Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.14 @ 16:50:46 Player: DZKane Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (235) 1175 Value Destroyed (8351) 8351 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (926) 926 TOTAL SCORE: 16412 Bonus ------- High Alert Combat Kills 486 Follower Combat Kills 140 Met Data Miner 300 Cogmind --------- Core Integrity 494/1150 Matter 216/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (700) Ox13 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Advanced Signal Interpreter Improved Salvage Targeting Computer Improved Target Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (20) --- Light Fission Core Heavy Siege Treads Improved Cooling System High-capacity Storage Unit Matter Compressor (250) Advanced Sensor Array Advanced Terrain Scanner Transmission Jammer Improved Thermal Shield Improved Force Field High-powered Tractor Beam Hardcell Cannon Missile Launcher Long-range Missile Launcher Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Treads Improved Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Cooling System Advanced Coolant Injector High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Salvage Targeting Computer Advanced Targeting Computer Improved Target Analyzer > --- WEAPON ----------- Dispersion Rifle Dispersion Rifle Dispersion Rifle Gauss Rifle Improved KE Penetrator Hypervelocity Gauss Cannon > --- INVENTORY -------- Cooled Ion Engine Light Fission Core Heavy Siege Treads Improved Cooling System High-capacity Storage Unit Compact Battery Matter Compressor Advanced Sensor Array Advanced Terrain Scanner Transmission Jammer Improved Thermal Shield Improved Force Field High-powered Tractor Beam Dispersion Rifle Hardcell Cannon Missile Launcher Long-range Missile Launcher Long-range Missile Launcher [Rating: 108] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Dispersion Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Missile Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 . . 2 2 Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . 1 . . . . Utility 6 | . . . 2 1 . . . . 1 . . . 2 Weapon 4 | . . 2 . . . . . . . . . 2 . Parts Attached 215 | 6 8 34 36 39 2 6 4 6 2 9 22 25 16 Power 22 | 1 1 5 . 4 . . . 1 . . 7 2 1 Engine 16 | 1 1 5 . 2 . . . 1 . . 4 1 1 Core 6 | . . . . 2 . . . . . . 3 1 . Reactor . | . . . . . . . . . . . . . . Propulsion 32 | 2 . 5 7 7 1 . . 2 1 2 . 5 . Treads 32 | 2 . 5 7 7 1 . . 2 1 2 . 5 . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 66 | 1 4 8 10 16 1 4 . . 1 1 8 7 5 Device 34 | . 1 5 4 7 1 2 . . 1 1 3 4 5 Storage 7 | 1 2 . 1 2 . . . . . . . 1 . Processor 17 | . . . 3 5 . 2 . . . . 5 2 . Hackware 3 | . . 1 1 1 . . . . . . . . . Protection 5 | . 1 2 1 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 95 | 2 3 16 19 12 . 2 4 3 . 6 7 11 10 Energy Gun 5 | . . . . . . . . . . . . 1 4 Energy Cannon 1 | . . . . . . . . . . . . 1 . Ballistic Gun 69 | 2 3 15 18 8 . 2 4 1 . 3 5 6 2 Ballistic Cannon 3 | . . . . . . . . . . . . 2 1 Launcher 10 | . . 1 . 1 . . . 1 . 3 . 1 3 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 7 | . . . 1 3 . . . 1 . . 2 . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 2 1 . . . . . . . 1 2 . Parts Lost 46 | . . 1 4 5 . 2 . 1 . . 4 11 18 Power 7 | . . 1 . 2 . . . . . . . 2 2 Propulsion 8 | . . . . . . . . 1 . . . 3 4 Utility 9 | . . . 3 1 . 1 . . . . . . 4 Weapon 22 | . . . 1 2 . 1 . . . . 4 6 8 Highest Loss Streak 11 | . . 