Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.15 @ 21:29:15 Player: Michael Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (356) 1780 Value Destroyed (10326) 10326 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (4178) 4178 TOTAL SCORE: 26764 Bonus ------- High Alert Combat Kills 186 Follower Combat Kills 292 Met Data Miner 300 Scanned by Researcher 500 Win 3000 Friendly Fire -100 Cogmind --------- Core Integrity 1304/1600 Matter 50/300 Energy 394/400 System Corruption 8% Temperature Cool (12) Movement Flying (36) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Quantum Reactor > --- PROPULSION (9) --- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (10) ----- Medium Storage Unit Advanced Weight Redist. System Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Hacking Suite Advanced Hacking Suite > --- WEAPON (4) ------- Katana > --- INVENTORY (10) --- Light Fission Core Wheel Impulse Thruster Array Impulse Thruster Array Enhanced Nova Cannon Helical Railgun Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Q-thruster Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Enhanced Optical Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Transmission Jammer Improved Reaction Control System Experimental Hardlight Generator Improved Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Helical Railgun Smartbomb Launcher Katana > --- INVENTORY -------- Light Fission Core Impulse Thruster Array Impulse Thruster Array Advanced Sensor Array Enhanced Nova Cannon Long-range Missile Launcher [Rating: 172] Favorites ----------- Power Fission Core Engine Cooled Ion Engine Power Core Fission Core Reactor Micro Antimatter Reactor Propulsion Wheel Treads Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit Impulse Thruster Array Utility Huge Storage Unit Device Advanced Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 7 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . 2 1 Utility 8 | . . . . . . . 2 . 1 . . . . 1 . . . . 1 . . . . 1 1 . . 1 Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 661 | 5 9 6 25 7 . 23 62 37 79 5 4 2 16 53 4 16 4 1 84 24 23 4 4 19 91 14 5 35 Power 35 | 1 1 2 2 . . 2 3 3 3 . . . 1 . . . . . 3 . 1 . 1 1 6 1 1 3 Engine 8 | 1 1 1 2 . . . 1 2 . . . . . . . . . . . . . . . . . . . . Core 22 | . . 1 . . . 2 2 1 3 . . . 1 . . . . . 3 . 1 . 1 1 4 1 . 1 Reactor 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 2 Propulsion 82 | 2 3 2 7 1 . 3 8 2 6 . 1 . . 5 . . 1 . 10 2 3 . . 2 21 1 1 1 Treads 22 | . 1 1 5 . . 1 3 1 3 . . . . 2 . . . . 2 . 1 . . . 2 . . . Leg 3 | 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 49 | . 1 1 2 1 . 2 5 1 3 . 1 . . 3 . . 1 . 8 2 2 . . 2 14 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 1 1 Utility 304 | 1 3 . 6 1 . 1 29 14 41 3 1 1 6 34 2 9 1 1 43 9 9 2 1 9 42 9 3 23 Device 183 | . . . . . . . 12 6 20 2 1 1 5 24 1 5 . 1 29 5 7 1 1 4 26 8 3 21 Storage 15 | 1 2 . 1 . . . 3 1 2 . . . . . . . . . 2 . . . . . 3 . . . Processor 12 | . . . . . . . 2 1 2 . . . . 1 . . . . 1 . . . . 2 2 . . 1 Hackware 4 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . 1 Protection 90 | . 1 . 5 1 . 1 11 6 17 1 . . 1 9 1 4 1 . 10 4 2 1 . 2 11 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 240 | 1 2 2 10 5 . 17 22 18 29 2 2 1 9 14 2 7 2 . 28 13 10 2 2 7 22 3 . 8 Energy Gun 7 | . . . . . . . 1 1 3 . . . 2 . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Ballistic Gun 95 | 1 2 2 9 3 . 10 12 6 5 . . . 1 6 . 1 . . 14 3 2 1 . 4 11 2 . . Ballistic Cannon 9 | . . . . 1 . . 2 1 4 1 . . . . . . . . . . . . . . . . . . Launcher 44 | . . . 1 1 . 5 2 3 6 . 1 1 2 2 1 3 1 . 2 4 4 1 . 1 1 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 84 | . . . . . . 2 5 6 11 1 1 . 4 6 1 3 1 . 12 6 4 . 2 2 10 . . 7 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . 2 . . Parts Lost 80 | . . 3 3 2 . 4 17 8 3 . . . . 1 . . . . 6 . 3 1 . 4 14 2 . 9 Power 7 | . . 1 . . . . 2 1 . . . . . . . . . . . . 1 . . . 1 . . 1 Propulsion 20 | . . . . . . 2 3 1 1 . . . . 1 . . . . 2 . 2 . . 1 6 . . 1 Utility 26 | . . . 2 1 . 1 4 1 2 . . . . . . . . . 3 . . 1 . 1 4 1 . 5 Weapon 27 | . . 2 1 1 . 1 8 5 . . . . . . . . . . 1 . . . . 2 3 1 . 2 Highest Loss Streak 10 | . . 1 1 1 . 4 10 3 1 . . . . 1 . . . . 1 . 2 1 . 4 8 2 . 8 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Average Slot Usage (%) 93 | . 96 98 99 99 100 99 98 92 92 92 92 92 92 92 93 93 93 93 93 94 93 91 94 91 89 80 78 77 Engine 2 | . 14 8 10 11 11 1 3 4 3 . . . . . . . . . . . . . . . . . . . Core 4 | . . 4 . . . 9 5 4 3 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 6 4 . . Treads 6 | . 4 15 11 11 11 10 8 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 3 . . . Wheel 11 | . 4 12 11 11 11 10 8 8 7 7 7 7 7 12 13 13 13 13 16 17 15 17 17 18 13 . . . Device 8 | . . . . . . . 6 5 7 6 7 7 6 12 12 11 13 12 9 10 10 8 11 7 10 15 17 15 Storage 8 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 6 6 6 6 6 11 11 11 11 11 10 8 4 4 4 Processor 12 | . . . . . . . 9 14 15 15 15 15 15 20 20 20 20 20 16 11 11 11 11 11 14 13 8 8 Hackware 1 | . . . . . . . 4 3 . . . . . . . . . . . 5 5 5 5 9 5 4 4 7 Protection 4 | . 12 14 10 10 11 11 7 3 6 7 7 7 7 . . 1 . . . . . . . . 1 3 4 3 Ballistic Gun 17 | . 26 28 43 42 33 40 13 9 16 20 15 15 20 19 13 17 20 13 13 12 8 5 10 7 5 4 4 3 Ballistic Cannon 1 | . . . . . 11 1 5 . 2 2 7 7 2 . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . 11 11 6 6 6 6 6 6 12 7 6 6 8 8 13 17 11 12 11 5 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 151 | 12 36 36 60 61 61 61 118 115 121 130 114 114 131 131 111 130 109 109 140 133 117 126 115 126 151 57 72 73 Greatest Support 81 | 20 20 40 20 10 10 10 19 19 28 28 28 28 28 40 40 40 40 40 56 50 57 57 57 60 62 57 73 81 Greatest Overweight (x) 11 | . 3 3 5 6 6 6 11 11 4 4 4 4 4 4 2 3 2 2 3 2 11 2 2 2 2 . . . Average Overweight (x) 2 | . 1 2 3 5 6 5 6 6 2 3 3 3 3 2 2 2 2 2 2 2 2 2 1 1 1 . . . Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 10 10 10 Average Capacity 21 | 7 9 15 16 20 20 20 23 21 22 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 21 10 10 10 Most Carried 25 | 3 11 15 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 23 25 10 9 10 Average Carried 21 | 2 8 13 15 19 20 19 21 20 22 25 25 25 24 24 24 24 25 25 24 24 24 23 22 22 19 9 8 9 Final Capacity 25 | 8 15 15 20 20 20 20 25 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 10 10 10 10 Final Carried 25 | 3 11 15 20 20 20 20 23 20 25 25 25 25 25 25 25 25 25 25 25 25 25 22 24 22 10 10 9 8 Class Distribution -------------------- 23% | Derelict-Assassin 20% | Mutant 13% | Tank 12% | Assassin 6% | Scavenger-Mutant 5% | Scavenger-Assassin 4% | Hacker-Assassin 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Tank | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Derelict-Mutant | -6/Proximity Caves Derelict-Assassin | -6/Factory Derelict-Assassin | -6/Lower Caves Derelict-Assassin | -6/Lower Caves Derelict-Assassin | -6/Zion Derelict-Assassin | -5/Proximity Caves Derelict-Assassin | -5/Factory Assassin | -5/Upper Caves Assassin | -5/Upper Caves Assassin | -5/Warlord Assassin | -4/Proximity Caves Hacker-Assassin | -4/Factory Scavenger-Assassin | -3/Research Scout | -3/Testing Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Matter Collected 12940 | 220 437 453 1194 236 . 755 761 334 1707 114 94 . 217 881 126 206 131 180 1496 601 555 . 115 288 1304 188 . 347 Remotely 210 | . . . . . . . 210 . . . . . . . . . . . . . . . . . . . . . Salvage Created 13471 | . 586 320 1835 339 . 750 1311 1080 1491 117 105 . 312 661 . 34 . 21 1127 329 320 . . 480 1368 358 . 527 Parts 734 | . 45 8 123 15 . 42 67 63 98 8 2 . 9 33 . 2 . 3 62 12 11 . . 24 71 14 . 22 Haulers Intercepted 16 | . . . 6 . . . 3 3 2 . . . . . . . . . . . . . . . 2 . . . Recyclers Shooed 12 | . . 1 1 . . . 1 1 . . . . . . . . . . 4 . . . . . 2 . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . . . . . 8 2 . 8 . . 1 3 4 . 10 11 . 3 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Combat Hostiles Destroyed 242 | . 17 15 32 6 . 20 22 18 24 3 3 . 5 9 . 4 . 2 14 9 12 . . 9 10 . . 8 Melee 37 | . . . . . . 1 8 14 . . . . . . . . . 1 3 2 1 . . . 7 . . . Guns 137 | . 17 15 28 5 . 9 8 . 14 1 . . 4 7 . 2 . 1 9 4 5 . . 5 3 . . . Cannons 10 | . . . . . . 1 . . 5 2 1 . 1 . . . . . . . . . . . . . . . AOE 58 | . . . 4 1 . 9 6 4 5 . 2 . . 2 . 2 . . 2 3 6 . . 4 . . . 8 Classes Destroyed 18 | . 4 1 7 1 . 1 . . 1 . . . . 1 . . . 1 . . 1 . . . . . . . Worker 38 | . 1 . 4 . . 2 1 1 8 . . . . 2 . . . . 4 . . . . . 9 2 . 4 Builder 25 | . . . 1 . . 1 1 3 6 . . . . 4 . . . . 4 . . . . 2 1 1 . 1 Tunneler 9 | . . . 3 1 . 2 1 . 1 . . . . . . . . . . . . . . . . . . 1 Hauler 16 | . . . 6 . . . 3 3 2 . . . . . . . . . . . . . . . 2 . . . Recycler 23 | . . . 3 1 . 1 3 1 3 . . . . 2 . . . . 2 . . . . 1 2 2 . 2 Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Mechanic 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Operator 5 | . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 Drone 6 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 4 Watcher 10 | . 2 . 3 . . . . 1 2 . . . . . . . . . . . . . . . 1 . . 1 Swarmer 72 | . 6 . 15 . . 7 6 4 7 1 . . . 4 . 4 . . . 4 6 . . 4 . . . 4 Grunt 78 | . 11 4 7 5 . 9 9 5 9 1 3 . 2 . . . . . 3 2 4 . . 4 . . . . Brawler 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Duelist 6 | . . . . 1 . 2 . . . . . . 1 . . . . . . 1 1 . . . . . . . Sentry 33 | . . . 10 . . . 5 9 3 1 . . . . . . . . 2 . 1 . . 1 1 . . . Hunter 6 | . . . . . . 2 2 . . . . . . . . . . . . . . . . . 2 . . . Programmer 29 | . . . . . . . . . 5 . . . 2 4 . . . . 9 2 . . . . 7 . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Assembled 11 | . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 13 | . 5 4 10 3 . 6 3 13 8 3 3 . 3 7 . 4 . 2 5 4 5 . . 10 4 3 . 5 Combat Bots Only 11 | . 5 4 7 3 . 4 3 11 4 3 3 . 3 4 . 4 . 2 3 4 5 . . 8 2 . . 4 Max Kills in Single Turn 4 | . 1 1 4 2 . 2 3 4 3 1 2 . 2 4 . 2 . 1 2 2 4 . . 3 1 1 . 3 Gunslinging 1 | . . . 1 1 . . . . . . . . 1 . . . . . . . . . . 1 . . . . Exploded 4 | . . . 3 1 . 2 3 3 2 . 1 . . 2 . 2 . . 2 2 4 . . 2 . . . 3 Melee 1 | . . . . . . 1 1 1 . . . . . . . . . 1 1 1 1 . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Damage Taken 16317 | . 384 659 739 471 . 1076 1979 1073 1585 166 . . 61 454 . 72 . . 1540 530 807 63 . 661 2244 233 41 1479 Core 1969 | . 140 83 118 45 . 78 102 146 150 . . . . 32 . 8 . . 329 19 46 37 . 108 232 . . 296 Absorbed by Shields 290 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 280 Redirected to Shielding 804 | . . . 117 55 . 47 121 82 53 . . . . 56 . 11 . . 43 . . . . . 133 . . 86 Regen/Repaired (Parts) 997 | . . . 97 . . . . . 105 . . . . 18 . . 91 . 459 . . . . 80 147 . . . Core Remaining (%) 71 | 100 . 10 . . . 39 . 54 . . . . 78 . . . . 95 . . . . 