Cogmind - Beta 10 --- EXPLORER MODE // 2020.09.19 @ 12:35:37 Player: Grimtide Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (187) 935 Value Destroyed (5998) 5998 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 9746 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/700 Matter 299/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- System Backup Module Improved Trap Extractor Improved EM Shotgun Pulse Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer Core Shielding System Backup Module > --- WEAPON ----------- Gauss Rifle Flak Gun Precision Assault Rifle > --- INVENTORY -------- Micro Nuclear Core Improved Heat Sink Particle Charger Improved ECM Suite Core Shielding Improved Light Armor Plating Component Analysis Suite Improved Trap Extractor Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Pulse Rifle Pulse Rifle Advanced Beam Cannon Ion Cannon Gauss Rifle Improved Datajack [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Improved Treads Leg Improved Carbon-fiber Leg Flight Unit Cesium-ion Thruster Utility Core Shielding Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 7 | . 1 2 2 2 . Power 2 | . 1 . 1 . . Propulsion . | . . . . . . Utility 4 | . . 1 1 2 . Weapon 1 | . . 1 . . . Parts Attached 128 | 9 16 30 30 42 1 Power 34 | 2 6 9 7 9 1 Engine 27 | 2 6 9 5 4 1 Core 7 | . . . 2 5 . Reactor . | . . . . . . Propulsion 26 | 2 3 5 10 6 . Treads 11 | . . 5 6 . . Leg 13 | 2 3 . 2 6 . Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . . 2 . . Utility 28 | 3 1 3 5 16 . Device 12 | . . . . 12 . Storage 6 | 1 . 2 2 1 . Processor 2 | 1 . . 1 . . Hackware . | . . . . . . Protection 8 | 1 1 1 2 3 . Artifact . | . . . . . . Weapon 40 | 2 6 13 8 11 . Energy Gun 11 | . 4 . 4 3 . Energy Cannon 2 | . . 2 . . . Ballistic Gun 24 | 2 1 9 4 8 . Ballistic Cannon 1 | . 1 . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . 2 . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 22 | . . 3 4 9 6 Power 9 | . . 2 3 4 . Propulsion 4 | . . . 1 1 2 Utility 5 | . . . . 2 3 Weapon 4 | . . 1 . 2 1 Highest Loss Streak 6 | . . 1 2 2 6 Average Slot Usage (%) 98 | . 98 99 98 97 85 Engine 17 | . 24 19 20 10 11 Core 4 | . . . 2 9 6 Treads 8 | . . 17 13 . . Leg 8 | . 24 2 1 13 12 Device 4 | . . . . 13 12 Storage 11 | . . 10 16 14 12 Processor 8 | . 12 10 8 7 6 Protection 8 | . 12 10 8 6 6 Energy Gun 4 | . 11 . 6 4 12 Energy Cannon 1 | . . 4 1 . . Ballistic Gun 14 | . 1 17 13 16 6 Ballistic Cannon 1 | . 10 1 . . . Special Melee Weapon 2 | . . 5 1 . . Naked Turns 12 | . . . . . 12 Heaviest Build 90 | 10 14 57 81 90 82 Greatest Support 46 | 20 20 46 46 36 30 Greatest Overweight (x) 19 | . 3 2 6 4 19 Average Overweight (x) 1 | . . 1 1 2 2 Largest Inventory Capacity 18 | 4 4 12 18 18 18 Average Capacity 14 | 4 4 11 18 18 16 Most Carried 18 | 4 4 12 18 18 18 Average Carried 13 | . 3 9 17 17 16 Final Capacity 18 | 4 4 12 18 18 4 Final Carried 18 | 3 4 12 17 18 4 Class Distribution -------------------- 43% | Hacker-Gunner 34% | Hacker-Mutant 21% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Hacker-Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 4246 | 326 186 1014 857 1853 10 Remotely . | . . . . . . Salvage Created 7113 | 63 170 1685 1855 3340 . Parts 447 | 3 15 120 105 204 . Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 133 | 1 6 40 38 48 . Guns 110 | 1 3 29 30 47 . Cannons 19 | . 3 11 5 . . AOE 4 | . . . 3 1 . Classes Destroyed 13 | 2 2 4 2 3 . Worker 13 | 1 . 4 2 6 . Builder 12 | . . 3 . 9 . Tunneler 1 | . . . . 1 . Recycler 6 | . . . . 6 . Operator 4 | . . . 1 3 . Watcher 18 | . 3 5 5 5 . Swarmer 25 | . 4 12 8 1 . Grunt 57 | 1 2 16 14 24 . Brawler 4 | . . 