Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.06.02 @ 18:04:29

Player: Michael

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (9)        1800
Robots Destroyed (82)      410
Value Destroyed (2451)     2451
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 8701

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1450
Matter                     295/300
Energy                     29/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -2/Research

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (10) -----
       Enhanced Optical Array
       Advanced Signal Interpreter
       Advanced Terrain Scan Processor
       Improved Hacking Suite
>               --- WEAPON (5) -------
                Great Axe
>               --- INVENTORY (4) ----
  High-capacity Matter Pod (111)
     Long-range Sensor Array
        Layered Light Armor Plating

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
          Micro Fission Core
>               --- PROPULSION -------
       Improved Gyrokinetic Inverter
       Improved Gyrokinetic Inverter
       Improved Gyrokinetic Inverter
       Improved Gyrokinetic Inverter
       Improved Gyrokinetic Inverter
       Improved Gyrokinetic Inverter
>               --- UTILITY ----------
       Advanced Cooling System
          Large Storage Unit
          Large Storage Unit
     Long-range Sensor Array
       Advanced Signal Interpreter
       Advanced Terrain Scanner
       Advanced Terrain Scan Processor
       Improved Hacking Suite
       Advanced System Shield
                System Backup Module
>               --- WEAPON -----------
                KE Penetrator
                Hardcell Cannon
                Great Axe
>               --- INVENTORY --------
       Improved Titanium Leg
       Improved Antigrav System
       Improved Gyrokinetic Inverter
       Improved Gyrokinetic Inverter
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod
       Enhanced Optical Array
       Improved Light Armor Plating
        Layered Light Armor Plating
                Insulated Plating
       Improved Hacking Suite
                Grenade Launcher
          Heavy Pick
[Rating: 113]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Fusion Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Gyrokinetic Inverter
  Flight Unit              Xenon Bombardment Thruster
Utility                    Large Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Light Armor Plating
Weapon                     Katana
  Energy Gun               High-powered Shock Rifle
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Katana
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Slots Evolved              16   | .   .   2   2   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   1   1   .   .   .   1   .   1   
  Utility                  8    | .   .   .   1   2   2   .   .   2   1   
  Weapon                   3    | .   .   1   .   .   .   2   .   .   .   
Parts Attached             210  | 5   13  10  26  20  18  60  40  10  8   
  Power                    24   | .   1   1   2   1   3   5   8   2   1   
    Engine                 3    | .   1   1   .   .   1   .   .   .   .   
    Core                   13   | .   .   .   2   1   2   2   4   1   1   
    Reactor                8    | .   .   .   .   .   .   3   4   1   .   
  Propulsion               47   | 2   2   3   4   4   9   11  10  .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    17   | 2   2   3   3   .   6   1   .   .   .   
    Wheel                  1    | .   .   .   .   1   .   .   .   .   .   
    Hover                  26   | .   .   .   .   1   3   10  10  .   2   
    Flight                 3    | .   .   .   1   2   .   .   .   .   .   
  Utility                  82   | 1   5   1   7   9   4   33  13  6   3   
    Device                 42   | .   1   .   1   6   2   20  8   3   1   
    Storage                14   | 1   3   1   1   1   .   5   .   2   .   
    Processor              5    | .   .   .   2   1   1   .   .   .   1   
    Hackware               5    | .   .   .   1   1   1   .   .   1   1   
    Protection             16   | .   1   .   2   .   .   8   5   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   57   | 2   5   5   13  6   2   11  9   2   2   
    Energy Gun             13   | 1   3   .   5   .   .   4   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | 1   .   2   4   .   .   1   4   1   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   .   
    Launcher               11   | .   2   3   4   .   1   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   .   .   
    Slashing Weapon        11   | .   .   .   .   3   1   3   2   1   1   
    Piercing Weapon        7    | .   .   .   .   2   .   3   1   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   .   
