Cogmind - Beta 10 X1 @@@ ROGUE MODE // 2020.06.03 @ 02:58:37 Player: Owlsley Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (138) 690 Value Destroyed (4596) 4596 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1206) 1206 TOTAL SCORE: 10592 Bonus ------- High Alert Combat Kills 227 Follower Combat Kills 679 Aligned with FarCom 300 Cogmind --------- Core Integrity 251/700 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Walking (152) Ox1 Location -7/Zion Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit High-capacity Storage Unit Modified TNC Advanced Targeting Computer Weapon Cycler > --- WEAPON (3) ------- Assault Rifle Autogun Precision Assault Rifle > --- INVENTORY (18) --- Reinforced Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg High-capacity Storage Unit Compact Matter Pod (150) Transmission Jammer Hacking Suite Makeshift Hacking Suite System Shield Makeshift System Shield Drone Bay (2/2) Heavy Laser Heavy Particle Cannon Advanced EMP Blaster Great Axe Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Modified TNC Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Precision Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg High-capacity Storage Unit Compact Matter Pod Weapon Cycler Transmission Jammer Hacking Suite Hacking Suite System Shield Drone Bay Heavy Particle Cannon Flak Gun Flak Gun Advanced EMP Blaster Great Axe [Rating: 51] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Modified TNC Protection Hardened Medium Armor Plating Weapon Light Cannon Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Impact Weapon Makeshift Hammer Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Slots Evolved 6 | . . . 2 . . . 2 . 2 . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . Utility 3 | . . . . . . . 1 . 2 . . . Weapon 1 | . . . . . . . 1 . . . . . Parts Attached 128 | 3 9 3 14 7 . 4 22 20 31 7 8 . Power 16 | . 2 1 . 2 . 1 2 3 3 1 1 . Engine 12 | . 2 1 . 2 . . 1 1 3 1 1 . Core 4 | . . . . . . 1 1 2 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 40 | 2 2 2 4 3 . 2 9 6 6 2 2 . Treads 2 | . 2 . . . . . . . . . . . Leg 36 | . . 2 4 3 . 2 9 6 6 2 2 . Wheel 2 | 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 14 | 1 2 . . . . . 2 . 8 1 . . Device 3 | . . . . . . . . . 2 1 . . Storage 4 | 1 2 . . . . . 1 . . . . . Processor 2 | . . . . . . . 1 . 1 . . . Hackware . | . . . . . . . . . . . . . Protection 5 | . . . . . . . . . 5 . . . Artifact . | . . . . . . . . . . . . . Weapon 58 | . 3 . 10 2 . 1 9 11 14 3 5 . Energy Gun 18 | . . . 4 1 . . 4 4 4 . 1 . Energy Cannon 1 | . . . . . . . . . . . 1 . Ballistic Gun 27 | . 1 . 3 1 . 1 5 3 8 2 3 . Ballistic Cannon 4 | . 2 . 2 . . . . . . . . . Launcher 4 | . . . . . . . . 2 1 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . . 1 . . . . 2 . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . . . 2 3 2 . . . Parts Lost 40 | . . . . 4 . 4 14 6 4 3 5 . Power 8 | . . . . 2 . 1 2 1 . 1 1 . Propulsion 12 | . . . . 1 . 2 6 . . 1 2 . Utility 1 | . . . . . . . . . . 1 . . Weapon 19 | . . . . 1 . 1 6 5 4 . 2 . Highest Loss Streak 4 | . . . . 3 . 4 4 2 2 2 2 . Average Slot Usage (%) 99 | . 100 99 99 99 100 99 97 99 99 100 99 100 Engine 8 | . 14 14 11 10 11 1 1 4 7 7 6 7 Core 1 | . . . . . . 9 7 4 . . . . Treads 2 | . 23 6 . . . . . . . . . . Leg 30 | . . 21 43 44 44 43 35 36 30 30 29 30 Device 1 | . . . . . . . . . . 5 7 7 Storage 19 | . 28 28 22 22 22 22 18 18 15 15 15 15 Processor 7 | . . . . . . . 9 9 14 15 15 15 Protection 1 | . . . . . . . . . 6 1 . . Energy Gun 4 | . 1 . 5 4 11 . 6 13 2 . 2 . Ballistic Gun 14 | . 19 . 