Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.31 @ 00:12:51 Player: Runia Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (46) 230 Value Destroyed (1177) 1177 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (43) 43 TOTAL SCORE: 3510 Bonus ------- High Alert Combat Kills 43 Cogmind --------- Core Integrity 306/550 Matter 186/300 Energy 100/100 System Corruption 0% Temperature Hot (247) Movement Walking (200) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Structural Scanner Medium Armor Plating > --- WEAPON (3) ------- Particle Gun Autogun > --- INVENTORY (15) --- Light Ion Engine Armored Wheel Armored Wheel Improved Sensor Array Improved Signal Interpreter Medium Armor Plating Medium Armor Plating Hacking Suite System Shield Particle Gun Spread Laser Spread Laser Spread Laser Autogun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit > --- WEAPON ----------- Particle Gun Autogun > --- INVENTORY -------- Ion Engine Structural Scanner Medium Armor Plating Medium Armor Plating Medium Armor Plating Medium Armor Plating Particle Gun Particle Gun Particle Gun Particle Gun [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Protection Medium Armor Plating Weapon Autogun Energy Gun Particle Gun Ballistic Gun Autogun Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Parts Attached 36 | . 5 . 26 1 4 Power 3 | . 1 . 2 . . Engine 3 | . 1 . 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | . . . 13 . . Treads 2 | . . . 2 . . Leg 6 | . . . 6 . . Wheel 1 | . . . 1 . . Hover 4 | . . . 4 . . Flight . | . . . . . . Utility 8 | . 3 . 3 1 1 Device 4 | . 2 . 1 . 1 Storage 3 | . 1 . 2 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 12 | . 1 . 8 . 3 Energy Gun 5 | . 1 . 3 . 1 Energy Cannon . | . . . . . . Ballistic Gun 5 | . . . 3 . 2 Ballistic Cannon . | . . . . . . Launcher 2 | . . . 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 10 | . 1 . 4 2 3 Power 2 | . . . 1 . 1 Propulsion 5 | . . . 3 1 1 Utility 2 | . 1 . . 1 . Weapon 1 | . . . . . 1 Highest Loss Streak 3 | . 1 . 2 2 3 Average Slot Usage (%) 94 | . 99 100 97 88 88 Engine 11 | . 14 14 10 11 8 Leg 27 | . 28 28 24 33 26 Hover 5 | . . . 14 . . Device 8 | . 13 14 11 . 9 Storage 11 | . 14 14 11 11 9 Protection 3 | . . . . 10 9 Energy Gun 12 | . 14 14 11 11 15 Ballistic Gun 9 | . 14 14 10 . 10 Launcher 2 | . . . . 11 . Naked Turns . | . . . . . . Heaviest Build 42 | 11 31 31 35 36 42 Greatest Support 43 | 20 20 20 43 43 33 Greatest Overweight (x) 3 | . 1 1 3 1 1 Average Overweight (x) . | . . 1 . . 1 Largest Inventory Capacity 15 | . 15 15 15 15 15 Average Capacity 13 | . 13 15 11 15 15 Most Carried 15 | . 15 15 15 15 15 Average Carried 11 | . 9 15 10 14 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 15 15 15 14 15 Class Distribution -------------------- 68% | Mutant 18% | Scavenger-Mutant 12% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 1040 | 181 117 34 382 96 230 Remotely . | . . . . . . Salvage Created 1486 | . 287 56 844 10 289 Parts 92 | . 26 3 55 . 8 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 3 | . 3 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 35 | . 8 . 19 3 5 Guns 30 | . 8 . 17 . 5 AOE 5 | . . . 2 3 . Classes Destroyed 10 | . 3 1 5 1 . Worker 8 | . . 2 4 . 2 Builder 1 | . . . 1 . . Hauler 1 | . . . 1 . . Operator 1 | . . . 1 . . Watcher 3 | . 1 . 1 . 1 Swarmer 7 | . 3 . 4 . . Grunt 19 | . 5 . 10 . 4 Duelist 1 | . . . 1 . . Sentry 5 | . . . 4 . 1 Assembled 3 | . . . . 3 . Best Kill Streak 7 | . 3 2 7 2 5 Combat Bots Only 5 | . 3 . 5 2 4 Max Kills in Single Turn 2 | . 2 1 2 1 2 Gunslinging 1 | . 1 . 1 . . Exploded 2 | . . . 2 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 1628 | . 255 . 625 92 656 Core 474 | . 53 . 140 37 244 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 . 78 . 55 . Volleys Fired 129 | . 27 2 67 4 29 Largest 3 | . 2 2 2 1 3 Hottest 153 | . 60 85 88 30 153 Shots Fired 274 | . 54 4 131 4 81 Gun 267 | . 54 4 128 . 81 Cannon . | . . . . . . Launcher 7 | . . . 3 4 . Special . | . . . . . . Kinetic 136 | . 27 2 64 . 43 Thermal 131 | . 27 2 64 . 38 Explosive 7 | . . . 3 4 . Electromagnetic . | . . . . . . Robot Hit Streak 17 | . 7 2 17 6 13 Robot Miss Streak 8 | . 3 1 8 1 5 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 . 1 . 2 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 175 | . 31 2 84 3 55 Core Hits 96 | . 17 2 51 6 20 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . 3 . . Burn 3 | . . . 3 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2960 | . 383 29 1512 179 857 Guns 2556 | . 383 29 1287 . 857 Cannons . | . . . . . . Explosions 404 | . . . 225 179 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1378 | . 254 11 715 . 398 Thermal 1178 | . 129 18 572 . 459 Explosive 404 | . . . 225 179 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 . Average Corruption 4 | . . . . 4 . Corruption Purged . | . . . . . . Effects 10 | . . . . 10 . Message Errors 1 | . . . . 1 . Matter Fused 2 | . . . . 2 . Heat Flow Errors 2 | . . . . 2 . Energy Discharges 2 | . . . . 2 . Data Loss (minor) 3 | . . . . 