Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.05 @ 15:53:18 Player: Minty Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (169) 845 Value Destroyed (6498) 6498 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1862) 1862 TOTAL SCORE: 15825 Bonus ------- High Alert Combat Kills 965 Follower Combat Kills 663 Entered Garrisons 200 Registered with UFD 300 Friendly Fire -266 Cogmind --------- Core Integrity 414/1300 Matter 150/300 Energy 79/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Advanced Signal Interpreter Improved Target Analyzer Improved Armor Integrity Analyzer Improved Power Shielding A0-MCA's Component Scanner > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Antimatter Reactor Heavy Antimatter Reactor Improved Energy Well (400) Advanced Terrain Scanner Thunder Hammer Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Heavy Antimatter Reactor > --- PROPULSION ------- Improved Treads Overtuned Huge Scrapsphere Antigrav System > --- UTILITY ---------- Scrap Suit Improved Cooling System High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer Improved Target Analyzer Improved Armor Integrity Analyzer Experimental Thermal Shield A0-MCA's Component Scanner > --- WEAPON ----------- Overtuned Coil Gun Railgun Railgun > --- INVENTORY -------- Heavy Antimatter Reactor Improved Cooling System Makeshift Microdissipator Network Improved Energy Well High-capacity Matter Pod Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Transmission Jammer Improved Power Shielding Drone Bay Tesla Rifle Tesla Rifle Tesla Rifle Tesla Rifle Phase Gun Tesla Bomb Launcher Thunder Hammer Thunder Hammer Lance [Rating: 121] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Fission Core Reactor Heavy Antimatter Reactor Propulsion Armored Huge Wheel Treads Improved Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit Improved VTOL Module Utility Targeting Computer Device Transmission Jammer Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Arc Projector Energy Gun Arc Projector Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Mini Assault Cannon Launcher Tesla Bomb Launcher Special Weapon CPS Tube Impact Weapon Heavy Flail Slashing Weapon Blade Saw Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Fac Res Gar Slots Evolved 14 | . . 2 2 2 . . . 4 . . 2 2 . Power 1 | . . . . . . . . . . . 1 . . Propulsion 3 | . . . . 1 . . . 1 . . . 1 . Utility 9 | . . 1 2 1 . . . 3 . . 1 1 . Weapon 1 | . . 1 . . . . . . . . . . . Parts Attached 236 | . 2 16 26 44 39 2 13 14 4 42 12 21 1 Power 18 | . 1 1 2 1 2 . 2 1 . 5 1 2 . Engine 8 | . 1 1 1 . 2 . 1 1 . 1 . . . Core 7 | . . . 1 1 . . 1 . . 4 . . . Reactor 3 | . . . . . . . . . . . 1 2 . Propulsion 43 | . . 3 7 13 7 . . 2 2 6 2 1 . Treads 9 | . . . . 3 1 . . 2 . 3 . . . Leg 16 | . . 1 3 9 . . . . . 3 . . . Wheel 15 | . . 2 3 1 6 . . . 2 . 1 . . Hover 2 | . . . . . . . . . . . 1 1 . Flight 1 | . . . 1 . . . . . . . . . . Utility 58 | . 1 4 8 9 7 . 3 6 . 10 4 6 . Device 23 | . 1 1 2 4 2 . 2 2 . 3 2 4 . Storage 6 | . . 1 1 . 1 . . 1 . 2 . . . Processor 18 | . . 2 1 3 4 . 1 . . 4 2 1 . Hackware 4 | . . . 1 . . . . 2 . 1 . . . Protection 7 | . . . 3 2 . . . 1 . . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 117 | . . 8 9 21 23 2 8 5 2 21 5 12 1 Energy Gun 62 | . . 3 3 14 17 2 4 4 . 5 5 5 . Energy Cannon 3 | . . . . 1 . . . 1 1 . . . . Ballistic Gun 22 | . . 5 1 . 2 . 1 . . 8 . 5 . Ballistic Cannon 2 | . . . . . 2 . . . . . . . . Launcher 10 | . . . . . . . . . 1 7 . 