Cogmind - Beta 10 X1 @@@ ROGUE MODE // 2020.06.19 @ 22:38:57 Player: SirMrDrProf Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (124) 620 Value Destroyed (5606) 5606 Prototype IDs (95) 1900 Alien Tech Used (10) 2000 Bonus (47277) 47277 TOTAL SCORE: 67903 Bonus ------- High Alert Combat Kills 913 Follower Combat Kills 941 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Hacked Protovariant 1000 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A6 400 Destroyed A5 500 Destroyed A3 800 Destroyed Architect 15000 Win 3000 Friendly Fire -2677 Cogmind --------- Core Integrity 1161/1600 Matter 290/300 Energy 34/1135 System Corruption 10% Temperature Cool (16) Movement Flying (12) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Compact Particle Reactor > --- PROPULSION (8) --- Cooled Field Propulsion Drive Electron Diverter Electron Diverter Improved Diametric Drive Improved Diametric Drive Improved Q-thruster Improved Q-thruster Improved Q-thruster > --- UTILITY (14) ----- Medium Storage Unit Experimental Energy Well Spectral Analyzer Experimental Melee Analysis Suite Experimental Core Analyzer Advanced Armor Integrity Analyzer Nanoactuators Nanoactuators SHELL Armor AEGIS Remote Shield > --- WEAPON (2) ------- Sigix Broadsword > --- INVENTORY (8) ---- Diametric Drive Improved Q-thruster Experimental Sensor Array Thermal Barrier Supercharged Sigix Terminator Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Electron Diverter Electron Diverter Improved Diametric Drive Improved Diametric Drive Improved Q-thruster Improved Q-thruster Improved Q-thruster > --- UTILITY ---------- Medium Storage Unit Dimensional Manipulator Spectral Analyzer Experimental Melee Analysis Suite Experimental Core Analyzer Advanced Armor Integrity Analyzer Nanoactuators Maneuvering Thrusters Advanced Phase Shifter SHELL Armor Thermal Barrier AEGIS Remote Shield > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Improved Q-thruster Improved Q-thruster Experimental Energy Well Experimental Sensor Array Nanoactuators Supercharged Sigix Terminator [Rating: 243] Favorites ----------- Power Vortex Chain Reactor Engine F-cell Engine Power Core Fission Core Reactor Vortex Chain Reactor Propulsion Improved Diametric Drive Treads Advanced Treads Flight Unit Improved Diametric Drive Utility Advanced System Shield Device Nanoactuators Storage Medium Storage Unit Processor Experimental Signal Interpreter Hackware Advanced System Shield Protection Improved Propulsion Shielding Weapon Sigix Broadsword Energy Gun Heavy EM Pulse Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Flak Gun Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . . . 4 . . 4 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . . . 1 . . 1 . . . . . . . . . 1 . . . . 1 . . 1 . . . . Utility 12 | . . . . . 3 . . 2 . . . . 2 . . . . 1 . . . . 1 . . 1 . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 273 | 1 6 2 . . 2 16 . 13 3 4 4 4 8 4 6 13 . 17 1 2 8 . 7 8 22 16 6 8 82 10 Power 20 | . 1 . . . . 2 . 3 . . 2 . . 2 2 1 . 5 . . . . 1 . . . . . . 1 Engine 10 | . 1 . . . . 2 . 2 . . 2 . . 1 2 . . . . . . . . . . . . . . . Core 4 | . . . . . . . . 1 . . . . . 1 . . . 2 . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . 1 . 3 . . . . 1 . . . . . . 1 Propulsion 35 | . 2 2 . . 1 6 . 2 1 . . . 1 . . 2 . 1 . . 3 . 1 . 2 1 4 1 3 2 Treads 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 32 | . 2 2 . . 1 3 . 2 1 . . . 1 . . 2 . 1 . . 3 . 1 . 2 1 4 1 3 2 Utility 169 | . 1 . . . . 4 . 2 2 1 . . 6 1 2 4 . 11 . 2 3 . 3 5 12 15 2 7 79 7 Device 116 | . . . . . . . . 2 1 1 . . 2 . 1 3 . 8 . . 1 . 3 5 8 13 1 4 60 3 Storage 9 | . . . . . . . . . . . . . . . 1 . . 1 . 1 1 . . . 1 . . . 1 3 Processor 24 | . 1 . . . . . . . . . . . 2 . . 1 . . . . . . . . 2 1 . . 16 1 Hackware 12 | . . . . . . 1 . . . . . . 2 1 . . . 1 . 1 1 . . . . 1 . 3 1 . Protection 8 | . . . . . . 3 . . 1 . . . . . . . . 1 . . . . . . 1 . 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 49 | 1 2 . . . 1 4 . 6 . 3 2 4 1 1 2 6 . . 1 . 2 . 2 3 8 . . . . . Energy Gun 5 | . . . . . . 1 . 2 . . . . . . . 1 . . . . . . 1 . . . . . . . Energy Cannon 8 | . . . . . . . . . . . . . 1 . 1 2 . . . . 1 . . . 3 . . . . . Ballistic Gun 10 | 1 1 . . . . 1 . 2 . 2 1 2 . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 12 | . 1 . . . 1 2 . 2 . 1 . 1 . 1 . 1 . . . . 1 . . . 1 . . . . . Special Weapon 6 | . . . . . . . . . . . 1 1 . . 1 2 . . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 2 4 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 52 | . . . . . . 2 . 4 1 . . . 1 . . 7 . 4 . . 2 . 3 1 5 5 2 2 9 4 Parts Lost 20 | . . . . . . 2 . 1 . . . 1 . 3 2 . . 2 . 1 . . 1 . 2 . . . 1 4 Power 4 | . . . . . . . . . . . . . . 1 1 . . 1 . . . . . . . . . . . 1 Propulsion 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Utility 9 | . . . . . . . . . . . . 1 . 1 1 . . 1 . 1 . . . . 1 . . . 1 2 Weapon 5 | . . . . . . 2 . 1 . . . . . 1 . . . . . . . . 1 . . . . . . . Highest Loss Streak 3 | . . . . . . 1 . 1 . . . 1 . 3 2 . . 1 . 1 . . 1 . 2 . . . 1 2 Average Slot Usage (%) 87 | . 51 85 85 85 63 76 90 81 94 100 100 95 97 99 96 89 88 96 100 98 100 100 88 84 86 86 90 83 83 79 Engine 3 | . 4 14 14 14 9 9 9 11 12 12 12 12 11 8 11 2 . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . 3 5 7 5 5 5 5 4 4 4 4 4 3 3 3 Flight 27 | . 11 28 28 28 27 9 27 26 29 31 31 31 27 27 27 27 27 30 30 30 30 30 31 31 30 29 32 30 30 30 Device 13 | . . . . . . . . 4 18 18 18 14 16 21 20 11 11 16 20 20 17 15 15 14 15 21 24 20 15 16 Storage 3 | . . . . . . . . . . . . . . . . 5 5 5 5 5 7 10 9 5 7 4 4 3 3 5 Processor 7 | . 8 14 14 14 9 9 9 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 11 15 Hackware 11 | . . . . . . 