Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.05 @ 15:53:18

Player: Minty

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (13)       2600
Robots Destroyed (169)     845
Value Destroyed (6498)     6498
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (1862)               1862
              TOTAL SCORE: 15825

 Bonus
-------
High Alert Combat Kills    965
Follower Combat Kills      663
Entered Garrisons          200
Registered with UFD        300
Friendly Fire              -266

 Cogmind 
---------
Core Integrity             414/1300
Matter                     150/300
Energy                     79/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (11) -----
  Advanced Signal Interpreter
  Improved Target Analyzer
  Improved Armor Integrity Analyzer
  Improved Power Shielding
           A0-MCA's Component Scanner
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Heavy Antimatter Reactor
     Heavy Antimatter Reactor
  Improved Energy Well (400)
  Advanced Terrain Scanner
           Thunder Hammer

 Peak State 
------------
>               --- POWER ------------
          Heavy Antimatter Reactor
          Heavy Antimatter Reactor
>               --- PROPULSION -------
       Improved Treads
      Overtuned Huge Scrapsphere
                Antigrav System
>               --- UTILITY ----------
                Scrap Suit
       Improved Cooling System
  High-capacity Storage Unit
       Advanced Sensor Array
       Advanced Signal Interpreter
       Improved Targeting Computer
       Improved Target Analyzer
       Improved Armor Integrity Analyzer
   Experimental Thermal Shield
                A0-MCA's Component Scanner
>               --- WEAPON -----------
      Overtuned Coil Gun
                Railgun
                Railgun
>               --- INVENTORY --------
          Heavy Antimatter Reactor
       Improved Cooling System
      Makeshift Microdissipator Network
       Improved Energy Well
  High-capacity Matter Pod
       Improved Sensor Array
       Advanced Signal Interpreter
       Advanced Terrain Scanner
                Transmission Jammer
       Improved Power Shielding
                Drone Bay
                Tesla Rifle
                Tesla Rifle
                Tesla Rifle
                Tesla Rifle
                Phase Gun
                Tesla Bomb Launcher
                Thunder Hammer
                Thunder Hammer
                Lance
[Rating: 121]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Fission Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Armored Huge Wheel
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Antigrav System
  Flight Unit              Improved VTOL Module
Utility                    Targeting Computer
  Device                   Transmission Jammer
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Arc Projector
  Energy Gun               Arc Projector
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Enhanced Coil Gun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Tesla Bomb Launcher
  Special Weapon           CPS Tube
  Impact Weapon            Heavy Flail
  Slashing Weapon          Blade Saw
  Piercing Weapon          Lance

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Fac Res Gar 
Slots Evolved              14   | .   .   2   2   2   .   .   .   4   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   .   1   .   .   .   1   .   .   .   1   .   
  Utility                  9    | .   .   1   2   1   .   .   .   3   .   .   1   1   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             236  | .   2   16  26  44  39  2   13  14  4   42  12  21  1   
  Power                    18   | .   1   1   2   1   2   .   2   1   .   5   1   2   .   
    Engine                 8    | .   1   1   1   .   2   .   1   1   .   1   .   .   .   
    Core                   7    | .   .   .   1   1   .   .   1   .   .   4   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Propulsion               43   | .   .   3   7   13  7   .   .   2   2   6   2   1   .   
    Treads                 9    | .   .   .   .   3   1   .   .   2   .   3   .   .   .   
    Leg                    16   | .   .   1   3   9   .   .   .   .   .   3   .   .   .   
    Wheel                  15   | .   .   2   3   1   6   .   .   .   2   .   1   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Flight                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  58   | .   1   4   8   9   7   .   3   6   .   10  4   6   .   
    Device                 23   | .   1   1   2   4   2   .   2   2   .   3   2   4   .   
    Storage                6    | .   .   1   1   .   1   .   .   1   .   2   .   .   .   
    Processor              18   | .   .   2   1   3   4   .   1   .   .   4   2   1   .   
    Hackware               4    | .   .   .   1   .   .   .   .   2   .   1   .   .   .   
    Protection             7    | .   .   .   3   2   .   .   .   1   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   117  | .   .   8   9   21  23  2   8   5   2   21  5   12  1   
    Energy Gun             62   | .   .   3   3   14  17  2   4   4   .   5   5   5   .   
    Energy Cannon          3    | .   .   .   .   1   .   .   .   1   1   .   .   .   .   
    Ballistic Gun          22   | .   .   5   1   .   2   .   1   .   .   8   .   5   .   
    Ballistic Cannon       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Launcher               10   | .   .   .   .   .   .   .   .   .   1   7   .   2   .   