1 17 11 21 20 9 19 22 19 23 Ballistic Cannon 5 | . 7 28 14 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 77 | 14 43 43 42 46 42 42 62 65 77 68 68 67 Greatest Support 73 | 32 40 40 68 68 49 49 60 60 73 73 68 65 Greatest Overweight (x) 2 | . 1 2 . . . 1 1 1 1 . 1 1 Average Overweight (x) . | . . 1 . . . . . 1 . . . 1 Largest Inventory Capacity 18 | 8 16 16 16 16 16 16 18 18 18 18 18 18 Average Capacity 16 | 7 14 16 16 16 16 16 16 18 18 18 18 18 Most Carried 18 | 8 16 16 16 16 16 16 18 18 18 18 18 18 Average Carried 16 | 6 13 15 15 15 16 15 16 17 17 17 17 17 Final Capacity 18 | 8 16 16 16 16 16 16 18 18 18 18 18 18 Final Carried 18 | 8 16 16 16 16 16 16 18 18 18 18 16 18 Class Distribution -------------------- 33% | Mutant 24% | Skirmisher 17% | Scavenger-Mutant 9% | Scavenger-Skirmisher 7% | Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Skirmisher | -7/Factory Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Matter Collected 3838 | 212 196 112 332 374 . 93 642 336 930 440 139 32 Remotely . | . . . . . . . . . . . . . Salvage Created 5518 | 71 355 96 381 218 . 80 1194 1227 1122 564 210 . Parts 267 | 3 20 4 28 13 . 8 53 55 44 26 13 . Haulers Intercepted 8 | . 1 . 3 . . . 2 2 . . . . Recyclers Shooed 5 | . . . . . . . . 2 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . . . 21 9 . Prevented 2 | . . . . . . . . . . 2 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Combat Hostiles Destroyed 112 | . 10 3 10 10 . 5 22 18 18 12 4 . Guns 84 | . 8 . 3 10 . 5 22 13 12 9 2 . Cannons 14 | . 2 3 7 . . . . . . . 2 . AOE 12 | . . . . . . . . 5 4 3 . . Classes Destroyed 14 | 1 4 . 2 1 . 1 1 1 3 . . . Worker 6 | . . . . . . . 4 . 2 . . . Hauler 8 | . 1 . 3 . . . 2 2 . . . . Recycler 6 | 1 . . . . . . 1 2 2 . . . Mechanic 1 | . . . . . . . . 1 . . . . Operator 2 | . 1 . 1 . . . . . . . . . Watcher 3 | . . . 2 . . . . . 1 . . . Swarmer 27 | . 3 1 3 3 . 4 6 . 3 4 . . Grunt 54 | . 7 2 6 3 . . 13 10 8 4 1 . Brawler 3 | . . . . . . . . . 1 1 1 . Duelist 2 | . . . . . . . . . 1 1 . . Sentry 17 | . . . 1 2 . . 3 7 3 1 . . Demolisher 2 | . . . . 2 . . . . . . . . Hunter 4 | . . . . . . 1 . 1 . 1 1 . Programmer 3 | . . . . . . . . . 2 . 1 . Best Kill Streak 9 | 1 3 2 3 3 . 4 7 9 7 7 2 . Combat Bots Only 7 | . 3 2 2 3 . 4 6 6 5 7 2 . Max Kills in Single Turn 3 | 1 1 1 2 1 . 1 3 3 3 2 1 . Gunslinging 1 | . . . . . . . 1 . . 1 . . Exploded 3 | . . . . . . . . 2 3 1 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Damage Taken 7559 | . 432 37 421 719 . 313 1742 804 1485 1110 496 . Core 924 | . 68 13 76 72 . 47 138 61 139 202 108 . Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 70 | 100 . 67 . . . 51 . 63 . . . . Volleys Fired 331 | 2 35 6 48 25 . 11 72 48 51 23 10 . Largest 3 | 2 2 2 2 2 . 2 3 3 3 3 3 . Hottest 172 | 60 70 70 112 80 . 80 132 146 125 92 172 . Shots Fired 811 | 4 70 12 94 50 . 21 200 109 152 69 30 . Gun 698 | 4 53 . 32 50 . 21 200 105 142 66 25 . Cannon 96 | . 17 12 62 . . . . . . . 5 . Launcher 17 | . . . . . . . . 4 10 3 . . Special . | . . . . . . . . . . . . . Kinetic 634 | 2 69 12 70 41 . 17 162 45 132 66 18 . Thermal 145 | . . . 24 9 . 4 38 48 10 . 12 . Explosive 1 | . . . . . . . . 1 . . . . Electromagnetic 31 | 2 1 . . . . . . 15 10 3 . . Robot Hit Streak 18 | 1 16 4 12 7 . 4 12 18 18 9 11 . Robot Miss Streak 7 | 3 3 2 5 4 . 5 5 3 6 7 4 . Penetration Max 1 | . . . . . . . . . 1 . . . Secondary Targets 17 | . 2 . . 1 . 2 7 1 1 3 . . Max Gunslinging Chain 2 | . 1 . . 1 . 1 1 1 1 2 . . Shots Hit Robots 556 | 1 48 6 52 36 . 12 141 76 108 54 22 . Core Hits 291 | 2 26 4 19 20 . 