56 90 . 82 100 81 Volleys Fired 483 | . 42 50 81 13 . 43 33 5 53 8 2 . 6 23 . 8 . 2 39 10 23 . . 8 18 1 . 15 Largest 4 | . 2 2 4 4 . 4 4 1 4 4 4 . 4 4 . 3 . 2 4 4 3 . . 3 3 1 . 1 Hottest 159 | . 46 46 89 99 . 118 143 45 159 128 139 . 156 128 . 100 . 56 123 125 101 . . 97 99 28 . 46 Shots Fired 1406 | . 75 100 315 50 . 149 103 5 163 14 8 . 19 80 . 18 . 4 132 28 56 . . 22 47 3 . 15 Gun 1273 | . 75 100 312 48 . 127 84 2 136 6 4 . 17 79 . 12 . 4 131 22 44 . . 19 45 3 . 3 Cannon 57 | . . . . . . 13 16 . 17 8 2 . 1 . . . . . . . . . . . . . . . Launcher 76 | . . . 3 2 . 9 3 3 10 . 2 . 1 1 . 6 . . 1 6 12 . . 3 2 . . 12 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1301 | . 75 100 312 48 . 140 97 1 130 14 6 . 16 79 . 12 . 4 131 22 44 . . 19 45 3 . 3 Thermal 28 | . . . . . . . 3 . 23 . . . 2 . . . . . . . . . . . . . . . Explosive 76 | . . . 3 2 . 9 3 3 10 . 2 . 1 1 . 6 . . 1 6 12 . . 3 2 . . 12 Electromagnetic 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 45 | . 15 10 11 6 . 16 17 9 44 45 10 . 12 19 . 1 . 1 13 3 7 . . 8 15 5 . 7 Robot Miss Streak 7 | . 6 5 7 3 . 3 2 1 4 2 1 . 1 3 . 2 . 3 4 3 3 . . 3 2 . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 16 | . . 1 3 2 . . 2 . 2 . . . 2 2 . . . . . . 1 . . 1 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . 1 . 1 . . . 1 1 . . . . . . 1 . . 1 . . . . Shots Hit Robots 1090 | . 41 59 168 23 . 89 111 53 128 8 6 . 17 66 . 4 . 2 105 25 34 . . 17 96 13 . 25 Core Hits 590 | . 25 29 80 14 . 44 49 28 76 5 6 . 11 28 . 6 . 1 44 16 24 . . 26 40 4 . 34 Critical Kills 8 | . 1 2 1 1 . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . Critical Parts Destroyed 4 | . 1 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Critical Strikes 36 | . 2 3 1 1 . 1 5 4 4 2 . . . 1 . . . . 2 1 . . . 1 5 1 . 2 Burn 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Destroy 12 | . 2 3 1 1 . . 1 . 2 . . . . . . . . . 1 . . . . 1 . . . . Blast 3 | . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . Sever 19 | . . . . . . 1 3 4 . . . . . 1 . . . . 1 1 . . . . 5 1 . 2 Melee Attacks 700 | . . . . . . 5 63 78 55 . 9 . 10 51 3 7 4 12 95 23 28 . 1 17 139 46 8 46 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 700 | . . . . . . 5 63 78 55 . 9 . 10 51 3 7 4 12 95 23 28 . 1 17 139 46 8 46 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 91 | . . . . . . . 11 9 13 . . . . 5 . . . 1 17 . 2 . . 2 15 5 . 11 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Follow-up Attacks 37 | . . . . . . 1 4 2 . . . . . . . . . . 5 2 1 . . 1 20 1 . . Damage Inflicted 34378 | . 662 910 2675 518 . 2122 2708 2243 4057 163 344 . 425 2045 . 449 . 93 3778 1166 1857 . . 1191 3668 671 1 2632 Guns 13423 | . 638 910 2270 331 . 1001 694 29 1881 74 81 . 344 1426 . 92 . 17 1786 218 605 . . 284 674 16 . 52 Cannons 796 | . . . . . . 134 231 . 260 89 49 . 33 . . . . . . . . . . . . . . . Explosions 8417 | . . . 380 187 . 832 363 372 1050 . 214 . . 269 . 357 . . 467 407 1022 . . 734 265 . . 1498 Melee 11692 | . . . . . . 155 1420 1842 866 . . . 48 350 . . . 76 1525 541 230 . . 173 2729 655 . 1082 Ramming 50 | . 24 . 25 . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic 13907 | . 638 910 2270 331 . 1135 873 12 1916 163 130 . 359 1426 . 92 . 17 1786 218 605 . . 284 674 16 . 52 Thermal 563 | . . . . . . . 52 . 225 . . . 18 . . . . . 268 . . . . . . . . . Explosive 8149 | . . . 380 187 . 832 363 372 1050 . 214 . . 269 . 357 . . 199 407 1022 . . 734 265 . . 1498 Electromagnetic 17 | . . . . . . . . 17 . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 11692 | . . . . . . 155 1420 1842 866 . . . 48 350 . . . 76 1525 541 230 . . 173 2729 655 . 1082 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . . . 2 . . . 2 2 2 2 2 . 11 9 9 9 . . 10 13 . 8 Average Corruption 5 | . . . . . . . . . 1 . . . 1 1 2 2 2 . 7 8 9 9 . . 4 12 . 5 Corruption Purged 10 | . . . . . . . . . 5 . . . . . . . . . 5 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 273 | . . . . . . . . . 25 . . . 6 8 12 10 2 . 70 27 56 2 . . 32 20 . 3 Message Errors 55 | . . . . . . . . . 9 . . . 1 . 3 2 . . 15 6 7 1 . . 7 3 . 1 Matter Fused 76 | . . . . . . . . . 4 . . . 2 3 4 2 1 . 24 4 14 . . . 12 5 . 1 Heat Flow Errors 28 | . . . . . . . . . 2 . . . . 2 1 . . . 5 6 8 . . . 4 . . . Energy Discharges 32 | . . . . . . . . . 4 . . . 1 1 2 3 1 . 9 1 6 . . . 3 1 . . Parts Rejected 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Parts Fused 6 | . . . . . . . . . . . . . . . . 1 . . . 2 1 . . . 2 . . . Data Loss (minor) 29 | . . . . . . . . . 1 . . . . . 2 1 . . 8 1 8 1 . . 2 4 . 1 Data Loss (major) 17 | . . . . . . . . . . . . . 1 1 . 1 . . 3 2 6 . . . 1 2 . . Misfires 13 | . . . . . . . . . 1 . . . 1 1 . . . . 2 3 2 . . . 1 2 . . Alerts 6 | . . . . . . . . . 2 . . . . . . . . . . 1 3 . . . . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Weapon Failures 6 | . . . . . . . . . . . . . . . . . . . 4 1 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2017 | . . . 10 . . 116 175 103 255 . . . . 80 . 50 . 36 289 65 180 . . 57 223 138 . 240 Projectiles 10 | . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . Explosions 406 | . . . 10 . . 93 . 37 84 . . . . . . 50 . . . . 70 . . . . . . 62 Melee 1601 | . . . . . . 13 175 66 171 . . . . 80 . . . 36 289 65 110 . . 57 223 138 . 178 Knockbacks 7 | . . . . . . 2 2 . 1 1 1 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 7 | . . . . . . 