    Special Weapon         2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Impact Weapon          10   | .   .   .   3   3   2   .   1   .   .   .   .   .   1   
    Slashing Weapon        5    | .   .   .   2   3   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   3   3   6   .   .   .   .   .   .   .   .   
  Corrupted Parts          12   | .   .   .   .   2   4   .   .   .   .   6   .   .   .   
    System Corruption      69   | .   .   .   .   13  20  .   .   .   .   36  .   .   .   
Parts Lost                 65   | .   1   .   6   14  4   .   .   2   .   20  1   17  .   
  Power                    8    | .   1   .   1   1   .   .   .   1   .   3   .   1   .   
  Propulsion               16   | .   .   .   1   5   1   .   .   .   .   5   1   3   .   
  Utility                  19   | .   .   .   2   4   1   .   .   .   .   6   .   6   .   
  Weapon                   22   | .   .   .   2   4   2   .   .   1   .   6   .   7   .   
  Highest Loss Streak      9    | .   1   .   5   4   1   .   .   2   .   7   1   9   .   
  To Critical Strikes      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   88  97  97  90  91  89  91  88  92  80  85  71  26  
  Engine                   4    | .   11  11  5   6   5   7   6   5   5   2   .   .   .   
  Core                     1    | .   .   .   3   .   1   .   .   .   .   2   5   .   .   
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   2   9   3   .   
  Leg                      3    | .   28  6   4   19  .   .   .   .   .   .   .   .   .   
  Wheel                    9    | .   .   15  13  .   14  15  15  10  16  8   1   3   .   
  Device                   9    | .   5   14  6   7   7   7   7   14  17  7   10  14  .   
  Storage                  7    | .   14  11  9   7   6   7   7   5   5   6   10  4   .   
  Processor                18   | .   .   5   12  14  23  23  24  13  11  21  26  22  19  
  Hackware                 5    | .   .   .   9   7   7   7   5   11  11  7   .   .   .   
  Protection               1    | .   .   .   5   2   .   .   .   5   5   1   .   .   4   
  Energy Gun               11   | .   14  18  12  15  19  13  14  15  11  4   4   2   .   
  Ballistic Gun            5    | .   14  14  6   .   1   6   .   .   .   7   9   8   .   
  Impact Weapon            1    | .   .   .   3   4   .   .   2   .   .   .   .   .   2   
Peak Build Rating          121  | 6   7   17  30  44  44  44  50  85  86  94  109 121 38  
  Average Rating           54   | 6   6   14  26  35  41  42  42  70  78  77  93  101 34  
  On Entrance              591  | 6   6   7   17  30  32  44  31  50  85  79  65  107 32  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             102  | 12  15  24  30  52  34  34  34  51  54  73  87  102 2   
  Greatest Support         54   | 20  20  24  24  51  44  38  38  54  54  54  46  20  3   
  Greatest Overweight (x)  25   | .   .   1   1   7   3   .   .   1   1   4   4   25  .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   2   3   .   
Largest Inventory Capacity 20   | 8   8   8   8   8   10  10  10  15  15  20  20  20  5   
  Average Capacity         12   | 8   8   8   8   8   8   10  10  12  15  19  20  18  5   
  Most Carried             20   | 6   7   8   8   8   10  10  10  14  15  18  20  20  5   
  Average Carried          11   | 6   6   7   7   7   8   9   9   10  14  15  14  18  4   
  Final Capacity           20   | 8   8   8   8   8   10  10  10  15  15  20  20  5   5   
  Final Carried            20   | 6   6   8   8   8   10  10  10  14  14  17  20  5   5   

 Class Distribution 
--------------------
 22% | Scavenger-Gunner
 19% | Gunner
 15% | Mutant
 11% | Scavenger-Mutant
  8% | Hacker-Gunner
  6% | Hacker-Tank
  6% | Scavenger-Skirmisher
  3% | Hacker-Mutant
  3% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
           Skirmisher | -9/Materials
               Gunner | -8/Materials
     Scavenger-Mutant | -7/Factory
     Scavenger-Gunner | -7/Storage
     Scavenger-Gunner | -7/Recycling
               Gunner | -7/Scraptown
          Hacker-Tank | -5/Factory
          Hacker-Tank | -5/Waste
        Hacker-Gunner | -5/Factory
 Scavenger-Skirmisher | -4/Factory
     Scavenger-Gunner | -3/Research
               Mutant | -3/Garrison

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -5   -5   -5   -4   -3   -3   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Scr  Fac  Was  Fac  Fac  Res  Gar  
Matter Collected           4415 | 200  195  320  376  413  552  51   80   40   200  1401 197  390  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9062 | .    147  474  988  1131 1819 58   .    104  519  2503 343  976  .    
  Parts                    415  | .    16   37   32   34   95   4    .    12   1    116  24   44   .    
