Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.24 @ 07:25:38 Player: shapeshifter Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (23) 115 Value Destroyed (417) 417 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1632 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 225/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (3) ------- Heavy EM Pulse Gun Light Assault Rifle Grenade Launcher > --- INVENTORY (15) --- Wheel Wheel Visual Processing Unit Improved Terrain Scanner Beam Cannon Rocket Launcher Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Seismic Detector > --- WEAPON ----------- Heavy EM Pulse Gun Heavy EM Pulse Gun Light Assault Rifle > --- INVENTORY -------- Wheel Wheel Visual Processing Unit Improved Terrain Scanner Beam Cannon Rocket Launcher Rocket Launcher Datajack [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility . | . . . . Weapon 1 | . . 1 . Parts Attached 13 | 7 4 2 . Power 2 | 1 1 . . Engine 2 | 1 1 . . Core . | . . . . Reactor . | . . . . Propulsion 2 | 2 . . . Treads 2 | 2 . . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 2 2 . . Device 1 | 1 . . . Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 5 | 2 1 2 . Energy Gun 3 | 1 1 1 . Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . 1 2 1 Power 2 | . 1 1 . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . 1 . Highest Loss Streak 2 | . 1 2 1 To Critical Strikes . | . . . . Average Backups 6 | 4 7 8 8 Power . | . . . . Propulsion 1 | 1 2 2 2 Utility 1 | . 1 2 2 Weapon 2 | 1 3 3 3 Tool/Special . | . . . . Unused Backups 10 | . 2 . 8 Power 1 | . 1 . . Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon 4 | . 1 . 3 Tool/Special 1 | . . . 1 Average Slot Usage (%) 87 | . 99 72 74 Engine 8 | . 13 2 . Treads 25 | . 28 22 22 Device 12 | . 14 11 8 Storage 12 | . 14 11 11 Energy Gun 13 | . 14 14 11 Ballistic Gun 12 | . 14 11 11 Launcher 1 | . . . 11 Peak Build Rating 11 | 7 9 11 9 Average Rating 7 | 5 8 8 8 On Entrance 6 | . 7 9 9 Naked Turns . | . . . . Heaviest Build 31 | 12 28 31 28 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 11 | 7 10 15 15 Most Carried 10 | 6 10 9 8 Average Carried 6 | 4 7 8 8 Final Capacity 15 | 8 15 15 15 Final Carried 9 | 5 9 8 8 Class Distribution -------------------- 85% | Mutant 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 347 | 283 64 . . Remotely . | . . . . Salvage Created 698 | 200 395 60 43 Parts 50 | 16 26 5 3 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 12 | . 9 1 2 Guns 10 | . 9 1 . AOE 2 | . . . 2 Classes Destroyed 8 | 2 4 1 1 Tunneler 8 | 7 1 . . Hauler 1 | . 1 . . Recycler 1 | 1 . . . Watcher 1 | . 1 . . Swarmer 5 | . 5 . . Grunt 5 | . 4 . 1 Brawler 1 | . . . 1 Sentry 1 | . . 1 . Best Kill Streak 4 | 3 4 1 2 Combat Bots Only 3 | . 3 1 2 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 56 | . 41 8 7 Missed 19 | . 13 2 4 Hits 37 | . 28 6 3 Projectile 37 | . 28 6 3 Critical Strikes 1 | . 1 . . Damage Taken 444 | . 318 94 32 Core 22 | . 22 . . Absorbed by Shields . | . . . . Core Remaining (%) 95 | 100 91 . . Volleys Fired 56 | 13 29 8 6 Largest 3 | 2 2 3 1 Hottest 110 | 60 65 110 30 Shots Fired 106 | 26 58 16 6 Gun 100 | 26 58 16 . Cannon . | . . . . Launcher 6 | . . . 6 Special . | . . . . Kinetic 50 | 13 29 8 . Thermal . | . . . . Explosive 6 | . . . 6 Electromagnetic 50 | 13 29 8 . Robot Hit Streak 11 | 8 11 7 8 Robot Miss Streak 5 | 3 4 5 . Penetration Max . | . . . . Secondary Targets 3 | . 3 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 62 | 15 33 13 1 Core Hits 33 | 10 17 3 3 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1047 | 177 505 144 221 Guns 756 | 177 435 144 . Cannons . | . . . . Explosions 291 | . 70 . 221 Melee . | . . . . Ramming . | . . . . Kinetic 231 | 56 124 51 . Thermal 70 | . 70 . . Explosive 221 | . . . 221 Electromagnetic 525 | 121 311 93 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 6 | . . . 6 Projectiles . | . . . . Explosions 6 | . . . 6 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 51 | . 51 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 106 | 40 106 81 . Average Temperature 32 | 16 37 36 . Received Heat Transfer 135 | . 81 36 18 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | 1 . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 100 | . 100 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 77 | 10 77 31 66 Initial 31 | . 3 31 . Average 11 | 1 19 6 15 Influence Increases 440 | 40 286 38 76 Destroy 0b10 Robot/C 240 | . 180 20 40 Destroy 0b10 Robot/NC 55 | 40 15 . . Destroy Leader 54 | . 34 10 10 Successful Hack 13 | . 5 8 . Disable Machine 15 | . 15 . . Destroy Structure 33 | . 7 . 26 Lose Combat Pursuer 30 | . 30 . . Influence Decreases 384 | 35 217 112 20 Entered New Map 45 | . 