Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.10 @ 01:08:45 Player: opdo Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (86) 430 Value Destroyed (2991) 2991 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (674) 674 TOTAL SCORE: 7655 Bonus ------- High Alert Combat Kills 174 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 20/300 Energy 287/290 System Corruption 0% Temperature Critical (5964) Movement Core (1300) Ox25 Location -6/DSF Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION (4) --- Improved Treads Improved Treads Armored Treads Armored Treads > --- UTILITY (6) ------ Large Storage Unit Experimental Targeting Computer Core Analyzer Improved Weapon Shielding Hardened Heavy Armor Plating > --- WEAPON (3) ------- Advanced KE Penetrator Advanced KE Penetrator Advanced KE Penetrator > --- INVENTORY (15) --- Ion Engine Light Treads Light Treads Weapon Cycler Hardened Light Armor Plating Hardened Medium Armor Plating Precision Assault Rifle KE Penetrator KE Penetrator KE Penetrator KE Penetrator Advanced KE Penetrator Missile Launcher Missile Launcher Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Experimental Targeting Computer Core Analyzer Hardened Heavy Armor Plating Authchip [Storage] > --- WEAPON ----------- Advanced KE Penetrator Advanced KE Penetrator Advanced KE Penetrator > --- INVENTORY -------- Ion Engine Light Treads Light Treads Weapon Cycler Hardened Light Armor Plating Hardened Medium Armor Plating Precision Assault Rifle KE Penetrator KE Penetrator KE Penetrator KE Penetrator Advanced KE Penetrator Missile Launcher Missile Launcher Axe [Rating: 70] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Authchip [Storage] Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Slots Evolved 8 | . . 2 . . 4 2 . Power 1 | . . . . . 1 . . Propulsion 2 | . . 2 . . . . . Utility 4 | . . . . . 3 1 . Weapon 1 | . . . . . . 1 . Parts Attached 124 | 7 12 22 19 7 47 2 8 Power 13 | 1 2 4 1 . 5 . . Engine 10 | 1 2 3 1 . 3 . . Core 3 | . . 1 . . 2 . . Reactor . | . . . . . . . . Propulsion 37 | 2 5 9 7 3 9 . 2 Treads 16 | . . 2 2 2 8 . 2 Leg 21 | 2 5 7 5 1 1 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 27 | 2 1 3 2 2 14 1 2 Device 3 | 1 . . . . 2 . . Storage 3 | 1 1 . . 1 . . . Processor 4 | . . 1 . . 3 . . Hackware 1 | . . . . . . . 1 Protection 16 | . . 2 2 1 9 1 1 Artifact . | . . . . . . . . Weapon 47 | 2 4 6 9 2 19 1 4 Energy Gun 3 | 2 . . . . 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun 33 | . 4 5 4 1 14 1 4 Ballistic Cannon 2 | . . . 2 . . . . Launcher 6 | . . 1 2 1 2 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . 1 . 2 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 2 . 1 Parts Lost 23 | . . 2 8 . 12 . 1 Power 1 | . . 1 . . . . . Propulsion 10 | . . . 4 . 5 . 1 Utility 7 | . . . 2 . 5 . . Weapon 5 | . . 1 2 . 2 . . Highest Loss Streak 7 | . . 1 2 . 7 . 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 97 99 90 99 93 80 92 Engine 10 | . 13 8 10 11 9 6 6 Core 2 | . . 1 . . 5 6 6 Treads 19 | . . 6 7 29 27 26 25 Leg 16 | . 26 37 32 14 1 . . Device 2 | . 14 4 . . 3 . . Storage 9 | . 14 11 11 11 7 6 6 Processor 4 | . . . . . 10 13 13 Protection 8 | . . 5 8 11 10 6 13 Ballistic Gun 12 | . 20 21 8 9 10 13 20 Ballistic Cannon 4 | . . . 7 12 2 . . Slashing Weapon 1 | . . . 3 . 1 . . Peak Build Rating 70 | 9 10 16 17 18 47 53 70 Average Rating 24 | 5 8 14 15 17 37 46 64 On Entrance 21 | . 9 10 16 16 18 46 53 Naked Turns . | . . . . . . . . Heaviest Build 76 | 14 28 37 39 39 65 70 76 Greatest Support 89 | 20 20 46 46 63 89 86 86 Greatest Overweight (x) 25 | 1 8 1 1 2 1 . 