Haulers Intercepted        7    | .    .    .    1    .    6    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    1    2    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Fac Res Gar 
Combat Hostiles Destroyed  115  | .   3   11  16  19  20  1   .   1   2   28  3   11  .   
  Melee                    8    | .   .   .   4   2   .   .   .   .   .   2   .   .   .   
  Guns                     80   | .   3   10  10  13  17  1   .   1   2   13  3   7   .   
  AOE                      14   | .   .   1   .   .   3   .   .   .   .   8   .   2   .   
Classes Destroyed          19   | .   4   4   3   1   .   .   .   1   1   3   1   1   .   
  Worker                   12   | .   1   .   .   2   4   .   .   .   .   1   .   4   .   
  Builder                  13   | .   1   .   .   .   5   .   .   1   .   5   .   1   .   
  Hauler                   7    | .   .   .   1   .   6   .   .   .   .   .   .   .   .   
  Recycler                 8    | .   .   .   2   1   3   .   .   .   .   2   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  9    | .   .   1   1   1   1   .   .   .   .   4   1   .   .   
  Swarmer                  8    | .   .   3   .   .   2   .   .   .   .   3   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    52   | .   3   4   9   12  11  .   .   .   .   7   1   5   .   
  Brawler                  5    | .   .   1   .   2   .   .   .   .   .   2   .   .   .   
  Duelist                  6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Sentry                   17   | .   .   3   4   1   4   1   .   .   .   2   1   1   .   
  Hunter                   15   | .   .   .   3   3   2   .   .   .   .   6   .   1   .   
  Programmer               6    | .   .   .   .   1   1   .   .   .   .   2   .   2   .   
  Heavy                    2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Compactor                2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Scrapoid                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           8    | .   4   3   4   4   7   1   .   2   2   7   1   8   .   
  Combat Bots Only         6    | .   2   3   4   4   6   1   .   1   2   5   1   5   .   
Max Kills in Single Turn   2    | .   1   1   1   1   2   1   .   1   1   2   1   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   .   2   .   .   .   .   1   .   1   .   
  Melee                    1    | .   .   .   1   1   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -5   -5   -5   -4   -3   -3   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Scr  Fac  Was  Fac  Fac  Res  Gar  
Hostile Shots Fired        1013  | .    26   45   106  233  185  .    .    8    .    206  8    188  8    
  Missed                   359   | .    8    14   33   74   74   .    .    4    .    82   4    62   4    
Damage Taken               11759 | .    277  340  1137 1921 1248 .    .    385  .    3171 74   3102 104  
  Core                     2478  | .    63   38   139  291  290  .    .    .    .    754  17   782  104  
  Absorbed by Shields      24    | .    .    .    .    .    .    .    .    .    .    .    .    24   .    
  Redirected to Shielding  198   | .    .    .    .    .    .    .    .    51   .    54   .    93   .    
  Ignored by Resistances   500   | .    .    .    .    88   .    .    .    .    .    .    .    412  .    
  Regen/Repaired (Parts)   231   | .    .    .    .    .    .    .    201  .    .    .    10   20   .    
Core Remaining (%)         68    | 100  74   90   74   .    .    .    17   .    .    24   98   .    .    
Volleys Fired              351   | .    24   28   30   47   69   2    .    6    12   83   13   37   .    
  Largest                  3     | .    2    3    3    3    3    3    .    3    2    3    3    3    .    
  Hottest                  250   | .    70   133  154  180  191  177  .    180  96   201  144  250  .    
Shots Fired                833   | .    48   83   88   102  173  7    .    17   22   163  36   94   .    
  Gun                      781   | .    48   83   88   102  171  7    .    17   10   137  36   82   .    
  Cannon                   2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Launcher                 50    | .    .    .    .    .    .    .    .    .    12   26   .    12   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  283   | .    24   34   30   .    16   2    .    .    .    94   26   57   .    
  Thermal                  305   | .    24   28   58   79   57   5    .    3    9    18   10   14   .    
  Explosive                18    | .    .    .    .    .    .    .    .    .    12   6    .    .    .    
  Electromagnetic          227   | .    .    21   .    23   100  .    .    14   1    45   .    23   .    
  Robot Hit Streak         24    | .    7    13   24   16   15   2    .    5    15   7    7    20   .    
  Robot Miss Streak        7     | .    4    3    4    2    7    2    .    1    2    5    5    4    .    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    1    .    2    .    
  Secondary Targets        19    | .    2    4    2    2    2    .    .    .    .    4    .    3    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    1    .    .    .    .    1    .    1    .    
Shots Hit Robots           603   | .    26   53   84   101  121  3    .    12   18   95   17   71   2    
  Core Hits                319   | .    12   20   29   36   85   4    .    5    7    74   10   37   .    
