Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.22 @ 19:57:02 Player: H0-R5E Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (243) 1215 Value Destroyed (8278) 8278 Prototype IDs (41) 820 Alien Tech Used (1) 200 Bonus (3740) 3740 TOTAL SCORE: 20153 Bonus ------- High Alert Combat Kills 1482 Follower Combat Kills 980 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Friendly Fire -122 Cogmind --------- Core Integrity 0/1000 Matter 368/450 Energy 750/750 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -5/Extension Parts ------- > --- POWER (3) -------- Micro Fission Core > --- PROPULSION (4) --- Improved Medium Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (9) ------ Experimental Heat Sink Coolant Injector Zionite Biocell Compact Matter Pod Visual Processing Unit Improved Signal Interpreter Improved Medium Armor Plating > --- WEAPON (2) ------- Plasma Cutter > --- INVENTORY (5) ---- Zionite Light DM Reactor Experimental Heat Sink Matter Compressor (250) Point Defense System System Restoration Module Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine Zionite Light DM Reactor > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Cooling System Coolant Injector Large Storage Unit Improved Trap Scanner Improved Kinecellerator Layered Heavy Armor Plating Force Field Z-Drone Bay > --- WEAPON ----------- Smartbomb Launcher > --- INVENTORY -------- Experimental Heat Sink Zionite Biocell Matter Compressor Particle Charger Point Defense System Component Analysis Suite System Restoration Module Long-range Tractor Beam Heavy Proton Cannon Phase Cannon Mass Driver Enhanced Gauss Cannon Improved Remote Datajack Plasma Cutter [Rating: 102] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion VSS Leg Treads Improved Medium Treads Leg VSS Leg Wheel Armored Wheel Hover Unit Gyrokinetic Inverter Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Targeting Computer Hackware Advanced System Shield Protection Hardened Medium Armor Plating Weapon Heavy Phase Cannon Energy Gun Improved Spread Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Mace Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Ext Slots Evolved 10 | . . 2 . 2 . . 2 . . . . 2 . . . 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . . 1 . . 1 . . . . . . . . . . Utility 7 | . . 2 . 1 . . 1 . . . . 2 . . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 336 | 6 10 26 8 3 24 22 55 3 1 5 1 33 9 4 9 78 39 Power 34 | 1 . 2 1 . 3 4 3 . . . . 4 . . 1 13 2 Engine 22 | 1 . 1 . . 2 2 3 . . . . 3 . . . 10 . Core 11 | . . 1 1 . 1 2 . . . . . 1 . . 1 3 1 Reactor 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 51 | 2 . 3 . 1 9 2 10 . . . . 3 1 1 2 11 6 Treads 9 | . . . . . 2 . . . . . . . . . . 6 1 Leg 28 | 2 . . . . 6 2 10 . . . . 3 1 1 1 . 2 Wheel 6 | . . 3 . 1 1 . . . . . . . . . . . 1 Hover 8 | . . . . . . . . . . . . . . . 1 5 2 Flight . | . . . . . . . . . . . . . . . . . . Utility 165 | 1 7 17 7 2 6 11 26 3 . 3 1 13 4 3 4 39 18 Device 100 | . 4 7 5 2 4 3 14 2 . 2 1 9 3 . 3 33 8 Storage 14 | 1 2 1 . . . 1 1 . . . . . . 3 . 2 3 Processor 10 | . 1 3 . . . 1 1 . . . . . . . 1 . 3 Hackware 7 | . . . . . . 3 3 . . . . . . . . 1 . Protection 34 | . . 6 2 . 2 3 7 1 . 1 . 4 1 . . 3 4 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 86 | 2 3 4 . . 6 5 16 . 1 2 . 13 4 . 2 15 13 Energy Gun 12 | 1 1 . . . 1 . 2 . . . . 1 . . 2 2 2 Energy Cannon 30 | . 2 4 . . 1 2 4 . 1 2 . 5 1 . . 6 2 Ballistic Gun 4 | 1 . . . . . 1 2 . . . . . . . . . . Ballistic Cannon 10 | . . . . . . . 2 . . . . . . . . 3 5 Launcher 15 | . . . . . 1 . 4 . . . . 6 1 . . 1 2 Special Weapon 3 | . . . . . . . . . . . . . . . . 1 2 Impact Weapon 1 | . . . . . . . . . . . . 1 . . . . . Slashing Weapon 10 | . . . . . 3 2 2 . . . . . 2 . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 9 | . . . . . 1 . 2 . . . 1 . . . . . 5 Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 . . System Corruption 3 | . . . . . . . . . . . . . . . 3 . . Parts Lost 93 | . . . . . 14 2 8 . 1 . . 4 10 . 14 14 26 Power 16 | . . . . . 2 1 1 . . . . . 2 . 1 6 3 Propulsion 26 | . . . . . 6 . 3 . . . . 3 1 . 6 . 7 Utility 31 | . . . . . 3 . 2 . . . . . 5 . 5 5 11 Weapon 20 | . . . . . 3 1 2 . 1 . . 1 2 . 2 3 5 Highest Loss Streak 21 | . . . . . 7 2 4 . 1 . . 2 8 . 10 8 21 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 99 100 99 87 99 97 100 100 99 99 99 87 62 70 84 71 Engine 6 | . 14 6 . . 4 5 6 7 7 7 7 10 4 . . 5 6 Core 2 | . . 4 11 9 . 2 . . . . . 1 2 . 1 6 3 Treads 3 | . . . . . 6 . . . . . . . . . . 16 13 Leg 16 | . 28 11 . . 11 27 28 30 30 30 29 24 22 18 13 . . Wheel 2 | . . 9 22 27 4 . . . . . . . . . . . 1 Device 10 | . 16 1 6 8 7 8 4 6 7 7 7 18 11 11 1 22 23 Storage 7 | . 7 10 11 9 9 9 6 7 7 7 7 6 6 6 18 6 4 Processor 12 | . 4 23 22 18 18 17 8 15 15 15 14 12 12 12 12 5 2 Hackware 5 | . . . . . . 