Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 21:44:51 Player: Slaith Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (177) 885 Value Destroyed (6175) 6175 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (626) 626 TOTAL SCORE: 13646 Bonus ------- High Alert Combat Kills 305 Follower Combat Kills 21 Met Data Miner 300 Cogmind --------- Core Integrity 0/1150 Matter 176/300 Energy 98/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Weapon Mount Improved Force Field Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Myomer Leg Linear Gravjet > --- UTILITY ---------- Advanced Cryofiber Web Improved Sensor Array Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Improved Melee Analysis Suite Improved Particle Charger Weapon Cycler Advanced Shield Generator Point Defense Array > --- WEAPON ----------- High-powered Shotgun Coil Gun Heavy Pick > --- INVENTORY -------- Neutrino Core Improved Antigrav System Improved Force Field Rocket Launcher Long-range Missile Launcher [Rating: 95] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Hover Unit Linear Gravjet Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Scythe Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Slots Evolved 12 | . . . . . 4 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . 1 . Propulsion 2 | . . . . . 2 . . . . . . . . Utility 8 | . . . . . 1 2 . . . . 2 1 2 Weapon 1 | . . . . . 1 . . . . . . . . Parts Attached 276 | 7 11 9 4 18 72 14 15 6 . 3 13 75 29 Power 35 | 1 3 3 . 2 6 1 1 1 . . 1 12 4 Engine 17 | 1 2 3 . 2 3 1 . . . . . 5 . Core 15 | . 1 . . . 3 . 1 1 . . 1 7 1 Reactor 3 | . . . . . . . . . . . . . 3 Propulsion 72 | 2 5 2 2 3 23 2 2 1 . 2 4 17 7 Treads 22 | . . . . . 6 2 2 1 . 2 4 4 1 Leg 47 | 2 5 2 2 3 17 . . . . . . 13 3 Wheel . | . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . . . Utility 83 | 2 1 . 1 4 14 9 4 4 . 1 6 28 9 Device 59 | 1 . . . 3 10 6 3 3 . . 5 21 7 Storage 4 | 1 1 . 1 . . . . . . . . . 1 Processor 4 | . . . . . 1 . . . . 1 . 1 1 Hackware . | . . . . . . . . . . . . . . Protection 16 | . . . . 1 3 3 1 1 . . 1 6 . Artifact . | . . . . . . . . . . . . . . Weapon 86 | 2 2 4 1 9 29 2 8 . . . 2 18 9 Energy Gun 16 | . . . . . 7 . 4 . . . . 4 1 Energy Cannon 5 | . . . . . . . 1 . . . . 4 . Ballistic Gun 40 | 2 2 3 . 6 12 1 2 . . . 2 7 3 Ballistic Cannon 8 | . . . . 2 3 1 . . . . . . 2 Launcher 7 | . . . . 1 2 . 1 . . . . 1 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 7 | . . 1 1 . 5 . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . 2 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . . . . . 1 1 Parts Lost 103 | . . . . 3 14 . 4 2 . 1 4 53 22 Power 17 | . . . . 1 1 . 1 . . . 1 10 3 Propulsion 30 | . . . . 1 4 . . 1 . 1 1 16 6 Utility 24 | . . . . 1 1 . 1 1 . . . 16 4 Weapon 32 | . . . . . 8 . 2 . . . 2 11 9 Highest Loss Streak 22 | . . . . 2 3 . 2 2 . 1 2 22 11 To Critical Strikes 2 | . . . . . . . . . . . . . 2 Average Slot Usage (%) 96 | . 100 100 100 99 98 99 99 99 100 99 92 90 56 Engine 5 | . 12 12 14 13 5 7 . . . . . 1 . Core 3 | . 1 1 . . 3 . 6 7 7 7 5 7 . Treads 13 | . . . . . 3 30 30 29 30 29 26 8 1 Leg 13 | . 28 28 28 28 31 . . . . . . 11 3 Device 12 | . 14 14 14 3 6 14 14 15 15 12 13 18 17 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 6 4 1 Processor 6 | . . . . . 6 7 7 7 7 9 13 11 15 Protection 5 | . . . . 