1 3 2 . 2 . 1 . . 2 3 11 To Critical Strikes 1 | . . . . 1 . . . . . . . . . Average Slot Usage (%) 94 | . 98 99 99 94 100 100 72 99 100 93 85 81 87 Engine 6 | . 14 10 9 5 . . . 5 6 6 3 4 . Core 1 | . . . . 1 7 7 7 1 . . 2 . 3 Treads 19 | . 28 21 17 22 23 23 23 22 26 19 13 9 17 Device 7 | . 10 6 9 6 7 6 7 7 13 13 3 1 8 Storage 8 | . 14 11 9 7 7 7 7 7 6 6 6 5 5 Processor 15 | . . . 9 22 23 23 23 23 20 20 29 27 23 Hackware 1 | . . . 6 . . . . . . . . . . Ballistic Gun 27 | . 28 43 34 19 23 25 3 29 20 . 18 16 10 Slashing Weapon 2 | . . . 1 5 7 4 . . 6 6 6 4 . Peak Build Rating 108 | 6 8 23 36 49 46 46 45 47 55 71 75 93 108 Average Rating 41 | 4 7 18 33 44 45 45 35 45 54 63 72 76 89 On Entrance 41 | . 6 8 23 34 46 46 45 45 47 55 69 73 82 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 96 | 12 30 42 51 66 62 62 59 62 63 74 69 95 96 Greatest Support 140 | 40 40 46 46 63 62 60 60 62 85 140 140 140 107 Greatest Overweight (x) 13 | . . 1 1 1 1 1 . 1 . . . 2 13 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 11 15 15 18 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 15 15 15 20 20 20 20 20 20 20 20 20 20 Average Carried 16 | 4 10 14 14 16 19 19 20 19 18 19 19 19 18 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 15 15 15 20 20 20 20 20 20 20 20 20 16 Class Distribution -------------------- 37% | Gunner 28% | Tank 11% | Mutant 5% | Scavenger-Assassin 4% | Scavenger-Gunner 4% | Scavenger-Mutant 4% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Assassin | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Waste Gunner | -6/Factory Scavenger-Executioner | -5/Factory Scavenger-Executioner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Matter Collected 8727 | 234 477 1271 1879 1134 143 202 . 616 . 550 858 1194 169 Remotely 1036 | . . . 160 104 . . . . . 550 . 222 . Salvage Created 12547 | . 548 1754 2776 1397 222 252 . 366 . 1335 1191 2498 208 Parts 568 | . 34 120 140 75 3 7 . 11 . 11 55 105 7 Haulers Intercepted 14 | . 1 5 5 1 . . . . . . . 2 . Recyclers Shooed 8 | . 1 1 1 . . . . . . . 3 2 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . 3 5 . 9 . . . . . Prevented 1 | . . . . . . 1 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Combat Hostiles Destroyed 172 | . 8 26 43 25 3 2 . 6 . 6 19 26 8 Melee 14 | . . . . 5 1 1 . . . . 4 3 . Guns 129 | . 8 23 43 17 2 1 . 3 . . 15 16 1 Cannons 7 | . . . . . . . . . . . . 7 . AOE 22 | . . 3 . 3 . . . 3 . 6 . . 7 Classes Destroyed 20 | . 5 4 4 2 . 2 . . . 1 . 2 . Worker 11 | . . 1 2 3 . . . . . . 2 3 . Builder 5 | . . . 1 3 . . . . . . 1 . . Tunneler 2 | . . . . . . . . . . . . 2 . Hauler 14 | . 1 5 5 1 . . . . . . . 2 . Recycler 15 | . 3 2 2 3 . . . . . . 2 3 . Operator 7 | . . 3 3 . . . . . . . . 1 . Watcher 12 | . 1 5 3 2 . . . . . . . . 1 Swarmer 28 | . 3 3 3 4 . . . 3 . . 8 . 4 Grunt 84 | . 5 13 25 12 3 . . 2 . . 5 15 4 Brawler 2 | . . . . 1 . . . 1 . . . . . Duelist 3 | . . 1 1 1 . . . . . . . . . Protector 1 | . . . 1 . . . . . . . . . . Sentry 27 | . . 9 10 2 . . . . . . 4 2 . Specialist 3 | . . . . . . . . . . . . 3 . Hunter 7 | . . . 2 1 . 1 . . . . . 3 . Programmer 8 | . . . . 4 . . . . . . 2 2 . Heavy 2 | . . . 1 . . . . . . . . 1 . Behemoth 1 | . . . . . . 1 . . . . . . . Compactor 6 | . . . . . . . . . . 6 . . . Packrat 1 | . . . . . 1 . . . . . . . . Samaritan 1 | . . . . . . 1 . . . . . . . Best Kill Streak 8 | . 3 4 7 7 3 1 . 3 . 2 4 7 8 Combat Bots Only 8 | . 3 4 6 6 3 1 . 3 . 