | Discovered new exit (range 8) 6417 | -9/Mines | Discovered new exit (range 14) 6605 | -9/Mines | Reached level 10 6697 | -9/Mines | Discovered new exit (range 15) 6887 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6891 | -9/Mines | Entered Exiles 6903 | -9/Exiles | Discovered new exit (range 16) 6936 | -9/Exiles | Met 8R-AWN 6950 | -9/Exiles | Met EX-HEX 6981 | -9/Exiles | Met EX-DEC 7001 | -9/Exiles | Learned location of Zion (-6) 7014 | -9/Exiles | Met EX-BIN 7058 | -9/Exiles | Aligned with FarCom system 7059 | -9/Exiles | Given EX-Vault access code 7081 | -9/Exiles | Opened EX-Vault 7090 | -9/Exiles | Found Superbattery 7233 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7243 | -9/Exiles | Exiles lab attacked by MAIN.C 7294 | -9/Exiles | Attacked by the Exiles 7299 | -9/Exiles | Destroyed EX-DEC 7307 | -9/Exiles | DAS Turret deployed 7311 | -9/Exiles | Core integrity fell below 50% 7322 | -9/Exiles | Core integrity fell below 20% 7343 | -9/Exiles | Lost 3 parts (1p2u) 7367 | -9/Exiles | Found Prototype Energy Gun 7383 | -9/Exiles | Discovered new exit (range 10) 7388 | -9/Exiles | Left Exiles lab with Superbattery 7388 | -9/Exiles | Entered Mines 7461 | -8/Mines | Discovered new exit (range 12) 7607 | -8/Mines | Build established: Scavenger-Gunner 7687 | -8/Mines | Discovered new exit (range 10) 7808 | -8/Mines | Entered Materials 7809 | -8/Materials | Loaded intel: 12 terminal locations 7809 | -8/Materials | Core integrity fell below 50% 7810 | -8/Materials | Reached level 11 7830 | -8/Materials | Upgraded with Utility slot (x1) 7865 | -8/Materials | Reached level 12 8008 | -8/Materials | Garrison activated, responded to threat 8045 | -8/Materials | Destroyed 9 combat bots 8114 | -8/Materials | Garrison activated, responded to threat 8238 | -8/Materials | Discovered new exit (range 9) 8322 | -8/Materials | Reached level 13 8341 | -8/Materials | Central database locked down 8502 | -8/Materials | Repaired Shield Generator 8576 | -8/Materials | Repaired Cmb. Antigrav System 8763 | -8/Materials | Discovered new exit (range 10) 8765 | -8/Materials | Identified AWS/EX-DEC 9032 | -8/Materials | Repaired Lyr. Light Armor Plating 9052 | -8/Materials | Discovered new exit (range 15) 9117 | -8/Materials | Entered Factory 9118 | -7/Factory | Identified exit to Storage 9118 | -7/Factory | Identified exit to Lower Caves 9119 | -7/Factory | Reached level 14 9120 | -7/Factory | Upgraded with Utility slot (x1) 9348 | -7/Factory | Found Prototype Launcher 9348 | -7/Factory | Identified Rocket Array 9470 | -7/Factory | Reached level 15 9689 | -7/Factory | Discovered new exit (range 6) 9692 | -7/Factory | Identified exit to Factory 9835 | -7/Factory | Discovered exit to Storage (range 16) 10096 | -7/Factory | Fabricated Powered Armor (x2) 10191 | -7/Factory | Fabricated Cmb. Antigrav System (x2) 10281 | -7/Factory | Reached level 16 10290 | -7/Factory | Upgraded with Utility slot (x1) 10316 | -7/Factory | Central database locked down 10317 | -7/Factory | First assault squad dispatched 10435 | -7/Factory | Destroyed 11 combat bots 10614 | -7/Factory | Repaired Powered Armor 10662 | -7/Factory | Entered Lower Caves 10664 | -7/Lower Caves | Reached level 17 10664 | -7/Lower Caves | Upgraded with Weapon slot (x1) 10678 | -7/Lower Caves | Learned Factory emergency access door positions 10720 | -7/Lower Caves | Spotted B-75 Beast 10743 | -7/Lower Caves | Destroyed B-75 Beast 10840 | -7/Lower Caves | Discovered new exit (range 16) 10850 | -7/Lower Caves | Identified exit to Lower Caves 10851 | -7/Lower Caves | Entered another Lower Caves area 11010 | -7/Lower Caves | Build established: Scavenger-Scout 11040 | -7/Lower Caves | Discovered new exit (range 3) 11041 | -7/Lower Caves | Identified exit to Data Miner 11042 | -7/Lower Caves | Entered Data Miner 11042 | -7/Data Miner | Discovered new exit (range 6) 11047 | -7/Data Miner | Identified exit to Proximity Caves 11056 | -7/Data Miner | Met Data Miner 11074 | -7/Data Miner | Learned location of Section 7 (-3) 11074 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11085 | -7/Data Miner | Received God Mode back door access code from Data Miner 11104 | -7/Data Miner | Entered Proximity Caves 11177 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 11179 | -6/Proximity Caves | Escorted by Enhanced Grunt 11194 | -6/Proximity Caves | Reached level 18 11301 | -6/Proximity Caves | Destroyed 11 combat bots 11327 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11417 | -6/Proximity Caves | Spotted B-75 Beast 11434 | -6/Proximity Caves | Destroyed B-75 Beast 11469 | -6/Proximity Caves | Discovered exit to Factory (range 16) 11504 | -6/Proximity Caves | Spotted C6-JOK(f) 11504 | -6/Proximity Caves | Entered Factory 11506 | -6/Factory | Reached level 19 11714 | -6/Factory | Incoming investigation squad redirected 11789 | -6/Factory | Discovered new exit (range 12) 11807 | -6/Factory | Identified exit to Lower Caves 11809 | -6/Factory | Build established: Hacker-Scout 12334 | -6/Factory | Core integrity fell below 50% 12375 | -6/Factory | Core integrity fell below 20% 12385 | -6/Factory | Incoming investigation squad redirected 12474 | -6/Factory | Reached level 20 12789 | -6/Factory | Incoming investigation squad redirected 12853 | -6/Factory | Discovered new exit (range 4) 12855 | -6/Factory | Identified exit to Factory 12904 | -6/Factory | First assault squad dispatched 12919 | -6/Factory | Incoming investigation squad redirected 13014 | -6/Factory | Incoming assault squad redirected 13165 | -6/Factory | Found Prototype Processor 13165 | -6/Factory | Identified Exp. Signal Interpreter 13166 | -6/Factory | Incoming investigation squad redirected 13231 | -6/Factory | Garrison activated, responded to threat 13460 | -6/Factory | Fabricated Powered Armor (x2) 13600 | -6/Factory | Fabricated Cld. Deuterium Engine? 13632 | -6/Factory | Incoming assault squad redirected 13703 | -6/Factory | Fabricated Cld. Deuterium Engine (x1) 13744 | -6/Factory | Incoming investigation squad redirected 13774 | -6/Factory | Fabricated Cld. Deuterium Engine? 13935 | -6/Factory | Central database locked down 13971 | -6/Factory | Incoming assault squad redirected 13976 | -6/Factory | Incoming assault squad redirected 14068 | -6/Factory | Discovered exit to Factory (range 15) 14108 | -6/Factory | Build established: Machinist-Scout 14214 | -6/Factory | Local fabrication network quarantined 14259 | -6/Factory | Incoming assault squad redirected 14350 | -6/Factory | Entered Lower Caves 14352 | -6/Lower Caves | Reached level 21 14353 | -6/Lower Caves | Upgraded with Utility slot (x1) 14393 | -6/Lower Caves | Learned Factory emergency access door positions 14425 | -6/Lower Caves | Encountered a Warlord checkpoint 14461 | -6/Lower Caves | Spotted N2-QNP(f) 14462 | -6/Lower Caves | Encountered a Master Thief 14462 | -6/Lower Caves | Spotted 54-7W5(f) 14463 | -6/Lower Caves | Encountered a Master Thief 14468 | -6/Lower Caves | Discovered new exit (range 11) 14472 | -6/Lower Caves | Destroyed N2-QNP(f) 14477 | -6/Lower Caves | Superbattery stolen by Master Thief 14506 | -6/Lower Caves | Identified exit to Lower Caves 14507 | -6/Lower Caves | Entered another Lower Caves area 14521 | -6/Lower Caves | Discovered exit to Factory (range 4) 14558 | -6/Lower