Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 13:47:30 Player: SnowyImp Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (105) 525 Value Destroyed (4277) 4277 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (717) 717 TOTAL SCORE: 10959 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 351 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 285/300 Energy 68/100 System Corruption 18% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Advanced Melee Analysis Suite Improved Target Analyzer > --- WEAPON (4) ------- Power Sword > --- INVENTORY (5) ---- Improved Medium Armor Plating Phasing Sabre Peak State ------------ > --- POWER ------------ Hybrid Fission Core Fusion Reactor > --- PROPULSION ------- Improved Treads Antigrav System Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Advanced Cooling System Improved Target Analyzer Improved Actuator Array Improved Actuator Array Layered Heavy Armor Plating > --- WEAPON ----------- Power Sword Phasing Sabre Phasing Sabre Phasing Sabre > --- INVENTORY -------- Enhanced Optical Array Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Medium Armor Plating [Rating: 95] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Hybrid Fission Core Reactor Fusion Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Hover Unit Antigrav System Flight Unit Improved VTOL Module Utility Advanced Visual Processing Unit Device Improved Heat Sink Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Phasing Sabre Energy Gun Heavy Particle Gun Energy Cannon Latent Energy Streamer Ballistic Cannon Bore Cannon Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Ext Fac Upp Slots Evolved 10 | . . . 2 . . . 2 2 . . 2 . 2 . Power 1 | . . . . . . . . 1 . . . . . . Propulsion 3 | . . . 2 . . . . . . . . . 1 . Utility 4 | . . . . . . . 2 1 . . 1 . . . Weapon 2 | . . . . . . . . . . . 1 . 1 . Parts Attached 192 | 5 2 2 10 . 1 1 28 3 1 26 16 50 42 5 Power 19 | 1 . . 1 . . . 2 . . 6 2 3 4 . Engine 13 | 1 . . 1 . . . 2 . . 5 1 3 . . Core 4 | . . . . . . . . . . 1 1 . 2 . Reactor 2 | . . . . . . . . . . . . . 2 . Propulsion 52 | 2 1 1 4 . . 1 8 . . 6 3 13 13 . Treads 17 | . . . . . . . 5 . . 4 2 . 6 . Leg 29 | 2 1 1 4 . . 1 2 . . 1 1 13 3 . Wheel . | . . . . . . . . . . . . . . . Hover 5 | . . . . . . . 1 . . . . . 4 . Flight 1 | . . . . . . . . . . 1 . . . . Utility 51 | . 1 1 1 . . . 7 3 1 5 4 5 19 4 Device 25 | . 1 1 . . . . 1 1 1 4 2 4 9 1 Storage . | . . . . . . . . . . . . . . . Processor 7 | . . . . . . . 1 1 . . . . 2 3 Hackware 1 | . . . . . . . . . . . 1 . . . Protection 18 | . . . 1 . . . 5 1 . 1 1 1 8 . Artifact . | . . . . . . . . . . . . . . . Weapon 70 | 2 . . 4 . 1 . 11 . . 9 7 29 6 1 Energy Gun 20 | 2 . . 3 . . . 2 . . 8 3 2 . . Energy Cannon 29 | . . . 1 . 1 . 6 . . 1 3 14 3 . Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . 3 . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 18 | . . . . . . . . . . . 1 13 3 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . 1 . 2 . . 2 . . 1 . Parts Lost 65 | . . 1 2 . . . 2 1 4 . 15 18 11 11 Power 10 | . . 1 . . . . . . 1 . 3 2 1 2 Propulsion 23 | . . . . . . . . . 2 . 5 7 5 4 Utility 21 | . . . 1 . . . 1 1 1 . 5 6 2 4 Weapon 11 | . . . 1 . . . 1 . . . 2 3 3 1 Highest Loss Streak 10 | . . 1 2 . . . 2 1 4 . 8 9 3 10 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 79 83 95 100 100 100 98 90 64 77 61 76 80 56 Engine 6 | . 14 4 10 11 11 11 9 7 3 9 5 7 . . Core 1 | . . . . . . . . . . 1 1 . 4 3 Treads 10 | . . . . . . . 22 30 16 14 13 3 14 2 Leg 12 | . 28 28 42 44 44 44 13 . . 3 3 17 3 . Device 13 | . 