8 53 47 52 45 15 . Critical Hits 1 | . 1 . . . . . . . . . . . Critical Kills 1 | . 1 . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Melee Attacks 8 | . . . 4 . . . . 2 2 . . . Impact 6 | . . . 4 . . . . 2 . . . . Slashing 2 | . . . . . . . . . 2 . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10605 | 22 446 149 941 691 . 179 2085 1735 2876 1057 424 . Guns 8132 | 22 323 . 384 691 . 179 2085 1095 2145 890 318 . Cannons 935 | . 123 149 557 . . . . . . . 106 . Explosions 1537 | . . . . . . . . 640 730 167 . . Melee . | . . . . . . . . . . . . . Ramming 1 | . . . . . . . . . 1 . . . Kinetic 7075 | 7 446 149 686 591 . 142 1591 331 1999 890 243 . Thermal 2000 | . . . 255 100 . 37 494 787 146 . 181 . Explosive 214 | . . . . . . . . . 214 . . . Electromagnetic 1315 | 15 . . . . . . . 617 516 167 . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . 1 2 2 8 8 Average Corruption 2 | . . . . . . . . 1 1 2 4 8 Corruption Purged . | . . . . . . . . . . . . . Effects 26 | . . . . . . . . . 6 3 14 3 Message Errors 7 | . . . . . . . . . 2 2 3 . Matter Fused 2 | . . . . . . . . . . . 2 . Heat Flow Errors 5 | . . . . . . . . . 1 . 4 . Energy Discharges 5 | . . . . . . . . . 2 . 2 1 Data Loss (minor) 4 | . . . . . . . . . 1 1 1 1 Data Loss (major) 1 | . . . . . . . . . . . . 1 Targeting Errors 2 | . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 20 | . 12 . 7 . . . . . . . 1 . Projectiles 20 | . 12 . 7 . . . . . . . 1 . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 12 | . 2 3 7 . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 9 | . 2 2 5 . . . . . . . . . Secondary 3 | . . 1 2 . . . . . . . . . Self-Inflicted Damage 20 | . . . . . . . . . 20 . . . Shots 1 | . . . . . . . . . 1 . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . 1 . . . Kicked 1 | . . . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 361 | 20 28 63 240 87 . 48 361 264 192 142 277 . Average Temperature 73 | 15 11 23 73 36 . 25 121 66 54 50 110 . Received Heat Transfer 2139 | . 159 18 99 108 . . 783 351 435 132 54 . Effects 3 | . . . 1 . . . 2 . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . Interference 1 | . . . 1 . . . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . . . 2 . . . Parts Fried 7 | . . . . . . . . 5 2 . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . . . 1 . . . 3 . 1 . . . Heat Transferred 4127 | . . . 555 222 . 74 1038 1609 333 . 296 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Peak Influence 955 | 5 190 50 156 140 . 110 305 955 350 . . . Average Influence 143 | 4 71 12 45 65 . 103 79 479 210 . . . Maximum Alert Level 3 | . . . . . . . 1 3 1 . . . Low Security (%) 77 | 100 100 100 100 100 . 100 87 20 55 . . . Level 1 15 | . . . . . . . 12 14 44 . . . Level 2 4 | . . . . . . . . 38 . . . . Level 3 2 | . . . . . . . . 25 . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 24 | . 2 . 1 . . . 2 11 8 . . . Investigation 1 | . . . 1 . . . . . . . . . Extermination 3 | . . . . . . . . . 3 . . . Reinforcement 9 | . 2 . . . . . . 5 2 . . . Assault 1 | . . . . . . . . 1 . . . . Garrison 10 | . . . . . . . 2 5 3 . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 2 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Distress Signals 9 | . 3 . 1 . . . 1 3 1 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 213 | . 18 3 29 13 . 5 28 50 37 24 6 . Peak Tracking Total 10 | . 5 2 5 4 . 4 6 7 10 9 3 . Tactical Retreats 23 | . 1 . 5 1 . . 2 2 7 4 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Traps Triggered 6 | . 1 . 1 . . . . 3 1 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Machines Disabled 10 | . . 