  Critical Kills           5     | .    .    .    1    .    .    .    .    .    .    4    .    .    .    
  Critical Parts Destroyed 17    | .    .    .    3    2    .    .    .    .    .    4    3    5    .    
  Critical Strikes         47    | .    2    2    11   8    3    .    .    .    .    11   3    6    1    
    Burn                   14    | .    2    1    3    3    3    .    .    .    .    1    .    1    .    
    Destroy                17    | .    .    .    1    .    .    .    .    .    .    8    3    5    .    
    Corrupt                1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  6     | .    .    .    3    2    .    .    .    .    .    .    .    .    1    
    Sever                  7     | .    .    .    4    3    .    .    .    .    .    .    .    .    .    
    Impale                 2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Melee Attacks              87    | .    .    .    36   33   2    .    .    .    .    14   .    .    2    
  Impact                   49    | .    .    .    22   23   2    .    .    .    .    .    .    .    2    
  Slashing                 24    | .    .    .    14   10   .    .    .    .    .    .    .    .    .    
  Piercing                 14    | .    .    .    .    .    .    .    .    .    .    14   .    .    .    
  Sneak Attacks            7     | .    .    .    3    4    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        8     | .    .    .    5    3    .    .    .    .    .    .    .    .    .    
Damage Inflicted           19005 | .    361  781  2059 2585 2431 54   .    311  2088 4745 452  3044 94   
  Guns                     10954 | .    361  746  1068 1428 2146 54   .    188  344  2086 452  2081 .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               5611  | .    .    35   .    47   285  .    .    123  1744 2414 .    963  .    
  Melee                    2439  | .    .    .    991  1109 .    .    .    .    .    245  .    .    94   
  Ramming                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  4597  | .    148  284  346  .    108  21   .    .    .    1717 376  1597 .    
  Thermal                  4823  | .    213  309  722  1251 1057 33   .    226  344  311  76   281  .    
  Explosive                2374  | .    .    .    .    .    .    .    .    .    1744 630  .    .    .    
  Electromagnetic          4771  | .    .    188  .    224  1266 .    .    85   .    1842 .    1166 .    
  Impact                   1870  | .    .    .    807  969  .    .    .    .    .    .    .    .    94   
  Slashing                 324   | .    .    .    184  140  .    .    .    .    .    .    .    .    .    
  Piercing                 245   | .    .    .    .    .    .    .    .    .    .    245  .    .    .    
Highest Corruption         72    | .    .    .    .    16   39   39   .    .    18   72   .    6    7    
  Average Corruption       23    | .    .    .    .    4    26   39   .    .    11   33   .    5    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  195   | .    .    .    .    14   64   11   .    .    9    88   .    9    .    
    Message Errors         39    | .    .    .    .    4    13   1    .    .    .    19   .    2    .    
    Matter Fused           37    | .    .    .    .    5    6    3    .    .    3    19   .    1    .    
    Heat Flow Errors       13    | .    .    .    .    2    5    1    .    .    .    4    .    1    .    
    Energy Discharges      22    | .    .    .    .    .    8    2    .    .    2    9    .    1    .    
    Parts Rejected         5     | .    .    .    .    .    2    1    .    .    .    2    .    .    .    
    Data Loss (minor)      17    | .    .    .    .    .    5    1    .    .    1    9    .    1    .    
    Data Loss (major)      10    | .    .    .    .    .    3    1    .    .    1    4    .    1    .    
    Misfires               9     | .    .    .    .    2    4    1    .    .    .    2    .    .    .    
    Alerts                 1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Misdirections          4     | .    .    .    .    .    1    .    .    .    1    2    .    .    .    
    Weapon Failures        38    | .    .    .    .    1    16   .    .    .    1    18   .    2    .    
Overload Shots             11    | .    .    .    .    .    .    .    .    2    9    .    .    .    .    
Overflow Damage            548   | .    .    .    219  167  9    .    .    50   .    71   .    32   .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               130   | .    .    .    .    .    9    .    .    50   .    39   .    32   .    
  Melee                    418   | .    .    .    219  167  .    .    .    .    .    32   .    .    .    
Knockbacks                 11    | .    .    .    5    6    .    .    .    .    .    .    .    .    .    
  Impact                   11    | .    .    .    5    6    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      473   | .    .    .    .    .    113  .    .    .    .    248  .    112  .    
  Shots                    18    | .    .    .    .    .    2    .    .    .    .    9    .    7    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kicked                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        353   | .    171  307  228  353  306  232  .    .    .    220  199  265  .    
  Average Temperature      84    | .    84   93   57   98   86   94   .    .    .    38   88   102  .    
  Received Heat Transfer   2578  | .    135  117  576  609  336  .    .    .    .    252  27   508  18   
  Effects                  4     | .    .    1    .    .    1    1    .    .    .    .    .    1    .    
