Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.13 @ 02:09:09 Player: Valguris Result: Fortifying 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (461) 2305 Value Destroyed (25228) 25228 Prototype IDs (199) 3980 Alien Tech Used (18) 3600 Bonus (25903) 25903 TOTAL SCORE: 72716 Bonus ------- Triggered High Security 2000 High Alert Combat Kills 4706 Follower Combat Kills 118 Entered Garrisons 200 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Hacked Protovariant 500 Met Warlord at Research 2000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Win 3000 Friendly Fire -21 Cogmind --------- Core Integrity 1532/1850 Matter 425/425 Energy 512/1600 System Corruption 7% Temperature Cool (30) Movement Hovering (28) Location By MAIN.C's Side Parts ------- > --- POWER (2) -------- Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION (6) --- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (15) ----- Improved Fusion Compressor Lightpack 2.0 Experimental Energy Well Zionite Metafield Generator Experimental Target Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Femtoactuators Advanced Reaction Control System Experimental Phase Shifter Improved Utility Shielding Improved Powered Armor Beam Splitter Experimental Force Field > --- WEAPON (3) ------- Nanosword Nanosword CR-A16's Behemoth Slayer > --- INVENTORY (24) --- Zero-point Reactor Experimental Energy Well (0) Inertial Stasis Machine Experimental Targeting Computer Advanced Particle Accelerator Improved Powered Armor Experimental Focal Shield Swarm Drone Bay (4/4) Transdimensional Reconstructor Matter Drive HERF Cannon Compact HERF Cannon Enhanced Nova Cannon Improved Potential Cannon 8R-AWN's Boregun Neutron Missile Launcher Z-bomb Delivery System Advanced Remote Datajack Core Stripper Molecular Scythe Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Zero-point Reactor > --- PROPULSION ------- Improved Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Lightpack 2.0 Experimental Energy Well Experimental Target Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Femtoactuators Advanced Reaction Control System Experimental Phase Shifter Experimental Utility Shielding Improved Powered Armor Beam Splitter Experimental Force Field Matter Drive > --- WEAPON ----------- Core Stripper CR-A16's Behemoth Slayer > --- INVENTORY -------- Zero-point Reactor Improved Fusion Compressor Inertial Stasis Machine Zionite Metafield Generator Experimental Targeting Computer Advanced Particle Accelerator Advanced ECM Suite Improved Utility Shielding Improved Powered Armor Experimental Focal Shield Transdimensional Reconstructor HERF Cannon Compact HERF Cannon Enhanced Nova Cannon Improved Potential Cannon 8R-AWN's Boregun Neutron Missile Launcher Z-bomb Delivery System Advanced Remote Datajack Molecular Scythe Nanosword Nanosword [Rating: 273] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Experimental Cesium-ion Thruster Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Wheel Hover Unit Combat Antigrav System Flight Unit Experimental Cesium-ion Thruster Utility Large Storage Unit Device Zionite Metafield Generator Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Experimental System Shield Protection Experimental Utility Shielding Artifact Matter Drive Weapon Greatsword Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun 8R-AWN's Boregun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Core Stripper Slashing Weapon Greatsword Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Gar Res Tes Sec Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . . 2 . . . . 2 . . . . 2 . . 2 . . 2 . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 12 | . . . 2 . . . . . . . . . 1 . . . . . 2 . . . . 2 . . . . 2 . . 2 . . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 753 | 6 6 7 35 2 28 15 36 35 3 4 3 2 33 3 . 3 43 9 29 7 2 11 2 41 1 13 19 2 28 42 11 20 34 93 52 73 Power 23 | 1 . 1 2 . 1 . 2 1 . . . . 1 . . . 2 . 2 . . 1 . 2 . . 1 . . . . . . . 2 4 Engine 6 | 1 . 1 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 5 | . . . . . 1 . 1 . . . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . Reactor 12 | . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . 2 . . 1 . . . . . . . 2 4 Propulsion 60 | 2 . 2 13 . 3 1 11 4 . . . . 2 . . . 6 . 3 . . . . . . . 2 . . . . . . . . 11 Treads 20 | 2 . 2 6 . 3 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Leg 8 | . . . 4 . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 Wheel 6 | . . . 2 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 9 | . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 6 Flight 17 | . . . . . . . 1 4 . . . . 2 . . . 3 . 3 . . . . . . . 2 . . . . . . . . 2 Utility 259 | 1 4 1 9 . 8 . 3 8 2 2 1 2 12 . . 1 12 4 5 . . 6 2 6 . 6 10 . 14 15 8 10 12 42 23 30 Device 155 | . 1 . 4 . 1 . 2 4 1 1 . 1 4 . . . 4 1 4 . . 3 1 4 . 3 9 . 6 6 5 9 10 34 18 19 Storage 20 | 1 2 1 3 . 4 . 1 2 . . . . . . . 1 . . . . . . . . . . . . . . 2 1 . . 1 1 Processor 6 | . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 Hackware 6 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . 1 . Protection 67 | . 1 . 1 . 3 . . . 1 1 1 1 7 . . . 8 3 1 . . 3 1 2 . 3 1 . 4 6 1 . 2 8 3 5 Artifact 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 2 Weapon 411 | 2 2 3 11 2 16 14 20 22 1 2 2 . 18 3 . 2 23 5 19 7 2 4 . 33 1 7 6 2 14 27 3 10 22 51 27 28 Energy Gun 9 | 1 . . 2 . . . 2 . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . 1 Energy Cannon 139 | . . . 6 1 5 8 6 . . . . . 7 . . . 2 . 7 1 1 1 . 11 . 3 3 1 7 11 . 5 6 16 24 7 Ballistic Gun 67 | 1 2 2 1 . 5 . 2 11 . . . . 8 1 . . 4 . 1 4 . . . 13 . 2 . . . . . . 3 7 . . Ballistic Cannon 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Launcher 41 | . . . . 1 3 6 7 2 . 1 . . 1 2 . . 4 3 . 1 1 . . 1 . 1 . . . 2 2 . 2 . 1 . Special Weapon 11 | . . 1 1 . . . . . . . 1 . 1 . . 1 1 . 1 1 . . . 1 . . . . . . . . . . . 2 Impact Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Slashing Weapon 111 | . . . . . 2 . 1 9 1 1 1 . 1 . . . 9 1 10 . . 1 . . . . 1 1 7 13 1 4 9 22 1 15 Piercing Weapon 22 | . . . . . . . . . . . . . . . . 1 1 1 . . . 2 . 7 1 1 . . . . . . 1 6 1 . Special Melee Weapon 5 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . Unidentified Prototypes 61 | . . . 2 . . . 5 . . 1 . . 1 . . . 10 . . . . 5 . . . . 8 . . 7 1 . 2 4 1 14 Parts Lost 35 | . . 10 . . 9 4 3 . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . 2 1 4 Power 3 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 11 | . . 4 . . 3 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Utility 9 | . . 1 . . 4 . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . 2 Weapon 12 | . . 4 . . 1 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Highest Loss Streak 10 | . . 10 . . 6 1 2 . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 1 2 Average Slot Usage (%) 79 | . 98 83 95 100 97 100 97 62 61 62 61 64 72 75 75 75 69 68 66 71 72 70 72 75 80 80 77 70 72 71 72 74 75 75 78 88 Engine 3 | . 14 11 10 11 6 . . 6 7 7 7 7 6 6 6 6 6 6 . . . . . . . . . . . . . . . . . . Core 2 | . . . . . 4 11 9 . . . . . 6 6 6 6 6 6 4 5 5 3 . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 5 5 5 6 11 9 10 10 9 5 4 4 4 4 4 4 5 7 Treads 5 | . 28 23 8 22 21 22 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 10 | . . . . . . . . 19 23 21 21 21 18 18 18 18 17 18 15 16 16 16 16 15 15 15 15 15 13 13 13 12 12 12 11 4 Device 11 | . 1 . 11 11 7 . 8 5 6 7 4 7 7 6 6 6 6 5 11 11 11 7 9 20 20 20 20 20 13 14 11 21 20 19 16 23 Storage 16 | . 14 11 21 33 33 44 27 13 7 7 7 7 6 6 6 7 12 12 11 11 11 11 11 10 10 10 10 10 9 9 15 10 12 12 13 8 Processor 3 | . . . 7 . . . . 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 3 8 Hackware 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 12 9 8 8 8 10 2 Protection 5 | . 11 9 . . . . . . . 3 7 7 10 12 12 10 5 5 5 5 5 9 6 5 10 9 9 10 8 8 9 8 8 8 7 7 Energy Cannon 3 | . . . 18 11 7 17 9 . . . . . 3 6 6 1 . . . . 1 3 5 3 5 2 3 . . . . . . . . . Ballistic Gun 2 | . 24 23 . . 6 . 1 . . . . . 6 4 . . . . . 9 8 . . 2 1 2 . . . . . . . . . . Slashing Weapon 2 | . . . . . 3 . . 6 7 7 7 7 . . . . 3 4 4 . . . . . . . . 4 3 3 3 3 3 3 3 5 Naked Turns 25 | . . 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 129 | 11 26 42 65 65 129 129 125 61 38 40 40 40 55 57 57 57 60 59 66 63 68 76 74 85 84 84 86 86 87 90 98 104 108 111 106 102 Greatest Support 171 | 40 40 40 40 40 40 40 40 85 83 78 85 78 87 91 87 87 87 87 87 86 86 86 86 86 86 86 86 86 95 86 86 102 102 102 102 171 Greatest Overweight (x) 10 | . . 1 1 1 3 3 10 . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . 1 1 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 36 | 6 10 12 22 22 32 32 32 30 24 24 24 24 24 24 24 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 36 36 36 36 36 Average Capacity 27 | 5 6 10 15 22 25 32 26 19 24 24 24 24 24 24 24 25 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 34 36 36 36 28 Most Carried 36 | 6 9 10 22 22 31 31 28 24 23 23 24 24 24 24 24 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 36 36 36 36 36 Average Carried 26 | 2 6 8 14 22 23 29 25 17 23 22 22 22 23 24 24 25 29 28 29 29 29 29 29 29 30 29 29 29 29 29 29 33 35 35 34 27 Final Capacity 36 | 6 10 4 22 22 32 32 24 24 24 24 24 24 24 24 24 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 36 36 36 36 24 Final Carried 36 | 6 9 3 22 22 31 28 24 23 23 22 22 23 24 24 24 30 30 30 28 30 30 30 30 30 30 30 30 30 30 30 28 36 35 36 36 24 Class Distribution -------------------- 43% | Hauler-Sprinter 29% | Hauler-Mutant 14% | Hacker-Sprinter 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Sprinter | -6/Factory Hauler-Sprinter | -6/Lower Caves Hauler-Sprinter | -6/Lower Caves Hauler-Sprinter | -6/Zion Hauler-Sprinter | -6/Deep Caves Hauler-Sprinter | -5/Proximity Caves Hauler-Sprinter | -5/Factory Hauler-Sprinter | -5/Upper Caves Hauler-Sprinter | -5/Upper Caves Hauler-Sprinter | -5/Zhirov Hauler-Sprinter | -4/Proximity Caves Hauler-Sprinter | -4/Factory Hauler-Sprinter | -4/Upper Caves Hauler-Sprinter | -4/Upper Caves Hauler-Sprinter | -4/Warlord Hauler-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Quarantine Hacker-Sprinter | -3/Garrison Hauler-Sprinter | -2/Research Hauler-Sprinter | -2/Testing Hauler-Sprinter | -2/Section 7 Hacker-Sprinter | -1/Access Hauler-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Gar Res Tes Sec Acc Com Matter Collected 16676 | 213 208 149 467 48 925 355 658 706 60 61 . 55 893 131 50 48 426 312 270 218 73 109 42 2288 167 367 317 22 529 465 . 683 1448 1800 819 1294 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20236 | . 388 118 1372 44 366 537 893 902 . . . . 1163 73 12 . 464 242 265 180 40 221 . 4266 45 322 . . 474 1068 . 478 340 1145 987 3831 Parts 936 | . 29 2 93 9 55 36 66 45 . . . . 52 7 1 . 27 16 19 11 2 1 . 162 1 15 . . 24 30 . 15 23 46 54 95 Haulers Intercepted 32 | . 2 . 5 . . . 3 3 . . . . 2 . . . . . . . . . . 6 . 1 . . 1 . . 4 . 1 4 . Recyclers Shooed 8 | . . . 2 . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 55 | . . . . . . . . . 5 . . . . 2 1 . . 7 . 18 6 1 . . 1 14 . . . . . . . . . . Prevented 18 | . . . . . . . . . 1 . . 1 . 3 . . . 2 . . 2 . . . . . 9 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Gar Res Tes Sec Acc Com Combat Hostiles Destroyed 273 | . 7 5 18 7 8 21 30 9 . . . . 11 6 3 . 5 2 1 2 . . . 29 . 7 . . 1 6 50 . 7 2 4 32 Melee 31 | . . . . . 1 . . 2 . . . . . . . . 1 . . . . . . . . . . . 1 . . . 1 1 . 24 Guns 53 | . 7 5 1 . . . 2 4 . . . . 7 . . . . . . 2 . . . 22 . 2 . . . . . . 1 . . . Cannons 36 | . . . 17 . 2 4 11 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 AOE 142 | . . . . 7 5 17 17 3 . . . . 4 6 3 . 4 . 1 . . . . 7 . 5 . . . 5 50 . 4 . 4 . Classes Destroyed 29 | . 5 1 5 . 2 3 . 1 . . . . . 1 . . 2 3 . 1 . . . 2 . . . . . . . . 2 . . 1 Worker 28 | . 1 . 2 . . 1 1 2 . . . . 2 . . . . . 1 . . . . 8 . . . . 2 1 . 1 1 3 2 . Builder 20 | . . . 2 1 . . 1 . . . . . 4 . . . . . 1 . . . . 4 . . . . 3 . . . 1 2 1 . Tunneler 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 32 | . 2 . 5 . . . 3 3 . . . . 2 . . . . . . . . . . 6 . 1 . . 1 . . 4 . 1 4 . Recycler 24 | . . . 2 . . . 1 2 . . . . . . . . . . . . . . . 6 . . . . 1 6 . . . 3 1 2 Carrier 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 2 . . Minesweeper 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Operator 6 | . . . 1 . . . 1 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Turret 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 53 | . 2 . 4 . . . 3 4 . . . . 4 . . . . . 6 . . . . 9 . . . . 2 2 1 2 2 4 8 . Swarmer 69 | . 3 . . 7 . 8 14 3 . . . . . 6 3 . . . . . . . . . . 5 . . . 5 11 . . . 4 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Grunt 102 | . 4 2 12 . . 10 9 3 . . . . 11 . . . . . . . . . . 21 . 2 . . . 1 24 . 3 . . . Brawler 10 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . 2 . . . . . . 6 . . . . . Duelist 11 | . . . 2 . . 1 1 . . . . . . . . . . . . . . . . 3 . . . . . . 4 . . . . . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Sentry 14 | . . . 4 . . . 5 1 . . . . . . . . . . . 1 . . . 1 . . . . . . 2 . . . . . Hunter 5 | . . . . . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . Programmer 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Behemoth 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 . . Enhanced Q-Series 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Superbehemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zionite 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Assembled 14 | . . 3 . . 7 . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 52 | . 3 3 7 4 7 4 12 5 . . . . 9 3 3 . 3 1 1 1 1 . . 15 . 5 . . 4 6 52 3 5 2 5 9 Combat Bots Only 50 | . 3 3 4 4 7 4 5 3 . . . . 6 3 3 . 3 1 1 1 . . . 7 . 5 . . 1 5 50 . 4 1 4 9 Max Kills in Single Turn 52 | . 1 1 2 4 3 4 4 2 . . . . 3 3 2 . 2 1 1 1 1 . . 6 . 3 . . 1 5 52 1 4 1 5 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 50 | . . . . 4 3 4 4 2 . . . . 3 3 2 . 2 . 1 . . . . 5 . 3 . . . 5 50 . 3 . 4 . Melee 1 | . . . . . 1 . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 . . . 1 1 . 1 Uniques/NPCs Destroyed 6 | . . . . . 4 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 8R-AWN (-9/Exiles) EX-BIN (-9/Exiles) EX-HEX (-9/Exiles) EX-DEC (-9/Exiles) Z-Imprinter (-6/Deep Caves) MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Gar Res Tes Sec Acc Com Damage Taken 10351 | . 380 971 338 38 1066 651 982 409 15 . 43 . 137 49 109 . 154 401 . 20 . . 12 343 . 119 . 84 140 55 337 54 491 730 537 1686 Core 1227 | . 88 149 23 . 102 121 97 127 . . . . . 17 . . 57 . . . . . . . . . . . . . . . 27 101 4 314 Absorbed by Shields 1910 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337 . . . . 1573 Core Remaining (%) 78 | 100 . 5 . . . 38 82 . . . . 81 . . . . . 91 . . . . 100 . . . . 91 . . 93 . . 100 . 82 Volleys Fired 966 | . 36 24 68 4 61 38 78 34 . 1 1 . 110 27 8 4 20 3 19 14 9 . 9 194 . 12 . 1 7 32 1 14 21 45 52 19 Largest 2 | . 2 2 2 1 2 2 2 2 . 1 1 . 2 1 1 1 2 2 2 2 2 . 1 2 . 2 . 1 1 1 1 1 2 1 1 1 Hottest 300 | . 40 100 136 33 136 136 136 60 . 33 30 . 120 90 90 30 90 72 120 90 90 . 90 110 . 110 . 113 113 300 . 120 120 120 120 200 Shots Fired 1398 | . 72 47 127 4 113 61 137 52 . 1 1 . 161 27 8 4 28 6 20 19 15 . 9 268 . 18 . 1 7 32 1 14 29 46 51 19 Gun 584 | . 72 46 7 . 58 . 21 45 . . . . 103 6 . . 16 . 1 11 12 . . 152 . 12 . . . . . . 16 6 . . Cannon 703 | . . . 116 . 44 40 102 . . . . . 58 16 6 . 8 . 17 2 3 . 9 113 . 4 . 1 7 31 . 14 11 40 50 11 Launcher 83 | . . . . 4 11 21 14 7 . 1 . . . 5 2 . 3 6 . . . . . 2 . 2 . . . 1 1 . 2 . 1 . Special 28 | . . 1 4 . . . . . . . 1 . . . . 4 1 . 2 6 . . . 1 . . . . . . . . . . . 8 Kinetic 610 | . 72 46 3 . 58 . 51 45 . . . . 103 6 . . 16 . 1 11 12 . . 152 . 12 . . . . . . 16 6 . . Thermal 681 | . . 1 124 . 44 40 72 . . . . . 58 16 6 . 8 . 17 2 3 . 9 113 . 4 . 1 7 31 1 13 10 40 50 11 Explosive 76 | . . . . 4 11 21 14 7 . 1 . . . 5 2 . 3 . . . . . . 2 . 2 . . . 1 . . 2 . 1 . Electromagnetic 8 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . 1 1 . . . Robot Hit Streak 11 | . 9 8 10 2 8 11 8 7 . . 4 . 5 3 . 1 4 4 1 6 2 . . 8 . 4 . . 4 5 . . 6 5 . 8 Robot Miss Streak 9 | . 2 2 3 . 3 3 3 5 . . . . 9 1 . 3 6 . 1 1 2 . . 4 . 1 . . . . . . 1 . . 1 Penetration Max 2 | . . . . . . . . 1 . . . . 1 . . . 2 . . . . . . 2 . 2 . . . . . . 1 . . . Secondary Targets 4 | . 1 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Shots Hit Robots 975 | . 50 35 78 1 123 41 87 48 . . 2 . 33 5 . 1 18 8 15 7 6 4 . 115 2 8 2 . 18 20 . 24 14 32 22 156 Core Hits 667 | . 16 11 37 9 39 42 59 28 . . . . 47 11 4 . 24 5 10 2 2 2 . 90 2 12 . . 9 18 52 7 17 16 19 77 Critical Hits 204 | . 1 . 12 . 7 3 5 13 . . . . 25 2 . . 11 . 1 5 2 . . 71 . 6 . . . 2 . . 9 6 5 18 Critical Kills 73 | . . . 4 . 3 . . 4 . . . . 10 1 . . 6 . . 2 1 . . 28 . 2 . . . 1 . . 2 4 4 1 Critical Parts Destroyed 126 | . 1 . 8 . 4 3 5 8 . . . . 15 1 . . 4 . 1 1 1 . . 43 . 4 . . . 1 . . 7 2 1 16 Melee Attacks 984 | . . . . . 67 . . 53 3 6 1 6 4 . . 10 21 12 59 . . 4 . 66 2 3 4 2 63 56 . 77 28 85 166 186 Kinetic 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 604 | . . . . . 63 . . 53 3 6 1 6 4 . . . 18 6 59 . . 3 . . . . . 2 63 56 . 75 25 64 50 47 Piercing 358 | . . . . . . . . . . . . . . . . 10 3 6 . . . 1 . 66 2 3 2 . . . . . 3 21 116 125 Sneak Attacks 101 | . . . . . 4 . . 7 . . 1 . . . . . . 2 4 . . . . 20 . 1 2 . 8 8 . 6 6 15 12 5 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 Follow-up Attacks 47 | . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 31 Damage Inflicted 122797 | . 