Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 18:40:58

Player: GDW

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (55)      275
Value Destroyed (1744)     1744
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 6259

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/1000
Matter                     21/300
Energy                     298/300
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Garrison

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (4) ---
              (None)
>         --- UTILITY (9) ------
  Compact Battery
          Machine Analyzer
          Recalibrator
>         --- WEAPON (3) -------
              (None)
>         --- INVENTORY (5) ----
              (None)

 Peak State 
------------
>          --- POWER ------------
  Enhanced Nuclear Core
>          --- PROPULSION -------
           Gravmag System
           Gravmag System
           Nuclear Pulse Array
>          --- UTILITY ----------
  Advanced Weight Redist. System
  Improved Sensor Array
  Improved Signal Interpreter
  Advanced Terrain Scan Processor
  Advanced Targeting Computer
  Advanced ECM Suite
  Improved Shield Generator
           Hacking Suite
           System Shield
>          --- WEAPON -----------
           Wave Gun
     Heavy Machine Gun
>          --- INVENTORY --------
           Machine Analyzer
  Improved Reaction Control System
           Force Field
           Recalibrator
[Rating: 67]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Gravmag System
  Flight Unit              Nuclear Pulse Array
Utility                    System Shield
  Device                   Shield Generator
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Great Maul
  Energy Gun               Lightning Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Advanced Assault Cannon
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Gar 
Slots Evolved              10   | .   .   2   2   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   
  Utility                  7    | .   .   2   .   1   2   2   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   
Parts Attached             120  | 6   6   30  13  43  4   15  3   
  Power                    15   | 2   .   4   1   6   .   2   .   
    Engine                 11   | 2   .   4   1   3   .   1   .   
    Core                   4    | .   .   .   .   3   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               27   | 2   .   8   4   12  .   1   .   
    Treads                 6    | .   .   2   4   .   .   .   .   
    Leg                    11   | 2   .   2   .   7   .   .   .   
    Wheel                  4    | .   .   4   .   .   .   .   .   
    Hover                  4    | .   .   .   .   4   .   .   .   
    Flight                 2    | .   .   .   .   1   .   1   .   
  Utility                  43   | .   4   8   4   13  3   8   3   
    Device                 24   | .   2   2   1   9   3   6   1   
    Storage                5    | .   1   2   1   .   .   .   1   
    Processor              6    | .   .   .   .   3   .   2   1   
    Hackware               2    | .   .   .   1   1   .   .   .   
    Protection             6    | .   1   4   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   2   10  4   12  1   4   .   
    Energy Gun             16   | 1   1   5   1   6   .   2   .   
    Energy Cannon          1    | .   .   .   .   1   .   .   .   
    Ballistic Gun          12   | 1   1   3   2   2   1   2   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   2   1   2   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   4   .   .   .   
Parts Lost                 26   | .   .   6   .   10  .   10  .   
  Power                    2    | .   .   1   .   1   .   .   .   
  Propulsion               10   | .   .   2   .   4   .   4   .   
  Utility                  9    | .   .   2   .   2   .   5   .   
  Weapon                   5    | .   .   1   .   3   .   1   .   
  Highest Loss Streak      7    | .   .   5   .   7   .   4   .   
  To Critical Strikes      2    | .   .   2   .   .   .   .   .   
Average Slot Usage (%)     88   | .   96  84  91  94  86  63  12  
  Engine                   6    | .   14  10  9   4   .   .   .   
  Core                     1    | .   .   .   .   2   6   2   .   
  Treads                   11   | .   .   8   28  11  .   .   .   
  Leg                      9    | .   28  7   .   13  .   .   .   
  Wheel                    1    | .   .   5   2   .   .   .   .   
  Hover                    2    | .   .   .   .   3   20  5   .   
  Device                   12   | .   7   12  7   13  20  19  4   
  Storage                  7    | .   14  11  9   6   .   .   2   
  Processor                5    | .   .   .   .   7   13  13  5   
  Hackware                 6    | .   .   .   8   7   13  10  .   
  Protection               2    | .   3   7   7   .   .   .   .   
  Energy Gun               4    | .   13  3   .   5   .   1   .   
  Ballistic Gun            7    | .   14  16  8   5   .   1   .   