2 4 4 8 Max Kills in Single Turn 3 | . 1 3 2 3 1 1 . 3 . 1 2 2 3 Gunslinging 1 | . . . 1 . . . . . . . 1 . . Exploded 3 | . . 3 . 3 . . . 3 . 1 . . 3 Melee 1 | . . . . 1 1 1 . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Hostile Shots Fired 1028 | . 40 42 190 154 2 48 . 17 . . 226 176 133 Missed 311 | . 11 17 51 51 . 12 . 3 . . 79 52 35 Damage Taken 11531 | . 329 283 1723 1300 38 766 . 240 . 80 1425 2596 2751 Core 1672 | . 64 37 139 95 . 72 . 18 . 11 123 457 656 Absorbed by Shields 652 | . . 43 485 124 . . . . . . . . . Reduced by Siege Mode 10 | . . . . . . . . . . . . 10 . Redirected to Shielding 11 | . 11 . . . . . . . . . . . . Regen/Repaired (Parts) 762 | . . 11 253 . . . . . . . 498 . . Core Remaining (%) 78 | 100 74 90 74 . . . . 73 . . 84 54 . Volleys Fired 470 | . 47 68 114 60 6 15 . 9 . 11 35 74 31 Largest 6 | . 2 4 4 4 3 4 . 4 . 3 3 6 6 Hottest 386 | . 40 92 97 101 75 100 . 98 . 115 81 280 386 Shots Fired 1528 | . 94 269 453 169 20 53 . 28 . 33 101 221 87 Gun 1414 | . 94 268 453 168 20 53 . 26 . . 101 157 74 Cannon 71 | . . . . . . . . . . . . 64 7 Launcher 43 | . . 1 . 1 . . . 2 . 33 . . 6 Special . | . . . . . . . . . . . . . . Kinetic 1395 | . 94 268 453 168 20 53 . 26 . . 101 195 17 Thermal 90 | . . . . . . . . . . . . 26 64 Explosive 43 | . . 1 . 1 . . . 2 . 33 . . 6 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 60 | . 17 16 18 12 7 15 . 5 . 27 30 21 60 Robot Miss Streak 6 | . 3 5 4 6 3 2 . 1 . . 5 4 3 Penetration Max 2 | . . . 1 . . . . . . . 1 2 . Secondary Targets 18 | . 1 1 12 1 . . . . . . 3 . . Max Gunslinging Chain 2 | . 1 1 2 1 . . . . . . 1 . . Shots Hit Robots 1103 | . 65 145 295 137 15 47 . 20 . 27 103 174 75 Core Hits 518 | . 23 71 120 90 6 9 . 16 . 13 66 76 28 Critical Kills 18 | . . . 1 1 . . . . . . 1 14 1 Critical Parts Destroyed 22 | . . . 3 . . 1 . 1 . . 3 12 2 Critical Strikes 69 | . . . 4 3 1 4 . 1 . . 9 31 16 Burn 1 | . . . . . . . . . . . . 1 . Destroy 56 | . . . 4 1 . 3 . 1 . . 4 28 15 Blast 1 | . . . . . . . . . . . . . 1 Sever 11 | . . . . 2 1 1 . . . . 5 2 . Melee Attacks 145 | . . . 1 56 6 7 . 3 1 . 39 32 . Impact . | . . . . . . . . . . . . . . Slashing 145 | . . . 1 56 6 7 . 3 1 . 39 32 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 23 | . . . . 7 1 2 . . . . 6 7 . Combat Hostiles 1 | . . . . . . . . . . . 1 . . Follow-up Attacks 1 | . . . . . . . . . . . 1 . . Damage Inflicted 26959 | . 782 2187 4853 3758 367 1063 . 642 . 2648 2802 4862 2995 Guns 17166 | . 782 2062 4853 2159 222 759 . 273 . . 1535 2517 2004 Cannons 1186 | . . . . . . . . . . . . 1098 88 Explosions 4131 | . . 125 . 287 . . . 168 . 2648 . . 903 Melee 4476 | . . . . 1312 145 304 . 201 . . 1267 1247 . Ramming . | . . . . . . . . . . . . . . Kinetic 15889 | . 782 2062 4853 2159 222 759 . 273 . . 1535 3006 238 Thermal 2515 | . . . . 52 . . . . . . . 609 1854 Explosive 4079 | . . 125 . 235 . . . 168 . 2648 . . 903 Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 4476 | . . . . 1312 145 304 . 201 . . 1267 1247 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 13 | . 3 1 . 12 13 13 13 13 . . . 3 1 Average Corruption 9 | . 2 1 . 8 13 13 13 13 . . . 2 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 170 | . 8 3 . 43 13 39 8 42 . . . 14 . Message Errors 29 | . 1 1 . 8 2 4 . 8 . . . 5 . Matter Fused 38 | . 3 . . 9 5 8 3 6 . . . 4 . Heat Flow Errors 29 | . 1 2 . 3 2 8 2 9 . . . 2 . Energy Discharges 22 | . 1 . . 6 1 9 1 3 . . . 1 . Parts Rejected 2 | . . . . 1 . . . 