625 474 1779 582 2937 2476 3325 3291 . . 187 . 2558 593 385 . 2104 606 1475 133 99 54 . 10101 320 1314 . . 2081 2941 60218 1915 2677 3259 3491 10797 Guns 7004 | . 625 450 76 . 553 . 249 459 . . . . 931 60 . . 501 . 15 133 99 . . 2200 . 280 . . . . . . 330 43 . . Cannons 4965 | . . . 1642 . 557 661 1487 . . . . . 91 . . . . . . . . . . 80 . . . . 37 240 . . . . . 170 Explosions 73405 | . . . . 526 633 1760 1587 477 . . . . 1425 533 385 . 267 130 246 . . . . 2009 . 841 . . . 556 60218 . 1260 . 552 . Melee 37225 | . . . . . 1194 . . 2355 . . 187 . 111 . . . 1336 476 1214 . . 54 . 5812 320 193 . . 2044 2145 . 1915 1087 3216 2939 10627 Ramming 174 | . . . 61 56 . 55 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 7955 | . 625 450 46 . 553 . 791 459 . . . . 931 60 . . 501 . 15 133 99 . . 2200 . 280 . . . . . . 330 43 . 439 Thermal 67106 | . . 24 1672 . 557 661 945 . . . . . 1080 . . . . . . . . . . 1502 . . . . 37 240 60218 . . . . 170 Explosive 10394 | . . . . 526 633 1760 1587 457 . . . . 289 533 385 . 267 . 246 . . . . 587 . 841 . . . 471 . . 1260 . 552 . Electromagnetic 382 | . . . . . . . . 20 . . . . 147 . . . . 130 . . . . . . . . . . . 85 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 18839 | . . . . . 1194 . . 2355 . . 187 . 111 . . . 1084 445 1214 . . 54 . . . . . . 2044 2145 . 1915 1008 2380 365 2338 Piercing 17947 | . . . . . . . . . . . . . . . . . 252 31 . . . . . 5812 320 193 . . . . . . 79 836 2574 7850 Highest Corruption 9 | . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . . 3 . 1 1 1 . 3 9 1 7 Average Corruption 2 | . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 1 1 . 2 4 1 3 Corruption Purged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Effects 86 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 . . 5 51 5 16 Message Errors 24 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 15 2 4 Matter Fused 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . 4 Heat Flow Errors 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . 1 Energy Discharges 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 9 1 1 Data Loss (minor) 8 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . 1 1 . 2 Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Targeting Errors 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 6 1 4 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 13505 | . . . 25 13 33 63 88 572 . . 127 . 152 2 17 . 468 159 437 . . . . 1190 . 145 . . 659 894 6198 40 443 684 573 523 Projectiles 106 | . . . 25 . 33 18 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 7081 | . . . . 7 . 45 58 52 . . . . 152 2 17 . . . 78 . . . . 116 . 145 . . . 88 6198 . 73 . 50 . Melee 6318 | . . . . 6 . . . 520 . . 127 . . . . . 468 159 359 . . . . 1074 . . . . 659 806 . 40 370 684 523 523 Knockbacks 4 | . . . . 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1128 | . . . 2 17 . 154 70 7 . . . . . . 68 . . 38 . . . . . . . . . . . 12 661 . . . 99 . Shots 19 | . . . . 1 . 7 3 1 . . . . . . 2 . . 2 . . . . . . . . . . . 1 1 . . . 1 . Rammed 16 | . . 1 7 4 . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 18 | . . 1 8 4 . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 381 | . 21 27 162 . 192 331 381 6 . . 26 . 336 312 183 24 222 101 262 68 105 . 252 332 . 76 . 36 30 276 . 278 248 197 . 314 Average Temperature 78 | . 9 10 34 . 47 86 113 4 . . 14 . 61 110 85 12 66 49 108 29 52 . 101 103 . 23 . 19 21 135 . 131 77 58 . 112 Received Heat Transfer 1696 | . 150 206 132 . . 189 351 72 9 . 6 . . . . . 15 69 . . . . . 72 . 30 . 21 . . 4 9 54 63 63 181 Effects 8 | . . . . . . . 3 . . . . . . 2 . . 1 . . . . . . 1 . . . . . . . . . . . 1 Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Interference 5 | . . . . . . . 2 . . . . . . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 17 | . . . 3 . 7 . 5 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 9260 | . . 50 2961 . 956 1184 1554 . . . . . 861 . . . . . . . . . . 1050 . . . . 37 37 520 . . . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Gar Res Tes Sec Acc Com Peak Influence 4542 | . 143 97 424 285 . 407 804 489 . . . . 527 . . . . . 565 . . . . 1730 . . . . 258 579 4542 3459 2223 1557 1186 764 Initial 2554 | . . 32 . 165 . . 84 109 . . . . . . . . . . 40 . . . . . . . . . . 132 97 2554 1945 1250 538 564 Average 645 | . 67 46 230 207 . 227 408 301 . . . . 153 . . . . . 321 . . . . 755 . . . . 120 302 1883 2912 2055 1084 904 491 Maximum Alert Level 5 | . . . 2 1 . 2 3 2 . . . . 2 . . . . . 2 . . . . 5 . . . . 1 2 5 5 5 4 4 3 Low Security (%) 29 | 100 100 100 32 54 . 28 16 16 . . . . 73 . . . . . 24 . . . . 9 . . . . 80 26 60 . . . . 75 Level 1 24 | . . . 64 45 . 68 32 55 . . . . 15 . . . . . 44 . . . . 6 . . . . 19 47 . . . . . . Level 2 14 | . . . 3 . . 3 45 28 . . . . 11 . . . . . 31 . . . . 36 . . . . . 25 . . . . 12 19 Level 3 16 | . . . . . . . 5 . . . . . . . . . . . . . . . . 29 . . . . . . . . . 57 82 4 Level 4 5 | . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . 42 5 . Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 53 . . . High Security 5 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . 40 61 46 . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 99 | . 1 . 1 1 . . 3 4 . . . . 7 . . . . . 4 . . . . 16 . . . . 2 7 . 1 24 15 11 2 Investigation 15 | . . . 1 . . . 1 . . . . . 2 . . . . . . . . . . 3 . . . . . 2 . . . 2 2 2 Extermination 20 | . . . . . . . . 1 . . . . 2 . . . . . 1 . . . . 1 . . . . 2 2 . . 1 5 5 . Reinforcement 23 | . 1 . . 1 . . 2 2 . . . . 3 . . . . . 2 . . . . 3 . . . . . 2 . 1 4 1 1 . Assault 37 | . . . . . . . . . . . . . . . . . . . 1 . . . . 9 . . . . . 1 . . 16 7 3 . Garrison 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Haulers Reinforced 7 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . 1 . . . . . . . 1 . 1 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Gar Res Tes Sec Acc Com Distress Signals 56 | . 2 . 2 . . . 4 4 . . . . 3 . . . . . . . . . . 5 . . . . 1 2 . 4 1 4 11 13 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 797 | . 12 8 31 7 39 30 37 40 8 . 4 3 22 6 3 . 14 4 19 10 4 . 4 64 . 18 . 4 17 13 2 65 72 93 93 51 Peak Tracking Total 25 | . 4 9 3 4 9 4 5 10 4 . 4 3 5 4 3 . 13 3 2 4 5 . 5 12 . 5 . 4 5 5 5 25 22 12 12 7 Tactical Retreats 142 | . . 1 1 . 5 6 1 9 3 . . . 6 . . . . . 1 1 . . 2 16 . 5 . 2 3 1 1 12 9 29 28 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Gar Res Tes Sec Acc Com Traps Triggered 22 | . 1 . . . . . . . . . . . 6 . . . . . . . . . . 5 . . . . 2 . . . 3 5 . . Indirectly 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 17 | . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 8 | . . . . . . . 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 34 | . . . 3 . . . 6 . . . . . . . . . . . . . . . . . . . . . 13 . . . . . 6 6 Reused 12 | . . . 2 . . . . . . . . . . . . . . 3 . . 1 . . . . . . . 3 . . . . . . 3 Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 7 | . . . . . . . . . . . . . . . . . . 6 . . 1 . . . . . . . . . . . . . . . Triggered 19 | . . . 2 . . . . . . 1 . 4 . 1 . . . 1 . . 1 . . . . 1 2 . 3 . . . . . . 3 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Gar Res Tes Sec Acc Com Machines Disabled 111 | . . . 3 3 8 4 1 7 . . . . 20 1 . . 2 . 6 1 . . 1 12 . . . . 1 11 9 2 5 10 4 . Max in Single Turn 9 | . . . 1 2 2 1 1 4 . . . . 9 1 . . 1 . 4 1 . . 1 5 . . . . 1 2 9 1 1 1 1 . Garrison Access 15 | . . . . . . . . 2 . . . . 2 . . . . . 2 . . . . 3 . . . . 1 . . 2 . . 3 . Garrison Relay 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Gar Res Tes Sec Acc Com Machines Accessed 220 | . 2 . 7 . 2 . 7 20 . . 4 . 26 . . 1 . . 25 2 . 6 1 24 1 1 3 . 14 13 . 1 8 20 27 5 Terminals 128 | . 2 . 6 . . . 6 10 . . . . 16 . . . . . 12 . . . . 10 1 . . . 7 11 . 1 6 17 18 5 Fabricators 18 | . . . . . . . . 3 . . . . 4 . . . . . 4 . . . . 1 . . . . 2 . . . 2 . 2 . Repair Stations 13 | . . . . . . . . 3 . . . . . . . . . . 4 . . . . 2 . . . . . . . . . 1 3 . Recycling Units 14 | . . . 1 . . . 1 1 . . . . 3 . . . . . 1 . . . . 4 . . . . 2 . . . . . 1 . Scanalyzers 10 | . . . . . . . . . . . . . . . . . . . 2 . . . . 4 . . . . 2 1 . . . 1 . . Garrison Access 17 | . . . . . . . . 3 . . . . 3 . . . . . 2 . . . . 3 . . . . 1 1 . . . 1 3 . Total Hacks 641 | . 6 . 19 . 2 . 23 50 . . 25 . 60 . . 4 . . 57 10 . 19 1 48 2 1 9 . 45 54 . 1 23 66 91 25 Successful 381 | . 4 . 9 . 2 . 18 27 . . 25 . 25 . . 4 . . 34 10 . 19 1 31 1 1 9 . 29 30 . . 14 18 53 17 Failed 260 | . 2 . 10 . . . 5 23 . . . . 35 . . . . . 23 . . . . 17 1 . . . 16 24 . 1 9 48 38 8 Catastrophic 38 | . . . . . . . . 2 . . . . 6 . . . . . 4 . . . . 4 . . . . . 2 . 1 1 10 7 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 207 | . 3 . 9 . 1 . 4 17 . . . . 19 . . 1 . . 16 . . . . 8 1 . 1 . 14 30 . . 9 30 32 12 Terminals 411 | . 