    Energy Bleed           2     | .    .    .    .    .    1    .    .    .    .    .    .    1    .    
    Interference           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           16    | .    .    .    3    6    .    .    .    .    .    5    .    2    .    
  Combat Hostiles          12    | .    .    .    2    4    .    .    .    .    .    4    .    2    .    
  Parts Fried              39    | .    .    .    6    7    6    .    .    .    .    16   .    4    .    
  Impact Corruptions       12    | .    .    .    5    7    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             34    | .    3    2    6    6    10   .    .    .    .    2    1    4    .    
  Heat Transferred         9823  | .    777  827  1739 2455 2201 75   .    237  450  470  111  481  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9     | .    .    1    .    1    3    .    .    1    .    3    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -5   -5   -5   -4   -3   -3   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Scr  Fac  Was  Fac  Fac  Res  Gar  
Peak Influence             1056 | .    90   350  514  474  857  353  .    112  78   1056 682  547  425  
  Initial                  517  | .    .    37   93   233  154  333  .    .    .    54   517  357  410  
  Average                  393  | .    53   193  318  302  537  337  .    19   48   561  583  439  418  
Maximum Alert Level        3    | .    .    1    2    2    3    1    .    .    .    3    2    2    2    
  Low Security (%)         28   | 100  100  60   28   .    16   .    .    100  100  28   .    .    .    
  Level 1                  28   | .    .    39   37   90   18   100  .    .    .    7    .    26   .    
  Level 2                  25   | .    .    .    34   9    25   .    .    .    .    14   100  73   100  
  Level 3                  18   | .    .    .    .    .    39   .    .    .    .    50   .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          33   | .    1    2    4    3    7    .    .    1    .    10   .    5    .    
  Investigation            12   | .    .    .    3    2    3    .    .    .    .    4    .    .    .    
  Extermination            6    | .    .    .    .    1    1    .    .    .    .    2    .    2    .    
  Reinforcement            12   | .    1    2    1    .    3    .    .    1    .    2    .    2    .    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    2    .    1    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    1    .    .    .    .    .    .    .    2    .    1    .    
Haulers Reinforced         3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Fac Res Gar 
Distress Signals           11   | .   2   1   3   1   1   .   .   .   .   2   .   1   .   
Communications Jammed      41   | .   .   .   .   .   3   .   .   5   .   33  .   .   .   
  Distress Signals         39   | .   .   .   .   .   3   .   .   3   .   33  .   .   .   
Times Spotted              209  | .   12  15  24  28  29  1   .   4   6   51  5   29  5   
  Peak Tracking Total      9    | .   4   3   5   5   6   .   .   2   4   6   2   9   4   
  Tactical Retreats        16   | .   .   .   4   2   3   .   .   1   .   3   .   3   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Fac Res Gar 
Traps Triggered            10   | .   .   .   .   1   3   .   .   3   .   1   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -4  -3  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Fac Res Gar 
Machines Disabled          26   | .   .   1   2   2   6   .   .   .   .   14  .   1   .   
  Max in Single Turn       2    | .   .   1   1   1   1   .   .   .   .   2   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Fac Res Gar 
Machines Accessed          25   | .   1   1   6   2   4   .   1   1   .   7   .   2   .   
  Terminals                14   | .   1   1   5   .   4   .   .   .   .   2   .   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   1   1   .   .   .   .   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   1   .   1   .   
Total Hacks                88   | .   2   3   22  6   12  .   8   2   .   31  .   2   .   
  Successful               45   | .   1   1   11  3   3   .   8   1   .   16  .   1   .   
  Failed                   43   | .   1   2   11  3   9   .   .   1   .   15  .   1   .   
    Catastrophic           5    | .   .   .   1   .   1   .   .   .   .   2   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   42   | .   .   .   17  .   3   .   .   .   .   22  .   .   .   
  Terminals                47   | .   2   3   20  .   12  .   .   .   .   9   .   1   .   
  Fabricators              12   | .   .   .   .   .   .   .   .   .   .   12  .   .   .   
  Repair Stations          3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   .   .   2   3   .   .   .   .   .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   .   .   2   .   7   .   1   .   
Terminal Hacks             16   | .   1   1   3   .   2   .   8   .   .   1   .   .   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           11   | .   .   1   2   .   .   .   8   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   2   2   .   .   .   .   .   1   .   .   .   
  Report Inventory         3    | .   .   .   1   1   .   .   .   .   .   1   .   .   .   
  Retrieve Components      2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         20   | .   .   .   6   .   1   .   .   .   .   13  .   .   .   
  Terminals                8    | .   .   .   6   .   1   .   .   .   .   1   .   .   .   