Parts Lost                 38   | .   .   .   9   2   3   1   5   3   15  
  Power                    7    | .   .   .   1   .   1   .   2   1   2   
  Propulsion               14   | .   .   .   5   1   1   .   1   .   6   
  Utility                  7    | .   .   .   .   1   1   .   1   .   4   
  Weapon                   10   | .   .   .   3   .   .   1   1   2   3   
  Highest Loss Streak      14   | .   .   .   8   2   1   1   2   2   14  
Average Slot Usage (%)     88   | .   90  100 83  69  90  95  88  92  72  
  Engine                   1    | .   8   11  .   .   2   .   .   .   .   
  Core                     3    | .   .   .   7   4   3   1   5   7   4   
  Reactor                  1    | .   .   .   .   .   .   3   4   .   .   
  Leg                      9    | .   28  33  29  .   11  3   .   .   .   
  Hover                    12   | .   .   .   .   2   11  19  25  23  23  
  Flight                   1    | .   .   .   .   8   1   .   .   .   .   
  Device                   10   | .   .   .   3   14  18  10  7   13  9   
  Storage                  9    | .   23  11  7   2   6   10  10  9   7   
  Processor                8    | .   .   .   1   7   13  11  10  9   10  
  Hackware                 4    | .   .   .   .   8   6   5   5   8   8   
  Protection               1    | .   1   11  7   .   .   .   2   .   .   
  Energy Gun               5    | .   13  9   6   .   .   8   .   .   .   
  Ballistic Gun            4    | .   14  19  13  .   .   .   9   10  2   
  Slashing Weapon          6    | .   .   .   .   9   13  7   3   1   2   
  Piercing Weapon          2    | .   .   .   .   3   .   6   2   .   .   
Naked Turns                5    | .   .   .   5   .   .   .   .   .   .   
Heaviest Build             82   | 7   21  33  39  22  30  66  82  80  67  
  Greatest Support         102  | 20  20  30  40  23  78  78  85  85  102 
  Greatest Overweight (x)  1    | .   1   1   .   1   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 18   | 6   10  10  10  8   8   18  16  18  16  
  Average Capacity         11   | 5   7   8   9   5   8   15  16  16  14  
  Most Carried             17   | 3   8   8   10  8   8   17  16  16  16  
  Average Carried          10   | 1   6   7   8   4   7   14  15  15  12  
  Final Capacity           16   | 6   8   10  4   8   8   16  16  16  4   
  Final Carried            16   | 3   8   8   4   8   8   16  16  16  3   

 Class Distribution 
--------------------
 48% | Hacker-Mutant
 23% | Hacker-Scout
 10% | Scavenger-Tank
  8% | Mutant
  3% | Hacker-Assassin

 Dominant Class 
----------------
         Mutant | -10/Materials
 Scavenger-Tank | -9/Materials
 Scavenger-Tank | -8/Materials
  Hacker-Mutant | -7/Factory
  Hacker-Mutant | -6/Factory
   Hacker-Scout | -5/Factory
  Hacker-Mutant | -4/Factory
   Hacker-Scout | -3/Research
  Hacker-Mutant | -2/Research

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  
Matter Collected           3054 | 245  162  180  307  320  262  728  676  .    174  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3668 | .    325  368  547  252  457  1162 477  .    80   
  Parts                    203  | .    21   28   31   8    26   63   19   .    7    
Haulers Intercepted        4    | .    .    .    .    .    1    3    .    .    .    
Recyclers Shooed           5    | .    .    .    .    .    .    2    1    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Combat Hostiles Destroyed  52   | .   5   7   12  1   6   14  7   .   .   
  Melee                    23   | .   .   .   .   1   6   14  2   .   .   
  Guns                     15   | .   3   5   6   .   .   .   1   .   .   
  AOE                      14   | .   2   2   6   .   .   .   4   .   .   
Classes Destroyed          11   | .   4   1   2   1   2   1   .   .   .   