10 4 7 7 7 7 7 6 5 . Energy Gun 3 | . . . . . 8 3 4 7 7 7 6 2 . Ballistic Gun 16 | . 28 27 22 16 14 17 17 15 15 15 12 10 4 Ballistic Cannon 1 | . . . . 10 2 . . . . . . . . Peak Build Rating 95 | 8 10 15 17 24 41 50 54 55 54 56 69 91 95 Average Rating 41 | 5 8 10 13 20 25 45 49 52 54 54 66 73 56 On Entrance 33 | . 8 10 12 17 21 35 49 51 54 54 56 67 39 Naked Turns 49 | . . . . . . . . . . . . . 49 Heaviest Build 104 | 14 19 20 50 64 69 77 78 77 77 77 92 104 64 Greatest Support 112 | 20 20 25 30 30 112 107 107 107 107 112 112 104 75 Greatest Overweight (x) 4 | 1 . . 1 2 2 . . . . . . 4 2 Average Overweight (x) . | . . . . 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 20 20 15 Average Capacity 17 | 7 8 10 16 20 20 20 20 20 20 20 20 19 7 Most Carried 20 | 8 10 10 14 20 20 20 20 20 20 20 20 20 6 Average Carried 16 | 4 8 9 11 18 19 19 19 19 20 19 18 16 4 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 8 10 10 14 20 20 20 20 20 20 19 20 5 2 Class Distribution -------------------- 30% | Tank 24% | Scavenger-Tank 16% | Mutant 9% | Scavenger-Mutant 8% | Commander-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Commander-Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Data Miner Tank | -6/Proximity Caves Tank | -6/Factory Tank | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Matter Collected 5988 | 268 293 315 66 429 1040 652 512 166 . 25 188 1760 274 Remotely . | . . . . . . . . . . . . . . Salvage Created 7933 | 55 454 307 100 206 1899 921 584 129 . . 409 2624 245 Parts 394 | 10 33 27 2 4 114 43 19 7 . . 23 101 11 Haulers Intercepted 7 | . 1 . . . 2 1 . . . . . 3 . Recyclers Shooed 15 | . . . . . 1 5 . . . . . 9 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . . . 20 41 . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Combat Hostiles Destroyed 144 | . 11 11 . 13 39 11 13 5 . . 9 27 5 Melee 14 | . . . . . 8 . . . . . . 4 2 Guns 99 | . 11 11 . 6 20 10 12 5 . . 9 14 1 Cannons 14 | . . . . 2 5 1 . . . . . 6 . AOE 16 | . . . . 5 6 . 1 . . . . 2 2 Classes Destroyed 18 | 1 4 1 . 1 4 2 2 . . . . 3 . Worker 9 | . . . . . 2 3 . . . . 1 3 . Builder 8 | . . . . . 2 . . . . . . 5 1 Tunneler 4 | 3 . . . . . . . . . . . 1 . Hauler 7 | . 1 . . . 2 1 . . . . . 3 . Recycler 15 | . . 2 . . 3 4 . . . . . 6 . Mechanic 1 | . . . . . . . . . . . . 1 . Watcher 5 | . 1 . . . 3 1 . . . . . . . Swarmer 31 | . 3 10 . . 7 2 3 3 . . 3 . . Grunt 60 | . 8 1 . 3 27 5 2 . . . 4 8 2 Brawler 4 | . . . . . 1 . 2 1 . . . . . Duelist 1 | . . . . . . . 1 . . . . . . Sentry 12 | . . . . . 4 2 1 . . . 1 3 1 Hunter 11 | . . . . . . 1 . . . . . 8 2 Programmer 9 | . . . . . . 1 . 1 . . 1 6 . Heavy 1 | . . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . . . . 1 . Samaritan 2 | . . . . . . . 2 . . . . . . Assembled 10 | . . . . 10 . . . . . . . . . Thug 4 | . . . . . . . 4 . . . . . . Best Kill Streak 11 | 2 2 4 . 7 11 8 4 3 . . 3 7 3 Combat Bots Only 7 | . 2 3 . 7 7 5 4 3 . . 2 4 2 Max Kills in Single Turn 5 | 1 1 2 . 3 5 1 2 2 . . 2 2 1 Gunslinging 1 | . . . . . . . 1 1 . . . . . Exploded 3 | . . . . 3 3 . 1 . . . . 1 1 Melee 1 | . . . . . 1 . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Hostile Shots Fired 1421 | . 42 64 . 24 279 96 82 43 . 21 62 475 233 Missed 371 | . 11 17 . 5 66 25 25 13 . 6 18 115 70 Damage Taken 16547 | . 