Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 04:41:15 Player: TurnLeft25 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (1921) 1921 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5186 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 193/300 Energy 54/100 System Corruption 3% Temperature Warning (378) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Light Treads Improved Heat Sink Improved Heat Sink Improved Signal Interpreter Advanced Targeting Computer Particle Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Light Armor Plating > --- WEAPON ----------- Heavy Laser AWS/Gauss > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Advanced Treads Improved Heat Sink Improved Signal Interpreter Advanced Targeting Computer Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Gauss Rifle EMP Blaster [Rating: 48] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Core Shielding Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher EMP Blaster Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 3 | . . 1 . . . 2 Weapon 1 | . . 1 . . . . Parts Attached 62 | 6 16 4 5 4 2 25 Power 9 | 1 3 . 1 . 1 3 Engine 8 | 1 3 . 1 . 1 2 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 12 | 2 4 2 . . 1 3 Treads 8 | 2 . 2 . . 1 3 Leg 4 | . 4 . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 1 2 1 1 2 . 13 Device 3 | . . 1 . 1 . 1 Storage 2 | 1 . . . . . 1 Processor 4 | . . . . . . 4 Hackware . | . . . . . . . Protection 11 | . 2 . 1 1 . 7 Artifact . | . . . . . . . Weapon 21 | 2 7 1 3 2 . 6 Energy Gun 7 | 1 4 . . . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 10 | 1 3 . 1 2 . 3 Ballistic Cannon . | . . . . . . . Launcher 3 | . . . 2 . . 1 Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . Parts Lost 33 | . 8 1 4 . 1 19 Power 5 | . 2 . 1 . . 2 Propulsion 7 | . 3 . . . 1 3 Utility 9 | . . . 1 . . 8 Weapon 12 | . 3 1 2 . . 6 Highest Loss Streak 15 | . 3 1 3 . 1 15 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 89 | . 92 91 86 87 80 91 Engine 9 | . 13 11 9 11 11 7 Treads 17 | . 16 15 22 22 14 16 Leg 1 | . 8 6 . . . . Device 8 | . . 11 11 11 11 8 Storage 10 | . 14 11 11 11 11 9 Processor 7 | . . . . . . 17 Protection 10 | . 12 11 4 11 11 9 Energy Gun 5 | . 12 21 8 . . 4 Ballistic Gun 13 | . 14 . 5 17 22 14 Launcher 2 | . . . 8 4 . 2 Naked Turns . | . . . . . . . Heaviest Build 47 | 14 17 19 18 21 28 47 Greatest Support 44 | 40 40 44 44 44 42 44 Greatest Overweight (x) 10 | 1 4 . . . 1 10 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 Average Capacity 10 | 7 8 8 8 8 8 14 Most Carried 15 | 6 8 8 8 8 8 15 Average Carried 9 | 1 6 7 7 5 7 13 Final Capacity 15 | 8 8 8 8 8 8 15 Final Carried 8 | 1 8 8 5 6 8 7 Class Distribution -------------------- 25% | Mutant 22% | Scavenger-Gunner 15% | Scavenger-Skirmisher 13% | Skirmisher 9% | Scavenger-Mutant 7% | Tank 3% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Tank | -9/Exiles Skirmisher | -8/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Matter Collected 952 | 263 184 38 97 . 53 317 Remotely . | . . . . . . . Salvage Created 2346 | 30 606 127 172 . 207 1204 Parts 142 | 5 37 3 10 . 12 75 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 51 | . 14 2 11 . 4 20 Guns 44 | . 14 2 4 . 4 20 Cannons 1 | . . . 1 . . . AOE 6 | . . . 6 . . . Classes Destroyed 13 | 1 4 2 1 . 2 3 Worker 2 | . . . . . . 2 Tunneler 1 | 1 . . . . . . Recycler 2 | . 1 . . . . 1 Operator 1 | . 1 . . . . . Watcher 4 | . . 1 . . . 