3 21 10 7 7 7 6 6 6 6 2 . Protection 5 | . . 7 4 9 6 6 1 4 7 7 7 5 8 . . 5 3 Energy Gun 1 | . 19 . . . . . . . . . . 3 4 . 7 . . Energy Cannon 7 | . 8 21 22 18 2 2 3 7 12 14 14 7 . . . 4 . Ballistic Cannon 1 | . . . . . . . 4 7 2 . . . . . . 4 4 Slashing Weapon 2 | . . . . . 13 12 3 . . . . . 2 6 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 110 | 11 21 34 34 35 35 44 56 57 57 57 57 69 61 26 37 110 107 Greatest Support 132 | 20 20 30 30 36 42 42 62 62 62 62 62 69 69 71 71 132 120 Greatest Overweight (x) 6 | . 1 2 1 1 1 1 1 . . . . 1 . . 1 6 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 6 9 10 10 10 11 14 15 15 15 15 15 15 15 15 15 11 Most Carried 15 | 5 8 10 10 10 10 13 15 15 15 15 15 15 15 15 15 15 15 Average Carried 12 | 1 5 8 9 9 8 10 14 15 14 14 15 14 14 14 13 14 10 Final Capacity 15 | 8 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 8 10 10 10 10 12 15 15 15 15 15 15 15 12 11 15 5 Class Distribution -------------------- 69% | Mutant 14% | Hacker-Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Extension Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Ext Matter Collected 5629 | 287 95 270 106 34 281 200 972 108 35 48 10 458 166 . 102 1641 816 Remotely 872 | . . . . . . . . . . . . . . . . 513 359 Salvage Created 9377 | 169 362 1353 235 109 456 809 1746 . 66 . . 911 118 . 178 2271 594 Parts 487 | 13 27 94 16 11 25 37 89 . . . . 36 6 . 6 104 23 Haulers Intercepted 9 | . 1 6 . . . . 1 . . . . 1 . . . . . Recyclers Shooed 8 | . . . . . . 1 2 . . . . 2 . . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . 2 2 . . . 4 . 12 . . Prevented 2 | . . . . . . . . . . . . . . . 2 . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Ext Combat Hostiles Destroyed 174 | . 8 24 11 4 18 13 25 . 1 . . 18 6 . 3 35 8 Melee 21 | . . . . . 7 8 3 . . . . . 1 . 1 1 . Guns 18 | . 5 . . . . 2 6 . . . . 2 1 . . . 2 Cannons 89 | . 3 23 11 4 3 2 9 . 1 . . 4 . . . 26 3 AOE 42 | . . . . . 8 1 7 . . . . 11 4 . . 8 3 Classes Destroyed 19 | 2 4 4 1 . 1 1 2 . . . . 2 . . . 1 1 Worker 18 | . . 2 . . . 2 9 . . . . 1 . . . 4 . Builder 9 | . . 1 . . . . 2 . . . . 1 . . . 4 1 Tunneler 4 | 4 . . . . . . . . . . . . . . . . . Hauler 9 | . 1 6 . . . . 1 . . . . 1 . . . . . Recycler 18 | 1 . 2 . . . 1 5 . . . . . . . . 6 3 Mechanic 2 | . . . . . . . 1 . . . . 1 . . . . . Operator 1 | . . . . . . . . . . . . . . . . 1 . Watcher 8 | . 2 2 . . . . . . . . . 3 . . . 1 . Swarmer 48 | . 3 9 8 3 7 . 3 . . . . . 3 . . 9 3 Grunt 70 | . 5 8 2 . 8 7 14 . . . . 10 . . . 16 . Brawler 4 | . . . 1 . . 1 . . . . . 1 1 . . . . Duelist 4 | . . 1 . . 2 . . . . . . 1 . . . . . Protector 1 | . . . . . . . . . . . . 1 . . . . . Sentry 23 | . . 6 . 1 . 4 4 . 1 . . 1 . . . 2 4 Demolisher 1 | . . . . . 1 . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . 2 . . . . . Hunter 6 | . . . . . . 1 1 . . . . 1 . . 2 1 . Programmer 14 | . . . . . . . 3 . . . . 1 2 . 1 7 . Behemoth 1 | . . . . . . . . . . . . . . . . . 1 Best Kill Streak 8 | 2 4 4 3 3 7 6 8 . 1 . . 6 4 . 2 7 5 Combat Bots Only 7 | . 3 4 3 3 7 4 6 . 1 . . 5 4 . 2 7 3 Max Kills in Single Turn 4 | 1 1 2 1 1 2 1 4 . 1 . . 3 3 . 1 3 4 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 2 1 3 . . . . 2 2 . . 3 3 Melee 1 | . . . . . 1 1 1 . . . . . 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Ext Hostile Shots Fired 1441 | . 12 68 44 22 126 86 245 20 18 . . 113 85 . 66 279 257 Missed 466 | . 3 25 11 7 24 33 84 7 6 . . 52 23 . 22 75 94 Damage Taken 16015 | . 76 412 280 168 1628 862 1976 243 91 . . 1323 1164 . 934 3304 3554 Core 2336 | . 27 71 78 43 154 158 296 17 11 . . 128 159 . 194 450 550 Absorbed by Shields 945 | . . . . . 133 . . . . . . . . . . 488 324 Redirected to Shielding 151 | . . 4 . . 46 . . . . . . 35 66 . . . . Regen/Repaired (Parts) 450 | . . 96 . . . . 159 . . 78 . . . . . 117 . Core Remaining (%) 63 | 100 89 . 62 . . 35 . . . . 53 . . . 43 . . Volleys Fired 463 | 32 20 61 21 6 42 11 68 . 2 1 1 37 11 . 8 103 39 Largest 2 | 2 2 2 2 2 2 2 2 . 2 1 1 2 2 . 2 2 2 Hottest 175 | 60 112 150 150 150 150 118 165 . 170 90 90 170 155 . 115 175 114 Shots Fired 749 | 34 40 117 39 12 47 12 118 . 5 1 1 56 15 . 15 184 53 Gun 153 | 34 28 . . . . 5 37 . . . . 14 4 . 15 2 14 Cannon 545 | . 12 117 39 12 37 7 70 . 5 1 1 31 3 . . 178 32 Launcher 46 | . . . . . 10 . 11 . . . . 11 8 . . 2 4 Special 5 | . . . . . . . . . . . . . . . . 2 3 Kinetic 207 | 32 . . . . . 5 52 . 2 . . . . . . 88 28 Thermal 370 | . . 69 39 12 37 1 48 . 3 1 1 45 7 . . 90 17 Explosive 46 | . . . . . 10 . 11 . . . . 11 8 . . 2 4 Electromagnetic 124 | 2 40 48 . . . 6 7 . . . . . . . 15 2 4 Robot Hit Streak 20 | 14 12 20 10 3 8 12 19 . 9 . . 15 7 . 8 19 7 Robot Miss Streak 5 | 1 5 5 3 3 2 . 5 . . . . 3 3 . 1 3 5 Penetration Max 1 | . . . . . . . 1 . . . . . . . . 1 1 Secondary Targets 1 | . . . . . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . . . . . . Shots Hit Robots 559 | 28 26 67 22 6 52 40 95 . 4 . . 37 12 . 18 118 34 Core Hits 380 | 9 11 40 10 4 34 18 67 . 2 . . 63 20 . 5 71 26 Critical Kills 1 | . . 1 . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 24 | . 1 1 . . 6 2 5 . . . . . . . . 5 4 Meltdown 1 | . . 1 . . . . . . . . . . . . . . . Blast 13 | . . . . . . . 5 . . . . . . . . 4 4 Corrupt 1 | . 1 . . . . . . . . . . . . . . . . Sever 9 | . . . . . 6 2 . . . . . . . . . 1 . Melee Attacks 173 | . . . . . 58 45 32 . . . . 2 13 . 8 15 . Impact 2 | . . . . . . . . . . . . 2 . . . . . Slashing 171 | . . . . . 58 45 32 . . . . . 13 . 8 15 . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . 4 9 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 11 | . . . . . 5 6 . . . . . . . . . . . Damage Inflicted 25094 | 221 577 2051 727 187 2020 1394 4118 . 121 . . 3699 1154 . 450 6194 2181 Guns 2198 | 221 263 . . . . 62 694 . . . . 294 119 . 271 45 229 Cannons 10747 | . 234 1616 586 187 600 103 1506 . 121 . . 588 92 . . 4174 940 Explosions 8597 | . 80 430 141 . 607 71 977 . . . . 2773 910 . . 1618 990 Melee 3393 | . . . . . 807 1158 900 . . . . . 33 . 179 316 . Ramming 137 | . . 5 . . 6 . 41 . . . . 44 . . . 41 . Kinetic 4476 | 194 . . . . . 62 1067 . 28 . . . . . . 2247 878 Thermal 8346 | . 80 1305 727 187 600 71 1300 . 93 . . 1363 211 . . 2158 251 Explosive 6936 | . . . . . 607 . 750 . . . . 2292 910 . . 1387 990 Electromagnetic 1806 | 27 497 741 . . . 103 60 . . . . . . . 271 45 62 Impact . | . . . . . . . . . . . . . . . . . . Slashing 3393 | . . . . . 807 1158 900 . . . . . 33 . 179 316 . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . 1 . . . . . 9 9 9 9 . . 4 3 10 10 . Average Corruption 6 | . 1 . . . . . 8 9 9 9 . . 3 2 2 3 . Corruption Purged 17 | . . . . . . . . . . . . . 1 3 1 12 . Corruption Blocked 15 | . . . . . . . . . . . . 15 . . . . . Effects 105 | . . . . . . . 50 9 9 2 . . 4 2 . 29 . Message Errors 27 | . . . . . . . 10 2 2 1 . . 1 . . 11 . Matter Fused 26 | . . . . . . . 15 4 1 1 . . 1 . . 4 . Heat Flow Errors 9 | . . . . . . . 3 1 . . . . . 1 . 4 . Energy Discharges 16 | . . . . . . . 8 . 1 . . . 1 . . 6 . Parts Fused 2 | . . . . . . . 1 . 1 . . . . . . . . Data Loss (minor) 14 | . . . . . . . 6 1 3 . . . 1 1 . 2 . Data Loss (major) 5 | . . . . . . . 3 1 . . . . . . . 1 . Misfires 2 | . . . . . . . 1 . 1 . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . 1 . Weapon Failures 3 | . . . . . . . 3 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 919 | . . 48 49 . 59 57 267 . . . . 74 9 . 8 285 63 Projectiles 269 | . . 25 49 . 35 . 5 . . . . 1 . . . 135 19 Explosions 426 | . . 23 . . 24 . 103 . . . . 73 9 . . 150 44 Melee 224 | . . . . . . 57 159 . . . . . . . 8 . . Knockbacks 28 | . . . . . . . 2 . . . . 1 . . . 23 2 Impact 1 | . . . . . . . . . . . . 1 . . . . . Kinetic 21 | . . . . . . . 2 . . . . . . . . 17 2 Secondary 6 | . . . . . . . . . . . . . . . . 6 . Self-Inflicted Damage 433 | . . 13 9 . 42 . 85 . . . . 46 60 . . 178 . Shots 14 | . . 1 1 . 2 . 3 . . . . 2 1 . . 4 . Rammed 8 | . . . . . 5 . . . . . . . . . . 3 . Targets Rammed 24 | . . 2 . . 5 . 5 . . . . 8 . . . 4 . Kicked 15 | . . 2 . . . . 5 . . . . 8 . . . . . Crushed 1 | . . . . . . . . . . . . . . . . 1 . Highest Temperature 438 | 20 108 328 306 255 258 65 342 103 170 46 46 198 123 175 23 431 438 Average Temperature 97 | 15 41 97 132 116 104 26 114 59 77 28 28 67 58 89 5 107 129 Received Heat Transfer 3969 | . 6 108 30 45 303 306 405 57 30 . . 300 261 . 261 665 1192 Effects 24 | . . 7 5 . 6 . 3 . . . . . . . . 3 . Shutdowns 3 | . . . . . . . . . . . . . . . . 3 . Energy Bleed 5 | . . 2 1 . 2 . . . . . . . . . . . . Interference 15 | . . 5 3 . 4 . 3 . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . 1 . . . . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . 2 . . Parts Fried 10 | . 5 4 . . . . . . . . . . . . 1 . . Impact Corruptions 1 | . . . . . . . 1 . . . . . . . . . . Robots Melted 2 | . . 1 . . . . . . . . . 1 . . . . . Combat Hostiles 2 | . . 1 . . . . . . . . . 1 . . . . . Parts Melted 11 | . . 1 1 . . . 1 . . . . 3 2 . . 3 . Heat Transferred 10081 | . 100 1871 964 259 888 100 1253 . 124 . . 1373 235 . . 2544 370 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . 1 5 . . . 1 . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Ext Peak Influence 1172 | 25 264 424 413 286 909 706 831 . . . . 949 . . . 1172 584 Initial 543 | . 16 29 165 102 185 442 231 . . . . . . . . 302 543 Average 437 | 10 86 143 290 213 628 532 481 . . . . 457 . . . 667 398 Maximum Alert Level 4 | . 1 2 2 1 3 3 3 . . . . 3 . . . 4 2 Low Security (%) 20 | 100 92 73 1 34 1 . . . . . . 20 . . . . 10 Level 1 28 | . 7 22 97 65 18 10 34 . . . . 14 . . . 23 41 Level 2 31 | . . 3 . . 34 87 54 . . . . 37 . . . 25 47 Level 3 18 | . . . . . 