  Worker                   5    | .   .   .   .   .   1   1   .   .   3   
  Builder                  1    | .   1   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   .   1   3   .   .   .   
  Recycler                 9    | .   1   .   3   2   .   1   2   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   
  Watcher                  10   | .   1   3   1   1   3   1   .   .   .   
  Swarmer                  21   | .   .   .   7   .   4   5   5   .   .   
  Grunt                    15   | .   5   5   2   .   2   1   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   
  Sentry                   7    | .   .   2   2   .   .   2   1   .   .   
  Programmer               8    | .   .   .   .   1   .   6   1   .   .   
Best Kill Streak           7    | .   4   3   5   1   4   5   7   .   2   
  Combat Bots Only         6    | .   2   3   3   1   4   5   6   .   .   
Max Kills in Single Turn   3    | .   2   2   3   1   1   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   2   2   .   .   .   2   .   .   
  Melee                    1    | .   .   .   .   1   1   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  
Damage Taken               8691 | .    151  149  1477 117  1006 1102 1421 701  2567 
  Core                     2513 | .    32   35   235  23   148  222  244  109  1465 
  Absorbed by Shields      32   | .    .    .    .    .    .    .    32   .    .    
Core Remaining (%)         84   | 100  87   91   57   96   82   77   78   91   .    
Volleys Fired              96   | .    17   17   27   .    .    5    7    23   .    
  Largest                  4    | .    2    3    3    .    .    4    4    3    .    
  Hottest                  240  | .    60   83   93   .    .    240  129  131  .    
Shots Fired                219  | .    34   48   70   .    .    20   18   29   .    
  Gun                      176  | .    32   46   58   .    .    20   14   6    .    
  Cannon                   23   | .    .    .    .    .    .    .    .    23   .    
  Launcher                 20   | .    2    2    12   .    .    .    4    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  135  | .    17   31   44   .    .    .    14   29   .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosive                20   | .    2    2    12   .    .    .    4    .    .    
  Electromagnetic          64   | .    15   15   14   .    .    20   .    .    .    
  Robot Hit Streak         23   | .    13   12   23   .    .    13   14   4    .    
  Robot Miss Streak        3    | .    1    1    3    .    .    3    1    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           236  | .    28   32   37   18   19   74   21   6    1    
  Core Hits                142  | .    18   21   31   5    13   27   16   1    10   
  Critical Hits            3    | .    .    1    .    .    .    1    1    .    .    
  Critical Kills           2    | .    .    1    .    .    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    .    .    
Melee Attacks              308  | .    .    .    .    34   60   186  17   4    7    
  Impact                   3    | .    .    .    .    3    .    .    .    .    .    
  Slashing                 247  | .    .    .    .    14   60   153  11   4    5    
  Piercing                 58   | .    .    .    .    17   .    33   6    .    2    
  Sneak Attacks            15   | .    .    .    .    2    3    9    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        13   | .    .    .    .    4    2    6    1    .    .    
Damage Inflicted           9328 | .    581  570  1248 853  1212 3565 970  101  228  
  Guns                     1539 | .    283  388  492  .    .    98   243  35   .    
  Cannons                  66   | .    .    .    .    .    .    .    .    66   .    
  Explosions               1582 | .    298  182  756  .    .    .    346  .    .    
  Melee                    5911 | .    .    .    .    853  1212 3467 354  .    25   
  Ramming                  230  | .    .    .    .    .    .    .    27   .    203  
  Kinetic                  998  | .    106  215  333  .    .    .    243  101  .    
  Thermal                  47   | .    .    47   .    .    .    .    .    .    .    
  Explosive                1436 | .    199  135  756  .    .    .    346  .    .    
  Electromagnetic          706  | .    276  173  159  .    .    98   .    .    .    
  Impact                   19   | .    .    .    .    19   .    .    .    .    .    
  Slashing                 4988 | .    .    .    .    527  1212 3065 184  .    .    