Caves | Encountered a Warlord checkpoint 14559 | -6/Lower Caves | Spotted B-75 Beast 14644 | -6/Lower Caves | Learned Factory stockpile data 14669 | -6/Lower Caves | Discovered new exit (range 14) 14674 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14698 | -6/Lower Caves | Identified exit to Zion 14707 | -6/Lower Caves | Spotted GA-YOH(f) 14708 | -6/Lower Caves | Spotted VL-NCR(f) 14709 | -6/Lower Caves | Encountered a Master Thief 14709 | -6/Lower Caves | Encountered a Master Thief 14709 | -6/Lower Caves | Entered Zion 14753 | -6/Zion | Discovered new exit (range 11) 14765 | -6/Zion | Found Prototype Device 14769 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 14841 | -6/Zion | Learned Factory stockpile data 14880 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 14968 | -6/Zion | Given the Hacking Drone Bay 14971 | -6/Zion | Found Prototype Device 14987 | -6/Zion | Opened final containment barrier to the Deep Caves 14989 | -6/Zion | Discovered new exit (range 8) 14999 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 15000 | -6/Zion | Identified exit to Deep Caves 15100 | -6/Zion | Learned location of Quarantine (-3) 15102 | -6/Zion | Identified Hacking Drone Bay 15158 | -6/Zion | Given A8's code to call for help 15259 | -6/Zion | Attacked by Zionites 15284 | -6/Zion | Entered Deep Caves 15467 | -6/Deep Caves | Attacked by Z-Imprinter 15515 | -6/Deep Caves | Destroyed Z-Imprinter 15546 | -6/Deep Caves | Found Prototype Device 15546 | -6/Deep Caves | Identified Zio. Metafield Generator 15834 | -6/Deep Caves | Build established: Scavenger-Gunner 15987 | -6/Deep Caves | Z-Facility disabled 16354 | -6/Deep Caves | Discovered new exit (range 6) 16357 | -6/Deep Caves | Identified exit to Proximity Caves 16428 | -6/Deep Caves | Exposed GOLEM chamber 16735 | -6/Deep Caves | Found GOLEM Unit 17727 | -6/Deep Caves | Build established: Scavenger-Mutant 18260 | -6/Deep Caves | Entered Proximity Caves 18300 | -5/Proximity Caves | Discovered exit to Factory (range 7) 18301 | -5/Proximity Caves | Entered Factory 18302 | -5/Factory | Identified exit to Extension 18303 | -5/Factory | Reached level 22 18425 | -5/Factory | Discovered new exit (range 4) 18429 | -5/Factory | Identified exit to Upper Caves 18491 | -5/Factory | Fabricated Quantum Capacitor? 18570 | -5/Factory | Entered Upper Caves 18571 | -5/Upper Caves | Encountered a Warlord checkpoint 18585 | -5/Upper Caves | Learned location of Warlord (-4) 18626 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18635 | -5/Upper Caves | Discovered new exit (range 16) 18645 | -5/Upper Caves | Identified exit to Upper Caves 18645 | -5/Upper Caves | Entered another Upper Caves area 18647 | -5/Upper Caves | Discovered new exit (range 17) 18659 | -5/Upper Caves | Learned 4 Factory zone layouts 18676 | -5/Upper Caves | Encountered a Warlord checkpoint 18698 | -5/Upper Caves | Discovered new exit (range 13) 18701 | -5/Upper Caves | Identified exit to Zhirov 18701 | -5/Upper Caves | Entered Zhirov 18701 | -5/Zhirov | Discovered new exit (range 3) 18702 | -5/Zhirov | Identified exit to Proximity Caves 18707 | -5/Zhirov | Met Zhirov 18712 | -5/Zhirov | Learned location of Testing (-2) 18712 | -5/Zhirov | Learned location of Command (-1) 18715 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18721 | -5/Zhirov | Found Alien Artifact 18721 | -5/Zhirov | Identified Integrated Reactor 18721 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 18870 | -5/Zhirov | Build established: Scavenger-Sprinter 18960 | -5/Zhirov | Found Alien Artifact 18978 | -5/Zhirov | Entered Proximity Caves 18980 | -4/Proximity Caves | Reached level 23 19063 | -4/Proximity Caves | Learned Research stockpile data 19076 | -4/Proximity Caves | Discovered new exit (range 15) 19080 | -4/Proximity Caves | Identified exit to Factory 19080 | -4/Proximity Caves | Entered Factory 19082 | -4/Factory | Reached level 24 19083 | -4/Factory | Upgraded with Utility slot (x1) 19301 | -4/Factory | Identified exit to Upper Caves 19438 | -4/Factory | Incoming investigation squad redirected 19515 | -4/Factory | Fabricated Adv. Force Field? 