1 1 2 . Duelist 5 | . . 1 1 3 . Sentry 24 | . . 10 10 4 . Hunter 12 | . . . 4 8 . Programmer 6 | . . . . 6 . Best Kill Streak 9 | 1 5 7 6 9 . Combat Bots Only 5 | 1 4 4 5 5 . Max Kills in Single Turn 4 | 1 1 2 2 4 . Gunslinging 1 | . . 1 . 1 . Exploded 1 | . . . 1 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 4836 | 12 115 1178 832 2252 447 Core 965 | 6 33 133 78 353 362 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 97 84 66 85 . . Volleys Fired 364 | 4 18 117 81 141 3 Largest 3 | 2 2 3 3 3 3 Hottest 143 | 40 85 114 141 143 143 Shots Fired 935 | 8 36 271 209 403 8 Gun 842 | 8 19 215 189 403 8 Cannon 93 | . 17 56 20 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 719 | 8 18 230 129 331 3 Thermal 112 | . 18 41 31 19 3 Explosive . | . . . . . . Electromagnetic 104 | . . . 49 53 2 Robot Hit Streak 68 | 7 20 35 68 49 36 Robot Miss Streak 3 | . 1 1 2 3 . Penetration Max 1 | . . . 1 1 . Secondary Targets 10 | . . 3 2 5 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 757 | 7 27 222 166 327 8 Core Hits 415 | 3 14 69 88 240 1 Critical Hits 9 | . . 3 4 2 . Critical Kills 5 | . . 2 1 2 . Critical Parts Destroyed 4 | . . 1 3 . . Melee Attacks 14 | . . 14 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 13 | . . 13 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12880 | 85 337 2788 2908 6594 168 Guns 10544 | 85 159 2042 2114 6007 137 Cannons 1289 | . 157 738 394 . . Explosions 945 | . . . 400 545 . Melee . | . . . . . . Ramming 102 | . 21 8 . 42 31 Kinetic 8705 | 85 157 2229 1267 4908 59 Thermal 2483 | . 159 551 905 793 75 Explosive . | . . . . . . Electromagnetic 1590 | . . . 736 851 3 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . 2 1 4 10 Average Corruption 1 | . . 1 1 2 6 Corruption Purged 7 | . . . . 6 1 Effects 80 | . . 20 15 40 5 Message Errors 31 | . . 7 8 14 2 Matter Fused 6 | . . . . 4 2 Heat Flow Errors 8 | . . 4 . 4 . Energy Discharges 7 | . . 3 1 3 . Data Loss (minor) 11 | . . 3 3 5 . Targeting Errors 14 | . . 3 2 8 1 Weapon Failures 3 | . . . 1 2 . Overload Shots . | . . . . . . Overflow Damage 95 | . . 6 9 80 . Projectiles 7 | . . 6 1 . . Explosions 88 | . . . 8 80 . Melee . | . . . . . . Knockbacks 7 | . 5 1 . 1 . Impact 1 | . . . . 1 . Kinetic 6 | . 5 1 . . . Secondary . | . . . . . . Self-Inflicted Damage 522 | . 6 . 126 376 14 Shots 12 | . . . 5 7 . Rammed 15 | . 3 3 . 2 7 Targets Rammed 20 | . 7 3 . 3 7 Kicked 5 | . 4 . . 1 . Crushed . | . . . . . . Highest Temperature 419 | . 219 284 419 355 30 Average Temperature 92 | . 79 83 112 69 17 Received Heat Transfer 1347 | 12 36 495 315 489 . Effects 12 | . . 2 8 2 . Shutdowns 3 | . . . 3 . . Energy Bleed 3 | . . 1 . 2 . Interference 4 | . . 1 3 . . Matter Decay 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 3958 | . 481 1147 1449 770 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . . . 5 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 471 | 25 122 270 244 471 12 Initial 22 | . 12 7 . 22 12 Average 92 | 6 38 68 82 139 5 Maximum Alert Level 2 | . . 1 1 2 . Low Security (%) 87 | 100 100 94 95 70 100 Level 1 10 | . . 5 4 21 . Level 2 2 | . . . . 8 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 39 | . 1 8 11 19 . Investigation 19 | . 1 5 5 8 . Extermination 6 | . . . . 6 . Reinforcement 10 | . . 3 3 4 . Assault . | . . . . . . Garrison 4 | . . . 3 1 . Intercept . | . . . . . . Construction Impeded 5 | . . . 2 3 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 9 | . 1 2 4 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 181 | 1 11 52 46 68 3 Peak Tracking Total 5 | 1 5 5 5 5 3 Tactical Retreats 5 | . 1 2 . 