1 . . . . . Parts Fused 2 | . 1 . . . . 1 . . . . . . . Data Loss (minor) 25 | . . . . 9 . 5 2 8 . . . 1 . Data Loss (major) 7 | . 1 . . 1 1 2 . 2 . . . . . Misfires 6 | . . . . 1 2 . . 3 . . . . . Alerts 1 | . . . . 1 . . . . . . . . . Misdirections 2 | . . . . 2 . . . . . . . . . Weapon Failures 7 | . . . . 2 . 2 . 2 . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 603 | . . . . 114 65 49 . . . . 202 133 40 Projectiles 46 | . . . . . . . . . . . . 46 . Explosions 72 | . . . . 32 . . . . . . . . 40 Melee 485 | . . . . 82 65 49 . . . . 202 87 . Knockbacks 1 | . . . . . . . . . . . . 1 . Impact . | . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . 1 . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 83 | . . . . . . . . . . 83 . . . Shots 3 | . . . . . . . . . . 3 . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 444 | . 266 195 444 271 275 273 208 264 . 48 345 390 356 Average Temperature 73 | . 101 23 65 78 78 112 88 93 . 23 73 94 129 Received Heat Transfer 3776 | . 135 143 710 342 36 48 . 54 . . 333 618 1357 Effects 5 | . . . 3 2 . . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . Interference 2 | . . . . 2 . . . . . . . . . Matter Decay 2 | . . . 2 . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . 1 . Total Turns 26 | . . . . . . . . . . . . 26 . Longest Duration 26 | . . . . . . . . . . . . 26 . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 3 | . . . . 1 . . . . . . . 2 . Heat Transferred 3121 | . . . . 50 . . . . . . . 777 2294 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Peak Influence 642 | . 215 412 630 642 . . . . 3 90 276 434 511 Initial 274 | . . 5 173 274 . . . . 2 1 63 125 212 Average 272 | . 53 223 413 406 . . . . 2 58 133 200 301 Maximum Alert Level 2 | . 1 2 2 2 . . . . . . 1 2 2 Low Security (%) 38 | 100 95 51 1 4 . . . . 100 100 74 61 . Level 1 40 | . 4 42 55 50 . . . . . . 25 32 72 Level 2 21 | . . 5 42 45 . . . . . . . 6 26 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 35 | . 1 3 7 7 . . . . . . 7 8 2 Investigation 6 | . . . 1 1 . . . . . . 3 . 1 Extermination 10 | . . . . 5 . . . . . . 3 1 1 Reinforcement 15 | . 1 3 4 1 . . . . . . 1 5 . Assault 1 | . . . 1 . . . . . . . . . . Garrison 3 | . . . 1 . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . 1 . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Distress Signals 12 | . 1 1 6 1 . . . . . . . 1 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 243 | . 18 36 65 37 3 2 . 7 . 3 27 30 15 Peak Tracking Total 7 | . 6 5 7 5 3 1 . 3 . 1 4 5 7 Tactical Retreats 12 | . . 1 . 2 . . . . . . 7 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Traps Triggered 12 | . 3 4 . 3 . . . . 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . 1 . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Machines Disabled 17 | . 1 6 3 5 . . . . . . . . 2 Max in Single Turn 5 | . 1 2 1 5 . . . . . . . . 1 Garrison Access 2 | . . . 1 . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Machines Accessed 65 | . 7 11 14 9 . 1 4 . 1 . 11 5 2 Terminals 37 | . 7 7 9 4 . . . . . . 7 3 . Fabricators 5 | . . . . 3 . . . . . . 1 . 1 Repair Stations 10 | . . 2 2 2 . . . . . . 2 1 1 Recycling Units 2 | . . 1 . . . . . . . . 1 . . Scanalyzers 4 | . . 1 2 . . . . . 1 . . . . Garrison Access 2 | . . . 1 . . . . . . . . 1 . Total Hacks 209 | . 20 41 52 20 . 1 27 . 2 . 34 9 3 Successful 119 | . 11 29 32 7 . 1 27 . 2 . 8 2 . Failed 90 | . 9 12 20 13 . . . . . . 26 7 3 Catastrophic 13 | . 