1 . . . 1 1 2 5 . . . Max in Single Turn 4 | . . 1 . . . 1 1 1 4 . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Machines Accessed 37 | . 3 1 9 . 4 . 6 10 4 . . . Terminals 24 | . 3 1 7 . . . 3 8 2 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 . . . . . Recycling Units 4 | . . . 1 . . . 1 1 1 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 1 1 . . . Total Hacks 127 | . 9 1 31 . 27 . 20 27 12 . . . Successful 86 | . 3 1 20 . 27 . 14 13 8 . . . Failed 41 | . 6 . 11 . . . 6 14 4 . . . Catastrophic 1 | . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 55 | . 4 1 20 . 1 . 8 18 3 . . . Terminals 68 | . 9 1 23 . . . 7 24 4 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 6 | . . . 2 . . . 4 . . . . . Recycling Units 18 | . . . 6 . . . 5 1 6 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . 4 2 2 . . . Terminal Hacks 54 | . 2 1 10 . 27 . 3 9 2 . . . Record 27 | . . . . . 27 . . . . . . . Robot Analysis 3 | . . . 3 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open Door 3 | . . . . . . . . 3 . . . . Branch Access Points 3 | . . . 1 . . . 1 . 1 . . . Terminal Index 1 | . . . 1 . . . . . . . . . Unreport Threat 9 | . 1 . 3 . . . 1 3 1 . . . Recall Reinforcements 1 | . . . . . . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . . Zone Layout 4 | . . 1 1 . . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 5 | . . . 2 . . . 3 . . . . . Scan Component 3 | . . . 1 . . . 2 . . . . . Repair 2 | . . . 1 . . . 1 . . . . . Recycling Unit Hacks 8 | . . . 2 . . . 3 . 3 . . . Report Inventory 3 | . . . 1 . . . 1 . 1 . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . Retrieve Components 4 | . . . 1 . . . 1 . 2 . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 19 | . 1 . 6 . . . 5 4 3 . . . Terminals 10 | . 1 . 3 . . . 1 4 1 . . . Assimilate 1 | . . . 1 . . . . . . . . . Botnet 5 | . . . 1 . . . 1 2 1 . . . Disrupt 2 | . 1 . . . . . . 1 . . . . Operators 2 | . . . 1 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 7 | . . . 3 . . . 2 . 2 . . . Reject 1 | . . . 1 . . . . . . . . . Recyclers 3 | . . . 1 . . . 1 . 1 . . . Mask 3 | . . . 1 . . . 1 . 1 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . Reprogram 2 | . . . . . . . 2 . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . . . . . Used 2 | . 1 . 1 . . . . . . . . . Hacking Detections 30 | . 3 1 8 . . . 5 9 4 . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . 1 . . . . . Time 76 | . . . 38 . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 22 | . . . 9 . . . 3 . 10 . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Total Allies 10 | . . 5 1 . . . 2 2 . . . . Largest Group 3 | . . 3 3 . . . 1 2 . . . . Highest-Rated Group 115 | . . 49 40 . . . 16 115 . . . . Highest-Rated Ally 99 | . . 31 16 . . . 16 99 . . . . Total Orders 3 | . . . . . . . . . 3 . . . COLLECT 3 | . . . . . . . . . 3 . . . Ally Attacks 78 | . . 7 14 . . . 12 45 . . . . Total Damage 2462 | . . 63 176 . . . 128 2095 . . . . Kills 29 | . . 1 3 . . . 3 22 . . . . Allies Corrupted 1 | . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Robot Analysis Total 3 | . . . 3 . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 1 . . . . . 1 2 . Drone Launches 3 | . . . . . . . . . 3 . . . Drone Recoveries 1 | . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Turns Passed 9677 | 23 776 1188 941 713 379 261 1080 895 2073 544 438 366 Spaces Moved 5501 | 10 394 668 510 469 315 178 472 453 1104 371 318 239 Core . | . . . . . . . . . . . . . Treads 468 | . 324 144 . . . . . . . . . . Legs 4959 | 6 . 