2 2 . 1 1 1 . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 474 | . 12 . 44 62 . 10 48 . 136 . . . . 2 . . . . 20 19 82 . . 34 . . . 5 Shots 16 | . . . 1 2 . 1 1 . 3 . . . . 1 . . . . 1 1 3 . . 1 . . . 1 Rammed 3 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Targets Rammed 3 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 394 | . 39 160 64 84 . 191 323 18 394 36 21 . 96 126 113 57 . . 268 327 230 280 . 44 204 6 . 46 Average Temperature 55 | . 19 42 13 28 . 56 123 9 101 11 14 . 35 32 69 33 . . 57 130 65 152 . 25 43 4 . 8 Received Heat Transfer 3199 | . 102 357 231 210 . 225 621 558 336 36 . . . 18 . . . . 117 36 162 . . 105 54 . . 31 Effects 3 | . . . . . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . Shutdowns 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Interference 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1051 | . . . . . . . 185 . 629 . . . 37 . . . . . 200 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Peak Influence 968 | . 345 249 525 288 . 434 266 426 603 . . . . 198 . . . . 333 . . . . 217 175 267 133 968 Initial 193 | . . 134 . 171 . . 85 103 193 . . . . 23 . . . . 150 . . . . . 39 54 49 79 Average 185 | . 191 124 231 166 . 292 98 198 306 . . . . 70 . . . . 181 . . . . 49 65 157 89 453 Maximum Alert Level 3 | . 1 1 2 1 . 2 1 2 2 . . . . . . . . . 1 . . . . 1 . 1 . 3 Low Security (%) 59 | 100 46 74 42 56 . 18 86 52 23 . . . . 100 . . . . 50 . . . . 86 100 60 100 38 Level 1 31 | . 53 25 37 43 . 63 13 41 52 . . . . . . . . . 49 . . . . 13 . 39 . 12 Level 2 7 | . . . 19 . . 18 . 6 24 . . . . . . . . . . . . . . . . . . 19 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 54 | . 4 . 2 . . 1 2 2 13 . . . . 8 . . . . 9 . . . . 1 5 2 . 5 Investigation 7 | . 2 . . . . . . . 1 . . . . . . . . . 2 . . . . . 1 . . 1 Extermination 20 | . . . . . . . . . 5 . . . . 4 . . . . 5 . . . . 1 4 . . 1 Reinforcement 19 | . 2 . 2 . . 1 2 2 4 . . . . 1 . . . . 2 . . . . . . 2 . 1 Assault 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Garrison 6 | . . . . . . . . . 3 . . . . 3 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Distress Signals 21 | . 4 . 5 . . . 5 1 5 . . . . . . . . . 1 . . . . . . . . . Communications Jammed 29 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 5 21 Distress Signals 29 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 5 21 Times Spotted 382 | . 25 19 47 7 . 21 39 23 34 3 3 . 7 18 . 4 1 1 20 9 12 . . 10 20 7 5 47 Peak Tracking Total 17 | . 5 5 5 3 . 4 6 12 5 3 3 . 4 3 . 4 1 1 3 4 5 . . 9 4 3 4 17 Tactical Retreats 21 | . 2 2 2 . . . . 1 1 . . . . . . . . . 1 . 2 . . . 2 1 . 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Traps Triggered 14 | . 2 . . . . . 1 . 2 . . . . 3 . . . . 1 . . 1 . 1 1 . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 . . . Triggered 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Most Traps Carried 5 | . . . . . . . . . . . . . . . . . . . . . 5 5 3 3 3 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Machines Disabled 24 | . . . 2 . . 3 2 1 7 . . . . . . . . . 4 . . . . 1 . 3 . 1 Max in Single Turn 3 | . . . 1 . . 3 1 1 2 . . . . . . . . . 3 . . . . 1 . 1 . 1 Garrison Access 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Machines Accessed 126 | . 4 . 12 . 1 . 10 6 24 . . 2 . 16 1 . . 1 18 1 1 . . 2 8 8 1 10 Terminals 63 | . 2 . 8 . . . 6 4 14 . . . . 7 . . . 1 5 . . . . . 4 4 . 8 Fabricators 10 | . . . . . . . . . 2 . . . . 2 . . . . 3 . . . . 1 2 . . . Repair Stations 12 | . . . 2 . . . 1 . 2 . . . . 2 . . . . 2 . . . . 1 1 1 . . Recycling Units 14 | . 2 . 1 . . . 1 2 1 . . . . 2 . . . . 3 . . . . . 1 . . 1 Scanalyzers 15 | . . . 1 . . . 2 . 3 . . . . 1 . . . . 4 . . . . . . 2 1 1 Garrison Access 6 | . . . . . . . . . 2 . . . . 2 . . . . 1 . . . . . . 1 . . Total Hacks 284 | . 7 . 34 . 1 . 28 12 49 . . 12 . 36 1 . . 1 50 1 1 . . 4 14 16 2 15 Successful 157 | . 4 . 21 . 1 . 20 8 26 . . 12 . 8 1 . . 1 30 1 1 . . 4 9 6 1 3 Failed 127 | . 3 . 13 . . . 8 4 23 . . . . 28 . . . . 20 . . . . . 5 10 1 12 Catastrophic 27 | . . . . . . . 1 1 6 . . . . 8 . . . . 3 . . . . . 3 3 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 24 | . . . 8 . . . 1 1 4 . . . . 5 . . . . 4 . . . . . . . . 1 Terminals 129 | . 4 . 23 . . . 17 8 29 . . . . 13 . . . 1 11 . . . . . 6 6 . 11 Fabricators 20 | . . . . . . . . . 5 . . . . 5 . . . . 5 . . . . 2 3 . . . Repair Stations 43 | . . . 6 . . . 3 . 5 . . . . 8 . . . . 11 . . . . 2 4 4 . . Recycling Units 23 | . 3 . 3 . . . 1 4 2 . . . . 4 . . . . 3 . . . . . 1 . . 2 Scanalyzers 45 | . . . 2 . . . 7 . 6 . . . . 2 . . . . 19 . . . . . . 5 2 2 Garrison Access 8 | . . . . . . . . . 2 . . . . 4 . . . . 1 . . . . . . 1 . . Terminal Hacks 73 | . 3 . 11 . 1 . 11 5 16 . . 12 . 1 1 . . 1 3 1 1 . . . 3 1 . 2 Record 8 | . . . . . 1 . . . . . . 6 . . . . . 1 . . . . . . . . . . Part Schematic 6 | . . . . . . . . 1 2 . . 3 . . . . . . . . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . 3 . 1 . . 3 . . . . . . . . . . . . . . . . Open Door 5 | . . . . . . . . 1 . . . . . . 1 . . . . 1 1 . . . . . . 1 Open DSF 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Level Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . Emergency Access Points 3 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . Locate Traps 11 | . 1 . 1 . . . 2 1 4 . . . . . . . . . 1 . . . . . 1 . . . Patrol Status 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 5 | . 