2 . Special Weapon 2 | . . . . . . . 2 . . . . . . Impact Weapon 10 | . . . 3 3 2 . 1 . . . . . 1 Slashing Weapon 5 | . . . 2 3 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 3 3 6 . . . . . . . . Corrupted Parts 12 | . . . . 2 4 . . . . 6 . . . System Corruption 69 | . . . . 13 20 . . . . 36 . . . Parts Lost 65 | . 1 . 6 14 4 . . 2 . 20 1 17 . Power 8 | . 1 . 1 1 . . . 1 . 3 . 1 . Propulsion 16 | . . . 1 5 1 . . . . 5 1 3 . Utility 19 | . . . 2 4 1 . . . . 6 . 6 . Weapon 22 | . . . 2 4 2 . . 1 . 6 . 7 . Highest Loss Streak 9 | . 1 . 5 4 1 . . 2 . 7 1 9 . To Critical Strikes 1 | . . . . 1 . . . . . . . . . Average Slot Usage (%) 87 | . 88 97 97 90 91 89 91 88 92 80 85 71 26 Engine 4 | . 11 11 5 6 5 7 6 5 5 2 . . . Core 1 | . . . 3 . 1 . . . . 2 5 . . Treads 1 | . . . . . . . . . . 2 9 3 . Leg 3 | . 28 6 4 19 . . . . . . . . . Wheel 9 | . . 15 13 . 14 15 15 10 16 8 1 3 . Device 9 | . 5 14 6 7 7 7 7 14 17 7 10 14 . Storage 7 | . 14 11 9 7 6 7 7 5 5 6 10 4 . Processor 18 | . . 5 12 14 23 23 24 13 11 21 26 22 19 Hackware 5 | . . . 9 7 7 7 5 11 11 7 . . . Protection 1 | . . . 5 2 . . . 5 5 1 . . 4 Energy Gun 11 | . 14 18 12 15 19 13 14 15 11 4 4 2 . Ballistic Gun 5 | . 14 14 6 . 1 6 . . . 7 9 8 . Impact Weapon 1 | . . . 3 4 . . 2 . . . . . 2 Peak Build Rating 121 | 6 7 17 30 44 44 44 50 85 86 94 109 121 38 Average Rating 54 | 6 6 14 26 35 41 42 42 70 78 77 93 101 34 On Entrance 591 | 6 6 7 17 30 32 44 31 50 85 79 65 107 32 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 102 | 12 15 24 30 52 34 34 34 51 54 73 87 102 2 Greatest Support 54 | 20 20 24 24 51 44 38 38 54 54 54 46 20 3 Greatest Overweight (x) 25 | . . 1 1 7 3 . . 1 1 4 4 25 . Average Overweight (x) . | . . . . . . . . . . 1 2 3 . Largest Inventory Capacity 20 | 8 8 8 8 8 10 10 10 15 15 20 20 20 5 Average Capacity 12 | 8 8 8 8 8 8 10 10 12 15 19 20 18 5 Most Carried 20 | 6 7 8 8 8 10 10 10 14 15 18 20 20 5 Average Carried 11 | 6 6 7 7 7 8 9 9 10 14 15 14 18 4 Final Capacity 20 | 8 8 8 8 8 10 10 10 15 15 20 20 5 5 Final Carried 20 | 6 6 8 8 8 10 10 10 14 14 17 20 5 5 Class Distribution -------------------- 22% | Scavenger-Gunner 19% | Gunner 15% | Mutant 11% | Scavenger-Mutant 8% | Hacker-Gunner 6% | Hacker-Tank 6% | Scavenger-Skirmisher 3% | Hacker-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -7/Recycling Gunner | -7/Scraptown Hacker-Tank | -5/Factory Hacker-Tank | -5/Waste Hacker-Gunner | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Gunner | -3/Research Mutant | -3/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Fac Res Gar Matter Collected 4415 | 200 195 320 376 413 552 51 80 40 200 1401 197 390 . Remotely . | . . . . . . . . . . . . . . Salvage Created 9062 | . 147 474 988 1131 1819 58 . 104 519 2503 343 976 . Parts 415 | . 16 37 32 34 95 4 . 12 1 116 24 44 . Haulers Intercepted 7 | . . . 1 . 6 . . . . . . . . Recyclers Shooed 4 | . . . 1 2 . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Fac Res Gar Combat Hostiles Destroyed 115 | . 3 11 16 19 20 1 . 1 2 28 3 11 . Melee 8 | . . . 4 2 . . . . . 2 . . . Guns 80 | . 3 10 10 13 17 1 . 1 2 13 3 7 . AOE 14 | . . 1 . . 3 . . . . 8 . 2 . Classes Destroyed 19 | . 4 4 3 1 . . . 1 1 3 1 1 . Worker 12 | . 1 . . 2 4 . . . . 1 . 4 . Builder 13 | . 1 . . . 5 . . 1 . 5 . 1 . Hauler 7 | . . . 1 . 6 . . . . . . . . Recycler 8 | . . . 2 1 3 . . . . 2 . . . Mechanic 1 | . . . . . . . . . . 1 . . . Operator 2 | . 1 1 . . . . . . . . . . . Watcher 9 | . . 1 1 1 1 . . . . 4 1 . . Swarmer 8 | . . 3 . . 2 . . . . 