Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 16:37:51

Player: Bt-7274

Result: Destroyed by C-57 Dissector with Dual-blade Saw

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (12)      60
Value Destroyed (247)      247
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (471)                471
              TOTAL SCORE: 8218

 Bonus
-------
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -229

 Cogmind 
---------
Core Integrity             0/1600
Matter                     165/300
Energy                     98/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (16) -----
  Improved Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
   Armored Wheel
           VTOL Module
  Improved Flight Unit
           Authchip [R/Combat]
  Advanced Datajack

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
               Antimatter Reactor
>              --- PROPULSION -------
      Improved Flight Unit
               Cesium-ion Thruster
               Nuclear Pulse Thruster
               Field Propulsion Array
>              --- UTILITY ----------
         Small Storage Unit
      Advanced Weight Redist. System
      Improved Sensor Array
  Experimental Signal Interpreter
      Improved Transmission Jammer
      Advanced ECM Suite
  Experimental Thermal Shield
               Hacking Suite
      Improved Hacking Suite
               System Shield
               System Shield
      Improved System Shield
>              --- WEAPON -----------
      Advanced Datajack
         Heavy Pick
>              --- INVENTORY --------
       Armored Wheel
               VTOL Module
      Improved Flight Unit
      Improved Flight Unit
               Authchip [R/Combat]
               Thermic Laser
[Rating: 103]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Fusion Compressor
  Reactor                  Antimatter Reactor
Propulsion                 Improved Flight Unit
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    System Shield
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Experimental Signal Interpreter
  Hackware                 System Shield
  Protection               Layered Medium Armor Plating
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Heavy Disruptor Cannon
  Ballistic Gun            Light Assault Rifle
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   2   2   .   .   2   .   .   2   2   2   2   2   2   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  14   | .   .   .   1   .   .   2   .   .   2   2   2   1   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             73   | 8   4   3   1   5   3   2   .   .   5   10  13  11  1   7   
  Power                    21   | 2   1   .   .   2   1   .   .   .   .   1   7   5   .   2   
    Engine                 14   | 2   1   .   .   2   1   .   .   .   .   1   4   2   .   1   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   1   3   .   1   
  Propulsion               11   | 2   2   2   .   .   .   .   .   .   2   .   .   3   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 9    | .   2   2   .   .   .   .   .   .   2   .   .   3   .   .   
  Utility                  25   | 2   .   .   1   .   1   2   .   .   3   6   5   2   .   3   
    Device                 14   | 1   .   .   .   .   .   1   .   .   2   5   2   2   .   1   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Hackware               7    | .   .   .   1   .   1   1   .   .   1   1   2   .   .   .   
    Protection             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   16   | 2   1   1   .   3   1   .   .   .   .   3   1   1   1   2   
    Energy Gun             7    | .   1   1   .   1   .   .   .   .   .   2   .   1   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          3    | 2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   1   1   .   .   .   .   .   1   .   1   .   
  Unidentified Prototypes  5    | .   1   1   .   .   .   .   .   .   .   1   1   1   .   .   
Parts Lost                 19   | .   .   .   .   .   .   2   .   .   .   .   .   2   .   15  
  Power                    4    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   2   
  Propulsion               5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   
  Utility                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Highest Loss Streak      13   | .   .   .   .   .   .   2   .   .   .   .   .   2   .   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   93  98  90  99  100 95  84  84  80  76  88  88  82  60  
  Engine                   8    | .   14  11  9   17  18  14  7   7   6   10  8   3   4   2   
  Flight                   22   | .   22  44  36  36  36  30  30  30  22  17  15  19  17  11  
  Device                   11   | .   14  11  9   9   7   7   7   7   11  11  19  19  17  12  
  Storage                  5    | .   14  11  9   9   9   7   7   7   6   5   5   4   4   3   
  Hackware                 20   | .   .   .   9   9   10  18  23  23  25  23  28  23  21  17  
  Energy Gun               4    | .   .   9   9   9   9   7   7   7   6   1   .   .   4   2   
  Ballistic Gun            1    | .   22  11  9   8   2   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   3   5   3   .   .   
  Special Melee Weapon     2    | .   .   .   .   .   7   6   .   .   .   .   2   3   4   2   
Peak Build Rating          103  | 8   12  21  24  27  30  34  30  30  47  65  90  103 92  98  
  Average Rating           49   | 6   10  20  24  24  27  32  30  30  41  55  76  92  91  74  
  On Entrance              39   | .   8   11  21  24  26  30  30  30  30  47  65  90  82  92  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             41   | 14  14  12  12  17  17  17  11  11  13  26  31  39  33  41  
  Greatest Support         40   | 20  20  20  20  20  20  20  20  20  26  26  35  40  40  40  
  Greatest Overweight (x)  2    | 1   2   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   8   8   8   8   8   8   8   8   7   
  Most Carried             8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   5   8   
  Average Carried          6    | 5   7   7   7   6   8   7   7   8   7   8   7   5   4   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   
  Final Carried            8    | 8   8   8   8   8   8   7   8   8   8   8   8   5   4   5   