  Impact Weapon            5    | .   .   .   8   6   6   .   .   
Naked Turns                4    | .   .   .   .   .   .   4   .   
Heaviest Build             48   | 8   20  36  41  48  24  28  2   
  Greatest Support         82   | 20  20  40  82  82  27  27  3   
  Greatest Overweight (x)  6    | .   .   6   1   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 5   10  15  15  15  5   5   5   
  Average Capacity         12   | 5   9   12  14  13  5   5   5   
  Most Carried             15   | 2   6   10  13  15  5   5   1   
  Average Carried          9    | .   3   8   10  12  3   4   .   
  Final Capacity           15   | 5   10  10  15  5   5   5   5   
  Final Carried            13   | 2   6   9   13  5   5   2   .   

 Class Distribution 
--------------------
 78% | Mutant
 12% | Hacker-Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -8/Materials
        Mutant | -7/Factory
 Hacker-Mutant | -6/Factory
 Hacker-Mutant | -5/Factory
        Mutant | -5/Garrison

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -5  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Fac Gar 
Matter Collected           2087 | 266 84  498 408 811 .   20  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2127 | 34  97  816 360 820 .   .   .   
  Parts                    134  | 4   4   60  22  44  .   .   .   
Haulers Intercepted        1    | .   .   .   .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Gar 
Combat Hostiles Destroyed  41   | 1   2   17  10  11  .   .   .   
  Melee                    2    | .   .   .   .   2   .   .   .   
  Guns                     39   | 1   2   17  10  9   .   .   .   
Classes Destroyed          11   | 1   .   7   .   3   .   .   .   
  Worker                   3    | .   .   1   .   2   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   .   
  Watcher                  7    | .   .   3   .   4   .   .   .   
  Swarmer                  7    | .   .   3   4   .   .   .   .   
  Grunt                    23   | 1   2   10  3   7   .   .   .   
  Brawler                  2    | .   .   1   1   .   .   .   .   
  Sentry                   7    | .   .   3   2   2   .   .   .   
  Programmer               2    | .   .   .   .   2   .   .   .   
Best Kill Streak           6    | 1   1   3   4   6   .   .   .   
  Combat Bots Only         4    | 1   1   3   4   4   .   .   .   
Max Kills in Single Turn   2    | 1   1   2   1   2   .   .   .   
  Gunslinging              1    | .   .   .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Gar  
Hostile Shots Fired        497  | 7    12   106  65   185  18   101  3    
  Missed                   204  | 2    1    28   30   83   12   47   1    
Damage Taken               4773 | 55   167  1074 394  1547 29   1448 59   
  Core                     1432 | .    .    145  18   249  10   951  59   
  Absorbed by Shields      368  | .    .    .    136  122  14   96   .    
  Redirected to Shielding  52   | .    .    52   .    .    .    .    .    
  Regen/Repaired (Parts)   169  | .    .    25   .    65   .    79   .    
Core Remaining (%)         86   | 100  100  63   96   64   98   .    .    
Volleys Fired              219  | 6    16   66   48   81   .    2    .    
  Largest                  2    | 2    2    2    1    2    .    1    .    
  Hottest                  121  | 70   70   121  25   103  .    81   .    
Shots Fired                363  | 12   32   132  48   137  .    2    .    
  Gun                      363  | 12   32   132  48   137  .    2    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  263  | 6    16   116  48   76   .    1    .    
  Thermal                  68   | 6    7    16   .    38   .    1    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          32   | .    9    .    .    23   .    .    .    
  Robot Hit Streak         11   | 5    6    11   8    9    .    3    .    
  Robot Miss Streak        6    | 2    2    6    3    5    .    .    .    
  Penetration Max          1    | .    .    .    .    1    .    .    .    
  Secondary Targets        9    | .    .    6    .    3    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    .    .    
Shots Hit Robots           200  | 7    12   76   27   77   .    1    .    
  Core Hits                101  | 2    4    44   17   34   .    .    .    
  Critical Kills           3    | .    .    2    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    .    
  Critical Strikes         8    | .    .    2    .    6    .    .    .    
    Burn                   3    | .    .    .    .    3    .    .    .    
    Destroy                4    | .    .    2    .    2    .    .    .    