3 Swarmer 14 | . 3 . 8 . . 3 Grunt 26 | . 11 . 2 . 2 11 Brawler 1 | . . . . . 1 . Duelist 1 | . . . 1 . . . Sentry 5 | . . 2 . . . 3 Specialist 2 | . . . . . . 2 Hunter 1 | . . . . . 1 . Heavy 1 | . . . . . . 1 Best Kill Streak 5 | 1 4 2 4 . 4 5 Combat Bots Only 5 | . 3 1 4 . 4 5 Max Kills in Single Turn 2 | 1 2 1 2 . 1 2 Gunslinging 1 | . 1 . . . . 1 Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Hostile Shots Fired 427 | . 144 17 59 . 9 198 Missed 93 | . 43 7 10 . 1 32 Damage Taken 5072 | . 1244 137 551 . 121 3019 Core 920 | . 198 24 96 . 39 563 Absorbed by Shields . | . . . . . . . Redirected to Shielding 68 | . 42 6 11 . 9 . Core Remaining (%) 60 | 100 20 . . . 60 . Volleys Fired 157 | 1 54 12 24 . 8 58 Largest 3 | 2 2 2 2 . 1 3 Hottest 130 | 60 130 130 98 . 20 130 Shots Fired 310 | 2 87 24 39 . 23 135 Gun 294 | 2 87 24 28 . 23 130 Cannon . | . . . . . . . Launcher 9 | . . . 4 . . 5 Special 7 | . . . 7 . . . Kinetic 197 | 1 53 . 15 . 23 105 Thermal 103 | . 34 24 20 . . 25 Explosive 3 | . . . 3 . . . Electromagnetic 7 | 1 . . 1 . . 5 Robot Hit Streak 17 | 2 10 5 10 . 7 17 Robot Miss Streak 4 | . 3 2 2 . 2 4 Penetration Max . | . . . . . . . Secondary Targets 10 | . 4 . . . . 6 Max Gunslinging Chain 1 | . 1 . . . . 1 Autonomous 49 | . . . . . 15 34 Shots Hit Robots 221 | 2 57 16 25 . 17 104 Core Hits 106 | 1 32 5 16 . 7 45 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . 1 1 . . . 2 Burn 4 | . 1 1 . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4054 | 27 694 265 637 . 337 2094 Guns 3511 | 27 683 251 223 . 337 1990 Cannons . | . . . . . . . Explosions 490 | . . . 392 . . 98 Melee . | . . . . . . . Ramming 31 | . 11 14 . . . 6 Kinetic 2379 | 15 318 . 83 . 337 1626 Thermal 1142 | . 365 251 162 . . 364 Explosive 392 | . . . 392 . . . Electromagnetic 110 | 12 . . . . . 98 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 1 . . . . 3 Average Corruption 2 | . 1 . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 16 | . 2 . . . . 14 Message Errors 5 | . . . . . . 5 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Parts Fused 1 | . 1 . . . . . Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 1 | . 1 . . . . . Misfires 1 | . . . . . . 1 Alerts 2 | . . . . . . 2 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 20 | . . . 15 . . 5 Projectiles . | . . . . . . . Explosions 20 | . . . 15 . . 5 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 173 | . . . 73 . . 100 Shots 5 | . . . 2 . . 3 Rammed 3 | . 1 . . . . 2 Targets Rammed 8 | . 5 1 . . . 2 Kicked 5 | . 4 1 . . . . Crushed . | . . . . . . . Highest Temperature 423 | . 401 127 22 . . 423 Average Temperature 115 | . 144 51 11 . . 102 Received Heat Transfer 2043 | . 669 57 66 . 27 1224 Effects 10 | . 8 . . . . 2 Energy Bleed 2 | . 2 . . . . . Interference 3 | . 3 . . . . . Short Circuit 4 | . 2 . . . . 2 Damage (minor) 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 2937 | . 939 666 407 . . 925 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Peak Influence 322 | 5 304 168 322 . 105 240 Initial 71 | . 3 71 61 . . . Average 101 | . 116 96 206 . 99 74 Maximum Alert Level 1 | . 1 . 1 . . 1 Low Security (%) 87 | 100 86 100 45 . 100 92 Level 1 12 | . 13 . 54 . . 7 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 3 1 . . . 4 Investigation 4 | . 2 . . . . 2 Extermination . | . . . . . . . Reinforcement 4 | . 1 1 . . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Distress Signals 4 | . . 