6 . 17 . . . 21 29 . . . . 40 . . . . . 27 . . . . 19 2 . . . 32 52 . 1 17 58 65 25 Fabricators 51 | . . . . . . . . 8 . . . . 10 . . . . . 11 . . . . 4 . . . . 7 . . . 6 . 5 . Repair Stations 32 | . . . . . . . . 5 . . . . . . . . . . 9 . . . . 4 . . . . . . . . . 3 11 . Recycling Units 23 | . . . 2 . . . 2 2 . . . . 6 . . . . . 1 . . . . 4 . . . . 2 . . . . . 4 . Scanalyzers 22 | . . . . . . . . . . . . . . . . . . . 5 . . . . 12 . . . . 3 1 . . . 1 . . Garrison Access 31 | . . . . . . . . 6 . . . . 4 . . . . . 4 . . . . 5 . . . . 1 1 . . . 4 6 . Terminal Hacks 237 | . 4 . 7 . 2 . 15 11 . . 25 . 13 . . 4 . . 10 10 . 19 1 8 1 1 9 . 16 24 . . 7 13 25 12 Record 39 | . . . . . 1 . . . . . 11 . . . . . . . 1 9 . 7 1 . 1 . 8 . . . . . . . . . Part Schematic 19 | . . . . . . . . 1 . . 6 . . . . 4 . . 1 . . 4 . . . . . . 1 1 . . . . 1 . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 10 | . 2 . 1 . . . . 1 . . . . 1 . . . . . . . . 4 . . . . . . . 1 . . . . . . Prototype ID Bank 28 | . 1 . 2 . . . 2 3 . . 3 . 2 . . . . . . . . 4 . 1 . . . . 3 3 . . 1 . 2 1 Open Door 9 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . 1 1 . . 1 2 . 1 Branch Access Points 7 | . 1 . 1 . . . . 1 . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Emergency Access Points 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 Machine Index 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 1 Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Alert Level 8 | . . . 1 . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . 2 . . 1 . 1 1 Unreport Threat 20 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 4 4 4 Locate Traps 24 | . . . 2 . . . 4 . . . . . 3 . . . . . 1 . . . . 2 . . . . 3 1 . . 1 1 5 1 Disarm Traps 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 7 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 2 Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Transport Status 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Recall Investigation 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . Recall Extermination 8 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . 1 . . . 2 3 . Recall Reinforcements 8 | . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . 2 . . 1 1 . . Recall Assault 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 2 . Hauler Manifests 8 | . . . . . . . 1 1 . . . . 1 . . . . . 1 . . . . 1 . . . . 1 1 . . . . 1 . Registered Components 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Registered Prototypes 4 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . Zone Layout 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 . . . . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 25 | . . . . . . . . 3 . . . . 5 . . . . . 6 . . . . 3 . . . . 3 . . . 3 . 2 . Load Schematic 14 | . . . . . . . . 1 . . . . 4 . . . . . 4 . . . . 1 . . . . 1 . . . 2 . 1 . Build 11 | . . . . . . . . 2 . . . . 1 . . . . . 2 . . . . 2 . . . . 2 . . . 1 . 1 . Repair Station Hacks 22 | . . . . . . . . 3 . . . . . . . . . . 6 . . . . 3 . . . . . . . . . 1 9 . Scan Component 14 | . . . . . . . . 2 . . . . . . . . . . 4 . . . . 2 . . . . . . . . . 1 5 . Repair 8 | . . . . . . . . 1 . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . 4 . Recycling Unit Hacks 13 | . . . 1 . . . 1 . . . . . 2 . . . . . 1 . . . . 3 . . . . 2 . . . . . 3 . Recycle Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Process 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Retrieve Components 11 | . . . 1 . . . 1 . . . . . 2 . . . . . 1 . . . . 3 . . . . 2 . . . . . 1 . Scanalyzer 18 | . . . . . . . . . . . . . . . . . . . 4 . . . . 9 . . . . 3 1 . . . 1 . . Insert Component 14 | . . . . . . . . . . . . . . . . . . . 4 . . . . 6 . . . . 2 1 . . . 1 . . Analyze 4 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . Garrison Access Hacks 11 | . . . . . . . . 2 . . . . 2 . . . . . 1 . . . . 1 . . . . 1 1 . . . . 3 . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Seal Access 10 | . . . . . . . . 2 . . . . 2 . . . . . 1 . . . . 1 . . . . 1 . . . . . 3 . Unauthorized Hacks 55 | . . . 1 . . . 2 8 . . . . 3 . . . . . 6 . . . . 4 . . . . 4 4 . . 4 3 11 5 Terminals 47 | . . . . . . . 1 7 . . . . 2 . . . . . 5 . . . . 3 . . . . 2 4 . . 4 3 11 5 Track 12 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 4 4 Assimilate 15 | . . . . . . . . 2 . . . . . . . . . . 2 . . . . 1 . . . . . 2 . . 3 1 4 . Botnet 16 | . . . . . . . 1 3 . . . . 1 . . . . . 2 . . . . 2 . . . . 1 1 . . 1 2 2 . Detonate 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Disrupt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Fabricators 4 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Siphon 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Haulers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . . . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacking Detections 180 | . 2 . 6 . . . 6 19 . . . . 24 . . . . . 22 . . . . 21 1 . . . 10 10 . 1 8 19 26 5 Full Trace Events 9 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 . . . 2 1 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter 252 | . . . . . . . . 252 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 67 | . . . . . . . . 67 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 16 | . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . . 1 . . 6 . . . . 4 . . 1 . . 4 . . . . . . 2 1 . . . . 1 . Parts Built 10 | . . . . . . . . 1 . . . . 1 . . . . . 2 . . . . 2 . . . . 2 . . . 1 . 1 . Matter 2920 | . . . . . . . . 168 . . . . 318 . . . . . 636 . . . . 570 . . . . 526 . . . 285 . 417 . Time 820 | . . . . . . . . 42 . . . . 56 . . . . . 140 . . . . 152 . . . . 280 . . . 76 . 74 . Total Part Build Rating 60 | . . . . . . . . 4 . . . . 6 . . . . . 12 . . . . 10 . . . . 14 . . . 5 . 9 . Parts Repaired 8 | . . . . . . . . 1 . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . 4 . Time 274 | . . . . . . . . 22 . . . . . . . . . . 112 . . . . 60 . . . . . . . . . . 80 . Parts Recycled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycled Matter 600 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 600 . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 49 | . . . 10 . . . 7 . . . . . 9 . . . . . . . . . . 18 . . . . 2 . . . . . 3 . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Gar Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 19 | . . . . . 4 . . . . . 1 . . . . 2 1 . 1 . . . . . . . 2 . . . . 2 . . . 6 Non-combat 5 | . . . . . 3 . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Combat 14 | . . . . . 1 . . . . . 1 . . . . 2 1 . . . . . . . . . 2 . . . . 1 . . . 6 Robot Hacks Applied 19 | . . . . . 4 . . . . . 1 . . . . 2 1 . 1 . . . . . . . 2 . . . . 2 . . . 6 parse_system 18 | . . . . . 4 . . . . . 1 . . . . 2 1 . . . . . . . . . 2 . . . . 2 . . . 6 find_chute 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Relay Couplers Released 26 | . . . . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . . . 15 6 . . . . Machine Destruction 22 | . . . . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . . . 15 2 . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Robots Rewired 6 | . . . . . . . . 1 . . . . . . . . . . 1 4 . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Gar Res Tes Sec Acc Com Total Allies 30 | . . . . 2 . . . 7 . . . . 3 . . 2 . . 3 4 . . . . . . . . . 2 . . 2 1 4 . Largest Group 4 | . . . . 2 2 . . 4 . . . . 3 . . 2 2 . 1 4 3 . . . . . . . . 1 . . 2 1 1 . Highest-Rated Group 188 | . . . . 47 47 . . 48 . . . . 93 . . 188 188 . 41 124 93 . . . . . . . . 44 . . 70 26 44 . Highest-Rated Ally 94 | . . . . 31 31 . . 37 . . . . 31 . . 94 94 . 41 31 31 . . . . . . . . 44 . . 44 26 44 . Total Orders 9 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . 2 . . . 1 3 . STAY 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . 1 2 . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Ally Attacks 139 | . . . . . . . . 6 . . . . 20 . . . 38 . 1 36 34 . . . . . . . . . . . . . . 4 Total Damage 2679 | . . . . . . . . 92 . . . . 314 . . . 1174 . 46 415 424 . . . . . . . . . . . . . . 214 Kills 13 | . . . . . . . . . . . . . . . . . 7 . 1 2 3 . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Turrets Deployed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Gar Res Tes Sec Acc Com Robot Analysis Total 10 | . 2 . 1 . . . . 1 . . . . 1 . . . . . . . . 4 . . . . . . . 1 . . . . . . Derelict Logs Recovered 16 | . . 1 . 1 . . . . 2 . . . . . 1 1 . 2 . 2 2 . 1 . 2 1 . . . . . . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Gar Res Tes Sec Acc Com Turns Passed 26043 | 66 523 244 1057 799 2384 1404 966 1665 371 218 45 184 1616 315 97 316 662 343 1308 766 225 86 172 1556 147 280 164 104 694 808 50 842 798 1874 1924 970 Spaces Moved 49943 | 34 239 136 487 433 1000 579 477 3053 798 425 95 370 3355 753 269 810 1381 647 2576 2038 670 177 505 4444 824 993 844 572 1831 2513 144 3253 1609 4014 5764 1831 Core 133 | 2 . 