2 43 . Time Decay 318 | 35 205 68 10 Lost Part 21 | . 10 1 10 Squads Dispatched 1 | . 1 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 21 | . 16 3 2 Peak Tracking Total 3 | . 3 2 2 Tactical Retreats 2 | . 2 . . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 5 | . 4 1 . Terminals 5 | . 4 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 12 | . 10 2 . Successful 4 | . 3 1 . Failed 8 | . 7 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 12 | . 10 2 . Terminals 12 | . 10 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 1 1 . Branch Access Points 1 | . . 1 . Registered Components 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 2 . . Terminals 2 | . 2 . . Botnet 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 4 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Active Infowar (turns) 1059 | 44 594 365 56 Seismic 1059 | 44 594 365 56 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 1383 | 353 594 365 71 Spaces Moved 728 | 201 300 197 30 Core 22 | 22 . . . Treads 706 | 179 300 197 30 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 156 | 147 160 160 160 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 8 59 22 12 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 49 | . 7 . 42 Melee . | . . . . Projectile . | . . . . AOE 49 | . 7 . 42 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 880 | 234 363 236 47 Wait 56 | . 16 29 11 Move 725 | 200 299 196 30 Hop . | . . . . Pick Up 24 | 13 10 1 . Fast Attach . | . . . . Attach 10 | 7 1 2 . Detach . | . . . . Swap 3 | . 3 . . Drop 6 | 1 5 . . Fire 56 | 13 29 8 6 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 354 | -11/Scrapyard | Entered Materials 355 | -10/Materials | Build established: Mutant 657 | -10/Materials | Discovered new exit (range 6) 886 | -10/Materials | Discovered new exit (range 4) 948 | -10/Materials | Entered another Materials area 948 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1153 | -9/Materials | Identified exit to Mines 1313 | -9/Materials | Entered Mines 1384 | -9/Mines | Assembled infested the area 1384 | -9/Mines | Self-destructed Last Messages --------------- 01153_ Current location identified: Materials >>Access(Branch) Found 1 branch access point: (49,50) Mines Map updated. 01225_ K-01 Serf collects debris. 01235_ K-01 Serf cleans the Terminal. 01289_ Acquired Grenade Launcher. LOCATION=MINES GOAL=ESCAPE 01314_ K-01 Serf collects debris. 01365_ B-36 Bruiser destroyed. 01367_ K-01 Serf collects debris. 01367_ Destroyed Ion Engine. 01369_ Seismic Detector destroyed. 01370_ K-01 Serf collects debris. 01371_ G-34 Mercenary destroyed. 01373_ K-01 Serf collects debris. 01384_ ALERT: Infestation in the mines, dispatching Demolisher response squad. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????????????##?????????????? | | ??????????????????????????? ?????????????? | | ??????????????????????????? #?????????????? | | ??????????????????????????? ??????????????? | | ????????????????????????### ??????????????? | | ??????????????????#?????# ??????????????? | | ??????????????????# ????# #???????#######? | | ?????????????????## ???# #???????# #? | | ????????????????## ??# #???????# #? | | ????????????# ### #?# ######### #? | | ????????????# ## #? | | ??????????????????# ######### #? | | ??????????????????## ####???# #? | | ???????????????????# ##??#######? | | ???????????????????# ##????????? | | ???????????????????## #????????? | | ????????????????????## #????????? | | ?????????????????????##### ##????????? | | ????????????????????????### ##?????????? | | ????????????????????????# #??????????? | | ??????????????????????### ###??????????? | | ?????????????????????## ##???????????? | | ????????????????????## #???????????? | | ????????????????????# @ #???????????? | | ????????????????????# =% #???????????? | | ????????????????????# / #???????????? | | ????????????????????# ##???????????? | | ????????????????????# #???????????? | | ??????????????????? #???????????? | | ??????????????????#### #######???????????? | | ?????????????????????# $??????????????????? | | ????????????????????? ??????????????????? | | ?????????????????????"" ??????????????????? | | ????????????????????"""???????????????????? | | ??????????????????????"???????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GaussCloakingSpecial Manual? 0 Play Time 00:09:05 Cumulative 193.1 hours Start 2025.08.24 @ 06:17:36 End 2025.08.24 @ 07:25:38 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 301 Rogue 301 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0/0 Lore% 79 Gallery% 75 Achievement% 55 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8dae6cd6-1036-44d3-86a8-8c610565a8f6