5 9 6 6 6 6 6 13 16 16 16 16 17 20 18 20 20 18 18 18 16 15 13 8 . Protection 4 | . . . . . . 11 18 10 7 12 12 12 10 5 5 5 5 3 . . . . . . . . . 3 3 3 Ballistic Gun 3 | . 26 28 28 28 15 3 . 2 6 7 10 11 5 4 . . . . . . . . . . . . . . . . Launcher 2 | . . . . . 3 9 9 4 6 4 . . . 2 5 4 5 5 5 5 5 5 1 . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . 3 5 3 . 1 3 3 4 4 3 3 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 104 | 2 6 6 6 6 6 23 18 29 29 32 32 32 36 34 42 51 51 56 41 41 48 48 59 61 67 75 104 104 104 104 Greatest Support 124 | 3 8 8 8 8 12 64 18 38 44 38 32 32 46 46 46 52 52 58 46 46 53 53 59 63 70 99 124 107 107 104 Greatest Overweight (x) 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 6 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | 3 4 4 4 4 3 4 4 4 3 4 4 4 4 4 4 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 6 | 2 3 3 4 4 3 3 4 3 2 3 4 4 3 3 3 6 8 7 7 8 7 8 7 7 7 7 7 7 7 7 Final Capacity 8 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 3 3 4 4 4 3 4 4 3 2 4 4 4 4 3 3 8 8 8 8 8 8 8 7 8 7 8 8 8 7 6 Class Distribution -------------------- 36% | Hacker-Sprinter 34% | Alien-Sprinter 13% | Sprinter 10% | Mutant 3% | Alien-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Sprinter | -8/Recycling Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Quarantine Hacker-Sprinter | -3/Section 7 Alien-Sprinter | -2/Research Alien-Sprinter | -2/Testing Alien-Sprinter | -1/Access Alien-Sprinter | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 4357 | 210 52 29 . 36 . 516 . 107 96 109 . 212 99 22 168 259 67 20 314 64 . 20 268 40 300 160 60 70 892 167 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7182 | . 52 47 . . . 767 82 183 . 45 . 206 150 20 89 . 54 39 148 . . 20 109 . 414 478 184 790 2840 465 Parts 248 | . 3 6 . . . 34 4 3 . 4 . 10 2 2 3 . 3 5 . . . . 3 . 6 14 3 32 91 20 Haulers Intercepted 17 | . 1 . . . . 5 . 1 . . . . 1 . . . . . . . . . 1 . 3 1 . 4 . . Recyclers Shooed 4 | . . . . . . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 72 | . . . . . . . . . . 3 . 16 . 2 3 37 11 . . . . . . . . . . . . . Prevented 13 | . . . . . . . . . . . . . . 3 . 10 . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 83 | . . 3 . . . 14 2 1 . 1 . 5 4 2 4 . 3 4 . . . 1 . . . 4 2 4 25 4 Melee 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 4 25 4 Guns 6 | . . 3 . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . AOE 38 | . . . . . . 14 2 1 . . . 3 4 2 4 . 3 4 . . . 1 . . . . . . . . Classes Destroyed 17 | . 1 1 . . . 9 1 . . 1 . 1 . . . . . . 1 . . . . . . . . . 2 . Worker 6 | . . . . . . 3 . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . Builder 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 17 | . 1 . . . . 5 . 1 . . . . 1 . . . . . . . . . 1 . 3 1 . 4 . . Recycler 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Drone 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Watcher 8 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . 2 3 . Swarmer 25 | . . 3 . . . . . . . . . 3 4 2 4 . 3 4 . . . 1 . . . . . . 1 . Grunt 21 | . . . . . . 7 . 1 . . . 1 . . . . . . . . . . . . . 1 2 1 8 . Brawler 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Sentry 11 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . 3 . 1 2 . Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Programmer 11 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 8 . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Packrat 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Golem 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 9 | . 1 3 . . . 9 3 1 . 1 . 3 4 2 4 . 3 4 . . . 1 1 . 2 2 2 2 7 3 Combat Bots Only 7 | . . 3 . . . 6 2 1 . 1 . 3 4 2 4 . 3 4 . . . 1 . . . 1 2 1 7 3 Max Kills in Single Turn 3 | . 1 1 . . . 3 2 1 . 1 . 3 3 1 2 . 3 2 1 . . 1 1 . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 1 1 1 . . . 3 3 1 2 . 3 2 . . . 1 . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A6 (-1/Access_0) A5 (-1/Access_0) A3 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 7946 | . . 83 . 95 15 686 . 111 . 17 . 165 272 432 114 11 230 311 23 96 . 25 163 37 413 123 95 225 1854 2350 Core 883 | . . 16 . 26 . 123 . 11 . 17 . 42 22 134 . . 23 68 . . . . 81 22 . 22 25 34 27 190 Absorbed by Shields 3129 | . . . . . . . . 12 . . . . . . 18 . 10 . . . . . . . . 93 92 92 1380 1432 Core Remaining (%) 86 | 100 . . . 83 . . 77 . . . . 91 . . . . 82 . . . . 94 . . 80 . 96 . . 72 Volleys Fired 180 | . 6 9 . 1 1 46 3 17 1 3 1 17 14 4 5 21 7 8 3 1 . 3 3 1 5 . . . . . Largest 2 | . 2 2 . 2 1 2 1 2 1 1 1 2 2 2 1 1 1 1 1 1 . 1 1 1 1 . . . . . Hottest 75 | . 40 40 . 40 30 75 30 75 30 30 30 56 63 58 30 40 40 30 40 30 . 30 30 40 50 . . . . . Shots Fired 238 | . 12 18 . 2 1 65 3 20 1 3 1 31 19 5 5 21 7 8 3 1 . 3 3 1 5 . . . . . Gun 120 | . 12 18 . 2 . 36 . 16 . 2 . 28 5 1 . . . . . . . . . . . . . . . . Cannon 23 | . . . . . . . . . . . . . 14 1 . 3 . . . . . . . . 5 . . . . . Launcher 73 | . . . . . 1 29 3 4 1 1 . 2 . 3 5 1 6 8 2 1 . 3 3 . . . . . . . Special 22 | . . . . . . . . . . . 1 1 . . . 17 1 . 1 . . . . 1 . . . . . . Kinetic 82 | . 12 18 . 2 . 12 . 2 . 2 . 28 5 1 . . . . . . . . . . . . . . . . Thermal 18 | . . . . . . . . . . . . . 14 1 . 3 . . . . . . . . . . . . . . Explosive 73 | . . . . . 1 29 3 4 1 1 . 2 . 3 5 1 6 8 2 1 . 3 3 . . . . . . . Electromagnetic 38 | . . . . . . 24 . 14 . . . . . . . . . . . . . . . . . . . . . . Entropic 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Robot Hit Streak 15 | . 3 5 . 4 . 15 1 9 . 6 1 7 14 . 1 9 12 2 3 . . 1 . 2 . . . . . . Robot Miss Streak 4 | . 1 4 . 1 . 2 . 1 . 4 . 3 1 1 4 1 1 2 . . . 1 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 412 | . 8 9 . 1 . 49 1 13 . 