3 . . . Saboteur 1 | . . . . . . . . . . . . 1 . Grunt 52 | . 3 4 9 12 11 . . . . 7 1 5 . Brawler 5 | . . 1 . 2 . . . . . 2 . . . Duelist 6 | . . . . . . . . . . 6 . . . Sentry 17 | . . 3 4 1 4 1 . . . 2 1 1 . Hunter 15 | . . . 3 3 2 . . . . 6 . 1 . Programmer 6 | . . . . 1 1 . . . . 2 . 2 . Heavy 2 | . . . . . . . . 1 . . . 1 . Behemoth 1 | . . . . . . . . . . . 1 . . Compactor 2 | . . . . . . . . . 2 . . . . Scrapoid 2 | . . . . . . . . . . 2 . . . Best Kill Streak 8 | . 4 3 4 4 7 1 . 2 2 7 1 8 . Combat Bots Only 6 | . 2 3 4 4 6 1 . 1 2 5 1 5 . Max Kills in Single Turn 2 | . 1 1 1 1 2 1 . 1 1 2 1 2 . Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . 1 . . 2 . . . . 1 . 1 . Melee 1 | . . . 1 1 . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Fac Res Gar Hostile Shots Fired 1013 | . 26 45 106 233 185 . . 8 . 206 8 188 8 Missed 359 | . 8 14 33 74 74 . . 4 . 82 4 62 4 Damage Taken 11759 | . 277 340 1137 1921 1248 . . 385 . 3171 74 3102 104 Core 2478 | . 63 38 139 291 290 . . . . 754 17 782 104 Absorbed by Shields 24 | . . . . . . . . . . . . 24 . Redirected to Shielding 198 | . . . . . . . . 51 . 54 . 93 . Ignored by Resistances 500 | . . . . 88 . . . . . . . 412 . Regen/Repaired (Parts) 231 | . . . . . . . 201 . . . 10 20 . Core Remaining (%) 68 | 100 74 90 74 . . . 17 . . 24 98 . . Volleys Fired 351 | . 24 28 30 47 69 2 . 6 12 83 13 37 . Largest 3 | . 2 3 3 3 3 3 . 3 2 3 3 3 . Hottest 250 | . 70 133 154 180 191 177 . 180 96 201 144 250 . Shots Fired 833 | . 48 83 88 102 173 7 . 17 22 163 36 94 . Gun 781 | . 48 83 88 102 171 7 . 17 10 137 36 82 . Cannon 2 | . . . . . 2 . . . . . . . . Launcher 50 | . . . . . . . . . 12 26 . 12 . Special . | . . . . . . . . . . . . . . Kinetic 283 | . 24 34 30 . 16 2 . . . 94 26 57 . Thermal 305 | . 24 28 58 79 57 5 . 3 9 18 10 14 . Explosive 18 | . . . . . . . . . 12 6 . . . Electromagnetic 227 | . . 21 . 23 100 . . 14 1 45 . 23 . Robot Hit Streak 24 | . 7 13 24 16 15 2 . 5 15 7 7 20 . Robot Miss Streak 7 | . 4 3 4 2 7 2 . 1 2 5 5 4 . Penetration Max 2 | . . . . . . . . . . 1 . 2 . Secondary Targets 19 | . 2 4 2 2 2 . . . . 4 . 3 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . 1 . 1 . Shots Hit Robots 603 | . 26 53 84 101 121 3 . 12 18 95 17 71 2 Core Hits 319 | . 12 20 29 36 85 4 . 5 7 74 10 37 . Critical Kills 5 | . . . 1 . . . . . . 4 . . . Critical Parts Destroyed 17 | . . . 3 2 . . . . . 4 3 5 . Critical Strikes 47 | . 2 2 11 8 3 . . . . 11 3 6 1 Burn 14 | . 2 1 3 3 3 . . . . 1 . 1 . Destroy 17 | . . . 1 . . . . . . 8 3 5 . Corrupt 1 | . . 1 . . . . . . . . . . . Smash 6 | . . . 3 2 . . . . . . . . 1 Sever 7 | . . . 4 3 . . . . . . . . . Impale 2 | . . . . . . . . . . 2 . . . Melee Attacks 87 | . . . 36 33 2 . . . . 14 . . 2 Impact 49 | . . . 22 23 2 . . . . . . . 2 Slashing 24 | . . . 14 10 . . . . . . . . . Piercing 14 | . . . . . . . . . . 14 . . . Sneak Attacks 7 | . . . 3 4 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 8 | . . . 5 3 . . . . . . . . . Damage Inflicted 19005 | . 361 781 2059 2585 2431 54 . 311 2088 4745 452 3044 94 Guns 10954 | . 361 746 1068 1428 2146 54 . 188 344 2086 452 2081 . Cannons . | . . . . . . . . . . . . . . Explosions 5611 | . . 35 . 47 285 . . 123 1744 2414 . 963 . Melee 2439 | . . . 991 1109 . . . . . 245 . . 94 Ramming 1 | . . . . 1 . . . . . . . . . Kinetic 4597 | . 148 284 346 . 108 21 . . . 1717 376 1597 . Thermal 4823 | . 213 309 722 1251 1057 33 . 226 344 311 76 281 . Explosive 2374 | . . . . . . . . . 1744 630 . . . Electromagnetic 4771 | . . 