61 70 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2578 | 32 239 75 193 433 1000 579 23 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Legs 203 | . . . 203 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 458 | . . . 4 . . . 454 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1060 | . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1043 Flight 45511 | . . . . . . . . 3053 798 425 95 370 3355 753 269 810 1381 647 2576 2038 670 177 505 4444 824 993 844 572 1831 2513 144 3253 1609 4014 5764 784 Fastest Speed 13 | 50 160 50 50 180 180 220 120 34 34 39 29 39 30 27 30 30 30 30 27 27 27 27 27 13 13 13 13 13 13 13 13 13 13 13 13 13 Average Speed 31 | 153 160 117 144 180 196 220 137 38 38 39 36 39 30 29 30 30 30 30 29 27 27 27 27 13 13 13 13 13 13 13 13 13 13 13 13 21 Slowest Speed 260 | 160 160 180 180 180 220 220 260 39 39 39 39 39 34 30 30 30 39 30 39 27 27 27 27 13 13 13 17 13 13 106 120 106 106 106 106 180 Overloaded Moves 39 | . . . . . . . . . . . 14 . . 25 . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 279 | . . . . . . . . 31 . . 3 . 25 3 2 . 1 . 16 . 1 . 2 45 . 1 5 . 10 25 1 19 14 23 51 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Exploration Rate (%) 70 | 4 48 48 54 99 91 99 56 61 91 56 76 56 83 79 47 89 89 52 63 86 83 62 64 75 90 95 91 82 43 92 53 71 96 89 73 33 Regions Visited 36 Branch Regions 25 Pre-discovered Areas 14 | . . . 1 . 1 . 1 . . . 1 . 1 . . . . 1 . 2 1 3 . . 2 . . . . . . . . . . . Known Exits Taken 29 | . 1 . 1 1 . . . 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 . . 1 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 38 | . . 1 . 1 . 1 . . 7 6 . 2 . 2 2 2 . . . 2 3 . 1 . 1 4 . 3 . . . . . . . . Spaces Dug 790 | . . . 4 9 . 13 58 29 3 6 . 6 35 27 42 2 5 2 40 1 1 . 3 88 . 4 2 3 43 119 . 41 18 54 116 16 Terrain Destroyed 5208 | . . . 4 39 28 190 119 58 3 16 . 6 80 97 44 2 66 2 100 2 4 . 8 167 . 69 2 3 43 133 3591 53 32 65 163 19 Melee 340 | . . . . . . . . 16 3 6 . 6 2 . . 2 1 2 31 . . . . 12 . 2 2 2 37 25 . 40 15 36 91 9 Projectile 435 | . . . 4 . 1 . 10 4 . . . . 53 16 6 . 8 . 16 2 4 . 8 112 . 4 . 1 6 70 . 13 8 29 50 10 AOE 4433 | . . . . 39 27 190 109 38 . 10 . . 25 81 38 . 57 . 53 . . . . 43 . 63 . . . 38 3591 . 9 . 22 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Gar Res Tes Sec Acc Com Total 57339 | 45 311 170 706 445 1196 639 657 3363 854 464 100 397 3762 809 274 859 1564 778 2976 2237 696 207 528 4998 859 1115 891 596 2145 2831 168 3495 2108 5129 6625 2342 Wait 4048 | . 15 1 28 3 26 3 11 150 50 23 . 18 245 30 . 25 44 52 262 174 14 . 13 265 33 88 2 16 178 145 10 106 344 844 624 206 Move 49374 | 33 238 135 486 432 999 578 476 2992 797 424 88 369 3305 747 264 809 1378 646 2544 2037 667 176 500 4355 823 990 835 571 1810 2464 141 3221 1580 3968 5667 1829 Hop 255 | . . . . . . . . 29 . . 3 . 24 2 2 . 1 . 15 . 1 . 2 43 . 1 3 . 10 24 1 12 14 22 45 1 Pick Up 317 | 6 7 . 31 . 20 1 18 24 . 1 . 1 16 . . 7 12 26 8 3 1 4 1 12 . 3 7 1 10 16 1 20 16 13 17 14 Fast Attach 226 | 6 3 . 18 . 2 . 12 8 1 3 . . 9 . . . 23 . 11 . . 6 . 1 . 1 11 1 8 24 2 8 6 32 2 28 Attach 255 | . . 6 6 . 8 4 8 23 . 2 3 2 9 . . . 13 9 13 2 . 3 . 6 . . 4 1 9 14 2 8 18 28 30 24 Detach 162 | . . . 7 . . . 4 19 . 1 4 1 5 . . . 8 . 13 . . 1 . 2 . . 2 1 7 10 . 6 11 22 25 13 Swap 287 | . 3 1 11 2 18 11 16 4 2 . . . 15 3 . 3 7 . 5 5 2 3 2 34 1 12 6 . 11 6 7 4 11 41 20 21 Drop 434 | . 9 2 26 . 7 . 33 24 1 3 . . 20 . . 1 37 24 17 2 1 10 1 9 . 5 17 2 14 40 3 19 23 31 7 46 Fire 966 | . 36 24 68 4 61 38 78 34 . 1 1 . 110 27 8 4 20 3 19 14 9 . 9 194 . 12 . 1 7 32 1 14 21 45 52 19 Melee 895 | . . . . . 55 . . 53 3 6 1 6 4 . . 10 21 12 59 . . 4 . 66 2 3 4 2 63 56 . 77 28 83 136 141 Ram 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 16 | . . 1 7 4 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 65 | . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . 18 . . . 36 . . . Rewire 13 | . . . . . . . . 3 . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . Trap 24 | . . . 17 . . . . . . . . . . . . . . 6 . . 1 . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res / Arm / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / Gar) -3/Garrison -2/Research (discovered 3 exits: *Acc x2 / *Tes) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: Sur x2) By MAIN.C's Side History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 14) 67 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 15) 207 | -10/Materials | Identified exit to Mines 324 | -10/Materials | Build established: Mutant 590 | -10/Materials | Entered Mines 692 | -10/Mines | Core integrity fell below 50% 727 | -10/Mines | Assembled infested the area 732 | -10/Mines | Assisted by a Guerilla fighting off Assembled 801 | -10/Mines | Core integrity fell below 20% 823 | -10/Mines | Learned Materials stockpile data 827 | -10/Mines | Discovered new exit (range 5) 834 | -10/Mines | Lost 10 parts (1p4n1u4w) 834 | -10/Mines | Entered Materials 834 | -9/Materials | Evolved 2 slots: Utility x2 1223 | -9/Materials | Identified exit to Mines 1223 | -9/Materials | Identified exit to Storage 1289 | -9/Materials | Discovered new exit (range 16) 1891 | -9/Materials | Entered Mines 1900 | -9/Mines | Build established: Hauler-Mutant 1953 | -9/Mines | Identified exit to Exiles 1958 | -9/Mines | Met a Derelict bent on vengeance 1971 | -9/Mines | Discovered new exit (range 6) 2143 | -9/Mines | Discovered new exit (range 5) 2678 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2690 | -9/Mines | Entered Exiles 2690 | -9/Exiles | Accompanied by 2 allies 2714 | -9/Exiles | Discovered new exit (range 15) 2720 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2770 | -9/Exiles | Met 8R-AWN 2798 | -9/Exiles | Met EX-HEX 2880 | -9/Exiles | Met EX-BIN 3006 | -9/Exiles | Learned location of Zion (-6) 3008 | -9/Exiles | Met EX-DEC 3079 | -9/Exiles | Visited The Gauntlet 3285 | -9/Exiles | Discovered new exit (range 14) 3634 | -9/Exiles | Aligned with FarCom system 3636 | -9/Exiles | Given EX-Vault access code 3682 | -9/Exiles | Opened EX-Vault 3726 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3816 | -9/Exiles | Attacked by the Exiles 3885 | -9/Exiles | Destroyed 7 combat bots 4013 | -9/Exiles | Lost 6 parts (3n3u) 4087 | -9/Exiles | Destroyed 8R-AWN 4099 | -9/Exiles | Found 8R-AWN's Boregun 4105 | -9/Exiles | Found Exp. Targeting Computer 4108 | -9/Exiles | Found 8R-AWN's Boregun 4111 | -9/Exiles | Found AS-neutralizer No. 17b 4344 | -9/Exiles | Destroyed EX-BIN 4416 | -9/Exiles | Destroyed EX-HEX 4484 | -9/Exiles | Destroyed EX-DEC 4516 | -9/Exiles | Found Deploy-a-Sentry 4770 | -9/Exiles | Found Lightpack 2.0 4773 | -9/Exiles | Found Potential Leg 4777 | -9/Exiles | Found Potential Leg 4788 | -9/Exiles | Found Flying Fortress v7 5074 | -9/Exiles | Stole four prototypes: Potential Leg, Flying Fortress v7, Lightpack 2.0, Deploy-a-Sentry 5074 | -9/Exiles | Entered Mines 5506 | -8/Mines | Discovered new exit (range 10) 5663 | -8/Mines | Core integrity fell below 50% 5728 | -8/Mines | Discovered new exit (range 9) 6478 | -8/Mines | Entered Materials 6478 | -8/Materials | Evolved 2 slots: Propulsion x2 7039 | -8/Materials | Discovered new exit (range 15) 7411 | -8/Materials | Discovered new exit (range 4) 7444 | -8/Materials | Entered Factory 7444 | -7/Factory | Evolved 2 slots: Propulsion x2 7499 | -7/Factory | Identified exit to Lower Caves 7903 | -7/Factory | Discovered new exit (range 9) 7913 | -7/Factory | Identified exit to Factory 7932 | -7/Factory | Build established: Mutant 8093 | -7/Factory | Garrison activated, responded to threat 8198 | -7/Factory | Discovered exit to Factory (range 16) 8234 | -7/Factory | Fabricated S-27 Virus? 