8 21 15 11 11 11 7 2 7 14 8 16 17 11 Processor 9 | . . . . . . . 9 14 15 15 13 13 3 9 Protection 7 | . . . 4 11 11 11 18 20 8 3 4 2 9 2 Energy Gun 8 | . 28 28 21 22 16 11 3 15 11 14 7 2 . . Energy Cannon 2 | . . . . . 5 11 8 . . . . 5 . . Slashing Weapon 5 | . . . . . . . . . . . . 7 16 8 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 71 | 7 8 8 23 23 30 30 43 36 30 41 44 53 71 61 Greatest Support 92 | 20 20 20 60 60 60 60 88 88 88 66 66 70 92 33 Greatest Overweight (x) 10 | 2 . . . . . . 1 . 1 3 1 10 3 8 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 5 4 5 5 5 5 5 5 Average Carried 4 | 1 4 5 4 4 4 4 4 3 3 4 3 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 5 5 5 4 3 5 4 4 5 5 2 Class Distribution -------------------- 56% | Mutant 23% | Gladiator 16% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Extension Gladiator | -5/Factory Gladiator | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Ext Fac Upp Matter Collected 2265 | 186 69 28 82 . . 36 155 41 . 537 137 597 308 89 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4590 | . 318 38 106 . . . 607 212 . 599 389 1100 1077 144 Parts 199 | . 8 . 7 . . . 27 10 . 32 12 46 45 12 Haulers Intercepted 2 | . . . . . . . 2 . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . . . . . 7 Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Ext Fac Upp Combat Hostiles Destroyed 87 | . 8 1 4 . . . 11 4 . 14 8 15 18 4 Melee 32 | . . . . . . . . . . 1 3 6 18 4 Guns 31 | . 7 . 4 . . . . 4 . 12 4 . . . Cannons 13 | . . . . . . . 6 . . . 1 6 . . AOE 5 | . . . . . . . 3 . . 1 . 1 . . Classes Destroyed 13 | . 1 . 2 . . . 3 1 . 1 1 2 2 . Worker 8 | . . . 1 . . . . . . 3 . 3 1 . Builder 4 | . . . . . . . . . . . . 4 . . Hauler 2 | . . . . . . . 2 . . . . . . . Recycler 1 | . . . . . . . . . . . . . 1 . Operator 1 | . . . . . . . . . . . . 1 . . Watcher 2 | . . . . . . . . . . 1 . 1 . . Swarmer 15 | . . . 3 . . . 2 . . 3 . . 5 2 Grunt 47 | . 8 1 1 . . . 5 2 . 8 5 13 3 1 Brawler 1 | . . . . . . . 1 . . . . . . . Duelist 2 | . . . . . . . . . . . 1 1 . . Sentry 9 | . . . . . . . 3 1 . 1 1 1 2 . Hunter 1 | . . . . . . . . . . . . . 1 . Programmer 12 | . . . . . . . . 1 . 2 1 . 7 1 Best Kill Streak 5 | . 3 1 3 . . . 3 2 . 3 4 3 5 3 Combat Bots Only 4 | . 3 1 2 . . . 2 2 . 3 4 3 3 3 Max Kills in Single Turn 3 | . 1 1 1 . . . 2 1 . 2 1 3 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . 1 . 1 . . Melee 1 | . . . . . . . . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Ext Fac Upp Hostile Shots Fired 883 | . 47 12 26 3 . . 64 61 3 78 124 173 153 139 Missed 232 | . 14 3 8 1 . . 10 16 . 26 31 54 35 34 Damage Taken 11101 | . 368 116 138 22 . . 946 506 117 936 1453 2388 2440 1671 Core 2249 | . 141 56 8 . . . 33 56 38 143 239 526 184 825 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 64 | 100 . 21 . . . 98 94 . . 66 . 10 . . Volleys Fired 156 | . 28 2 7 . . . 23 16 . 31 20 29 . . Largest 3 | . 2 2 2 . . . 2 2 . 2 3 3 . . Hottest 242 | . 100 100 130 . . . 133 110 . 135 242 209 . . Shots Fired 302 | . 56 4 14 . . . 45 32 . 65 36 50 . . Gun 226 | . 56 4 14 . . . 14 32 . 64 34 8 . . Cannon 76 | . . . . . . . 31 . . 1 2 42 . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . 8 . . . . . . . Thermal 277 | . 56 4 14 . . . 33 32 . 64 36 38 . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 17 | . . . . . . . 4 . . 1 . 12 . . Robot Hit Streak 25 | . 9 1 2 . . . 8 9 . 25 12 9 . . Robot Miss Streak 5 | . 5 1 3 . . . 2 3 . 3 3 3 . . Penetration Max 1 | . . . . . . . 1 . . . . . . . Secondary Targets 5 | . 2 . 1 . . . . . . . 2 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . 1 . . . Shots Hit Robots 317 | . 