2 1 25 8 . 1 16 3 2 7 . . 1 3 1 19 14 9 21 132 66 Core Hits 243 | . 2 3 . . . 56 3 12 . 1 . 19 8 3 7 . 8 6 4 . . 2 3 . 4 6 3 11 52 30 Critical Hits 49 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 5 2 3 4 23 11 Critical Kills 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 2 5 . Critical Parts Destroyed 23 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 2 2 11 5 Melee Attacks 419 | . . . . . . . . . . . . . . . . . . . 7 . . . 6 13 34 22 25 46 178 88 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 419 | . . . . . . . . . . . . . . . . . . . 7 . . . 6 13 34 22 25 46 178 88 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 36 | . . . . . . . . . . . . . . . . . . . 4 . . . 2 . 4 5 2 8 11 . Combat Hostiles 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 3 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 39359 | . 94 99 . 11 . 2585 266 335 . 39 . 586 742 133 467 . 311 202 987 . . 100 460 . 5745 2325 905 3525 14474 4968 Guns 1473 | . 94 99 . 11 . 473 . 210 . 25 . 421 140 . . . . . . . . . . . . . . . . . Cannons 129 | . . . . . . . . . . . . . 129 . . . . . . . . . . . . . . . . . Explosions 4652 | . . . . . . 2109 266 125 . 14 . 165 473 133 467 . 311 202 25 . . 100 76 . . . . 132 54 . Melee 33102 | . . . . . . . . . . . . . . . . . . . 962 . . . 384 . 5745 2325 905 3393 14420 4968 Ramming 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1005 | . 94 99 . 11 . 162 . 53 . 25 . 421 140 . . . . . . . . . . . . . . . . . Thermal 324 | . . . . . . 195 . . . . . . 129 . . . . . . . . . . . . . . . . . Explosive 4457 | . . . . . . 1914 266 125 . 14 . 165 473 133 467 . 311 202 25 . . 100 76 . . . . 132 54 . Electromagnetic 468 | . . . . . . 311 . 157 . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 33102 | . . . . . . . . . . . . . . . . . . . 962 . . . 384 . 5745 2325 905 3393 14420 4968 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . 2 2 2 2 . . . . . . . . 1 1 1 1 . 2 2 2 2 2 . . . 2 2 1 8 10 Average Corruption 4 | . 2 2 2 2 . . . . . . . . 1 1 1 1 . 1 2 2 2 2 . . . 1 2 1 6 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 100 | . . 2 1 . . . . . . . . . . 1 . . . 1 3 1 . 1 . . . 3 1 1 58 27 Message Errors 28 | . . . 1 . . . . . . . . . . 1 . . . . . 1 . 1 . . . 2 . . 18 4 Matter Fused 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 5 Heat Flow Errors 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 11 2 Energy Discharges 13 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . 1 . . 6 4 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 9 | . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 5 . Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Targeting Errors 14 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 5 8 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2812 | . . . . . . 34 32 . . . . . . 2 44 . . . 266 . . . . . 438 312 65 524 901 194 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 112 | . . . . . . 34 32 . . . . . . 2 44 . . . . . . . . . . . . . . . Melee 2700 | . . . . . . . . . . . . . . . . . . . 266 . . . . . 438 312 65 524 901 194 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 550 | . . . . . . 229 . . . . . . 75 . 49 11 31 . . . . . . . . . . . 155 . Shots 15 | . . . . . . 10 . . . . . . 1 . 1 1 1 . . . . . . . . . . . 1 . Rammed 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 226 | . . 8 . 4 . 59 1 26 . 6 . 8 . . . 14 14 . 10 . . . 25 63 50 . . . 226 132 Average Temperature 19 | . . 3 . 2 . 14 1 12 . 5 . 4 . . . 4 14 . 6 . . . 9 13 16 . . . 105 88 Received Heat Transfer 588 | . . . . 51 9 198 . 18 . . . 45 30 18 . . . . 12 9 . . 18 12 21 12 8 13 72 42 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Heat Transferred 450 | . . . . . . 250 . . . . . . 200 . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 1197 | . 81 101 . 83 108 630 317 1197 . . . . 696 . . . . 532 . . . . 120 341 301 407 346 1070 816 . Average Influence 374 | . 27 90 . 61 55 375 225 1092 . . . . 300 . . . . 189 . . . . 38 226 179 217 160 681 595 . Maximum Alert Level 4 | . . . . . . 2 1 4 . . . . 2 . . . . 2 . . . . . 1 1 2 1 3 3 . Low Security (%) 33 | 100 100 100 . 100 100 15 20 . . . . . 45 . . . . 56 . . . . 100 32 45 51 67 9 13 . Level 1 34 | . . . . . . 44 80 . . . . . 27 . . . . 19 . . . . . 67 54 48 32 28 40 . Level 2 18 | . . . . . . 40 . . . . . . 27 . . . . 23 . . . . . . . . . . 38 . Level 3 10 | . . . . . . . . 50 . . . . . . . . . . . . . . . . . . . 61 7 . Level 4 2 | . . . . . . . . 49 . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . . . . . . 3 . 3 . . . . 3 . . . . 4 . . . . . 2 3 1 5 7 5 . Investigation 12 | . . . . . . . . . . . . . 2 . . . . 4 . . . . . 1 . . . 3 2 . Extermination 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . Reinforcement 15 | . . . . . . 1 . 2 . . . . 1 . . . . . . . . . . 1 3 1 3 3 . . Assault 6 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 1 1 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 6 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 1 . 2 . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 41 | . 1 . . . 1 3 . 1 . . . . 1 . . . . 1 1 . . . 2 1 2 2 2 1 22 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 426 | . 4 3 . 16 9 38 8 15 . 2 . 12 23 13 12 8 12 24 9 1 . 4 25 17 20 13 12 29 45 52 Peak Tracking Total 36 | . 4 3 . 8 9 7 4 6 . 2 . 6 11 9 11 5 8 14 4 1 . 2 16 11 11 6 9 13 9 36 Tactical Retreats 77 | . . . . 3 1 3 . 4 . . . 1 4 5 2 1 2 6 4 . . 2 5 4 4 4 1 4 5 12 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 11 | . 1 . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . 6 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 16 | . . . . . . . . . . . . . 7 . . . . . . . . . . 5 . . . 