1 . 2 . . . . 1 1 . . . . . . . . . . . . . . . . . . . Registered Components 3 | . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 10 | . . . 3 . . . 2 . 3 . . . . . . . . . 1 . . . . . . . . 1 Fabricator Hacks 11 | . . . . . . . . . 3 . . . . . . . . . 4 . . . . 2 2 . . . Network Status 4 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 1 . . . Load Schematic 6 | . . . . . . . . . 2 . . . . . . . . . 2 . . . . 1 1 . . . Build 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 26 | . . . 5 . . . 1 . 3 . . . . 2 . . . . 8 . . . . 2 4 1 . . Scan Component 15 | . . . 3 . . . 1 . 2 . . . . 1 . . . . 4 . . . . 1 2 1 . . Repair 11 | . . . 2 . . . . . 1 . . . . 1 . . . . 4 . . . . 1 2 . . . Recycling Unit Hacks 11 | . 1 . 2 . . . 1 2 2 . . . . 2 . . . . 1 . . . . . . . . . Recycle Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Process 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Retrieve Matter 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Retrieve Components 7 | . 1 . 1 . . . 1 1 . . . . . 2 . . . . 1 . . . . . . . . . Scanalyzer 28 | . . . 2 . . . 6 . . . . . . 2 . . . . 13 . . . . . . 3 1 1 Insert Component 18 | . . . 1 . . . 4 . . . . . . 1 . . . . 8 . . . . . . 2 1 1 Analyze 10 | . . . 1 . . . 2 . . . . . . 1 . . . . 5 . . . . . . 1 . . Garrison Access Hacks 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Seal Access 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 6 | . . . 1 . . . 1 1 1 . . . . 1 . . . . 1 . . . . . . . . . Terminals 6 | . . . 1 . . . 1 1 1 . . . . 1 . . . . 1 . . . . . . . . . Botnet 6 | . . . 1 . . . 1 1 1 . . . . 1 . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Used 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacking Detections 98 | . 2 . 10 . . . 8 5 18 . . . . 15 . . . . 16 . . . . 1 6 7 1 9 Full Trace Events 4 | . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . 1 . . . 2 1 2 . . 3 . 1 . . 6 . 4 . . . . . . 1 . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 95 | . . . . . . . . . . . . . . . . . . . 95 . . . . . . . . . Total Part Build Rating 10 | . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . Parts Repaired 11 | . . . 2 . . . . . 1 . . . . 1 . . . . 4 . . . . 1 2 . . . Time 482 | . . . 52 . . . . . 32 . . . . 50 . . . . 228 . . . . 32 88 . . . Parts Recycled 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 10 | . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . Retrieved Matter 10 | . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . Retrieved Components 27 | . . . 10 . . . 3 3 . . . . . 11 . . . . . . . . . . . . . . Parts Scanalyzed 11 | . . . 1 . . . 2 . . . . . . 1 . . . . 4 . . . . . . 1 1 1 Part Schematics Acquired 9 | . . . 1 . . . 2 . . . . . . 1 . . . . 4 . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Total Allies 6 | . . 2 . 3 . . . . . . . . 1 . . . . . . . . . . . . . . . Largest Group 3 | . . 2 . 3 2 1 . . . . . . 1 1 . . . . . . . . . . . . . . Highest-Rated Group 96 | . . 45 . 40 24 16 . . . . . . 96 96 . . . . . . . . . . . . . . Highest-Rated Ally 96 | . . 31 . 16 16 16 . . . . . . 96 96 . . . . . . . . . . . . . . Total Orders 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . EXPLORE 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Ally Attacks 61 | . . 8 . 22 . 7 . . . . . . 7 17 . . . . . . . . . . . . . . Total Damage 1175 | . . 85 . 226 . 58 . . . . . . 197 609 . . . . . . . . . . . . . . Kills 9 | . . 1 . 1 . 1 . . . . . . 1 5 . . . . . . . . . . . . . . Allies Corrupted 4 | . . . . . . . . 3 . . . . . 1 . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . 2 . . . . . . 1 . 1 . 1 . 1 2 . . 1 . 1 . . . . . Drone Launches 17 | . . . . . . . . 17 . . . . . . . . . . . . . . . . . . . . Drone Recoveries 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Turns Passed 27127 | 61 777 604 1629 918 218 894 1652 742 3236 667 672 111 799 1832 754 628 794 784 2599 807 1575 121 496 517 1963 442 128 707 Spaces Moved 18515 | 48 390 336 816 542 129 441 681 257 1963 436 423 75 498 1107 577 440 623 603 1690 580 1093 98 425 326 1521 711 265 1421 Core 11 | 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 15 | . . 14 1 . . . . . . . . . . . . . . . . . . . . . . . . . Legs 263 | 37 226 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 15311 | . 164 322 815 542 129 441 681 257 1963 436 423 75 498 1107 577 440 623 603 1690 580 1093 98 425 326 1003 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 2915 | . . . . . . . . . . . . . . . . . . . . . . . . . 518 711 265 1421 Fastest Speed 32 | 50 110 125 125 155 170 155 125 140 115 145 145 145 145 120 125 125 125 125 116 116 101 116 101 102 39 39 36 32 Average Speed 117 | 103 150 127 134 156 170 156 182 172 137 145 145 145 145 124 125 125 125 125 118 118 122 116 113 108 87 39 36 32 Slowest Speed 320 | 120 190 240 320 170 170 170 245 245 160 160 160 160 160 160 125 140 125 125 135 120 245 116 116 120 125 39 36 36 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 31 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . 27 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Exploration Rate (%) 59 | 3 63 81 85 90 49 90 68 69 59 60 62 68 61 36 69 67 81 87 52 83 78 22 68 7 38 75 8 36 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 5 | . . . . . 1 . . . . . . 1 . . . . 1 1 . . . . 1 . . . . . Known Exits Taken 21 | . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 42 | . . 