Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.29 @ 23:04:15 Player: Burgers_Lettuce Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (51) 255 Value Destroyed (1546) 1546 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (21) 21 TOTAL SCORE: 5682 Bonus ------- Follower Combat Kills 35 Aligned with FarCom 300 Friendly Fire -314 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Hacking Suite Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Deuterium Engine Neutrino Core Compact Wheel Improved Heat Sink Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aerolev Unit Cooled Aerolev Unit Combat Airjet Combat Airjet > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Hardlight Generator System Shield > --- WEAPON ----------- Firepult Mini Assault Cannon > --- INVENTORY -------- Nuclear Core Light Treads Compact Wheel Aerolev Unit Improved Heat Sink Heavy Ion Cannon Minigun Bore Cannon [Rating: 63] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Combat Airjet Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Mini Assault Cannon Energy Gun Medium Laser Energy Cannon Firepult Ballistic Gun Shotgun Ballistic Cannon Mini Assault Cannon Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 . 2 . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . Utility 3 | . . . . . 3 . . . . . . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 81 | 7 6 3 3 6 8 13 21 1 3 2 8 Power 9 | 2 1 1 . . 1 1 2 . . . 1 Engine 7 | 2 1 1 . . 1 1 . . . . 1 Core 2 | . . . . . . . 2 . . . . Reactor . | . . . . . . . . . . . . Propulsion 26 | 2 . 2 . 3 . 11 5 . . . 3 Treads 1 | 1 . . . . . . . . . . . Leg 3 | . . 2 . . . . . . . . 1 Wheel 1 | 1 . . . . . . . . . . . Hover 18 | . . . . 3 . 8 5 . . . 2 Flight 3 | . . . . . . 3 . . . . . Utility 28 | 1 2 . 2 3 3 . 10 1 2 2 2 Device 13 | . . . 2 1 1 . 5 1 . 2 1 Storage 3 | 1 1 . . . . . . . . . 1 Processor 6 | . . . . 2 2 . 2 . . . . Hackware 5 | . . . . . . . 3 . 2 . . Protection 1 | . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 18 | 2 3 . 1 . 4 1 4 . 1 . 2 Energy Gun 2 | 1 . . . . 1 . . . . . . Energy Cannon 5 | . 1 . 1 . . . 1 . . . 2 Ballistic Gun 8 | 1 2 . . . 3 . 1 . 1 . . Ballistic Cannon 3 | . . . . . . 1 2 . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 3 . . 3 1 . . 1 . Parts Lost 18 | . . 1 . . . 1 3 2 . . 11 Power 1 | . . . . . . . . . . . 1 Propulsion 6 | . . 1 . . . . . . . . 5 Utility 6 | . . . . . . 1 2 1 . . 2 Weapon 5 | . . . . . . . 1 1 . . 3 Highest Loss Streak 8 | . . 1 . . . 1 1 2 . . 8 Average Slot Usage (%) 85 | . 99 98 86 76 78 86 90 77 77 84 82 Engine 5 | . 14 14 14 14 9 8 . . . . . Core 3 | . . . . . . . 6 7 7 7 6 Leg 4 | . . 17 28 13 . . . . . . . Hover 16 | . . . . 14 18 17 27 15 15 15 16 Device 8 | . . . . 5 15 14 9 3 3 10 13 Storage 9 | . 14 14 14 14 9 9 7 7 7 7 7 Processor 5 | . . . . . 9 18 6 7 7 1 . Hackware 7 | . . . . . . . 10 14 15 18 15 Protection 1 | . 13 14 7 . . . . . . . . Energy Cannon 7 | . 4 . 6 14 9 9 4 7 7 7 6 Ballistic Gun 6 | . 18 28 14 . 6 7 2 . 4 7 6 Ballistic Cannon 5 | . . . . . . 1 10 13 7 7 6 Naked Turns . | . . . . . . . . . . . . Heaviest Build 48 | 12 25 24 38 36 40 45 48 42 36 38 39 Greatest Support 72 | 20 10 20 20 44 44 44 72 65 65 56 56 Greatest Overweight (x) 7 | 1 2 2 1 1 . 7 . . . . 3 Average Overweight (x) . | . 1 1 1 . . . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | 6 8 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | 3 7 6 6 7 7 7 7 7 7 7 6 Final Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 4 Final Carried 8 | 6 8 6 8 8 8 8 8 7 8 7 4 Class Distribution -------------------- 30% | Mutant 25% | Hacker-Skirmisher 16% | Skirmisher 16% | Scout 9% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scout | -8/Materials Scout | -8/Storage Skirmisher | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Skirmisher | -7/Zion Hacker-Skirmisher | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Matter Collected 1605 | 230 99 29 . 215 . 331 238 250 51 10 152 Remotely . | . . . . . . . . . . . . Salvage Created 1973 | . 132 88 . 336 . 823 357 156 . . 81 Parts 84 | . 6 6 . 14 . 28 20 7 . . 3 Haulers Intercepted 1 | . . . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . 7 . . 2 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Combat Hostiles Destroyed 43 | . 4 4 . 10 . 14 6 3 . . 2 Guns 8 | . 3 4 . . . . 1 . . . . Cannons 16 | . 1 . . 1 . 5 4 3 . . 2 AOE 13 | . . . . 7 . 6 . . . . . Classes Destroyed 14 | . 1 1 . 4 . 4 4 . . . . Worker 6 | . . . . 2 . 3 1 . . . . Builder 3 | . . . . . . . 3 . . . . Tunneler 1 | . . . . . . . 1 . . . . Hauler 1 | . . . . . . 1 . . . . . Swarmer 8 | . . 3 . . . 3 . 1 . . 1 Grunt 12 | . 4 1 . 2 . 4 . 1 . . . Brawler 3 | . . . . 1 . 2 . . . . . Duelist 1 | . . . . . . 1 . . . . . Protector 1 | . . . . . . 1 . . . . . Sentry 8 | . . . . . . 3 3 1 . . 1 Demolisher 2 | . . . . 2 . . . . . . . Hunter 1 | . . . . . . . 1 . . . . Programmer 2 | . . . . . . . 2 . . . . Assembled 5 | . . . . 5 . . . . . . . Thug 2 | . . . . . . 2 . . . . . Best Kill Streak 7 | . 2 4 . 3 . 7 2 3 . . 2 Combat Bots Only 7 | . 2 4 . 3 . 7 2 3 . . 2 Max Kills in Single Turn 5 | . 1 1 . 3 . 5 2 1 . . 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . 2 . 2 . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Damage Taken 3828 | . 354 228 . 153 28 527 527 223 . . 1788 Core 1089 | . 21 9 . 12 14 330 62 13 . . 628 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 73 | 100 . . . 83 . 37 . . . . . Volleys Fired 80 | . 13 9 . 8 . 16 21 6 . . 7 Largest 3 | . 2 2 . 1 . 2 3 3 . . 3 Hottest 307 | . 91 46 . 250 . 307 298 170 . . 166 Shots Fired 160 | . 24 18 . 8 . 24 55 14 . . 17 Gun 58 | . 15 18 . . . 8 13 . . . 4 Cannon 102 | . 9 . . 8 . 16 42 14 . . 13 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 113 | . 15 18 . . . 14 47 8 . . 11 Thermal 47 | . 9 . . 8 . 10 8 6 . . 6 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 9 | . 9 6 . 8 . 3 5 3 . . 4 Robot Miss Streak 8 | . 2 4 . 5 . 7 8 6 . . 1 Penetration Max 1 | . . . . . . 1 . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 91 | . 20 13 . 6 . 13 25 4 . . 10 Core Hits 87 | . 8 7 . 17 . 31 18 3 . . 3 Critical Hits 8 | . . 1 . . . 4 2 . . . 1 Critical Kills 4 | . . . . . . 2 2 . . . . Critical Parts Destroyed 4 | . . 1 . . . 2 . . . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3551 | . 343 135 . 616 . 1222 801 110 . . 324 Guns 566 | . 194 135 . . . 39 136 . . . 62 Cannons 1410 | . 144 . . 166 . 338 390 110 . . 262 Explosions 1507 | . . . . 450 . 845 212 . . . . Melee . | . . . . . . . . . . . . Ramming 68 | . 5 . . . . . 63 . . . . Kinetic 1181 | . 194 135 . . . 162 456 . . . 234 Thermal 2302 | . 144 . . 616 . 1060 282 110 . . 90 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 1 1 1 . Average Corruption 1 | . . . . . . . 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . . Effects 7 | . . . . . . . 