326 383 . 356 2960 627 704 427 . 290 449 6479 3546 Core 2532 | . 25 81 . . 320 27 30 33 . 24 15 823 1154 Absorbed by Shields 1515 | . . . . . . 192 180 73 . 91 188 644 147 Ignored by Resistances 790 | . . . . . 64 . 6 . . . . 720 . Regen/Repaired (Parts) 183 | . . . . . . . . . . . 183 . . Core Remaining (%) 66 | 100 . . . 57 41 . . . . 83 98 17 . Volleys Fired 463 | 8 43 36 1 28 97 51 29 7 . . 22 120 21 Largest 3 | 2 2 2 1 2 3 3 3 3 . . 3 3 2 Hottest 203 | 40 40 40 20 72 155 121 140 136 . . 143 203 55 Shots Fired 1103 | 15 88 72 1 52 256 114 74 22 . 1 56 324 28 Gun 980 | 15 88 72 1 36 224 106 68 22 . 1 56 270 21 Cannon 98 | . . . . 14 23 8 3 . . . . 50 . Launcher 25 | . . . . 2 9 . 3 . . . . 4 7 Special . | . . . . . . . . . . . . . . Kinetic 852 | 15 88 72 1 50 200 79 57 15 . 1 37 216 21 Thermal 196 | . . . . . 35 35 14 7 . . 19 86 . Explosive 25 | . . . . 2 9 . 3 . . . . 4 7 Electromagnetic 30 | . . . . . 12 . . . . . . 18 . Robot Hit Streak 19 | 3 12 5 . 9 12 15 12 8 . . 11 18 19 Robot Miss Streak 6 | 2 4 6 . 3 3 4 5 4 . . 6 5 4 Penetration Max 1 | . . . . 1 1 1 . . . . . 1 . Secondary Targets 10 | . 1 . . 1 1 1 3 2 . . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 1 1 1 1 . . . 1 . Shots Hit Robots 822 | 8 53 27 2 29 193 77 67 17 . . 41 270 38 Core Hits 503 | 6 27 15 2 20 104 39 57 15 . . 31 157 30 Critical Kills 5 | . . . . . 1 . . . . . . 4 . Critical Parts Destroyed 5 | 1 . . . . . 1 1 . . . . 2 . Critical Strikes 19 | 1 . . . 1 1 2 3 . . . . 10 1 Burn 3 | . . . . . . 1 2 . . . . . . Meltdown 3 | . . . . . . . . . . . . 3 . Destroy 7 | 1 . . . . 1 1 1 . . . . 3 . Blast 1 | . . . . 1 . . . . . . . . . Impale 5 | . . . . . . . . . . . . 4 1 Melee Attacks 81 | . . . 7 . 32 . . . . . . 26 16 Impact . | . . . . . . . . . . . . . . Slashing 39 | . . . 7 . 32 . . . . . . . . Piercing 42 | . . . . . . . . . . . . 26 16 Sneak Attacks 4 | . . . . . 1 . . . . . . 3 . Combat Hostiles 1 | . . . . . 1 . . . . . . . . Follow-up Attacks 8 | . . . . . 3 . . . . . . 3 2 Damage Inflicted 20866 | 92 571 345 126 742 4637 1652 1614 355 . . 957 7797 1978 Guns 12786 | 92 564 345 . 355 2212 1455 1285 355 . . 957 4790 376 Cannons 1978 | . . . . 100 352 192 80 . . . . 1254 . Explosions 3968 | . . . . 279 1448 . 249 . . . . 878 1114 Melee 2001 | . . . 126 . 589 . . . . . . 810 476 Ramming 133 | . 7 . . 8 36 5 . . . . . 65 12 Kinetic 10601 | 92 564 345 . 455 2004 1264 1055 195 . . 483 3768 376 Thermal 4078 | . . . . . 412 383 310 160 . . 474 2339 . Explosive 3675 | . . . . 279 1448 . 249 . . . . 585 1114 Electromagnetic 378 | . . . . . 148 . . . . . . 230 . Impact . | . . . . . . . . . . . . . . Slashing 715 | . . . 126 . 589 . . . . . . . . Piercing 1286 | . . . . . . . . . . . . 810 476 Highest Corruption 5 | . 1 1 1 5 . 1 1 3 3 3 2 5 5 Average Corruption 1 | . 1 1 1 4 . 1 1 1 3 3 2 3 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 127 | . 7 4 8 34 . 1 20 9 2 8 4 29 1 Message Errors 26 | . 2 1 1 8 . . 5 1 1 1 1 5 . Matter Fused 38 | . 1 2 4 6 . . 10 2 . 2 1 9 1 Heat Flow Errors 14 | . 1 . 1 5 . . 1 1 . 2 2 1 . Energy Discharges 12 | . . 1 1 7 . . 2 1 . . . . . Parts Rejected 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 10 | . 1 . . 3 . 1 1 . 1 1 . 2 . Data Loss (major) 12 | . . . 1 1 . . 1 3 . . . 6 . Misfires 8 | . 2 . . 3 . . . 1 . 1 . 