8274 | -7/Factory | Discovered exit to Factory (range 12) 8751 | -7/Factory | Repaired Broken Rocket Launcher 8783 | -7/Factory | Build established: Hauler-Mutant 9088 | -7/Factory | Fabricated Lrn. Sensor Array (x1) 9109 | -7/Factory | Entered Lower Caves 9268 | -7/Lower Caves | Encountered a Warlord checkpoint 9294 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9298 | -7/Lower Caves | Identified exit to Zion 9342 | -7/Lower Caves | Discovered new exit (range 15) 9348 | -7/Lower Caves | Identified exit to Lower Caves 9349 | -7/Lower Caves | Learned Factory emergency access door positions 9355 | -7/Lower Caves | Learned location of 1 exit from Factory 9480 | -7/Lower Caves | Entered another Lower Caves area 9488 | -7/Lower Caves | Discovered exit to Factory (range 12) 9536 | -7/Lower Caves | Encountered a Warlord checkpoint 9577 | -7/Lower Caves | Found Alien Artifact 9577 | -7/Lower Caves | Identified Core Expander 9577 | -7/Lower Caves | Installed Core Expander, added new Utility slot 9662 | -7/Lower Caves | Discovered new exit (range 6) 9664 | -7/Lower Caves | Identified exit to Data Miner 9698 | -7/Lower Caves | Entered Data Miner 9698 | -7/Data Miner | Discovered new exit (range 6) 9701 | -7/Data Miner | Identified exit to Proximity Caves 9707 | -7/Data Miner | Met Data Miner 9713 | -7/Data Miner | Learned location of Section 7 (-2) 9713 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9720 | -7/Data Miner | Received God Mode back door access code from Data Miner 9739 | -7/Data Miner | Data Conduit disabled 9743 | -7/Data Miner | Entered Proximity Caves 9923 | -6/Proximity Caves | Discovered exit to Factory (range 8) 9927 | -6/Proximity Caves | Entered Factory 9927 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9928 | -6/Factory | Identified exit to Factory 10062 | -6/Factory | Fabricated Exp. Cesium-ion Thruster (x1) 10362 | -6/Factory | Build established: Hauler-Sprinter 10391 | -6/Factory | Identified exit to Lower Caves 10391 | -6/Factory | Identified exit to Extension 10416 | -6/Factory | Found Powered Armor 10424 | -6/Factory | Found Powered Armor 10432 | -6/Factory | Found Powered Armor 10470 | -6/Factory | Spotted B-75 Beast 10526 | -6/Factory | Discovered exit to Factory (range 10) 10910 | -6/Factory | Allied Derelicts emerged from ambush trap array 10967 | -6/Factory | Discovered exit to Factory (range 4) 11073 | -6/Factory | Found Imp. Powered Armor 11239 | -6/Factory | Found Prototype Processor 11239 | -6/Factory | Identified Exp. Signal Interpreter 11273 | -6/Factory | Discovered exit to Factory (range 5) 11543 | -6/Factory | Entered Lower Caves 11792 | -6/Lower Caves | Spotted XQ-RAL(f) 11793 | -6/Lower Caves | Encountered a Master Thief 11857 | -6/Lower Caves | Discovered new exit (range 3) 11858 | -6/Lower Caves | Entered another Lower Caves area 11867 | -6/Lower Caves | Discovered exit to Factory (range 10) 11887 | -6/Lower Caves | Learned Factory garrison access intel 11951 | -6/Lower Caves | Discovered exit to Zion (range 3) 11955 | -6/Lower Caves | Entered Zion 11967 | -6/Zion | Found CR-A16's Pointy Stick 11982 | -6/Zion | Discovered new exit (range 10) 11986 | -6/Zion | Identified exit to Proximity Caves 12052 | -6/Zion | Given A8's code to call for help 12187 | -6/Zion | Found Prototype Processor 12188 | -6/Zion | Found Prototype Processor 12190 | -6/Zion | Found Prototype Processor 12191 | -6/Zion | Found Prototype Hackware 12192 | -6/Zion | Found Prototype Processor 12194 | -6/Zion | Found Exp. Terrain Scan Processor 12234 | -6/Zion | Discovered new exit (range 4) 12237 | -6/Zion | Identified exit to Deep Caves 12249 | -6/Zion | Enhanced Grunt warped into view, answering call for help 12253 | -6/Zion | Enhanced Grunt warped into view, answering call for help 12271 | -6/Zion | Entered Deep Caves 12271 | -6/Deep Caves | Accompanied by 2 allies 12374 | -6/Deep Caves | Attacked by Z-Imprinter 12383 | -6/Deep Caves | Allies destroyed Z-Imprinter 12401 | -6/Deep Caves | Found Prototype Device 12401 | -6/Deep Caves | Identified Zio. Metafield Generator 12412 | -6/Deep Caves | Found Prototype Protection 12412 | -6/Deep Caves | Identified Zio. Weapon Casing 12472 | -6/Deep Caves | Z-Facility disabled 12709 | -6/Deep Caves | Discovered new exit (range 6) 12710 | -6/Deep Caves | Identified exit to Proximity Caves 12733 | -6/Deep Caves | Triggered Deep Caves wall 12733 | -6/Deep Caves | Spotted AS-99408 12736 | -6/Deep Caves | Spotted AS-36199 12751 | -6/Deep Caves | Destroyed AS-36199 12757 | -6/Deep Caves | Destroyed AS-99408 12857 | -6/Deep Caves | Found Prototype Protection 12859 | -6/Deep Caves | Identified Zio. Heavy Carapace 12877 | -6/Deep Caves | Found Zio. Heavy Carapace 12933 | -6/Deep Caves | Entered Proximity Caves 12956 | -5/Proximity Caves | Spotted B-75 Beast 12967 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 12974 | -5/Proximity Caves | Destroyed B-75 Beast 13136 | -5/Proximity Caves | Spotted JG-ITM(f) 13137 | -5/Proximity Caves | Encountered a Master Thief 13229 | -5/Proximity Caves | Learned location of Warlord (-4) 13276 | -5/Proximity Caves | Entered Factory 13276 | -5/Factory | Evolved 2 slots: Utility x2 13277 | -5/Factory | Loaded intel: 4 garrison access locations 13398 | -5/Factory | Identified exit to Upper Caves 13501 | -5/Factory | Discovered new exit (range 13) 13505 | -5/Factory | Identified exit to Factory 13733 | -5/Factory | Discovered exit to Factory (range 12) 13737 | -5/Factory | Identified Exp. System Shield 13737 | -5/Factory | Identified Exp. Armor Integrity Analyzer (x2) 13765 | -5/Factory | Repaired Broken Exp. Cesium-ion Thruster? 13874 | -5/Factory | Fabricated Exp. Cesium-ion Thruster? 14228 | -5/Factory | Fabricated Exp. Cesium-ion Thruster? 14502 | -5/Factory | Identified Exp. Core Analyzer 14502 | -5/Factory | Identified Spectral Analyzer 14576 | -5/Factory | Repaired Imp. Powered Armor? 14584 | -5/Factory | Entered Upper Caves 14635 | -5/Upper Caves | Learned Armory trap positions 14635 | -5/Upper Caves | Learned Factory emergency access door positions 14635 | -5/Upper Caves | Learned Research emergency access door positions 14635 | -5/Upper Caves | Learned Factory stockpile data 14737 | -5/Upper Caves | Learned Factory security intel 14782 | -5/Upper Caves | Encountered a Warlord checkpoint 14807 | -5/Upper Caves | Discovered new exit (range 10) 14808 | -5/Upper Caves | Spotted GW-MTE(f) 14809 | -5/Upper Caves | Encountered a Master Thief 14809 | -5/Upper Caves | Spotted TU-VSX(f) 14837 | -5/Upper Caves | Encountered a Master Thief 14963 | -5/Upper Caves | Spotted 6U-FQJ(f) 14964 | -5/Upper Caves | Spotted PP-AMF(f) 14965 | -5/Upper Caves | Encountered a Master Thief 14965 | -5/Upper Caves | Encountered a Master Thief 15128 | -5/Upper Caves | Spotted ID-ZBO(f) 15129 | -5/Upper Caves | Encountered a Master Thief 15129 | -5/Upper Caves | Spotted SM-56I(f) 15130 | -5/Upper Caves | Encountered a Master Thief 15261 | -5/Upper Caves | Identified exit to Upper Caves 15350 | -5/Upper Caves | Entered another Upper Caves area 15350 | -5/Upper Caves | Accompanied by 3 allies 15373 | -5/Upper Caves | Spotted YG-2ND(f) 15374 | -5/Upper Caves | Encountered a Master Thief 15433 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 15535 | -5/Upper Caves | Spotted 17-Q16(f) 15538 | -5/Upper Caves | Spotted KE-EEK(f) 15539 | -5/Upper Caves | Encountered a Master Thief 15539 | -5/Upper Caves | Encountered a Master Thief 15571 | -5/Upper Caves | Discovered new exit (range 6) 15572 | -5/Upper Caves | Identified exit to Zhirov 15575 | -5/Upper Caves | Entered Zhirov 15575 | -5/Zhirov | Discovered new exit (range 3) 15576 | -5/Zhirov | Identified exit to Proximity Caves 15586 | -5/Zhirov | Learned location of Quarantine (-3) 15586 | -5/Zhirov | Learned location of Testing (-2) 15586 | -5/Zhirov | Learned location of Command (-1) 15597 | -5/Zhirov | Found Alien Artifact 15597 | -5/Zhirov | Identified Integrated Dissipator 15597 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 15650 | -5/Zhirov | Found Alien Artifact 15661 | -5/Zhirov | Entered Proximity Caves 15765 | -4/Proximity Caves | Learned Research stockpile data 15819 | -4/Proximity Caves | Found Alien Artifact 15833 | -4/Proximity Caves | Entered Factory 15833 | -4/Factory | Evolved 2 slots: Utility x2 15911 | -4/Factory | Discovered new exit (range 16) 15913 | -4/Factory | Identified exit to Research 15963 | -4/Factory | Identified Transdimensional Reconstructor 15983 | -4/Factory | Found Powered Armor 16195 | -4/Factory | Discovered exit to Research (range 5) 16242 | -4/Factory | Identified exit to Upper Caves 16457 | -4/Factory | Repaired Adv. EMP Blaster 16493 | -4/Factory | Spotted B-86 Titan 16583 | -4/Factory | First assault squad dispatched 16983 | -4/Factory | Fabricated Exp. Sensor Array? 17227 | -4/Factory | Destroyed 7 combat bots 17231 | -4/Factory | Fabricated Exp. Sensor Array? 