4 1 2 . . Message Errors 3 | . . . . . . . 1 . 2 . . Data Loss (minor) 1 | . . . . . . . 1 . . . . Targeting Errors 3 | . . . . . . . 2 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 38 | . . . . . . . 25 . . . 13 Projectiles 38 | . . . . . . . 25 . . . 13 Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 3 | . . . . . . . 1 . . . 2 Impact . | . . . . . . . . . . . . Kinetic 3 | . . . . . . . 1 . . . 2 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 137 | . 2 . . 32 . 57 46 . . . . Shots 11 | . . . . 2 . 7 2 . . . . Rammed 3 | . 1 . . . . . 2 . . . . Targets Rammed 3 | . 1 . . . . . 2 . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 808 | . 358 26 . 480 . 808 503 354 . . 407 Average Temperature 197 | . 182 14 . 173 . 291 177 169 . . 182 Received Heat Transfer 655 | . 174 93 . 40 9 81 30 90 . . 138 Effects 38 | . 4 . . 2 . 21 6 1 . . 4 Shutdowns 5 | . . . . 1 . 3 1 . . . . Energy Bleed 5 | . 2 . . 1 . 2 . . . . . Interference 8 | . 1 . . . . 3 . 1 . . 3 Matter Decay 3 | . . . . . . 2 . . . . 1 Short Circuit 2 | . . . . . . 2 . . . . . Damage (minor) 3 | . 1 . . . . 1 1 . . . . Damage (major) 9 | . . . . . . 5 4 . . . . Damage (core) 3 | . . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 8 | . . . . 2 . 5 1 . . . . Combat Hostiles 6 | . . . . 2 . 3 1 . . . . Parts Melted 28 | . . . . 5 . 19 4 . . . . Heat Transferred 10858 | . 259 . . 3040 . 5540 1760 148 . . 111 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Peak Influence 394 | . 153 169 . 140 40 394 217 . . . . Initial 179 | . . 59 . . 1 16 179 . . . . Average 93 | . 53 136 . 49 16 105 128 . . . . Maximum Alert Level 1 | . . . . . . 1 1 . . . . Low Security (%) 94 | 100 100 100 . 100 100 88 90 . . . . Level 1 5 | . . . . . . 11 9 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . 4 . . . 1 2 3 . . . . Investigation 2 | . 1 . . . 1 . . . . . . Extermination 2 | . . . . . . . 2 . . . . Reinforcement 4 | . 3 . . . . . 1 . . . . Assault 2 | . . . . . . 2 . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Distress Signals 13 | . . . . . . . . . . . 13 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 83 | . 10 5 . 11 3 19 15 5 . . 15 Peak Tracking Total 10 | . 4 5 . 4 4 10 3 3 . . 6 Tactical Retreats 12 | . 1 1 . 3 . 1 . 1 . . 5 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Traps Triggered 3 | . 1 . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Machines Disabled 6 | . 1 . . . . 5 . . . . . Max in Single Turn 2 | . 1 . . . . 2 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Machines Accessed 20 | . 2 . . . 2 5 10 . . 1 . Terminals 14 | . 2 . . . 2 5 5 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access 2 | . . . . . . . 2 . . . . Total Hacks 68 | . 6 . . . 6 15 35 . . 6 . Successful 49 | . 3 . . . 4 11 25 . . 6 . Failed 19 | . 3 . . . 2 4 10 . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 29 | . 1 . 1 . 4 8 14 . . 1 . Terminals 44 | . 6 . . . 6 15 17 . . . . Fabricators 10 | . . . . . . . 10 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 3 . . . . Scanalyzers 2 | . . . . . . . 2 . . . . Garrison Access 3 | . . . . . . . 3 . . . . Terminal Hacks 27 | . 3 . . . 3 8 7 . . 6 . Record 2 | . . . . . . 1 1 . . . . Part Schematic 9 | . . . . . . 1 2 . . 6 . Open Door 2 | . . . . . . 2 . . . . . Level Access Points 1 | . . . . . . 1 . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . Emergency Access Points 3 | . . . . . 