25 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 15 15 Most Carried 15 | 6 11 15 15 15 15 15 15 Average Carried 13 | 4 8 14 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 6 11 15 15 15 15 13 15 Class Distribution -------------------- 64% | Mutant 16% | Scavenger-Mutant 13% | Commander-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Mutant | -6/Factory Gunner | -6/DSF Resources | -11 -10 -9 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Matter Collected 2826 | 270 98 604 644 342 647 . 221 Remotely . | . . . . . . . . Salvage Created 3731 | 124 263 892 738 454 667 . 593 Parts 187 | 7 9 46 40 16 27 . 42 Haulers Intercepted 9 | . . 3 3 . 2 . 1 Recyclers Shooed 7 | . 1 2 3 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Combat Hostiles Destroyed 65 | . 6 15 16 5 13 . 10 Melee 4 | . . . 2 . 2 . . Guns 45 | . 4 13 10 2 6 . 10 Cannons 9 | . . . 3 3 3 . . AOE 5 | . . 2 1 . 2 . . Classes Destroyed 14 | 2 1 3 3 1 1 . 3 Builder 1 | . . . 1 . . . . Tunneler 2 | 2 . . . . . . . Hauler 9 | . . 3 3 . 2 . 1 Recycler 6 | 1 . 1 . 4 . . . Operator 1 | . . . 1 . . . . Watcher 2 | . . 1 1 . . . . Swarmer 3 | . . . . . . . 3 Grunt 37 | . 6 10 10 . 8 . 3 Duelist 2 | . . . 1 . 1 . . Sentry 15 | . . 5 5 4 1 . . Specialist 3 | . . . . . . . 3 Hunter 1 | . . . . . 1 . . Programmer 3 | . . . . 1 2 . . Heavy 1 | . . . . . . . 1 Best Kill Streak 6 | 3 2 5 5 3 5 . 6 Combat Bots Only 4 | . 2 4 3 2 4 . 4 Max Kills in Single Turn 2 | 1 1 1 1 2 2 . 2 Gunslinging 1 | . . . . . . . 1 Exploded 2 | . . 1 1 . 2 . . Melee 1 | . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Hostile Shots Fired 670 | . 32 76 106 24 389 . 43 Missed 216 | . 9 16 29 6 146 . 10 Damage Taken 6918 | . 298 831 1184 275 2710 . 1620 Core 1565 | . 90 94 205 30 260 . 886 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 206 | . . . . . 114 . 92 Regen/Repaired (Parts) 63 | . . . 63 . . . . Core Remaining (%) 60 | 100 64 . . 17 62 . . Volleys Fired 238 | 6 43 49 61 21 45 . 13 Largest 3 | 2 2 2 2 2 2 . 3 Hottest 105 | 90 90 43 78 69 69 . 105 Shots Fired 475 | 12 86 95 117 42 84 . 39 Gun 389 | 12 86 92 76 17 67 . 39 Cannon 69 | . . . 34 21 14 . . Launcher 17 | . . 3 7 4 3 . . Special . | . . . . . . . . Kinetic 428 | . 68 92 110 38 81 . 39 Thermal 30 | 12 18 . . . . . . Explosive 17 | . . 3 7 4 3 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 28 | 5 7 22 17 12 28 . 8 Robot Miss Streak 4 | 3 3 2 4 2 4 . 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . . 1 . . 1 . 2 Max Gunslinging Chain 1 | . . 1 . . 1 . 1 Shots Hit Robots 363 | 8 58 68 86 29 87 . 27 Core Hits 160 | 5 18 36 33 18 27 . 23 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 6 | . 1 1 1 . 1 . 2 Critical Strikes 16 | 1 4 1 2 . 5 . 3 Burn 4 | 1 3 . . . . . . Destroy 7 | . 1 1 1 . 1 . 3 Blast 1 | . . . . . 1 . . Sever 4 | . . . 1 . 3 . . Melee Attacks 44 | . . . 19 . 25 . . Impact . | . . . . . . . . Slashing 44 | . . . 19 . 25 . . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . 4 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7321 | 97 547 1186 2181 596 1963 . 751 Guns 4248 | 91 515 936 813 219 923 . 751 Cannons 1069 | . . . 515 313 241 . . Explosions 1072 | . . 229 521 52 270 . . Melee 854 | . . . 325 . 529 . . Ramming 78 | 6 32 21 7 12 . . . Kinetic 5085 | . 374 936 1328 532 1164 . 751 Thermal 232 | 91 141 . . . . . . Explosive 1072 | . . 229 521 52 270 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 854 | . . . 325 . 529 . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . 1 2 8 . . Average Corruption 2 | . . . 1 1 4 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 49 | . . . 5 16 28 . . Message Errors 5 | . . . 1 . 4 . . Matter Fused 17 | . . . 2 4 11 . . Heat Flow Errors 4 | . . . . 3 1 . . Energy Discharges 4 | . . . . 