46 1 10 . . . . 27 . . . 48 . Level 4 . | . . . . . . . . . . . . . . . . 3 . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . 1 6 . . . 1 11 . . . . 11 . . 1 12 . Investigation 13 | . 1 5 . . . 1 3 . . . . 1 . . . 2 . Extermination 5 | . . . . . . . 1 . . . . 1 . . . 3 . Reinforcement 12 | . . 1 . . . . 4 . . . . 4 . . . 3 . Assault 4 | . . . . . . . . . . . . 2 . . 1 1 . Garrison 9 | . . . . . . . 3 . . . . 3 . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . 1 . Construction Impeded 4 | . . . . . . . 1 . . . . 1 . . . 2 . Haulers Reinforced 3 | . . . . . . . 2 . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Ext Distress Signals 12 | . 1 3 . 1 . . 1 . . . . 2 . . . . 4 Communications Jammed 56 | . . . . . . . . . . . . 56 . . . . . Distress Signals 56 | . . . . . . . . . . . . 56 . . . . . Times Spotted 337 | . 12 34 12 8 34 16 47 8 2 . 1 43 14 . 20 63 23 Peak Tracking Total 13 | . 4 4 3 4 7 4 13 7 1 . 1 9 6 . 11 9 7 Tactical Retreats 42 | . . . . . 14 . 4 1 1 . . 5 5 . . 5 7 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Ext Traps Triggered 3 | . 1 . . . . . 2 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 1 | . . 1 . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . . . . . . . Objects Rigged 10 | . . . . . . . 10 . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Ext Machines Disabled 42 | . 1 4 1 1 2 . 7 . . . . 9 1 . . 15 1 Max in Single Turn 7 | . 1 2 1 1 1 . 7 . . . . 3 1 . . 6 1 Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . Garrison Relay 1 | . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Ext Machines Accessed 57 | . 4 14 . 3 3 6 13 . 2 . . 3 1 4 . 4 . Terminals 30 | . 3 11 . 1 3 5 6 . . . . 1 . . . . . Fabricators 3 | . . . . . . . 2 . . . . . . . . 1 . Repair Stations 6 | . . 2 . . . . 2 . . . . . . . . 2 . Recycling Units 6 | . 1 . . 1 . . 1 . . . . 2 . . . 1 . Scanalyzers 3 | . . 1 . . . 1 1 . . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . . . . . . . Total Hacks 224 | . 17 50 . 10 8 25 56 . 6 . . 7 1 28 . 16 . Successful 126 | . 6 23 . 6 3 13 25 . 6 . . 4 1 28 . 11 . Failed 97 | . 11 26 . 4 5 12 31 . . . . 3 . . . 5 . Catastrophic 10 | . 1 5 . . . . 2 . . . . 1 . . . 1 . Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . . Manual 166 | . 15 34 . 8 3 20 20 . . . . 21 . . . 36 9 Terminals 112 | . 15 40 . 4 8 22 22 . . . . 1 . . . . . Fabricators 14 | . . . . . . . 7 . . . . . . . . 7 . Repair Stations 17 | . . 6 . . . . 6 . . . . . . . . 5 . Recycling Units 22 | . 2 . . 5 . . 5 . . . . 6 . . . 4 . Scanalyzers 21 | . . 4 . . . 3 14 . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 2 . . . . . . . . . . Terminal Hacks 60 | . 2 11 . . 2 7 2 . 6 . . 1 1 28 . . . Record 16 | . . . . . . . . . 5 . . . . 11 . . . Part Schematic 9 | . . . . . . . . . . . . . . 9 . . . Robot Schematic 6 | . . 1 . . . . . . . . . . . 5 . . . Robot Analysis 9 | . . 5 . . . 4 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . . . Open Door 2 | . . . . . . . . . 1 . . . 1 . . . . Open DSF 1 | . . . . . . . . . . . . 1 . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . Terminal Index 3 | . 1 1 . . . 1 . . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . Unreport Threat 3 | . . 2 . . . 1 . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . . 6 . . . . . . . . 4 . Load Schematic 5 | . . . . . . . 3 . . . . . . . . 2 . Build 5 | . . . . . . . 3 . . . . . . . . 2 . Repair Station Hacks 9 | . . 4 . . . . 3 . . . . . . . . 2 . Scan Component 5 | . . 2 . . . . 2 . . . . . . . . 1 . Repair 4 | . . 2 . . . . 1 . . . . . . . . 1 . Recycling Unit Hacks 4 | . . . . 1 . . 1 . . . . 1 . . . 1 . Retrieve Components 4 | . . . . 1 . . 1 . . . . 1 . . . 1 . Scanalyzer 11 | . . 2 . . . 3 6 . . . . . . . . . . Insert Component 6 | . . 2 . . . 1 3 . . . . . . . . . . Analyze 5 | . . . . . . 2 3 . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 30 | . 4 6 . 4 1 3 6 . . . . 2 . . . 4 . Terminals 19 | . 4 6 . 1 1 3 4 . . . . . . . . . . Track 2 | . 1 1 . . . . . . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . . . . . Botnet 12 | . 2 3 . 1 1 3 2 . . . . . . . . . . Detonate 2 | . . . . . . . 2 . . . . . . . . . . Operators 2 | . 1 1 . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . 2 . Prioritize 1 | . . . . . . . . . . . . . . . . 1 . Haulers 1 | . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 9 | . . . . 3 . . 2 . . . . 2 . . . 2 . Reject 4 | . . . . 1 . . 1 . . . . 1 . . . 1 . Recyclers 4 | . . . . 1 . . 1 . . . . 1 . . . 1 . Mask 1 | . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 4 12 . 2 3 6 13 . . . . 2 . . . 4 . Full Trace Events 19 | . 3 8 . 1 . 1 3 . . . . 1 . . . 2 . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . 1 . . . . . . . 3 . . . 5 . . . Robots Built 5 | . . . . . . . 2 . . . . . . . . 3 . Authchips 2 | . . . . . . . 