    Botnet                 6    | .   .   .   4   .   1   .   .   .   .   1   .   .   .   
    Sabotage               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Search                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Liberate               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Fabnet                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Scrapoids              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
    Broadcast              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   1   1   6   2   4   .   .   1   .   5   .   2   .   
  Full Trace Events        9    | .   .   1   2   2   3   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -4  -3  -3  
------------               Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Fac Res Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   .   .   .   .   .   .   4   .   .   4   
  Machine Destruction      8    | .   .   .   .   .   .   .   .   .   .   4   .   .   4   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   3   1   1   
Robots Rewired             3    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -7   -5   -5   -5   -4   -3   -3   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Scr  Fac  Was  Fac  Fac  Res  Gar  
Total Allies               13   | .    .    .    .    .    2    .    .    .    .    11   .    .    .    
  Largest Group            5    | .    .    .    .    .    1    .    .    .    .    5    3    2    .    
  Highest-Rated Group      238  | .    .    .    .    .    32   .    .    .    .    238  141  94   .    
  Highest-Rated Ally       50   | .    .    .    .    .    32   .    .    .    .    50   47   47   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               129  | .    .    .    .    .    13   .    .    .    .    82   22   12   .    
  Total Damage             2513 | .    .    .    .    .    312  .    .    .    .    1543 372  286  .    
  Kills                    18   | .    .    .    .    .    3    .    .    .    .    12   1    2    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Fac Res Gar 
Robot Analysis Total       11   | .   .   1   2   .   .   .   8   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -5   -5   -5   -4   -3   -3   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Scr  Fac  Was  Fac  Fac  Res  Gar  
Turns Passed               7293 | 5    164  453  725  838  1051 185  814  423  162  1504 376  561  32   
Spaces Moved               4803 | 5    74   310  432  396  727  189  862  282  127  822  176  368  33   
  Core                     129  | .    .    .    .    1    .    .    .    .    .    .    .    95   33   
  Treads                   269  | .    .    .    .    22   18   .    .    4    .    136  89   .    .    
  Legs                     634  | 5    74   81   98   371  .    .    .    .    .    5    .    .    .    
  Wheels                   3771 | .    .    229  334  2    709  189  862  278  127  681  87   273  .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  90   90   90   90   90   90   90   90   90   110  50   50   
  Average Speed            108  | 120  120  97   104  122  96   90   90   102  90   135  175  102  50   
  Slowest Speed            1300 | 120  120  120  180  400  160  90   90   250  115  330  240  1300 50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 2    16   24   34   10   66   47   56   4    85   31   7    12   7    
  Regions Visited          13
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    .    .    1    .    .    .    
Scrap Searched             3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Terrain Destroyed          207  | .    .    3    1    3    36   .    .    5    70   73   11   5    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               66   | .    .    .    1    .    .    .    .    .    .    49   11   5    .    
  AOE                      141  | .    .    3    .    3    36   .    .    5    70   24   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -5   -5   -5   -4   -3   -3   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Scr  Fac  Was  Fac  Fac  Res  Gar  
Total                      6037 | 4    100  398  584  597  911  201  899  403  151  1035 214  495  45   
  Wait                     343  | .    .    28   44   58   30   3    10   89   3    42   2    26   8    
  Move                     4791 | 4    73   309  431  395  726  188  861  282  126  821  175  367  33   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  83   | .    1    7    13   7    11   .    6    7    1    13   9    8    .    
  Fast Attach              72   | .    1    2    3    17   13   1    5    6    2    14   3    5    .    
  Attach                   49   | .    1    1    6    4    2    .    1    5    1    13   3    11   1    
  Detach                   30   | .    .    .    1    2    4    2    1    3    2    6    1    7    1    
  Swap                     116  | .    .    13   17   23   25   1    7    3    1    15   6    5    .    
  Drop                     94   | .    .    10   10   13   16   4    8    2    3    12   2    14   .    
  Fire                     351  | .    24   28   30   47   69   2    .    6    12   83   13   37   .    
  Melee                    77   | .    .    .    29   30   2    .    .    .    .    14   .    .    2    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            15   | .    .    .    .    .    .    .    .    .    .    .    .    15   .    