19734 | -4/Factory | Spotted B-86 Titan 19804 | -4/Factory | Discovered new exit (range 5) 19806 | -4/Factory | Identified exit to Research 19837 | -4/Factory | Allied Derelicts emerged from ambush trap array 19971 | -4/Factory | Fabricated Cmb. Antigrav System (x2) 19990 | -4/Factory | Entered Upper Caves 19990 | -4/Upper Caves | Accompanied by 3 allies 19992 | -4/Upper Caves | Reached level 25 19992 | -4/Upper Caves | Upgraded with Propulsion slot (x1) 20061 | -4/Upper Caves | Learned Research machine intel 20095 | -4/Upper Caves | Discovered new exit (range 14) 20099 | -4/Upper Caves | Identified exit to Upper Caves 20188 | -4/Upper Caves | Entered another Upper Caves area 20188 | -4/Upper Caves | Accompanied by 1 ally 20221 | -4/Upper Caves | Spotted B-86 Titan 20262 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 20292 | -4/Upper Caves | Discovered new exit (range 2) 20292 | -4/Upper Caves | Identified exit to Warlord 20292 | -4/Upper Caves | Entered Warlord 20356 | -4/Warlord | Found Signal Generator 20409 | -4/Warlord | Visited the Vortex Lab 20412 | -4/Warlord | Found Prototype Energy Gun 20412 | -4/Warlord | Identified Vortex Shotgun 20418 | -4/Warlord | Found Prototype Piercing Weapon 20418 | -4/Warlord | Identified Vortex Lance 20431 | -4/Warlord | Warlord's base attacked by MAIN.C 20456 | -4/Warlord | Met Warlord 20459 | -4/Warlord | Opened Warlord's prototype stash 20461 | -4/Warlord | Found Prototype Reactor 20461 | -4/Warlord | Identified Vortex Chain Reactor 20473 | -4/Warlord | Found Prototype Device 20473 | -4/Warlord | Identified Exp. Phase Shifter 20479 | -4/Warlord | Found Prototype Processor 20479 | -4/Warlord | Identified Exp. Target Analyzer 20503 | -4/Warlord | Build established: Machinist-Sprinter 20539 | -4/Warlord | Found Prototype Energy Gun 20592 | -4/Warlord | Opened side exit 20662 | -4/Warlord | Discovered new exit (range 10) 20664 | -4/Warlord | Identified exit to Proximity Caves 20664 | -4/Warlord | Entered Proximity Caves 20666 | -3/Proximity Caves | Reached level 26 20666 | -3/Proximity Caves | Upgraded with Weapon slot (x1) 20802 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20814 | -3/Proximity Caves | Discovered exit to Research (range 10) 20817 | -3/Proximity Caves | Entered Research 20819 | -3/Research | Loaded intel: 99 machine locations 20819 | -3/Research | Reached level 27 20824 | -3/Research | Identified Plasma Storm 20845 | -3/Research | Build established: Scavenger-Sprinter 20871 | -3/Research | Discovered new exit (range 8) 20872 | -3/Research | Identified exit to Quarantine 20983 | -3/Research | Discovered new exit (range 8) 20992 | -3/Research | Identified exit to Research 21002 | -3/Research | Found Enh. Force Lance 21009 | -3/Research | Spotted B-86 Titan 21051 | -3/Research | Entered Quarantine 21051 | -3/Quarantine | Accompanied by 1 ally 21095 | -3/Quarantine | Spotted Alpha 7 21173 | -3/Quarantine | Destroyed Alpha 7 21227 | -3/Quarantine | Found Alien Artifact 21227 | -3/Quarantine | Identified Core Reset Matrix 21227 | -3/Quarantine | Identified Transdimensional Reconstructor 21227 | -3/Quarantine | Reached level 28 21227 | -3/Quarantine | Used