1 . Alerts 3 | . . . . 1 . . . . . 1 . 1 . Weapon Failures 3 | . . . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 237 | . . . . . 37 . 25 . . . . 169 6 Projectiles 60 | . . . . . . . 25 . . . . 35 . Explosions 126 | . . . . . 12 . . . . . . 108 6 Melee 51 | . . . . . 25 . . . . . . 26 . Knockbacks 7 | . . . . 3 3 . . . . . . 1 . Impact 2 | . . . . . 1 . . . . . . 1 . Kinetic 4 | . . . . 2 2 . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . Self-Inflicted Damage 506 | . . . . 12 106 . . . . . . 320 68 Shots 12 | . . . . 1 3 . . . . . . 5 3 Rammed 7 | . . . . . . 2 . . . . . . 5 Targets Rammed 29 | . 3 . . 2 9 2 . . . . . 8 5 Kicked 22 | . 3 . . 2 9 . . . . . . 8 . Crushed . | . . . . . . . . . . . . . . Highest Temperature 819 | . 214 8 160 281 303 267 322 161 . 229 338 819 32 Average Temperature 100 | . 39 3 87 66 88 66 108 81 . 106 116 144 15 Received Heat Transfer 3966 | . 126 12 . 57 1494 116 290 68 . 54 96 1410 243 Effects 18 | . 1 . . . 3 . 3 . . . . 11 . Shutdowns 4 | . . . . . . . . . . . . 4 . Energy Bleed 2 | . . . . . . . . . . . . 2 . Interference 11 | . 1 . . . 3 . 3 . . . . 4 . Damage (minor) 1 | . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . 3 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . Parts Melted 16 | . . . . . 1 2 . . . . 1 12 . Heat Transferred 7686 | . . . . . 851 962 718 325 . . 1075 3755 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Peak Influence 643 | 15 242 350 . 84 643 329 . . . . 135 524 223 Initial 246 | . 9 75 . . . 246 . . . . . 7 165 Average 188 | 5 101 213 . 23 365 260 . . . . 67 208 143 Maximum Alert Level 2 | . 1 1 . . 2 1 . . . . . 2 1 Low Security (%) 56 | 100 84 49 . 100 21 12 . . . . 100 45 75 Level 1 29 | . 15 50 . . 27 87 . . . . . 40 24 Level 2 13 | . . . . . 50 . . . . . . 13 . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 37 | . 2 1 . . 9 2 . 1 . . 7 11 4 Investigation 8 | . 2 1 . . 3 1 . . . . . . 1 Extermination 7 | . . . . . . 1 . . . . 1 4 1 Reinforcement 14 | . . . . . 2 . . . . . 3 7 2 Assault 2 | . . . . . 1 . . 1 . . . . . Garrison 6 | . . . . . 3 . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . 1 Construction Impeded 5 | . . . . . 1 . . . . . . 4 . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Distress Signals 12 | . 2 . . . 5 . . . . . . 5 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 259 | . 27 15 . 23 65 18 17 18 . 1 11 50 14 Peak Tracking Total 14 | . 5 3 . 8 9 5 7 14 . 1 3 7 7 Tactical Retreats 23 | . 4 1 . 3 8 2 . 2 . . 1 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Traps Triggered 2 | . 1 . . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Machines Disabled 16 | . . . 1 1 3 . . . . . 1 8 2 Max in Single Turn 4 | . . . 1 1 1 . . . . . 1 4 1 Garrison Access 3 | . . . . . 1 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Machines Accessed 40 | . 9 1 1 1 8 5 . 3 4 . 3 4 1 Terminals 21 | . 8 . . . 6 3 . . . . 2 2 . Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . Recycling Units 3 | . 1 . . . 1 . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 1 . . . . . 1 1 Total Hacks 137 | . 35 1 4 1 27 14 . 7 28 . 8 7 5 Successful 75 | . 13 1 4 1 11 5 . 7 28 . 2 3 . Failed 62 | . 22 . . . 16 9 . . . . 6 4 5 Catastrophic 16 | . 7 . . . 3 2 . . . . . 2 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 40 | . 