2 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 17 | . 5 4 1 7 . Indirectly . | . . . . . . Trap Hack Attempts 21 | . . 21 . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 10 | . 6 4 . . . Reused 4 | . . 4 . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 4 | . . 4 . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 14 | . . 3 2 9 . Max in Single Turn 6 | . . 1 1 6 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns 1 | . . . . 1 . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 47 | . 10 13 14 10 . Terminals 29 | . 8 8 9 4 . Fabricators 3 | . . . . 3 . Repair Stations 5 | . 1 2 1 1 . Recycling Units 3 | . 1 1 1 . . Scanalyzers 6 | . . 2 2 2 . Garrison Access 1 | . . . 1 . . Total Hacks 171 | . 31 49 48 43 . Successful 138 | . 28 41 36 33 . Failed 33 | . 3 8 12 10 . Catastrophic 3 | . . . 3 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 99 | . 24 24 33 18 . Fabricators 12 | . . . . 12 . Repair Stations 22 | . 5 8 3 6 . Recycling Units 6 | . 2 3 1 . . Scanalyzers 30 | . . 14 9 7 . Garrison Access 2 | . . . 2 . . Terminal Hacks 79 | . 22 21 22 14 . Record 48 | . 10 9 15 14 . Prototype ID Bank 7 | . 3 2 2 . . Branch Access Points 3 | . 1 1 1 . . Emergency Access Points 1 | . . . 1 . . Recycling Unit Index 1 | . . 1 . . . Scanalyzer Index 1 | . . 1 . . . Alert Level 6 | . 2 3 1 . . Locate Traps 2 | . 1 1 . . . Reprogram Traps 1 | . 1 . . . . Dispatch Records 3 | . 2 1 . . . Maintenance Status 3 | . 1 2 . . . Transport Status 1 | . 1 . . . . Zone Layout 2 | . . . 2 . . Fabricator Hacks 8 | . . . . 8 . Load Schematic 4 | . . . . 4 . Build 4 | . . . . 4 . Repair Station Hacks 19 | . 4 7 2 6 . Scan Component 10 | . 2 4 1 3 . Repair 9 | . 2 3 1 3 . Recycling Unit Hacks 5 | . 2 2 1 . . Process 1 | . 1 . . . . Report Inventory 3 | . 1 1 1 . . Retrieve Components 1 | . . 1 . . . Scanalyzer 25 | . . 11 9 5 . Insert Component 14 | . . 6 5 3 . Analyze 11 | . . 5 4 2 . Garrison Access Hacks 2 | . . . 2 . . Unlock Access 1 | . . . 1 . . Coupler Status 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 1 1 . Used 1 | . . . 1 . . Hacking Detections 36 | . 6 11 9 10 . Full Trace Events 27 | . 3 8 8 8 . Feedback Events 4 | . . 2 1 1 . Corruption 4 | . . 2 1 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 11 | . . 5 4 2 . Parts Built 3 | . . . . 3 . Matter 288 | . . . . 288 . Time 74 | . . . . 74 . Total Part Build Rating 4 | . . . . 4 . Parts Repaired 9 | . 2 3 1 3 . Time 276 | . 52 71 38 115 . Parts Recycled . | . . . . . . Recycled Matter 23 | . 23 . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . 10 . . . Parts Scanalyzed 11 | . . 5 4 2 . Part Schematics Acquired 11 | . . 5 4 2 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked 6 | . . 6 . . . Non-combat 6 | . . 6 . . . Combat . | . . . . . . Robot Hacks Applied 7 | . . 7 . . . parse_system 1 | . . 1 . . . no_distress 5 | . . 5 . . . find_recycling 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 8 | . . . . . 8 Total Damage 126 | . . . . . 126 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 11160 | 113 1149 3211 2654 3894 139 Spaces Moved 5215 | 81 836 1414 1199 1619 66 Core 32 | 22 5 . . . 5 Treads 2295 | . . 1247 1048 . . Legs 2885 | 59 831 167 148 1619 61 Wheels . | . . . . . . Hover . | . . . . . . Flight 3 | . . . 3 . . Fastest Speed 50 | 50 100 180 172 150 50 Average Speed 168 | 100 120 180 176 181 184 Slowest Speed 1000 | 120 200 200 484 240 1000 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 62 | 7 98 100 97 36 37 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | 1 1 1 1 . . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 85 | . . . 