188 . 224 1266 . . 85 . 1842 . 1166 . Impact 1870 | . . . 807 969 . . . . . . . . 94 Slashing 324 | . . . 184 140 . . . . . . . . . Piercing 245 | . . . . . . . . . . 245 . . . Highest Corruption 72 | . . . . 16 39 39 . . 18 72 . 6 7 Average Corruption 23 | . . . . 4 26 39 . . 11 33 . 5 6 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 195 | . . . . 14 64 11 . . 9 88 . 9 . Message Errors 39 | . . . . 4 13 1 . . . 19 . 2 . Matter Fused 37 | . . . . 5 6 3 . . 3 19 . 1 . Heat Flow Errors 13 | . . . . 2 5 1 . . . 4 . 1 . Energy Discharges 22 | . . . . . 8 2 . . 2 9 . 1 . Parts Rejected 5 | . . . . . 2 1 . . . 2 . . . Data Loss (minor) 17 | . . . . . 5 1 . . 1 9 . 1 . Data Loss (major) 10 | . . . . . 3 1 . . 1 4 . 1 . Misfires 9 | . . . . 2 4 1 . . . 2 . . . Alerts 1 | . . . . . 1 . . . . . . . . Misdirections 4 | . . . . . 1 . . . 1 2 . . . Weapon Failures 38 | . . . . 1 16 . . . 1 18 . 2 . Overload Shots 11 | . . . . . . . . 2 9 . . . . Overflow Damage 548 | . . . 219 167 9 . . 50 . 71 . 32 . Projectiles . | . . . . . . . . . . . . . . Explosions 130 | . . . . . 9 . . 50 . 39 . 32 . Melee 418 | . . . 219 167 . . . . . 32 . . . Knockbacks 11 | . . . 5 6 . . . . . . . . . Impact 11 | . . . 5 6 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 473 | . . . . . 113 . . . . 248 . 112 . Shots 18 | . . . . . 2 . . . . 9 . 7 . Rammed . | . . . . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . Kicked 1 | . . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 353 | . 171 307 228 353 306 232 . . . 220 199 265 . Average Temperature 84 | . 84 93 57 98 86 94 . . . 38 88 102 . Received Heat Transfer 2578 | . 135 117 576 609 336 . . . . 252 27 508 18 Effects 4 | . . 1 . . 1 1 . . . . . 1 . Energy Bleed 2 | . . . . . 1 . . . . . . 1 . Interference 1 | . . . . . . 1 . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 16 | . . . 3 6 . . . . . 5 . 2 . Combat Hostiles 12 | . . . 2 4 . . . . . 4 . 2 . Parts Fried 39 | . . . 6 7 6 . . . . 16 . 4 . Impact Corruptions 12 | . . . 5 7 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 34 | . 3 2 6 6 10 . . . . 2 1 4 . Heat Transferred 9823 | . 777 827 1739 2455 2201 75 . 237 450 470 111 481 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 9 | . . 1 . 1 3 . . 1 . 3 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Fac Res Gar Peak Influence 1056 | . 90 350 514 474 857 353 . 112 78 1056 682 547 425 Initial 517 | . . 37 93 233 154 333 . . . 54 517 357 410 Average 393 | . 53 193 318 302 537 337 . 19 48 561 583 439 418 Maximum Alert Level 3 | . . 1 2 2 3 1 . . . 3 2 2 2 Low Security (%) 28 | 100 100 60 28 . 16 . . 100 100 28 . . . Level 1 28 | . . 39 37 90 18 100 . . . 7 . 26 . Level 2 25 | . . . 34 9 25 . . . . 14 100 73 100 Level 3 18 | . . . . . 39 . . . . 50 . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 33 | . 1 2 4 3 7 . . 1 . 10 . 5 . Investigation 12 | . . . 3 2 3 . . . . 4 . . . Extermination 6 | . . . . 1 1 . . . . 2 . 2 . Reinforcement 12 | . 1 2 1 . 3 . . 1 . 2 . 2 . Assault 3 | . . . . . . . . . . 2 . 1 . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 4 | . . 1 . . . . . . . 2 . 1 . Haulers Reinforced 3 | . . . . . 3 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Fac Res Gar Distress Signals 11 | . 2 1 3 1 1 . . . . 2 . 1 . Communications Jammed 41 | . . . . . 3 . . 5 . 33 . . . Distress Signals 39 | . . . . . 3 . . 3 . 33 . . . Times Spotted 209 | . 12 15 24 28 29 1 . 4 6 51 5 29 5 Peak Tracking Total 9 | . 4 3 5 5 6 . . 