18 . . . 9 6 . . . . 5 1 1 Terminals 72 | . 30 . . . 20 11 . . . . 6 5 . Fabricators 2 | . . . . . . 2 . . . . . . . Repair Stations 2 | . . . . . . . . . . . 2 . . Recycling Units 10 | . 5 . . . 4 . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 10 | . . . . . 3 1 . . . . . 1 5 Terminal Hacks 62 | . 10 1 4 1 7 2 . 7 28 . . 2 . Record 21 | . . . 4 . . . . 5 11 . . 1 . Part Schematic 9 | . . . . . . . . . 9 . . . . Robot Schematic 6 | . . . . . . 1 . . 5 . . . . Prototype ID Bank 6 | . 3 . . . . . . . 3 . . . . Open Door 4 | . . 1 . 1 . . . 2 . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . Emergency Access Points 2 | . 1 . . . . 1 . . . . . . . Alert Level 2 | . . . . . 2 . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . Security Status 1 | . . . . . 1 . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . 1 . Hauler Manifests 3 | . 2 . . . 1 . . . . . . . . Registered Components 2 | . 2 . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . Build 1 | . . . . . . 1 . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . . . 1 . . Recycling Unit Hacks 3 | . 1 . . . 2 . . . . . . . . Retrieve Components 3 | . 1 . . . 2 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . 1 . Seal Access 2 | . . . . . . 1 . . . . . 1 . Unauthorized Hacks 5 | . 2 . . . 2 1 . . . . . . . Terminals 3 | . . . . . 2 1 . . . . . . . Botnet 3 | . . . . . 2 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 27 | . 8 . . . 8 4 . . . . 3 3 1 Full Trace Events 9 | . 3 . . . 4 1 . . . . . . 1 Feedback Events 1 | . 1 . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . 1 . . 5 . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . 9 . . . . Parts Built 1 | . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 47 | . . . . . . 47 . . . . . . . Total Part Build Rating 5 | . . . . . . 5 . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . Time 44 | . . . . . . . . . . . 44 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 25 | . 10 . . . 15 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . . . . . Machine Destruction 1 | . . . . . 1 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 6 | . . . 4 . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Total Allies 6 | . . . 4 . . . . 2 . . . . . Largest Group 4 | . . . 4 4 . . . 2 . . . . . Highest-Rated Group 45 | . . . 45 45 . . . 32 . . . . . Highest-Rated Ally 21 | . . . 21 21 . . . 16 . . . . . Total Orders 5 | . . . . 3 . . 2 . . . . . . ROAM 1 | . . . . 1 . . . . . . . . . FOLLOW 1 | . . . . . . . 1 . . . . . . EXPLORE 1 | . . . . 1 . . . . . . . . . RETURN 2 | . . . . 1 . . 1 . . . . . . Ally Attacks 34 | . . . . 28 . . . 6 . . . . . Total Damage 317 | . . . . 251 . . . 66 . . . . . Kills 8 | . . . . 8 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . 2 2 . 1 . . . Drone Launches 2 | . . . . 1 . . 1 . . . . . . Drone Recoveries 2 | . . . . 1 . . 1 . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Turns Passed 14959 | 121 1009 600 1245 1306 1869 990 2336 1078 135 821 868 2002 579 Spaces Moved 7663 | 70 631 393 732 488 677 483 1379 637 85 510 476 775 327 Core 106 | 8 . . . . . . . . . . . 5 93 Treads 4119 | . . . . . 103 483 1379 637 85 510 476 328 118 Legs 3438 | 62 631 393 732 488 574 . . . . . . 