4 . . Reused 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . . . . 2 . 3 . . 1 . . . . 2 . . . 1 2 . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 43 | . . . . 1 1 6 . . . 1 . . 2 . . . . . . . . . . 5 9 . 5 1 6 6 Max in Single Turn 2 | . . . . . 1 2 . . . 1 . . 1 . . . . . . . . . . 1 1 . 1 1 2 1 Garrison Access 8 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 2 1 3 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 120 | . 2 . 2 . . 10 4 6 1 . 4 . 10 . 1 3 . 8 . . 4 . 5 11 9 4 7 18 11 . Terminals 86 | . 2 . . . . 10 4 6 . . . . 7 . . . . 5 . . . . 4 9 9 1 5 13 11 . Fabricators 8 | . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . 1 1 2 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Garrison Access 9 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . 2 1 3 . . Total Hacks 445 | . 4 . 2 . . 38 11 18 1 . 26 . 44 . 1 4 . 33 . . 17 . 18 43 40 8 37 66 34 . Successful 244 | . 1 . 2 . . 17 7 6 1 . 26 . 16 . 1 4 . 16 . . 17 . 6 23 24 7 18 37 15 . Failed 200 | . 3 . . . . 21 4 12 . . . . 28 . . . . 17 . . . . 12 20 16 1 19 28 19 . Catastrophic 34 | . . . . . . 2 . 4 . . . . 9 . . . . 1 . . . . 3 3 3 . 3 2 4 . Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Manual 151 | . 2 . . . . 9 1 6 . . . . 15 . . 1 . 11 . . . . 4 18 18 1 20 28 17 . Terminals 340 | . 4 . . . . 38 11 18 . . . . 36 . . . . 24 . . . . 14 36 40 4 31 50 34 . Fabricators 27 | . . . . . . . . . . . . . 5 . . . . 7 . . . . . . . 2 4 9 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . . . . . . . . . . . 4 1 . . . . . . Garrison Access 22 | . . . . . . . . . . . . . 3 . . . . 2 . . . . . 6 . 2 2 7 . . Terminal Hacks 188 | . 1 . 2 . . 14 7 6 1 . 26 . 11 . 1 4 . 9 . . 17 . 3 17 19 2 12 22 14 . Record 26 | . . . 2 . . . . . . . 11 . . . . 2 . 2 . . 5 . . 2 1 . . . 1 . Part Schematic 20 | . . . . . . . . . . . 6 . 2 . . . . 1 . . 4 . . 1 5 . . 1 . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . 1 . . Prototype ID Bank 11 | . . . . . . . 1 1 . . 3 . 1 . . . . . . . 4 . . 1 . . . . . . Open Door 13 | . . . . . . 3 . . 1 . . . . . 1 2 . . . . . . . 1 3 . . 1 1 . Level Access Points 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 . . . Branch Access Points 7 | . . . . . . 1 1 1 . . . . 1 . . . . 1 . . . . . 1 . . . 1 . . Emergency Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Machine Index 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . Terminal Index 5 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . 1 1 . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Alert Level 9 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 2 . . 3 2 . Unreport Threat 24 | . . . . . . 3 1 . . . . . 2 . . . . 2 . . . . 1 . 4 . 2 6 3 . Locate Traps 11 | . 1 . . . . 2 . 1 . . . . . . . . . 1 . . . . . 1 . . 1 3 1 . Disarm Traps 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 6 | . . . . . . . . . . . . . 3 . . . . . . . . . . 2 . . . 1 . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recall Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hauler Manifests 12 | . . . . . . 1 1 2 . . . . 1 . . . . 1 . . . . 1 1 2 . 1 1 . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Registered Prototypes 6 | . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . 1 . . 1 . 1 . Zone Layout 8 | . . . . . . 1 1 . . . . . . . . . . . . . . . . 3 1 . 1 1 . . Protovariant Controls 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 16 | . . . . . . . . . . . . . 4 . . . . 3 . . . . . . . 2 2 5 . . Load Schematic 8 | . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . 1 1 2 . . Build 8 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . 1 1 3 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access Hacks 8 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 2 1 3 . . Seal Access 8 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 2 1 3 . . Unauthorized Hacks 29 | . . . . . . 3 . . . . . . 1 . . . . 3 . . . . 1 4 5 1 3 7 1 . Terminals 29 | . . . . . . 3 . . . . . . 1 . . . . 3 . . . . 1 4 5 1 3 7 1 . Track 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . Assimilate 7 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 3 . . Botnet 12 | . . . . . . 2 . . . . . . 1 . . . . 1 . . . . . 1 1 1 1 3 1 . Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Disrupt 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 2 1 . . . . . Operators 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 79 | . 2 . . . . 8 3 6 . . . . 9 . . . . 7 . . . . 4 5 5 1 6 15 8 . Full Trace Events 10 | . . . . . . . . . . . . . 2 . . . . 3 . . . . . 1 . . . 2 2 . Feedback Events 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Corruption 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . . . . . 6 . 2 . . . . 1 . . 4 . 1 1 4 . . 1 . . Parts Built 6 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . 2 . 1 . . Matter 1659 | . . . . . . . . . . . . . 570 . . . . 285 . . . . . . . 234 285 285 . . Time 393 | . . . . . . . . . . . . . 152 . . . . 76 . . . . . . . 39 76 50 . . Total Part Build Rating 34 | . . . . . . . . . . . . . 10 . . . . 5 . . . . . . . 14 . 5 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 8 | . . . . . . . . . . . 1 1 . . . 3 1 . 1 . . . . 1 . . . . . . Non-combat 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Combat 5 | . . . . . . . . . . . 1 1 . . . 2 . . . . . . . 1 . . . . . . Robot Hacks Applied 7 | . . . . . . . . . . . 1 1 . . . 3 . . 1 . . . . 1 . . . . . . parse_system 7 | . . . . . . . . . . . 1 1 . . . 3 . . 1 . . . . 1 . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Robots Rewired 6 | . . . . . . . . 1 . . . . . . . 5 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 89 | . . 1 . . . 12 . 1 . . . 1 . . . 5 1 . . . . . . 1 . . 