Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.14 @ 22:50:39 Player: Bert Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (105) 525 Value Destroyed (4485) 4485 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 10165 Bonus ------- High Alert Combat Kills 55 Cogmind --------- Core Integrity 539/1150 Matter 300/300 Energy 480/480 System Corruption 4% Temperature Cool (0) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (2) -------- Nuclear Core Particle Reactor > --- PROPULSION (5) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit Advanced Targeting Computer Improved Weapon Cycler Improved Light Armor Plating > --- WEAPON (5) ------- Heavy Laser Cooled Plasma Rifle > --- INVENTORY (15) --- Light Nuclear Core Micro Nuclear Core Angular Momentum Engine Angular Momentum Engine Angular Momentum Engine Micro Fission Core Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Energy Filter Peak State ------------ > --- POWER ------------ Antimatter Reactor Particle Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Improved Weapon Cycler > --- WEAPON ----------- Heavy Laser Heavy Laser Wave Gun Cooled Plasma Rifle Cooled Plasma Rifle > --- INVENTORY -------- Nuclear Core Micro Nuclear Core Angular Momentum Engine Angular Momentum Engine Angular Momentum Engine Micro Fission Core Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved Heat Sink Hardened Light Armor Plating Improved Light Armor Plating Field Laser Heavy Laser [Rating: 96] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Wheel Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . . 2 2 2 2 2 . . 2 Power 1 | . . . . 1 . . . . . . Propulsion 3 | . . . 1 . . 2 . . . . Utility 5 | . . . 1 . 2 . 1 . . 1 Weapon 3 | . . . . 1 . . 1 . . 1 Parts Attached 92 | 6 4 1 13 15 3 15 19 1 3 12 Power 20 | 1 . 1 3 5 . 5 2 1 . 2 Engine 14 | 1 . 1 3 5 . 3 1 . . . Core 4 | . . . . . . 2 1 . . 1 Reactor 2 | . . . . . . . . 1 . 1 Propulsion 23 | 2 . . 5 2 . 6 5 . 2 1 Treads . | . . . . . . . . . . . Leg 19 | . . . 3 2 . 6 5 . 2 1 Wheel 4 | 2 . . 2 . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 21 | 1 1 . 1 3 2 3 3 . 1 6 Device 14 | . 1 . . 2 1 2 3 . 1 4 Storage 2 | 1 . . . 1 . . . . . . Processor 1 | . . . . . 1 . . . . . Hackware . | . . . . . . . . . . . Protection 4 | . . . 1 . . 1 . . . 2 Artifact . | . . . . . . . . . . . Weapon 28 | 2 3 . 4 5 1 1 9 . . 3 Energy Gun 28 | 2 3 . 4 5 1 1 9 . . 3 Energy Cannon . | . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 1 . . 1 . . . Parts Lost 25 | . . . 3 2 . 2 6 . . 12 Power 2 | . . . . . . 1 . . . 1 Propulsion 6 | . . . 2 . . . 2 . . 2 Utility 7 | . . . . . . 1 2 . . 4 Weapon 10 | . . . 1 2 . . 2 . . 5 Highest Loss Streak 5 | . . . 2 2 . 1 2 . . 5 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 98 | . 95 100 98 98 92 99 97 100 100 98 Engine 8 | . 14 14 10 18 15 10 10 3 . . Core 1 | . . . . . . 1 . 5 5 . Reactor 1 | . . . . . . . . 1 5 8 Leg 25 | . . . 9 27 23 32 28 29 29 25 Wheel 3 | . 28 28 23 . . . . . . . Device 17 | . 10 14 11 11 15 12 20 23 23 23 Storage 6 | . 14 14 11 9 7 6 5 5 5 5 Processor 3 | . . . . . 7 6 5 5 5 5 Protection 3 | . . . 10 6 . 6 . . . 2 Energy Gun 23 | . 27 28 21 26 23 20 22 23 23 25 Naked Turns . | . . . . . . . . . . . Heaviest Build 87 | 12 16 16 22 46 46 62 71 68 68 87 Greatest Support 100 | 20 20 20 45 47 47 100 100 88 86 91 Greatest Overweight (x) 1 | . . . 1 . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 8 9 15 15 15 15 15 15 Most Carried 15 | 5 8 5 8 9 10 15 14 13 14 15 Average Carried 9 | 1 4 3 6 6 8 10 12 12 12 10 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 Final Carried 14 | 4 4 4 7 9 8 14 12 13 11 10 Class Distribution -------------------- 39% | Scavenger-Gunner 30% | Gunner 16% | Mutant 9% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Matter Collected 1196 | 234 62 10 130 135 30 180 125 76 49 165 Remotely . | . . . . . . . . . . . Salvage Created 4692 | . 274 64 365 664 30 595 1104 344 83 1169 Parts 174 | . 9 9 34 30 2 19 36 6 1 28 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . 2 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . 5 1 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 90 | . 4 3 9 16 . 11 22 6 1 18 Guns 76 | . 3 3 9 14 . 9 18 4 1 15 Classes Destroyed 12 | . 3 2 3 1 . 3 . . . . Builder 2 | . 1 . . . . 1 . . . . Tunneler 1 | . . 1 . . . . . . . . Recycler 2 | . 1 . . . . . . . . 1 Operator 2 | . . . 1 . . . . . . 1 Watcher 8 | . . . 2 3 1 1 1 . . . Swarmer 24 | . . 3 4 6 . . 5 1 . 5 Grunt 29 | . 4 . 1 5 . 5 9 2 . 3 Brawler 2 | . . . . . . 1 . 1 . . Duelist 2 | . . . . . . 1 1 . . . Sentry 12 | . . . 4 3 . 2 . 1 1 1 Hunter 10 | . . . . 2 . . 3 1 . 4 Programmer 11 | . . . . . . 2 4 . . 5 Best Kill Streak 9 | . 3 3 5 5 1 5 9 3 1 6 Combat Bots Only 9 | . 2 3 5 4 . 4 9 3 1 6 Max Kills in Single Turn 3 | . 1 2 1 2 1 1 3 1 1 3 Gunslinging 2 | . . 1 . 1 . . 2 . . 2 Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Hostile Shots Fired 666 | . 34 9 48 100 11 104 153 19 4 184 Missed 223 | . 11 5 17 30 3 41 48 4 . 64 Damage Taken 5883 | . 204 34 292 717 101 601 1402 212 69 2251 Core 982 | . 83 6 67 61 . 43 111 . . 611 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 41 | . . . 9 32 . . . . . . Ignored by Resistances 1512 | . 65 8 83 206 29 172 397 59 19 474 Core Remaining (%) 88 | 100 . 64 83 88 100 94 . . 88 . Volleys Fired 234 | . 22 3 30 50 2 32 44 10 2 39 Largest 5 | . 2 2 2 3 3 3 4 4 4 5 Hottest 269 | . 100 100 106 183 183 198 269 198 198 267 Shots Fired 715 | . 33 6 57 138 6 94 167 40 8 166 Gun 715 | . 33 6 57 138 6 94 167 40 8 166 Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal 715 | . 33 6 57 138 6 94 167 40 8 166 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 36 | . 25 4 9 13 7 29 29 22 28 36 Robot Miss Streak 4 | . 1 3 2 3 3 1 4 1 . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 24 | . 2 1 2 2 . . 7 2 . 8 Max Gunslinging Chain 3 | . 1 1 1 1 . . 2 1 . 3 Shots Hit Robots 554 | . 29 4 40 98 6 79 139 32 6 121 Core Hits 228 | . 13 4 19 33 5 42 52 12 3 45 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 32 | . 4 . . 7 . 5 4 3 . 9 Burn 32 | . 4 . . 7 . 5 4 3 . 9 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10977 | . 383 70 561 1493 108 1796 2969 628 134 2835 Guns 10886 | . 376 51 553 1472 108 1796 2969 628 134 2799 Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 91 | . 7 19 8 21 . . . . . 36 Kinetic . | . . . . . . . . . . . Thermal 10886 | . 376 51 553 1472 108 1796 2969 628 134 2799 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . . 3 3 3 4 Average Corruption 2 | . . . . . . . 2 3 3 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 29 | . . . . . . . 8 12 4 5 Message Errors 5 | . . . . . . . 2 3 . . Matter Fused 6 | . . . . . . . 1 3 2 . Heat Flow Errors 7 | . . . . . . . . 4 1 2 Energy Discharges 3 | . . . . . . . 1 1 1 . Data Loss (minor) 4 | . . . . . . . 1 1 . 2 Data Loss (major) 2 | . . . . . . . 1 . . 1 Misfires 1 | . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 6 | . . . . . . . . . . 6 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 6 | . . . . . . . . . . 6 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 16 | . 3 9 4 . . . . . . . Shots . | . . . . . . . . . . . Rammed 3 | . 1 1 1 . . . . . . . Targets Rammed 6 | . 1 1 1 2 . . . . . 1 Kicked 3 | . . . . 2 . . . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 787 | . 398 97 216 492 . 437 289 151 . 787 Average Temperature 154 | . 237 55 68 148 . 156 105 55 . 238 Received Heat Transfer 1332 | . 144 . 117 315 . 300 270 54 18 114 Effects 33 | . 6 . . 4 . 1 . . . 22 Shutdowns 10 | . 1 . . 2 . . . . . 7 Energy Bleed 5 | . . . . . . . . . . 5 Interference 5 | . 3 . . . . . . . . 2 Matter Decay 2 | . . . . 1 . . . . . 1 Short Circuit 3 | . . . . 1 . . . . . 2 Damage (minor) 4 | . 2 . . . . 1 . . . 1 Damage (major) 1 | . . . . . . . . . . 1 Damage (core) 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted 15 | . 1 . . 2 . 3 4 2 . 3 Combat Hostiles 14 | . 1 . . 2 . 2 4 2 . 3 Parts Melted 105 | . 7 1 2 6 1 16 26 7 . 39 Heat Transferred 25101 | . 1406 148 1554 4107 193 4106 6087 1466 248 5786 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Peak Influence 431 | . 