442 116 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 160 160 160 160 160 160 160 120 50 Average Speed 162 | 115 120 120 161 240 185 160 160 160 160 160 160 183 122 Slowest Speed 400 | 120 120 120 190 260 260 160 160 160 160 160 160 400 190 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 54 | 6 96 78 91 86 45 14 89 83 73 64 12 22 10 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 3 | . . . 1 . . . . 1 1 . . . . Known Exits Taken 4 | . . . 1 . . . . . . 1 1 1 . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . . . . Scrap Searched 13 | . . 1 . 3 . . 3 2 . 4 . . . Spaces Dug 15 | . . . 3 4 . . . . . . . . 8 Terrain Destroyed 233 | . . . 3 23 59 . 16 . . . 5 97 30 Melee 3 | . . . 3 . . . . . . . . . . Projectile 32 | . . . . 7 4 . . . . . 5 16 . AOE 198 | . . . . 16 55 . 16 . . . . 81 30 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Total 9145 | 93 814 453 780 562 1055 614 1442 681 84 515 540 1066 446 Wait 404 | . 101 . . 19 126 32 18 15 . 1 14 40 38 Move 7650 | 69 630 392 731 487 676 482 1378 636 84 509 475 774 327 Hop . | . . . . . . . . . . . . . . Pick Up 94 | 9 8 6 3 5 17 13 2 5 . . 7 14 5 Fast Attach 80 | 6 1 2 . 2 12 3 1 2 . 2 4 26 19 Attach 76 | 1 . . . 4 17 2 3 2 . 1 7 30 9 Detach 21 | . 1 . . 2 5 . . . . 1 5 5 2 Swap 120 | . 10 7 4 12 43 9 11 2 . . 2 19 1 Drop 95 | . 17 10 1 1 25 17 . 7 . 1 4 7 5 Fire 463 | 8 43 36 1 28 97 51 29 7 . . 22 120 21 Melee 72 | . . . 7 . 28 . . . . . . 23 14 Ram 5 | . . . . . . . . . . . . . 5 Kick 22 | . 3 . . 2 9 . . . . . . 8 . Crush 2 | . . . . . . 2 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 41 | . . . 33 . . 3 . 5 . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory (discovered 2 exits: Ext x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Identified exit to Materials 188 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 854 | -10/Materials | Build established: Scavenger-Mutant 1082 | -10/Materials | Discovered new exit (range 11) 1131 | -10/Materials | Entered Mines 1275 | -10/Mines | Met a Derelict shopkeep closing up shop 1553 | -10/Mines | Discovered exit to Materials (range 8) 1561 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1571 | -10/Mines | Found a hidden stash of uninstalled traps 1659 | -10/Mines | Build established: Mutant 1682 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1683 | -10/Mines | Discovered new exit (range 5) 1731 | -10/Mines | Entered Exiles 1731 | -10/Exiles | Found Exiles lab destroyed 1732 | -10/Exiles | Identified exit to Mines 1907 | -10/Exiles | Learned location of Zion (-6) 2176 | -10/Exiles | Build established: Commander-Mutant 2976 | -10/Exiles | Entered Mines 2976 | -9/Mines | Accompanied by 4 allies 3022 | -9/Mines | Found the Drone Emporium 3031 | -9/Mines | Found Prototype Device 3031 | -9/Mines | Identified Thief Drone Bay 3130 | -9/Mines | Assembled infested the area 3224 | -9/Mines | Destroyed 7 combat bots 3229 | -9/Mines | Lost 4 allies 3481 | -9/Mines | Build established: Mutant 3521 | -9/Mines | Learned Materials stockpile data 4263 | -9/Mines | Discovered new exit (range 7) 4282 | -9/Mines | Entered Materials 4282 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 4512 | -8/Materials | Garrison activated, responded to threat 4785 | -8/Materials | Lost 3 parts (1u2w) 4854 | -8/Materials | Destroyed 7 combat bots 4856 | -8/Materials | Lost 3 parts (1p2n) 5281 | -8/Materials | Build established: Scavenger-Gunner 5318 | -8/Materials | Core integrity fell below 50% 5380 | -8/Materials | Lost 3 parts (1n2w) 6122 | -8/Materials | Discovered new exit (range 5) 6151 | -8/Materials | Entered Factory 6151 | -7/Factory | Evolved 2 slots: Utility x2 6733 | -7/Factory | Build established: Tank 6811 | -7/Factory | Fabricated Imp. Heavy Armor Plating (x1) 7085 | -7/Factory | Discovered new exit (range 3) 7141 | -7/Factory | Entered Lower Caves 7279 | -7/Lower Caves | Learned 4 Factory zone layouts 7311 | -7/Lower Caves | Learned Factory terminal intel 8305 | -7/Lower Caves | Build established: Scavenger-Tank 8434 | -7/Lower Caves | Encountered a Warlord checkpoint 8437 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8692 | -7/Lower Caves | Discovered new exit (range 10) 9477 | -7/Lower Caves | Entered another Lower Caves area 9548 | -7/Lower Caves | Discovered new exit (range 16) 9617 | -7/Lower Caves | Learned location of Extension (-4) 9821 | -7/Lower Caves | Learned Extension trap positions 9821 | -7/Lower Caves | Learned Armory stockpile data 9821 | -7/Lower Caves | Learned Extension garrison access intel 9950 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10272 | -7/Lower Caves | Build established: Tank 10345 | -7/Lower Caves | Discovered new exit (range 14) 10555 | -7/Lower Caves | Entered Data Miner 10555 | -7/Data Miner | Discovered new exit (range 7) 10586 | -7/Data Miner | Met Data Miner 10629 | -7/Data Miner | Learned location of Section 7 (-2) 10629 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10656 | -7/Data Miner | Received God Mode back door access code from Data Miner 10690 | -7/Data Miner | Entered Proximity Caves 11432 | -6/Proximity Caves | Discovered new exit (range 14) 11454 | -6/Proximity Caves | Identified exit to Factory 11470 | -6/Proximity Caves | Spotted B-75 Beast 11511 | -6/Proximity Caves | Entered Factory 11511 | -6/Factory | Evolved 2 slots: Utility x2 11512 | -6/Factory | Identified exit to Factory 11513 | -6/Factory | Loaded intel: 25 terminal locations 12009 | -6/Factory | Garrison activated, responded to threat 12225 | -6/Factory | Discovered exit to Factory (range 12) 12248 | -6/Factory | Repaired Med. Treads 12379 | -6/Factory | Entered another Factory area 12379 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12848 | -5/Factory | Spotted B-75 Beast 13007 | -5/Factory | Destroyed B-75 Beast 13033 | -5/Factory | Lost 7 parts (1p4n1u1w) 13162 | -5/Factory | Lost 4 parts (1p2n1w) 13290 | -5/Factory | Lost 6 parts (1p1n3u1w) 13811 | -5/Factory | Build established: Scavenger-Tank 14271 | -5/Factory | Core integrity fell below 50% 14293 | -5/Factory | Lost 22 parts (2p6n8u6w) 14352 | -5/Factory | Core integrity fell below 20% 14357 | -5/Factory | Lost 9 parts (2p3n3u1w) 14358 | -5/Factory | Discovered new exit (range 15) 14379 | -5/Factory | Identified exit to Factory 14381 | -5/Factory | Entered another Factory area 14381 | -4/Factory | Evolved 2 slots: Utility x2 14382 | -4/Factory | Identified exit to Extension 14517 | -4/Factory | Lost 6 parts (1p2n1u2w) 14723 | -4/Factory | Spotted B-86 Titan 14804 | -4/Factory | Build established: Scavenger-Mutant 14821 | -4/Factory | Core integrity fell below 50% 14892 | -4/Factory | Lost 11 parts (1p3n3u4w) 14898 | -4/Factory | Released all parts (8) 14928 | -4/Factory | Lost 4 parts (1p1n2w) 14934 | -4/Factory | Core integrity fell below 20% 14951 | -4/Factory | Incoming investigation squad redirected 14960 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 14929_ Connecting with Garrison Access... 