 Class Distribution 
--------------------
 43% | Hacker-Mutant
 31% | Hacker-Sprinter
 18% | Sprinter
  6% | Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
        Sprinter | -9/Materials
        Sprinter | -8/Materials
        Sprinter | -8/Garrison
        Sprinter | -8/Materials
        Sprinter | -7/Factory
 Hacker-Sprinter | -7/Lower Caves
 Hacker-Sprinter | -7/Lower Caves
   Hacker-Mutant | -6/Factory
   Hacker-Mutant | -5/Factory
   Hacker-Mutant | -4/Factory
 Hacker-Sprinter | -3/Research
 Hacker-Sprinter | -2/Research
   Hacker-Mutant | -1/Access

 Resources                      | -11 -10 -9  -8  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Fac Fac Res Res Acc 
Matter Collected           857  | 352 .   19  .   112 .   57  .   .   21  39  149 .   96  12  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            534  | 152 .   19  .   .   .   25  .   31  21  67  149 .   .   70  
  Parts                    29   | 10  .   2   .   .   .   2   .   .   2   3   6   .   .   4   
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Prevented                3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  3    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   
  Guns                     3    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   
Classes Destroyed          9    | 2   .   1   .   .   .   1   .   1   1   1   1   .   .   1   
  Tunneler                 4    | 4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Grunt                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Samaritan                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           1    | 1   .   1   .   .   .   1   .   .   1   1   1   .   .   1   
  Combat Bots Only         1    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   
Max Kills in Single Turn   1    | 1   .   1   .   .   .   1   .   1   1   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -7   -7   -7   -6   -5   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Low  Low  Fac  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        273  | .    6    4    7    3    .    26   1    .    1    5    1    25   4    190  
  Missed                   127  | .    4    2    5    2    .    12   1    .    1    3    1    15   2    79   
Damage Taken               3332 | .    22   27   31   6    .    202  .    .    .    38   .    233  56   2717 
  Core                     1789 | .    22   15   14   .    .    27   .    .    .    20   .    55   .    1636 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         97   | 100  91   96   .    .    97   .    .    96   100  98   100  95   100  .    
Volleys Fired              80   | 18   .    1    .    .    1    7    .    11   10   6    .    .    1    25   
  Largest                  2    | 2    .    2    .    .    1    1    .    1    1    1    .    .    1    1    
  Hottest                  110  | 40   .    81   .    .    61   61   .    61   61   61   .    .    85   110  
Shots Fired                99   | 36   .    2    .    .    1    7    .    11   10   6    .    .    1    25   
  Gun                      98   | 36   .    2    .    .    1    7    .    11   10   6    .    .    1    24   
  Cannon                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  37   | 36   .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  61   | .    .    1    .    .    1    7    .    11   10   6    .    .    1    24   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Robot Hit Streak         8    | 6    .    3    .    .    4    5    .    5    8    5    .    .    2    6    
  Robot Miss Streak        5    | 5    .    .    .    .    .    1    .    1    1    1    .    .    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           92   | 23   .    1    .    3    8    9    .    9    6    5    11   .    2    15   
  Core Hits                28   | 8    .    1    .    .    .    2    .    3    2    3    2    .    .    7    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    2    
    Burn                   4    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    2    
Melee Attacks              49   | .    .    .    .    3    7    6    .    .    .    17   11   3    2    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 27   | .    .    .    .    .    .    .    .    .    .    17   7    3    .    .    
  Sneak Attacks            17   | .    .    .    .    .    7    2    .    .    .    .    8    .    .    .    
    Combat Hostiles        2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1518 | 250  .    18   .    .    17   81   .    151  100  83   473  .    25   320  
  Guns                     1022 | 250  .    18   .    .    17   81   .    151  100  83   .    .    18   304  
  Cannons                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    473  | .    .    .    .    .    .    .    .    .    .    .    473  .    .    .    
  Ramming                  16   | .    .    .    .    .    .    .    .    .    .    .    .    .    7    9    
  Kinetic                  250  | 250  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  772  | .    .    18   .    .    17   81   .    151  100  83   .    .    18   304  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 473  | .    .    .    .    .    .    .    .    .    .    .    473  .    .    .    
Highest Corruption         18   | .    .    .    .    .    1    1    1    1    .    .    .    .    .    18   
  Average Corruption       3    | .    .    .    .    .    1    1    1    1    .    .    .    .    .    12   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    .    1    .    1    .    .    .    .    .    .    9    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            34   | .    .    .    .    .    .    .    .    .    .    .    34   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    34   | .    .    .    .    .    .    .    .    .    .    .    34   .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      6    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   6    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    
Targets Rammed             6    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        198  | .    .    50   3    .    26   95   .    109  24   30   .    18   35   198  
  Average Temperature      49   | .    .    23   3    .    16   58   .    57   11   15   .    10   20   71   
  Received Heat Transfer   193  | .    12   9    18   .    .    .    .    .    .    18   .    55   9    72   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    
  Heat Transferred         2097 | .    .    37   .    .    37   185  .    481  222  185  .    .    50   900  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Fac Fac Res Res Acc 
Peak Influence             235  | 25  16  71  45  173 83  85  .   .   94  167 81  235 147 221 
  Initial                  132  | .   16  6   .   29  83  13  .   .   64  10  81  18  132 88  
  Average                  61   | 10  16  25  12  96  24  18  .   .   43  60  60  86  133 126 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Low Security (%)         98   | 100 100 100 100 100 100 100 .   .   100 100 100 93  100 94  
  Level 1                  1    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   5   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   .   1   .   1   2   .   .   1   2   .   1   .   3   
  Investigation            3    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            7    | .   .   .   1   .   .   1   .   .   1   1   .   1   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Fac Fac Res Res Acc 
Distress Signals           4    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   2   
Communications Jammed      11   | .   .   .   .   .   .   .   .   .   .   .   .   5   .   6   
  Distress Signals         11   | .   .   .   .   .   .   .   .   .   .   .   .   5   .   6   
Times Spotted              101  | .   4   3   7   6   1   10  4   .   3   6   3   16  2   36  
  Peak Tracking Total      22   | .   4   2   9   3   1   7   5   .   2   3   1   13  3   22  
  Tactical Retreats        15   | .   .   .   .   1   .   1   4   .   1   1   .   2   .   5   