36 2 5 . . . 31 21 . 52 39 49 68 14 Core Hits 196 | . 15 1 7 . . . 14 9 . 38 43 36 26 7 Critical Kills 4 | . . . . . . . 2 . . . . 2 . . Critical Parts Destroyed 2 | . . . . . . . 2 . . . . . . . Critical Strikes 34 | . 6 . . . . . 5 . . 1 3 2 15 2 Burn 9 | . 6 . . . . . 1 . . 1 1 . . . Meltdown 2 | . . . . . . . . . . . . 2 . . Destroy 4 | . . . . . . . 4 . . . . . . . Sever 19 | . . . . . . . . . . . 2 . 15 2 Melee Attacks 145 | . . . . . . . . . . . 10 24 94 17 Impact . | . . . . . . . . . . . . . . . Slashing 145 | . . . . . . . . . . . 10 24 94 17 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . . . . 5 2 . Combat Hostiles 2 | . . . . . . . . . . . . 2 . . Follow-up Attacks 47 | . . . . . . . . . . . . 5 37 5 Damage Inflicted 10844 | . 461 29 127 . . . 1255 414 . 1308 1036 2711 2913 590 Guns 3105 | . 459 25 115 . . . 182 414 . 1086 752 72 . . Cannons 1382 | . . . . . . . 434 . . . 35 913 . . Explosions 1650 | . . . . . . . 612 . . 199 . 839 . . Melee 4599 | . . . . . . . . . . . 249 860 2900 590 Ramming 108 | . 2 4 12 . . . 27 . . 23 . 27 13 . Kinetic 140 | . . . . . . . 140 . . . . . . . Thermal 4362 | . 459 25 115 . . . 470 414 . 1086 787 1006 . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 1635 | . . . . . . . 618 . . 199 . 818 . . Impact . | . . . . . . . . . . . . . . . Slashing 4599 | . . . . . . . . . . . 249 860 2900 590 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 18 | . . . 1 1 1 1 15 2 11 16 2 13 16 18 Average Corruption 6 | . . . 1 1 1 1 6 2 9 12 1 4 3 16 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 154 | . . . . 3 1 1 14 . 7 67 . 34 18 9 Message Errors 33 | . . . . . . . 5 . 1 14 . 8 3 2 Matter Fused 42 | . . . . 1 1 1 4 . 2 17 . 10 5 1 Heat Flow Errors 15 | . . . . 1 . . 1 . . 4 . 2 6 1 Energy Discharges 14 | . . . . 1 . . . . . 6 . 3 3 1 Parts Rejected 5 | . . . . . . . 1 . . 3 . 1 . . Parts Fused 3 | . . . . . . . 1 . . 1 . . . 1 Data Loss (minor) 18 | . . . . . . . . . . 9 . 7 1 1 Data Loss (major) 7 | . . . . . . . . . 1 4 . 2 . . Misfires 6 | . . . . . . . 1 . . 5 . . . . Alerts 3 | . . . . . . . 1 . . 1 . 1 . . Misdirections 7 | . . . . . . . . . 3 2 . . . 2 Weapon Failures 1 | . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 394 | . . . . . . . 13 . . 1 . 259 106 15 Projectiles 56 | . . . . . . . . . . . . 56 . . Explosions 57 | . . . . . . . 11 . . 1 . 45 . . Melee 281 | . . . . . . . 2 . . . . 158 106 15 Knockbacks 2 | . . . . . . . 1 . . . . 1 . . Impact 2 | . . . . . . . 1 . . . . 1 . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 380 | . . . . . . . 160 . . 213 . 7 . . Shots 7 | . . . . . . . 2 . . 4 . 1 . . Rammed 10 | . . . . . . . 1 . . 6 . . 3 . Targets Rammed 20 | . 2 1 2 . . . 2 . . 9 . 1 3 . Kicked 7 | . 2 1 2 . . . 1 . . . . 1 . . Crushed 3 | . . . . . . . . . . 3 . . . . Highest Temperature 423 | . 213 . 168 248 . . 423 398 . 247 411 188 138 119 Average Temperature 131 | . 88 . 62 135 . . 153 269 . 66 206 78 71 61 Received Heat Transfer 2853 | . 207 66 6 12 . . 333 150 . 243 654 756 210 216 Effects 8 | . . . . . . . 1 2 . . 5 . . . Shutdowns 3 | . . . . . . . 1 1 . . 1 . . . Energy Bleed 2 | . . . . . . . . . . . 2 . . . Matter Decay 2 | . . . . . . . . 1 . . 1 . . . Short Circuit 1 | . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . Parts Fried 8 | . . . . . . . 2 . . 1 . 5 . . Impact Corruptions 2 | . . . . . . . 1 . . 1 . . . . Robots Melted 5 | . 1 1 . . . . 1 . . . . 2 . . Combat Hostiles 5 | . 1 1 . . . . 1 . . . . 2 . . Parts Melted 26 | . 6 . . . . . 2 6 . 7 1 4 . . Heat Transferred 8930 | . 1813 74 296 . . . 1036 777 . 