  Rewire                   15   | .    .    .    .    .    13   .    .    .    .    2    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Storage (discovered 2 exits: [*Fac] / [*Rec])
-7/Recycling
-7/Scraptown
-5/Factory
-5/Waste
-5/Factory (discovered 3 exits: [*Fac] / *Upp x2)
-4/Factory
-3/Research
-3/Garrison

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
    6 | -11/Scrapyard | Entered Materials
  153 | -10/Materials | Discovered new exit (range 12)
  170 | -10/Materials | Entered another Materials area
  170 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  487 | -9/Materials  | Discovered new exit (range 11)
  623 | -9/Materials  | Entered another Materials area
  623 | -8/Materials  | Evolved 2 slots: Utility x2
  908 | -8/Materials  | Build established: Gunner
 1196 | -8/Materials  | Lost 5 parts (1p1n1u2w)
 1200 | -8/Materials  | Discovered new exit (range 9)
 1348 | -8/Materials  | Entered Factory
 1348 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1548 | -7/Factory    | Lost 3 parts (1u2w)
 1598 | -7/Factory    | Lost 4 parts (2n1u1w)
 2125 | -7/Factory    | System corruption reached 10%
 2145 | -7/Factory    | Lost 4 parts (1p3n)
 2166 | -7/Factory    | Discovered new exit (range 11)
 2169 | -7/Factory    | Build established: Scavenger-Mutant
 2186 | -7/Factory    | Entered Storage
 2378 | -7/Storage    | Core integrity fell below 50%
 2853 | -7/Storage    | Discovered new exit (range 15)
 3010 | -7/Storage    | System corruption reached 30%
 3211 | -7/Storage    | Core integrity fell below 20%
 3235 | -7/Storage    | Used back door to open Recycling access
 3235 | -7/Storage    | Discovered new exit (range 3)
 3237 | -7/Storage    | Entered Recycling
 3346 | -7/Recycling  | Build established: Scavenger-Gunner
 3399 | -7/Recycling  | Scanned before Scraplab entrance
 3414 | -7/Recycling  | Entered Scraplab
 3421 | -7/Recycling  | Discovered new exit (range 2)
 3422 | -7/Recycling  | Entered Scraptown
 3422 | -7/Scraptown  | System corruption cleaned by C-Scrubber
 3543 | -7/Scraptown  | Visited UFD Registry
 3543 | -7/Scraptown  | Registered with UFD as "Longpod"
 3590 | -7/Scraptown  | Visited DA-N13 Charitable Foundation
 3599 | -7/Scraptown  | Found DCF Scrap (27 items)
 3671 | -7/Scraptown  | Visited Junk Repository
 3727 | -7/Scraptown  | Visited Scrapoid Pod Storage
 3731 | -7/Scraptown  | Build established: Mutant
 3740 | -7/Scraptown  | Visited Supply Room
 3785 | -7/Scraptown  | Visited Observation Area
 3799 | -7/Scraptown  | Visited Chapter 10
 3811 | -7/Scraptown  | Visited Analyses Database
 3872 | -7/Scraptown  | Visited TADAMA
 3903 | -7/Scraptown  | Visited CR-KLE's Repair Center
 3918 | -7/Scraptown  | CR-KLE repaired 6 parts
 3932 | -7/Scraptown  | Visited Symbiants
 3941 | -7/Scraptown  | Visited Comm Corps
 3960 | -7/Scraptown  | Visited Cave Peace
 4043 | -7/Scraptown  | Build established: Gunner
 4095 | -7/Scraptown  | Visited A0-MCA Data Center
 4100 | -7/Scraptown  | Given a B+ rating by A0-MCA
 4111 | -7/Scraptown  | Found A0-MCA's Component Scanner
 4231 | -7/Scraptown  | Discovered new exit (range 5)
 4236 | -7/Scraptown  | Entered Factory
 4236 | -5/Factory    | Evolved 4 slots: Propulsion x1, Utility x3
 4608 | -5/Factory    | Build established: Hacker-Tank
 4659 | -5/Factory    | Sucked down chute
 4659 | -5/Factory    | Entered Waste
 4671 | -5/Waste      | Spotted C-40 Crusher
 4674 | -5/Waste      | EMP discharged
 4686 | -5/Waste      | Spotted C-40 Crusher
 4693 | -5/Waste      | Spotted C-40 Crusher
 4707 | -5/Waste      | Spotted C-40 Crusher
 4721 | -5/Waste      | Destroyed C-40 Crusher
 4726 | -5/Waste      | Destroyed C-40 Crusher
 4774 | -5/Waste      | EMP discharged
 4774 | -5/Waste      | System corruption reached 10%
 4775 | -5/Waste      | Spotted C-40 Crusher
 4780 | -5/Waste      | Spotted C-40 Crusher
 4811 | -5/Waste      | Discovered new exit (range 12)
 4821 | -5/Waste      | Entered Factory
 4837 | -5/Factory    | Found Tesla Bomb Launcher
 4841 | -5/Factory    | Found Tesla Bomb Launcher
 4843 | -5/Factory    | Found Tesla Bomb Launcher
 5127 | -5/Factory    | Build established: Hacker-Gunner
 5146 | -5/Factory    | Identified exit to Upper Caves
 5436 | -5/Factory    | Scrapoid reinforcements arrived
 5695 | -5/Factory    | Lost 3 parts (1n1u1w)
 5721 | -5/Factory    | First assault squad dispatched
 5867 | -5/Factory    | Core integrity fell below 50%
 5884 | -5/Factory    | System corruption reached 30%
 5907 | -5/Factory    | Lost 7 parts (1p1n3u2w)
 5982 | -5/Factory    | Lost 4 parts (1p1n1u1w)
 6213 | -5/Factory    | Scrapoids reinforcements arrived?