524 510 469 315 178 472 453 1104 371 318 239 Wheels 74 | 4 70 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 100 | 100 100 160 130 120 120 120 120 150 125 122 120 152 Average Speed 138 | 112 156 164 130 126 120 120 131 150 140 122 121 152 Slowest Speed 180 | 120 180 180 133 130 120 150 153 150 155 125 152 152 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 51 | 3 53 96 43 93 63 35 36 78 30 57 51 37 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 3 | . . 2 . 1 . . . . . . . . Known Exits Taken 3 | . . . 1 . . . 1 . 1 . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 . 1 . 1 1 . Scrap Searched 8 | . . 1 . 1 . 1 . . . 1 2 2 Spaces Dug 6 | . . . 4 . . . . . 2 . . . Terrain Destroyed 42 | . . . 4 . . . . 4 32 1 1 . Melee 6 | . . . 4 . . . . . 2 . . . Projectile 4 | . . . . . . . . . 2 1 1 . AOE 32 | . . . . . . . . 4 28 . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Total 6900 | 16 500 748 690 540 316 203 786 588 1505 416 351 241 Wait 725 | . 29 61 92 27 . 7 187 29 274 9 10 . Move 5490 | 9 393 667 509 468 314 177 471 452 1104 370 317 239 Hop . | . . . . . . . . . . . . . Pick Up 114 | 2 19 4 11 8 1 4 24 12 18 5 4 2 Fast Attach 23 | 1 3 3 3 1 . . 3 2 6 . 1 . Attach 48 | . 2 . 2 4 . 4 16 5 6 4 5 . Detach . | . . . . . . . . . . . . . Swap 57 | 2 4 . 9 2 . . 3 13 19 3 2 . Drop 94 | . 15 7 12 5 1 . 10 15 25 2 2 . Fire 331 | 2 35 6 48 25 . 11 72 48 51 23 10 . Melee 8 | . . . 4 . . . . 2 2 . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . 10 . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 24 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 3) 663 | -10/Materials | Discovered new exit (range 8) 800 | -10/Materials | Entered Mines 826 | -10/Mines | Learned 2 Materials zone layouts 830 | -10/Mines | Met a Derelict bent on vengeance 951 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1297 | -10/Mines | Discovered new exit (range 10) 1477 | -10/Mines | Learned location of Mines (-8) 1524 | -10/Mines | Discovered new exit (range 15) 1530 | -10/Mines | Learned location of Storage (-8) 1816 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1988 | -10/Mines | Entered Materials 1988 | -9/Materials | Accompanied by 3 allies 1988 | -9/Materials | Evolved 2 slots: Propulsion x2 2293 | -9/Materials | Build established: Scavenger-Mutant 2488 | -9/Materials | Discovered new exit (range 15) 2586 | -9/Materials | Identified exit to Mines 2693 | -9/Materials | Repaired Carbon-fiber Leg? 2929 | -9/Materials | Entered Mines 2930 | -9/Mines | Assembled infested the area 3240 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3268 | -9/Mines | Discovered new exit (range 13) 3401 | -9/Mines | Lost 3 parts (1p1n1w) 3512 | -9/Mines | Discovered new exit (range 6) 3552 | -9/Mines | Build established: Mutant 3634 | -9/Mines | Discovered new exit (range 5) 3642 | -9/Mines | Entered Exiles 3675 | -9/Exiles | Met 8R-AWN 3696 | -9/Exiles | Met EX-HEX 3735 | -9/Exiles | Met EX-BIN 3759 | -9/Exiles | Aligned with FarCom system 3760 | -9/Exiles | Given EX-Vault access code 3819 | -9/Exiles | Opened EX-Vault 3824 | -9/Exiles | Found Prototype Processor 3848 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3882 | -9/Exiles | Met EX-DEC 3952 | -9/Exiles | Discovered new exit (range 14) 4021 | -9/Exiles | Left Exiles lab with Modified TNC 4021 | -9/Exiles | Entered Mines 4096 | -8/Mines | Lost 4 parts (1p2n1w) 4275 | -8/Mines | Discovered new exit (range 6) 4282 | -8/Mines | Entered Materials 4282 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4282 | -8/Materials | Identified Modified TNC 4459 | -8/Materials | Identified exit