104 109 299 226 123 207 217 . . 431 Initial 74 | . . 34 35 60 74 51 37 . . 18 Average 109 | . 26 72 162 150 86 86 104 . . 98 Maximum Alert Level 2 | . . . 1 1 . 1 1 . . 2 Low Security (%) 80 | 100 100 100 69 52 100 93 81 . . 84 Level 1 18 | . . . 30 47 . 6 18 . . 7 Level 2 1 | . . . . . . . . . . 8 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . . . 1 1 . 3 3 . . 4 Investigation . | . . . . . . . . . . . Extermination 6 | . . . . . . 2 2 . . 2 Reinforcement 5 | . . . 1 1 . 1 1 . . 1 Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Distress Signals 6 | . 2 . . 2 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 122 | . 5 3 13 24 6 13 24 6 1 27 Peak Tracking Total 9 | . 3 3 4 6 6 4 9 5 1 9 Tactical Retreats 2 | . . . . 2 . . . . . . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Traps Triggered 3 | . 1 . . 1 . . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 4 | . . . . 4 . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Machines Disabled 2 | . . . . . . . . . . 2 Max in Single Turn 1 | . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Machines Accessed 16 | . 2 . 3 3 2 2 3 . . 1 Terminals 13 | . 2 . 3 3 1 2 1 . . 1 Fabricators 2 | . . . . . 1 . 1 . . . Repair Stations 1 | . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 41 | . 5 . 8 8 6 6 6 . . 2 Successful 18 | . 3 . 3 5 3 3 1 . . . Failed 23 | . 2 . 5 3 3 3 5 . . 2 Catastrophic 3 | . . . 1 . . 1 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 6 | . . . 4 . . . . . . 2 Terminals 35 | . 5 . 8 8 2 6 4 . . 2 Fabricators 5 | . . . . . 4 . 1 . . . Repair Stations 1 | . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 16 | . 3 . 3 5 2 3 . . . . Record 1 | . . . . . . 1 . . . . Emergency Access Points 2 | . . . . 1 1 . . . . . Alert Level 3 | . . . 1 . 1 1 . . . . Locate Traps 1 | . . . . . . 1 . . . . Disarm Traps 1 | . . . . 1 . . . . . . Maintenance Status 2 | . . . 1 1 . . . . . . Transport Status 1 | . 1 . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . Zone Layout 2 | . . . . 2 . . . . . . Fabricator Hacks 2 | . . . . . 1 . 1 . . . Network Status 2 | . . . . . 1 . 1 . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 1 . 2 2 . 2 3 . . 1 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Turns Passed 6444 | 70 195 81 668 904 296 909 1301 551 334 1135 Spaces Moved 4407 | 61 158 76 540 567 231 627 754 423 266 704 Core 19 | 19 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 3719 | . . . 147 567 231 627 754 423 266 704 Wheels 669 | 42 158 76 393 . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 120 123 120 120 122 120 120 Average Speed 114 | 70 80 80 93 121 123 120 121 122 120 120 Slowest Speed 190 | 80 80 80 190 123 123 122 122 122 120 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 4 26 16 37 47 7 15 17 51 31 15 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . . . . . . 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Total 5311 | 87 195 90 652 684 239 705 1032 434 276 917 Wait 418 | 11 . 6 36 18 . 6 192 . . 149 Move 4397 | 60 157 75 539 566 230 626 753 422 265 704 Hop . | . . . . . . . . . . . Pick Up 101 | 10 6 2 19 17 2 18 15 1 2 9 Fast Attach . | . . . . . . . . . . . Attach 57 | 6 4 . 11 8 2 6 10 . . 10 Detach 12 | . 1 . 3 4 1 1 1 . . 1 Swap 35 | . . 1 2 7 1 9 9 1 3 2 Drop 51 | . 4 2 11 12 1 7 8 . 4 2 Fire 234 | . 22 3 30 50 2 32 44 10 2 39 Melee . | . . . . . . . . . . . Ram 3 | . 1 1 1 . . . . . . . Kick 3 | . . . . 2 . . . . . 1 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 12) 266 | -10/Materials | Entered Mines 272 | -10/Mines | Discovered new exit (range 11) 306 | -10/Mines | Build established: Mutant 316 | -10/Mines | Met a Derelict bent on vengeance 347 | -10/Mines | Entered Materials 347 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 712 | -9/Materials | Discovered new exit (range 15) 1015 | -9/Materials | Entered another Materials area 1015 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1306 | -8/Materials | Build established: Tank 1869 | -8/Materials | Discovered new exit (range 16) 1919 | -8/Materials | Entered