    Corrupt                1    | .    .    .    .    1    .    .    .    
Melee Attacks              21   | .    .    .    5    16   .    .    .    
  Impact                   21   | .    .    .    5    16   .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    3    .    .    .    
    Combat Hostiles        2    | .    .    .    .    2    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3800 | 71   151  1003 482  2068 .    25   .    
  Guns                     3421 | 71   151  1003 482  1689 .    25   .    
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               73   | .    .    .    .    73   .    .    .    
  Melee                    306  | .    .    .    .    306  .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  2508 | 34   69   878  482  1020 .    25   .    
  Thermal                  719  | 37   .    125  .    557  .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          267  | .    82   .    .    185  .    .    .    
  Impact                   306  | .    .    .    .    306  .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    14   .    12   .    .    .    
  Average Corruption       6    | .    .    13   .    6    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  47   | .    .    4    .    43   .    .    .    
    Message Errors         10   | .    .    1    .    9    .    .    .    
    Matter Fused           11   | .    .    2    .    9    .    .    .    
    Heat Flow Errors       8    | .    .    .    .    8    .    .    .    
    Energy Discharges      3    | .    .    .    .    3    .    .    .    
    Parts Rejected         1    | .    .    1    .    .    .    .    .    
    Parts Fused            2    | .    .    .    .    2    .    .    .    
    Data Loss (minor)      6    | .    .    .    .    6    .    .    .    
    Data Loss (major)      3    | .    .    .    .    3    .    .    .    
    Misfires               1    | .    .    .    .    1    .    .    .    
    Alerts                 1    | .    .    .    .    1    .    .    .    
    Misdirections          1    | .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            148  | .    .    .    .    148  .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    148  | .    .    .    .    148  .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        276  | 130  110  114  27   276  .    44   .    
  Average Temperature      59   | 66   53   29   4    80   .    25   .    
  Received Heat Transfer   1004 | 30   96   360  128  342  8    40   .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    .    .    
  Impact Corruptions       3    | .    .    .    .    3    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    .    .    .    
  Heat Transferred         1354 | 111  .    194  .    1049 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Gar 
Peak Influence             407  | 20  112 332 407 315 122 114 83  
  Initial                  89   | .   13  46  89  .   86  59  69  
  Average                  115  | 4   49  191 165 92  89  65  69  
Maximum Alert Level        2    | .   .   1   2   1   .   .   .   
  Low Security (%)         73   | 100 100 46  65  76  100 100 100 
  Level 1                  23   | .   .   53  18  23  .   .   .   
  Level 2                  2    | .   .   .   15  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   2   2   2   8   .   4   .   
  Investigation            5    | .   .   2   1   1   .   1   .   
  Extermination            3    | .   .   .   .   3   .   .   .   
  Reinforcement            10   | .   2   .   1   4   .   3   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Gar 
Distress Signals           4    | .   .   .   .   4   .   .   .   
Communications Jammed      14   | .   .   .   .   14  .   .   .   
  Distress Signals         14   | .   .   .   .   14  .   .   .   
Times Spotted              101  | 1   4   26  16  32  1   17  4   
  Peak Tracking Total      10   | 1   3   3   6   6   1   10  2   
  Tactical Retreats        13   | .   .   2   .   4   .   7   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Gar 
Traps Triggered            4    | .   .   .   1   1   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Gar 
Machines Disabled          4    | .   .   .   2   2   .   .   .   
  Max in Single Turn       1    | .   .   .   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Gar 
Machines Accessed          29   | .   2   3   5   14  1   3   1   
  Terminals                11   | .   1   1   3   3   1   1   1   
  Fabricators              2    | .   .   .   .   2   .   .   .   
  Repair Stations          6    | .   .   1   .   4   .   1   .   
  Recycling Units          3    | .   1   1   .   1   .   .   .   
  Scanalyzers              4    | .   .   .   1   3   .   .   .   
  Garrison Access          3    | .   .   .   1   1   .   1   .   
Total Hacks                107  | .   3   10  24  60  1   7   2   
  Successful               60   | .   2   4   16  31  1   5   1   
  Failed                   47   | .   1   6   8   29  .   2   1   
    Catastrophic           8    | .   .   1   2   4   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                30   | .   2   3   11  7   1   4   2   
  Fabricators              6    | .   .   .   .   6   .   .   .   