  Piercing                 904  | .    .    .    .    307  .    402  170  .    25   
Highest Corruption         9    | .    .    .    .    2    .    3    2    2    9    
  Average Corruption       2    | .    .    .    .    2    .    2    1    1    5    
  Corruption Purged        6    | .    .    .    .    .    .    5    .    1    .    
  Effects                  26   | .    .    .    .    9    .    10   4    2    1    
    Message Errors         5    | .    .    .    .    1    .    3    .    1    .    
    Matter Fused           1    | .    .    .    .    .    .    1    .    .    .    
    Heat Flow Errors       11   | .    .    .    .    4    .    3    2    1    1    
    Energy Discharges      1    | .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      7    | .    .    .    .    3    .    3    1    .    .    
    Targeting Errors       1    | .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1105 | .    .    .    .    173  158  757  8    9    .    
  Projectiles              9    | .    .    .    .    .    .    .    .    9    .    
  Explosions               8    | .    .    .    .    .    .    .    8    .    .    
  Melee                    1088 | .    .    .    .    173  158  757  .    .    .    
Knockbacks                 2    | .    .    .    .    .    .    .    .    2    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    .    .    2    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      146  | .    .    .    15   .    .    .    37   .    94   
  Shots                    3    | .    .    .    2    .    .    .    1    .    .    
  Rammed                   27   | .    .    .    .    .    .    .    1    .    26   
Targets Rammed             27   | .    .    .    .    .    .    .    1    .    26   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        486  | .    76   114  486  240  .    180  235  106  62   
  Average Temperature      59   | .    29   37   142  95   .    32   86   24   11   
  Received Heat Transfer   1599 | .    111  75   855  6    321  81   81   51   18   
  Effects                  3    | .    .    .    2    .    .    .    1    .    .    
    Interference           1    | .    .    .    .    .    .    .    1    .    .    
    Matter Decay           2    | .    .    .    2    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    1    1    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    .    .    .    .    
  Heat Transferred         50   | .    .    50   .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Peak Influence             380  | .   150 256 208 115 162 182 380 264 148 
  Average Influence        79   | .   32  102 111 47  42  74  171 182 115 
Maximum Alert Level        1    | .   .   1   1   .   .   .   1   1   .   
  Low Security (%)         93   | 100 100 92  87  100 100 100 54  58  100 
  Level 1                  6    | .   .   7   12  .   .   .   46  41  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   1   1   1   1   4   12  4   2   .   
  Investigation            3    | .   1   .   1   .   1   .   .   .   .   
  Extermination            10   | .   .   .   .   1   1   6   2   .   .   
  Reinforcement            11   | .   .   1   .   .   2   4   2   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   2   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Distress Signals           15   | .   1   1   3   .   1   1   1   4   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              188  | .   7   13  31  10  24  39  24  18  22  
  Peak Tracking Total      20   | .   3   3   12  3   5   6   12  11  20  
  Tactical Retreats        28   | .   .   .   2   2   10  5   4   3   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Traps Triggered            10   | .   1   .   .   1   3   1   3   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   6   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Machines Disabled          2    | .   2   .   .   .   .   .   .   .   .   
  Max in Single Turn       2    | .   2   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Machines Accessed          69   | .   2   3   6   14  8   25  8   3   .   
  Terminals                34   | .   1   2   5   5   4   13  2   2   .   
  Fabricators              8    | .   .   .   .   2   1   4   1   .   .   
  Repair Stations          5    | .   .   .   .   1   .   2   2   .   .   
  Recycling Units          12   | .   1   1   .   3   1   4   1   1   .   
  Scanalyzers              5    | .   .   .   .   1   1   1   2   .   .   
  Garrison Access          5    | .   .   .   1   2   1   1   .   .   .   
Total Hacks                199  | .   5   11  18  39  28  66  25  7   .   
  Successful               122  | .   2   6   6   27  13  43  22  3   .   
  Failed                   77   | .   3   5   12  12  15  23  3   4   .   