1 . . . . . . . . 1 . Time 406 | . . . . . . . 162 . . . . . . . . 244 . Total Robot Build Rating 19 | . . . . . . . 2 . . . . . . . . 17 . Part Schematics Acquired 49 | . . . . . . 1 3 . . 15 . 12 . 9 . 9 . Parts Built 1 | . . . . . . . 1 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 53 | . . . . . . . 53 . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . 6 . . . . . . . . . . Parts Repaired 4 | . . 2 . . . . 1 . . . . . . . . 1 . Time 124 | . . 64 . . . . 38 . . . . . . . . 22 . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . . . . 1 . . . . . . . 1 . . . 9 . Parts Scanalyzed 5 | . . 1 . . . 1 3 . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . 1 3 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Ext Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . 1 . Non-combat 1 | . . . . . . . . . . . . . . . . 1 . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . 2 . no_distress 1 | . . . . . . . . . . . . . . . . 1 . find_fabricator 1 | . . . . . . . . . . . . . . . . 1 . Relay Couplers Released 8 | . . . . . 5 . 3 . . . . . . . . . . Machine Destruction 5 | . . . . . 5 . . . . . . . . . . . . Programmers 3 | . . . . . . . 3 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . 1 . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Ext Total Allies 34 | . . 1 . . . . 2 . . 6 . 5 . . 1 8 11 Largest Group 8 | . . 1 . . . . 1 . . 6 6 7 . . 1 4 8 Highest-Rated Group 325 | . . 13 . . . . 14 . . 207 207 242 . . 96 114 325 Highest-Rated Ally 96 | . . 13 . . . . 14 . . 41 41 51 . . 96 50 70 Zionite Dispatches 7 | . . . . . . . . . . . . 3 . . . 3 1 Light 1 | . . . . . . . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . 1 . . . . . Demo 1 | . . . . . . . . . . . . 1 . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . 1 . Hacking Resupply 1 | . . . . . . . . . . . . 1 . . . . . Total Orders 59 | . . 4 . . . . 7 . . . . . . . . 36 12 STAY 13 | . . 2 . . . . 3 . . . . . . . . 4 4 ROAM 1 | . . . . . . . . . . . . . . . . 1 . FOLLOW 6 | . . 2 . . . . 1 . . . . . . . . 3 . AID 4 | . . . . . . . 3 . . . . . . . . 1 . EXPLORE 18 | . . . . . . . . . . . . . . . . 13 5 RETURN 17 | . . . . . . . . . . . . . . . . 14 3 Ally Attacks 168 | . . 8 . . . . . . . . 8 55 . . 27 21 49 Total Damage 4830 | . . 148 . . . . . . . . 176 2040 . . 1127 358 981 Kills 41 | . . 4 . . . . . . . . 1 20 . . 8 4 4 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Ext Robot Analysis Total 9 | . . 5 . . . 4 . . . . . . . . . . . Derelict Logs Recovered 9 | . . . 2 . . . . . 2 1 2 . 2 . . . . Drone Launches 25 | . . . . . . . . . . . . . . . . 18 7 Drone Recoveries 23 | . . . . . . . . . . . . . . . . 18 5 Zionite Intel Received 8 | . . . . . . . . . . . . 3 . . . 4 1 Emergency Access 1 | . . . . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . 1 . . . . . Prototype Schematics 2 | . . . . . . . . . . . . 1 . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Ext Turns Passed 14315 | 139 490 1575 509 125 1191 581 1826 305 251 1240 812 935 575 101 518 2008 1134 Spaces Moved 9176 | 54 283 830 433 103 708 329 1143 277 208 1027 703 611 390 79 367 952 679 Core 345 | 2 . . . . . . . . . . . . . . 9 144 190 Treads 1152 | . . . . . 168 . . . . . . . . . . 630 354 Legs 6253 | 52 283 362 . . 396 329 1143 277 208 1027 703 611 390 79 358 . 35 Wheels 1247 | . . 468 433 103 144 . . . . . . . . . . . 99 Hover 179 | . . . . . . . . . . . . . . . . 178 1 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 90 90 90 90 110 105 107 107 107 107 107 120 120 100 58 50 Average Speed 118 | 117 127 139 95 90 122 113 108 107 107 107 107 117 121 120 124 144 121 Slowest Speed 350 | 120 190 190 105 105 190 186 190 107 107 107 107 190 122 122 195 350 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 5 50 78 70 11 76 31 35 51 40 91 85 13 62 69 53 43 62 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 17 | . . . . . . . . 1 1 . . . . 1 . 14 . Known Exits Taken 4 | . . . 1 1 . . 1 . . . 1 . . . . . . Unknown Exits Taken 12 | 1 1 1 . . . 1 . 1 1 1 . 1 1 1 1 1 . Scrap Searched 11 | . . . 2 . . . . 1 . 3 1 . 3 . 1 . . Spaces Dug 63 | . . 2 . . 8 6 20 . . . 1 8 8 . . 10 . Terrain Destroyed 616 | . 1 47 36 4 38 10 111 . 1 . 1 107 112 . . 113 35 Melee 36 | . . . . . 6 6 12 . . . . 2 8 . . 2 . Projectile 121 | . . 28 16 4 . . 19 . 1 . 1 1 . . . 43 8 AOE 459 | . 1 19 20 . 32 4 80 . . . . 104 104 . . 68 27 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Ext Total 11540 | 99 375 1127 486 124 898 463 1539 284 232 1167 761 751 462 85 404 1379 904 Wait 1105 | 2 49 171 21 5 56 45 197 4 21 130 55 45 30 1 7 149 117 Move 9157 | 53 282 829 432 102 705 328 1142 276 207 1026 702 610 389 78 366 951 679 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 139 | 6 6 16 2 5 11 6 24 . 1 1 . 10 7 1 5 31 7 Fast Attach 94 | 5 3 7 . . 8 3 11 1 . 