1 3 . . Parts Rejected 3 | . . . 1 1 1 . . Data Loss (minor) 10 | . . . 1 4 5 . . Data Loss (major) 3 | . . . . 1 2 . . Alerts 3 | . . . . 2 1 . . Overload Shots . | . . . . . . . . Overflow Damage 113 | . . . 32 . 81 . . Projectiles 56 | . . . 12 . 44 . . Explosions 20 | . . . 20 . . . . Melee 37 | . . . . . 37 . . Knockbacks 6 | . 1 . 1 2 2 . . Impact 2 | . 1 . 1 . . . . Kinetic 4 | . . . . 2 2 . . Secondary . | . . . . . . . . Self-Inflicted Damage 89 | . . . 89 . . . . Shots 3 | . . . 3 . . . . Rammed 2 | . . . . 2 . . . Targets Rammed 12 | 2 5 2 1 2 . . . Kicked 10 | 2 5 2 1 . . . . Crushed . | . . . . . . . . Highest Temperature 5964 | 162 303 119 120 249 121 . 5964 Average Temperature 428 | 89 111 51 28 54 36 . 1700 Received Heat Transfer 1632 | . 168 417 408 45 522 . 72 Effects 78 | . . . . . . . 78 Shutdowns 17 | . . . . . . . 17 Energy Bleed 6 | . . . . . . . 6 Interference 3 | . . . . . . . 3 Matter Decay 9 | . . . . . . . 9 Short Circuit 7 | . . . . . . . 7 Damage (minor) 4 | . . . . . . . 4 Damage (major) 26 | . . . . . . . 26 Damage (core) 6 | . . . . . . . 6 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . 2 . . . . . . Combat Hostiles 2 | . 2 . . . . . . Parts Melted 3 | 1 1 . . . . . 1 Heat Transferred 892 | 310 582 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Peak Influence 566 | 15 194 531 566 331 511 130 321 Initial 500 | . 9 . 159 156 500 130 91 Average 281 | 4 83 292 386 183 379 130 241 Maximum Alert Level 2 | . . 2 2 1 2 . 1 Low Security (%) 32 | 100 100 34 7 54 . 100 34 Level 1 41 | . . 39 44 45 52 . 65 Level 2 25 | . . 26 48 . 47 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Squads Dispatched 8 | . . . 1 . 5 . 2 Investigation . | . . . . . . . . Extermination 2 | . . . . . 2 . . Reinforcement 5 | . . . 1 . 2 . 2 Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . . 2 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Distress Signals 7 | . . 3 2 1 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 93 | . 14 19 24 4 20 . 12 Peak Tracking Total 6 | . 2 6 6 2 6 . 3 Tactical Retreats 6 | . 1 1 4 . . . . Traps | -11 -10 -9 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Traps Triggered 8 | . 2 . 1 . 3 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Machines Disabled 2 | . . 1 . 1 . . . Max in Single Turn 1 | . . 1 . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Machines Accessed 30 | . 3 2 5 13 6 1 . Terminals 18 | . 3 2 4 5 3 1 . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . 1 . . . . Recycling Units 10 | . . . . 8 2 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 86 | . 11 7 13 43 10 2 . Successful 43 | . 5 3 4 27 3 1 . Failed 41 | . 5 4 9 15 7 1 . Catastrophic 7 | . . . 2 1 4 . . Database Lockouts 2 | . 1 . . 1 . . . Manual 51 | . 9 4 11 25 2 . . Terminals 50 | . 11 7 10 17 3 2 . Fabricators 1 | . . . . . 1 . . Repair Stations 3 | . . . 3 . . . . Recycling Units 32 | . . . . 26 6 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . 3 1 1 8 . 1 . Record 1 | . . . . 1 . . . Robot Analysis 4 | . 1 . . 3 . . . Prototype ID Bank 2 | . 1 . . 1 . . . Open Door 1 | . . . 1 . . . . Open DSF 1 | . . . . . . 1 . Alert Level 2 | . . . . 2 . . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 1 | . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 12 | . . . . 9 3 . . Report Inventory 8 | . . . . 6 2 . . Retrieve Components 4 | . . . . 3 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 15 | . 2 2 1 10 . . . Terminals 6 | . 2 2 1 1 . . . Botnet 5 | . 2 2 1 . . . . Skim 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 9 | . . . . 9 . . . Reject 1 | . . . . 1 . . . Mask 2 | . . . . 2 . . . Tunnel 6 | . . . . 