  Repair Stations          14   | .   .   2   .   10  .   2   .   
  Recycling Units          9    | .   1   5   .   3   .   .   .   
  Scanalyzers              41   | .   .   .   11  30  .   .   .   
  Garrison Access          7    | .   .   .   2   4   .   1   .   
Terminal Hacks             13   | .   1   1   6   1   1   2   1   
  Record                   5    | .   .   1   3   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   
  Alert Level              1    | .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   1   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   2   .   .   .   
  Load Schematic           2    | .   .   .   .   2   .   .   .   
Repair Station Hacks       7    | .   .   2   .   3   .   2   .   
  Scan Component           4    | .   .   1   .   2   .   1   .   
  Repair                   3    | .   .   1   .   1   .   1   .   
Recycling Unit Hacks       4    | .   1   1   .   2   .   .   .   
  Report Inventory         3    | .   1   1   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   
Scanalyzer                 32   | .   .   .   10  22  .   .   .   
  Insert Component         15   | .   .   .   5   10  .   .   .   
  Analyze                  17   | .   .   .   5   12  .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   1   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   2   2   5   13  1   1   1   
  Full Trace Events        3    | .   .   2   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   5   9   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   1   .   1   .   1   .   
  Time                     115  | .   .   26  .   19  .   70  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   1   .   .   .   
Parts Scanalyzed           15   | .   .   .   5   10  .   .   .   
  Part Schematics Acquired 14   | .   .   .   5   9   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Gar  
Turns Passed               5204 | 91   291  919  834  2499 129  395  46   
Spaces Moved               3877 | 61   192  447  482  1831 117  663  84   
  Core                     173  | 17   .    1    .    .    .    71   84   
  Treads                   1120 | .    .    149  402  569  .    .    .    
  Legs                     1045 | 44   192  141  .    668  .    .    .    
  Wheels                   236  | .    .    156  80   .    .    .    .    
  Hover                    857  | .    .    .    .    594  117  146  .    
  Flight                   446  | .    .    .    .    .    .    446  .    
  Fastest Speed            40   | 50   120  90   90   52   52   40   50   
  Average Speed            104  | 100  120  139  145  109  52   47   50   
  Slowest Speed            350  | 120  120  350  225  156  52   116  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    2    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       23   | 7    49   30   42   37   3    9    13   
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 16   | .    .    .    3    13   .    .    .    
Terrain Destroyed          18   | .    .    .    3    15   .    .    .    
  Melee                    16   | .    .    .    3    13   .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      2    | .    .    .    .    2    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Gar  
Total                      4657 | 79   222  611  572  2162 184  739  88   
  Wait                     266  | .    .    35   .    120  61   50   .    
  Move                     3866 | 60   191  446  481  1826 116  662  84   
  Hop                      2    | .    .    .    .    2    .    .    .    
  Pick Up                  93   | 7    7    19   17   36   2    4    1    
  Fast Attach              12   | .    .    1    .    7    1    3    .    
  Attach                   64   | 5    4    15   9    14   2    12   3    
  Detach                   12   | .    1    5    .    1    .    5    .    
  Swap                     44   | 1    2    14   4    22   1    .    .    
  Drop                     58   | .    1    10   8    37   1    1    .    
  Fire                     219  | 6    16   66   48   81   .    2    .    