2 2 3 . . 1 26 22 Attach 75 | 1 1 3 . 2 10 1 5 . 1 . . 7 4 3 7 18 12 Detach 27 | . 2 2 . . 2 2 2 1 . . . . . . 1 12 3 Swap 169 | . 6 16 8 1 6 18 39 2 . 3 . 24 5 1 1 34 5 Drop 112 | . 6 13 2 3 3 10 14 . . 4 1 5 3 1 . 36 11 Fire 463 | 32 20 61 21 6 42 11 68 . 2 1 1 37 11 . 8 103 39 Melee 159 | . . . . . 50 39 32 . . . . 2 13 . 8 15 . Ram . | . . . . . . . . . . . . . . . . . . Kick 15 | . . 2 . . . . 5 . . . . 8 . . . . . Crush 9 | . . . . . 5 . . . . . . . . . . 4 . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 7 | . . 7 . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 9 | . . . . . . . . . . . . . . . . . 9 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 4 exits: *Fac x3 / *Mat) -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Upp / *Ext) -5/Extension History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 140 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 10) 594 | -10/Materials | Discovered new exit (range 8) 630 | -10/Materials | Entered another Materials area 630 | -9/Materials | Evolved 2 slots: Utility x2 693 | -9/Materials | Discovered new exit (range 16) 1591 | -9/Materials | Repaired Lgt. EM Pulse Cannon 1647 | -9/Materials | Discovered new exit (range 9) 1658 | -9/Materials | Identified exit to Materials 1916 | -9/Materials | Discovered new exit (range 14) 1980 | -9/Materials | Repaired Arm. Wheel 2052 | -9/Materials | Discovered new exit (range 10) 2154 | -9/Materials | Central database locked down 2205 | -9/Materials | Entered Mines 2242 | -9/Mines | Discovered exit to Materials (range 10) 2258 | -9/Mines | Learned Materials emergency access door positions 2400 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2476 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2612 | -9/Mines | Discovered exit to Materials (range 9) 2681 | -9/Mines | Learned Materials terminal intel 2714 | -9/Mines | Entered Materials 2714 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2716 | -8/Materials | Loaded intel: 12 terminal locations 2804 | -8/Materials | Identified exit to Garrison 2839 | -8/Materials | Entered Garrison 2934 | -8/Garrison | Discovered new exit (range 35) 2934 | -8/Garrison | Discovered new exit (range 49) 2934 | -8/Garrison | Discovered new exit (range 56) 2934 | -8/Garrison | Discovered new exit (range 39) 2959 | -8/Garrison | Triggered checkpoint 2968 | -8/Garrison | Garrison Relay disabled 3011 | -8/Garrison | Triggered checkpoint 3075 | -8/Garrison | Triggered checkpoint 3112 | -8/Garrison | Destroyed 7 combat bots 3122 | -8/Garrison | Lost 7 parts (3n2u2w) 3551 | -8/Garrison | Lost 4 parts (1p3n) 3769 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3827 | -8/Garrison | Build established: Scavenger-Mutant 3900 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3941 | -8/Garrison | Triggered checkpoint 4030 | -8/Garrison | Entered Materials 4166 | -8/Materials | Core integrity fell below 50% 4547 | -8/Materials | Discovered new exit (range 10) 4611 | -8/Materials | Entered Factory 4611 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4807 | -7/Factory | Fabricated Adv. System Shield (x1) 4918 | -7/Factory | Build established: Hacker-Mutant 4952 | -7/Factory | Lost 4 parts (1n1u2w) 5044 | -7/Factory | Garrison activated, responded to threat 5109 | -7/Factory | Lost 3 parts (1p2n) 5440 | -7/Factory | Discovered new exit (range 15) 5452 | -7/Factory | Identified exit to Factory 5791 | -7/Factory | Fabricated M-13 Machinist? 5845 | -7/Factory | Identified exit to Lower Caves 6030 | -7/Factory | Fabricated M-13 Machinist (x1) 6232 | -7/Factory | Repaired VSS Leg 6433 | -7/Factory | Cargo convoy interrupted 6437 | -7/Factory | Entered Lower Caves 6501 | -7/Lower Caves | Spotted B-75 Beast 6563 | -7/Lower Caves | Met a Warlord Commander 6564 | -7/Lower Caves | Learned location of Warlord (-5) 6565 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 6569 | -7/Lower Caves | Found Encrypted Comm Array 6729 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6738 | -7/Lower Caves | Discovered new exit (range 5) 6742 | -7/Lower Caves | Entered another Lower Caves area 6829 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6852 | -7/Lower Caves | Learned Factory trap positions 6861 | -7/Lower Caves | Learned Factory terminal intel 6874 | -7/Lower Caves | Build established: Mutant 6929 | -7/Lower Caves | Learned location of Extension (-5) 6929 | -7/Lower Caves | Learned Extension terminal intel 6929 | -7/Lower Caves | Learned Armory terminal intel 6985 | -7/Lower Caves | Discovered new exit (range 6) 6993 | -7/Lower Caves | Entered Zion 7030 | -7/Zion | System corruption cleaned by Quarantine Array 7117 | -7/Zion | Discovered new exit (range 8) 7133 | -7/Zion | Gained Derelict followers 7201 | -7/Zion | Identified exit to Deep Caves 7319 | -7/Zion | Given the