Core Reset Matrix 21231 | -3/Quarantine | Detected hypermatrix surge 21231 | -3/Quarantine | Sensed 10 artifacts in vicinity 21303 | -3/Quarantine | Found Dimensional Node Initializer 21305 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 21343 | -3/Quarantine | Found Subatomic Replicator 21358 | -3/Quarantine | Met incapacitated Sigix Warrior 21358 | -3/Quarantine | Lockdown squad dispatched 21359 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 21360 | -3/Quarantine | Unlocked Sigix quarantine chamber 21379 | -3/Quarantine | Incoming investigation squad redirected 21433 | -3/Quarantine | Core integrity fell below 50% 21446 | -3/Quarantine | Found Matter Drive 21459 | -3/Quarantine | Spotted Fortress 21479 | -3/Quarantine | Discovered new exit (range 5) 21480 | -3/Quarantine | Identified exit to Section 7 21480 | -3/Quarantine | Entered Section 7 21481 | -3/Section 7 | Sensed 23 artifacts in vicinity 21482 | -3/Section 7 | Reached level 29 21493 | -3/Section 7 | Found Integrity Redistributor 21499 | -3/Section 7 | Incoming investigation squad redirected 21532 | -3/Section 7 | Spotted S7 Guard 21580 | -3/Section 7 | Destroyed S7 Guard 21589 | -3/Section 7 | Found Hvy. Regenerative Plating 21595 | -3/Section 7 | Spotted S7 Guard 21631 | -3/Section 7 | Destroyed S7 Guard 21679 | -3/Section 7 | Found Integrated Heat Negator 21681 | -3/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 21970 | -3/Section 7 | Build established: Alien-Sprinter 21975 | -3/Section 7 | Found Core Regenerator 21978 | -3/Section 7 | Spotted B-86 Titan 22005 | -3/Section 7 | Found Integrated Reactor 22005 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 22051 | -3/Section 7 | Found Integrated Reactor 22051 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 22091 | -3/Section 7 | Found Prototype Processor 22091 | -3/Section 7 | Identified Spectral Analyzer 22105 | -3/Section 7 | Spotted S7 Guard 22111 | -3/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 22112 | -3/Section 7 | Found Integrated Singularity Reactor 22112 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 22127 | -3/Section 7 | Destroyed S7 Guard 22146 | -3/Section 7 | Found Integrated Dissipator 22146 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 22177 | -3/Section 7 | Spotted S7 Guard 22182 | -3/Section 7 | Found Core Membrane 22182 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 22194 | -3/Section 7 | Destroyed S7 Guard 22234 | -3/Section 7 | Crushed by falling debris 22240 | -3/Section 7 | Crushed by falling debris 22244 | -3/Section 7 | Crushed by falling debris 22266 | -3/Section 7 | Found LRC Energy Well 22266 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 22267 | -3/Section 7 | Found LRC Energy Well 22267 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 22292 | -3/Section 7 | Found Integrated Reactor 22292 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 22294 | -3/Section 7 | Found Integrated Reactor 22294 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 22446 | -3/Section 7 | Crushed by falling debris 22457 | -3/Section 7 | Crushed by falling debris 22475 | -3/Section 7 | Spotted Striker 22475 | -3/Section 7 | Spotted Striker 22538 | -3/Section 7 | Found Sigix Quantum Sheargun 22541 | -3/Section 7 | Found Sigix Quantum Sheargun 22543 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 22589 | -3/Section 7 | Activated Sigix Exoskeleton 22589 | -3/Section 7 | Received instructions from Sigix Warrior 22593 | -3/Section 7 | Crushed by falling debris 22594 | -3/Section 7 | Emitted hypermatrix ping 22595 | -3/Section 7 | Crushed by falling debris 22597 | -3/Section 7 | Crushed by