  Melee                    21   | .    .    .    5    16   .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 3 exits: *Fac x2 / Gar)
-6/Factory
-5/Factory
-5/Garrison

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   52 | -11/Scrapyard | Discovered new exit (range 8)
   92 | -11/Scrapyard | Entered Materials
  254 | -10/Materials | Discovered new exit (range 16)
  312 | -10/Materials | Build established: Mutant
  352 | -10/Materials | Discovered new exit (range 11)
  383 | -10/Materials | Entered another Materials area
  383 | -9/Materials  | Evolved 2 slots: Utility x2
  536 | -9/Materials  | Repaired Ion Engine
  940 | -9/Materials  | Discovered new exit (range 15)
 1143 | -9/Materials  | Build established: Scavenger-Mutant
 1199 | -9/Materials  | System corruption reached 10%
 1238 | -9/Materials  | Lost 5 parts (1p2n1u1w)
 1296 | -9/Materials  | Discovered new exit (range 4)
 1302 | -9/Materials  | Entered another Materials area
 1302 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1507 | -8/Materials  | Build established: Mutant
 1823 | -8/Materials  | Discovered new exit (range 5)
 2136 | -8/Materials  | Entered Factory
 2136 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3121 | -7/Factory    | Discovered new exit (range 8)
 3613 | -7/Factory    | Identified exit to Garrison
 3903 | -7/Factory    | Repaired Carbon-fiber Leg
 4141 | -7/Factory    | System corruption reached 10%
 4322 | -7/Factory    | Lost 7 parts (1p3n1u2w)
 4571 | -7/Factory    | Discovered new exit (range 13)
 4577 | -7/Factory    | Identified exit to Factory
 4635 | -7/Factory    | Entered another Factory area
 4635 | -6/Factory    | Evolved 2 slots: Utility x2
 4738 | -6/Factory    | Discovered new exit (range 15)
 4764 | -6/Factory    | Identified exit to Factory
 4764 | -6/Factory    | Entered another Factory area
 4764 | -5/Factory    | Evolved 2 slots: Utility x2
 4785 | -5/Factory    | Build established: Hacker-Mutant
 4838 | -5/Factory    | Lost 3 parts (1n1u1w)
 4986 | -5/Factory    | Lost 4 parts (2n2u)
 4998 | -5/Factory    | Repaired Enh. Nuclear Core?
 5130 | -5/Factory    | Core integrity fell below 50%
 5149 | -5/Factory    | Core integrity fell below 20%
 5151 | -5/Factory    | Lost 3 parts (1n2u)
 5152 | -5/Factory    | Identified exit to Garrison
 5159 | -5/Factory    | Entered Garrison
 5170 | -5/Garrison   | Triggered checkpoint
 5205 | -5/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Imp. Signal Interpreter severed.
Adv. Targeting Computer severed.
Connecting with Garrison Access...
>>Unlock
Access door unlocked.
EXIT=UNLOCKED: GARRISON
Hacking Suite severed.
LOCATION=GARRISON
GOAL=ESCAPE
Beams of light sweep through the air. An alarm sounds.
Triggered Alarm Trap.
An alarm sounds.
Extracted 2 energy.
Acquired Com. Battery.
Extracted 16 energy.
Connecting with Garrison Terminal...
>>Access(Emergency)
Found 50 emergency access points.
  Map updated.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               2
Jamming Range              12
Additional Mass Support    9
Armor Coverage             150
Weapon Shielding           33
Evasion (%)                72
Targeting Accuracy         8
Recoil Reduction           4
Salvage Targeting          3
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
            Lrg. Storage Unit | -8/Materials | Scanalyzed
               Cooling System | -8/Materials | Scanalyzed
     Imp. Light Armor Plating | -8/Materials | Scanalyzed
               Imp. Heat Sink | -8/Materials | Scanalyzed
                 Aluminum Leg | -8/Materials | Scanalyzed
               Adv. ECM Suite | -7/Factory   | Scanalyzed
                 Titanium Leg | -7/Factory   | Scanalyzed
   Adv. Weight Redist. System | -7/Factory   | Scanalyzed
                  Pulse Rifle | -7/Factory   | Scanalyzed
              Imp. Ion Engine | -7/Factory   | Scanalyzed
            Imp. Sensor Array | -7/Factory   | Scanalyzed
           Signal Interpreter | -7/Factory   | Scanalyzed
 Lgt. Angular Momentum Engine | -7/Factory   | Scanalyzed
               Gravmag System | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Crack Shot
Deadly Force
Everything Is Under Control
I Spy
Made in Tau Ceti IV
Omniscient Cartographer
Please Form A Line
Serviceable Loadout
Total Silence
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              AutogunTachyonBeamcaster
  Manual?         0
Play Time         02:08:00
  Cumulative      5.4 hours
  Start           2024.03.31 @ 16:23:25
  End             2024.03.31 @ 18:40:58
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          9
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 60242322-060b-4ba5-a1d5-c776e38dfaf7