    Catastrophic           7    | .   .   3   2   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   41   | .   .   6   6   7   8   10  4   .   .   
  Terminals                122  | .   4   10  16  18  20  39  9   6   .   
  Fabricators              21   | .   .   .   .   7   2   10  2   .   .   
  Repair Stations          14   | .   .   .   .   2   .   5   7   .   .   
  Recycling Units          14   | .   1   1   .   3   1   6   1   1   .   
  Scanalyzers              17   | .   .   .   .   4   3   4   6   .   .   
  Garrison Access          11   | .   .   .   2   5   2   2   .   .   .   
Terminal Hacks             56   | .   1   4   5   9   7   22  6   2   .   
  Part Schematic           6    | .   .   .   .   3   .   3   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   
  Level Access Points      3    | .   .   .   .   1   .   1   1   .   .   
  Branch Access Points     3    | .   .   1   .   .   1   1   .   .   .   
  Emergency Access Points  8    | .   .   1   .   .   2   3   1   1   .   
  Machine Index            1    | .   .   .   1   .   .   .   .   .   .   
  Terminal Index           4    | .   .   .   1   .   1   1   1   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   1   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          3    | .   1   .   .   1   .   1   .   .   .   
  Locate Traps             9    | .   .   1   .   1   1   4   1   1   .   
  Disarm Traps             1    | .   .   .   .   .   .   1   .   .   .   
  Security Status          1    | .   .   .   .   1   .   .   .   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   2   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   
  Registered Components    2    | .   .   .   .   .   1   1   .   .   .   
  Zone Layout              9    | .   .   1   2   2   1   2   1   .   .   
Fabricator Hacks           15   | .   .   .   .   5   2   6   2   .   .   
  Load Schematic           9    | .   .   .   .   3   1   4   1   .   .   
  Build                    6    | .   .   .   .   2   1   2   1   .   .   
Repair Station Hacks       11   | .   .   .   .   2   .   3   6   .   .   
  Scan Component           7    | .   .   .   .   1   .   2   4   .   .   
  Repair                   4    | .   .   .   .   1   .   1   2   .   .   
Recycling Unit Hacks       11   | .   1   1   .   3   1   3   1   1   .   
  Retrieve Components      11   | .   1   1   .   3   1   3   1   1   .   
Scanalyzer                 14   | .   .   .   .   4   1   3   6   .   .   
  Insert Component         9    | .   .   .   .   2   1   2   4   .   .   
  Analyze                  5    | .   .   .   .   2   .   1   2   .   .   
Garrison Access Hacks      4    | .   .   .   1   1   1   1   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   1   1   1   .   .   .   
Unauthorized Hacks         11   | .   .   1   .   3   1   5   1   .   .   
  Terminals                8    | .   .   1   .   2   1   3   1   .   .   
    Assimilate             3    | .   .   .   .   1   .   2   .   .   .   
    Botnet                 5    | .   .   1   .   1   1   1   1   .   .   
  Fabricators              3    | .   .   .   .   1   .   2   .   .   .   
    Prioritize             3    | .   .   .   .   1   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         56   | .   1   3   5   9   7   21  8   2   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   5   .   4   2   .   .   
  Parts Built              9    | .   .   .   .   4   2   3   .   .   .   
    Matter                 1074 | .   .   .   .   292 190 380 212 .   .   
    Time                   268  | .   .   .   .   73  47  95  53  .   .   
  Total Part Build Rating  38   | .   .   .   .   12  10  16  .   .   .   
Parts Repaired             4    | .   .   .   .   1   .   1   2   .   .   
  Time                     131  | .   .   .   .   25  .   22  84  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     14   | .   .   .   .   6   2   4   2   .   .   
Parts Scanalyzed           6    | .   .   .   .   2   1   1   2   .   .   
  Part Schematics Acquired 5    | .   .   .   .   2   .   1   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Total Allies               3    | .   .   .   .   1   .   2   .   .   .   