1 . 2 . 1 . . . 2 6 . 3 . 8 4 3 3 . 3 4 . 2 . . . . . Spaces Dug 400 | . . . . 22 . . 5 29 40 . 9 . 9 39 3 11 1 11 52 7 47 . 1 11 33 22 8 40 Terrain Destroyed 1126 | . . . 29 22 . 57 31 42 120 1 42 . 33 58 3 80 1 11 70 81 164 . 1 37 45 22 8 168 Melee 313 | . . . . . . . 5 17 40 . 9 . 9 39 3 6 1 11 52 7 17 . 1 11 33 22 8 22 Projectile 7 | . . . . . . 1 1 . . 1 . . . . . . . . 2 . 1 . . . 1 . . . AOE 806 | . . . 29 22 . 56 25 25 80 . 33 . 24 19 . 74 . . 16 74 146 . . 26 11 . . 146 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Total 21850 | 56 507 412 1154 583 128 540 939 431 2296 457 461 76 540 1415 604 482 632 617 2068 638 1237 104 434 449 1949 806 284 1551 Wait 1196 | 1 49 13 201 14 . 15 58 42 74 9 23 . 6 160 17 11 . . 126 1 70 . 3 73 170 14 5 41 Move 18433 | 47 389 335 815 541 128 440 680 256 1962 435 422 74 497 1106 576 439 622 602 1689 579 1092 97 424 325 1515 708 265 1373 Hop 23 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 20 Pick Up 173 | 3 10 7 13 4 . 8 26 1 29 . . . 1 9 2 1 . . 21 2 5 . 2 2 16 5 . 6 Fast Attach 83 | 5 2 . 4 1 . . 12 8 13 . 1 . 2 5 . . 2 . 7 . . . . 3 10 5 1 2 Attach 110 | . . 3 6 3 . 4 17 9 8 . . . . 2 . . . . 10 . 4 1 . 5 20 4 1 13 Detach 64 | . . . 3 1 . . 7 7 8 . . . 1 2 . . . . 7 . 1 . . 2 10 4 1 10 Swap 468 | . 7 3 15 3 . 19 33 20 58 5 3 2 14 46 4 16 2 1 67 24 19 3 4 11 61 5 3 20 Drop 178 | . 7 1 15 3 . 7 21 4 36 . 1 . 3 12 2 1 2 . 22 2 . 2 . . 24 8 . 5 Fire 483 | . 42 50 81 13 . 43 33 5 53 8 2 . 6 23 . 8 . 2 39 10 23 . . 8 18 1 . 15 Melee 610 | . . . . . . 4 52 72 55 . 9 . 10 50 3 6 4 12 80 20 21 . 1 12 101 44 8 46 Ram 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . . . . . . . . . . . . 8 . 7 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 5 | . . . . . . . . . . . . . . . . . . . . . 2 1 . . 2 . . . Miscellaneous 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 4 exits: *Res x2 / *Tes x2) -3/Testing -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 14) 62 | -11/Junkyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 7) 311 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 11) 533 | -10/Materials | Core integrity fell below 50% 640 | -10/Materials | Discovered new exit (range 7) 839 | -10/Materials | Entered Mines 861 | -10/Mines | Met a Derelict bent on vengeance 1039 | -10/Mines | Assembled infested the area 1243 | -10/Mines | Learned Materials interactive machine intel 1326 | -10/Mines | Core integrity fell below 20% 1398 | -10/Mines | Discovered new exit (range 9) 1436 | -10/Mines | Discovered new exit (range 3) 1443 | -10/Mines | Entered Materials 1443 | -9/Materials | Evolved 2 slots: Weapon x2 1444 | -9/Materials | Loaded intel: 17 interactive machine locations 1469 | -9/Materials | Identified exit to Mines 1727 | -9/Materials | Build established: Tank 2094 | -9/Materials | Discovered new exit (range 6) 2395 | -9/Materials | Destroyed 7 combat bots 2800 | -9/Materials | Discovered new exit (range 8) 2902 | -9/Materials | Repaired Weapon Shielding 2930 | -9/Materials | Repaired Assault Rifle 3072 | -9/Materials | Entered Mines 3115 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3239 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3506 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3506 | -9/Mines | Discovered new exit (range 5) 3615 | -9/Mines | Discovered new exit (range 8) 3709 | -9/Mines | Discovered new exit (range 5) 3911 | -9/Mines | Learned Materials terminal intel 3914 | -9/Mines | Learned Materials security intel 3920 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3990 | -9/Mines | Entered Exiles 3990 | -9/Exiles | Accompanied by 2 allies 4031 | -9/Exiles | Met 8R-AWN 4060 | -9/Exiles | Met EX-HEX 4126 | -9/Exiles | Met EX-DEC 4137 | -9/Exiles | Learned location of Zion (-6) 4193 | -9/Exiles | Discovered new exit (range 11) 4208 | -9/Exiles | Entered Mines 4208 | -8/Mines | Accompanied by 2 allies 4498 | -8/Mines | Lost 4 parts (2n1u1w) 4752 | -8/Mines | Core integrity fell below 50% 5050 | -8/Mines | Discovered new exit (range 8) 5102 | -8/Mines | Entered Materials 5102 | -8/Materials | Evolved 2 slots: Utility x2 5104 | -8/Materials | Loaded intel: 12 terminal locations 5393 | -8/Materials | Build established: Scavenger-Skirmisher 5568 | -8/Materials | Discovered new exit (range 16) 5853 | -8/Materials | Lost 10 parts (1p2n2u5w) 6123 | -8/Materials | Build established: Scavenger-Mutant 6737 | -8/Materials | Discovered new exit (range 4) 6754 | -8/Materials | Entered Storage 6946 | -8/Storage | Lost 3 parts (3w) 7019 | -8/Storage | Lost 3 parts (1n1u1w) 7020 | -8/Storage | Destroyed 11 combat bots 7454 | -8/Storage | Discovered new exit (range 16) 7476 | -8/Storage | Identified exit to Factory 7496 | -8/Storage | Entered Factory 7496 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8112 | -7/Factory | Discovered new exit (range 9) 8127 | -7/Factory | Identified exit to Lower Caves 8194 | -7/Factory | Build established: Scavenger-Assassin 8573 | -7/Factory | Build established: Mutant 8772 | -7/Factory | Discovered new exit (range 19) 8772 | -7/Factory | Identified exit to Factory 8899 | -7/Factory | Repaired Hvy. Assault Rifle 9941 | -7/Factory | Garrison activated, responded to threat 10732 | -7/Factory | Entered Lower Caves 10958 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 11035 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 