2349 1111 1474 . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 . . . . Latent Energy Used 1534 | . . . . . . . 755 . . 200 . 579 . . LE Corruption 26 | . . . . . . . 12 . . 3 . 11 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Ext Fac Upp Peak Influence 672 | . 274 229 208 111 . . 264 201 25 438 318 672 391 . Initial 228 | . . 106 89 81 . . . 102 10 . 197 109 228 . Average 194 | . 110 186 123 96 . . 125 127 6 207 210 224 260 . Maximum Alert Level 2 | . 1 1 1 . . . 1 1 . 2 1 2 1 . Low Security (%) 51 | 100 89 42 91 100 . 100 68 84 100 41 50 62 11 . Level 1 39 | . 10 57 8 . . . 31 15 . 42 49 13 88 . Level 2 8 | . . . . . . . . . . 16 . 24 . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 31 | . 2 . . . . . 2 4 . 12 4 2 5 . Investigation 12 | . 1 . . . . . 1 1 . 6 2 . 1 . Extermination 4 | . . . . . . . . . . 2 . . 2 . Reinforcement 9 | . 1 . . . . . 1 . . 2 1 2 2 . Assault 2 | . . . . . . . . 1 . 1 . . . . Garrison 4 | . . . . . . . . 2 . 1 1 . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 . . Construction Impeded 2 | . . . . . . . 1 . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Ext Fac Upp Distress Signals 17 | . 2 . . . . . 5 . . 1 2 6 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 209 | . 15 7 8 2 . . 20 4 6 27 23 55 31 11 Peak Tracking Total 13 | . 5 3 5 2 . . 6 2 6 4 13 5 5 9 Tactical Retreats 29 | . . . 1 2 . . 3 . . 1 2 15 4 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Ext Fac Upp Traps Triggered 11 | . 1 . 1 . . . 2 1 . 4 . . 2 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Ext Fac Upp Machines Disabled 8 | . . 1 . . . . . . . 3 1 3 . . Max in Single Turn 3 | . . . . . . . . . . 2 1 3 . . Garrison Access 5 | . . . . . . . . 2 . 1 1 . 1 . Energy Cycler 2 | . . . . . . . . . . . . 2 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Ext Fac Upp Machines Accessed 28 | . 1 . 3 . . . 1 3 . 7 4 4 5 . Terminals 15 | . 1 . 3 . . . . 1 . 2 1 4 3 . Fabricators 5 | . . . . . . . . . . 3 2 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 1 1 . 1 . . 1 . Garrison Access 4 | . . . . . . . . 1 . 1 1 . 1 . Total Hacks 65 | . 2 . 9 . . . 5 7 . 15 9 6 12 . Successful 27 | . 1 . 2 . . . 4 5 . 6 5 1 3 . Failed 38 | . 1 . 7 . . . 1 2 . 9 4 5 9 . Catastrophic 16 | . . . 1 . . . . 2 . 4 . 4 5 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 24 | . 2 . 7 . 1 . . . . 3 . 1 10 . Terminals 35 | . 2 . 9 . . . . 2 . 3 3 6 10 . Fabricators 11 | . . . . . . . . . . 6 5 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 14 | . . . . . . . 5 4 . 4 . . 1 . Garrison Access 5 | . . . . . . . . 1 . 2 1 . 1 . Terminal Hacks 4 | . 1 . . . . . . . . . 1 1 1 . Part Schematic 1 | . . . . . . . . . . . . . 1 . Open Door 2 | . . . . . . . . . . . 1 1 . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . 4 3 . . . Network Status 1 | . . . . . . . . . . 1 . . . . Load Schematic 3 | . . . . . . . . . . 2 1 . . . Build 3 | . . . . . . . . . . 1 2 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . . . 4 4 . 2 . . . . Insert Component 5 | . . . . . . . 2 2 . 1 . . . . Analyze 5 | . . . . . . . 2 2 . 1 . . . . Garrison Access Hacks 3 | . . . . . . . . 1 . . 1 . 1 . Seal Access 3 | . . . . . . . . 1 . . 1 . 1 . Unauthorized Hacks 3 | . . . 2 . . . . . . . . . 1 . Terminals 3 | . . . 2 . . . . . . . . . 1 . Botnet 3 | . . . 2 . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 24 | . 1 . 3 . . . 1 2 . 7 3 3 4 . Full Trace Events 9 | . . . . . . . 1 1 . 4 2 . 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 1 2 . 1 . . 1 . Parts Built 6 | . . . . . . . . . . 2 4 . . . Authchips . | . . . . . . . . . . . . . . . Time 162 | . . . . . . . . . . 