falling debris 22597 | -3/Section 7 | Used Core Regenerator, restored core integrity (+300) 22599 | -3/Section 7 | Assembled emerged from beneath the floor 22601 | -3/Section 7 | Crushed by falling debris 22624 | -3/Section 7 | Crushed by falling debris 22625 | -3/Section 7 | Crushed by falling debris 22626 | -3/Section 7 | Core integrity fell below 20% 22626 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity to core (+231) 22631 | -3/Section 7 | Crushed by falling debris 22641 | -3/Section 7 | Crushed by falling debris 22643 | -3/Section 7 | Crushed by falling debris 22644 | -3/Section 7 | Crushed by falling debris 22676 | -3/Section 7 | Reached level 30 22717 | -3/Section 7 | Spotted Executioner 22723 | -3/Section 7 | Warped through subspace 22732 | -3/Section 7 | Found Integrity Redistributor 22732 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity to core (+5) 22759 | -3/Section 7 | Spotted Investigator 22788 | -3/Section 7 | Scanned by Researcher 22789 | -3/Section 7 | Intercept squad dispatched 22793 | -3/Section 7 | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 22775_ Quantum Shear penetrates B-74 Champion. 22775_ B-74 Champion destroyed. 22775_ I-47 Archangel distress signal jammed. 22776_ Knocked back. 22776_ I-47 Archangel distress signal jammed. 22777_ Acquired Protomatter-74. 22777_ G-73 Enforcer destroyed. 22777_ I-47 Archangel distress signal jammed. 22781_ Quantum Shear penetrates E-15 Imp. 22781_ E-15 Imp destroyed. 22783_ Acquired Unknown Protection. 22783_ Identified Propulsion Shielding. 22788_ Held in stasis. 22788_ Investigator is analyzing... 22788_ ALERT: Modified LRC-V3 signature confirmed. 22789_ ALERT: LRC-V3 signature pinpointed, intercept squad dispatched. 22789_ Quantum Shear penetrates G-73 Enforcer. 22790_ Quantum Shear penetrates G-67 Veteran. 22791_ G-67 Veteran held in stasis. 22792_ Quantum Shear penetrates G-67 Veteran. Map ----- +----------------------------------------------------+ | ?????????????????????????????# # | | ?????????????????????????????#""" = # | | ?????????????????????????????#""" # | | ?????????????????????????????#""" # | | ?????????????????????????????#""" ############ | | ?????????????????????????????#""" #??# | | ?????????????????????????????#""" ##?# ] | | ?????????????????????????????#""" [[ #?# | | ?????????????????????????????# ==##?# | | ????????????????#########?######"#/###"#"#######+# | | ????????????????#"""""""#?# ?! | | ????????????????# """"""#?# *!* %=!! | | ????????????????# "" ""#?# ! h%[ %?!=%* | | ????????????????# " #?#g /??=????????! | | ????????????????# ! #?# ?###?####[######## | | ????????????????# ! #?# gY # ? #?# | | ????????????????####"######gb??#? " " ? #?# | | ????????????????# ? ????"" " #?# | | ????????????????# b??#?""""" #?# | | ????????????????# ??gc?? #? ? ? #?# | | ????????????????# g ?i ? ?# ? #?# | | ???????????????######/g###g##########+########?# # | | ???????????????# g #????????? ????????# ? | | ???????????????# lgg #??????????????????# ? | | ???????????????# #?????????????????? ? | | ???????????????# @ #?????????????????? ? | | ???????????????# "" #?????????????????? ? | | ???????????????# " " #?????????????????? ? | | ???????????????# """ #???????????????????#? | | ???????????????# """"""" #????????????????????? | | ???????????????# """"""" #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????##############????