6 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 23 | . 3 2 4 7 6 1 . Full Trace Events 4 | . . . . 4 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 12 | . . . . 7 5 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 5 | . . . . 5 . . . Allies Hacked 1 | . . . . . 1 . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Total Allies 5 | . . . . 5 . . . Largest Group 5 | . . . . 5 5 . . Highest-Rated Group 59 | . . . . 59 59 . . Highest-Rated Ally 21 | . . . . 21 21 . . Total Orders 4 | . . . . 3 1 . . FOLLOW 1 | . . . . 1 . . . DROP 1 | . . . . . 1 . . PICKUP 2 | . . . . 2 . . . Ally Attacks 7 | . . . . . 7 . . Total Damage 146 | . . . . . 146 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Robot Analysis Total 4 | . 1 . . 3 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Turns Passed 5387 | 103 499 537 1132 1203 1482 87 344 Spaces Moved 2644 | 58 256 260 517 663 718 53 119 Core 15 | 6 2 . . . . . 7 Treads 1605 | . . 14 49 659 718 53 112 Legs 1024 | 52 254 246 468 4 . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 160 160 Average Speed 159 | 115 135 124 168 161 161 160 242 Slowest Speed 1300 | 120 450 190 240 260 240 160 1300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 4 58 23 45 82 22 1 85 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 6 | . . . . 6 . . . Known Exits Taken 2 | . . 1 . . . 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 31 | . . . 26 . 5 . . Terrain Destroyed 101 | . . 12 59 22 7 . 1 Melee 13 | . . . 8 . 5 . . Projectile 4 | . . . 2 1 . . 1 AOE 84 | . . 12 49 21 2 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Total 3339 | 78 332 385 640 756 923 56 169 Wait 84 | . 9 23 4 12 36 . . Move 2637 | 57 255 259 516 662 717 52 119 Hop . | . . . . . . . . Pick Up 75 | 6 3 13 10 9 21 1 12 Fast Attach 47 | 7 8 2 8 3 15 . 4 Attach 25 | . . 5 3 1 14 2 . Detach 3 | . 1 . . . 2 . . Swap 52 | . 4 15 8 3 18 . 4 Drop 91 | . 4 17 10 12 30 1 17 Fire 238 | 6 43 49 61 21 45 . 13 Melee 44 | . . . 19 . 25 . . Ram . | . . . . . . . . Kick 10 | 2 5 2 1 . . . . Crush 2 | . . . . 2 . . . Escape Stasis . | . . . . . . . . Rewire 31 | . . . . 31 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -6/Factory -6/DSF History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 104 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 16) 538 | -10/Materials | Discovered new exit (range 12) 551 | -10/Materials | Central database locked down 603 | -10/Materials | Entered another Materials area 603 | -9/Materials | Evolved 2 slots: Propulsion x2 1016 | -9/Materials | Discovered new exit (range 6) 1053 | -9/Materials | Identified exit to Storage 1140 | -9/Materials | Entered Storage 1258 | -9/Storage | Found Prototype Processor 1388 | -9/Storage | Core integrity fell below 50% 1738 | -9/Storage | Used back door to open Recycling access 1738 | -9/Storage | Discovered new exit (range 3) 1991 | -9/Storage | Discovered new exit (range 13) 2066 | -9/Storage | Repaired Aluminum Leg 2272 | -9/Storage | Entered Recycling 2698 | -9/Recycling | Core integrity fell below 20% 3099 | -9/Recycling | Build established: Commander-Mutant 3305 | -9/Recycling | Discovered new exit (range 8) 3343 | -9/Recycling | Scanned before Scraplab entrance 3475 | -9/Recycling | Entered Factory 3475 | -7/Factory | Accompanied by 5 allies 3475 | -7/Factory | Evolved 4 slots: Power x1, Utility x3 3476 | -7/Factory | Identified Exp. Targeting Computer 3814 | -7/Factory | Build established: Scavenger-Mutant 3904 | -7/Factory | Garrison activated, responded to threat 4176 | -7/Factory | Lost 3 parts (3u) 4687 | -7/Factory | Lost 7 parts (4n1u2w) 4779 | -7/Factory | Build established: Mutant 4788 | -7/Factory | Discovered new exit (range 5) 