Factory 1919 | -7/Factory | Evolved 2 slots: Utility x2 2013 | -7/Factory | Build established: Gunner 2188 | -7/Factory | Discovered new exit (range 4) 2215 | -7/Factory | Entered another Factory area 2215 | -6/Factory | Evolved 2 slots: Propulsion x2 2960 | -6/Factory | Discovered new exit (range 4) 3087 | -6/Factory | Discovered new exit (range 15) 3124 | -6/Factory | Entered another Factory area 3124 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3304 | -5/Factory | Destroyed 9 combat bots 3986 | -5/Factory | Build established: Scavenger-Gunner 4414 | -5/Factory | Discovered new exit (range 10) 4425 | -5/Factory | Entered Upper Caves 4749 | -5/Upper Caves | Learned 4 Factory zone layouts 4750 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4966 | -5/Upper Caves | Discovered new exit (range 8) 4976 | -5/Upper Caves | Entered another Upper Caves area 4988 | -5/Upper Caves | Discovered new exit (range 8) 5085 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5310 | -5/Upper Caves | Entered Factory 5310 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6230 | -4/Factory | Lost 3 parts (2u1w) 6312 | -4/Factory | Core integrity fell below 50% 6368 | -4/Factory | Lost 3 parts (1p2w) 6412 | -4/Factory | Spotted B-86 Titan 6445 | -4/Factory | Self-destructed Last Messages --------------- 06414_ Backup Laser I tumbles out of repair station. 06414_ Backup Propulsion I tumbles out of repair station. 06414_ Backup Power I tumbles out of repair station. 06414_ Slug penetrates Repair Station. 06414_ Penetrated by Slug. 06417_ Backup Power I tumbles out of repair station. 06417_ Slug penetrates Wall. 06417_ Slug penetrates Repair Station. 06420_ Penetrated by Slug. 06424_ Slug penetrates Wall. 06425_ B-86 Titan activates siege mode. 06427_ Penetrated by Slug. 06430_ Field Laser destroyed. 06433_ Hrd. Light Armor Plating destroyed. 06433_ Imp. Heat Sink blasted off. 06434_ Carbon-fiber Leg destroyed. 06438_ P-70 Sage resets L-61 Swordsman, system corruption cleaned. 06442_ System corrupted: Component data lost. 06443_ Broken Arm. Leg destroyed. 06445_ B-86 Titan exits siege mode. Map ----- +----------------------------------------------------+ | ?????????????????????# %# | | ?????????????????????# ## | | ?????????????????????# ############+#####+# #? | | ?????????????????????# #????????? ???? # #? | | ?????????????????????# #??????? """"?????# #? | | ?????????????????????# +?????? ?"""""????# #? | | ?????????????????????# #?????#???"""""????# #? | | ?????????????????????# #???????? """"""???# ? | | ?????????????????????# #???????? ????###? | | ?????????????????????# #?????????????????????? | | #######??????????????# #?????????????????????? | | #??????????????# #?????????????????????? | | #??????????????+ #?????????????????????? | | #??????????????# +?????????????????????? | | #??????????????# #?????????????????????? | | #??????????????# #?????????????????????? | | # %%% #??????????????# #?????????????????????? | | # ################ #?????????????????????? | | # //% % ! #?????????????????????? | | # / % % #?????????????????????? | | # " #?????????????????????? | | " * p #?????????????????????? | | # ""*= #?????????????????????? | | ### * [ ;;;#;;;;###+#+########??????????????? | | ??# ;;; #??????????????? | | ??# ]== BB; @ #??????????????? | | ??# ]== # !! #??????????????? | | ??# ]= ### ! #??????????????? | | ??+ #?# #??????????????? | | ??# #?# #??????????????? | | ??############?# #??????????????? | | ???????????????# #??????????????? | | ???????????????###################;#?????????????? | | ???????????????????????????????????#?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 39 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed FlakComponentAutogun Manual? 0 Play Time 00:56:49 Cumulative 21.2 hours Start 2024.05.14 @ 21:55:34 End 2024.05.14 @ 22:50:39 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 41 Rogue 0 Adventurer 41 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 32 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93786e71-8366-4644-904a-ac886e01ee34