1 . 3 3 . . . . . . 4 1 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 73 | . 12 17 24 6 . . . . . . 10 4 . Terminals 114 | . 20 26 35 10 . . . . . . 18 5 . Fabricators 12 | . . . . 6 . . . . . . 4 . 2 Repair Stations 27 | . . 3 7 4 . . . . . . 10 2 1 Recycling Units 4 | . . 2 . . . . . . . . 2 . . Scanalyzers 21 | . . 10 9 . . . . . 2 . . . . Garrison Access 3 | . . . 1 . . . . . . . . 2 . Terminal Hacks 52 | . 5 9 7 1 . 1 27 . . . 1 1 . Record 11 | . . . . . . . 11 . . . . . . Part Schematic 10 | . . 1 1 . . . 8 . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . Prototype ID Bank 4 | . 1 . . . . . 3 . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . . . . 1 . Branch Access Points 2 | . 1 . . 1 . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . Terminal Index 2 | . . 1 1 . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . Unreport Threat 3 | . . 1 2 . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . Hauler Manifests 3 | . . 2 1 . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . Zone Layout 5 | . 2 2 . . . . . . . . 1 . . Fabricator Hacks 5 | . . . . 4 . . . . . . 1 . . Network Status 1 | . . . . . . . . . . . 1 . . Load Schematic 2 | . . . . 2 . . . . . . . . . Build 2 | . . . . 2 . . . . . . . . . Repair Station Hacks 13 | . . 2 6 1 . . . . . . 4 . . Scan Component 8 | . . 1 3 1 . . . . . . 3 . . Repair 5 | . . 1 3 . . . . . . . 1 . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . Scanalyzer 20 | . . 10 8 . . . . . 2 . . . . Insert Component 10 | . . 5 4 . . . . . 1 . . . . Analyze 10 | . . 5 4 . . . . . 1 . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . . . 1 . Seal Access 2 | . . . 1 . . . . . . . . 1 . Unauthorized Hacks 26 | . 6 7 10 1 . . . . . . 2 . . Terminals 24 | . 6 6 10 . . . . . . . 2 . . Botnet 4 | . 1 1 2 . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . Skim 19 | . 5 5 7 . . . . . . . 2 . . Fabricators 1 | . . . . 1 . . . . . . . . . Recompile 1 | . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . Recyclers 1 | . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . . 1 . Hacking Detections 54 | . 7 11 11 8 . . . . 1 . 11 3 2 Full Trace Events 6 | . 1 . 1 . . . . . . . 3 . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . 6 5 . . . 8 . 1 . . . . Parts Built 4 | . . . . 4 . . . . . . . . . Authchips 1 | . . . . 1 . . . . . . . . . Time 168 | . . . . 168 . . . . . . . . . Total Part Build Rating 16 | . . . . 16 . . . . . . . . . Parts Repaired 5 | . . 1 3 . . . . . . . 1 . . Time 229 | . . 32 102 . . . . . . . 95 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 10 | . . 5 4 . . . . . 1 . . . . Part Schematics Acquired 10 | . . 5 4 . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Total Allies 3 | . . . . 3 . . . . . . . . . Largest Group 3 | . . . . 3 . . . . . . . . . Highest-Rated Group 93 | . . . . 93 . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 40 | . . . . 40 . . . . . . . . . Total Damage 517 | . . . . 517 . . . . . . . . . Kills 5 | . . . . 5 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Turns Passed 15586 | 78 1274 2350 3313 2532 434 838 162 992 73 242 1824 1070 404 Spaces Moved 6813 | 45 676 1165 1049 992 227 416 90 576 42 111 881 396 147 Core 8 | 7 . . . . . . . . . . . . 