2 3 62 . Largest Group 24 | . . 1 1 1 . 10 4 1 . . . 1 . . . 5 5 . . . . . . 1 . . 2 2 24 . Highest-Rated Group 1241 | . . 31 31 31 . 173 75 32 . . . 94 . . . 250 273 . . . . . . 44 . . 54 70 1241 . Highest-Rated Ally 243 | . . 31 31 31 . 31 29 32 . . . 94 . . . 60 115 . . . . . . 44 . . 44 44 243 . Total Orders 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . COLLECT 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Ally Attacks 532 | . . . . 7 . 99 17 7 . . . 32 . . . 2 27 . . . . . . . . . . . 341 . Total Damage 14802 | . . . . 86 . 1341 124 348 . . . 1074 . . . 13 844 . . . . . . . . . . . 10972 . Kills 80 | . . . . 2 . 15 5 3 . . . 5 . . . . 7 . . . . . . . . . . . 43 . Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 5 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . 1 . . Derelict Logs Recovered 13 | . . 1 . 1 . . . . 1 1 . 3 . 1 1 . 2 . 2 . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 10019 | 25 150 170 192 133 63 568 95 338 294 170 29 309 271 201 133 387 600 421 534 139 45 207 191 294 536 291 195 544 2008 486 Spaces Moved 25566 | 41 277 261 397 334 113 418 302 811 796 435 85 714 883 470 381 829 604 1241 1068 459 149 647 472 1034 1546 1069 646 2633 4488 1963 Core 170 | 41 129 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 165 | . . . . . . 165 . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 25231 | . 148 261 397 334 113 253 302 811 796 435 85 714 883 470 381 829 604 1241 1068 459 149 647 472 1034 1546 1069 646 2633 4488 1963 Fastest Speed 7 | 50 37 37 37 37 34 29 29 26 23 23 23 23 23 24 24 22 22 19 19 19 18 18 15 12 7 13 12 12 12 12 Average Speed 19 | 50 43 37 37 37 34 76 29 26 25 24 23 23 23 24 24 22 22 19 19 19 18 18 15 14 15 15 14 12 12 12 Slowest Speed 152 | 50 50 37 37 37 34 152 29 26 26 26 23 23 24 24 24 24 22 24 19 19 19 18 18 15 16 16 18 12 12 12 Overloaded Moves 33 | . . . . . . . . . . . . . . . . . . . . . . . . 26 7 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 130 | . 3 1 . 3 6 1 4 2 . . . 1 11 5 3 10 1 5 1 . . . 15 4 10 12 4 11 9 8 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Exploration Rate (%) 57 | 2 52 50 87 62 11 78 87 19 79 52 72 69 25 62 41 90 76 30 77 54 61 67 13 84 77 33 67 55 87 78 Regions Visited 30 Branch Regions 22 Pre-discovered Areas 7 | . . 1 . . . . . . . . 1 1 . . 1 . . . . . 3 . . . . . . . . . Known Exits Taken 29 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 25 | . . . . 1 . . . . 1 1 . 2 . 3 3 . 4 . 5 4 . 1 . . . . . . . . Spaces Dug 182 | . . . . . 9 8 . 14 7 . . . 7 . 10 13 . 29 . . . . 13 7 7 6 10 22 17 3 Terrain Destroyed 708 | . . . . . 9 176 27 22 7 7 . 13 55 13 35 13 34 52 12 9 . 18 20 7 8 6 10 71 81 3 Melee 74 | . . . . . . . . . . . . . . . . . . . . . . . 2 7 7 6 10 22 17 3 Projectile 10 | . . . . . . . . . . . . . 8 1 . . . . . . . . . . 1 . . . . . AOE 624 | . . . . . 9 176 27 22 7 7 . 13 47 12 35 13 34 52 12 9 . 18 18 . . . . 49 64 . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total 29971 | 44 291 317 441 337 129 596 301 911 879 492 91 825 912 546 411 1010 1063 1405 1385 508 163 733 562 1151 1757 1164 735 2818 5849 2145 Wait 3275 | . 1 42 43 6 20 96 1 49 79 47 2 92 9 72 21 143 452 107 305 46 . 84 80 78 125 56 42 134 959 84 Move 25291 | 40 270 258 396 327 100 415 293 806 795 434 84 711 860 459 374 813 601 1230 1065 458 148 646 445 1025 1526 1047 637 2612 4470 1946 Hop 114 | . 3 1 . 3 6 1 4 2 . . . 1 11 5 3 5 1 5 1 . . . 11 4 9 9 4 9 8 8 Pick Up 75 | 3 3 2 1 . . 8 . 2 . 2 . . 4 . 2 4 1 6 1 . 1 . 3 7 5 1 7 2 7 3 Fast Attach 176 | 1 4 . . . . 8 . 5 3 1 . . 5 2 2 6 . 13 1 1 5 . 4 5 24 15 4 7 56 4 Attach 41 | . 1 . . . 1 2 . 2 1 . . . 1 1 2 1 . 4 . . 1 . 3 2 7 . . 1 5 6 Detach 21 | . . . . . . . . . . 1 . . . . . 4 . . . . . . 1 2 3 1 1 . 6 2 Swap 71 | . 1 2 . . 1 6 . 6 . 3 4 4 2 1 2 6 . . . 1 3 . . 2 . 1 2 . 23 1 Drop 190 | . 2 3 1 . . 10 . 4 . 1 . . 6 2 . 7 1 14 2 1 5 . 6 12 19 12 13 7 59 3 Fire 180 | . 6 9 . 1 1 46 3 17 1 3 1 17 14 4 5 21 7 8 3 1 . 3 3 1 5 . . . . . Melee 419 | . . . . . . . . . . . . . . . . . . . 7 . . . 6 13 34 22 25 46 178 88 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 102 | . . . . . . . . 6 . . . . . . . . . 18 . . . . . . . . . . 78 . Rewire 12 | . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: Fac x2 / *Sto) -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Arm / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 12) 26 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 15) 175 | -10/Materials | Identified exit to Mines 176 | -10/Materials | Entered Mines 180 | -10/Mines | Discovered new exit (range 4) 214 | -10/Mines | Identified exit to Materials 227 | -10/Mines | Learned location of Storage (-8) 234 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 234 | -10/Mines | Discovered new exit (range 5) 235 | -10/Mines | Identified exit to Exiles 256 | -10/Mines | Received a Mining Laser from a helpful Derelict 313 | -10/Mines | Build established: Mutant 346 | -10/Mines | Entered Exiles 346 | -10/Exiles | Found Exiles lab abandoned 346 | -10/Exiles | Accompanied by 1 ally 490 | -10/Exiles | Discovered new exit (range 14) 494 | -10/Exiles | Identified exit to Mines 538 | -10/Exiles | Entered Mines 538 | -9/Mines | Accompanied by 1 ally 646 | -9/Mines | Assembled infested the area 646 | -9/Mines | Learned 8 Materials zone layouts 669 | -9/Mines | Discovered new exit (range 5) 670 | -9/Mines | Identified exit to Materials 671 | -9/Mines | Entered Materials 671 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 672 | -8/Materials | Identified exit to Storage 672 | -8/Materials | Identified exit to Factory 734 | -8/Materials | Entered Storage 887 | -8/Storage | Identified exit to Recycling 1108 | -8/Storage | Met a