  Largest Group            1    | .   .   .   .   1   1   1   .   .   .   
  Highest-Rated Group      26   | .   .   .   .   26  26  26  .   .   .   
  Highest-Rated Ally       26   | .   .   .   .   26  26  26  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  
Turns Passed               6795 | 47   417  418  554  945  1121 2285 500  234  274  
Spaces Moved               7211 | 34   273  266  440  1400 1148 2607 530  232  281  
  Core                     116  | 5    .    .    100  .    .    .    .    .    11   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     1282 | 29   273  266  276  .    233  205  .    .    .    
  Wheels                   29   | .    .    .    .    29   .    .    .    .    .    
  Hover                    4460 | .    .    .    .    188  838  2402 530  232  270  
  Flight                   1324 | .    .    .    64   1183 77   .    .    .    .    
  Fastest Speed            37   | 50   120  120  40   37   42   48   42   54   50   
  Average Speed            66   | 109  120  120  92   51   78   60   46   54   59   
  Slowest Speed            153  | 120  150  150  120  120  150  153  103  98   120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    3    1    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 4    41   29   51   39   29   59   22   12   13   
  Regions Visited          9
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 171  | .    .    .    11   9    28   90   8    20   5    
Terrain Destroyed          269  | .    10   22   55   9    28   90   27   23   5    
  Melee                    143  | .    .    .    .    9    28   90   8    3    5    
  Projectile               20   | .    .    .    .    .    .    .    .    20   .    
  AOE                      106  | .    10   22   55   .    .    .    19   .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  
Total                      8501 | 41   332  329  536  1565 1275 3013 734  304  372  
  Wait                     486  | .    9    33   11   88   41   132  105  29   38   
  Move                     7193 | 33   272  265  433  1397 1146 2606 529  231  281  
  Hop                      4    | .    .    .    3    1    .    .    .    .    .    
  Pick Up                  73   | 3    10   .    9    8    6    22   9    4    2    
  Fast Attach              72   | 5    4    2    9    14   11   19   6    2    .    
  Attach                   38   | .    .    2    6    3    4    3    11   4    5    
  Detach                   37   | .    1    2    8    1    5    9    7    1    3    
  Swap                     100  | .    9    6    11   3    3    38   23   4    3    
  Drop                     102  | .    10   2    19   6    11   32   13   2    7    
  Fire                     96   | .    17   17   27   .    .    5    7    23   .    
  Melee                    247  | .    .    .    .    26   47   147  16   4    7    
  Ram                      27   | .    .    .    .    .    .    .    1    .    26   
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            26   | .    .    .    .    18   1    .    7    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / Min x2)
-8/Materials (discovered 3 exits: *Fac / [*Sto] / Gar)
-7/Factory (discovered 5 exits: *Fac x4 / *Low)
-6/Factory (discovered 5 exits: *Fac / *Low x2 / *Ext x2)
-5/Factory (discovered 6 exits: *Fac x4 / *Upp x2)
-4/Factory (discovered 6 exits: *Res x4 / *Upp x2)
-3/Research
-2/Research (discovered 1 exit: *Tes)

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 14)
   48 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  357 | -10/Materials | Discovered new exit (range 15)
  465 | -10/Materials | Entered another Materials area
  465 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  774 | -9/Materials  | Identified exit to Mines
  876 | -9/Materials  | Discovered new exit (range 5)
  883 | -9/Materials  | Entered another Materials area
  883 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  936 | -8/Materials  | Identified exit to Garrison
 1190 | -8/Materials  | Build established: Scavenger-Tank
 1371 | -8/Materials  | Discovered new exit (range 6)
 1380 | -8/Materials  | Lost 8 parts (1p5n2w)
 1387 | -8/Materials  | Discovered new exit (range 17)
 1434 | -8/Materials  | Identified exit to Factory
 1437 | -8/Materials  | Entered Factory
 1437 | -7/Factory    | Evolved 2 slots: Utility x2
 1686 | -7/Factory    | Build established: Hacker-Mutant
 1802 | -7/Factory    | Fabricated Imp. Aluminum Leg?