11178 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11391 | -7/Lower Caves | Discovered new exit (range 8) 11391 | -7/Lower Caves | Identified exit to Zion 11398 | -7/Lower Caves | Identified exit to Lower Caves 11399 | -7/Lower Caves | Entered another Lower Caves area 11512 | -7/Lower Caves | Discovered exit to Factory (range 9) 11519 | -7/Lower Caves | Learned Factory terminal intel 11925 | -7/Lower Caves | Discovered new exit (range 3) 11927 | -7/Lower Caves | Identified exit to Data Miner 12071 | -7/Lower Caves | Entered Data Miner 12073 | -7/Data Miner | Discovered new exit (range 6) 12080 | -7/Data Miner | Identified exit to Proximity Caves 12101 | -7/Data Miner | Met Data Miner 12127 | -7/Data Miner | Learned location of Section 7 (-2) 12127 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12147 | -7/Data Miner | Received God Mode back door access code from Data Miner 12182 | -7/Data Miner | Entered Proximity Caves 12226 | -6/Proximity Caves | Learned Factory stockpile data 12401 | -6/Proximity Caves | Escorted by Enhanced Grunt 12724 | -6/Proximity Caves | Build established: Derelict-Mutant 12848 | -6/Proximity Caves | Discovered exit to Factory (range 11) 12981 | -6/Proximity Caves | Entered Factory 12981 | -6/Factory | Accompanied by 1 ally 12981 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12983 | -6/Factory | Loaded intel: 28 terminal locations 13271 | -6/Factory | Build established: Derelict-Assassin 13328 | -6/Factory | Garrison activated, responded to threat 13408 | -6/Factory | Identified exit to Lower Caves 13408 | -6/Factory | Identified exit to Extension 13626 | -6/Factory | Repaired Adv. Sensor Array 14266 | -6/Factory | Discovered new exit (range 5) 14268 | -6/Factory | Identified exit to Factory 14813 | -6/Factory | Entered Lower Caves 15025 | -6/Lower Caves | Learned Factory stockpile data 15418 | -6/Lower Caves | Discovered new exit (range 13) 15444 | -6/Lower Caves | Encountered a Warlord checkpoint 15541 | -6/Lower Caves | Identified exit to Lower Caves 15567 | -6/Lower Caves | Entered another Lower Caves area 15587 | -6/Lower Caves | Discovered exit to Factory (range 15) 16118 | -6/Lower Caves | Discovered exit to Zion (range 20) 16195 | -6/Lower Caves | Entered Zion 16292 | -6/Zion | Discovered new exit (range 10) 16302 | -6/Zion | Identified exit to Proximity Caves 16398 | -6/Zion | System corruption cleaned by Quarantine Array 16681 | -6/Zion | Given A8's code to call for help 16690 | -6/Zion | Learned Factory emergency access door positions 16823 | -6/Zion | Received a hallucinogenic algorithm 16989 | -6/Zion | Entered Proximity Caves 16992 | -5/Proximity Caves | Spotter reported a threat 17473 | -5/Proximity Caves | Discovered exit to Factory (range 18) 17557 | -5/Proximity Caves | Learned Factory terminal intel 17583 | -5/Proximity Caves | Learned location of Warlord (-5) 17773 | -5/Proximity Caves | Entered Factory 17773 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17776 | -5/Factory | Loaded intel: 25 terminal locations 18326 | -5/Factory | Crushed by falling debris 18700 | -5/Factory | Fabricated Imp. System Restoration Module? 18701 | -5/Factory | Discovered new exit (range 19) 18840 | -5/Factory | Discovered new exit (range 21) 18962 | -5/Factory | Discovered new exit (range 16) 19077 | -5/Factory | System corruption reached 10% 19317 | -5/Factory | Repaired Prc. Assault Rifle 19364 | -5/Factory | Repaired Arm. Huge Wheel? 19482 | -5/Factory | Repaired Prc. Assault Rifle? 19555 | -5/Factory | Discovered new exit (range 12) 19568 | -5/Factory | Identified exit to Factory 19997 | -5/Factory | Discovered exit to Factory (range 20) 20155 | -5/Factory | Repaired Arm. Huge Wheel 20319 | -5/Factory | Discovered new exit (range 4) 20323 | -5/Factory | Identified exit to Upper Caves 20372 | -5/Factory | Entered Upper Caves 20433 | -5/Upper Caves | Build established: Assassin 20783 | -5/Upper Caves | Spotted B-75 Beast 21009 | -5/Upper Caves | Discovered new exit (range 10) 21117 | -5/Upper Caves | Identified exit to Upper Caves 21179 | -5/Upper Caves | Entered another Upper Caves area 21278 | -5/Upper Caves | Learned Factory emergency access door positions 21400 | -5/Upper Caves | Discovered exit to Factory (range 5) 22023 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 22697 | -5/Upper Caves | Discovered new exit (range 15) 22752 | -5/Upper Caves | Identified exit to Warlord 22754 | -5/Upper Caves | Entered Warlord 22794 | -5/Warlord | System corruption cleaned by Quarantine Array 22857 | -5/Warlord | Discovered new exit (range 12) 22868 | -5/Warlord | Identified exit to Proximity Caves 22875 | -5/Warlord | Entered Proximity Caves 23282 | -4/Proximity Caves | Discovered exit to Factory (range 17) 23337 | -4/Proximity Caves | Learned location of Quarantine (-2) 23371 | -4/Proximity Caves | Entered Factory 23371 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 23428 | -4/Factory | Repaired Arm. Wheel 23582 | -4/Factory | Discovered new exit (range 21) 23723 | -4/Factory | Destroyed 8 combat bots 23728 | -4/Factory | Build established: Hacker-Assassin 23729 | -4/Factory | Lost 4 parts (1n1u2w) 23816 | -4/Factory | Identified exit to Research 23888 | -4/Factory | Entered Research 23888 | -3/Research | Evolved 2 slots: Power x1, Utility x1 24175 | -3/Research | Discovered new exit (range 21) 24264 | -3/Research | Identified exit to Research 24527 | -3/Research | Spotted B-86 Titan 24985 | -3/Research | Build established: Scavenger-Assassin 25153 | -3/Research | Spotted B-86 Titan 25287 | -3/Research | Lost 8 parts (5n1u2w) 25578 | -3/Research | Repaired Arm. Wheel? 