2 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 75 | . 22 7 11 . 4 31 Peak Tracking Total 6 | . 6 4 4 . 2 6 Tactical Retreats 2 | . 1 . . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Traps Triggered 3 | . 2 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Machines Disabled 3 | . 1 . 1 . . 1 Max in Single Turn 1 | . 1 . 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Machines Accessed 13 | . 2 . . 5 . 6 Terminals 8 | . 2 . . . . 6 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 79 | . 5 . . 50 . 24 Successful 57 | . 1 . . 50 . 6 Failed 22 | . 4 . . . . 18 Catastrophic 5 | . 1 . . . . 4 Database Lockouts . | . . . . . . . Manual 1 | . . . . 1 . . Terminals 29 | . 5 . . . . 24 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 57 | . 1 . . 50 . 6 Record 49 | . . . . 49 . . Robot Analysis 1 | . . . . . . 1 Terminal Index 1 | . 1 . . . . . Alert Level 1 | . . . . . . 1 Registered Components 1 | . . . . . . 1 Zone Layout 3 | . . . . . . 3 Derelict Proto ID Bank 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 2 . . . . 6 Full Trace Events 3 | . 1 . . . . 2 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Robot Analysis Total 1 | . . . . . . 1 Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Turns Passed 3137 | 59 493 197 317 417 400 1254 Spaces Moved 1431 | 38 207 110 151 282 187 456 Core 22 | 18 2 . . . . 2 Treads 1302 | 20 145 63 151 282 187 454 Legs 107 | . 60 47 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 145 145 145 145 Average Speed 173 | 115 149 134 145 145 191 218 Slowest Speed 550 | 160 250 145 145 145 225 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 3 47 13 43 61 52 36 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 67 | . . . 23 . 7 37 Melee . | . . . . . . . Projectile 35 | . . . . . 7 28 AOE 32 | . . . 23 . . 9 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Total 1849 | 51 308 137 206 291 222 634 Wait 107 | . . 1 24 . 23 59 Move 1425 | 37 206 109 150 281 186 456 Hop . | . . . . . . . Pick Up 60 | 7 19 6 1 3 2 22 Fast Attach 9 | . 3 . 3 . 1 2 Attach 39 | 6 8 4 2 3 . 16 Detach 1 | . . . . 1 . . Swap 14 | . 5 . . 1 1 7 Drop 29 | . 8 4 2 2 1 12 Fire 157 | 1 54 12 24 . 8 58 Melee . | . . . . . . . Ram . | . . . . . . . Kick 5 | . 4 1 . . . . Crush 3 | . 1 . . . . 2 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Lost 3 parts (1p2w) 337 | -10/Materials | Build established: Mutant 428 | -10/Materials | Core integrity fell below 50% 487 | -10/Materials | Lost 3 parts (1p1n1w) 510 | -10/Materials | Discovered new exit (range 16) 553 | -10/Materials | Entered another Materials area 553 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 662 | -9/Materials | Discovered new exit (range 6) 695 | -9/Materials | Build established: Scavenger-Mutant 750 | -9/Materials | Entered Mines 807 | -9/Mines | Lost 3 parts (1p1u1w) 810 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 827 | -9/Mines | Learned Materials interactive machine intel 967 | -9/Mines | Discovered new exit (range 6) 969 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1062 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1062 | -9/Mines | Discovered new exit (range 5) 1067 | -9/Mines | Entered Exiles 1108 | -9/Exiles | Met 8R-AWN 1130 | -9/Exiles | Met EX-HEX 1175 | -9/Exiles | Met EX-BIN 1199 | -9/Exiles | Aligned with FarCom system 1201 | -9/Exiles | Given EX-Vault access code 1234 | -9/Exiles | Opened EX-Vault 1243 | -9/Exiles | Found Prototype Ballistic