1 . 2 . . . . Fabricator Index 1 | . . . . . . . 1 . . . . Alert Level 1 | . 1 . . . . . . . . . . Locate Traps 4 | . . . . . 1 2 1 . . . . Extermination Status 1 | . . . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . 7 . . . . Network Status 1 | . . . . . . . 1 . . . . Load Schematic 3 | . . . . . . . 3 . . . . Build 3 | . . . . . . . 3 . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . . 1 . . . . Scanalyzer 2 | . . . . . . . 2 . . . . Insert Component 1 | . . . . . . . 1 . . . . Analyze 1 | . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 12 | . . . . . 1 3 8 . . . . Terminals 7 | . . . . . 1 3 3 . . . . Botnet 6 | . . . . . . 3 3 . . . . Detonate 1 | . . . . . 1 . . . . . . Fabricators 2 | . . . . . . . 2 . . . . Report 1 | . . . . . . . 1 . . . . Siphon 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . . . . Broadcast 1 | . . . . . . . 1 . . . . Redirect 1 | . . . . . . . 1 . . . . Watchers 1 | . . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . . . . . 2 5 8 . . . . Full Trace Events 1 | . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . 1 2 . . 6 . Parts Built 4 | . . . . . . . 4 . . . . Matter 443 | . . . . . . . 443 . . . . Time 296 | . . . . . . . 296 . . . . Total Part Build Rating 22 | . . . . . . . 22 . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Total Allies 3 | . . . . 1 . 2 . . . . . Largest Group 2 | . . . . 1 1 2 . . . . . Highest-Rated Group 62 | . . . . 31 31 62 . . . . . Highest-Rated Ally 31 | . . . . 31 31 31 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 7 | . . . . 4 . 3 . . . . . Total Damage 106 | . . . . 64 . 42 . . . . . Kills 3 | . . . . 2 . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 2 . . . 1 1 . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Turns Passed 5294 | 66 258 261 328 710 219 638 1361 256 186 332 679 Spaces Moved 5207 | 52 182 171 215 515 240 541 1389 369 322 580 631 Core 60 | 10 . . . . . . . . . . 50 Treads 15 | 10 . 5 . . . . . . . . . Legs 478 | . . 104 215 149 . . . . . . 10 Wheels 276 | 32 182 62 . . . . . . . . . Hover 4375 | . . . . 366 240 538 1389 369 322 580 571 Flight 3 | . . . . . . 3 . . . . . Fastest Speed 45 | 50 90 100 150 76 76 76 45 56 56 56 45 Average Speed 70 | 97 98 132 150 97 76 83 50 56 56 56 51 Slowest Speed 525 | 160 100 180 150 160 76 525 65 56 56 56 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 47 | 5 43 28 60 83 14 55 27 57 56 71 74 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 4 | . . . . 2 . . . . . 2 . Known Exits Taken 4 | . 1 . . . 1 1 1 . . . . Unknown Exits Taken 7 | 1 . 1 1 1 . . . 1 1 1 . Scrap Searched 19 | . . . . 2 . . . 2 12 2 1 Spaces Dug 6 | . . . . . . 6 . . . . . Terrain Destroyed 135 | . . . . 48 . 68 11 5 . . 3 Melee . | . . . . . . . . . . . . Projectile 24 | . . . . 2 . 3 11 5 . . 3 AOE 111 | . . . . 46 . 65 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Total 6699 | 63 237 188 222 716 275 704 2003 405 326 587 973 Wait 1235 | . 28 3 . 177 20 124 534 30 . 1 318 Move 5196 | 51 181 170 214 514 239 540 1388 368 321 579 631 Hop . | . . . . . . . . . . . . Pick Up 26 | 5 3 . . 2 2 1 8 . 1 1 3 Fast Attach 52 | 6 2 1 3 5 6 8 14 . 3 2 2 Attach 16 | . . 2 . . 1 1 6 1 . . 5 Detach 20 | . . 1 2 4 1 1 8 . . 2 1 Swap 13 | 1 4 . . 1 1 4 1 . . . 1 Drop 51 | . 5 2 3 5 5 9 15 . 1 2 4 Fire 80 | . 13 9 . 8 . 16 21 6 . . 7 Melee . | . . . . . . . . . . . . Ram 3 | . 1 . . . . . 2 . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . 6 . . . . Rewire 1 | . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 13) 67 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Identified exit to Mines 246 | -10/Materials | Discovered new exit (range 11) 314 | -10/Materials | Build established: Mutant 325 | -10/Materials | Entered Mines 578 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 580 | -10/Mines | Discovered new exit (range 5) 586 | -10/Mines | Entered Exiles 606 | -10/Exiles | Discovered new exit (range 15) 627 | -10/Exiles | Met 8R-AWN 649 | -10/Exiles | Met EX-HEX 688 | -10/Exiles | Met EX-BIN 709 | -10/Exiles | Aligned with FarCom system 711 | -10/Exiles | Given EX-Vault access code 747 | -10/Exiles | Opened EX-Vault 756 | -10/Exiles | Found Prototype Energy Cannon 756 | -10/Exiles | Identified Firepult 761 | -10/Exiles | Found Prototype Device 761 | -10/Exiles | Identified PSU Rigger 768 | -10/Exiles | Found Prototype Device 768 | -10/Exiles | Identified Skeleton Box 803 | -10/Exiles | Warned to stay clear of 0b10 Research branches 850 | -10/Exiles | Met EX-DEC 902 | -10/Exiles | Discovered new exit (range 10) 914 | -10/Exiles | Left Exiles lab with Firepult 914 | -10/Exiles | Entered Mines 1090 | -9/Mines | Learned location of Zion (-7) 1169 | -9/Mines | Assembled infested the area 1174 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1331 | -9/Mines | Learned location of Storage (-8) 1395 | -9/Mines | Received a Mining Laser from a helpful Derelict 1415 | -9/Mines | Discovered new exit (range 10) 1624 | -9/Mines | Entered Materials 1624 | -8/Materials | Accompanied by 1 ally 1624 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1651 | -8/Materials | Identified exit to Storage 1665 | -8/Materials | Build established: Scout 1843 | -8/Materials | Entered Storage 2209 | -8/Storage | Identified exit to Factory 2401 | -8/Storage | Met a pair of Derelict thieves 2434 | -8/Storage | Core integrity fell below 50% 2442 | -8/Storage | Destroyed 7 combat bots 2481 | -8/Storage | Entered Factory 2481 | -7/Factory | Evolved 2 slots: Propulsion x2 2720 | -7/Factory | Build established: Skirmisher 2871 | -7/Factory | Discovered new exit (range 16) 2892 | -7/Factory | Identified exit to Factory 3446 | -7/Factory | Discovered new exit (range 5) 3448 | -7/Factory | Identified exit to Lower Caves 3550 | -7/Factory | Fabricated Gravmag Array? 3596 | -7/Factory | Build established: Hacker-Skirmisher 3672 | -7/Factory | Fabricated Gravmag Array? 3812 | -7/Factory | Fabricated Neutrino Core? 3842 | -7/Factory | Entered Lower Caves 3843 | -7/Lower Caves | Encountered a Warlord checkpoint 4053 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4072 | -7/Lower Caves | Learned Factory emergency access door positions 4087 | -7/Lower Caves | Discovered new exit (range 15) 4098 | -7/Lower Caves | Entered another Lower Caves area 4189 | -7/Lower Caves | Learned Factory stockpile data 4225 | -7/Lower Caves | Encountered a Warlord checkpoint 4271 | -7/Lower Caves | Spotted B-75 Beast 4276 | -7/Lower Caves | Discovered new exit (range 6) 4284 | -7/Lower Caves | Entered Zion 4313 | -7/Zion | System corruption cleaned by Quarantine Array 4421 | -7/Zion | Given the Hacking Drone Bay 4423 | -7/Zion | Found Prototype Device 4423 | -7/Zion | Identified Hacking Drone Bay 4441 | -7/Zion | Learned location of Quarantine (-2) 4455 | -7/Zion | Received a visual enhancement