Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.23 @ 16:35:20 Player: maxwell Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (153) 765 Value Destroyed (5201) 5201 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (420) 420 TOTAL SCORE: 10886 Bonus ------- High Alert Combat Kills 133 Follower Combat Kills 220 Met Imprinter 300 Was Imprinted 300 Friendly Fire -533 Cogmind --------- Core Integrity 740/850 Matter 260/300 Energy 340/340 System Corruption 17% Temperature Warm (166) Movement Rolling (190) Ox6 Location -6/Waste Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (8) ------ Huge Storage Unit Improved Targeting Computer Improved Targeting Computer Recoil Stabilizer > --- WEAPON (3) ------- Hypervelocity Gauss Rifle > --- INVENTORY (25) --- Micro Fission Core Coolant Injector High-capacity Matter Pod (200) Matter Compressor (250) 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Scout] Improved Light Armor Plating Insulated Plating Tractor Beam Shock Rifle Precision Shock Rifle Minigun Hypervelocity Gauss Rifle KE Penetrator Improved Datajack Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Compact Wheel > --- UTILITY ---------- Disposable Heat Sink Huge Storage Unit Improved Targeting Computer Improved Targeting Computer Hardened Heavy Armor Plating Improved Shield Generator > --- WEAPON ----------- Advanced Beam Rifle Plasma Rifle Advanced EMP Blaster > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Micro Fission Core Coolant Injector High-capacity Matter Pod 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Scout] Recoil Stabilizer Improved Light Armor Plating Insulated Plating Tractor Beam Shock Rifle Precision Shock Rifle Minigun Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle KE Penetrator Heavy Rocket Launcher Improved Datajack Self-destruct Interrupter Self-destruct Interrupter [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Humpback Device Improved Sensor Array Storage Humpback Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Advanced Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Launcher Advanced EMP Blaster Impact Weapon Mace Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Slots Evolved 8 | . . . . . 4 2 . . . . 2 . Power 1 | . . . . . 1 . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 6 | . . . . . 2 2 . . . . 2 . Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 138 | 8 8 1 3 . 31 33 7 9 5 25 1 7 Power 19 | 1 1 . . . 7 2 1 3 . 2 . 2 Engine 15 | 1 1 . . . 6 1 1 3 . . . 2 Core 4 | . . . . . 1 1 . . . 2 . . Reactor . | . . . . . . . . . . . . . Propulsion 15 | 4 . . 2 . 2 3 . 1 . 3 . . Treads 2 | 2 . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 13 | 2 . . 2 . 2 3 . 1 . 3 . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 49 | 1 4 1 1 . 7 16 4 1 1 11 1 1 Device 26 | . 3 . . . 2 12 . 1 1 5 1 1 Storage 7 | 1 1 1 1 . 1 . 1 . . 1 . . Processor 7 | . . . . . 3 2 2 . . . . . Hackware . | . . . . . . . . . . . . . Protection 9 | . . . . . 1 2 1 . . 5 . . Artifact . | . . . . . . . . . . . . . Weapon 55 | 2 3 . . . 15 12 2 4 4 9 . 4 Energy Gun 14 | 1 . . . . 1 2 . . 2 6 . 2 Energy Cannon 4 | . 3 . . . 1 . . . . . . . Ballistic Gun 27 | 1 . . . . 10 9 . 4 1 1 . 1 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 8 | . . . . . 3 1 1 . . 2 . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 . 1 . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 4 1 . . . . . . Corrupted Parts 2 | . . . . . . . . . . 2 . . System Corruption 11 | . . . . . . . . . . 11 . . Parts Lost 56 | . 2 . 1 . 10 11 8 7 . 10 . 7 Power 13 | . . . . . 4 2 1 3 . 1 . 