 Traps                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Fac Fac Res Res Acc 
Traps Triggered            6    | .   .   .   .   3   .   .   .   .   .   .   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Fac Fac Res Res Acc 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   1   .   .   .   2   1   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Fac Fac Res Res Acc 
Machines Accessed          43   | .   .   1   2   1   2   7   .   .   7   8   5   4   2   4   
  Terminals                25   | .   .   1   .   1   2   3   .   .   5   5   2   2   1   3   
  Fabricators              7    | .   .   .   .   .   .   3   .   .   1   1   2   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   
  Garrison Access          7    | .   .   .   1   .   .   1   .   .   .   2   1   1   .   1   
Total Hacks                137  | .   .   1   7   3   8   24  .   .   34  22  11  13  6   8   
  Successful               63   | .   .   1   5   1   2   8   .   .   15  11  6   9   2   3   
  Failed                   74   | .   .   .   2   2   6   16  .   .   19  11  5   4   4   5   
    Catastrophic           15   | .   .   .   .   .   2   2   .   .   4   2   1   .   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   50   | .   .   1   .   .   7   11  .   .   8   10  1   6   3   3   
  Terminals                91   | .   .   1   .   3   8   16  .   .   27  13  5   8   3   7   
  Fabricators              21   | .   .   .   .   .   .   7   .   .   5   5   4   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   5   .   .   .   .   .   2   .   .   3   .   .   
  Garrison Access          12   | .   .   .   2   .   .   1   .   .   .   4   2   2   .   1   
Terminal Hacks             28   | .   .   1   .   1   2   2   .   .   11  3   1   5   1   1   
  Record                   8    | .   .   .   .   .   .   2   .   .   2   1   .   2   .   1   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      4    | .   .   .   .   .   .   .   .   .   1   1   .   1   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   1   .   .   1   .   .   .   1   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           11   | .   .   .   .   .   .   3   .   .   2   4   2   .   .   .   
  Network Status           5    | .   .   .   .   .   .   1   .   .   1   1   2   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   1   .   .   1   2   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   4   .   .   .   .   .   2   .   .   2   .   .   
  Insert Component         4    | .   .   .   2   .   .   .   .   .   1   .   .   1   .   .   
  Analyze                  4    | .   .   .   2   .   .   .   .   .   1   .   .   1   .   .   
Garrison Access Hacks      11   | .   .   .   1   .   .   1   .   .   .   4   2   2   .   1   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              6    | .   .   .   .   .   .   1   .   .   .   2   1   1   .   1   
  Coupler Status           4    | .   .   .   .   .   .   .   .   .   .   2   1   1   .   .   
Unauthorized Hacks         4    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   1   
  Terminals                4    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   1   
    Assimilate             4    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   .   .   1   .   2   4   .   .   6   4   2   2   1   3   
  Full Trace Events        3    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   
  Feedback Events          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
    Corruption             2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   40   | .   .   .   .   .   .   .   .   .   .   40  .   .   .   .   
  Total Robot Build Rating 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   
  Parts Built              5    | .   .   .   .   .   .   2   .   .   1   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   211  | .   .   .   .   .   .   117 .   .   58  36  .   .   .   .   
  Total Part Build Rating  27   | .   .   .   .   .   .   14  .   .   7   6   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   2   .   .   .   .   .   1   .   .   1   .   .   
  Part Schematics Acquired 3    | .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Fac Fac Res Res Acc 