2 4 6 2 9 4 Tactical Retreats 16 | . . . 4 2 3 . . 1 . 3 . 3 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Fac Res Gar Traps Triggered 10 | . . . . 1 3 . . 3 . 1 . 2 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 2 . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Fac Res Gar Machines Disabled 26 | . . 1 2 2 6 . . . . 14 . 1 . Max in Single Turn 2 | . . 1 1 1 1 . . . . 2 . 1 . Garrison Access 2 | . . . . . . . . 1 . 1 . . . Garrison Relay 1 | . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . . . 1 . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Fac Res Gar Machines Accessed 25 | . 1 1 6 2 4 . 1 1 . 7 . 2 . Terminals 14 | . 1 1 5 . 4 . . . . 2 . 1 . Fabricators 2 | . . . . . . . . . . 2 . . . Repair Stations 1 | . . . . 1 . . . . . . . . . Recycling Units 4 | . . . 1 1 . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . 1 . 1 . Total Hacks 88 | . 2 3 22 6 12 . 8 2 . 31 . 2 . Successful 45 | . 1 1 11 3 3 . 8 1 . 16 . 1 . Failed 43 | . 1 2 11 3 9 . . 1 . 15 . 1 . Catastrophic 5 | . . . 1 . 1 . . . . 2 . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 42 | . . . 17 . 3 . . . . 22 . . . Terminals 47 | . 2 3 20 . 12 . . . . 9 . 1 . Fabricators 12 | . . . . . . . . . . 12 . . . Repair Stations 3 | . . . . 3 . . . . . . . . . Recycling Units 8 | . . . 2 3 . . . . . 3 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . . . 2 . 7 . 1 . Terminal Hacks 16 | . 1 1 3 . 2 . 8 . . 1 . . . Part Schematic 1 | . . . . . 1 . . . . . . . . Robot Analysis 11 | . . 1 2 . . . 8 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . Zone Layout 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . . . 1 . . . Repair Station Hacks 1 | . . . . 1 . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . Recycling Unit Hacks 5 | . . . 2 2 . . . . . 1 . . . Report Inventory 3 | . . . 1 1 . . . . . 1 . . . Retrieve Components 2 | . . . 1 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . 1 . Unlock Access 1 | . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . 1 . . . . . Unauthorized Hacks 20 | . . . 6 . 1 . . . . 13 . . . Terminals 8 | . . . 6 . 1 . . . . 1 . . . Botnet 6 | . . . 4 . 1 . . . . 1 . . . Sabotage 1 | . . . 1 . . . . . . . . . . Search 1 | . . . 1 . . . . . . . . . . Fabricators 7 | . . . . . . . . . . 7 . . . Report 1 | . . . . . . . . . . 1 . . . Liberate 2 | . . . . . . . . . . 2 . . . Fabnet 2 | . . . . . . . . . . 2 . . . Haulers 1 | . . . . . . . . . . 1 . . . Overload 1 | . . . . . . . . . . 1 . . . Repair Stations 2 | . . . . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . Scrapoids 2 | . . . . . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 3 . . . Broadcast 1 | . . . . . . . . . . 1 . . . Reprogram 1 | . . . . . . . . . . 1 . . . Watchers 1 | . . . . . . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 22 | . 1 1 6 2 4 . . 1 . 5 . 2 . Full Trace Events 9 | . . 1 2 2 3 . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 3 | . . . 2 1 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Fac Res Gar Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . . 4 . . 4 Machine Destruction 8 | . . . . . . . . . . 4 . . 4 Fabnet Peak Effective % 3 | . . . . . . . . . . . 3 1 1 Robots Rewired 3 | . . . . . 2 . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Fac Res Gar Total Allies 13 | . . . . . 2 . . . . 11 . . . Largest Group 5 | . . . . . 1 . . . . 5 3 2 . Highest-Rated Group 238 | . . . . . 32 . . . . 238 141 94 . Highest-Rated Ally 50 | . . . . . 32 . . . . 