25 60 . Melee . | . . . . . . Projectile 2 | . . . . 2 . AOE 83 | . . . 25 58 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 6784 | 104 942 1827 1571 2263 77 Wait 860 | . 52 191 211 406 . Move 5211 | 80 835 1413 1198 1619 66 Hop . | . . . . . . Pick Up 72 | 10 8 17 24 13 . Fast Attach 27 | . 8 6 6 6 1 Attach 28 | 8 5 4 4 7 . Detach 3 | 1 . 2 . . . Swap 73 | 1 3 20 20 29 . Drop 76 | . 6 19 27 24 . Fire 364 | 4 18 117 81 141 3 Melee 14 | . . 14 . . . Ram 7 | . . . . . 7 Kick 10 | . 7 . . 3 . Crush 3 | . . 3 . . . Escape Stasis 15 | . . . . 15 . Rewire . | . . . . . . Trap 21 | . . 21 . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 80 | -11/Scrapyard | Identified exit to Materials 80 | -11/Scrapyard | Discovered exit to Materials (range 8) 114 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Evolved 1 slot: Power x1 205 | -10/Materials | Repaired Med. Laser 231 | -10/Materials | Repaired Ion Engine 255 | -10/Materials | Identified exit to Mines 255 | -10/Materials | Discovered exit to Mines (range 9) 318 | -10/Materials | Build established: Hacker-Mutant 321 | -10/Materials | Identified exit to Materials 321 | -10/Materials | Discovered exit to Materials (range 16) 1015 | -10/Materials | Discovered exit to Materials (range 15) 1222 | -10/Materials | Discovered exit to Materials (range 16) 1263 | -10/Materials | Entered another Materials area 1263 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1534 | -9/Materials | Build established: Hacker-Gunner 1833 | -9/Materials | Identified exit to Materials 1833 | -9/Materials | Discovered exit to Materials (range 14) 2027 | -9/Materials | Build established: Scavenger-Gunner 2245 | -9/Materials | Identified exit to Mines 2245 | -9/Materials | Identified exit to Storage 2252 | -9/Materials | Discovered exit to Materials (range 16) 2454 | -9/Materials | Repaired Lgt. Cannon 2487 | -9/Materials | Repaired Imp. Ion Engine 2565 | -9/Materials | Build established: Hacker-Mutant 2625 | -9/Materials | Repaired Ion Engine 3116 | -9/Materials | Discovered exit to Materials (range 15) 3346 | -9/Materials | Build established: Hacker-Gunner 3788 | -9/Materials | Build established: Hacker-Mutant 4474 | -9/Materials | Entered another Materials area 4474 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 5322 | -8/Materials | Identified exit to Factory 5322 | -8/Materials | Discovered exit to Factory (range 10) 5330 | -8/Materials | Identified exit to Garrison 5389 | -8/Materials | Build established: Hacker-Gunner 5442 | -8/Materials | Garrison activated, responded to threat 5765 | -8/Materials | Repaired Imp. Datajack 5787 | -8/Materials | Discovered exit to Factory (range 15) 6425 | -8/Materials | Discovered exit to Factory (range 9) 7128 | -8/Materials | Entered Factory 7128 | -7/Factory | Evolved 2 slots: Utility x2 7465 | -7/Factory | Repaired Core Shielding 7505 | -7/Factory | Repaired Hpw. Shotgun 7558 | -7/Factory | Repaired Imp. EM Shotgun 7619 | -7/Factory | Identified exit to Factory 7619 | -7/Factory | Discovered exit to Factory (range 6) 8571 | -7/Factory | Garrison activated, responded to threat 8949 | -7/Factory | Build established: Scavenger-Gunner 9214 | -7/Factory | Fabricated Core Shielding (x2) 9271 | -7/Factory | Fabricated Imp. EM Shotgun (x1) 9616 | -7/Factory | Local fabrication network quarantined 10846 | -7/Factory | Build established: Hacker-Gunner 10952 | -7/Factory | Identified exit to Lower Caves 10952 | -7/Factory | Discovered exit to Lower Caves (range 8) 10990 | -7/Factory | Core integrity fell below 50% 11022 | -7/Factory | Sucked down chute 11022 | -7/Factory | Entered Waste 11023 | -7/Waste | Met a frightened Derelict 11037 | -7/Waste | EMP discharged 11065 | -7/Waste | Spotted C-40 Crusher 11074 | -7/Waste | Spotted C-40 Crusher 11129 | -7/Waste | Spotted C-40 Crusher 11137 | -7/Waste | EMP discharged 11137 | -7/Waste | System corruption reached 10% 11140 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11142 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11143 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11145 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11146 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11149 | -7/Waste | Crushed by Compactor (1 part destroyed) 11155 | -7/Waste | Core integrity fell below 20% 11161 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 11146_ Prc. Assault Rifle crushed. 11146_ Hcp. Storage Unit crushed. 11146_ Mic. Nuclear Core crushed. 11146_ Adv. Targeting Computer crushed. 11146_ Core Shielding crushed. 11148_ Imp. ECM Suite crushed. 11148_ Lrg. Storage Unit crushed. 11148_ Gauss Rifle crushed. 11148_ System Backup Module crushed. 11149_ Carbon-fiber Leg crushed. 11149_ Imp. Light Armor Plating crushed. 11149_ Ion Cannon crushed. 11149_ Pulse Rifle crushed. 11149_ Core Shielding crushed. 11155_ Slammed into C-40 Crusher. 11156_ System Backup Module crushed. 11156_ Slammed into C-40 Crusher. 11159_ Imp. EM Shotgun crushed. 11159_ Component Analysis Suite crushed. 11159_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##########????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ?????????######????# #????????????????????? | | ?????????# #????### *!###????????????????????? | | ?????????# #??????# *#??????????????????????? | | ?????????# #??????# *#??????????????????????? | | ?????????# #??????#! CC#??????????????????????? | | ???????### ######## CC#??????????????????????? | | ???????# CC]#??????????????????????? | | ???????# CC[#??????????????????????? | | ???????# @#??????????????????????? | | ???????# CC#??????????????????????? | | ???????### ######## CC#??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ???????### ######## #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# % #??????????????????????? | | ???????### ######## #??????????????????????? | | #######??# #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #### #??????? #??????????????????????? | | #??????? ????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #### #??????????????????????????????????? | | #??# #??????????????????????????????????? | | #??# #??????????????????????????????????? | | #######??# #??????????????????????????????????? | | ?????????# #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 38 Energy Capacity 620 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Med. Laser | -9/Materials | Scanalyzed Imp. Datajack | -9/Materials | Scanalyzed Core Shielding | -9/Materials | Scanalyzed Pulse Rifle | -8/Materials | Scanalyzed Com. Matter Pod | -8/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed Imp. EM Shotgun | -8/Materials | Scanalyzed Imp. Cooling System | -7/Factory | Scanalyzed Nuclear Core | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Core Shielding | x2 | -7/Factory Imp. EM Shotgun | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Dynamic Key More Dakka Please Please Form A Line System Compromised Troublemaker Challenges ------------ None Game ------ Seed TacticalBottomlessActivator Manual? 0 Play Time 02:59:19 Cumulative 8.8 hours Start 2020.09.19 @ 09:01:22 End 2020.09.19 @ 12:35:37 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 2 Rogue 0 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3648e917-557a-473f-b9fc-e3a0ce9557b9