Gun 1244 | -9/Exiles | Identified AWS/Gauss 1250 | -9/Exiles | Found Prototype Device 1251 | -9/Exiles | Identified PSU Rigger 1356 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1413 | -9/Exiles | Learned location of Zion (-7) 1414 | -9/Exiles | Met EX-DEC 1468 | -9/Exiles | Discovered new exit (range 14) 1484 | -9/Exiles | Left Exiles lab with AWS/Gauss 1484 | -9/Exiles | Entered Mines 1787 | -8/Mines | Build established: Skirmisher 1873 | -8/Mines | Discovered new exit (range 7) 1884 | -8/Mines | Entered Materials 1884 | -8/Materials | Evolved 2 slots: Utility x2 1885 | -8/Materials | Loaded intel: 19 interactive machine locations 2213 | -8/Materials | Build established: Scavenger-Skirmisher 2680 | -8/Materials | Build established: Scavenger-Gunner 2991 | -8/Materials | Lost 4 parts (1p1n1u1w) 3093 | -8/Materials | Core integrity fell below 50% 3112 | -8/Materials | Core integrity fell below 20% 3138 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03117_ K-01 Serf collects debris. 03118_ Critical hit (Burn: +37). 03121_ G-47 Trooper heat damages Lgt. Nuclear Core. 03121_ K-01 Serf collects debris. 03121_ K-01 Serf destroyed. 03122_ Acquired 16 matter. 03123_ Destroyed Lgt. Nuclear Core. 03123_ G-47 Trooper suffers critical hit (Burn). 03123_ G-47 Trooper overheating. 03132_ Adv. Targeting Computer broken. 03132_ Overheating: Short circuit. 03133_ System corrupted: IFF burst signal emitted. 03134_ Particle Gun broken. 03134_ Overheating: Short circuit. 03134_ Broken Particle Gun destroyed. 03134_ Imp. Light Armor Plating destroyed. 03136_ Critical hit (Burn: +37). 03136_ Acquired Particle Gun. Map ----- +----------------------------------------------------+ | ????????????????????????????? | | ??????????????????????????? | | #############?????????????????????????? | | ??????????????????????????????????????? | | ??????????????""" #?# #???????????? | | ## """ #?# """ #?# #???????????? | | ## #?# """ #?# #???????????? | | ## #?# #?# #???????????? | | ## #?# """ ### ############? | | #####+##### """ ## # #? | | + """ ## # #? | | ###### ## + ! # #? | | ?????# ######?##### + #? | | ?????# # #??# # #? | | ?????# # """ #??# # #? | | ###### # """ #??##; ### #? | | # """ #????# #?# #? | | ##+## # #????# #############? | | # # ##+########### ## """ #????? | | + " # ## "T" #????? | | +#### T # ##+#######; ## #????? | | ## " # # *=; + #????? | | ## + + [%=;=!## #????? | | "" ## ###### %!gg## #????? | | "" ## = #????# """"""%*#g=#####+#####??? | | "" ######????# """""""%g%@%= #??? | | #?????????# """""""*#% %* #??? | | ####?????????# """"""" #=######+## #??? | | ?????????????# """"""" ### ## #??? | | ?????????????###########?# ## ##?? | | ?????????????????????????# == # #?? | | ?????????????????????????# == # T=#?? | | ?????????????????????????# = #%""[#?? | | ?????????????????????????# #%!*%#?? | | ?????????????????????????#####"""[ [##?? | | ?????????????????????????????#"! =[!#??? | | ?????????????????????????????#! =#??? | | ?????????????????????????????#! #??? | | ?????????????????????????????#! #??? | | ?????????????????????????????#! ####??? | | ?????????????????????????????##! #?????? | | ??????????????????????????????####?????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearSpreadCasing Manual? 0 Play Time 00:23:55 Cumulative 14.3 hours Start 2024.04.10 @ 19:40:37 End 2024.04.11 @ 04:41:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 564f9be2-0bff-4646-99a8-6e18cf72b92d