2 Propulsion 11 | . . . . . 2 3 1 1 . 4 . . Utility 9 | . . . 1 . . 1 2 1 . 2 . 2 Weapon 23 | . 2 . . . 4 5 4 2 . 3 . 3 Highest Loss Streak 7 | . 1 . 1 . 2 4 7 6 . 6 . 5 To Critical Strikes 1 | . . . . . . . . 1 . . . . Average Slot Usage (%) 88 | . 96 100 92 85 89 91 89 74 81 90 80 73 Engine 12 | . 14 14 14 14 17 9 10 6 15 9 6 8 Core 1 | . . . . . . 4 3 . . 4 6 3 Treads 5 | . 28 28 20 . . . . . . . . . Wheel 12 | . . . 5 28 17 14 15 14 15 12 6 6 Device 8 | . 11 14 9 . 1 13 9 . 7 6 13 11 Storage 8 | . 14 14 14 14 9 7 6 7 7 7 6 6 Processor 12 | . . . . . 15 12 12 23 23 19 13 13 Protection 2 | . . . . . . 2 7 2 . 4 6 1 Energy Gun 4 | . 11 . . . . 3 . . 6 16 13 10 Energy Cannon 6 | . 15 28 28 28 4 . . . . . . . Ballistic Gun 10 | . . . . . 21 18 16 18 4 2 . 2 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 235 | 14 36 56 215 215 229 226 226 233 235 232 132 132 Greatest Support 40 | 40 40 40 40 24 26 28 22 22 20 26 16 16 Greatest Overweight (x) 71 | . . 1 71 8 10 18 10 11 11 11 8 8 Average Overweight (x) 7 | . . . 3 8 8 8 9 10 11 6 8 7 Largest Inventory Capacity 35 | 8 15 20 35 35 35 35 35 35 35 35 25 25 Average Capacity 30 | 6 12 17 24 35 35 35 34 35 35 28 25 25 Most Carried 35 | 3 13 20 21 23 35 34 35 32 35 35 22 22 Average Carried 27 | 2 10 14 18 22 32 31 32 29 32 25 19 20 Final Capacity 35 | 8 15 20 35 35 35 35 35 35 35 25 25 25 Final Carried 35 | 3 12 20 21 23 32 32 32 27 35 19 22 17 Class Distribution -------------------- 29% | Hauler-Mutant 24% | Hauler-Gunner 24% | Mutant 20% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Gunner | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Matter Collected 5149 | 226 140 20 40 59 1415 1322 387 428 85 498 61 468 Remotely . | . . . . . . . . . . . . . Salvage Created 7506 | . 781 172 . 269 1874 1537 141 307 . 1229 194 1002 Parts 339 | . 51 16 . 11 113 80 9 12 . 42 5 . Haulers Intercepted 7 | . 1 . . . 5 1 . . . . . . Recyclers Shooed 4 | . 1 . . . 2 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . 6 10 . 17 . . Prevented 28 | . . . . . . . . . . 28 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Combat Hostiles Destroyed 120 | . 16 5 . 5 34 27 5 4 . 17 3 4 Guns 51 | . 2 . . . 15 23 1 4 . 4 1 1 Cannons 31 | . 13 4 . 5 9 . . . . . . . AOE 32 | . 1 1 . . 9 4 4 . . 8 2 3 Classes Destroyed 18 | . 6 1 . 1 3 2 1 1 . 2 . 1 Worker 7 | . 1 . . . . 5 . . . . 1 . Builder 1 | . . . . . 1 . . . . . . . Tunneler 1 | . . . . . . 1 . . . . . . Hauler 7 | . 1 . . . 5 1 . . . . . . Recycler 5 | . . . . . 4 1 . . . . . . Operator 1 | . 1 . . . . . . . . . . . Watcher 8 | . 2 . . . 5 1 . . . . . . Swarmer 28 | . 3 3 . . 13 5 4 . . . . . Grunt 54 | . 13 . . 4 11 11 . . . 12 3 . Brawler 2 | . . . . . . . . . . 2 . . Duelist 6 | . . . . 1 1 1 . . . 3 . . Protector 1 | . . . . . . . . . . 1 . . Sentry 18 | . . 2 . . 7 7 . 1 . 1 . . Hunter 4 | . . . . . 2 . 1 1 . . . . Programmer 4 | . . . . . . 3 . 1 . . . . Behemoth 1 | . . . . . . . . 1 . . . . Compactor 4 | . . . . . . . . . . . . 4 Decomposer 1 | . . . . . . . . 1 . . . . Tinkerer 1 | . . . . . . . 1 . . . . . Butcher 1 | . . . . . . . . 1 . . . . Best Kill Streak 7 | . 5 3 . 2 6 7 4 1 . 4 4 2 Combat Bots Only 5 | . 4 3 . 2 5 5 4 1 . 5 3 2 Max Kills in Single Turn 2 | . 2 1 . 1 2 2 2 1 . 2 2 2 Gunslinging 1 | . . . . . 1 . . . . 1 . . Exploded 2 | . 1 1 . . 2 2 2 . . 2 2 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Damage Taken 7338 | . 424 157 . 114 1736 2035 395 826 . 1093 75 483 Core 1203 | . 73 41 . . 302 366 44 74 . 193 14 96 Absorbed by Shields 251 | . . . . . . . . 21 . 55 26 149 Core Remaining (%) 50 | 100 . . . 54 45 . . . . 