 1861 | -7/Factory    | Discovered new exit (range 3)
 1861 | -7/Factory    | Identified exit to Lower Caves
 1954 | -7/Factory    | Identified exit to Factory
 2024 | -7/Factory    | Repaired Hvy. Pick
 2218 | -7/Factory    | Fabricated Greatsword?
 2382 | -7/Factory    | Entered another Factory area
 2382 | -6/Factory    | Accompanied by 1 ally
 2382 | -6/Factory    | Evolved 2 slots: Utility x2
 2747 | -6/Factory    | Identified exit to Lower Caves
 2747 | -6/Factory    | Identified exit to Extension
 2891 | -6/Factory    | Fabricated Imp. System Backup Module?
 3467 | -6/Factory    | Discovered new exit (range 15)
 3487 | -6/Factory    | Identified exit to Factory
 3503 | -6/Factory    | Entered another Factory area
 3503 | -5/Factory    | Evolved 2 slots: Weapon x2
 3904 | -5/Factory    | Identified exit to Factory
 3904 | -5/Factory    | Identified exit to Upper Caves
 4167 | -5/Factory    | Spotted B-75 Beast
 4232 | -5/Factory    | Build established: Hacker-Scout
 4376 | -5/Factory    | Repaired Greatsword
 4691 | -5/Factory    | Build established: Hacker-Mutant
 5048 | -5/Factory    | Build established: Hacker-Scout
 5227 | -5/Factory    | Fabricated Linear Gravjet (x2)
 5454 | -5/Factory    | Fabricated Lrn. Sensor Array (x1)
 5463 | -5/Factory    | Garrison activated, responded to threat
 5620 | -5/Factory    | Garrison activated, responded to threat
 5788 | -5/Factory    | Entered another Factory area
 5788 | -4/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 5852 | -4/Factory    | Repaired Gyrokinetic Inverter
 5865 | -4/Factory    | Discovered new exit (range 10)
 5865 | -4/Factory    | Identified exit to Research
 5876 | -4/Factory    | Identified exit to Upper Caves
 6013 | -4/Factory    | Repaired Linear Gravjet
 6157 | -4/Factory    | Discovered exit to Upper Caves (range 10)
 6288 | -4/Factory    | Entered Research
 6288 | -3/Research   | Evolved 2 slots: Utility x2
 6518 | -3/Research   | Spotted B-86 Titan
 6520 | -3/Research   | Discovered new exit (range 5)
 6521 | -3/Research   | Identified exit to Research
 6522 | -3/Research   | Entered another Research area
 6522 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 6669 | -2/Research   | Discovered new exit (range 5)
 6673 | -2/Research   | Identified exit to Testing
 6769 | -2/Research   | Core integrity fell below 50%
 6790 | -2/Research   | Core integrity fell below 20%
 6796 | -2/Research   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
06753_ P-80 Master resets U-05 Engineer, system corruption cleaned.
06764_ Slug penetrates Wall. <x2>
06764_ U-05 Engineer builds a Door.
06766_ S-43 Plague destroyed.
06768_ U-05 Engineer destroyed.
06768_ Slug penetrates Wall. <x2>
06771_ K-01 Serf collects debris. <x2>
06772_ P-80 Master resets K-01 Serf, system corruption cleaned.
06773_ K-01 Serf collects debris.
06779_ System corrupted: Heat flow error (+104).
06780_ Critical hit.
06780_ Imp. Gyrokinetic Inverter destroyed.
06783_ Imp. Hacking Suite destroyed.
06784_ P-80 Master resets P-80 Master, system corruption cleaned.
06785_ Lrg. Storage Unit destroyed.
06785_ Dropped Imp. Gyrokinetic Inverter.
06786_ Extracted 94 matter.
06787_ Acquired Hcp. Matter Pod.