1 Treads 6805 | 38 676 1165 1049 992 227 416 90 576 42 111 881 396 146 Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 161 161 170 170 161 161 160 160 152 165 Average Speed 176 | 142 160 160 232 172 173 180 170 164 161 160 160 177 175 Slowest Speed 700 | 160 160 240 250 246 250 250 170 250 161 163 160 320 700 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 96 90 96 29 47 52 68 74 2 75 23 16 6 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 7 | . 1 1 2 . 1 . 1 1 . . . . . Known Exits Taken 5 | . 1 1 . 1 1 . . . . . . 1 . Unknown Exits Taken 6 | 1 . . 1 . . 1 1 1 . . 1 . . Scrap Searched 4 | . . . . . 1 2 . 1 . . . . . Spaces Dug 62 | . . . 1 39 3 . . 7 1 . 5 4 2 Terrain Destroyed 354 | . . 1 2 69 3 . . 13 1 206 9 15 35 Melee 43 | . . . 1 29 3 . . . 1 . 5 4 . Projectile 19 | . . . 1 . . . . . . . 4 11 3 AOE 292 | . . 1 . 40 . . . 13 . 206 . . 32 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Total 9216 | 56 789 1500 1694 1604 248 465 99 603 47 147 1168 571 225 Wait 1307 | . 22 166 453 420 6 18 2 6 . 1 163 27 23 Move 6801 | 44 675 1164 1048 991 226 415 89 575 42 110 880 395 147 Hop . | . . . . . . . . . . . . . . Pick Up 115 | 6 20 25 15 15 1 3 . 2 2 5 9 8 4 Fast Attach 72 | 6 1 11 8 12 . . 4 1 . 2 12 14 1 Attach 37 | . . 5 5 7 . 3 . 1 2 . 3 5 6 Detach 3 | . . . . 1 . . . . . . . 2 . Swap 107 | . 7 19 23 20 2 3 . 4 . 7 7 6 9 Drop 159 | . 17 42 27 22 1 1 4 1 . 11 21 8 4 Fire 470 | . 47 68 114 60 6 15 . 9 . 11 35 74 31 Melee 144 | . . . 1 56 6 7 . 3 1 . 38 32 . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -4/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 79 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 13) 521 | -10/Materials | Discovered new exit (range 16) 1195 | -10/Materials | Learned location of 2 exits from Subcaves 1232 | -10/Materials | Learned location of 2 exits from Mines 1260 | -10/Materials | Identified exit to Materials 1278 | -10/Materials | Learned location of Subcaves (-10) 1305 | -10/Materials | Learned Storage emergency access door positions 1341 | -10/Materials | Identified exit to Subcaves 1353 | -10/Materials | Entered another Materials area 1353 | -9/Materials | Evolved 2 slots: Weapon x2 1354 | -9/Materials | Identified exit to Materials 1801 | -9/Materials | Build established: Tank 2326 | -9/Materials | Discovered new exit (range 12) 2570 | -9/Materials | Repaired Shield Generator 2588 | -9/Materials | Discovered exit to Materials (range 13) 2864 | -9/Materials | Discovered new exit (range 14) 3343 | -9/Materials | Identified exit to Mines 3374 | -9/Materials | Learned Storage emergency access door positions 3395 | -9/Materials | Learned 2 Materials zone layouts 3442 | -9/Materials | Identified exit to Storage 3703 | -9/Materials | Entered another Materials area 3703 | -8/Materials | Evolved 2 slots: Utility x2 3777 | -8/Materials | Garrison activated, responded to threat 4087 | -8/Materials | Repaired Imp. Treads 4121 | -8/Materials | Repaired Imp. Treads 5019 | -8/Materials | Discovered new exit (range 5) 5395 | -8/Materials | Learned 2 Storage zone layouts 5490 | -8/Materials | Learned Factory emergency access door positions 5550 | -8/Materials | Learned location of Zion (-6) 5627 | -8/Materials | Learned Storage emergency access door positions 5983 | -8/Materials | Repaired Arm. Treads 6197 | -8/Materials | Discovered new exit (range 16) 6503 | -8/Materials | First assault squad dispatched 6513 | -8/Materials | Build established: Gunner 6592 | -8/Materials | Lost 3 parts (2u1w) 6828 | -8/Materials | Discovered new exit (range 7) 7016 | -8/Materials | Entered Factory 7016 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7380 | -7/Factory | Build established: Scavenger-Gunner 7905 | -7/Factory | Build established: Scavenger-Assassin 8397 | -7/Factory | Allied Derelicts emerged from ambush trap array 8735 | -7/Factory | Fabricated Phase Shifter (x2) 8786 | -7/Factory | Build established: Scavenger-Mutant 8998 | -7/Factory | Fabricated Arm. Treads (x2) 9060 | -7/Factory | Identified exit to Lower Caves 9061 | -7/Factory | System corruption reached 10% 9246 | -7/Factory | Discovered new exit (range 4) 9337 | -7/Factory | Build established: Gunner 9548 | -7/Factory | Entered Lower Caves 9586 | -7/Lower Caves | Learned location of Extension (-4) 9952 | -7/Lower Caves | Learned Factory emergency access door positions 9957 | -7/Lower Caves | Discovered new exit (range 15) 9977 | -7/Lower Caves | Identified exit to Lower Caves 9982 | -7/Lower Caves | Entered another Lower Caves area 10142 | -7/Lower Caves | Learned Factory interactive machine intel 10525 | -7/Lower Caves | Spotted B-75 Beast 10565 | -7/Lower Caves | Destroyed B-75 Beast 10796 | -7/Lower Caves | Discovered new exit (range 3) 10810 | -7/Lower Caves | Encountered a Warlord checkpoint 10820 | -7/Lower Caves | Entered Data Miner 10822 | -7/Data Miner | Discovered new exit (range 6) 10855 | -7/Data Miner | Met Data Miner 10885 | -7/Data Miner | Learned location of Section 7 (-2) 10885 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10911 | -7/Data Miner | Received God Mode back door access code from Data Miner 10982 | -7/Data Miner | Entered Proximity Caves 11883 | -6/Proximity Caves | Discovered new exit (range 14) 11968 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11974 | -6/Proximity Caves | Entered Factory 11974 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11976 | -6/Factory | Loaded intel: 52 interactive machine locations 12047 | -6/Factory | Sucked down chute 12047 | -6/Factory | Entered Waste 12063 | -6/Waste | Spotted C-40 Crusher 12110 | -6/Waste | Destroyed C-40 Crusher 12111 | -6/Waste | Spotted C-40 Crusher 12113 | -6/Waste | Destroyed C-40 Crusher 12135 | -6/Waste | Spotted C-40 Crusher 12135 | -6/Waste | Spotted C-40 Crusher 12140 | -6/Waste | Destroyed C-40 Crusher 12148 | -6/Waste | Spotted C-40 Crusher 12154 | -6/Waste | Destroyed C-40 Crusher 12159 | -6/Waste | Spotted C-40 Crusher 12181 | -6/Waste | Destroyed C-40 Crusher 12211 | -6/Waste | Destroyed C-40 Crusher 12260 | -6/Waste | Discovered new exit (range 15) 12289 | -6/Waste | Entered Factory 12546 | -6/Factory | Discovered new exit (range 6) 13341 | -6/Factory | Incoming investigation squad redirected 13417 | -6/Factory | Repaired Broken Adv. Heavy Treads 14073 | -6/Factory | Discovered new exit (range 13) 14113 | -6/Factory | Entered another Factory area 14113 | -5/Factory | Evolved 2 slots: Weapon x2 14865 | -5/Factory | Cargo convoy interrupted 14974 | -5/Factory | Discovered new exit (range 12) 15010 | -5/Factory | Garrison activated, responded to threat 15062 | -5/Factory | Lost 3 parts (1p1n1w) 15183 | -5/Factory | Identified exit to Factory 15183 | -5/Factory | Entered another Factory area 15183 | -4/Factory | Evolved 2 slots: Utility x2 15252 | -4/Factory | Build established: Scavenger-Executioner 15457 | -4/Factory | Spotted B-86 Titan 15465 | -4/Factory | Destroyed 8 combat bots 15533 | -4/Factory | Lost 11 parts (1p2n3u5w) 15586 | -4/Factory | Core integrity fell below 50% 15587 | -4/Factory | Self-destructed Last Messages --------------- 15564_ U-05 Engineer lays Concrete. 