Hacking Drone Bay 7320 | -7/Zion | Found Prototype Device 7380 | -7/Zion | Given A8's code to call for help 7493 | -7/Zion | Identified Hacking Drone Bay 7951 | -7/Zion | Imprinted 7953 | -7/Zion | Declared Zion's savior 8233 | -7/Zion | Entered Proximity Caves 8233 | -6/Proximity Caves | Accompanied by 6 allies 8235 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8482 | -6/Proximity Caves | Learned Factory non-interactive machine intel 8607 | -6/Proximity Caves | Learned Factory machine intel 8944 | -6/Proximity Caves | Found Alien Artifact 8944 | -6/Proximity Caves | Identified Core Expander 8944 | -6/Proximity Caves | Installed Core Expander, added new Power slot 8999 | -6/Proximity Caves | Discovered exit to Factory (range 16) 9045 | -6/Proximity Caves | Entered Factory 9045 | -6/Factory | Accompanied by 6 allies 9045 | -6/Factory | Evolved 2 slots: Utility x2 9046 | -6/Factory | Loaded intel: 90 trap records 9047 | -6/Factory | Loaded intel: 246 machine locations 9048 | -6/Factory | Loaded intel: 195 non-interactive machine locations 9049 | -6/Factory | Loaded intel: 26 terminal locations 9169 | -6/Factory | Discovered new exit (range 8) 9172 | -6/Factory | Identified exit to DSF 9227 | -6/Factory | Retrieved Zion intel report: Active Terminals 9228 | -6/Factory | Zion Demo squad teleported in 9408 | -6/Factory | Retrieved Zion intel report: Guard Positions 9415 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 9416 | -6/Factory | Zion Hacking Resupply teleported in 9513 | -6/Factory | Lost 3 allies 9674 | -6/Factory | Garrison activated, responded to threat 9745 | -6/Factory | First assault squad dispatched 9813 | -6/Factory | Build established: Infiltrator-Mutant 9845 | -6/Factory | Zion Hacker squad teleported in 9938 | -6/Factory | Lost 3 allies 9980 | -6/Factory | Entered Lower Caves 10128 | -6/Lower Caves | Build established: Mutant 10142 | -6/Lower Caves | Learned Factory stockpile data 10208 | -6/Lower Caves | Attracted the attention of an 0b10 base 10346 | -6/Lower Caves | Learned 4 Factory zone layouts 10450 | -6/Lower Caves | Lost 8 parts (1p1n4u2w) 10549 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 10555 | -6/Lower Caves | Entered Data Miner 10555 | -6/Data Miner | Discovered new exit (range 6) 10578 | -6/Data Miner | Met Data Miner 10613 | -6/Data Miner | Learned location of Section 7 (-3) 10613 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10623 | -6/Data Miner | Received God Mode back door access code from Data Miner 10656 | -6/Data Miner | Entered Proximity Caves 10722 | -5/Proximity Caves | Escorted by Enhanced Grunt 10745 | -5/Proximity Caves | Lost 4 parts (2n2u) 10947 | -5/Proximity Caves | Spotter reported a threat 11022 | -5/Proximity Caves | Spotter reported a threat 11051 | -5/Proximity Caves | Build established: Scavenger-Mutant 11093 | -5/Proximity Caves | Spotted B-75 Beast 11111 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11140 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11163 | -5/Proximity Caves | System corruption reached 10% 11163 | -5/Proximity Caves | Discovered new exit (range 9) 11164 | -5/Proximity Caves | Core integrity fell below 50% 11174 | -5/Proximity Caves | Entered Factory 11174 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11175 | -5/Factory | Identified exit to Upper Caves 11202 | -5/Factory | Lost 10 parts (1p4n3u2w) 11280 | -5/Factory | Retrieved Zion intel report: Emergency Access 11300 | -5/Factory | Fabricated X-82 Rainmaker? 11350 | -5/Factory | Incoming investigation squad redirected 11370 | -5/Factory | Fabricated M-13 Machinist? 11495 | -5/Factory | Build established: Mutant 11529 | -5/Factory | Zion Fire squad teleported in 11532 | -5/Factory | Garrison activated, responded to threat 11554 | -5/Factory | Lost 3 parts (1p2u) 11598 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 11601 | -5/Factory | Zion Recon squad teleported in 11641 | -5/Factory | Lost 4 allies 11719 | -5/Factory | Lost 8 parts (3p2u3w) 11813 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 11814 | -5/Factory | Zion Kinetic Resupply teleported in 11950 | -5/Factory | System corruption reached 10% 12071 | -5/Factory | Repaired System Restoration Module? 