06788_ Imp. Gyrokinetic Inverter destroyed. <x2>
06792_ K-01 Serf destroyed.

 Map 
-----
+----------------------------------------------------+
|                   ???#       #       ????????+  [% |
|                   ???#       #       ????????#   = |
|                   ???#       #  !  """#??????#     |
|                   ???#       #     """#??????#     |
|                   ???#       #     """#??????#     |
|                   ???#       #     """#??????# !   |
|                   ????       #     """#??????#*%   |
|                   ?????      #     """#??????#     |
|                   ??????#    #        #??????#     |
|                   ??????#    #??    !????????#     |
|                   ??????#    #####+###########     |
|                   ??????# s                        |
|                   ??????#    u                     |
|                   ??????#  p        ^              |
|                   ??????+  psp                     |
|                   ??????#s !s###"######    ####### |
|                   ??????#ppps#?    ???#    #?????? |
|                   ??????# ss #?   * ??#    #?????? |
|                   ??????#    #"      ?#      ????? |
|                   ??????#    #"      ##        ??? |
|                   ??????#    #"      ##         ?? |
|                   ??????#    #T      ##            |
|                   ??????#    #"      #########     |
|                   ??????#    #"      #????????     |
|                   ??????#    #"      #?????????    |
|                   ??????#@   #       #?????????    |
|                   ?????#;  !%#       #??????????   |
|                   ?????##   =#########???????????  |
|                   ??????#    #???????????????????  |
|                   ??????#    #???????????????????? |
|                   ??????#    #???????????????????? |
|                   ??????#    #???????????????????? |
|                   ??????#    #???????????????????? |
|                   ??????#    #???????????????????? |
|                   ??????#    #???????????????????? |
|                   ??????+    +???????????????????? |
|                   ??????#    #???????????????????? |
|                   ??????#    #???????????????????? |
|                   ??????#    #???????????????????? |
|                   ??????#    #???????????????????? |
|                   ??????#    #???????????????????? |
|                   ??????#    #???????????????????? |
|                   ??????#    +???????????????????? |
|                   ???????    #???????????????????? |
|                   ???????    #???????????????????? |
|                   ???????    #???????????????????? |
|                   ???????###?????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           80
Coolant Potential          65
Energy Generation          39
Energy Capacity            650
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       210
Additional Mass Support    9
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Evasion (%)                62
Offensive Hacking          34
Defensive Hacking          14

 Item Schematics 
-----------------
         Imp. Aluminum Leg | -7/Factory | Scanalyzed
                Greatsword | -7/Factory | Hacked
 Imp. System Backup Module | -7/Factory | Hacked
   Hvy. Reflective Plating | -7/Factory | Hacked
      Imp. EM Pulse Cannon | -7/Factory | Scanalyzed
            Linear Gravjet | -5/Factory | Hacked
         Lrn. Sensor Array | -5/Factory | Hacked
   Lgt. Antimatter Reactor | -5/Factory | Scanalyzed
          Hyp. Mass Driver | -5/Factory | Hacked
  Lyr. Light Armor Plating | -4/Factory | Scanalyzed
 Imp. Gyrokinetic Inverter | -4/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
         Imp. Aluminum Leg | x2 | -7/Factory 
                Greatsword | x2 | -7/Factory 
 Imp. System Backup Module | x2 | -6/Factory 
            Linear Gravjet | x2 | -5/Factory 
         Lrn. Sensor Array | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()

 Challenges 
------------
None

 Game 
------
Seed              ImpulseTrackerSuperbattery
  Manual?         1
Play Time         03:06:06
  Cumulative      112.4 hours
  Start           2020.05.31 @ 21:51:24
  End             2020.06.02 @ 18:04:29
Sessions          6
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          36
  Rogue           0
  Adventurer      36
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0
Lore%             30
Gallery%          48
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: e9f35ba9-a7e3-43a2-90b4-0bc03dd1c64e