pair of Derelict thieves 1162 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1226 | -8/Storage | Used back door to open Recycling access 1302 | -8/Storage | Entered Recycling 1302 | -8/Recycling | Accompanied by 4 allies 1310 | -8/Recycling | Spotter reported a threat 1321 | -8/Recycling | Spotter reported a threat 1326 | -8/Recycling | Spotter reported a threat 1328 | -8/Recycling | Spotter reported a threat 1334 | -8/Recycling | Spotter reported a threat 1342 | -8/Recycling | Spotter reported a threat 1346 | -8/Recycling | Spotter reported a threat 1355 | -8/Recycling | Discovered new exit (range 5) 1356 | -8/Recycling | Identified exit to Factory 1379 | -8/Recycling | Spotter reported a threat 1381 | -8/Recycling | Spotter reported a threat 1389 | -8/Recycling | Spotter reported a threat 1397 | -8/Recycling | Entered Factory 1397 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1487 | -6/Factory | Discovered new exit (range 16) 1582 | -6/Factory | Identified exit to Factory 1673 | -6/Factory | Build established: Sprinter 1686 | -6/Factory | Identified exit to Lower Caves 1735 | -6/Factory | Entered Lower Caves 1815 | -6/Lower Caves | Found Alien Artifact 1815 | -6/Lower Caves | Identified Core Expander 1815 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 1951 | -6/Lower Caves | Learned Factory stockpile data 2024 | -6/Lower Caves | Discovered new exit (range 14) 2028 | -6/Lower Caves | Identified exit to Lower Caves 2029 | -6/Lower Caves | Entered another Lower Caves area 2040 | -6/Lower Caves | Discovered exit to Factory (range 13) 2051 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 2053 | -6/Lower Caves | Learned Factory emergency access door positions 2178 | -6/Lower Caves | Discovered new exit (range 12) 2181 | -6/Lower Caves | Identified exit to Data Miner 2199 | -6/Lower Caves | Entered Data Miner 2199 | -6/Data Miner | Discovered new exit (range 6) 2201 | -6/Data Miner | Identified exit to Proximity Caves 2204 | -6/Data Miner | Met Data Miner 2208 | -6/Data Miner | Learned location of Section 7 (-3) 2208 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2212 | -6/Data Miner | Received God Mode back door access code from Data Miner 2228 | -6/Data Miner | Entered Proximity Caves 2262 | -5/Proximity Caves | Learned location of Armory (-3) 2269 | -5/Proximity Caves | Learned Factory emergency access door positions 2348 | -5/Proximity Caves | Learned Factory terminal intel 2354 | -5/Proximity Caves | Escorted by Enhanced Grunt 2459 | -5/Proximity Caves | Spotted B-75 Beast 2535 | -5/Proximity Caves | Discovered exit to Factory (range 8) 2537 | -5/Proximity Caves | Entered Factory 2537 | -5/Factory | Evolved 2 slots: Utility x2 2540 | -5/Factory | Loaded intel: 22 terminal locations 2665 | -5/Factory | Incoming investigation squad redirected 2674 | -5/Factory | Discovered new exit (range 5) 2675 | -5/Factory | Identified exit to Upper Caves 2687 | -5/Factory | Identified exit to Extension 2734 | -5/Factory | Local fabrication network quarantined 2766 | -5/Factory | Fabricated Exp. Sensor Array? 2776 | -5/Factory | Fabricated Exp. Signal Interpreter? 2808 | -5/Factory | Entered Upper Caves 2830 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 2878 | -5/Upper Caves | Learned Factory interactive machine intel 2912 | -5/Upper Caves | Build established: Hacker-Sprinter 2988 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3002 | -5/Upper Caves | Discovered new exit (range 10) 3004 | -5/Upper Caves | Identified exit to Upper Caves 3009 | -5/Upper Caves | Entered another Upper Caves area 3024 | -5/Upper Caves | Lost 3 parts (1p1u1w) 3126 | -5/Upper Caves | Discovered new exit (range 15) 3129 | -5/Upper Caves | Identified exit to Warlord 3142 | -5/Upper Caves | Entered Warlord 3150 | -5/Warlord | System corruption cleaned by Quarantine Array 3200 | -5/Warlord | Met Warlord 3203 | -5/Warlord | Opened Warlord's prototype stash 3211 | -5/Warlord | Found Prototype Device 3211 | -5/Warlord | Identified Exp. Phase Shifter 3216 | -5/Warlord | Found Prototype Processor 3216 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 3220 | -5/Warlord | Found Prototype Reactor 3220 | -5/Warlord | Identified Vortex Chain Reactor 3225 | -5/Warlord | Warlord's base attacked by MAIN.C 3280 | -5/Warlord | Met EX-DEC 3282 | -5/Warlord | Found Prototype Energy Gun 3283 | -5/Warlord | Identified Vortex Rifle 3287 | -5/Warlord | Found Prototype Energy Cannon 3288 | -5/Warlord | Identified Vortex Cannon 3291 | -5/Warlord | Found Vortex Cannon 3437 | -5/Warlord | Warlord forces counterattacked 3477 | -5/Warlord | Discovered new exit (range 12) 3479 | -5/Warlord | Identified exit to Proximity Caves 3529 | -5/Warlord | Entered Proximity Caves 3529 | -4/Proximity Caves | Accompanied by 5 allies 3668 | -4/Proximity Caves | Spotted B-86 Titan 3849 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4011 | -4/Proximity Caves | Befriended a Behemoth using the annoying Tinkerer's hack 4018 | -4/Proximity Caves | Identified exit to Factory 4129 | -4/Proximity Caves | Entered Factory 4129 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4131 | -4/Factory | Loaded intel: 46 interactive machine locations 4180 | -4/Factory | Discovered new exit (range 3) 4181 | -4/Factory | Identified exit to Research 4222 | -4/Factory | Incoming investigation squad redirected 4240 | -4/Factory | Discovered new exit (range 8) 4254 | -4/Factory | Identified exit to Upper Caves 4279 | -4/Factory | Fabricated Exp. Sensor Array (x1) 4429 | -4/Factory | Local fabrication network quarantined 4492 | -4/Factory | Incoming investigation squad redirected 4550 | -4/Factory | Entered Upper Caves 4573 | -4/Upper Caves | Learned Research stockpile data 4590 | -4/Upper Caves | Learned location of 1 exit from Research 5071 | -4/Upper Caves | Discovered new exit (range 7) 5072 | -4/Upper Caves | Identified exit to Upper Caves 5084 | -4/Upper Caves | Entered another Upper Caves area 5121 | -4/Upper Caves | Spotted B-86 Titan 5217 | -4/Upper Caves | Discovered new exit (range 7) 5218 | -4/Upper Caves | Identified exit to Zhirov 5223 | -4/Upper Caves | Entered Zhirov 5223 | -4/Zhirov | Discovered new exit (range 3) 5224 | -4/Zhirov | Identified exit to Proximity Caves 5227 | -4/Zhirov | Met Zhirov 5231 | -4/Zhirov | Learned location of Quarantine (-3) 5231 | -4/Zhirov | Learned location of Testing (-2) 5231 | -4/Zhirov | Learned location of Command (-1) 5233 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5237 | -4/Zhirov | Found Alien Artifact 5237 | -4/Zhirov | Identified Integrated Dissipator 5237 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 5244 | -4/Zhirov | Found Alien Artifact 5268 | -4/Zhirov | Entered Proximity Caves 5392 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5470 | -3/Proximity Caves | Discovered exit to Research (range 7) 5475 | -3/Proximity Caves | Entered Research 5475 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5476 | -3/Research | Identified exit to Armory 5477 | -3/Research | Identified exit to Quarantine 5557 | -3/Research | Spotted B-86 Titan 5625 | -3/Research | Spotted B-90 Cyclops 5666 | -3/Research | Entered Quarantine 5667 | -3/Quarantine | Found Alien Artifact 5668 | -3/Quarantine | Identified Core Reset Matrix 5668 | -3/Quarantine | Identified Transdimensional Reconstructor 5668 | -3/Quarantine | Used Core Reset Matrix 5672 | -3/Quarantine | Detected hypermatrix surge 5672 | -3/Quarantine | Sensed 15 artifacts in vicinity 5678 | -3/Quarantine | Cryocooling Duct disabled 5693 | -3/Quarantine | Ambient heat levels rising (+20) 5693 | -3/Quarantine | Non-combat units ordered to evacuate 5713 | -3/Quarantine | Spotted Alpha 7 5718 | -3/Quarantine | Found Sigix Terminator 5747 | -3/Quarantine | Found Subatomic Replicator 5755 | -3/Quarantine | Discovered new exit (range 16) 5765 | -3/Quarantine | Found Sigix Broadsword 5867 | -3/Quarantine | Incoming investigation squad redirected 5882 | -3/Quarantine | Identified exit to Research 5944 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 5949 | -3/Quarantine | Spotted Fortress 5960 | -3/Quarantine | Discovered new exit (range 6) 5960 | -3/Quarantine | Identified exit to Section 7 5960 | -3/Quarantine | Entered Section 7 5961 | -3/Section 7 | Sensed 18 artifacts in vicinity 6029 | -3/Section 7 | Found Integrated Dissipator 6029 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 6059 | -3/Section 7 | Found Integrated Dissipator 6059 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 6080 | -3/Section 7 | Found Integrated Reactor 6080 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 6162 | -3/Section 7 | Found Integrity Redistributor 6220 | -3/Section 7 | Spotted S7 Guard 6246 | -3/Section 7 | Found Integrated Singularity Reactor 6246 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 6268 | -3/Section 7 | Spotted B-99 Colossus 6277 | -3/Section 7 | Found Integrated Dissipator 6277 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 6279 | -3/Section 7 | Found Integrated Dissipator 6279 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 6286 | -3/Section 7 | Found LRC Insulator 6286 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 6350 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 6372 | -3/Section 7 | Spotted Executioner 6372 | -3/Section 7 | Spotted Executioner 6375 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-60) 6376 | -3/Section 7 | Warped through subspace 6376 | -3/Section 7 | Spotted Striker 6376 | -3/Section 7 | Spotted Striker 6440 | -3/Section 7 | Found Transdimensional Reconstructor 6496 | -3/Section 7 | Entered Research 6496 | -2/Research | Warlord forces began assault on 0b10 6496 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6560 | -2/Research | Found Prototype Device 6560 | -2/Research | Identified Exp. Thermal Shield 6584 | -2/Research | Found Unknown Device 6584 | -2/Research | Identified Adv. Force Booster 6596 | -2/Research | Fabricated Nanoactuators? 6606 | -2/Research | Research machine network offline 6620 | -2/Research | Spotted B-90 Cyclops 6627 | -2/Research | Build established: Alien-Sprinter 6631 | -2/Research | Discovered new exit (range 12) 6641 | -2/Research | Identified exit to Access 6770 | -2/Research | Met up with Warlord 6785 | -2/Research | Discovered new exit (range 3) 6785 | -2/Research | Identified exit to Testing 6787 | -2/Research | Entered Testing 6820 | -2/Testing | Protovariant out of control (PD-MPIWLTMCIO) 6820 | -2/Testing | Unleashed a protovariant (PD-MPIWLTMCIO) 6849 | -2/Testing | Protovariant out of control (PX-N8BI6D45RQ) 6849 | -2/Testing | Unleashed a protovariant (PX-N8BI6D45RQ) 6855 | -2/Testing | Found Prototype Device 6855 | -2/Testing | Identified AEGIS Remote Shield 6878 | -2/Testing | Found Portable AFG 6969 | -2/Testing | Found Prototype Protection 6969 | -2/Testing | Identified SHELL Armor 6982 | -2/Testing | Entered Access 6982 | -1/Access | Evolved 2 slots: Utility x2 7000 | -1/Access | Identified exit to Command 7070 | -1/Access | Found Prototype Device 7070 | -1/Access | Identified Exp. Focal Shield 7152 | -1/Access | Incoming investigation squad redirected 7186 | -1/Access | Fabricated Exp. Terrain Scan Processor (x1) 7186 | -1/Access | Local fabrication network quarantined 7271 | -1/Access | Spotted B-99 Colossus 7272 | -1/Access | Spotted B-99 Colossus 7482 | -1/Access | First assault