Used RIF Installer         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              7    | .   .   .   .   .   2   2   .   .   .   .   2   .   1   .   
  Non-combat               5    | .   .   .   .   .   2   1   .   .   .   .   2   .   .   .   
  Combat                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Robot Hacks Applied        12   | .   .   .   .   .   5   2   .   .   .   .   4   .   1   .   
  parse_system             2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  no_distress              2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  find_recycling           4    | .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   
  ignore_parts             2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  check_alert              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Fac Fac Res Res Acc 
Total Allies               8    | .   .   .   .   .   .   4   .   .   .   2   1   .   .   1   
  Largest Group            2    | .   .   .   .   .   .   2   .   .   .   2   1   .   .   1   
  Highest-Rated Group      45   | .   .   .   .   .   .   28  .   .   .   16  45  .   .   45  
  Highest-Rated Ally       45   | .   .   .   .   .   .   16  .   .   .   8   45  .   .   45  
Total Orders               7    | .   .   .   .   .   .   4   .   .   .   2   .   .   .   1   
  ROAM                     6    | .   .   .   .   .   .   3   .   .   .   2   .   .   .   1   
  AID                      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   
  Total Damage             88   | .   .   .   .   .   .   88  .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Fac Fac Res Res Acc 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -7   -7   -7   -6   -5   -4   -3   -2   -1   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Low  Low  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               3753 | 190  74   65   37   203  186  371  204  76   487  717  312  291  70   470  
Spaces Moved               6604 | 139  107  151  108  342  271  556  393  124  847  1220 468  833  208  837  
  Core                     157  | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    150  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   153  | 132  21   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   6294 | .    86   151  108  342  271  556  393  124  847  1220 468  833  208  687  
  Fastest Speed            29   | 50   37   31   31   31   31   31   31   31   31   34   34   29   31   31   
  Average Speed            34   | 79   51   31   31   31   31   31   31   31   32   34   34   29   31   44   
  Slowest Speed            185  | 100  185  31   31   31   31   31   31   31   34   34   34   108  31   107  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            57   | .    .    .    1    .    6    1    .    1    9    .    .    18   .    21   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       23   | 6    29   18   19   46   32   20   66   17   13   28   12   23   6    23   
  Regions Visited          14
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    .    1    .    .    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      7    | 1    1    1    .    .    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 16   | .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    
Terrain Destroyed          16   | .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    
  Melee                    16   | .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -7   -7   -7   -6   -5   -4   -3   -2   -1   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Low  Low  Fac  Fac  Fac  Res  Res  Acc  
Total                      7844 | 182  130  167  109  438  364  745  474  148  1038 1481 608  854  213  893  
  Wait                     954  | 10   .    7    1    30   88   175  79   15   173  219  106  20   .    31   
  Move                     6485 | 138  106  150  105  340  258  553  392  121  829  1219 467  798  208  801  
  Hop                      48   | .    .    .    1    .    6    1    .    1    8    .    .    16   .    15   
  Pick Up                  36   | 8    8    4    1    4    .    1    2    .    5    1    1    .    .    1    
  Fast Attach              38   | 6    2    1    .    .    .    .    .    .    3    9    8    5    .    4    
  Attach                   19   | 1    1    2    1    2    .    2    .    .    1    .    2    4    1    2    