3 . Overload Shots . | . . . . . . Overflow Damage 16 | . . . . 16 . Projectiles . | . . . . . . Explosions 16 | . . . . 16 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 59 | . . . 23 36 . Shots 2 | . . . 1 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 603 | . 78 . 30 179 603 Average Temperature 137 | . 32 . 8 85 251 Received Heat Transfer 624 | . 129 . 216 . 279 Effects 20 | . . . . . 20 Shutdowns 4 | . . . . . 4 Matter Decay 2 | . . . . . 2 Damage (minor) 2 | . . . . . 2 Damage (major) 9 | . . . . . 9 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . 4 . . Heat Transferred 2709 | . 300 37 1389 . 983 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 566 | . 207 12 566 163 158 Initial 163 | . . 2 4 163 . Average 158 | . 87 5 302 98 39 Maximum Alert Level 2 | . 1 . 2 . . Low Security (%) 66 | . 81 100 18 100 100 Level 1 20 | . 18 . 45 . . Level 2 13 | . . . 36 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . . 5 . 1 Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 4 | . . . 3 . 1 Assault 1 | . . . 1 . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 4 | . 1 . 1 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 61 | . 12 . 32 4 13 Peak Tracking Total 7 | . 2 . 7 2 4 Tactical Retreats 8 | . 1 . 4 1 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 11 | . 1 . 8 . 2 Terminals 11 | . 1 . 8 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 27 | . 2 . 20 . 5 Successful 11 | . . . 10 . 1 Failed 16 | . 2 . 10 . 4 Catastrophic 5 | . 1 . 4 . . Database Lockouts . | . . . . . . Manual 15 | . 2 . 13 . . Terminals 27 | . 2 . 20 . 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . . . 5 . 1 Prototype ID Bank 1 | . . . . . 1 Emergency Access Points 1 | . . . 1 . . Terminal Index 1 | . . . 1 . . Locate Traps 2 | . . . 2 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . . . 5 . . Terminals 5 | . . . 5 . . Track 1 | . . . 1 . . Botnet 3 | . . . 3 . . Operators 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 1 . 8 . 2 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 1 Highest-Rated Group 31 | . . . . 31 31 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 7 | . . . . 6 1 Total Damage 84 | . . . . 84 . Kills 2 | . . . . 2 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 2457 | . 575 76 884 590 332 Spaces Moved 1331 | 1 265 36 623 304 102 Core . | . . . . . . Treads 13 | . . . 13 . . Legs 1047 | 1 265 36 339 304 102 Wheels . | . . . . . . Hover 271 | . . . 271 . . Flight . | . . . . . . Fastest Speed 48 | 120 120 200 48 120 200 Average Speed 142 | 120 170 200 94 191 200 Slowest Speed 260 | 120 200 200 260 200 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 2 37 20 59 61 11 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 60 | . . . 25 35 . Melee . | . . . . . . Projectile . | . . . . . . AOE 60 | . . . 25 35 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 1663 | . 340 37 805 308 173 Wait 103 | . 14 . 54 . 35 Move 1326 | . 264 35 622 303 102 Hop . | . . . . . . Pick Up 36 | . 19 . 14 . 3 Fast Attach 10 | . 1 . 9 . . Attach 10 | . 1 . 6 1 2 Detach . | . . . . . . Swap 16 | . 3 . 11 . 2 Drop 33 | . 11 . 22 . . Fire 129 | . 27 2 67 4 29 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 9) 325 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 8) 576 | -10/Materials | Entered Mines 634 | -10/Mines | Discovered new exit (range 10) 652 | -10/Mines | Entered Materials 652 | -9/Materials | Evolved 2 slots: Propulsion x2 1124 | -9/Materials | Discovered new exit (range 6) 1263 | -9/Materials | Build established: Scavenger-Mutant 1348 | -9/Materials | Discovered new exit (range 14) 1452 | -9/Materials | First assault squad dispatched 1502 | -9/Materials | Discovered new exit (range 14) 1536 | -9/Materials | Entered Mines 1543 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1549 | -9/Mines | Assembled infested the area 1567 | -9/Mines | Met a Derelict bent on vengeance 1716 | -9/Mines | Build established: Mutant 1869 | -9/Mines | Received a Mining Laser from a helpful Derelict 2022 | -9/Mines | Discovered new exit (range 15) 2066 | -9/Mines | Learned 2 Materials zone layouts 2126 | -9/Mines | Entered Materials 2126 | -8/Materials | Accompanied by 1 ally 2126 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2422 | -8/Materials | Build established: Tank 2458 | -8/Materials | Self-destructed Last Messages --------------- Y-45 Defender destroyed. Switching to secondary target: G-47 Trooper. Power failure, Ion Engine shutdown. Overheating: Core damaged (-60). K-01 Serf collects debris. Ion Engine destroyed. Overheating: Lrg. Storage Unit damaged (-247). Overheating: Aluminum Leg damaged (-16). Overheating: Structural Scanner damaged (-3). G-47 Trooper destroyed. K-01 Serf destroyed. U-05 Engineer builds a Door. Acquired 53 matter. Overheating: Particle Gun damaged (-5). Overheating: Matter decay (-18). Acquired 40 matter. Overheating: Lrg. Storage Unit damaged (-72). Overheating: Autogun damaged (-27). Overheating: Imp. Aluminum Leg damaged (-3). Acquired 51 matter. 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