50 47 47 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 129 | . . . . . 13 . . . . 82 22 12 . Total Damage 2513 | . . . . . 312 . . . . 1543 372 286 . Kills 18 | . . . . . 3 . . . . 12 1 2 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Fac Res Gar Robot Analysis Total 11 | . . 1 2 . . . 8 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Fac Res Gar Turns Passed 7293 | 5 164 453 725 838 1051 185 814 423 162 1504 376 561 32 Spaces Moved 4803 | 5 74 310 432 396 727 189 862 282 127 822 176 368 33 Core 129 | . . . . 1 . . . . . . . 95 33 Treads 269 | . . . . 22 18 . . 4 . 136 89 . . Legs 634 | 5 74 81 98 371 . . . . . 5 . . . Wheels 3771 | . . 229 334 2 709 189 862 278 127 681 87 273 . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 90 90 90 90 90 90 90 90 90 110 50 50 Average Speed 108 | 120 120 97 104 122 96 90 90 102 90 135 175 102 50 Slowest Speed 1300 | 120 120 120 180 400 160 90 90 250 115 330 240 1300 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 28 | 2 16 24 34 10 66 47 56 4 85 31 7 12 7 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . . . . 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . 1 . . . Scrap Searched 3 | . . . . . . . 3 . . . . . . Spaces Dug 1 | . . . . . . . . . . . 1 . . Terrain Destroyed 207 | . . 3 1 3 36 . . 5 70 73 11 5 . Melee . | . . . . . . . . . . . . . . Projectile 66 | . . . 1 . . . . . . 49 11 5 . AOE 141 | . . 3 . 3 36 . . 5 70 24 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Fac Res Gar Total 6037 | 4 100 398 584 597 911 201 899 403 151 1035 214 495 45 Wait 343 | . . 28 44 58 30 3 10 89 3 42 2 26 8 Move 4791 | 4 73 309 431 395 726 188 861 282 126 821 175 367 33 Hop . | . . . . . . . . . . . . . . Pick Up 83 | . 1 7 13 7 11 . 6 7 1 13 9 8 . Fast Attach 72 | . 1 2 3 17 13 1 5 6 2 14 3 5 . Attach 49 | . 1 1 6 4 2 . 1 5 1 13 3 11 1 Detach 30 | . . . 1 2 4 2 1 3 2 6 1 7 1 Swap 116 | . . 13 17 23 25 1 7 3 1 15 6 5 . Drop 94 | . . 10 10 13 16 4 8 2 3 12 2 14 . Fire 351 | . 24 28 30 47 69 2 . 6 12 83 13 37 . Melee 77 | . . . 29 30 2 . . . . 14 . . 2 Ram . | . . . . . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . 15 . Rewire 15 | . . . . . 13 . . . . 2 . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage (discovered 2 exits: [*Fac] / [*Rec]) -7/Recycling -7/Scraptown -5/Factory -5/Waste -5/Factory (discovered 3 exits: [*Fac] / *Upp x2) -4/Factory -3/Research -3/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 12) 170 | -10/Materials | Entered another Materials area 170 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 487 | -9/Materials | Discovered new exit (range 11) 623 | -9/Materials | Entered another Materials area 623 | -8/Materials | Evolved 2 slots: Utility x2 908 | -8/Materials | Build established: Gunner 1196 | -8/Materials | Lost 5 parts (1p1n1u2w) 1200 | -8/Materials | Discovered new exit (range 9) 1348 | -8/Materials | Entered Factory 1348 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1548 | -7/Factory | Lost 3 parts (1u2w) 1598 | -7/Factory | Lost 4 parts (2n1u1w) 2125 | -7/Factory | System corruption reached 10% 2145 | -7/Factory | Lost 4 parts (1p3n) 2166 | -7/Factory | Discovered new exit (range 11) 2169 | -7/Factory | Build established: Scavenger-Mutant 2186 | -7/Factory | Entered Storage 2378 | -7/Storage | Core integrity fell below 50% 2853 | -7/Storage | Discovered new exit (range 15) 3010 | -7/Storage | System corruption reached 30% 3211 | -7/Storage | Core integrity fell below 20% 3235 | -7/Storage | Used back door to open