17287 | -4/Factory | High security lockdown imminent 17367 | -4/Factory | High security lockdown engaged 17389 | -4/Factory | Entered Upper Caves 17390 | -4/Upper Caves | Encountered a Warlord checkpoint 17449 | -4/Upper Caves | Discovered new exit (range 15) 17451 | -4/Upper Caves | Identified exit to Upper Caves 17536 | -4/Upper Caves | Entered another Upper Caves area 17537 | -4/Upper Caves | Discovered exit to Research (range 15) 17670 | -4/Upper Caves | Learned Research interactive machine intel 17778 | -4/Upper Caves | Found Imp. Powered Armor 17815 | -4/Upper Caves | Discovered new exit (range 4) 17816 | -4/Upper Caves | Identified exit to Warlord 17816 | -4/Upper Caves | Entered Warlord 17820 | -4/Warlord | Discovered new exit (range 8) 17821 | -4/Warlord | Identified exit to Proximity Caves 17822 | -4/Warlord | Identified Dimensional Node Initializer 17822 | -4/Warlord | Initialized slip node 17828 | -4/Warlord | System corruption cleaned by Quarantine Array 17841 | -4/Warlord | Found Prototype Device 17841 | -4/Warlord | Identified Minesniffer Drone Bay 17900 | -4/Warlord | Warlord's base attacked by MAIN.C 17915 | -4/Warlord | Found Prototype Energy Gun 17915 | -4/Warlord | Identified Vortex Shotgun 17917 | -4/Warlord | Found Prototype Energy Cannon 17917 | -4/Warlord | Identified Vortex Cannon 17937 | -4/Warlord | Met Warlord 17946 | -4/Warlord | Opened Warlord's prototype stash 17947 | -4/Warlord | Found Prototype Device 17947 | -4/Warlord | Identified Thermal Barrier 17964 | -4/Warlord | Found Prototype Reactor 17966 | -4/Warlord | Identified Vortex Chain Reactor 17970 | -4/Warlord | Warped through subspace to slip node 17980 | -4/Warlord | Entered Proximity Caves 18084 | -3/Proximity Caves | Entered Research 18084 | -3/Research | Evolved 2 slots: Utility x2 18085 | -3/Research | Identified exit to Armory 18088 | -3/Research | Loaded intel: 37 interactive machine locations 18114 | -3/Research | Identified exit to Quarantine 18239 | -3/Research | Found Prototype Device 18254 | -3/Research | Identified Exp. Focal Shield 18393 | -3/Research | Build established: Hacker-Sprinter 18420 | -3/Research | Spotted B-86 Titan 18491 | -3/Research | Found Imp. Powered Armor 18493 | -3/Research | Found Imp. Powered Armor 18534 | -3/Research | Fabricated Imp. Fusion Compressor (x1) 18627 | -3/Research | Fabricated Imp. Fusion Compressor (x1) 18744 | -3/Research | Discovered new exit (range 5) 18744 | -3/Research | Identified exit to Research 18778 | -3/Research | Entered Quarantine 18806 | -3/Quarantine | Found Alien Artifact 18806 | -3/Quarantine | Identified Stasis Generator 18826 | -3/Quarantine | Found Alien Artifact 18826 | -3/Quarantine | Identified Subatomic Replicator 18842 | -3/Quarantine | Found Alien Energy Cannon 18842 | -3/Quarantine | Identified Core Cannon 18864 | -3/Quarantine | Found Alien Impact Weapon 18880 | -3/Quarantine | Discovered exit to Research (range 11) 18881 | -3/Quarantine | Spotted Alpha 7 18898 | -3/Quarantine | Found Alien Launcher 18916 | -3/Quarantine | Identified Sigix Terminator 18918 | -3/Quarantine | Identified Core Stripper 19060 | -3/Quarantine | Found Alien Artifact 19179 | -3/Quarantine | Found Alien Artifact 19179 | -3/Quarantine | Identified Matter Drive 19248 | -3/Quarantine | Found Alien Artifact 19248 | -3/Quarantine | Identified Phase Armor 19278 | -3/Quarantine | First assault squad dispatched 19313 | -3/Quarantine | Identified Core Reset Matrix 19484 | -3/Quarantine | Used Subatomic Replicator to create Alien Launcher 19583 | -3/Quarantine | Found Alien Artifact 19586 | -3/Quarantine | Identified exit to Garrison 19586 | -3/Quarantine | Entered Garrison 19606 | -3/Garrison | Identified Supercharged Sigix Terminator 19616 | -3/Garrison | Fired Supercharged Sigix Terminator 19616 | -3/Garrison | Destroyed B-86 Titan 19616 | -3/Garrison | Triggered checkpoint 19616 | -3/Garrison | Triggered checkpoint 19616 | -3/Garrison | Triggered checkpoint 19616 | -3/Garrison | Triggered checkpoint 19616 | -3/Garrison | Triggered checkpoint 19616 | -3/Garrison | Triggered checkpoint 19616 | -3/Garrison | High security lockdown imminent 19616 | -3/Garrison | Triggered checkpoint 19616 | -3/Garrison | Triggered checkpoint 19627 | -3/Garrison | Discovered exit to Research (range 15) 19636 | -3/Garrison | Entered Research 19636 | -2/Research | Warlord forces began assault on 0b10 19636 | -2/Research | Evolved 2 slots: Utility x2 19637 | -2/Research | Destroyed 50 combat bots 19746 | -2/Research | Research machine network offline 19787 | -2/Research | Met up with Warlord 19878 | -2/Research | Found Prototype Slashing Weapon 19893 | -2/Research | Spotted B-90 Cyclops 19964 | -2/Research | High security lockdown imminent 20006 | -2/Research | Borebot progress halted 20044 | -2/Research | High security lockdown engaged 20098 | -2/Research | Borebot progress halted 20112 | -2/Research | Found Prototype Device 20196 | -2/Research | Build established: Hauler-Sprinter 20295 | -2/Research | Spotted Striker 20309 | -2/Research | Found Exp. Force Field 20311 | -2/Research | Discovered new exit (range 10) 20316 | -2/Research | Identified exit to Access 20406 | -2/Research | Warlord destroyed during the assault 20419 | -2/Research | Found Prototype Launcher 20428 | -2/Research | Discovered exit to Access (range 14) 20455 | -2/Research | Identified Molecular Scythe 20461 | -2/Research | Discovered new exit (range 12) 20477 | -2/Research | Identified Adv. Micro-nuke Launcher 20478 | -2/Research | Identified exit to Testing 20478 | -2/Research | Entered Testing 20509 | -2/Testing | Found Prototype Launcher 20511 | -2/Testing | Identified Z-bomb Delivery System 20531 | -2/Testing | Found System Mapper 20548 | -2/Testing | Identified Exp. ECM Suite 20769 | -2/Testing | First assault squad dispatched 20812 | -2/Testing | Found Prototype Device 20814 | -2/Testing | Protovariant out of control (PD-LMPYCWMG76) 20814 | -2/Testing | Unleashed a protovariant (PD-LMPYCWMG76) 20845 | -2/Testing | Discovered exit to Access (range 16) 20876 | -2/Testing | Identified Exp. Shield Generator 20895 | -2/Testing | Spotted Superbehemoth 20898 | -2/Testing | Fabricated Exp. Terrain Scanner? 20901 | -2/Testing | High security lockdown imminent 20908 | -2/Testing | Destroyed Superbehemoth 20981 | -2/Testing | High security lockdown engaged 21139 | -2/Testing | Found Prototype Device 21148 | -2/Testing | Found Prototype Protection 21154 | -2/Testing | Identified Hpw. Transdimensional Reconstructor 21154 | -2/Testing | Warped through subspace 21180 | -2/Testing | Identified Exp. Phase Shifter 21195 | -2/Testing | Identified SHELL Armor 21252 | -2/Testing | Spotted Fortress 21261 | -2/Testing | Discovered new exit (range 6) 21261 | -2/Testing | Identified exit to Section 7 21276 | -2/Testing | Entered Section 7 21281 | -2/Section 7 | Found Integrated Dissipator 21281 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 21360 | -2/Section 7 | Found Alien Artifact 21399 | -2/Section 7 | Found Prototype Device 21421 | -2/Section 7 | Identified Beam Splitter 21515 | -2/Section 7 | Discovered exit to Access (range 5) 21526 | -2/Section 7 | First assault squad dispatched 21529 | -2/Section 7 | Spotted S7 Guard 21531 | -2/Section 7 | Identified Integrated Reactor 21531 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 21562 | -2/Section 7 | Spotted B-90 Cyclops 21812 | -2/Section 7 | Found Integrated Dissipator 21812 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 21819 | -2/Section 7 | Found Antimissile System 22199 | -2/Section 7 | Spotted B-99 Colossus 22209 | -2/Section 7 | Found Alien Artifact 22209 | -2/Section 7 | Identified LRC Armor 22209 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 22211 | -2/Section 7 | Found Alien Artifact 22211 | -2/Section 7 | Identified LRC Matter Compressor 22211 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 22527 | -2/Section 7 | Spotted B-90 Cyclops 22536 | -2/Section 7 | Destroyed B-90 Cyclops 22550 | -2/Section 7 | Spotted S7 Guard 22552 | -2/Section 7 | Found Alien Artifact 22552 | -2/Section 7 | Identified Integrated Singularity Reactor 22552 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 22643 | -2/Section 7 | Found Integrated Reactor 22643 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 22761 | -2/Section 7 | Found Transdimensional Reconstructor 22762 | -2/Section 7 | Found Transdimensional Reconstructor 23137 | -2/Section 7 | Found Alien Artifact 23137 | -2/Section 7 | Identified Core Regenerator 23137 | -2/Section 7 | Used Core Regenerator, restored core integrity (+216) 23150 | -2/Section 7 | Entered Access 23150 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 23202 | -1/Access | Repaired Imp. Powered Armor 23383 | -1/Access | Repaired Imp. Powered Armor 23607 | -1/Access | Spotted B-99 Colossus 23607 | -1/Access | Spotted B-99 Colossus 23687 | -1/Access | Repaired Exp. Utility Shielding 23705 | -1/Access | Repaired Imp. Powered Armor 24143 | -1/Access | Build established: Hacker-Sprinter 24150 | -1/Access | First assault squad dispatched 24295 | -1/Access | Fabricated Femtoactuators? 