15565_ Acquired 2 matter. 15565_ M-28 Smith repairs Unknown Protection. 15567_ M-28 Smith repairs Rnf. Fission Core. 15568_ U-05 Engineer lays Concrete. 15570_ Acquired 44 matter. 15570_ U-05 Engineer lays Concrete. 15570_ W-44 Eye sends out distress signal. 15571_ U-05 Engineer builds a Wall. 15572_ U-05 Engineer lays Concrete. 15572_ Acquired 96 matter. 15574_ Penetrated by Slug. 15574_ Slug penetrates Wall. 15579_ Arm. Medium Treads destroyed. 15579_ Cld. Ion Engine destroyed. 15582_ U-05 Engineer builds a Wall. 15584_ Knocked back. 15585_ Chain reaction triggered in Lgt. Antimatter Reactor. 15585_ W-44 Eye destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????? ?????? | | ????????????????????????????????????????????# ???? | | ??????????????????????????????????????????? # ??? | | ????????????????????????????????? ?????????# ? | | ???????????????????????? ?????? #???????# | | ??????????????????????? ?????? #???? ? + | | ????????????????? ??# ? ###### #???????# | | ?????????????????""?# ] #???? ??# | | ?????????????????"" # #???????# | | ??????????????????" + """"" """ #???????# | | ?????????????????"? "" F" """ #????? ?# | | ????????????????? # "" "" """ #???????# | | ??????????????????? # #####???# | | ????????????????????#!! "% BB#?????# | | ???????????##########! BB##????# | | ?????????? p ;;;#????# | | ?????????? AmR g % % ; ##??## | | ?????????? g p @ t# #??## | | ?????????????????#####;;;;;;;## ######### | | ?????????????????# k ;### "" | | ?????????????????# u# % "" | | ?????????????????# """" # # %% "" | | ?????????????????# """" ## # % % | | ?????????????????# """" #??# "" | | ???????????????????"""" #??###"#"#"#"##### "" | | ????????????????????? #???? #### # #??## "" | | ????????????????????? #???##???### ##?## | | ?????????????????????#######?????#????? ???# | | ???????????????????????????#??????????# #?######+# | | ????????????????????????????????????##?##?# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# """ | | ??????????????????????????????????????????# """ | | ????????????????????????????#????????????## """ | | ??????????????????????????????#?#?????????# | | ??????????????????????????????????????#???# """ | | ??????????????????????????????#?????#???#?# """ | | ????????????????????????????#???????????#?# """ | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????#??????## ] | | ??????????????????????????????????????????######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 100 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Core Shielding 20 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 30 Salvage Targeting 2 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Plasma Cutter | -9/Materials | Scanalyzed Transport Network Coupler | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Hacked Arm. Treads | -8/Materials | Hacked Missile Launcher | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Hpw. Tractor Beam | -6/Factory | Scanalyzed Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Phase Shifter | x2 | -7/Factory | Preloaded Arm. Treads | x2 | -7/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyScrapLeg Manual? 0 Play Time 02:09:00 Cumulative 156.2 hours Start 2024.09.14 @ 01:27:00 End 2024.09.14 @ 16:50:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 63 Achievement% 56 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 015aa8e5-5915-4d79-ac15-591a3e06f772