Recycling access 3235 | -7/Storage | Discovered new exit (range 3) 3237 | -7/Storage | Entered Recycling 3346 | -7/Recycling | Build established: Scavenger-Gunner 3399 | -7/Recycling | Scanned before Scraplab entrance 3414 | -7/Recycling | Entered Scraplab 3421 | -7/Recycling | Discovered new exit (range 2) 3422 | -7/Recycling | Entered Scraptown 3422 | -7/Scraptown | System corruption cleaned by C-Scrubber 3543 | -7/Scraptown | Visited UFD Registry 3543 | -7/Scraptown | Registered with UFD as "Longpod" 3590 | -7/Scraptown | Visited DA-N13 Charitable Foundation 3599 | -7/Scraptown | Found DCF Scrap (27 items) 3671 | -7/Scraptown | Visited Junk Repository 3727 | -7/Scraptown | Visited Scrapoid Pod Storage 3731 | -7/Scraptown | Build established: Mutant 3740 | -7/Scraptown | Visited Supply Room 3785 | -7/Scraptown | Visited Observation Area 3799 | -7/Scraptown | Visited Chapter 10 3811 | -7/Scraptown | Visited Analyses Database 3872 | -7/Scraptown | Visited TADAMA 3903 | -7/Scraptown | Visited CR-KLE's Repair Center 3918 | -7/Scraptown | CR-KLE repaired 6 parts 3932 | -7/Scraptown | Visited Symbiants 3941 | -7/Scraptown | Visited Comm Corps 3960 | -7/Scraptown | Visited Cave Peace 4043 | -7/Scraptown | Build established: Gunner 4095 | -7/Scraptown | Visited A0-MCA Data Center 4100 | -7/Scraptown | Given a B+ rating by A0-MCA 4111 | -7/Scraptown | Found A0-MCA's Component Scanner 4231 | -7/Scraptown | Discovered new exit (range 5) 4236 | -7/Scraptown | Entered Factory 4236 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 4608 | -5/Factory | Build established: Hacker-Tank 4659 | -5/Factory | Sucked down chute 4659 | -5/Factory | Entered Waste 4671 | -5/Waste | Spotted C-40 Crusher 4674 | -5/Waste | EMP discharged 4686 | -5/Waste | Spotted C-40 Crusher 4693 | -5/Waste | Spotted C-40 Crusher 4707 | -5/Waste | Spotted C-40 Crusher 4721 | -5/Waste | Destroyed C-40 Crusher 4726 | -5/Waste | Destroyed C-40 Crusher 4774 | -5/Waste | EMP discharged 4774 | -5/Waste | System corruption reached 10% 4775 | -5/Waste | Spotted C-40 Crusher 4780 | -5/Waste | Spotted C-40 Crusher 4811 | -5/Waste | Discovered new exit (range 12) 4821 | -5/Waste | Entered Factory 4837 | -5/Factory | Found Tesla Bomb Launcher 4841 | -5/Factory | Found Tesla Bomb Launcher 4843 | -5/Factory | Found Tesla Bomb Launcher 5127 | -5/Factory | Build established: Hacker-Gunner 5146 | -5/Factory | Identified exit to Upper Caves 5436 | -5/Factory | Scrapoid reinforcements arrived 5695 | -5/Factory | Lost 3 parts (1n1u1w) 5721 | -5/Factory | First assault squad dispatched 5867 | -5/Factory | Core integrity fell below 50% 5884 | -5/Factory | System corruption reached 30% 5907 | -5/Factory | Lost 7 parts (1p1n3u2w) 5982 | -5/Factory | Lost 4 parts (1p1n1u1w) 6213 | -5/Factory | Scrapoids reinforcements arrived? 6252 | -5/Factory | Found Scrap Suit 6294 | -5/Factory | Discovered new exit (range 12) 6325 | -5/Factory | Entered another Factory area 6325 | -4/Factory | Accompanied by 3 allies 6325 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6535 | -4/Factory | Spotted B-86 Titan 6544 | -4/Factory | Destroyed B-86 Titan 6657 | -4/Factory | Discovered new exit (range 15) 6681 | -4/Factory | Identified exit to Research 6701 | -4/Factory | Entered Research 6701 | -3/Research | Accompanied by 2 allies 6701 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6761 | -3/Research | Found Exp. Thermal Shield 6776 | -3/Research | Spotted B-86 Titan 6782 | -3/Research | Allies