  Detach                   8    | .    1    .    .    1    .    .    .    .    .    1    2    1    .    2    
  Swap                     16   | 1    1    .    .    3    3    .    .    .    1    1    3    2    .    1    
  Drop                     53   | .    11   2    .    3    1    .    1    .    8    8    8    5    .    6    
  Fire                     80   | 18   .    1    .    .    1    7    .    11   10   6    .    .    1    25   
  Melee                    49   | .    .    .    .    3    7    6    .    .    .    17   11   3    2    .    
  Ram                      6    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            52   | .    .    .    .    52   .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Garrison
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory
-3/Research (discovered 5 exits: *Res x3 / Qua x2)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 16)
  191 | -11/Scrapyard  | Entered Materials
  259 | -10/Materials  | Discovered new exit (range 16)
  265 | -10/Materials  | Entered another Materials area
  265 | -9/Materials   | Evolved 2 slots: Propulsion x2
  327 | -9/Materials   | Discovered new exit (range 12)
  330 | -9/Materials   | Entered another Materials area
  330 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
  366 | -8/Materials   | Identified exit to Garrison
  367 | -8/Materials   | Entered Garrison
  367 | -8/Garrison    | Warlord forces raided the area
  379 | -8/Garrison    | Triggered checkpoint
  413 | -8/Garrison    | Triggered checkpoint
  481 | -8/Garrison    | Triggered checkpoint
  499 | -8/Garrison    | Triggered checkpoint
  515 | -8/Garrison    | Triggered checkpoint
  547 | -8/Garrison    | Installed Relay Interface Framework
  551 | -8/Garrison    | Lost 3 allies
  557 | -8/Garrison    | Triggered checkpoint
  566 | -8/Garrison    | Discovered new exit (range 12)
  570 | -8/Garrison    | Entered Materials
  579 | -8/Materials   | Build established: Sprinter
  750 | -8/Materials   | Discovered new exit (range 3)
  756 | -8/Materials   | Entered Factory
  756 | -7/Factory     | Evolved 2 slots: Utility x2
  897 | -7/Factory     | Fabricated Graphene Brace (x2)
 1106 | -7/Factory     | Discovered new exit (range 8)
 1127 | -7/Factory     | Entered Lower Caves
 1253 | -7/Lower Caves | Build established: Hacker-Sprinter
 1322 | -7/Lower Caves | Discovered new exit (range 10)
 1331 | -7/Lower Caves | Entered another Lower Caves area
 1371 | -7/Lower Caves | Discovered new exit (range 9)
 1407 | -7/Lower Caves | Entered Factory
 1407 | -6/Factory     | Evolved 2 slots: Utility x2
 1591 | -6/Factory     | Fabricated Field Propulsion Array (x1)
 1871 | -6/Factory     | Identified exit to Factory
 1890 | -6/Factory     | Build established: Hacker-Mutant
 1894 | -6/Factory     | Entered another Factory area
 1894 | -5/Factory     | Evolved 2 slots: Utility x2
 2131 | -5/Factory     | Fabricated R-06 Scavenger (x2)
 2243 | -5/Factory     | Fabricated Cesium-ion Thruster?
 2348 | -5/Factory     | Identified exit to Factory
 2611 | -5/Factory     | Entered another Factory area
 2611 | -4/Factory     | Evolved 2 slots: Utility x2
 2873 | -4/Factory     | Found Prototype Processor
 2873 | -4/Factory     | Identified Exp. Signal Interpreter
 2920 | -4/Factory     | Discovered new exit (range 8)
 2922 | -4/Factory     | Identified exit to Research
 2923 | -4/Factory     | Entered Research
 2923 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 2949 | -3/Research    | Identified exit to Research
 2989 | -3/Research    | Found Prototype Device
 2989 | -3/Research    | Identified Exp. Thermal Shield
 3140 | -3/Research    | Identified exit to Quarantine
 3214 | -3/Research    | Entered another Research area
 3214 | -2/Research    | Evolved 2 slots: Utility x2
 3237 | -2/Research    | Build established: Hacker-Sprinter
 3260 | -2/Research    | Identified exit to Access
 3284 | -2/Research    | Entered Access
 3284 | -1/Access      | Evolved 2 slots: Utility x2
 3635 | -1/Access      | System corruption reached 10%
 3708 | -1/Access      | Core integrity fell below 50%
 3727 | -1/Access      | Core integrity fell below 20%
 3744 | -1/Access      | Lost 13 parts (1p3n8u1w)
 3754 | -1/Access      | Destroyed by C-57 Dissector with Dual-blade Saw