73 89 . . . Total Part Build Rating 24 | . . . . . . . . . . 6 18 . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . 2 2 . 1 . . . . Part Schematics Acquired 4 | . . . . . . . 1 2 . 1 . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Ext Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . 4 . 2 . . 3 . Machine Destruction 6 | . . . . . . . . 1 . 2 . . 3 . Programmers 3 | . . . . . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . . . . . 9 . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Ext Fac Upp Total Allies 14 | . . 3 . . . . . . . . . 11 . . Largest Group 3 | . . 3 2 . . . . . . . . 3 . . Highest-Rated Group 101 | . . 40 32 . . . . . . . . 101 . . Highest-Rated Ally 39 | . . 16 16 . . . . . . . . 39 . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 97 | . . 19 7 . . . . . . . . 71 . . Total Damage 1735 | . . 212 78 . . . . . . . . 1445 . . Kills 14 | . . 4 1 . . . . . . . . 9 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Ext Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Ext Fac Upp Turns Passed 8891 | 62 360 149 248 174 244 186 698 434 111 1475 690 1980 1894 186 Spaces Moved 4524 | 49 138 92 165 138 201 153 237 211 88 692 352 1130 722 156 Core 333 | 22 . . . . . . . . 47 96 92 7 . 69 Treads 2145 | . . . . . . . 125 211 41 596 233 405 534 . Legs 1898 | 27 138 92 165 138 201 153 112 . . . 27 718 127 . Wheels . | . . . . . . . . . . . . . . . Hover 148 | . . . . . . . . . . . . . 61 87 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 145 100 100 50 120 120 50 Average Speed 133 | 106 120 120 120 120 120 120 133 145 120 144 127 130 155 96 Slowest Speed 550 | 150 120 120 120 120 120 120 225 145 145 225 225 550 320 450 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 31 33 20 41 59 50 25 8 95 24 16 53 17 28 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . . . . . . Unknown Exits Taken 11 | 1 . 1 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 2 | . . . . . . 1 . . . . . . . 1 Spaces Dug 4 | . . . . . . . . . . . . 4 . . Terrain Destroyed 120 | . . . . . . . 92 . . 10 . 18 . . Melee 4 | . . . . . . . . . . . . 4 . . Projectile 11 | . . . . . . . 6 . . . . 5 . . AOE 105 | . . . . . . . 86 . . 10 . 9 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Ext Fac Upp Total 6891 | 56 277 126 200 147 204 156 571 308 92 1090 539 1551 1398 176 Wait 1706 | . 101 29 7 6 . . 252 75 1 317 132 237 549 . Move 4512 | 48 137 91 164 137 200 152 236 211 87 691 351 1129 722 156 Hop . | . . . . . . . . . . . . . . . Pick Up 55 | 3 4 . 4 2 1 1 12 1 2 4 3 9 9 . Fast Attach 99 | 5 1 1 5 . 1 1 9 2 1 17 11 14 31 . Attach 39 | . . . 2 . . . 5 1 . 4 5 9 8 5 Detach 13 | . . . . . . . 1 . . 1 2 4 3 2 Swap 54 | . 1 1 3 . . . 14 . . 5 . 27 3 . Drop 85 | . 3 1 6 2 2 2 17 2 1 11 5 15 17 1 Fire 156 | . 28 2 7 . . . 23 16 . 31 20 29 . . Melee 91 | . . . . . . . . . . . 10 16 53 12 Ram . | . . . . . . . . . . . . . . . Kick 7 | . 2 1 2 . . . 1 . . . . 1 . . Crush 13 | . . . . . . . 1 . . 9 . . 3 . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 61 | . . . . . . . . . . . . 