4957 | -7/Factory | Entered another Factory area 4957 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4988 | -6/Factory | Identified exit to DSF 5044 | -6/Factory | Entered DSF 5077 | -6/DSF | Additional patrols routed to DSF 5195 | -6/DSF | Sterilization system engaged 5215 | -6/DSF | Ambient heat levels rising (+10) 5230 | -6/DSF | Ambient heat levels rising (+10) 5245 | -6/DSF | Ambient heat levels rising (+10) 5260 | -6/DSF | Ambient heat levels rising (+10) 5275 | -6/DSF | Ambient heat levels rising (+10) 5290 | -6/DSF | Ambient heat levels rising (+10) 5305 | -6/DSF | Ambient heat levels rising (+10) 5313 | -6/DSF | Core integrity fell below 50% 5320 | -6/DSF | Ambient heat levels rising (+10) 5335 | -6/DSF | Ambient heat levels rising (+10) 5350 | -6/DSF | Ambient heat levels rising (+10) 5365 | -6/DSF | Ambient heat levels rising (+10) 5376 | -6/DSF | Core integrity fell below 20% 5380 | -6/DSF | Ambient heat levels rising (+10) 5389 | -6/DSF | Core destroyed Last Messages --------------- (-15). 05366_ Overheating: Imp. Deuterium Engine damaged (-1). 05366_ Overheating: Core Analyzer damaged (-11). 05369_ Overheating: Energy bleed (-37). 05371_ Triggered Alarm Trap. 05371_ An alarm sounds. 05372_ Power failure, Imp. Deuterium Engine shutdown. 05373_ Overheating: Energy bleed (-45). 05374_ Overheating: Matter decay (-4). 05376_ Overheating: Core damaged (-136). 05377_ Overheating: Energy bleed (-41). 05380_ ALERT: Ambient heat levels +10. 05383_ Overheating: Adv. KE Penetrator damaged (-55). 05385_ Power failure, Imp. Deuterium Engine shutdown. 05388_ Overheating: Matter decay (-4). 05389_ Overheating: Core damaged (-102). Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ???????#########????????????????????? | | ########!! ]]#?###????????????????? | | #//# #!! !]]#!!!#!!#?????????????? | | *=% *!![= ??????????? | | =%* [ =%=[ ??????????? | | #]]#/= ### *=###!!!#????????????????? | | ???# =### *###????????????????????? | | #?###"##[ [ ]]#????????? ?????????? | | #?# # ##[[ ]]#????????? ?????????? | | #?##" ##[[ ]]#????????? ?????????? | | #?#[[ #### ###????????? #????????? | | ###[!]##[[[ !!#????????? !????????? | | # ![!!## [ !!#????????? !????????? | | ####=%##[ [ !!#????????? !????????? | | #####"#### ! ###?###????# ###??????? | | [ [#!!!###!%=##?!!!#?? ## [[#??????? | | [[[!!!!!# = ##!!!# ## [[#??????? | | %[ ^!!*[! #??????? | | %^^=%!%= #??????? | | !!%=%!* #??????? | | #!!!## ##!!!#!!!## #??????? | | # !!### ##?!!!#??!## #??????? | | ########## ###?###??###@ ##???????? | | ???????#!! [[#??????# !#???????? | | ???????#!! [[#??????# !#???????? | | ???????#! [[#??????# !#???????? | | ???????### ###??????### ##???????? | | ???????# ==#??????# !#???????? | | ???????# ==#??????# !#???????? | | ???????# ==########## ##???????? | | ???????### ###!!!#!!###% ###??????? | | ???????### ###!!!#!!## ""##?????? | | ???????# """""????? | | ???????# ""##"????? | | ???????# !!!!!# # ##"""""#??????? | | ???????# !!!!!#########"""""#??????? | | ???????#########???????##"####??????? | | ????????????????????????#"#?????????? | | ?????????????????????????""?????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 26 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 66 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 12 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrapheneLightpackGreatsword Manual? 0 Play Time 00:40:49 Cumulative 78.5 hours Start 2025.03.09 @ 19:53:17 End 2025.03.10 @ 01:08:45 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 220 Rogue 218 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 61 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3e0b64a-fa95-4e95-be9a-f70acf26b84e