3 . . Volleys Fired 353 | . 40 10 . 9 93 89 16 30 2 38 5 21 Largest 3 | . 2 2 . 2 3 3 2 3 3 3 2 3 Hottest 171 | . 112 112 . 112 168 111 50 73 73 171 136 169 Shots Fired 873 | . 76 17 . 18 261 257 26 82 7 85 6 38 Gun 699 | . 37 . . . 199 253 21 82 7 73 2 25 Cannon 126 | . 39 17 . 18 52 . . . . . . . Launcher 48 | . . . . . 10 4 5 . . 12 4 13 Special . | . . . . . . . . . . . . . Kinetic 538 | . . . . . 199 209 21 82 7 12 . 8 Thermal 88 | . . . . . . 44 . . . 25 2 17 Explosive 31 | . . . . . 10 4 5 . . . . 12 Electromagnetic 216 | . 76 17 . 18 52 . . . . 48 4 1 Robot Hit Streak 17 | . 7 8 . 8 16 8 10 17 . 14 3 10 Robot Miss Streak 6 | . 5 2 . 1 4 6 1 3 . 3 2 1 Penetration Max 1 | . . . . . 1 . . . . . . . Secondary Targets 8 | . . . . . 5 1 . . . 2 . . Max Gunslinging Chain 2 | . . . . . 2 1 . . . 1 . . Shots Hit Robots 568 | . 50 11 . 12 173 146 20 60 . 62 3 31 Core Hits 278 | . 28 7 . 7 80 67 12 16 . 46 7 8 Critical Kills 3 | . . . . . . 3 . . . . . . Critical Parts Destroyed 8 | . . . . . 2 6 . . . . . . Critical Strikes 26 | . 1 1 . . 4 16 . . . 3 . 1 Burn 9 | . . . . . . 6 . . . 3 . . Destroy 13 | . . . . . 2 10 . . . . . 1 Corrupt 4 | . 1 1 . . 2 . . . . . . . Melee Attacks 4 | . . . . . . . 2 . 2 . . . Impact 4 | . . . . . . . 2 . 2 . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 15720 | . 1172 288 . 268 4027 3097 563 918 . 2281 453 2653 Guns 7803 | . 279 . . . 2054 2759 236 918 . 1141 42 374 Cannons 2112 | . 732 230 . 268 882 . . . . . . . Explosions 5722 | . 146 42 . . 1039 338 327 . . 1140 411 2279 Melee . | . . . . . . . . . . . . . Ramming 83 | . 15 16 . . 52 . . . . . . . Kinetic 5532 | . . . . . 2054 2102 236 918 . 183 . 39 Thermal 2208 | . 146 42 . . 222 657 . . . 667 139 335 Explosive 3758 | . . . . . 817 338 327 . . . . 2276 Electromagnetic 4139 | . 1011 230 . 268 882 . . . . 1431 314 3 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 29 | . 1 1 1 1 4 5 5 6 6 29 . 17 Average Corruption 4 | . 1 1 1 1 3 2 5 5 6 17 . 12 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 225 | . 4 8 2 4 52 28 46 33 12 28 . 8 Message Errors 46 | . . 1 . . 10 4 10 6 5 7 . 3 Matter Fused 49 | . 2 2 1 2 7 7 12 10 2 4 . . Heat Flow Errors 25 | . . 1 . . 5 4 8 2 2 2 . 1 Energy Discharges 26 | . . 3 . . 9 4 3 3 . 3 . 1 Parts Rejected 1 | . . . . . . . . . . 1 . . Data Loss (minor) 39 | . 1 1 1 . 10 5 8 7 2 4 . . Data Loss (major) 14 | . 1 . . 2 1 2 3 2 . 3 . . Misfires 14 | . . . . . 7 1 1 2 1 1 . 1 Alerts 4 | . . . . . 1 1 1 . . . . 1 Weapon Failures 7 | . . . . . 2 . . 1 . 3 . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 199 | . 56 . . . 72 27 37 . . . . 7 Projectiles 35 | . 32 . . . 3 . . . . . . . Explosions 162 | . 24 . . . 67 27 37 . . . . 7 Melee 2 | . . . . . 2 . . . . . . . Knockbacks 2 | . . 1 . . 1 . . . . . . . Impact 2 | . . 1 . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 769 | . 41 24 . . 112 . 29 . . 202 23 338 Shots 28 | . 2 1 . . 4 . 1 . . 8 3 9 Rammed 11 | . 6 3 . . 2 . . . . . . . Targets Rammed 11 | . 6 3 . . 2 . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 452 | . 303 238 . 240 401 423 303 165 253 452 160 192 Average Temperature 97 | . 81 49 . 107 89 107 99 43 98 138 68 86 Received Heat Transfer 1461 | . 168 18 . 33 408 480 . 90 . 240 24 . Effects 17 | . 2 . . . 3 1 . . . 11 . . Shutdowns 3 | . . . . . 1 . . . . 2 . . Energy Bleed 3 | . 1 . . . . . . . . 2 . . Interference 4 | . . . . . 1 . . . . 3 . . Matter Decay 3 | . . . . . 1 1 . . . 1 . . Short Circuit 1 | . . . . . . . . . . 1 . . Damage (minor) 2 | . 1 . . . . . . . . 1 . . Damage (major) 1 | . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . 1 . . . . 4 . . Combat Hostiles 5 | . . . . . 1 . . . . 4 . . Parts Fried 20 | . 6 . . . 7 . . . . 6 1 . Impact Corruptions 1 | . . . . . 1 . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Parts Melted 5 | . . . . . . 3 . . . 2 . . Heat Transferred 4278 | . 200 . . . 250 1591 . . . 1354 187 696 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 11 | . 2 1 . . 3 . . . . 3 2 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Peak Influence 616 | . 317 167 . 247 403 616 . . . . 105 73 Initial 112 | . . 97 . . 10 112 . . . . 29 36 Average 214 | . 183 58 . 83 194 371 . . . . 63 37 Maximum Alert Level 2 | . 1 . . 1 2 2 . . . . . . Low Security (%) 48 | 100 49 100 . 97 38 15 . . . . 100 100 Level 1 35 | . 50 . . 2 61 35 . . . . . . Level 2 15 | . . . . . . 48 . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 19 | . 5 . . . 4 9 . . . 1 . . Investigation 6 | . 3 . . . 1 2 . . . . . . Extermination 2 | . . . . . . 2 . . . . . . Reinforcement 7 | . 2 . . . 3 2 . . . . . . Assault 2 | . . . . . . 1 . . . 1 . . Garrison 2 | . . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Distress Signals 8 | . 2 . . . 4 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 158 | . 29 4 . 7 48 28 5 4 . 24 4 5 Peak Tracking Total 10 | . 5 2 . 2 4 4 4 1 . 10 3 2 Tactical Retreats 6 | . 2 . . 1 1 . 1 . . 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Traps Triggered 4 | . . . . . 1 2 . . . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Machines Disabled 15 | . 3 . . 5 5 2 . . . . . . Max in Single Turn 5 | . 1 . . 5 1 1 . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Machines Accessed 27 | . 7 . 1 . 11 6 1 1 . . . . Terminals 16 | . 5 . . . 8 3 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . 1 . . . . . . . Scanalyzers 3 | . . . . . 2 1 . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . Total Hacks 80 | . 23 . 1 . 41 13 1 1 . . . . Successful 43 | . 7 . 1 . 27 6 1 1 . . . . Failed 37 | . 16 . . . 14 7 . . . . . . Catastrophic 6 | . 1 . . . 3 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 48 | . 14 . . . 28 6 . . . . . . Terminals 54 | . 21 . . . 28 5 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . 2 . . . . . . . Scanalyzers 14 | . . . . . 11 3 . . . . . . Garrison Access 5 | . . . . . . 5 . . . . . . Terminal Hacks 18 | . 3 . 1 . 11 1 1 1 . . . . Record 1 | . . . 1 . . . . . . . . . Part Schematic 2 | . 1 . . . 1 . . . . . . . Robot Analysis 4 | . . . . . 4 . . . . . . . Open Door 2 | . . . . . . . 1 1 . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . Terminal Index 3 | . 1 . . . 1 1 . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . Unreport Threat 3 | . . . . . 3 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 13 | . . . . . 10 3 . . . . . . Insert Component 5 | . . . . . 4 1 . . . . . . Analyze 8 | . . . . . 6 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 12 | . 4 . . . 6 2 . . . . . . Terminals 7 | . 2 . . . 5 . . . . . . . Assimilate 2 | . . . . . 2 . . . . . . . Botnet 3 | . 1 . . . 2 . . . . . . . Operators 2 | . 1 . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . 1 . . . . . . . Tunnel 3 | . 2 . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . Jam 2 | . . . . . . 2 . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . Hacking Detections 18 | . 5 . . . 8 5 . . . . . . Full Trace Events 3 | . 3 . . . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 21 | . 1 . . . 4 1 . . 15 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 4 1 . . . . . . Part Schematics Acquired 5 | . . . . . 4 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Total Allies 10 | . . . . 