to Storage 4685 | -8/Materials | Repaired Titanium Leg 4904 | -8/Materials | Lost 4 parts (1p1n2w) 5092 | -8/Materials | Lost 3 parts (1n2w) 5144 | -8/Materials | Discovered new exit (range 16) 5221 | -8/Materials | Garrison activated, responded to threat 5362 | -8/Materials | Entered Storage 5562 | -8/Storage | Met 01-MTF 5589 | -8/Storage | Garrison activated, responded to threat 5727 | -8/Storage | Garrison activated, responded to threat 5762 | -8/Storage | First assault squad dispatched 5956 | -8/Storage | Garrison activated, responded to threat 6052 | -8/Storage | Discovered new exit (range 20) 6230 | -8/Storage | Discovered new exit (range 15) 6257 | -8/Storage | Entered Factory 6257 | -7/Factory | Evolved 2 slots: Utility x2 6303 | -7/Factory | Discovered new exit (range 27) 6690 | -7/Factory | Build established: Skirmisher 8313 | -7/Factory | Identified exit to Lower Caves 8330 | -7/Factory | Entered Lower Caves 8331 | -7/Lower Caves | Encountered a Warlord checkpoint 8382 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8505 | -7/Lower Caves | Destroyed 7 combat bots 8646 | -7/Lower Caves | Build established: Gunner 8692 | -7/Lower Caves | Spotted B-75 Beast 8859 | -7/Lower Caves | Learned Factory emergency access door positions 8859 | -7/Lower Caves | Discovered new exit (range 8) 8874 | -7/Lower Caves | Entered another Lower Caves area 8928 | -7/Lower Caves | Learned Factory terminal intel 9002 | -7/Lower Caves | Core integrity fell below 50% 9024 | -7/Lower Caves | Spotted B-75 Beast 9101 | -7/Lower Caves | Learned Factory emergency access door positions 9303 | -7/Lower Caves | Discovered new exit (range 7) 9312 | -7/Lower Caves | Entered Zion 9332 | -7/Zion | Given A8's code to call for help 9379 | -7/Zion | Build established: Scavenger-Gunner 9385 | -7/Zion | Discovered new exit (range 11) 9428 | -7/Zion | System corruption cleaned by Quarantine Array 9678 | -7/Zion | Self-destructed Last Messages --------------- ineffective scavenging efforts. Seeing as I won't need them anymore, you want my self-destruct interrupters? 09442_ Acquired Self-destruct Interrupter. 09453_ System quarantine in progress... 09453_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 09519_ Searching scrap... 09519_ Found 40 Matter. 09519_ Found Gravmag System. 09519_ Found Recalibrator. 09520_ Acquired 32 matter. 09524_ 4L-HLB(z) searches inside the Twisted Machinery. 09543_ Searching scrap... 09543_ Found 44 Matter. 09543_ Found Particle Charger. 09543_ Found Mak. System Shield. 09546_ Acquired Mak. System Shield. 09557_ U4-J90(z) fiddles with the Twisted Machinery. 09559_ U4-J90(z) pokes at the Twisted Machinery. 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"""" """##"####???##""#""" """ | | ???????????????"#"" ""######???????####"" | | ????????????????"#"""""""???????????????#"" | | ?????????????????##"#"""????????????????#""" " | | ??????????????????"###??????????????????###""""""" | | ??????????????????????????????????????????#"""#### | | ??????????????????????????????????????????#""#???? | | ??????????????????????????????????????????###????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 15 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlloyPrecisionTrap Manual? 0 Play Time 01:15:05 Cumulative 139.4 hours Start 2020.06.02 @ 18:45:42 End 2020.06.03 @ 02:58:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 157 Rogue 157 Adventurer 0 Explorer 0 Win Type - Total 16 Types 9/0/2/5/0/0/0 Lore% 60 Gallery% 76 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7555bfb-046e-4693-8776-76a70036a67d