24585 | -1/Access | Spotted B-99 Colossus 25042 | -1/Access | Found Prototype Slashing Weapon 25042 | -1/Access | Identified Nanosword 25044 | -1/Access | Found Nanosword 25073 | -1/Access | Discovered new exit (range 5) 25073 | -1/Access | Identified exit to Command 25074 | -1/Access | Entered Command 25279 | -1/Command | Spotted Combat Programmer 25292 | -1/Command | Spotted M Guard 25292 | -1/Command | Spotted Combat Programmer 25328 | -1/Command | DAS Turret deployed 25329 | -1/Command | Met MAIN.C 25330 | -1/Command | 0b10 Conduit disabled 25343 | -1/Command | Destroyed MAIN.C Shell 25344 | -1/Command | Surrendered to MAIN.C 25344 | -1/Command | Loaded intel: 51 machine locations 25344 | -1/Command | Loaded intel: 98 trap records 25344 | -1/Command | Identified exit to Surface 25344 | -1/Command | Discovered exit to Surface (range 42) 25344 | -1/Command | Discovered exit to Surface (range 94) 25350 | -1/Command | Found Prototype Energy Cannon 25350 | -1/Command | Identified Imp. Potential Cannon 25357 | -1/Command | Found Prototype Device 25357 | -1/Command | Identified Adv. Particle Accelerator 25359 | -1/Command | Found Prototype Reactor 25359 | -1/Command | Identified Zero-point Reactor 25361 | -1/Command | Found Zero-point Reactor 25399 | -1/Command | MAIN.C activated Command garrisons 25405 | -1/Command | Found Prototype Processor 25405 | -1/Command | Identified Exp. Target Analyzer 25434 | -1/Command | Unknown forces attacked Command 25434 | -1/Command | Spotted EQ-003 25434 | -1/Command | Spotted EQ-006 25434 | -1/Command | Spotted EQ-004 25434 | -1/Command | Spotted EQ-001 25434 | -1/Command | Spotted EQ-002 25435 | -1/Command | Spotted EQ-000 25437 | -1/Command | Spotted EQ-005 25445 | -1/Command | Found Exp. Core Analyzer 25450 | -1/Command | Destroyed EQ-000 25456 | -1/Command | Destroyed EQ-003 25517 | -1/Command | Spotted EQ-022 25517 | -1/Command | Spotted EQ-019 25517 | -1/Command | Spotted EQ-018 25518 | -1/Command | Spotted EQ-020 25519 | -1/Command | Destroyed EQ-018 25527 | -1/Command | Destroyed EQ-020 25534 | -1/Command | Spotted EQ-033 25535 | -1/Command | Spotted EQ-016 25565 | -1/Command | Spotted EQ-029 25567 | -1/Command | Build established: Hauler-Sprinter 25582 | -1/Command | Destroyed EQ-029 25584 | -1/Command | Spotted EQ-027 25595 | -1/Command | Spotted EQ-030 25604 | -1/Command | Destroyed EQ-030 25627 | -1/Command | Spotted EQ-009 25632 | -1/Command | Destroyed EQ-009 25644 | -1/Command | Spotted EQ-044 25658 | -1/Command | Destroyed EQ-044 25658 | -1/Command | Spotted EQ-038 25669 | -1/Command | Phase Generator disabled 25671 | -1/Command | Destroyed EQ-038 25715 | -1/Command | Spotted EQ-047 25715 | -1/Command | Spotted EQ-045 25738 | -1/Command | Spotted EQ-063 25738 | -1/Command | Spotted EQ-062 25738 | -1/Command | Spotted EQ-072 25738 | -1/Command | Spotted EQ-060 25742 | -1/Command | Destroyed EQ-072 25748 | -1/Command | Destroyed EQ-062 25749 | -1/Command | Spotted EQ-061 25752 | -1/Command | Destroyed EQ-063 25758 | -1/Command | Destroyed EQ-061 25767 | -1/Command | Destroyed EQ-045 25768 | -1/Command | Spotted EQ-071 25771 | -1/Command | Destroyed EQ-047 25778 | -1/Command | Destroyed EQ-071 25779 | -1/Command | Spotted EQ-083 25780 | -1/Command | Spotted EQ-066 25790 | -1/Command | Destroyed EQ-083 25799 | -1/Command | Destroyed EQ-066 25818 | -1/Command | Spotted EQ-081 25820 | -1/Command | Destroyed 9 combat bots 25829 | -1/Command | Destroyed EQ-081 25849 | -1/Command | Spotted EQ-084 25849 | -1/Command | Spotted EQ-086 25850 | -1/Command | Spotted EQ-085 25851 | -1/Command | Destroyed EQ-085 25853 | -1/Command | Spotted EQ-088 25858 | -1/Command | Destroyed EQ-088 25873 | -1/Command | Spotted EQ-087 25875 | -1/Command | Destroyed EQ-086 25916 | -1/Command | Spotted EQ-108 25916 | -1/Command | Spotted EQ-092 25917 | -1/Command | Spotted EQ-093 25917 | -1/Command | Spotted EQ-101 25923 | -1/Command | Destroyed EQ-093 25927 | -1/Command | Destroyed EQ-101 25934 | -1/Command | Destroyed EQ-092 25936 | -1/Command | Destroyed EQ-108 25966 | -1/Command | Spotted EQ-121 25966 | -1/Command | Spotted EQ-115 25966 | -1/Command | Spotted EQ-111 25967 | -1/Command | Spotted EQ-110 25967 | -1/Command | Destroyed EQ-111 25977 | -1/Command | Spotted EQ-100 26000 | -1/Command | Destroyed EQ-110 26008 | -1/Command | Destroyed EQ-100 26023 | -1/Command | Spotted EQ-120 26024 | -1/Command | Spotted EQ-123 26031 | -1/Command | All MAIN.C guards destroyed 26032 | -1/Command | Destroyed EQ-120 26037 | -1/Command | Destroyed EQ-123 26038 | -1/Command | Attackers retreated from Command 26044 | *** | Fortifying 0b10! Last Messages --------------- 26032_ EQ-120 destroyed. 26033_ Nanosword follow-up attack on EQ-123. 26033_ EQ-123 suffers critical hit. 26033_ Destroyed Antimissile System. 26036_ EQ-123 suffers critical hit. 26036_ Destroyed Adv. Particle Charger. 26037_ EQ-123 destroyed. 26038_ ALERT: Enemy forces retreating. 26039_ Dropped Adv. ECM Suite. 26039_ Acquired Swarm Drone Bay. 26040_ Acquired 15 matter. 26042_ Acquired 2 matter. 26043_ Acquired 1 matter. MAIN.C: I admit your assistance was pivotal here. It looks like I was right to trust you. This attack appears to have been designed to merely test our defenses, although it was nearly effective enough to force me to take the conflict to the next level. Investigating the origins of these bots should be one of our highest priorities... Map ----- +----------------------------------------------------+ | #### #??????????# #?????????????????????????????? | | # #??????????# #?##??????????????????????????? | | # #???????#### ## #??????????????????????????? | | + #???????# # # ###????????????????????????? | | # #?????### # # ###???????????????????????? | | # #?????# !!! #???????????????????????? | | # #?????# ]==!! ########################## | | # #?????# !**%! ###??????????????????????? | | #### #?????# # %!=!! # #?###################### | | ???# #?????# =] # #?#" " | | ??## ##????# !%%! ###?# % !! | | ??# #????## =*!! ###?# %= * | | ??# ! #????## %%=[ ##?# ! ! ==!% | | ??# *%!#?????# ## *]% * ##?#!%= / % ! 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" """ | | ####! ####[ !! ; # #==! % " " | | ! ### # # # ######################## | | [! ## ## # #??????????????????????? | | ######/"# [ # ; ########################## | | # [%*# ## # #????????????????????????? | | # / ### # #????????????????????????? | | # # #?### #????????????????????????? | | # *! # #???# #????????????????????????? | | +%=*! #+#+#####?## !%#########????????????????? | | #= *! # #?# =]* #????????????????? | | # / #?# ![ T#????????????????? | | # ###### #?# ####### ##????????????????? | | /= ! #????# #?# #??#### ##????????????????? | | #^ #????# ### !#??#]] =#????????????????? | | # #????# !!!#??#[] =% !#????????????????? | | # #????# !%!#??# !! *! #????????????????? | | # #????# ###+#####!*! ==#????????????????? | | # #????# # #########????????????????? | | # #????# # #????????????????????????? | | # !* #????# # ! #????????????????????????? | | # [[= #????# + #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 101 Energy Capacity 2500 Matter Stores 425 Matter Capacity 425 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 3 Additional Mass Support 16 Armor Coverage 1600 Resistance: KI 30 Resistance: TH 75 Utility Shielding 90 Reclamation Efficiency 10 Weapon Cycling 25 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 101 Targeting Accuracy 6 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 90 Recoil Reduction 2 Particle Charging 50 Offensive Hacking 34 Defensive Hacking 26 Item Schematics ----------------- Lrn. Sensor Array | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Hvy. Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Exp. Sensor Array | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Imp. Fusion Compressor | -3/Research | Scanalyzed Exp. Utility Shielding | -3/Research | Hacked Exp. Terrain Scanner | -3/Quarantine | Hacked Femtoactuators | -1/Access | Hacked Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Lrn. Sensor Array | x1 | -7/Factory Exp. Cesium-ion Thruster | x1 | -6/Factory Exp. Cesium-ion Thruster | x1 | -5/Factory Exp. Cesium-ion Thruster | x1 | -5/Factory Exp. Sensor Array | x1 | -4/Factory Exp. Sensor Array | x1 | -4/Factory Imp. Fusion Compressor | x1 | -3/Research Imp. Fusion Compressor | x1 | -3/Research Exp. Terrain Scanner | x1 | -2/Testing Femtoactuators | x1 | -1/Access Alien Tech Used ----------------- Core Expander Integrated Dissipator Dimensional Node Initializer Transdimensional Reconstructor Stasis Generator Subatomic Replicator Core Cannon Sigix Terminator Core Stripper Matter Drive Phase Armor Supercharged Sigix Terminator High-powered Transdimensional Reconstructor Integrated Reactor LRC Armor LRC Matter Compressor Integrated Singularity Reactor Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingHeartWeb Manual? 0 Play Time 14:32:17 Cumulative 1284.4 hours Start 2020.10.01 @ 21:23:16 End 2020.10.13 @ 02:09:09 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 410 Rogue 410 Adventurer 0 Explorer 0 Win Type 8 Total 259 Types 215/7/14/4/3/2/13/0/1 Lore% 97 Gallery% 98 Achievement% 94 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 635517ca-ab5c-4e5f-8751-65bdb1ccfc35