3 1 . . . 4 2 . . Largest Group 4 | . . . . 3 1 . . . 4 4 . . Highest-Rated Group 151 | . . . . 40 16 . . . 151 151 . . Highest-Rated Ally 40 | . . . . 16 16 . . . 40 40 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 40 | . . . . 17 2 . . . . 21 . . Total Damage 987 | . . . . 207 . . . . . 780 . . Kills 6 | . . . . 1 . . . . . 5 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Robot Analysis Total 4 | . . . . . 4 . . . . . . . Derelict Logs Recovered 10 | . . 3 . 1 . . 2 2 2 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Turns Passed 15901 | 54 1309 1406 497 481 2519 2940 1659 1188 2494 894 267 193 Spaces Moved 6577 | 44 635 704 186 188 951 1153 673 471 1007 387 115 63 Core 4 | 3 . . 1 . . . . . . . . . Treads 1485 | 2 635 704 144 . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 5088 | 39 . . 41 188 951 1153 673 471 1007 387 115 63 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 210 210 210 200 85 220 245 150 220 190 Average Speed 215 | 90 160 194 257 210 218 221 233 232 245 191 220 205 Slowest Speed 3600 | 160 160 240 3600 210 235 360 235 245 245 245 220 220 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . Exploration Rate (%) 55 | 3 88 99 54 40 74 35 71 49 86 65 3 49 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 8 | . 2 1 1 . 1 . . 1 2 . . . Known Exits Taken 7 | . . . 1 . 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . Scrap Searched 11 | . . 1 . 2 . . 3 1 4 . . . Spaces Dug 24 | . . . . . 12 11 1 . . . . . Terrain Destroyed 289 | . 11 . . 20 78 34 37 . . 12 12 85 Melee 1 | . . . . . . . 1 . . . . . Projectile . | . . . . . . . . . . . . . AOE 288 | . 11 . . 20 78 34 36 . . 12 12 85 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Total 7726 | 54 849 725 206 257 1243 1415 743 515 1029 472 125 93 Wait 414 | . 140 1 . 59 89 109 6 2 . 7 . 1 Move 6566 | 43 634 703 185 187 950 1152 672 470 1006 386 115 63 Hop . | . . . . . . . . . . . . . Pick Up 157 | 3 14 7 14 2 46 16 34 4 9 3 4 1 Fast Attach 32 | 6 3 . 3 . 6 9 2 . 1 2 . . Attach 74 | . 2 . . . 18 19 3 9 2 14 1 6 Detach 18 | . . . . . 4 7 1 . 3 3 . . Swap 33 | 2 3 1 . . 8 5 2 . 2 9 . 1 Drop 58 | . 7 . 4 . 27 8 5 . 2 5 . . Fire 353 | . 40 10 . 9 93 89 16 30 2 38 5 21 Melee 4 | . . . . . . . 2 . 2 . . . Ram 2 | . . . . . 2 . . . . . . . Kick . | . . . . . . . . . . . . . Crush 9 | . 6 3 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 6 | . . . . . . 1 . . . 5 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x3 / Sto / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / [*Low] / Ext) -6/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 35 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 14) 305 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 15) 829 | -10/Materials | Discovered new exit (range 16) 1268 | -10/Materials | Discovered new exit (range 11) 1364 | -10/Materials | Entered Mines 1432 | -10/Mines | Met a Derelict bent on vengeance 1752 | -10/Mines | Discovered new exit (range 14) 2051 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2216 | -10/Mines | Discovered new exit (range 16) 2760 | -10/Mines | Discovered new exit (range 5) 2770 | -10/Mines | Entered Exiles 2771 | -10/Exiles | Identified exit to Mines 2830 | -10/Exiles | Met 8R-AWN 2871 | -10/Exiles | Met EX-HEX 2974 | -10/Exiles | Met EX-DEC 3013 | -10/Exiles | Learned location of Zion (-7) 3267 | -10/Exiles | Entered Mines 3406 | -9/Mines | Build established: Hauler-Mutant 3533 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3664 | -9/Mines | Discovered new exit (range 16) 3667 | -9/Mines | Learned 2 