 Last Messages 
---------------
03733_ Slug penetrates Wall.
03734_ Connecting with Terminal...
>>Query(Sigix)
An aggressive intelligent alien race that
  initiated the [Solar War] in 2198 with a
  sudden attack on [Human] civilization there.
  The only contact I've had with them to date is
  the [Leopard] class scout ship that landed in
  2243.
03735_ ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
03742_ System corrupted: Energy discharge (-22).
03743_ W-44 Eye sends out distress signal. <x2>
03746_ Slammed into W-44 Eye.
03747_ Detecting nearby Garrison Access.
03748_ Slammed into W-44 Eye.
03751_ Slammed into O-32 Director.
03751_ System Shield severed.
03752_ Acquired 12 matter.
03753_ Slammed into C-57 Dissector.

 Map 
-----
+----------------------------------------------------+
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| ?????????????######    #### !    #???????????????? |
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| ?????????????#    /    #????#####????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          38
Energy Capacity            375
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               2
Jamming Range              14
Additional Mass Support    9
Armor Coverage             450
Resistance: TH             30
Evasion (%)                64
Offensive Hacking          22
Defensive Hacking          42
Authchip Count             2

 Item Schematics 
-----------------
         VTOL Module | -8/Materials | Scanalyzed
       System Shield | -8/Materials | Scanalyzed
 Cesium-ion Thruster | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
         Graphene Brace | x2 | -7/Factory | Preloaded
 Field Propulsion Array | x1 | -6/Factory | Preloaded
         R-06 Scavenger | x2 | -5/Factory | Preloaded
    Cesium-ion Thruster | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Cya!

 Challenges 
------------
None

 Game 
------
Seed              FlyingSapperTearclaws
  Manual?         0
Play Time         01:29:25
  Cumulative      39.5 hours
  Start           2024.08.18 @ 14:55:37
  End             2024.08.18 @ 16:37:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           52
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          41
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4d406dcf-0018-426b-a1a7-260a5d018954