14929_ ALERT: Suspicious activity at Garrison Access F002. Dispatching Investigation squad. 14931_ U-05 Engineer builds a Wall. 14933_ Penetrated by Slug. 14936_ U-05 Engineer builds a Wall. 14937_ Slammed into P-70 Sage. 14946_ Acquired Prototype Ballistic Gun. 14946_ Identified Imp. KE Penetrator. 14947_ System corrupted: Matter fused (-8). 14948_ Slug penetrates P-70 Sage. 14950_ Slug penetrates Wall. 14951_ ALERT: Higher priority target reported, redirecting investigation. 14952_ Slug penetrates Construction Platform. 14952_ Construction Platform disabled. 14954_ Slug penetrates Door. 14956_ Slug penetrates Wall. 14958_ Slug penetrates P-70 Sage. 14959_ Imp. KE Penetrator destroyed. Map ----- +----------------------------------------------------+ | ?????????????# "Y" # ? """ "" ! / | | ?????????????# """ #? ? ## ! " | | ?????????????# #?"#""##???# " | | ?????????????#####+#####+#### #??############## | | ?????????????????# #???# #??# #### | | ?????????????????# #???# #??# #??# | | ?????????????????# #???# ** ""#??# #??# | | ??????#####??????# #???# ** ""#??# #??# | | ?????? #??????# #?### G#??#####+######## | | ??????? ##?????# #?# ""#??????# | | ??????? #?????# #?# ""####???# | | ??????? ??????# #?### ######## | | ?????###+######### #???# ## | | #????# # ##??# ################ ##### #? | | ###### #??# # #????# #???# #? | | " % [ #??# # ??????# #####+## | | ######"" """"" #??# # ????????# ## ] | | #????#"Y """"" #??# # ?????????## ##] | | ######"" """ #??# ##+############ # """ | | # #??# + """ | | # ! #??# ############ # """ | | # #### #??????????##### | | + ############ #??????????????####### | | # #??????????#######;##p##???????????????????? | | # #?????????????# p #???????????????????? | | + #?????????????#""" @ #???????????????????? | | ###+########????????#""" #???????????????????? | | #????????#"""" #???????????????????? | | #????????#"""" #???????????????????? | | #????????#"""" #???????????????????? | | #????????#"""" #???????????????????? | | #????????#"""" #???????????????????? | | #????????# #???????????????????? | | #????????##########???????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | ############?????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 38 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 25 Resistance: TH 25 Resistance: EM 25 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 34 Melee Accuracy 6 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Factory | Hacked M-28 Smith | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Fabricated ------------ Imp. Heavy Armor Plating | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Can't Touch This More Dakka Please Novice Programmer The Oracle Challenges ------------ None Game ------ Seed LightpackBombFilter Manual? 0 Play Time 02:59:29 Cumulative 29.2 hours Start 2024.08.05 @ 20:27:07 End 2024.08.11 @ 21:44:51 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 31 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e719139-9e14-4e05-9c84-8d027354b968