12162 | -5/Factory | Destroyed 7 combat bots 12293 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 12448 | -5/Factory | Build established: Scavenger-Mutant 12587 | -5/Factory | Terminal network hard line cut 12781 | -5/Factory | Build established: Mutant 12974 | -5/Factory | First assault squad dispatched 13030 | -5/Factory | Discovered new exit (range 41) 13182 | -5/Factory | Entered Extension 13183 | -5/Extension | Loaded intel: 14 terminal locations 13263 | -5/Extension | Rescued a captive Derelict 13264 | -5/Extension | Rescued a captive Derelict 13351 | -5/Extension | Rescued a captive Derelict 13363 | -5/Extension | Retrieved Zion intel report: Unaware Analyses 13364 | -5/Extension | Zion Light squad teleported in 13447 | -5/Extension | Rescued a captive Derelict 13447 | -5/Extension | Rescued a captive Derelict 13503 | -5/Extension | Rescued a captive Derelict 13697 | -5/Extension | Disrupted transfer network 13812 | -5/Extension | Spotted B-75 Beast 13846 | -5/Extension | Core integrity fell below 50% 13851 | -5/Extension | Destroyed B-75 Beast 13857 | -5/Extension | Spotted B-75 Beast 13861 | -5/Extension | Lost 9 allies 13893 | -5/Extension | Core integrity fell below 20% 13919 | -5/Extension | Lost 21 parts (3p6n8u4w) 14261 | -5/Extension | Rescued a captive Derelict 14316 | -5/Extension | Destroyed by S-27 Virus with Autogun Last Messages --------------- 14177_ U-05 Engineer lays Concrete. 14181_ Machine disabled. 14181_ Zio. Laser-S destroyed. 14212_ Acquired Imp. Medium Treads. 14218_ Acquired Core Analyzer. 14228_ Acquired Com. Matter Pod. Door Terminal flashes as you approach. 14252_ Y-64 Sentinel suffers critical hit (Smash). 14252_ Y-64 Sentinel system corrupted by crushing effect. 14253_ Slug penetrates Reinforced Barrier. 14255_ Acquired Carbon-fiber Leg. 14256_ Slug penetrates F8-O6G(b). 14261_ F8-O6G(b): "Free at last!" 14263_ Acquired Imp. Medium Armor Plating. 14267_ Acquired 118 matter. 14271_ Acquired Carbon-fiber Leg. 14285_ F8-O6G(b) destroyed. 14290_ Connecting with Door Terminal... 14310_ Com. Wheel destroyed. 14312_ Core Analyzer destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######??????????????###################??????????? | | !#??????????????# ?????????? | | = ################ ?????????? | | + ????????? | | # ????????? | | ##+### ????????? | | ?# ???????? | | ?# w s ???????? | | ## = sss ?????????? | | *% #?????????????? | | ##### @ #?????????????? | | #???# ############# #?????????????? | | #???# #???????????????? #?????????????? | | #???########## ##????????????????????????????????? | | #??????????#= T#???????????????????????????T????? | | #??????????##!!##????????????????????????????????? | | #???????????# #?????????????????????????????????? | | #???????????####?????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ""#??????????????????????????????????????????????? | | " #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Coolant Potential 65 Energy Generation 53 Energy Capacity 950 Matter Stores 368 Matter Capacity 550 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 2 Jamming Range 12 Cloak Strength 2 Additional Mass Support 12 Armor Coverage 1000 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 12 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Particle Charging 15 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 38 Authchip Count 3 Item Schematics ----------------- Adv. System Shield | -8/Materials | Scanalyzed Hvy. Phase Cannon | -7/Factory | Scanalyzed Coolant Injector | -7/Factory | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Angular Momentum Engine | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Coil Gun | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Force Field | -7/Zion | Archive Flak Gun | -7/Zion | Archive Fission Core | -7/Zion | Archive Force Booster | -7/Zion | Archive Phasing Sabre | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Matter Filter | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Gravity Neutralizer | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Scatter Rocket Array | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Rocket Array | -6/Factory | Z-intel Exp. Power Shielding | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Nanoactuators | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Imp. Focal Shield | -6/Data Miner | Free Enh. Force Rifle | -5/Factory | Z-intel F-cell Engine | -5/Factory | Z-intel Fusion Reactor | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Neutron Cannon | -5/Factory | Z-intel Gui. EMP Blaster | -5/Factory | Z-intel Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked K-01 Serf | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive G-50 Soldier | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Adv. System Shield | x1 | -7/Factory M-13 Machinist | x1 | -7/Factory | Authchip M-13 Machinist | x1 | -7/Factory X-82 Rainmaker | x2 | -5/Factory | Authchip M-13 Machinist | x1 | -5/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulsePhysicsSpear Manual? 0 Play Time 04:03:39 Cumulative 1136.6 hours Start 2024.07.21 @ 16:52:42 End 2024.07.22 @ 19:57:02 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 482 Rogue 482 Adventurer 0 Explorer 0 Win Type - Total 14 Types 12/0/1/1/0/0/0/0/0 Lore% 71 Gallery% 84 Achievement% 71 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 687368ef-9926-4058-933c-db0000928a13