destroyed B-86 Titan 6917 | -3/Research | Build established: Scavenger-Gunner 6989 | -3/Research | First assault squad dispatched 7178 | -3/Research | Lost 7 parts (3n2u2w) 7246 | -3/Research | Lost 9 parts (4u5w) 7252 | -3/Research | Spotted B-86 Titan 7253 | -3/Research | Core integrity fell below 50% 7261 | -3/Research | Identified exit to Garrison 7262 | -3/Research | Entered Garrison 7276 | -3/Garrison | Triggered checkpoint 7288 | -3/Garrison | Garrison Relay disabled 7294 | -3/Garrison | Self-destructed Last Messages --------------- 07243_ Slug penetrates Particle Synthesizer. 07243_ Slug penetrates Wall. 07252_ Component scanned: Lrn. Proton Cannon. 07253_ Component scanned: Hvy. Reflective Plating [B-86 Titan]. 07254_ Knocked back. 07254_ Slug penetrates Wall. 07261_ Connecting with Garrison Access... >>Unlock Access door unlocked. 07261_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 07276_ Beams of light sweep through the air. An alarm sounds. 07288_ Garrison Relay disabled. 07288_ Relay Coupler [Swarmer] tumbles out of relay unit. 07288_ Unknown Hackware tumbles out of relay unit. 07288_ Relay Coupler [Swarmer] tumbles out of relay unit. 07289_ Component scanned: Relay Coupler [Behemoth]. 07289_ Component scanned: Relay Coupler [Duelist]. 07290_ Y-72 Warden suffers critical hit (Smash). Map ----- +----------------------------------------------------+ | ????????????????????????????????# #?????????????? | | ????????????????????????????????# ^#?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????######### #?????????????? | | ????????????????????????# #?????????????? | | ????????????????????????# ####### ############??? | | ????????????????????????# #?????# #??? | | ????????????????????????# ##????# #??? | | ????????????????????????# ????########### #??? | | ????????????????????????# ???????????????# #??? | | ????????????????????????# ???????????????#####??? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ??????????????????????### #??????????????????????? | | ??????????????????????#"#Y#??????????????????????? | | ??????????????????????#" #??????????????????????? | | ??????????????????????#"!@#??????????????????????? | | ??????????????????????#!! #??????????????????????? | | ??????????????????????# # #??????????????????????? | | ??????????????????????### #??????????????????????? | | ????????????????????????#p#??????????????????????? | | ????????????????????????#p#??????????????????????? | | ????????????????????????# +??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#p#??????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 45 Energy Capacity 780 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Base Temperature (-) 100 Armor Coverage 375 Resistance: KI 30 Resistance: TH 30 Resistance: EM 15 Power Shielding 66 Utility Shielding 66 Evasion (%) 57 Targeting Accuracy 10 Melee Accuracy 10 Launcher Accuracy 30 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 2 Salvage Targeting 3 Offensive Hacking 12 Defensive Hacking 22 Item Schematics ----------------- Tesla Bomb Launcher | -7/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatDisposablePit Manual? 0 Play Time 01:05:37 Cumulative 835.1 hours Start 2024.08.05 @ 14:38:52 End 2024.08.05 @ 15:53:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 990 Rogue 711 Adventurer 124 Explorer 155 Win Type - Total 34 Types 27/0/5/1/0/0/0/1/0 Lore% 70 Gallery% 88 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae32401c-a241-402b-82c3-1c7953034dbb