 6252 | -5/Factory    | Found Scrap Suit
 6294 | -5/Factory    | Discovered new exit (range 12)
 6325 | -5/Factory    | Entered another Factory area
 6325 | -4/Factory    | Accompanied by 3 allies
 6325 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
 6535 | -4/Factory    | Spotted B-86 Titan
 6544 | -4/Factory    | Destroyed B-86 Titan
 6657 | -4/Factory    | Discovered new exit (range 15)
 6681 | -4/Factory    | Identified exit to Research
 6701 | -4/Factory    | Entered Research
 6701 | -3/Research   | Accompanied by 2 allies
 6701 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 6761 | -3/Research   | Found Exp. Thermal Shield
 6776 | -3/Research   | Spotted B-86 Titan
 6782 | -3/Research   | Allies destroyed B-86 Titan
 6917 | -3/Research   | Build established: Scavenger-Gunner
 6989 | -3/Research   | First assault squad dispatched
 7178 | -3/Research   | Lost 7 parts (3n2u2w)
 7246 | -3/Research   | Lost 9 parts (4u5w)
 7252 | -3/Research   | Spotted B-86 Titan
 7253 | -3/Research   | Core integrity fell below 50%
 7261 | -3/Research   | Identified exit to Garrison
 7262 | -3/Research   | Entered Garrison
 7276 | -3/Garrison   | Triggered checkpoint
 7288 | -3/Garrison   | Garrison Relay disabled
 7294 | -3/Garrison   | Self-destructed

 Last Messages 
---------------
07243_ Slug penetrates Particle Synthesizer.
07243_ Slug penetrates Wall.
07252_ Component scanned: Lrn. Proton Cannon.
07253_ Component scanned: Hvy. Reflective Plating [B-86 Titan].
07254_ Knocked back.
07254_ Slug penetrates Wall.
07261_ Connecting with Garrison Access...
>>Unlock
Access door unlocked.
07261_ EXIT=UNLOCKED: GARRISON
LOCATION=GARRISON
GOAL=ESCAPE
07276_ Beams of light sweep through the air. An alarm sounds.
07288_ Garrison Relay disabled.
07288_ Relay Coupler [Swarmer] tumbles out of relay unit.
07288_ Unknown Hackware tumbles out of relay unit. <x2>
07288_ Relay Coupler [Swarmer] tumbles out of relay unit.
07289_ Component scanned: Relay Coupler [Behemoth].
07289_ Component scanned: Relay Coupler [Duelist].
07290_ Y-72 Warden suffers critical hit (Smash).

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????#  #?????????????? |
| ????????????????????????????????# ^#?????????????? |
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| ????????????????????????????????#  #?????????????? |
| ????????????????????????#########  #?????????????? |
| ????????????????????????#          #?????????????? |
| ????????????????????????# #######  ############??? |
| ????????????????????????# #?????#             #??? |
| ????????????????????????# ##????#             #??? |
| ????????????????????????#   ????###########   #??? |
| ????????????????????????#  ???????????????#   #??? |
| ????????????????????????#  ???????????????#####??? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          45
Energy Capacity            780
Matter Stores              500
Matter Capacity            500
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       210
Jamming Range              14
Base Temperature (-)       100
Armor Coverage             375
Resistance: KI             30
Resistance: TH             30
Resistance: EM             15
Power Shielding            66
Utility Shielding          66
Evasion (%)                57
Targeting Accuracy         10
Melee Accuracy             10
Launcher Accuracy          30
Target Analysis            6
Core Analysis              6
Armor Integrity Analysis   40
Recoil Reduction           2
Salvage Targeting          3
Offensive Hacking          12
Defensive Hacking          22

 Item Schematics 
-----------------
 Tesla Bomb Launcher | -7/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TiamatDisposablePit
  Manual?         0
Play Time         01:05:37
  Cumulative      835.1 hours
  Start           2024.08.05 @ 14:38:52
  End             2024.08.05 @ 15:53:18
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          990
  Rogue           711
  Adventurer      124
  Explorer        155
Win Type          -
  Total           34
  Types           27/0/5/1/0/0/0/1/0
Lore%             70
Gallery%          88
Achievement%      78
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ae32401c-a241-402b-82c3-1c7953034dbb