Materials zone layouts 3748 | -9/Mines | Entered Materials 3748 | -8/Materials | Accompanied by 1 ally 3748 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 4066 | -8/Materials | Build established: Hauler-Gunner 4388 | -8/Materials | Discovered new exit (range 15) 5199 | -8/Materials | Core integrity fell below 50% 5384 | -8/Materials | Discovered new exit (range 3) 5866 | -8/Materials | Discovered new exit (range 5) 6265 | -8/Materials | Identified exit to Factory 6267 | -8/Materials | Entered Factory 6267 | -7/Factory | Evolved 2 slots: Utility x2 6268 | -7/Factory | Identified exit to Storage 6497 | -7/Factory | Build established: Hauler-Skirmisher 6682 | -7/Factory | Discovered new exit (range 6) 6691 | -7/Factory | Identified exit to Factory 7390 | -7/Factory | Discovered exit to Factory (range 15) 7418 | -7/Factory | Garrison activated, responded to threat 7906 | -7/Factory | Discovered exit to Factory (range 15) 8117 | -7/Factory | Lost 4 parts (1p1n2w) 8383 | -7/Factory | Crushed by falling debris 8775 | -7/Factory | Core integrity fell below 50% 9067 | -7/Factory | First assault squad dispatched 9188 | -7/Factory | Discovered new exit (range 8) 9204 | -7/Factory | Identified exit to Lower Caves 9207 | -7/Factory | Entered Lower Caves 9325 | -7/Lower Caves | Spotted B-75 Beast 9805 | -7/Lower Caves | Learned Factory stockpile data 9932 | -7/Lower Caves | Build established: Hauler-Mutant 10634 | -7/Lower Caves | Discovered new exit (range 16) 10705 | -7/Lower Caves | Lost 7 parts (1p1n1u4w) 10715 | -7/Lower Caves | Identified exit to Lower Caves 10866 | -7/Lower Caves | Entered another Lower Caves area 10871 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11041 | -7/Lower Caves | Learned 4 Factory zone layouts 11157 | -7/Lower Caves | Build established: Hauler-Gunner 11242 | -7/Lower Caves | Spotted B-75 Beast 11283 | -7/Lower Caves | Encountered a Warlord checkpoint 11349 | -7/Lower Caves | Destroyed B-75 Beast 11377 | -7/Lower Caves | Lost 6 parts (2p1n1u2w) 11619 | -7/Lower Caves | Build established: Hauler-Mutant 12017 | -7/Lower Caves | Discovered new exit (range 16) 12051 | -7/Lower Caves | Identified exit to Zion 12054 | -7/Lower Caves | Entered Zion 12307 | -7/Zion | Discovered new exit (range 14) 12509 | -7/Zion | System corruption cleaned by Quarantine Array 12722 | -7/Zion | Found CR-A16's Pointy Stick 13323 | -7/Zion | Learned location of Data Miner (-6) 13365 | -7/Zion | Learned location of 1 exit from Factory 14093 | -7/Zion | Imprinted 14096 | -7/Zion | Declared Zion's savior 14261 | -7/Zion | Build established: Hauler-Gunner 14546 | -7/Zion | Identified exit to Proximity Caves 14548 | -7/Zion | Entered Proximity Caves 14548 | -6/Proximity Caves | Accompanied by 4 allies 14754 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 14867 | -6/Proximity Caves | Core integrity fell below 20% 14884 | -6/Proximity Caves | System corruption reached 10% 14916 | -6/Proximity Caves | Lost 6 parts (1p2n1u2w) 15406 | -6/Proximity Caves | Build established: Mutant 15427 | -6/Proximity Caves | Discovered exit to Factory (range 5) 15442 | -6/Proximity Caves | Entered Factory 15442 | -6/Factory | Evolved 2 slots: Utility x2 15443 | -6/Factory | Identified exit to Extension 15444 | -6/Factory | Identified exit to Factory 15640 | -6/Factory | Discovered new exit (range 14) 15709 | -6/Factory | Sucked down chute 15709 | -6/Factory | Entered Waste 15723 | -6/Waste | Spotted C-40 Crusher 15724 | -6/Waste | EMP discharged 15727 | -6/Waste | Spotted C-40 Crusher 15770 | -6/Waste | Destroyed C-40 Crusher 15770 | -6/Waste | Destroyed C-40 Crusher 15782 | -6/Waste | Spotted C-40 Crusher 15813 | -6/Waste | Spotted C-40 Crusher 15815 | -6/Waste | Spotted C-40 Crusher 15823 | -6/Waste | Destroyed C-40 Crusher 15824 | -6/Waste | EMP discharged 15824 | -6/Waste | System corruption reached 10% 15830 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 15835 | -6/Waste | Destroyed C-40 Crusher 15864 | -6/Waste | Lost 5 parts (2p1u2w) 15877 | -6/Waste | Spotted C-40 Crusher 15901 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 15902 | -6/Waste | Self-destructed Last Messages --------------- 15835_ C-40 Crusher destroyed. 15836_ X2&7O&ZM&|OIDY:|CT6/ 15838_ The unstable cave ceiling collapses. 15840_ Acquired 138 matter. 15843_ The unstable cave ceiling collapses. 15844_ Acquired Prc. Shock Rifle. 15851_ The unstable cave ceiling collapses. 15854_ System corrupted: IFF burst signal emitted. 15862_ The unstable cave ceiling collapses. 15870_ System corrupted: Heat flow error (+121). 15877_ The unstable cave ceiling collapses. 15878_ HV Slug penetrates C-40 Crusher. 15885_ System corrupted: Hyp. Gauss Rifle jammed. 15887_ The unstable cave ceiling collapses. 15892_ HV Slug penetrates C-40 Crusher. 15894_ System corrupted: Energy discharge (-102). 15895_ HV Slug penetrates C-40 Crusher. 15900_ Disposable Heat Sink melts away. 15901_ Adv. Beam Rifle crushed. 15901_ Plasma Rifle crushed. Map ----- +----------------------------------------------------+ | ??????????######?????????????????????????????????? | | ??????????# #?????????????????????????????????? | | ########??# #????????? ???????????????????????? | | #??# #???????? #?????????????????????? | | #??# #??????? #?????????????????????? | | = #### ######## #?????????????????????? | | = #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | #### ######## #?????????????????????? | | #??# ##### # #?????????????????????? | | #??# # # # #?????????????????????? | | ########??# # #?????????????????????? | | ????????### # # # ##????????????????????? | | ????????# ##???????????????????? | | ????????# #???????????????????? | | ????????# ##???????????????????? | | ????????# % % #???????????????????? | | ????????### # # # #???????????????????? | | ??????????# # # # #???????????????????? | | ??????????# # # ##???????????????????? | | ??????????# # ##????????????????????? | | ????????### # # ## ######## #?????????? | | ????????# ######## ????????? | | ????????# #??????# @CC ????????? | | ????????# #??????# CC ????????? | | ????????# #??????# ????????? | | ????????### #??????# ######## #?????????? | | ??????????# #??????# #???????????#?????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????######??????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 50 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Resistance: EM 15 Evasion (%) 42 Targeting Accuracy 12 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Humpback | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Seismic Detector | -8/Materials | Scanalyzed Disposable Heat Sink | -8/Materials | Scanalyzed Coolant Injector | -7/Factory | Scanalyzed Mak. Armor Plating | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Microactuators | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumMetafieldPerforator Manual? 0 Play Time 00:55:25 Cumulative 165.7 hours Start 2022.02.23 @ 15:41:13 End 2022.02.23 @ 16:35:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 274 Rogue 257 Adventurer 4 Explorer 13 Win Type - Total 8 Types 6/0/0/2/0/0/0/0/0 Lore% 65 Gallery% 81 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08cda538-890b-4f82-90a0-e241477b5568