squad dispatched 7506 | -1/Access | Incoming assault squad redirected 7525 | -1/Access | Central database locked down 7526 | -1/Access | Entered Command 7552 | -1/Command | Found Prototype Processor 7552 | -1/Command | Identified Exp. Melee Analysis Suite 7559 | -1/Command | Phase Generator disabled 7782 | -1/Command | Spotted M Guard 7782 | -1/Command | Spotted M Guard 7783 | -1/Command | Spotted Combat Programmer 7807 | -1/Command | First assault squad dispatched 7815 | -1/Command | Spotted Combat Programmer 7836 | -1/Command | Destroyed Combat Programmer 7845 | -1/Command | Destroyed Combat Programmer 7896 | -1/Command | Spotted B-99 Colossus 8003 | -1/Command | Disengaged cave seal 8079 | -1/Command | Incoming assault squad redirected 8107 | -1/Command | Destroyed 7 combat bots 8196 | -1/Command | Destroyed M Guard 8201 | -1/Command | Found AEGIS Remote Shield 8209 | -1/Command | Found Prototype Device 8209 | -1/Command | Identified Thermal Barrier 8220 | -1/Command | Destroyed all MAIN.C guards 8239 | -1/Command | Disengaged cave seal 8239 | -1/Command | Assembled emerged from the dark tunnel 8291 | -1/Command | Met MAIN.C 8304 | -1/Command | 0b10 Conduit disabled 8318 | -1/Command | Destroyed MAIN.C Shell 8320 | -1/Command | MAIN.C activated Command garrisons 8361 | -1/Command | Destroyed MAIN.C 8973 | -1/Command | Used Subatomic Replicator to create Supercharged Sigix Terminator 9079 | -1/Command | Spotted B-99 Colossus 9233 | -1/Command | Discovered new exit (range 8) 9236 | -1/Command | Found Prototype Processor 9236 | -1/Command | Identified Exp. Core Analyzer 9248 | -1/Command | Found Prototype Device 9248 | -1/Command | Identified Exp. ECM Suite 9260 | -1/Command | Found Prototype Device 9260 | -1/Command | Identified Adv. Kinecellerator 9333 | -1/Command | Spotted B-99 Colossus 9405 | -1/Command | Destroyed as-99748 9449 | -1/Command | Discovered new exit (range 15) 9499 | -1/Command | Build established: Alien-Scout 9502 | -1/Command | Warped through subspace to slip node 9502 | -1/Command | Discovered new exit (range 4) 9506 | -1/Command | Identified exit to Access_0 9534 | -1/Command | Entered Access_0 9535 | -1/Access_0 | Sensed 2 artifacts in vicinity 9535 | -1/Access_0 | Met Architect 9552 | -1/Access_0 | Subspace Access Node disabled 9567 | -1/Access_0 | A6 warped into view 9597 | -1/Access_0 | A5 warped into view 9605 | -1/Access_0 | Found Prototype Processor 9605 | -1/Access_0 | Identified Spectral Analyzer 9615 | -1/Access_0 | Subspace Access Node disabled 9642 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 9660 | -1/Access_0 | A4 warped into view 9666 | -1/Access_0 | Subspace Access Node disabled 9698 | -1/Access_0 | Subspace Access Node disabled 9726 | -1/Access_0 | A3 warped into view 9803 | -1/Access_0 | Build established: Alien-Sprinter 9856 | -1/Access_0 | Destroyed A6 9868 | -1/Access_0 | System corruption reached 10% 9869 | -1/Access_0 | Destroyed A5 9880 | -1/Access_0 | Destroyed A3 10012 | -1/Access_0 | Destroyed Architect 10013 | -1/Access_0 | Architect triggered a singularity event 10014 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 10017 | -1/Access_0 | Warped through subspace to slip node 10017 | -1/Access_0 | Discovered new exit (range 8) 10020 | *** | Escaped singularity! Last Messages --------------- 10004_ HV Slug penetrates Wall. 10004_ Penetrated by HV Slug. 10004_ Penetrated by Quantum Shear. 10011_ Destroyed Prototype Processor. 10011_ Penetrated by Quantum Shear. 10012_ Architect: "If I can't win, no one wins!" 10012_ Architect destroyed. 10013_ A0_COM: Initiating irreversible singularity event. Goodbye. 10014_ A0_COM: 10. 10014_ Acquired 167 matter. 10014_ Acquired data core, extracted unknown sensor trigger ID. 10015_ A0_COM: 9. 10016_ A0_COM: 8. 10017_ A0_COM: 7. 10017_ Warped through subspace, drawn to slip node. 10017_ EXIT=FOUND 10018_ A0_COM: 6. 10019_ A0_COM: 5. 10020_ A0_COM: 4. [Achievement: Planet Killer] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Energy Generation 100 Energy Capacity 1700 Matter Stores 469 Matter Capacity 600 Sight Range 24 Robot Scan Range 30 Terrain Scan Density 10 Power Amplification 50 Additional Mass Support 20 Armor Coverage 1050 Resistance: TH 50 Resistance: EM 25 Propulsion Shielding 66 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 98 Melee Accuracy 12 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 3 Offensive Hacking 36 Defensive Hacking 38 Item Schematics ----------------- Nanoactuators | -3/Quarantine | Hacked Exp. Terrain Scan Processor | -3/Section 7 | Hacked Exp. Terrain Scanner | -3/Section 7 | Hacked Adv. Force Field | -3/Section 7 | Hacked Adv. Armor Integrity Analyzer | -3/Section 7 | Hacked Beam Splitter | -1/Access | Hacked Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -5/Factory Exp. Signal Interpreter | x1 | -5/Factory Exp. Sensor Array | x1 | -4/Factory Nanoactuators | x2 | -2/Research Exp. Terrain Scan Processor | x1 | -1/Access Alien Tech Used ----------------- Core Expander Integrated Dissipator Core Reset Matrix Sigix Broadsword Integrated Reactor Integrated Singularity Reactor LRC Insulator Integrity Redistributor High-powered Transdimensional Reconstructor Subatomic Replicator Achievements -------------- Planet Killer Challenges ------------ None Game ------ Seed ForceMatterMatrix Manual? 0 Play Time 04:18:09 Cumulative 299.4 hours Start 2020.06.19 @ 18:11:33 End 2020.06.19 @ 22:38:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 164 Rogue 164 Adventurer 0 Explorer 0 Win Type 6 Total 19 Types 9/5/3/1/0/0/1 Lore% 93 Gallery% 91 Achievement% 77 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0bd72a3b-aaff-4ca6-abc0-b89de04ca3d4