algorithm 4522 | -7/Zion | Visited the Megawrench Repair Shop 4522 | -7/Zion | Megawrench repaired 9 parts 4608 | -7/Zion | Discovered new exit (range 15) 4616 | -7/Zion | Entered Proximity Caves 4634 | -6/Proximity Caves | Spotted B-75 Beast 5034 | -6/Proximity Caves | Learned Factory terminal intel 5141 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5258 | -6/Proximity Caves | Core integrity fell below 50% 5270 | -6/Proximity Caves | Core integrity fell below 20% 5295 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 05171_ G-50 Soldier knocked back. 05173_ Acquired 26 matter. 05177_ Acquired 60 matter. 05179_ Acquired Adv. Sensor Array. 05248_ Target Drone destroyed. 05248_ Hvy. Ion Cannon destroyed. 05249_ Neutrino Core destroyed. 05249_ Gravmag Array destroyed. 05250_ Dispatcher launches Target Drone into the air. 05250_ Target Drone destroyed. 05251_ Barrage Gun destroyed. 05255_ Hacking Drone Bay destroyed. 05259_ Com. Battery destroyed. 05260_ Dispatcher launches Target Drone into the air. 05261_ Target Drone destroyed. 05266_ Titanium Leg destroyed. 05269_ Aerolev Unit destroyed. 05271_ Dropped Med. Storage Unit. 05271_ Dropped Mni. Assault Cannon. 05295_ Y-54 Guardian springs to life. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????????#?#???????????????????? | | ????????????????????? ? ???????????????????? | | ?????????????????? # ???????????????????? | | ???????????????? ???????????????????? | | ???????????????# Y ##?????????????????? | | ???????????????# C#????????????????? | | ???????????????# #????????????????? | | ???????????????# #????????????????? | | ???????????????# #????????????????? | | ?????????##+#### ?????????????????? | | ?????????" " ?????????????????? | | ???????? ??????????????????? | | ???????? #??????????????????? | | ??????? #??????????????????? | | ??????? #??????????????????? | | ??????? @#??????????????????? | | ?????? #??????????????????? | | ?????? #??????????????????? | | ????? #??????????????????? | | ????? #??????????????????? | | ????? #??????????????????? | | d#### #??????????????????? | | * d # # #??????????????????? | | ! # + #??????????????????? | | # #####????????????????? | | # %%%%#????????????????? | | =! " # %%%%#????????????????? | | ! # %%%%#????????????????? | | * # %%%%#????????????????? | | * # %%%%#????????????????? | | # %%%%#????????????????? | | # %%%%#????????????????? | | ! ########????????????????? | | !! #??????????????????? | | ] #??????????????????? | | #??????????????????? | | #??????????????????? | | #??????????????????? | | #??????????????????? | | #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 19 Energy Capacity 615 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Thermal Conversion 30 Evasion (%) 56 Armor Integrity Analysis 33 Recoil Reduction 1 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Gravmag Array | -8/Storage | Hacked Neutrino Core | -7/Factory | Hacked Hvy. Flak Cannon | -7/Factory | Hacked Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Gravmag Array | x1 | -7/Factory Gravmag Array | x1 | -7/Factory Neutrino Core | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExperimentalMobileSegregator Manual? 0 Play Time 01:07:00 Cumulative 56.1 hours Start 2021.10.29 @ 20:54:42 End 2021.10.29 @ 23:04:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 45 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d732746-cc8d-48f3-89ce-e0a636b7e3bc