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 164 Energy Generation 150 Energy Capacity 2520 Matter Stores 450 Matter Capacity 450 Sight Range 17 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 385 Jamming Range 16 Power Amplification 20 Additional Mass Support 10 Armor Coverage 1000 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Propulsion Shielding 33 Weapon Cycling 15 Phase Shifting 20 Evasion (%) 79 Targeting Accuracy 5 Target Analysis 12 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 2 Particle Charging 25 Offensive Hacking 19 Defensive Hacking 5 Item Schematics ----------------- Enh. Force Lance | -3/Quarantine | Scanalyzed Reaction Control System | -3/Section 7 | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Powered Armor | x2 | -7/Factory Cmb. Antigrav System | x2 | -7/Factory Powered Armor | x2 | -6/Factory Cld. Deuterium Engine | x1 | -6/Factory Cld. Deuterium Engine | x1 | -6/Factory Cld. Deuterium Engine | x1 | -6/Factory Quantum Capacitor | x2 | -5/Factory | Preloaded Adv. Force Field | x2 | -4/Factory Cmb. Antigrav System | x2 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Matter Drive Integrated Heat Negator Subatomic Replicator Integrated Singularity Reactor Integrated Dissipator Core Membrane LRC Energy Well Sigix Quantum Sheargun Core Regenerator Integrity Redistributor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Levels Raised 29 | . 2 1 5 1 . . 3 3 1 . . 1 2 1 . . . . 1 . . . 1 1 1 . . 1 1 1 2 XP Earned 46960 | 3000 3000 1550 8372 616 117 1150 4197 4963 267 190 152 2372 2962 118 99 82 289 489 1039 170 170 220 1000 2341 346 170 338 1000 1687 2154 2340 XP Spent 44275 | 2400 3310 1560 7690 . 660 . 3880 5850 1555 . . 950 1500 3200 . . 320 . . . . . . 4130 1100 . . 1400 . 3750 1020 Upgrades 74 | 7 9 3 12 . 6 . 5 6 4 . . 4 1 1 . . 2 . . . . . . 4 1 . . 1 . 2 6 Power Slot 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Slot 3 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Utility Slot 11 | 1 2 1 2 . . . 1 2 . . . . . 1 . . . . . . . . . 1 . . . . . . . Weapon Slot 4 | 1 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Core Integrity 18 | . 2 . 4 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . 6 Heat Dissipation 10 | . 1 2 . . . . 2 . . . . . . . . . 2 . . . . . . 3 . . . . . . . Energy Generation 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mass Support 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Inventory Capacity 8 | 2 . . 2 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 2 . Sight Range 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sensor Range 10 | . . . . . . . . 4 2 . . 4 . . . . . . . . . . . . . . . . . . . Terrain Scan Density 3 | 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Ranged Accuracy 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hack Attack % 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hack Defense % 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protomatter Created 5903 | . 295 177 778 80 . 85 852 745 45 40 . 381 735 . 62 60 640 . 118 . . 44 . 293 47 . . . . . 426 Integrity Restored 13042 | . 666 367 1882 227 . 255 2027 1214 132 . . 720 2172 . 175 130 1142 . 85 . . 126 . 563 84 . 70 . . . 1005 Core 10595 | . 666 316 1295 91 . 255 1822 964 119 . . 434 1909 . 121 . 953 . 54 . . 85 . 412 53 . 41 . . . 1005 Parts 2447 | . . 51 587 136 . . 205 250 13 . . 286 263 . 54 130 189 . 31 . . 41 . 151 31 . 29 . . . . Protomatter Decayed 1284 | 4 44 87 138 . 47 . 161 130 . . . 150 . . . . 4 . 42 . . 44 . 164 63 . 79 . . . 127 Game ------ Seed SeismicGravmagDriver Manual? 0 Play Time 05:06:37 Cumulative 331.0 hours Start 2020.10.06 @ 23:48:36 End 2020.10.07 @ 19:14:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 129 Rogue 129 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 85 Gallery% 90 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: adc46610-70f9-4c59-b9a6-200573294b5b