61 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Extension -5/Factory -5/Upper Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 380 | -10/Materials | Core integrity fell below 50% 405 | -10/Materials | Discovered new exit (range 15) 409 | -10/Materials | Identified exit to Mines 423 | -10/Materials | Entered Mines 427 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 557 | -10/Mines | Discovered new exit (range 10) 559 | -10/Mines | Learned location of Zion (-6) 572 | -10/Mines | Entered Materials 572 | -9/Materials | Accompanied by 2 allies 572 | -9/Materials | Evolved 2 slots: Propulsion x2 728 | -9/Materials | Discovered new exit (range 7) 820 | -9/Materials | Entered Mines 891 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 973 | -9/Mines | Discovered new exit (range 8) 989 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 989 | -9/Mines | Discovered new exit (range 5) 994 | -9/Mines | Entered Exiles 1022 | -9/Exiles | Met 8R-AWN 1045 | -9/Exiles | Met EX-HEX 1076 | -9/Exiles | Met EX-BIN 1090 | -9/Exiles | Aligned with FarCom system 1092 | -9/Exiles | Given EX-Vault access code 1119 | -9/Exiles | Opened EX-Vault 1125 | -9/Exiles | Found Prototype Energy Cannon 1125 | -9/Exiles | Identified Latent Energy Streamer 1150 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1225 | -9/Exiles | Discovered new exit (range 14) 1238 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 1238 | -9/Exiles | Entered Mines 1415 | -8/Mines | Discovered new exit (range 9) 1424 | -8/Mines | Entered Materials 1424 | -8/Materials | Evolved 2 slots: Utility x2 2018 | -8/Materials | System corruption reached 10% 2081 | -8/Materials | Discovered new exit (range 14) 2122 | -8/Materials | Entered Factory 2122 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2350 | -7/Factory | Garrison activated, responded to threat 2417 | -7/Factory | Discovered new exit (range 6) 2556 | -7/Factory | Sucked down chute 2556 | -7/Factory | Entered Waste 2568 | -7/Waste | Spotted C-40 Crusher 2571 | -7/Waste | EMP discharged 2571 | -7/Waste | System corruption reached 10% 2593 | -7/Waste | Spotted C-40 Crusher 2595 | -7/Waste | Spotted C-40 Crusher 2597 | -7/Waste | Spotted C-40 Crusher 2608 | -7/Waste | Spotted C-40 Crusher 2609 | -7/Waste | Spotted C-40 Crusher 2610 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2615 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2617 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2648 | -7/Waste | Lost 4 parts (1p2n1u) 2652 | -7/Waste | Discovered new exit (range 12) 2667 | -7/Waste | Entered Factory 2809 | -7/Factory | Fabricated Adv. Treads? 3270 | -7/Factory | Garrison activated, responded to threat 4012 | -7/Factory | Discovered new exit (range 19) 4142 | -7/Factory | Entered another Factory area 4142 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4299 | -6/Factory | Garrison activated, responded to threat 4342 | -6/Factory | Fabricated Adv. Plasma Cannon (x2) 4358 | -6/Factory | Lost 6 parts (1p2n2u1w) 4472 | -6/Factory | Fabricated Adv. Treads (x2) 4526 | -6/Factory | Lost 8 parts (1p3n3u1w) 4827 | -6/Factory | Discovered new exit (range 6) 4832 | -6/Factory | Entered Extension 4985 | -6/Extension | Spotted B-75 Beast 5263 | -6/Extension | Spotted B-75 Beast 5514 | -6/Extension | Lost 4 parts (1n1u2w) 5543 | -6/Extension | Rescued a captive Derelict 5544 | -6/Extension | Rescued a captive Derelict 5629 | -6/Extension | Lost 4 allies 5713 | -6/Extension | Energy Cycler disabled 5714 | -6/Extension | Rescued a captive Derelict 5715 | -6/Extension | Rescued a captive Derelict 5726 | -6/Extension | Rescued a captive Derelict 5767 | -6/Extension | Build established: Scavenger-Mutant 5905 | -6/Extension | Lost 3 allies 6073 | -6/Extension | Core integrity fell below 50% 6564 | -6/Extension | System corruption reached 10% 6582 | -6/Extension | Search patrols dispatched 6789 | -6/Extension | Discovered new exit (range 19) 6805 | -6/Extension | Core integrity fell below 20% 6812 | -6/Extension | Entered Factory 6812 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6842 | -5/Factory | Lost 9 parts (2p4n3u) 7130 | -5/Factory | Build established: Gladiator 7135 | -5/Factory | Noticed a derelict Sapper rigging charges 7757 | -5/Factory | Spotted B-75 Beast 7827 | -5/Factory | Lost 3 parts (1p1n1w) 8515 | -5/Factory | System corruption reached 10% 8694 | -5/Factory | Discovered new exit (range 4) 8706 | -5/Factory | Entered Upper Caves 8736 | -5/Upper Caves | Lost 3 parts (1n1u1w) 8787 | -5/Upper Caves | Attracted the attention of an 0b10 base 8844 | -5/Upper Caves | Core integrity fell below 50% 8848 | -5/Upper Caves | Core integrity fell below 20% 8874 | -5/Upper Caves | Lost 10 parts (2p4n3u1w) 8892 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- repair. 08837_ Penetrated by Slug. 08840_ Fusion Reactor destroyed. 08840_ Slug penetrates Wall. 08843_ System corrupted: Matter fused (-5). 08843_ Acquired 5 matter. 08843_ Penetrated by Slug. 08843_ Phasing Sabre destroyed. 08844_ Acquired 5 matter. 08845_ Acquired 10 matter. 08846_ Penetrated by Slug. 08846_ Dropped Imp. Actuator Array. 08846_ Penetrated by Slug. 08848_ Lgt. Angular Momentum Engine fries itself beyond repair. 08865_ D&57H1X|&|LKSCLW5OLGV,T0>1NWVVK 08883_ System corrupted: Energy discharge (-36). 08887_ Adv. Melee Analysis Suite destroyed. 08889_ P-70 Sage destroyed. 08892_ P-70 Sage Hpw. Shock Rifle severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????###????????????????????# | | ????????????????????????## ####??????????? # | | ??????????????????????###=## ####### #? | | ?????????????????????## g|%= #? | | ????????????????????## p@### $ | | ???????????????????## h###?######## ## | | ???????????????????# # ##??????????????????? ???? | | ???????????????????# #??????????????????? ???? | | ???????????????????## #??????????????????? ???? | | ????????????????????## #????????####??????? ##?? | | ?????????????????????# #???????## #??????? #?? | | ?????????????????????# #???????# ##?????? #?? | | ?????????????????????# #??????## ##?????# #?? | | ?????????????????????# #?????## ??????# #?? | | ?????????????????????# #?????# #?????# #?? | | ????????????????????## ##????# ###??# ### | | ????????????????????# #??### #### | | ????????????????????# #### #??# | | ???????????????????## ## #?????# #? | | ???????????????????# ##????# %!"## #? | | ???????????????????# ##???## [" ## #? | | ???????????????????## ##???#" # ## #" | | ????????????????????# #???#" #### # | | ????????????????????# ##?## #??# # | | ????????????????????# #?# #??# " | | ????????????????????## ##### #?# ##?# # | | ?????????????????????#####???## #?# #?# # | | ?????????????????????????# #### ### #?# #? | | ?????????????????????????# ##?# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 31 Energy Capacity 1095 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Power Amplification 30 Armor Coverage 675 Evasion (%) 55 Targeting Accuracy 16 Melee Accuracy 16 Target Analysis 6 Recoil Reduction 10 Offensive Hacking 10 Item Schematics ----------------- Adv. Treads | -8/Materials | Scanalyzed Med. Armor Plating | -7/Factory | Scanalyzed Hvy. Particle Gun | -7/Factory | Scanalyzed Adv. Plasma Cannon | -7/Factory | Scanalyzed Greatsword | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Treads | x2 | -7/Factory Adv. Plasma Cannon | x2 | -6/Factory | Preloaded Adv. Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlastWardroneGun Manual? 0 Play Time 01:43:31 Cumulative 34.9 hours Start 2024.04.09 @ 11:57:10 End 2024.04.09 @ 13:47:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 34 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 361d6a7a-b9b2-4e47-9725-65b650557bad