25595 | -3/Research | Identified exit to Testing 25640 | -3/Research | Repaired Neutrino Core 25655 | -3/Research | Discovered exit to Research (range 3) 25786 | -3/Research | Build established: Ninja 25843 | -3/Research | System corruption reached 10% 25851 | -3/Research | Entered Testing 25942 | -3/Testing | Crushed by falling debris 26164 | -3/Testing | Discovered exit to Research (range 22) 26183 | -3/Testing | Found Prototype Device 26183 | -3/Testing | Identified Exp. Hardlight Generator 26195 | -3/Testing | Spotted PY-8NR3OFQPUS 26252 | -3/Testing | Scanned by Researcher 26293 | -3/Testing | Entered Research 26293 | -2/Research | Evolved 2 slots: Propulsion x2 26372 | -2/Research | Spotted B-90 Cyclops 26403 | -2/Research | Discovered new exit (range 17) 26418 | -2/Research | Identified exit to Access 26421 | -2/Research | Entered Access 26421 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 26787 | -1/Access | Build established: Hacker-Scout 26842 | -1/Access | Spotted B-99 Colossus 26921 | -1/Access | First assault squad dispatched 27065 | -1/Access | Spotted B-99 Colossus 27117 | -1/Access | Lost 8 parts (1p1n4u2w) 27126 | -1/Access | Discovered new exit (range 6) 27128 | -1/Access | Identified exit to Surface 27128 | *** | Escaped! Last Messages --------------- 27086_ Acquired Wheel. 27086_ Mic. Antimatter Reactor destroyed. 27089_ 7MI9FJ&EZCWOSVGRJFM,N|EP,RWQAW 27089_ K-01 Serf collects debris. 27091_ P-80 Master resets K-01 Serf, system corruption cleaned. 27097_ Acquired Mic. Antimatter Reactor. 27104_ System corrupted: Component data lost. 27104_ Sneak attack on K-01 Serf. 27104_ Destroyed Wheel. 27116_ Drone sends a signal. 27117_ Destroyed Unknown Hover Unit. 27120_ Drone sends a signal. 27121_ Discarded Adv. Signal Interpreter. 27125_ System corrupted: Matter fused (-6). 27125_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 27126_ The Access Shell folds into the floor. 27126_ EXIT=FOUND 27128_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# ?????????? | | ?????????????????????????????????????# ?????????? | | ?????????????????????????????????????# ?????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????+ ########## | | ?????????????????????????????????????# #!= # | | ?????????????????????????????????????# #! # | | ?????????????????????????????????????# # [# | | ?????????????????????????????????????# # # | | ?????????????????????????????????????# # # | | ?????????????????????????????????????# # # | | ?????????????????????????????????????# + # | | ?????????????????????????????????????# # # | | ?????????????????????????????????????# p# # | | ?????????????????????????????????????# #######/## | | ?????????????????????????????###?????# #?????# #? | | ????????????????????########## ####### #?????# #? | | ????????????????????" p #?????# #? | | ??????????????BBg???" #?????# #? | | ??????????????BB????" A #?????# ## | | ????????????????g???" #?????# | | ????????????????g???" "@ #?????# | | ???????????????gg???" "" #?????# | | ????????????????????" #?????# | | ??????????????BB????" #######+## | | ??????????????BB????" """ """ ## | | ????????????????????" """T""" ## | | ????????????????????########## ####### ## | | ?????????????????????????????###?????# ## | | | ?????????????????????????????????????#k ########## | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# +????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? ?????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 49 Energy Capacity 410 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Power Amplification 30 Additional Mass Support 9 EM Shielding 2 Armor Coverage 450 Resistance: KI 30 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 73 Targeting Accuracy 16 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 26 Defensive Hacking 12 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Imp. Datajack | -8/Storage | Hacked Cld. Plasma Cannon | -7/Factory | Hacked Imp. Transmission Jammer | -7/Factory | Hacked Lgt. Regenerative Plating | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Adv. Reaction Control System | -7/Data Miner | Free Prc. Assault Rifle | -6/Factory | Scanalyzed Lance | -6/Zion | Archive Arc Thrower | -6/Zion | Archive Mak. Terrain Scanner | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Imp. Weapon Shielding | -5/Factory | Scanalyzed Med. Reactive Plating | -5/Factory | Scanalyzed Arm. Wheel | -5/Factory | Scanalyzed Arm. Huge Wheel | -5/Factory | Scanalyzed Imp. Hacking Suite | -3/Testing | Scanalyzed Robot Schematics ------------------ Y-72 Warden | -6/Zion | Archive Fabricated ------------ Imp. System Restoration Module | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardenedFortressChip Manual? 0 Play Time 11:02:53 Cumulative 821.7 hours Start 2023.09.06 @ 14:01:34 End 2023.09.15 @ 21:29:15 Sessions 21 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 245 Rogue 209 Adventurer 36 Explorer 0 Win Type 0 Total 17 Types 17/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 64 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 835791a4-4428-497e-a2f4-71aa29f540d0